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Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.02.25 23:04:00 -
[31] - Quote
Free Beers wrote:Telcontar Dunedain wrote:Free Beers wrote:Telcontar Dunedain wrote:So I think longer term this is an issue.
However I think you are mixing some issues in.
1 - I would lean towards thinking the Dust "sov" that we are getting in the short term isn't in fact in the FW systems but instead other parts of lowsec.
2 - The payouts will be in Dust ISK not Eve ISK
1-Telc my concern is isk for the eve side FW corps. It has to be worth it to the corp to employ mercs. I know you and I and many many others are tired of pubs and want to do corp battles and take other peoples stuff. th I tried to stay general because it gets real cloudly on how/if dust based or non FW corps can actually own districts. Just a lot of unknow questions and concerns. I have no idea how nonFW lowsec will work or what value will be had. 2-isk will be generated eve side to the owners of districts and we will be paid by them (isk sinks) to take or defend said districts. So to me the correct question is - Is getting a 25% bonus to the capture status of a FW system worth giving dust mercs eve side ISK to do the capture work? I don't know how worth it this really is. So that is indirect benefits really telc. Indirect benefits such as PI bonus or higher LP conversion is for individuals not acutal corps in the militia. There needs to be direct benefits to the corp that owns or wants to own the district/planets for mercs to be employable on a consistant basis. again so many unknows to work with but the fundamental philosophy of beind and isk sink to eve seems counter productive and broken now
This suddenly announced lowsec SOV for Dust mercs seems like CCP deciding that FW was too broken for us to even participate in.
ie with the broken state of it Eve side, there isn't enough passion to make Eve FW corps pay us to help them win.
Big problem for everyone.
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Morathi III
Rebelles A Quebec
57
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Posted - 2013.02.25 23:11:00 -
[32] - Quote
Free Beers wrote:Morathi III wrote:Not a bad idea free beers but beta i guess is here to make new emerging corp and solidify foundation of other. Yes you have right corp battle system is terrible right now so why dont give 2xSP and 2x isk 3xsalvage more than pub in the next build, other corp will be more interested and the challenge and the diversification for corp will be better, you have absolutly right with the district system but i maintain my opinion, its too close , i want ccp talk about district come soon in the next build so that fix every dust player what is the kind of game ccp want to bring Morathi I agree with the added bonus to dust mercs to play in the corp battles. That is a way to entice and reward with out more isk going to into eve. It just can't be all npc dust side rewards. There needs to be a balance and relationship between pilots/mercs I know ccp is focused hard to deliver the best mechanics they can. However, if the econmic part isn't there worked out a head of time we could have the best faction warfare system possible and nobody will care. You have right on this point, i agree with the pilot merc and the add of contract from eve, but district control even in eve and dust are not ready yet, step by step make the adaptation easier and prevent unbalanced things. Player need to know in what kind of game they invest and play, im sure your side know no doubt about it, but other really not |
Mavado V Noriega
SyNergy Gaming
2286
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Posted - 2013.02.25 23:18:00 -
[33] - Quote
slap26 wrote:Free Beers wrote:slap26 wrote:Also say your corp is active in FW eve side, they guys eve side can only fight for that faction, but the guys dust side can take any contract?
How does that make any sense?
