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XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
92
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Posted - 2013.04.01 16:53:00 -
[151] - Quote
Again I say...got a link?!?! |
SoTa PoP
Internal Error. Negative-Feedback
1861
|
Posted - 2013.04.01 16:55:00 -
[152] - Quote
XeroTheBigBoss wrote:
Again I say...got a link?!?!
I refuse - Anyone I care about around here already knows and your nobody to waste that sort of effort on. The basis of this conversation is as such : RESET IS DUMB. |
Alina Heart
DIOS EX.
22
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Posted - 2013.04.01 17:01:00 -
[153] - Quote
Laheon wrote:Not true... I started again a couple of weeks ago after taking a break for 7 months. I'd effectively not played since the middle of closed beta. I came back, and true, I went 46/70 in my first few games, but after that I came back and I'm currently hovering at about 1.1 KDR. Around that, anyway, I'm not near my PS3 so I can't check the stats.
So having gone away for 6 months (not having played any shooter whatsoever), coming back to the game with only 500k SP, with my favourite character starting off in the wrong profession (arbiter instead of enforcer) I still, within a week, started going positive on every game. I usually get over 1.5k WP on skirmish, normally above 600 on ambush, and that's with 1.1m SP.
It's not particularly SP that counts; it helps, true, but it's not everything. Situational awareness and teamwork are much better at determining how well you do. If you want to lone wolf it, then fine, be prepared to have a bad kdr and be ready to QQ. But don't make it simply about SP - higher SP simply gives you an advantage, not an "I win" button.
You cannot simply come to a conclusion on this topic based on your own skill level and success, not everybody is as good as you nor do people play the game as often. Fact is, no NEW casual player can pick up this game and have even a small remote sense of fun because of the matchmaking. |
SoTa PoP
Internal Error. Negative-Feedback
1862
|
Posted - 2013.04.01 17:05:00 -
[154] - Quote
SoTa PoP wrote:XeroTheBigBoss wrote:
Again I say...got a link?!?!
I refuse - Anyone I care about around here already knows and your nobody to waste that sort of effort on. The basis of this conversation is as such : RESET IS DUMB. I know I refused - but I checked the search engine to find it incase someone else inquired... couldn't find it o.0 What gives! I know at least 3 topics in January were made complaining about the violation set in the early merc packs wording. So I guess I can't push this issue anymore |
Nstomper
Commando Perkone Caldari State
212
|
Posted - 2013.04.01 17:06:00 -
[155] - Quote
Alina Heart wrote:Laheon wrote:Not true... I started again a couple of weeks ago after taking a break for 7 months. I'd effectively not played since the middle of closed beta. I came back, and true, I went 46/70 in my first few games, but after that I came back and I'm currently hovering at about 1.1 KDR. Around that, anyway, I'm not near my PS3 so I can't check the stats.
So having gone away for 6 months (not having played any shooter whatsoever), coming back to the game with only 500k SP, with my favourite character starting off in the wrong profession (arbiter instead of enforcer) I still, within a week, started going positive on every game. I usually get over 1.5k WP on skirmish, normally above 600 on ambush, and that's with 1.1m SP.
It's not particularly SP that counts; it helps, true, but it's not everything. Situational awareness and teamwork are much better at determining how well you do. If you want to lone wolf it, then fine, be prepared to have a bad kdr and be ready to QQ. But don't make it simply about SP - higher SP simply gives you an advantage, not an "I win" button. You cannot simply come to a conclusion on this topic based on your own skill level and success, not everybody is as good as you nor do people play the game as often. Fact is, no NEW casual player can pick up this game and have even a small remote sense of fun because of the matchmaking. Like i was saying when they high sec and null sec which basically seperates noobs from the pros the problem will be fixed |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
93
|
Posted - 2013.04.01 17:11:00 -
[156] - Quote
Nstomper wrote:Not really i role militia fits all day everyday and seem to be still getting a high k/d but also this wont be much of a problem when the whole high sec and null sec come into play
I know you from DCUO I am xJenovax |
Nstomper
Commando Perkone Caldari State
212
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Posted - 2013.04.01 17:11:00 -
[157] - Quote
i'd like to add if they do the matchmaking like they have in this video http://youtube.com/watch?v=3fjch0kBjQI pause at 1:28 where they have seperate matches for gear level , lets hope the new players can read |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
93
|
Posted - 2013.04.01 17:13:00 -
[158] - Quote
Alina Heart wrote:Laheon wrote:Not true... I started again a couple of weeks ago after taking a break for 7 months. I'd effectively not played since the middle of closed beta. I came back, and true, I went 46/70 in my first few games, but after that I came back and I'm currently hovering at about 1.1 KDR. Around that, anyway, I'm not near my PS3 so I can't check the stats.
