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blue gt
Algintal Core Gallente Federation
11
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Posted - 2013.04.01 05:36:00 -
[1] - Quote
the main problem is that right now the only place for vets to hit the sp cap is with the nubs. there need to be higher level contracts with better rewards so that the high and low level players self segregate, PC and FW will help with this but not if FW is not tiered. |
blue gt
Algintal Core Gallente Federation
11
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Posted - 2013.04.01 06:06:00 -
[2] - Quote
SoTa PoP wrote:Funny thing is - I see lots of corpless guys running around in ADV and PRO gear. It means absolutely nothing compared to him just being in MLT. No matter how much SP these guys accumulate they're bottom feeders for life until they learn how community based this game really is. A corp - or more important your squad - make or break your gameplay here.
But the bottom line of this conversation is hard to discuss. All the new players didn't have half a year to a year to decide what's a bad SP investment, so there actual SP totals don't reflect there ability to preform.
yes and no a good indie guy can do well with out a corp, What amazes me is how I keep absolutely destroying proto suits, while I am lone wolfing it with free fits. Guys are blaming proto gear but the gear is only a small aid, if you suck with out it you are gonna still suck with it.
This from a guy who struggles to maintain a 3KDR(not that its my focus) and saves his high end(AVD) gear for matches I play with my corp mates.
as I stated above we need segregation thru economic incentive, hell I'd add MLT level contracts that top out at ~100k isk, as well as higher level contracts. |
blue gt
Algintal Core Gallente Federation
12
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Posted - 2013.04.01 06:48:00 -
[3] - Quote
Poultryge1st wrote:I have to disagree with the OP I do just fine on my alts that are all hovering around 1 mil SP.
Its hard but the main problem is the perception of inequality, think back to the first FPS you played MP, I know I got my ass handed to me for 10s of matches in a row before I figured things out, now add to that the knowledge that some of the gear is better then what you have, and it becomes easy to blame gear and skills for your own short coming and give up on the game.
Nubs need a .....relatively....... safe place to learn, and pros need consistent fights to improve, once again, we need segregation, not forced but there none the less.
TLDR one of the more significant demonstration of the effect of mixing new players and skilled players was playing soul caliber 2, I challenged a friend who didn't play much having played religiously for a couple of years. he button mashed and I play in a cool planed manner...... I didn't do very well the first round but adapted by regressing my level of play to a controlled spamming of attacks to head off the continuous onslaught of my button mashing opponent, instead of the neat attack counter attack etc I had learned to use fighting good players. I didn't lose another round but my game was not improved either. Tho I did come to a understanding that when faced with brute force the better option is to respond with better organized brute force.
You see this all the time in matches in dust the better team wins by being better at out rushing and not by tactics, because both teams have too many new and unskilled players to do anything else, and yes this is what corp matches are for, but organized preplanned matches where bragging right are on the line are not the best place for emergent game play and should not be the only place that it can happen. This is where FW matches can fill the gap if they are tiered.
Although for every level increase the payouts for time in match should be reduced significantly and only participation(read WP(read DS need to be fixed)) should be rewarded. |
blue gt
Algintal Core Gallente Federation
14
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Posted - 2013.04.01 10:42:00 -
[4] - Quote
SoTa PoP wrote:your TLDR was longer then your original statement lol
yea and not at all relevant either whoops ******* tangents |
blue gt
Algintal Core Gallente Federation
14
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Posted - 2013.04.01 10:51:00 -
[5] - Quote
Cat Merc wrote:The problem is not a problem at all. First, once PvE comes around, new players will have a way to catch up.
Second, they should do what EVE players do, instead of being all around good they should specialize. You don't see my crying in EVE that my character has 10mil SP when people around me have 100mil.
Ive noticed this tossed around on this thread and it is just not true PVE NEVER prepares you for PVP, tho the general Idea is right. I hope, like some of the other posters have said, that the FW update on may 6 will help to pull the high end players out of pub stomps but even then their needs to be tiered rewards for FW with the highlevels relying on participation more then on time in match. |
blue gt
Algintal Core Gallente Federation
15
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Posted - 2013.04.01 23:43:00 -
[6] - Quote
the lesson is tiered contracts some place that will draw the pros to play somewhere other newbear central with better rewards. |
blue gt
Algintal Core Gallente Federation
15
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Posted - 2013.04.01 23:58:00 -
[7] - Quote
XeroTheBigBoss wrote:SoTa PoP wrote:The Cobra Commander wrote:What a lot of people do not seem to get is that if things do not change soon with this game it will not go far. A lot of people who I know think that the SP is the end all be all. That may not be the case but that perception is not helping this game at all.