I just hope FW gets implemented in a way that we can just fight those battles over pubstomping Mercs are never going to be tied to a 1 faction. I do think a corp and mercs should have faction standing but they should never be prohibited from working for anyone. think back before when Gallente took all the planets. If ROFL is tied to Gallente and no one is fighting for caldari then you wont have to do. I guess I just dont get why mercs would want to pledge for 1 side. In reality it means you isk will be lower since you can only work for 1 faction and that you will have to fight to defend planets when its needed instead of when you want to. thus our differeing philosophy I just don't want to fight for the Caldari Corporate Dogs, or those deep south Amarr Slavers
**** THE FROGS! |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
74
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Posted - 2013.02.25 23:30:00 -
[34] - Quote
Morathi III wrote:Not a bad idea free beers but beta i guess is here to make new emerging corp and solidify foundation of other. Yes you have right corp battle system is terrible right now so why dont give 2xSP and 2x isk 3xsalvage more than pub in the next build, other corp will be more interested and the challenge and the diversification for corp will be better, you have absolutly right with the district system but i maintain my opinion, its too close , i want ccp talk about district come soon in the next build so that fix every dust player what is the kind of game ccp want to bring
Sound good at first but it's actually the worst idea ever :p
Two sister corps will just sit there and farm the hell out of each other ^^"
No offense meant |
Morathi III
Rebelles A Quebec
57
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Posted - 2013.02.25 23:38:00 -
[35] - Quote
Talruum Tezztarozza wrote:Morathi III wrote:Not a bad idea free beers but beta i guess is here to make new emerging corp and solidify foundation of other. Yes you have right corp battle system is terrible right now so why dont give 2xSP and 2x isk 3xsalvage more than pub in the next build, other corp will be more interested and the challenge and the diversification for corp will be better, you have absolutly right with the district system but i maintain my opinion, its too close , i want ccp talk about district come soon in the next build so that fix every dust player what is the kind of game ccp want to bring Sound good at first but it's actually the worst idea ever :p Two sister corps will just sit there and farm the hell out of each other ^^" No offense meant Grrrr, yes its true, i dont see it at first sight, thanks |
Free Beers
Internal Error. Negative-Feedback
1044
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Posted - 2013.02.25 23:39:00 -
[36] - Quote
Talruum Tezztarozza wrote:Morathi III wrote:Not a bad idea free beers but beta i guess is here to make new emerging corp and solidify foundation of other. Yes you have right corp battle system is terrible right now so why dont give 2xSP and 2x isk 3xsalvage more than pub in the next build, other corp will be more interested and the challenge and the diversification for corp will be better, you have absolutly right with the district system but i maintain my opinion, its too close , i want ccp talk about district come soon in the next build so that fix every dust player what is the kind of game ccp want to bring Sound good at first but it's actually the worst idea ever :p Two sister corps will just sit there and farm the hell out of each other ^^" No offense meant
Hence why there isn't an easy solution to this all. As I see it now every way can be abused and or used to grief corps. With lowsec sov coming what if dust mercs have no interest in FW because there is no isk in it.
So much awesome but so much bad is coming. |
Morathi III
Rebelles A Quebec
57
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Posted - 2013.02.26 00:00:00 -
[37] - Quote
Very tough situation there, perhaps if they open the door to eve contract without allowing district, good reward and no SP cap for the contract with a bit more of salvage, i know good corp need a big bone in the next build but we cant allowed they take a strong advantage before the end of beta or that kill medium and small corp before they can organize. All depend on your point of you free beers but i want a strong competition with a lot of corp and player when the game come out of beta |
Deadly Mitauchi
SONS of LEGION RISE of LEGION
143
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Posted - 2013.02.26 00:01:00 -
[38] - Quote
I truly appreciate Free Beers bringing up this topic because I feel it can not be discussed enough.
Some members of CCP did discuss that one of the purposes of Dust is to act as a type of ISK sink, however this is not its only role. Dust, like many things will have the proper incentives to motivation pilots to take part in it if they have "potential benefits" similar to what CCP has discussed previously. The key word here is "potential."
Like all things in Eve there has to be risk involved. Those successful and well coordinated should be able to profit while allowing those disorganized or overconfident to bite off more than they can chew. Right now CCP has only presented us with future ideas or potential benefits. FW is just the beginning and so harbors very small (if any) examples of this.
People not involved in FW in Eve may not truly understand what the purpose of FW truly is in Eve Online. FW is a place for unorganized groups to form-up, it is a place for small group pvp, it is a place of little risk and little reward. FW is only the beginning levels of true PvP and in no way represents the true combat of Eve Online nor will it be the primary gauge of combat for Dust 514 future. It is just what we have right now.
Make no mistake that FW when it comes to DUST/Eve interaction is little more than a test bed of what the future holds.
In the beginning I know there will be organization that will dump billion into Dust if for no other reason than just to say they own Planet A or completely Destroyed Planet B. That being said unless CCP comes forward with the true, tangible benefits and risks of planetry ownership then msot of us will jsut continue to speculate until we bore each other to death.
Theory crafting is great, but when there is a time for what-ifs and a time for substance. The time for real solid info and decision making is now. The whole don't worry it will be cool stuff won't cut it for much longer. |
Free Beers
Internal Error. Negative-Feedback
1044
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Posted - 2013.02.26 01:26:00 -
[39] - Quote
Deadly Mitauchi wrote:I truly appreciate Free Beers bringing up this topic because I feel it can not be discussed enough.
Some members of CCP did discuss that one of the purposes of Dust is to act as a type of ISK sink, however this is not its only role. Dust, like many things will have the proper incentives to motivation pilots to take part in it if they have "potential benefits" similar to what CCP has discussed previously. The key word here is "potential."