So having gone away for 6 months (not having played any shooter whatsoever), coming back to the game with only 500k SP, with my favourite character starting off in the wrong profession (arbiter instead of enforcer) I still, within a week, started going positive on every game. I usually get over 1.5k WP on skirmish, normally above 600 on ambush, and that's with 1.1m SP.
It's not particularly SP that counts; it helps, true, but it's not everything. Situational awareness and teamwork are much better at determining how well you do. If you want to lone wolf it, then fine, be prepared to have a bad kdr and be ready to QQ. But don't make it simply about SP - higher SP simply gives you an advantage, not an "I win" button. You cannot simply come to a conclusion on this topic based on your own skill level and success, not everybody is as good as you nor do people play the game as often. Fact is, no NEW casual player can pick up this game and have even a small remote sense of fun because of the matchmaking.
This is why I am those people's voice. They are struggling I am not. I am trying to speak up for those that are behind. Those who can't keep up with SP at the moment. Those who came late.
This is not about ME. My Opinions are not about me. I can clearly hold my own in this game, wipe or no wipe won't hurt me at all I am only trying to be a opinion and a voice heard for the blue berries that aren't as good as me. |
Nstomper
Commando Perkone Caldari State
212
|
Posted - 2013.04.01 17:14:00 -
[159] - Quote
XeroTheBigBoss wrote:Nstomper wrote:Not really i role militia fits all day everyday and seem to be still getting a high k/d but also this wont be much of a problem when the whole high sec and null sec come into play
I know you from DCUO I am xJenovax Im sorry im not that nstomper you know from dcuo , i met that guy a while ago on C.A.M ( come at me ) suicideslums.enjin.com and we basically got things covered my old name on here was nutt stomper and i had to change it |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
93
|
Posted - 2013.04.01 17:15:00 -
[160] - Quote
Nstomper wrote:XeroTheBigBoss wrote:Nstomper wrote:Not really i role militia fits all day everyday and seem to be still getting a high k/d but also this wont be much of a problem when the whole high sec and null sec come into play
I know you from DCUO I am xJenovax Im sorry im not that nstomper you know from dcuo , i met that guy a while ago on C.A.M ( come at me ) suicideslums.enjin.com and we basically got things covered my old name on here was nutt stomper and i had to change it
Ah cool. I used to go to suicide slums all the time. |
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steadyhand amarr
Imperfects Negative-Feedback
396
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Posted - 2013.04.01 17:23:00 -
[161] - Quote
Your assumeing that will happen though what happens if that is not the case there needs to be hard method rather than soft because trusting your players to do something a certain way is the worse mistake you can make |
Marston VC
SVER True Blood Unclaimed.
136
|
Posted - 2013.04.01 17:25:00 -
[162] - Quote
steadyhand amarr wrote:out of experiment today i rolled a new alt and after 4-5 rounds of blind frustration that no matter what i did i was not going to kill anything above a basic player, i want back to old character and notice that because i dont play nearly as much as a i used too. im now getting face panned because i don't have the leet gear required to compete. My skill no longer matters at all.
and im starting to worry that the reason i dont see many newb corps in the scoreboards anymore is that anyone new gets facerolled in minutes, and just goes to pick something else up. their are three heavy hitters coming out in the next few months and I know one has already taken a large hit on the vet playerbase because i saw them all running around in it. Put simply unlike in EvE if your a new guy in dust or player who simply does not have the time to keep up. You will lose end off no question.
and before the trolls common here going HTFU. In EvE you have other things to do if your on a bad roll. in Dust thier is no other option than lose, and that will bleep players like no tomorrow, Every other shooter out their has things in place if you cant compleat in dust the vets and newbs are throw together and surprise surprise.
i dont really know how to make my point other than Dust is building it self up for a legacy issue that has plaged EvE. Vets will remain godlike and newbs will never ever be able to catch up, this gap is becoming wider and wider every month and simply don't see how in the current gameplay this can be fixed, my key worry is that 5 month in, myself someone who is been hear from the start can no longer gain any enjoyment due to constant frustrating not enjoyable fights match after match to point i just quit beucase i can tell after 3 minutes if im going to win or lose.