The IGN boards were mentioned earlier and there was a lot of truth in that comment. Many people are not thrilled with this game. I did what I could to introduce it to my friends on PSN. Many of them started the game but all but a couple still even play it.
Vets, let's be honest. None of us are here because we find this game thrilling - it may be fun to play still because of the community/friends/fun drama, but it got dull and repetitive back in November. We're still here because we're looking to prepare for the future that this game promises. If this was all there is to it - just shooting each other - I'd quit right now and never look back. I'm here for the META and nothing but. That and the RTS element we were promised then ignored. So YOU and the "vets" should be rewarded for AFK farming? anyways wipe no wipe either way is fine. Let's get back to this dumb CCP is facing LEGAL issues because they haven't 100% delivered on their words for a damn BETA lol you are clearly making crap up. You can't sue a company for not making their BETA version to your standards.
stop trolling dude start a separate thread if you care so much get back to the topic at hand. |
blue gt
Algintal Core Gallente Federation
15
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Posted - 2013.04.02 00:06:00 -
[8] - Quote
syzygiet wrote:I have created 5 characters to mess with different weapons and left them all around 550k sp and all of them have a KDR >2.0 playing purely ambush. Even on my main and first character I run mostly militia gear, (the first militia suit with 2 equipment slots, militia shield extenders, militia armor reps, and an exile, the refit costs 1.6k isk) and as a result I have accumulated 50 million isk with a KDR of 2.0 and around 1500 kills.
With that said experience and skills matters up to a point for example it is impossible to kill a a decent skilled person with 3 complex shield extenders because you cant put them down with 1 clip of the AR at least the militia one (chalked that from personal experience). However, I created a Shot gunner and I have no problems taking down a heavy/assault proto players with just the militia shotgun provided i get the jump on them.
So it might be more difficult to kill someone with more sp it is not impossible and anyone thinks they can go toe to toe with someone with more SP they are dreaming. Part of being a good player is knowing your weakness and adjusting your play style.
this right here is exactly right, the issue is experience, not SP, not gear, they barely have an impact. The problem is there is no where to go for the guys who have a year under their belt but to matches that day one guys are going to. corp matches are fun but dont pay out. FW update on may 6th should act as a relief but with out tiered contracts even that will be limited, we need very clear economic reasons for vets to not play with nubs and for nubs to want to get better. |
blue gt
Algintal Core Gallente Federation
17
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Posted - 2013.04.02 00:24:00 -
[9] - Quote
SoTa PoP wrote:xxwhitedevilxx M wrote:SoTa PoP wrote:xxwhitedevilxx M wrote:I already know that many of you will rage on me, but a general (basic shield/armor and modules) HP nerf would probably be the solution. Smart/reactive players would win a 1vs1 against a proto. This would encourage new people to play dust, and would give veterans a new incentive... just my 0.02 isk You were right to expect a bit of rage. This idea is a huge step towards CoD and I'd be very pissed if CCP considered it. I'd hate Dust if it become a CoD clone, I'm not talking about "one shot" people, but, for example, instead of 45 Militia AR shots to kill a full proto lower it to 15-20. Game would be faster (not too much) and smart guys can go behind protos and kill them easily. If I had a new char and I try to do this on my own first character, the first character would have all the time to turn around, smoke a cigarette, laugh on my militia suit and kill me! I see where your getting at - but balancing heavies shield/HP has been a huge task for CCP and I doubt they'd want to go through that hell again after finding a balance the community agrees with. I like where your headed with your idea - but idk if it would fit right in dust.
the problem is the compound of the skills and gear, 600hp is only 20ar rounds and while thats a lot early on its only a couplea seconds and one clip, and reliably so once you skill into ar operations. now take a high level AR with high level skills and you are down to 10 rounds and the guy dead before he can defend him self.
because every skill and piece of gear compounds in this way you can't nerf gear without flattening it to pointlessness, or turning matches into a max spam is all that matters and every thing that doesn't add to this is pointless.
look at UT, large pools of health is the only thing that allowed for a really diverse pool of weaponry, for a diverse pool of fittings to work large HP pools are a must.
throw a hive or drop uplink on your suit and contribute to the team hell use a RT, my roomate makes great use of that thing on his low skill assault, while still being combat effective.
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blue gt
Algintal Core Gallente Federation
17
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Posted - 2013.04.03 00:31:00 -
[10] - Quote
General Tiberius1 wrote:Bojo The Mighty wrote:I have the same problem on my Alt. It's just so far behind in SP that getting it requires lots of time. However I run my Alt lonewolf so a squad would probably help.
But the best solution is to fix the matchmaking system. matchmaking? lol, biggest joke in dust right now bacon isn't a joke
yea match making, spawning, map design, you know all the core stuff. Unless you like the rule of the blob then every thing is awesome right now. |
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