Like all things in Eve there has to be risk involved. Those successful and well coordinated should be able to profit while allowing those disorganized or overconfident to bite off more than they can chew. Right now CCP has only presented us with future ideas or potential benefits. FW is just the beginning and so harbors very small (if any) examples of this.
People not involved in FW in Eve may not truly understand what the purpose of FW truly is in Eve Online. FW is a place for unorganized groups to form-up, it is a place for small group pvp, it is a place of little risk and little reward. FW is only the beginning levels of true PvP and in no way represents the true combat of Eve Online nor will it be the primary gauge of combat for Dust 514 future. It is just what we have right now.
Make no mistake that FW when it comes to DUST/Eve interaction is little more than a test bed of what the future holds.
In the beginning I know there will be organization that will dump billion into Dust if for no other reason than just to say they own Planet A or completely Destroyed Planet B. That being said unless CCP comes forward with the true, tangible benefits and risks of planetry ownership then msot of us will jsut continue to speculate until we bore each other to death.
Theory crafting is great, but when there is a time for what-ifs and a time for substance. The time for real solid info and decision making is now. The whole don't worry it will be cool stuff won't cut it for much longer.
Well said. There has to be more then mechanics to motivate both players bases. |
Kymo Carr
DUST University Ivy League
0
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Posted - 2013.02.26 02:07:00 -
[40] - Quote
So...I'm guessing the main point is to:
A) Give Dust Mercs and EVE Pilots a good reason to get involved in FW (Territory etc.) B) Synchronize the economy so that DUST ISK = EVE ISK.
So it seems like what they need to do is find a balance between ISK in EVE and DUST so that there is a proportional amount between both, and then synchronize payouts between the games. This means that either DUST mercs start earning more for their actions around New Eden, or EVE pilots start earning less. |
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Vaerana Myshtana
Bojo's School of the Trades
206
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Posted - 2013.02.26 03:06:00 -
[41] - Quote
Kain Spero wrote:iceyburnz wrote:I don't see why Capsuleers can't just set up merc contracts to attack or defend districts, they put up the money, that way no new money is entering into the system, its just flowing from eve to Dust. And they could put a hard cap for the maximum amount "imposed by concord". The thing is there has to be an ISK answer to the "why" of the Capsuleer putting up the contract. An Eve pilot isn't going to sink money into Dust corps fighting over districts out of the goodness of his heart.
District control affects FW capture status of the system.
I get Beers' point about the cost of a serious battle, but I suspect most district battles will be happy fun fun time with Zion vs. ScIdama or some other no name carebear corp. |
Free Beers
Internal Error. Negative-Feedback
1044
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Posted - 2013.02.26 03:12:00 -
[42] - Quote
Vaerana Myshtana wrote:Kain Spero wrote:iceyburnz wrote:I don't see why Capsuleers can't just set up merc contracts to attack or defend districts, they put up the money, that way no new money is entering into the system, its just flowing from eve to Dust. And they could put a hard cap for the maximum amount "imposed by concord". The thing is there has to be an ISK answer to the "why" of the Capsuleer putting up the contract. An Eve pilot isn't going to sink money into Dust corps fighting over districts out of the goodness of his heart. District control affects FW capture status of the system. I get Beers' point about the cost of a serious battle, but I suspect most district battles will be happy fun fun time with Zion vs. ScIdama or some other no name carebear corp.
Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate if the owner is attacked and forced to defend 7 times in a month there goes all the value of the district.
its not really about which corp its about any corp |
Disturbingly Bored
Universal Allies Inc.
93
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Posted - 2013.02.26 03:25:00 -
[43] - Quote
Free Beers wrote:Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate if the owner is attacked and forced to defend 7 times in a month there goes all the value of the district.
its not really about which corp its about any corp
I'm digging all the logic, Beers, but one question for you:
Are you assuming that every district of every planet will be fought over every month?
Do we even have a rough estimate on the total planets/districts?
From what I remember of my FW days, there were a whole hell of a lot of planets. If there's more than can be reasonably fought over (yes, there will always be hotspots, but speaking macroscopically, some planets will get more attention than others) there's going to be profit in it somewhere.