fix the game progression before you kill off your own game.
put another way, on other beta forums i see nothing but people looking forward to its release, on here i still see nothing but problems and new patch is completely untested and already had has holes poked in it. In my honest view this game needs to go back to drawing board and work out what type of game it wants to be because right now its failing to even do the basics right
skill does matter |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
258
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Posted - 2013.04.01 18:26:00 -
[163] - Quote
SoTa PoP wrote:xxwhitedevilxx M wrote:I already know that many of you will rage on me, but a general (basic shield/armor and modules) HP nerf would probably be the solution. Smart/reactive players would win a 1vs1 against a proto. This would encourage new people to play dust, and would give veterans a new incentive... just my 0.02 isk You were right to expect a bit of rage. This idea is a huge step towards CoD and I'd be very pissed if CCP considered it.
I'd hate Dust if it become a CoD clone, I'm not talking about "one shot" people, but, for example, instead of 45 Militia AR shots to kill a full proto lower it to 15-20. Game would be faster (not too much) and smart guys can go behind protos and kill them easily. If I had a new char and I try to do this on my own first character, the first character would have all the time to turn around, smoke a cigarette, laugh on my militia suit and kill me! |
SoTa PoP
Internal Error. Negative-Feedback
1882
|
Posted - 2013.04.01 18:31:00 -
[164] - Quote
xxwhitedevilxx M wrote:SoTa PoP wrote:xxwhitedevilxx M wrote:I already know that many of you will rage on me, but a general (basic shield/armor and modules) HP nerf would probably be the solution. Smart/reactive players would win a 1vs1 against a proto. This would encourage new people to play dust, and would give veterans a new incentive... just my 0.02 isk You were right to expect a bit of rage. This idea is a huge step towards CoD and I'd be very pissed if CCP considered it. I'd hate Dust if it become a CoD clone, I'm not talking about "one shot" people, but, for example, instead of 45 Militia AR shots to kill a full proto lower it to 15-20. Game would be faster (not too much) and smart guys can go behind protos and kill them easily. If I had a new char and I try to do this on my own first character, the first character would have all the time to turn around, smoke a cigarette, laugh on my militia suit and kill me! I see where your getting at - but balancing heavies shield/HP has been a huge task for CCP and I doubt they'd want to go through that hell again after finding a balance the community agrees with. I like where your headed with your idea - but idk if it would fit right in dust. |
The Robot Devil
BetaMax. CRONOS.
48
|
Posted - 2013.04.01 18:36:00 -
[165] - Quote
Roy Ventus wrote:The Robot Devil wrote:The lesson is pay attention, read, do math, ask questions and find a group. You know, real life skills. This game is no harder than the first day of anything. People feel that they should be equal to everyone and that isn't true in any situation, including this game. CCP should not have to hold people's hands and explain everything in detail. If a merc doesn't have the time, ability or intelligence to play a game then they have more problems than a crappy tutorial. I'm sorry but what? New players or players with no mentors/corp either don't know what they're doing or they need help. Pubstomps happen everyday with players getting 0 kills and quitting the game. If you're going to sit here and basically say HTFU then you MUST be one of those players who don't see the consequence of all of this in the long run. Once the flow of players become stale, and we're all facing the same people over and over and over again, the game will not be fun. No one has to be "equal" but we must take into account the major differences between newer players or and older players. If anything we need a match making system that's based on SP. Those in the 2 Mil or less get grouped together. Those in the 3-4 mil get grouped together. Those in the 5-6 mil get grouped together and 7-mil onward is fair game. And if players squad up together, the average of their SP count should be taken and used to placed them in a match. Something like that would be a way better system than just letting the newbies waste their ISK against us.
Then spend all your time helping new players if it is such a big deal.
How do you know they are quitting the game after going 0? I have went 0 kills lots of times but I am still here.
The flow of players is stale because there is nothing to do in game except match making battles and corp battles that are usually one sided.
The major differences in the players is largely in player skill. Good players do not cry, decent players do not cry only people who are not good at fps whine about the SP gap.
SP does not do anything but prove that you have been here for a while or you can play 7 days a week 5 hours a day. I have 4.7 M SP and my buddy has 8 M SP and two noob at 1 M each, we team up and join a match. Our squad's average is 3.7 M so we get put with 4 M SP players. My 8 M guy destroys every merc in sight and I help while the noobs just watch?
