Pages: [1] 2 3 4 5 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
steadyhand amarr
Imperfects Negative-Feedback
378
|
Posted - 2013.03.31 23:24:00 -
[1] - Quote
out of experiment today i rolled a new alt and after 4-5 rounds of blind frustration that no matter what i did i was not going to kill anything above a basic player, i want back to old character and notice that because i dont play nearly as much as a i used too. im now getting face panned because i don't have the leet gear required to compete. My skill no longer matters at all.
and im starting to worry that the reason i dont see many newb corps in the scoreboards anymore is that anyone new gets facerolled in minutes, and just goes to pick something else up. their are three heavy hitters coming out in the next few months and I know one has already taken a large hit on the vet playerbase because i saw them all running around in it. Put simply unlike in EvE if your a new guy in dust or player who simply does not have the time to keep up. You will lose end off no question.
and before the trolls common here going HTFU. In EvE you have other things to do if your on a bad roll. in Dust thier is no other option than lose, and that will bleep players like no tomorrow, Every other shooter out their has things in place if you cant compleat in dust the vets and newbs are throw together and surprise surprise.
i dont really know how to make my point other than Dust is building it self up for a legacy issue that has plaged EvE. Vets will remain godlike and newbs will never ever be able to catch up, this gap is becoming wider and wider every month and simply don't see how in the current gameplay this can be fixed, my key worry is that 5 month in, myself someone who is been hear from the start can no longer gain any enjoyment due to constant frustrating not enjoyable fights match after match to point i just quit beucase i can tell after 3 minutes if im going to win or lose.
fix the game progression before you kill off your own game.
put another way, on other beta forums i see nothing but people looking forward to its release, on here i still see nothing but problems and new patch is completely untested and already had has holes poked in it. In my honest view this game needs to go back to drawing board and work out what type of game it wants to be because right now its failing to even do the basics right |
N1ck Comeau
Planetary Response Organisation Test Friends Please Ignore
197
|
Posted - 2013.03.31 23:27:00 -
[2] - Quote
In every game ever made new players have a disadvantage.
If people are getting there ass kicked there not gonna leave just for that reason. They would have not much interest in the game in the first place.
|
DUST Fiend
Sinq Laison Gendarmes Gallente Federation
2180
|
Posted - 2013.03.31 23:27:00 -
[3] - Quote
More than anything, I think the worst part is many vets like to act like they're really good, when in reality, they rely heavily on SP and bad players to carry them high up into the leaderboards
Here's hoping the next build splits us up a little bit better, so new players can actually ::gasp:: enjoy matchmaking. |
Zekain Kade
BetaMax. CRONOS.
1116
|
Posted - 2013.03.31 23:28:00 -
[4] - Quote
I dont even know what HTFU means, or where it came from. |
Green Living
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
132
|
Posted - 2013.03.31 23:28:00 -
[5] - Quote
+1 I share your fears that this game that I enjoy could potentially be setting itself up for failure. |
Laheon
Osmon Surveillance Caldari State
328
|
Posted - 2013.03.31 23:31:00 -
[6] - Quote
Not true... I started again a couple of weeks ago after taking a break for 7 months. I'd effectively not played since the middle of closed beta. I came back, and true, I went 46/70 in my first few games, but after that I came back and I'm currently hovering at about 1.1 KDR. Around that, anyway, I'm not near my PS3 so I can't check the stats.
So having gone away for 6 months (not having played any shooter whatsoever), coming back to the game with only 500k SP, with my favourite character starting off in the wrong profession (arbiter instead of enforcer) I still, within a week, started going positive on every game. I usually get over 1.5k WP on skirmish, normally above 600 on ambush, and that's with 1.1m SP.
It's not particularly SP that counts; it helps, true, but it's not everything. Situational awareness and teamwork are much better at determining how well you do. If you want to lone wolf it, then fine, be prepared to have a bad kdr and be ready to QQ. But don't make it simply about SP - higher SP simply gives you an advantage, not an "I win" button. |
Laheon
Osmon Surveillance Caldari State
328
|
Posted - 2013.03.31 23:32:00 -
[7] - Quote
Oh, and I got one of my friends into the game the other day. His first ambush he went 3/4, against guys with lasers, GEKs, snipers, etc. Got something like 275 WP just using his AR, didn't know anything about the map, either. |
Kiro Justice
The Tritan Industries
0
|
Posted - 2013.03.31 23:36:00 -
[8] - Quote
Fix matchmaking.