I imagine that battle hotspots will happen like a roving, incredibly hot spotlight. |
Free Beers
Internal Error. Negative-Feedback
1044
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Posted - 2013.02.26 03:53:00 -
[44] - Quote
Disturbingly Bored wrote:Free Beers wrote:Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate if the owner is attacked and forced to defend 7 times in a month there goes all the value of the district.
its not really about which corp its about any corp I'm digging all the logic, Beers, but one question for you: Are you assuming that every district of every planet will be fought over every month? Do we even have a rough estimate on the total planets/districts? From what I remember of my FW days, there were a whole hell of a lot of planets. If there's more than can be reasonably fought over (yes, there will always be hotspots, but speaking macroscopically, some planets will get more attention than others) there's going to be profit in it somewhere. I imagine that battle hotspots will happen like a roving, incredibly hot spotlight.
You bring up really good points.
At the moment its all temperate planets in FW space and each planet is suppose to have 10-14 districts on them (not to mention the rest of lowsec will have dust sov on planets). I assume just like now districts will be able to be attacked when the attacker chooses. Which means you could have tons of corps laying seige to 1 district on 1 planet all in the same day.
I'm one of those eve nerds with all the spreadsheets so I always calculate the time, effort, reward in anything I do. Thus my concern
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Disturbingly Bored
Universal Allies Inc.
93
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Posted - 2013.02.26 04:11:00 -
[45] - Quote
Free Beers wrote:I assume just like now districts will be able to be attacked when the attacker chooses. Which means you could have tons of corps laying seige to 1 district on 1 planet all in the same day.
Exactly my thinking. Which lead me to believe that most planets will be profitable most of the time, but when one system starts getting all the fighting, the profitability will drop deep into the negative for a while until the heat is off. That's when DUST bunnies make profit and podders lose it.
Just thought I'd play devil's advocate for a moment.
Though I imagine you're entirely correct that if most people lose profit most of the time, it's bound to fizzle sooner or later, and that if most people are at least mildly profiting, then DUST isn't serving as an ISK sink at all and inflation increases again.
Quote:I'm one of those eve nerds with all the spreadsheets so I always calculate the time, effort, reward in anything I do. Thus my concern
I was too. Was on the ground floor of the projectile rebalance waging spreadsheet warfare about falloff with Laing a few years ago. There's just something about EVE that logically leads to Excel documents. (Methinks it's the menu interface.)
ED: Just had a thought about isk sinks.
The only way it would work is if paying DUST Mercs to hold a planet is unprofitable, but the consequences of not doing it are so severe that people do it anyway. I image we'd be seeing a whole lot of rage floating around in the void of space in that case, but hey, they're both CCP's games. CCP's servers run on tears. |
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CCP FoxFour
C C P C C P Alliance
69
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Posted - 2013.02.26 15:32:00 -
[46] - Quote
BLARGITY!
Hey guys,
Been reading this thread and really want to respond. First and foremost thank you for this thread. These types of discussions are really awesome and help us a lot.
You guys make a lot of really valid points about FW corporation battles; unfortunately, or fortunately depending how you look at it, they won't apply to FW battles much longer. One of the design goals we have right now when it comes to battles that are not the instant battles is that the corporation paying for the fight should be the ones owning the district and controlling who gets in.
I am not going to go into much detail here because I and CCP Nullabor are writing a dev blog on it, but I want you guys to know that we agree with a lot of what you have said and are working on a lot of improvements.
I will also note that your estimate for how much a planet should generate is pretty close to what I have listed in my documentation right here... No matter how much a district makes though, we want to encourage people to attack other districts because giant NAP fests are terrible.
No promise on when the dev blog will be out though. |
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CCP FoxFour
C C P C C P Alliance
69
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Posted - 2013.02.26 15:34:00 -
[47] - Quote
Free Beers wrote:Disturbingly Bored wrote:Free Beers wrote:Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate if the owner is attacked and forced to defend 7 times in a month there goes all the value of the district.