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The Robot Devil
BetaMax. CRONOS.
48
|
Posted - 2013.04.01 18:46:00 -
[166] - Quote
McFurious wrote:I think a reset is pointless. Even if they did, after a month we'll be in the same situation. People who played since the reset will have their fancy gear and any new players will be getting slaughtered and bitching about it on the forums. Or they'll leave. Some might even call for another reset.
All they really need to do is have match making working properly. Newbs can play with newbs and all the ****-socking, no-lifers in protogear can play with eachother. Let's also not forget PVE should be working by then as well so the noobs will be able to farm their SP from rouge drones and whatnot.
I'm really not keen on grinding up my SP for a third time. I'd do it of course but fecking hell my patience is getting thin.
The matching making system will never be good. No matter what ever happens, how much tweaking is done or how many reset there are. This is not cod, we play together and take in new mercs. Unless we all start running with people who have the same gun game, SP and ISK then the match making will never work. This discussion is moot and should be forgotten.
This is not aimed at Furious. Also, he is correct, a SP reset would drive away more players than it brings in and in 2 months it will be the same people crying about the same things.
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Lorena Dxun
The Red Guards
18
|
Posted - 2013.04.01 18:57:00 -
[167] - Quote
Crafting.
/discussion |
Baal Roo
Subdreddit Test Alliance Please Ignore
1056
|
Posted - 2013.04.01 19:06:00 -
[168] - Quote
Again, almost every MMO ever made has the grind up to level cap. Dust 514 is no different. Once you grind up to proto gear you can't get any more powerful, and you basically start grinding what would be in other games, another class. In this particular game, your main just gets to switch classes at will.
Once you've levels your first set of full proto, you have effectively "caught up" to the people who have been playing longer than you. |
Roy Ventus
Foxhound Corporation
208
|
Posted - 2013.04.01 19:12:00 -
[169] - Quote
The more casual gamers will leave after getting 0 kills and their ass beat. I know because I have friends who QQ to me about how Dust "sucks" because they can't achieve much at the start.
Yes. Casual players do matter because Dust 514 is supposed to integrate casuals into some of it's gameplay. At least have it so that players who haven't officially gotten 2 mil must start off in an "Easier" battle.
You wouldn't put an athlete after days worth of training in a competition with someone who's been practicing for years, right? Of course this is a exaggeration in terms of scale but the issue holds true. Players who have 4 Mil SP know what they're doing. Any player you know that has about 4 Mil SP and doesn't know what they're doing is a part of a minority.
You know what I can do with 4 Mil SP focused on one thing compared to a merc with just 1 Mil SP? A whole lot. So much the player would think it's unfair and it is, in fact, not fair. I don't care how good of an aim you have, you penetrating a Proto-wearing Pub-Stomper in a militia suit is most likely not happening without your skills being really focused into it. You can't run as fast as them. You can't fire as fast as them. You can't reload as fast as them. But you do die a whole lot faster than anyone.
I'm all about HTFU but there are certain areas that this doesn't apply to.
I was more than sure my match-making idea wasn't perfect but it's at least a step in the right direction. Something needs to be done about this, and if not Dust will take a critical hit. It definitely won't fail but it won't be as successful as it should be.
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Baal Roo
Subdreddit Test Alliance Please Ignore
1056
|
Posted - 2013.04.01 19:16:00 -
[170] - Quote
Roy, the very large majority of good players will be spending the very large majority of their time in FW and PC, leaving instant battles in high sec for new players to battle each other in. |
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SoTa PoP
Internal Error. Negative-Feedback
1888
|
Posted - 2013.04.01 19:19:00 -
[171] - Quote
The HTFU comments really mean, "Patience, next month CCP has the solution." I doubt any vet wants to see ANYONE turned away - but neither do they want to be deceived, mislead, and then burdened with another grind we've gone through 4 times already, literally... but CCP would be doing just that with a reset to us. It sucks, it really sucks that this is a problem right now and our vets progressed so quickly as to leave everyone else as dust in pubs, if only a month could be fast forwarded to minimize this damage that will inflict peoples mind when they think of this game. But I have faith the PvE and META will return a lot of the people we lose today. I know the communities out there will recognize DUST as soon as there's more to it - it's just not here right now so this complaint has no real ground to find a solution - it's all on CCP's next update. |
Roy Ventus
Foxhound Corporation
208
|
Posted - 2013.04.01 19:24:00 -
[172] - Quote
Baal Roo wrote:Roy, the very large majority of good players will be spending the very large majority of their time in FW and PC, leaving instant battles in high sec for new players to battle each other in.