Release PC. (Good players will move onto fighting for planets)
Let noobs kill each other in pubs.
Problems solved, no more Pubstomping. |
Phoenix Archer 128
Better Hide R Die
151
|
Posted - 2013.03.31 23:42:00 -
[9] - Quote
A player's skill matters a lot more than SP and gear. Sure, SP and gear do have an influence, but the effect is not as great IMO. This can be harder to see, since the better players do tend to have better gear...but if they had militia crap on, the real "elite" would still be pounding on noobs all day long (many don't because they want to protect their almighty KDR...)
You also have to consider the opponents everyone faces; noobs will always die a lot more than someone who has some degree of skill... |
Thumb Green
THE STAR BORN
45
|
Posted - 2013.03.31 23:42:00 -
[10] - Quote
Zekain Kade wrote:I dont even know what HTFU means, or where it came from.
You're welcome.
It'll be nice when most players have access to the same gear. It'll knock the smug vets down a peg or two. |
|
Mavado V Noriega
SyNergy Gaming
2626
|
Posted - 2013.03.31 23:43:00 -
[11] - Quote
@OP i agree and disagree
i agree in its current state its hard BUT next build will seperate corps/vets from newbies also PvE when it drops will be something else to do |
Phoenix Archer 128
Better Hide R Die
151
|
Posted - 2013.03.31 23:45:00 -
[12] - Quote
Kiro Justice wrote:Fix matchmaking.
Release PC. (Good players will move onto fighting for planets)
Let noobs kill each other in pubs.
Problems solved, no more Pubstomping. Except you can only battle in a specific location one specific hour of a day and it has to be planned in advanced...
Pubstomping isn't going away; lessened a bit, maybe, but definitely not eliminated. |
Soldier of Mawat
Amat Al'Mawat Militia
25
|
Posted - 2013.03.31 23:51:00 -
[13] - Quote
Now you see what it's like being on the other end of the pubstomping. It's amazing there are still newberries playing because it's very frustrating trying to do your best at the game, but keep getting destroyed by people whose only advantage is having more SP and better gear. I know this is new eden and we have to HTFU, but if the new players are driven away then there won't be any flow of new people and the game will become stagnant. |
Winscar Shinobi
Better Hide R Die
122
|
Posted - 2013.03.31 23:53:00 -
[14] - Quote
I made a heavy alt and it's hovering around a 10 KDR
Standard gear+FPS skills >proto gear+noobs |
Kiro Justice
The Tritan Industries
2
|
Posted - 2013.03.31 23:55:00 -
[15] - Quote
Phoenix Archer 128 wrote:Kiro Justice wrote:Fix matchmaking.
Release PC. (Good players will move onto fighting for planets)
Let noobs kill each other in pubs.
Problems solved, no more Pubstomping. Except you can only battle in a specific location one specific hour of a day and it has to be planned in advanced... Pubstomping isn't going away; lessened a bit, maybe, but definitely not eliminated.
Somehow I doubt that the PC is gonna be "Consensual" I feel like, if someone attacks in your timer limit, then...You fight. And I'm well aware it's only for an hour, hence "fix matchmaking" add a weight class deal but instead of weight, have ranges of Used SP.
1 - 200,000 200,000 - 500,000
etc. |
Yani Nabari
One-Armed Bandits Atrocitas
3
|
Posted - 2013.03.31 23:55:00 -
[16] - Quote
Laheon wrote: It's not particularly SP that counts; it helps, true, but it's not everything.
Playing Smart can only make up for so much though.
Depending on what skills you earn you can drastically improve your performance, whether it's just that small bit more armor/shield or that minor boost of damage on a shot.
