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Soozu
5o1st
43
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Posted - 2013.04.01 08:26:00 -
[1] - Quote
Dear CCP and established player base.
We don't need matchmaking to make it work. In fact, because of the squad system (I'm sure you know this already CCP) it wouldn't work. Squad leader pulls his squad into battles and they are sure to have different SP ranges. So matchmaking gets all mucked up if you and your friend straight up cannot play together in pub matches.
It's not the gear, naturally it helps but a shotgun to the face tends to put even protos down for the count.
Dear players, yes you can start an alt and still do OK. This is because you already play the game and know the maps and gameplay style. This is no indicator of what it's like for a newberry.
What DOES this game need?
A TRAINING SYSTEM. I'd scream it if I could. Every game has a training system. CCP look at my time logged in battle this past month, this is no uber nerd boast, I bet I've logged more hours than anybody, and this is my one and only true complaint. No training system. My corp takes in new players, I'm now a master of repeating the same set of basic instructions that the game fails to inform people of. Really simple stuff that if they were only told earlier......
I created and fought in a feedback thread to allow new players to repec on a regular basis in order to have some fun and try out different stuff, this would allow them to find their niche and maybe stick around. YES most new players don't play EVE, they completely muck up their SP at the start. But alas, "vets" came in a shot it down for all their selfish reasons, you know, those EVE closed BETA players who had a better understanding of the system coming in, had multiple respecs, and have all their SP setup just right.
This was a thought to a temporary fix for the biggest massive cluster*** of a missing feature. A training system. A run around, testing gear, AI enemies, talking instructor the whole deal TRAINING SYSTEM... with rewards for killing stuff (see PvE)
Stopping there or this might turn into a real rant.
Soozu
Post Script If you plan on replying telling me why repecs are bad ideas don't bother. The thread was many pages, I've heard all the excuses and still disagree. It's the easiest and quickest solution to the issue. Which is, if new players don't start getting put through a thorough training system soon and I do mean soon, then they need someone to throw them a bone somewhere... and if CCP hasn't already made a killer training simulator that's just waiting for implementation and the go ahead from SONY, there's no other bone available. Newbs be rage quitting. |
Soozu
5o1st
44
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Posted - 2013.04.01 09:59:00 -
[2] - Quote
The Robot Devil wrote:The problem is people come into the game thinking they are king of cod and get knocked down a notch. New players should be forced to watch the "training" movie about 10 times. 99% of the information needed to play, upgrade and specialize is in that movie. New players and old players alike make bad SP choices, so what. My 13 year old son had no problems at all starting and learning to skill. Matter of fact his first character - the one he plays all the time - had the passive SP turned off and was only collecting active SP. He has been playing for two months with no active. He does well with 600k SP and loves the game. The person who is doing the crying is at fault for the game is too complicated and they can't understand it. It is math, learn it. Read. It is amazing what you can learn by reading and then stopping to think. I have not helped my son (with the exception of turning on passive SP after seeing his earned SP was so low) at all, I did not explain anything, tell him how to specialize or recommend a corp. He is not a super genius and knew nothing of EVE or DUST before Jan 21 of this year. The argument that the new players are behind and cannot compete with vets is invalid and to be honest is silly. All games that have a multiplayer part have a learning curve for new players to over come. People who rage quit are the same people who don't read, do math or try. Suck it up and stop crying. I have brought at least 6 new players to the game. They all have said that it is complicated but none have quit because they can read, do math and have some social skills that allow them to become better and join squads and corporations. The people who are crying for new player bonuses, respecs and whatever else are mad because they suck at the game or just like crying about people better than themselves.
You used crying twice in a sentence. Luckily it was the final sentence in your paragraph so i actually did read the whole thing. Some things about what you said really strike me as odd though. Your son is 13? Prime video gamer age and he needs help from his father to play a video game? You said he didn't, but he did, he missed his passive booster gains for 2 months ... two months, that's pretty big. It's understandable though, after all he's not a super genius or anything. Maybe you should have sat him down and forced him to watch the same video TEN TIMES... to bad there's no proper training system.
