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steadyhand amarr
Imperfects Negative-Feedback
378
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Posted - 2013.03.31 23:24:00 -
[1] - Quote
out of experiment today i rolled a new alt and after 4-5 rounds of blind frustration that no matter what i did i was not going to kill anything above a basic player, i want back to old character and notice that because i dont play nearly as much as a i used too. im now getting face panned because i don't have the leet gear required to compete. My skill no longer matters at all.
and im starting to worry that the reason i dont see many newb corps in the scoreboards anymore is that anyone new gets facerolled in minutes, and just goes to pick something else up. their are three heavy hitters coming out in the next few months and I know one has already taken a large hit on the vet playerbase because i saw them all running around in it. Put simply unlike in EvE if your a new guy in dust or player who simply does not have the time to keep up. You will lose end off no question.
and before the trolls common here going HTFU. In EvE you have other things to do if your on a bad roll. in Dust thier is no other option than lose, and that will bleep players like no tomorrow, Every other shooter out their has things in place if you cant compleat in dust the vets and newbs are throw together and surprise surprise.
i dont really know how to make my point other than Dust is building it self up for a legacy issue that has plaged EvE. Vets will remain godlike and newbs will never ever be able to catch up, this gap is becoming wider and wider every month and simply don't see how in the current gameplay this can be fixed, my key worry is that 5 month in, myself someone who is been hear from the start can no longer gain any enjoyment due to constant frustrating not enjoyable fights match after match to point i just quit beucase i can tell after 3 minutes if im going to win or lose.
fix the game progression before you kill off your own game.
put another way, on other beta forums i see nothing but people looking forward to its release, on here i still see nothing but problems and new patch is completely untested and already had has holes poked in it. In my honest view this game needs to go back to drawing board and work out what type of game it wants to be because right now its failing to even do the basics right |
steadyhand amarr
Imperfects Negative-Feedback
381
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Posted - 2013.04.01 00:50:00 -
[2] - Quote
you guys where meant to ignore my rant and bury it :P.
further to point i think my biggest problem is at the moment their is no PvE i love dust but sometimes i want to chill and play which you cant do in dust is either all out or nothing at all so if not having a good day your choice is die in ambush or die in skirmish, their is no gather you strength mode (like in EvE where you could missions or trade or something)
secondly people must remember that the forum communty (just like EvE) does not reflect the player-base only those hardcore enough that want to post as such people here can guide their friends down the right path or know how to do it themselves. The same cannot be said for someone who has just come from BF3 or COD/halo if they go toe-toe in a gunfight a lose due to gear consistently without a clear indicator that the gear is causing the loss, this is what is causing the frustration, if i joined a match going in knowing i could be facing proto gear thats fine. what i would like is the option to join a match where its not a worry. The shear pot luck at the moment makes the game at times very very unfriendly if your at the wrong end of it all the time.
one thing they could do is show the fitting of the top player for that match (horror to some EvE players im sure) or just somthing to show what director a player could head in so even a match that is lost feels constructive they just wasted isk |
steadyhand amarr
Imperfects Negative-Feedback
381
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Posted - 2013.04.01 00:53:00 -
[3] - Quote
Laheon wrote:Rifter7 wrote:i'm not stating that it should be removed. i'm saying it's something that should be thought about... mostly for the players that don't play as much.
please don't decide my stance on something by selectively quoting what i said haha.
There should be no thoughts about removal of active SP. Why? It discourages people from playing the game. "Why should I play now when I can come back in a year with 6m more SP and be able to jump into much better gear than I can now?" There is already a soft cap on SP per week, in order to make sure those who aren't as active don't fall too far behind. Don't punish those players who do play a lot, versus those who don't, simply because they're more dedicated (or have more free time) than those who aren't as active.
that soft caps ensures the vets will always stay ahead as if i miss a week gaming or a few days beucase of the Cap i know no matter what i do i will never catch up, thus once your ahead you stay ahead this is why you see AFK farming so much. the skill system needs be done on EvE time system. the current method does not work in shooter |
steadyhand amarr
Imperfects Negative-Feedback
392
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Posted - 2013.04.01 12:24:00 -
[4] - Quote
so the general gist of this thread is the new player experience sucks and if your new your going to get panned regardless of gear. or SP so we have the other harder to fix problem is that vets are just running around stomping newbs who would not have had to the time to learn the game or find good teams to group with.
i would also remind players here that when you make a new alt your not a new player you have all that basic info to help inform you. for example you see a black suit you know to run away because you cant kill it or to engage it differently. a new player will simple not have that information in his head and thus will try and fail to kill it in a straight up one on one.
i feel the frustration coming out is not knowing what the hell is going on. i think maybe a better threat indicator while highlighting a suit would help the newbs (maybe as a peace of gear) so if player looks at a Vet the screen flashes a danger sign or something, that way if they get spanked they were at least warned it was coming.
I agree its the perception thats causing the problem which needs to be fixed rather than anything else. (also being blindingly drunk does not help either in my case :P) |
steadyhand amarr
Imperfects Negative-Feedback
393
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Posted - 2013.04.01 14:13:00 -
[5] - Quote
or just roles new guys can fill in the team spot in general would be good.
a lot of this just learn the game talk is no good, please deal with new players as they are rather than how you want them to behave, we need to get them interested so that Want to learn the game. telling to RTFM will just make them quit and move onto something else. Their seems to be a big case of not being able to view this game with no knowledge and just assuming everyone knows whats to do.
as an exercise try grouping with randoms in the NPC corps and find out how lost most players are :P |
steadyhand amarr
Imperfects Negative-Feedback
396
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Posted - 2013.04.01 17:23:00 -
[6] - Quote
Your assumeing that will happen though what happens if that is not the case there needs to be hard method rather than soft because trusting your players to do something a certain way is the worse mistake you can make |
steadyhand amarr
Imperfects Negative-Feedback
397
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Posted - 2013.04.02 00:38:00 -
[7] - Quote
oddly i cant argue with increasing the player HP gear and skill would make an important factor and make how you fit yourself a lot more important, but with enough skill any player could carry a bad fit (Where at the moment a bad fit is fatal regardless how good you are)
the only downside would be a slowing down of the run and gun and lot more people seeking cover etc. but to me thats not a bad thing as it makes for far more intense fire fights |
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