Personally what got me early on was the fact that it seemed like my effective range with some weapons felt so much shorter than others I was going up a against. I thought AR's were like the battle rifle from halo where you could 'snipe' people from halfway across the map with deadly accuracy. (I later realized that ambush maps aren't all that big)
|
Winscar Shinobi
Better Hide R Die
122
|
Posted - 2013.03.31 23:56:00 -
[17] - Quote
^ but then the AFK farmers will have no one to play against.
And even if they do get into a match together it will end in a tie.
Dat MCC |
Zekain Kade
BetaMax. CRONOS.
1116
|
Posted - 2013.03.31 23:59:00 -
[18] - Quote
I can do pretty well with my ALTS. So I respectfully disagree with you. |
Laheon
Osmon Surveillance Caldari State
328
|
Posted - 2013.03.31 23:59:00 -
[19] - Quote
Yani, that's very true, but at the same time, you're considering yourself as a player with growing SP. As you get more SP, yes, you become both more skilled at the game and also with inherent advantages. But a person who has played CoD (and, for argument's sake, EVE) for the last five years will grasp both the skill system and the shooting mechanics much more quickly than someone who's been playing Truck Simulator 2010 for the last three years. Assuming SP is equal, I'd put all my money on the first guy to win for the first ten games, and then for the playing field to level out (assuming that they gain equal SP per match).
If you throw someone new to the game in a protosuit with officer weapons, and throw him against, say, Regnum in a militia suit, I'd put my money on Regnum. Actually, against any of the better players. |
Phoenix Archer 128
Better Hide R Die
151
|
Posted - 2013.04.01 00:03:00 -
[20] - Quote
Kiro Justice wrote:Phoenix Archer 128 wrote:Kiro Justice wrote:Fix matchmaking.
Release PC. (Good players will move onto fighting for planets)
Let noobs kill each other in pubs.
Problems solved, no more Pubstomping. Except you can only battle in a specific location one specific hour of a day and it has to be planned in advanced... Pubstomping isn't going away; lessened a bit, maybe, but definitely not eliminated. Somehow I doubt that the PC is gonna be "Consensual" I feel like, if someone attacks in your timer limit, then...You fight. And I'm well aware it's only for an hour, hence "fix matchmaking" add a weight class deal but instead of weight, have ranges of Used SP. 1 - 200,000 200,000 - 500,000 etc. There's going to be plenty of "non-consensual" fighting, no doubt. The only thing is, you still have to set the battle up in advanced, so in reality you are getting those who want to fight ready to defend (or, you can just give it up; that's always an option) |
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.04.01 00:05:00 -
[21] - Quote
I think when the next build comes....corp matches may be all that vets do. So, the pub matches may see a lot of more solo and npc corp players there than anything else.
Although, I don't think that a lot of players will stay away from pub matches if KDR matters to them. Corp matches have a bad habit of bringing KDR down if your KDR is anything over a 1 or 2.
I, personally will probably be in more corp matches than anything else since acceptance of a corp match is no longer required. Especially, when I don't feel like playing pub matches after I've just participated in a corp match. But between defending your territories, attacking others, and helping out your alliance if they ask should keep many vets out of the pub matches. |
Phoenix Archer 128
Better Hide R Die
151
|
Posted - 2013.04.01 00:16:00 -
[22] - Quote
Laheon wrote: If you throw someone new to the game in a protosuit with officer weapons, and throw him against, say, Regnum in a militia suit, I'd put my money on Regnum. Actually, against any of the better players.
Remember what happened in those game-show Merc Battles, where people on the floor trying out Dust had Prot-gear and we had maybe Advanced? Remember how they couldn't do anything against people who've been playing Dust for a while? |
Kiro Justice
The Tritan Industries
3
|
Posted - 2013.04.01 00:20:00 -
[23] - Quote
Ydubbs81 RND wrote:I think when the next build comes....corp matches may be all that vets do. So, the pub matches may see a lot of more solo and npc corp players there than anything else.
Although, I don't think that a lot of players will stay away from pub matches if KDR matters to them. Corp matches have a bad habit of bringing KDR down if your KDR is anything over a 1 or 2.
I, personally will probably be in more corp matches than anything else since acceptance of a corp match is no longer required. Especially, when I don't feel like playing pub matches after I've just participated in a corp match. But between defending your territories, attacking others, and helping out your alliance if they ask should keep many vets out of the pub matches.