Anyway, not to burst your big bubble of super non genius family and friends, but the people in this thread are not newbs. They are trying to help newbs and DUST's player retention. OK I lied. I'm trying to burst your bubble. Maybe you should read this thread again. Silly and invalid.... indeed. |
Soozu
5o1st
44
|
Posted - 2013.04.01 10:12:00 -
[3] - Quote
Garrett Blacknova wrote:Soozu wrote:A TRAINING SYSTEM. This is an idea I could get behind. But because of the changing nature of DUST, it's unreasonable for a pre-designed system to be kept up-to-date on all the relevant information. Covering the basics THOROUGHLY is already done in the intro video, but there isn't much in-game encouragement to pay attention, and there isn't enough emphasis on "seriously, you DO want to know more. When I'm asking that, it's only a courtesy. Saying 'no' is a stupid idea and will get you murdered horribly and repeatedly. Another good option is to encourage a "mentor" program - or recommend DUST University and other training Corps. Maybe they could make teh NPC Corps fucntion more like mentor programs for new players. Experienced players are given some kind of encouragement/incentive to help out new arrivals to the game, by placing their characters (or alts) into a position of authority within one of the NPC Corps, and when a new player needs help, they get handed off to a more experienced player who shows them the ropes. Quote:Post Script If you plan on replying telling me why repecs are bad ideas don't bother. The thread was many pages, I've heard all the excuses and still disagree. It's the easiest and quickest solution to the issue. Which is, if new players don't start getting put through a thorough training system soon and I do mean soon, then they need someone to throw them a bone somewhere... and if CCP hasn't already made a killer training simulator that's just waiting for implementation and the go ahead from SONY, there's no other bone available. Newbs be rage quitting. So if you've heard all the reasons and you disagree, then you have a solid argument to counter them? Because if so, you should probably share that in one of the respec threads, because I certainly haven't seen anything resembling a compelling argument in favour of a respec in any of them yet.
Yeah, I really didn't want to go off the rails and get into respecs in this thread, but the single most compelling factor for me, as I already stated, is that it's a quick and easy way to possibly retain more newb and keeps them from rage quitting. They get stomped, they can rework their SP and try something else.It's hurts nobody to let them do it. And I did mention it in the thread as well.
A mentor program isn't bad, in fact there are a few corps doing just that. I hate to say it cause of their spamming nature but ahem... PRO comes to mind... last I heard they had a thousand newbs or something and a training program in place. But that type of thing requires a lot of good will from the community and I don't see a whole lot of that here. What's the saying? Welcome to new Eden?
Maybe the NPC corps could have a pop up option in their chat window... "Do you want to squad up???" and then throw them into random mic squads or at the very least have peoples mics starting in the on position. I can't tell you how many players have trouble getting them setup or think they have to pay to use them. If they could just talk to people early on..
Either way I know for sure that those few early training guide things they have aren't cutting it. They can do much better. |
Soozu
5o1st
44
|
Posted - 2013.04.01 10:15:00 -
[4] - Quote
Ydubbs81 RND wrote:Soozu wrote:The Robot Devil wrote:The problem is people come into the game thinking they are king of cod and get knocked down a notch. New players should be forced to watch the "training" movie about 10 times. 99% of the information needed to play, upgrade and specialize is in that movie. New players and old players alike make bad SP choices, so what. My 13 year old son had no problems at all starting and learning to skill. Matter of fact his first character - the one he plays all the time - had the passive SP turned off and was only collecting active SP. He has been playing for two months with no active. He does well with 600k SP and loves the game. The person who is doing the crying is at fault for the game is too complicated and they can't understand it. It is math, learn it. Read. It is amazing what you can learn by reading and then stopping to think. I have not helped my son (with the exception of turning on passive SP after seeing his earned SP was so low) at all, I did not explain anything, tell him how to specialize or recommend a corp. He is not a super genius and knew nothing of EVE or DUST before Jan 21 of this year. The argument that the new players are behind and cannot compete with vets is invalid and to be honest is silly. All games that have a multiplayer part have a learning curve for new players to over come. People who rage quit are the same people who don't read, do math or try. Suck it up and stop crying. I have brought at least 6 new players to the game. They all have said that it is complicated but none have quit because they can read, do math and have some social skills that allow them to become better and join squads and corporations. The people who are crying for new player bonuses, respecs and whatever else are mad because they suck at the game or just like crying about people better than themselves. You used crying twice in a sentence. Luckily it was the final sentence in your paragraph so i actually did read the whole thing. Some things about what you said really strike me as odd though. Your son is 13? Prime video gamer age and he needs help from his father to play a video game? You said he didn't, but he did, he missed his passive booster gains for 2 months ... two months, that's pretty big. It's understandable though, after all he's not a super genius or anything. Maybe you should have sat him down and forced him to watch the same video TEN TIMES... to bad there's no proper training system. Anyway, not to burst your big bubble of super non genius family and friends, but the people in this thread are not newbs. They are trying to help newbs and DUST's player retention. OK I lied. I'm trying to burst your bubble. Maybe you should read this thread again. Silly and invalid.... indeed. Why are you insulting the man's son for? You think that anyone here is going to like you more for being a jerk?