See. I honestly believed in that beforehand until I read someone's post in the forums which gave a good reason why PC won't stop the good players from hopping into instances. Can't remember the exact words though.
I'm seriously hoping that my doubts are wrong in the end so that newer players come in, and we get a good circulation. |
Garrett Blacknova
Codex Troopers
2321
|
Posted - 2013.04.01 19:31:00 -
[173] - Quote
PC and FW will - probably - reduce the amount of pub-stomping, but there WILL still be player rolling Proto gear in pub matches, and there WILL still be organised Corp squads doing it. They just won't be quite as dominant in this area as they are at present.
If you don't own any districts in PC, how are you going to farm ISK for the next Genolution Pack? FW, maybe? If the rewards are good, AND if they're consistent and reliable... maybe. If you have to win for the big payout, and you're running into the higher-level Corps too often for your liking, maybe a smaller Corp will troll people in pubstomps like they do now. It won't be as brutal as the Imperfects doing it, but it can still hurt. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1059
|
Posted - 2013.04.01 19:32:00 -
[174] - Quote
Roy Ventus wrote:Baal Roo wrote:Roy, the very large majority of good players will be spending the very large majority of their time in FW and PC, leaving instant battles in high sec for new players to battle each other in. See. I honestly believed in that beforehand until I read someone's post in the forums which gave a good reason why PC won't stop the good players from hopping into instances. Can't remember the exact words though. I'm seriously hoping that my doubts are wrong in the end so that newer players come in, and we get a good circulation.
There will always be Dbags who would rather lose ISK and time trolling new players than admitting they suck and can't handle FW and PC, but those guys won't be nearly the force that the real players in FW and PC would be for new players. Look at any MMO with PvP and there are some clowns griefing newbs, it's just something that happens. It's only a problem if the incentives aren't right and CCP actually rewards people for doing this.
I'm not yet convinced that CCP actually has the ability to create a game that doesn't suck, but it doesn't make sense to complain about the balance and matchmaking when the features designed to balance the matchmaking have not yet been introduced. We just have to wait and see. |
low genius
The Sound Of Freedom Renegade Alliance
11
|
Posted - 2013.04.01 19:53:00 -
[175] - Quote
Lorena Dxun wrote:Crafting.
/discussion
there won't be any talk of theorycrafting in these forums, thank you very much.
if you didn't start playing a musical instrument when you were two, then there's no sense learning one. this is the concept. |
mollerz
s1ck3r Corp
115
|
Posted - 2013.04.01 20:10:00 -
[176] - Quote
This is a philosophy problem.
The mind set with any game that has as long a con as this one has to be to reward the players who are here establishing the game, not the noobs coming in.
Long term players = growth.
As an aside, this is almost interesting to think about... this would be the consequences of immortality. The old and established would always have more power than the new comers because no one ever dies. Good thing there is an entire universe to eventually spread out in before it even becomes a concern.
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BASSMEANT
ZionTCD Legacy Rising
188
|
Posted - 2013.04.01 20:44:00 -
[177] - Quote
"Yes. Casual players do matter because Dust 514 is supposed to integrate casuals into some of it's gameplay. At least have it so that players who haven't officially gotten 2 mil must start off in an "Easier" battle. "
naw they only matter if they are dumping in 20 bucks a month to buy aurum to keep the servers running.
don't need em on the field. got clan don't need em in the squad. got clan don't need em in the clan. too casual.
as long as a ton of people stay clueless and keep dumping money into the slot machine hoping for triple 7s, then the casuals are doing their job. that's what will keep the paychecks rollin in for the devs to come up with more stuff for the casuals to waste more money on. and it helps us by keeping the servers running.
give em some stupid ai pve stuff to keep em busy and they will be fine.
kinda like letting a toddler play with your carkeys.
you know he can't drive, but it makes him happy because it's shiney and makes jingling noises.. shouldn't be much different with the pve
Peace B |
The Robot Devil
BetaMax. CRONOS.