its not really about which corp its about any corp I'm digging all the logic, Beers, but one question for you: Are you assuming that every district of every planet will be fought over every month? Do we even have a rough estimate on the total planets/districts? From what I remember of my FW days, there were a whole hell of a lot of planets. If there's more than can be reasonably fought over (yes, there will always be hotspots, but speaking macroscopically, some planets will get more attention than others) there's going to be profit in it somewhere. I imagine that battle hotspots will happen like a roving, incredibly hot spotlight. You bring up really good points. At the moment its all temperate planets in FW space and each planet is suppose to have 10-14 districts on them (not to mention the rest of lowsec will have dust sov on planets). I assume just like now districts will be able to be attacked when the attacker chooses. Which means you could have tons of corps laying seige to 1 district on 1 planet all in the same day. I'm one of those eve nerds with all the spreadsheets so I always calculate the time, effort, reward in anything I do. Thus my concern
Keep in mind we also limit it to temperate planets. Dotlan has a nice view to show temperate planets, here is the Amarr/Minmatar warzone and temperate planets: http://evemaps.dotlan.net/map/Amarr_vs_Minmatar#temperate |
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CCP FoxFour
C C P C C P Alliance
69
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Posted - 2013.02.26 15:37:00 -
[48] - Quote
Free Beers wrote:Vaerana Myshtana wrote:Kain Spero wrote:iceyburnz wrote:I don't see why Capsuleers can't just set up merc contracts to attack or defend districts, they put up the money, that way no new money is entering into the system, its just flowing from eve to Dust. And they could put a hard cap for the maximum amount "imposed by concord". The thing is there has to be an ISK answer to the "why" of the Capsuleer putting up the contract. An Eve pilot isn't going to sink money into Dust corps fighting over districts out of the goodness of his heart. District control affects FW capture status of the system. I get Beers' point about the cost of a serious battle, but I suspect most district battles will be happy fun fun time with Zion vs. ScIdama or some other no name carebear corp. Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate if the owner is attacked and forced to defend 7 times in a month there goes all the value of the district. its not really about which corp its about any corp
You guys are assuming, and maybe correctly so based on how things currently work, that corporation battles are only ISK sinks. Nice thing about EVE is the winner gets the losers loot... mmmmm loot. |
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CCP FoxFour
C C P C C P Alliance
69
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Posted - 2013.02.26 15:42:00 -
[49] - Quote
Telcontar Dunedain wrote:This suddenly announced lowsec SOV for Dust mercs seems like CCP deciding that FW was too broken for us to even participate in.
ie with the broken state of it Eve side, there isn't enough passion to make Eve FW corps pay us to help them win.
Big problem for everyone.
Or it could be we have different ideas for FW battles. If FW battles and those for control of SOV were identical in all aspects it would be a bit redundant. We want them both to offer something different and to be different than the instant battles. More on this soon. |
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Disturbingly Bored
Universal Allies Inc.
95
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Posted - 2013.02.26 16:02:00 -
[50] - Quote
Epic Dev posting. Thanks FoxFour! Looking forward to that blog post. |
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RuckingFetard
Better Hide R Die
22
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Posted - 2013.02.26 16:05:00 -
[51] - Quote
The next build will be ..... Interesting |
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CCP FoxFour
C C P C C P Alliance
71
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Posted - 2013.02.26 16:15:00 -
[52] - Quote
RuckingFetard wrote:The next build will be ..... Interesting
You have no idea. The number of things we have sat around here saying "well, this should work... I hope..." The things we are doing don't have many other examples to compare to. Even deciding simple things like how many districts there should be, how much they should generate, and those type of things just make any day a very long day. |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1157
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Posted - 2013.02.26 16:16:00 -
[53] - Quote
CCP FoxFour wrote:Telcontar Dunedain wrote:This suddenly announced lowsec SOV for Dust mercs seems like CCP deciding that FW was too broken for us to even participate in.
ie with the broken state of it Eve side, there isn't enough passion to make Eve FW corps pay us to help them win.
Big problem for everyone.
Or it could be we have different ideas for FW battles. If FW battles and those for control of SOV were identical in all aspects it would be a bit redundant. We want them both to offer something different and to be different than the instant battles. More on this soon.
So you are kinda giving confirmation that FW battles and player owned districts in low-sec are two very different things right ? I wasnt there when the thread started but i had a few thoughts on how it could end up working based on the CSM minutes and the recent interviews and other podcasts.
FW fights : Opened to both corps and blueberries according to last CAST 514 with Null and Praetorian. This obviously implies a change in how the whole system works as randoms can't possibly pay 10 Mil to accept a contract. Or a corp that decides to pay a 10 Mil collateral to try and get a specific district will probably not like the idea of seeing blueberries get in the fight on their side (i know i wouldnt like it.)
Also, having randoms being part of the FW fights means the Player Owned Districts (POD from now on) can't be tied to FW as i, and many other people i talked with, suspect.
So that leaves us with all the economics and mechanics question marks.
=> The way i see it : EVE side already has incentives to use mercs to fight in FW as it can help attacking\defending systems faster. Then, the profit comes from usual FW revenue. The main question is how to push players in diving into those fights as EVE corps wont be able to add any money to the mix to avoid massive flows of ISK being transfered from EVE to Dust that way.