Not Corp matches. PC.
One does not simply call Planetary Conquest a Corp Match |
Laheon
Osmon Surveillance Caldari State
328
|
Posted - 2013.04.01 00:20:00 -
[24] - Quote
Phoenix Archer 128 wrote: Remember what happened in those game-show Merc Battles, where people on the floor trying out Dust had Prot-gear and we had maybe Advanced? Remember how they couldn't do anything against people who've been playing Dust for a while?
I didn't see that, I was possibly incapacitated due to my lack of internet at the time. Thanks for proving my point though. |
Rifter7
Improvise.
174
|
Posted - 2013.04.01 00:23:00 -
[25] - Quote
needs to be pve, needs to be different security spaced interaction and possibly a removal of active skillpoints.
once people hit the 8-12m sp mark they're going to start running out of stuff to train or it'll become a complete specialization.. but a new player can't compete with someone at that point- just like in eve. however, in eve the player base can hide and build their strength, you can't do that in dust.
new players need time to grow stronger and hide from these advanced and proto players, and atm there's no solution for them. this stuff will change in time tho, and the average skillpoints of players is most likely still quite low so i don't think it's a huge problem atm.
i like to think your concern is one shared by ccp as well, and i don't really worry about it myself. |
Laheon
Osmon Surveillance Caldari State
328
|
Posted - 2013.04.01 00:30:00 -
[26] - Quote
Rifter7 wrote:a removal of active skillpoints
No. Just no.
Yes to the PvE, no to allowing newberries catch up to the vets' SP levels by not playing the game (as in the PvP side of it). If you farm from PvE, all you do is gain SP without any idea where to put it to good use.
As mentioned before by several people in the thread, SP is not particularly the problem. The skill level of the players themselves is generally a reason for concern. |
Protoman Is God
Red and Silver Hand Amarr Empire
17
|
Posted - 2013.04.01 00:30:00 -
[27] - Quote
CCP took AR sights off the AR's to make things more even between new players and vets. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.04.01 00:30:00 -
[28] - Quote
It's not really the skill points of individual players...but the teams that you are on. Within the first week, you can create a formidable fit that will give you a chance in matches if you have skill. Type II dropsuit and a couple of shield extenders and you should be fine.
What happens is that you're running solo and placed across full squads of higher geared and teamwork-oriented players and that's why you have trouble. And it appears as if it's just only about gear when it is really about the teams. If you were placed in a match where everyone is solo and maybe one proto player on the other side......your experience will be different. Because tbh, many players are not using higher than STD gear in pub matches. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.04.01 00:31:00 -
[29] - Quote
Kiro Justice wrote:Ydubbs81 RND wrote:I think when the next build comes....corp matches may be all that vets do. So, the pub matches may see a lot of more solo and npc corp players there than anything else.
Although, I don't think that a lot of players will stay away from pub matches if KDR matters to them. Corp matches have a bad habit of bringing KDR down if your KDR is anything over a 1 or 2.
I, personally will probably be in more corp matches than anything else since acceptance of a corp match is no longer required. Especially, when I don't feel like playing pub matches after I've just participated in a corp match. But between defending your territories, attacking others, and helping out your alliance if they ask should keep many vets out of the pub matches. Not Corp matches. PC. One does not simply call Planetary Conquest a Corp Match
But they will be decided by corp matches, correct? |
Rifter7
Improvise.
174
|
Posted - 2013.04.01 00:32:00 -
[30] - Quote
Laheon wrote:Rifter7 wrote:a removal of active skillpoints No. Just no. Yes to the PvE, no to allowing newberries catch up to the vets' SP levels by not playing the game (as in the PvP side of it). If you farm from PvE, all you do is gain SP without any idea where to put it to good use. As mentioned before by several people in the thread, SP is not particularly the problem. The skill level of the players themselves is generally a reason for concern.
i'm not stating that it should be removed. i'm saying it's something that should be thought about... mostly for the players that don't or can't play as much.
please don't decide my stance on something by selectively quoting what i said haha. |
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 :: one page |
First page | Previous page | Next page | Last page |