49
|
Posted - 2013.04.01 20:51:00 -
[178] - Quote
Baal Roo wrote:Again, almost every MMO ever made has the grind up to level cap. Dust 514 is no different. Once you grind up to proto gear you can't get any more powerful, and you basically start grinding what would be in other games, another class. In this particular game, your main just gets to switch classes at will.
Once you've levels your first set of full proto, you have effectively "caught up" to the people who have been playing longer than you.
Yes
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The Robot Devil
BetaMax. CRONOS.
49
|
Posted - 2013.04.01 21:14:00 -
[179] - Quote
Roy Ventus wrote:The more casual gamers will leave after getting 0 kills and their ass beat. I know because I have friends who QQ to me about how Dust "sucks" because they can't achieve much at the start.
Edit: Idec if they can't achieve crap but if they're going 0 all day, every day and barely making 1k SP a round while trying the best they can. Something's up.
Yes. Casual players do matter because Dust 514 is supposed to integrate casuals into some of it's gameplay. At least have it so that players who haven't officially gotten 2 mil must start off in an "Easier" battle.
You wouldn't put an athlete after days worth of training in a competition with someone who's been practicing for years, right? Of course this is a exaggeration in terms of scale but the issue holds true. Players who have 4 Mil SP know what they're doing. Any player you know that has about 4 Mil SP and doesn't know what they're doing is a part of a minority.
You know what I can do with 4 Mil SP focused on one thing compared to a merc with just 1 Mil SP? A whole lot. So much the player would think it's unfair and it is, in fact, not fair. I don't care how good of an aim you have, you penetrating a Proto-wearing Pub-Stomper in a militia suit is most likely not happening without your skills being really focused into it. You can't run as fast as them. You can't fire as fast as them. You can't reload as fast as them. But you do die a whole lot faster than anyone.
I'm all about HTFU but there are certain areas that this doesn't apply to.
I was more than sure my match-making idea wasn't perfect but it's at least a step in the right direction. Something needs to be done about this, and if not Dust will take a critical hit. It definitely won't fail but it won't be as successful as it should be.
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The Robot Devil
BetaMax. CRONOS.
49
|
Posted - 2013.04.01 21:15:00 -
[180] - Quote
Roy Ventus wrote:The more casual gamers will leave after getting 0 kills and their ass beat. I know because I have friends who QQ to me about how Dust "sucks" because they can't achieve much at the start.
Edit: Idec if they can't achieve crap but if they're going 0 all day, every day and barely making 1k SP a round while trying the best they can. Something's up.
Yes. Casual players do matter because Dust 514 is supposed to integrate casuals into some of it's gameplay. At least have it so that players who haven't officially gotten 2 mil must start off in an "Easier" battle.
You wouldn't put an athlete after days worth of training in a competition with someone who's been practicing for years, right? Of course this is a exaggeration in terms of scale but the issue holds true. Players who have 4 Mil SP know what they're doing. Any player you know that has about 4 Mil SP and doesn't know what they're doing is a part of a minority.
You know what I can do with 4 Mil SP focused on one thing compared to a merc with just 1 Mil SP? A whole lot. So much the player would think it's unfair and it is, in fact, not fair. I don't care how good of an aim you have, you penetrating a Proto-wearing Pub-Stomper in a militia suit is most likely not happening without your skills being really focused into it. You can't run as fast as them. You can't fire as fast as them. You can't reload as fast as them. But you do die a whole lot faster than anyone.
I'm all about HTFU but there are certain areas that this doesn't apply to.
I was more than sure my match-making idea wasn't perfect but it's at least a step in the right direction. Something needs to be done about this, and if not Dust will take a critical hit. It definitely won't fail but it won't be as successful as it should be.
You are correct that gained SP does matter. I suck at this game;I run a decent suit with my core skills trained to usually 4 and I get my ass handed to me regularly. Yes, I have max armor and shields, level 4 armor and shield rep and a proto LR. One on one my chance of winning is very low and my chance of dying is really high. At that moment in time my 100 k suit and all my SP mean nothing. Might as well be a noob. In a squad my chance of dying falls to close to zero and the survival rate of my target drops to almost zero. I make more on assits each match than in kills. The point is I play to my skill set and in a group and it works. Give me any amout of SP and any suit you want and it will not change.
Match making cannot work in a game like this. The only way to lesson the problem is to only allow lower gear in higher security systems. Equalize the gear based on sec stat and only SP and player skill remain. That is the only way I see it working. |
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