So yeah, that pretty much leaves NPC ISK being added to the mix and with more interesting payouts that usual pub games. In the end, i'm picturing FW as an evolved pub game.
Eve dude sets contracts for districts for free (or with a fixed broker fee). Those appears in mercenary tabs and then it's randoms and or teams diving in and fighting for more money than a classic pub game. Then district goes into some kind of reinforced state to avoid constant switching from side to side.
POD fights: Like many people said. Would happen in other low-sec systems. Probably not all of those available to avoid corps owning too quickly a vast territory and to make sure that fights happens and actually have a meaning. The scale of how many PO planets are available will be critical on that matter as there aint enough corps with real capabilities to own all of it and maintain enough frictions so that fights happen.
Then comes a bunch of questions : - Revenue : probably a "get X amount of ISK in X time" for every district. "Get bonus Isk for owning the entire planet" etc... - Attacking\defending Mechanics : The main question there is regarding the first attack on a possible POD. Will it be "i saw it first, i got it" ? Will it require two corps to challenge each other so the POD can be owned the first time ?
Then, i guess it's pretty simple : - attack district - reinforced timer then battle opens - fight fight fight (or not if there aint no ennemies) - district (doesnt) switch - Goes into a longer reinforced timer so cannot be attacked again for a X amount of time.
The only part that should involve EVE on those POD fights in the first place are OB. Perhaps some PI bonuses regarding taxes or extraction rates for pilots of the alliance\corp but not much more. Then, when adding orbital artillery and other stuff in a later expansion, the interest for pilots that dont PI will rise. Pretty much like the vision of the 0.0 discussed in cast 514 where dusters are seen as a tool of war just like any other ship rather than another component of system SOV.
So yeah, i freakin can't wait to see that devblog !! Hurry up dudes, we're waiting !! |
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CCP FoxFour
C C P C C P Alliance
75
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Posted - 2013.02.26 16:40:00 -
[54] - Quote
Laurent Cazaderon wrote:CCP FoxFour wrote:Telcontar Dunedain wrote:This suddenly announced lowsec SOV for Dust mercs seems like CCP deciding that FW was too broken for us to even participate in.
ie with the broken state of it Eve side, there isn't enough passion to make Eve FW corps pay us to help them win.
Big problem for everyone.
Or it could be we have different ideas for FW battles. If FW battles and those for control of SOV were identical in all aspects it would be a bit redundant. We want them both to offer something different and to be different than the instant battles. More on this soon. So you are kinda giving confirmation that FW battles and player owned districts in low-sec are two very different things right ? I wasnt there when the thread started but i had a few thoughts on how it could end up working based on the CSM minutes and the recent interviews and other podcasts. FW fights : Opened to both corps and blueberries according to last CAST 514 with Null and Praetorian. This obviously implies a change in how the whole system works as randoms can't possibly pay 10 Mil to accept a contract. Or a corp that decides to pay a 10 Mil collateral to try and get a specific district will probably not like the idea of seeing blueberries get in the fight on their side (i know i wouldnt like it.) Also, having randoms being part of the FW fights means the Player Owned Districts (POD from now on) can't be tied to FW as i, and many other people i talked with, suspect. So that leaves us with all the economics and mechanics question marks. => The way i see it : EVE side already has incentives to use mercs to fight in FW as it can help attacking\defending systems faster. Then, the profit comes from usual FW revenue. The main question is how to push players in diving into those fights as EVE corps wont be able to add any money to the mix to avoid massive flows of ISK being transfered from EVE to Dust that way. So yeah, that pretty much leaves NPC ISK being added to the mix and with more interesting payouts that usual pub games. In the end, i'm picturing FW as an evolved pub game. Eve dude sets contracts for districts for free (or with a fixed broker fee). Those appears in mercenary tabs and then it's randoms and or teams diving in and fighting for more money than a classic pub game. Then district goes into some kind of reinforced state to avoid constant switching from side to side. POD fights: Like many people said. Would happen in other low-sec systems. Probably not all of those available to avoid corps owning too quickly a vast territory and to make sure that fights happens and actually have a meaning. The scale of how many PO planets are available will be critical on that matter as there aint enough corps with real capabilities to own all of it and maintain enough frictions so that fights happen. You all know that wars (good ol wars, not crazy assed wars) happen when there's only a few of something everybody wants. Either space, or ressources. Or both to make it worse. Then comes a bunch of questions : - Revenue : probably a "get X amount of ISK in X time" for every district. "Get bonus Isk for owning the entire planet" etc... - Attacking\defending Mechanics : The main question there is regarding the first attack on a possible POD. Will it be "i saw it first, i got it" ? Will it require two corps to challenge each other so the POD can be owned the first time ? Then, i guess it's pretty simple : - attack district - reinforced timer then battle opens - fight fight fight (or not if there aint no ennemies) - district (doesnt) switch - Goes into a longer reinforced timer so cannot be attacked again for a X amount of time. The only part that should involve EVE on those POD fights in the first place are OB. Perhaps some PI bonuses regarding taxes or extraction rates for pilots of the alliance\corp but not much more. Then, when adding orbital artillery and other stuff in a later expansion, the interest for pilots that dont PI will rise. Pretty much like the vision of the 0.0 discussed in cast 514 where dusters are seen as a tool of war just like any other ship rather than another component of system SOV. So yeah, i freakin can't wait to see that devblog !! Hurry up dudes, we're waiting !!