I wasn't insulting his son, I was saying this game is confusing. He said his son figured it out just fine, but turns around and said he missed this huge important thing. |
Soozu
5o1st
44
|
Posted - 2013.04.01 10:33:00 -
[5] - Quote
Garrett Blacknova wrote:Soozu wrote:[You used crying twice in a sentence. Luckily it was the final sentence in your paragraph so i actually did read the whole thing. Some things about what you said really strike me as odd though. Your son is 13? Prime video gamer age and he needs help from his father to play a video game? You said he didn't, but he did, he missed his passive booster gains for 2 months ... two months, that's pretty big. It's understandable though, after all he's not a super genius or anything. Maybe you should have sat him down and forced him to watch the same video TEN TIMES... to bad there's no proper training system.
Anyway, not to burst your big bubble of super non genius family and friends, but the people in this thread are not newbs. They are trying to help newbs and DUST's player retention. OK I lied. I'm trying to burst your bubble. Maybe you should read this thread again. Silly and invalid.... indeed. There's certainly no possibility his son was using passive SP to train up an alt while using his main, right? There's certainly no possibility his son's main was created on the father's account and he kept the passive SP on his own character, right? I've seen a 17 year old with multiple learning disabilities pick the game up and come out with a 4:1 KDR at the end of his first day. He has severe enough dyslexia that he was put into remedial classes for almost everything in High School, and not only was he good at the FPS gameplay, but he managed to figure out the skill system and the basics of the marketplace just fine by watching the tutorials and being patient with all the on-screen text.
Ok ok, some people can figure it out, we all know that, all of us did right? I have only been arguing the point that this game is missing the real tutorials that all games have now. Not the reading kind, the hands on move your guy shoot at things this is how this works walkthrough that everybody has become accustomed to. Without it, we're losing people as the SP gap grows and the problem compounds. |
Soozu
5o1st
44
|
Posted - 2013.04.01 11:11:00 -
[6] - Quote
Laheon wrote:Soozu wrote:Ok ok, some people can figure it out, we all know that, all of us did right? I have only been arguing the point that this game is missing the real tutorials that all games have now. Not the reading kind, the hands on move your guy shoot at things this is how this works walkthrough that everybody has become accustomed to. Without it, we're losing people as the SP gap grows and the problem compounds. Again, for the last kittening time, the SP gap is not a problem. The problem is the skill levels of the players themselves. You can very well hold your own in a militia fit. A friend I introduced to the game a couple days ago went 3/4 in his first ambush, with 4 assists. And you really don't need a tutorial for "this is how to aim. This is how to move. This is how to shoot, this is how to ADS." Those are controls people will test out at their earliest convenience. Not to mention that the controls are shown in the loading screens anyway. A couple of games and you get used to it.
Yeah, actually I agree to a point. The tutorial I was thinking about was a bit more hands on though. Maybe playing through several scenarios like,... cross the field and hack objective A,, then you cross the field and if you don't move from cover to cover you get pegged by a sniper. Or.... keep your heavy alive mission, where you're a logi and he's taking fire and you have to repair / revive him until he kills the attackers... or stick with your squad mission etc etc. I can think of a few games that have stuff like this and you simply can't start the game until it's clear that you get it and passed the tutorial. Something like this would really introduce new players into this FPS's gameplay and make them better newbs.
But I digress, I think this game will succeed regardless.... it would just be a WONDERFUL addition. |
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