... O_O
I may have talked to much... Back to work for me.
|
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Mobius Wyvern
BetaMax.
1217
|
Posted - 2013.02.26 16:55:00 -
[55] - Quote
CCP FoxFour wrote:Laurent Cazaderon wrote:CCP FoxFour wrote:Telcontar Dunedain wrote:This suddenly announced lowsec SOV for Dust mercs seems like CCP deciding that FW was too broken for us to even participate in.
ie with the broken state of it Eve side, there isn't enough passion to make Eve FW corps pay us to help them win.
Big problem for everyone.
Or it could be we have different ideas for FW battles. If FW battles and those for control of SOV were identical in all aspects it would be a bit redundant. We want them both to offer something different and to be different than the instant battles. More on this soon. So you are kinda giving confirmation that FW battles and player owned districts in low-sec are two very different things right ? I wasnt there when the thread started but i had a few thoughts on how it could end up working based on the CSM minutes and the recent interviews and other podcasts. FW fights : Opened to both corps and blueberries according to last CAST 514 with Null and Praetorian. This obviously implies a change in how the whole system works as randoms can't possibly pay 10 Mil to accept a contract. Or a corp that decides to pay a 10 Mil collateral to try and get a specific district will probably not like the idea of seeing blueberries get in the fight on their side (i know i wouldnt like it.) Also, having randoms being part of the FW fights means the Player Owned Districts (POD from now on) can't be tied to FW as i, and many other people i talked with, suspect. So that leaves us with all the economics and mechanics question marks. => The way i see it : EVE side already has incentives to use mercs to fight in FW as it can help attacking\defending systems faster. Then, the profit comes from usual FW revenue. The main question is how to push players in diving into those fights as EVE corps wont be able to add any money to the mix to avoid massive flows of ISK being transfered from EVE to Dust that way. So yeah, that pretty much leaves NPC ISK being added to the mix and with more interesting payouts that usual pub games. In the end, i'm picturing FW as an evolved pub game. Eve dude sets contracts for districts for free (or with a fixed broker fee). Those appears in mercenary tabs and then it's randoms and or teams diving in and fighting for more money than a classic pub game. Then district goes into some kind of reinforced state to avoid constant switching from side to side. POD fights: Like many people said. Would happen in other low-sec systems. Probably not all of those available to avoid corps owning too quickly a vast territory and to make sure that fights happens and actually have a meaning. The scale of how many PO planets are available will be critical on that matter as there aint enough corps with real capabilities to own all of it and maintain enough frictions so that fights happen. You all know that wars (good ol wars, not crazy assed wars) happen when there's only a few of something everybody wants. Either space, or ressources. Or both to make it worse. Then comes a bunch of questions : - Revenue : probably a "get X amount of ISK in X time" for every district. "Get bonus Isk for owning the entire planet" etc... - Attacking\defending Mechanics : The main question there is regarding the first attack on a possible POD. Will it be "i saw it first, i got it" ? Will it require two corps to challenge each other so the POD can be owned the first time ? Then, i guess it's pretty simple : - attack district - reinforced timer then battle opens - fight fight fight (or not if there aint no ennemies) - district (doesnt) switch - Goes into a longer reinforced timer so cannot be attacked again for a X amount of time. The only part that should involve EVE on those POD fights in the first place are OB. Perhaps some PI bonuses regarding taxes or extraction rates for pilots of the alliance\corp but not much more. Then, when adding orbital artillery and other stuff in a later expansion, the interest for pilots that dont PI will rise. Pretty much like the vision of the 0.0 discussed in cast 514 where dusters are seen as a tool of war just like any other ship rather than another component of system SOV. So yeah, i freakin can't wait to see that devblog !! Hurry up dudes, we're waiting !! ... O_O I may have talked to much... Back to work for me. I know that feeling, Fox Four. Did it myself with a few info releases on the MechWarrior Living Legends forums while we were still developing. |
Alcare Xavier Golden
DUST University Ivy League
32
|
Posted - 2013.02.26 16:59:00 -
[56] - Quote
CCP FoxFour wrote:... O_O
I may have talked to much... Back to work for me.
Lets keep this thread up at the top until we can get FoxFour to talk MORE! |
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CCP FoxFour
C C P C C P Alliance
76
|
Posted - 2013.02.26 17:00:00 -
[57] - Quote
Mobius Wyvern wrote:I know that feeling, Fox Four. Did it myself with a few info releases on the MechWarrior Living Legends forums while we were still developing.
It is a fun feeling. |
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Free Beers
Internal Error. Negative-Feedback
1046
|
Posted - 2013.02.26 17:07:00 -
[58] - Quote
CCP FoxFour wrote:BLARGITY!
Hey guys,
Been reading this thread and really want to respond. First and foremost thank you for this thread. These types of discussions are really awesome and help us a lot.
You guys make a lot of really valid points about FW corporation battles; unfortunately, or fortunately depending how you look at it, they won't apply to FW battles much longer. One of the design goals we have right now when it comes to battles that are not the instant battles is that the corporation paying for the fight should be the ones owning the district and controlling who gets in.
I am not going to go into much detail here because I and CCP Nullabor are writing a dev blog on it, but I want you guys to know that we agree with a lot of what you have said and are working on a lot of improvements.
I will also note that your estimate for how much a planet should generate is pretty close to what I have listed in my documentation right here... No matter how much a district makes though, we want to encourage people to attack other districts because giant NAP fests are terrible.
No promise on when the dev blog will be out though.
Thanks for the response FoxFour. I feel a whole lot better now knowing that you guys have really thought this out. The Dust-EvE link needs to be so much more then mechanics.
Also we need to ability to transfer districts to other corps/alliances just like we do Custom Offices now in EvE. |
Vrain Matari
ZionTCD Legacy Rising
405
|
Posted - 2013.02.26 17:11:00 -
[59] - Quote
Fantastic discussion peeps. I luuuuuuv to see the game mechanics discussions spanning EVE/DUST and making it obvious that we are really talking about life in New Eden.
It sounds like our erstwhile devs and designers have plans for Faction Warfare, which is very good news.
What follows is not a critisism, but more a 'New Eden is always evolving' kind of argument.
FW was brought out as a response to the questions:
'How do we motivate peeps to get out of hisec, engage in pvp, and maybe use that experience as a springboard to end up out in nullsec, where tbh we have invested a disproportionate amount of devtime?' and 'What the hell do we do with losec?'.
It's had its successes and failures, it provides LP rewards, can have standings repercussions, provides small-group pvp, gets peeps into losec, etc. FW has seen a couple of passes and various tweaks, and it does serve a role in the game to a not-insignificant group of players.
Imo it fails because it is arbitrary. It is not tied in to any larger political picture(even though some nullsec alliances have a FW presence), doesn't have much of an influence on resource extraction/manufacturing/research etc. Atm, it is basically unconnected to hi and nullsec. It was a solution to a game-design problem, and not integrated into the bones of New Eden in any meaninful way.
I can go on about this at length, but will spare you all the wall of text.
The short and sweet version of my proposal for the cure to this is geopolitics. This means tangible strategic resources and structures and also intangible benefits to logistic considerations(eg. the transport of minerals between hi and losec is problematic atm). And these resources/benefits should tie into both the null and hisec game, resulting in a more integrated New Eden ripe for emergent behaviours.
Lastly, the ultimate value of taking these planets should be synergistic - mutual co-development of terrestrial(by Mercs) and orbital resources(by Pilots) should increase the benefits of planetery ownership/losec sov by a strategically valuable amount. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1158
|
Posted - 2013.02.26 17:11:00 -
[60] - Quote
Quote:
... O_O
I may have talked to much... Back to work for me.
Dont worry you merely just confirm a few ideas. I ve been thinking of this for a long time now. ^^ And come on. Talking is good for the soul ;)
Or at least, just tell me if i m seeing all this the right way or if some stuff are very far from what you guyd are planning. Nullarbor woild be totally ok with you doing that i promess :D |
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