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Telcontar Dunedain
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Posted - 2013.02.25 22:40:00 -
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So I think longer term this is an issue.
However I think you are mixing some issues in.
1 - I would lean towards thinking the Dust "sov" that we are getting in the short term isn't in fact in the FW systems but instead other parts of lowsec.
2 - The payouts will be in Dust ISK not Eve ISK
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Telcontar Dunedain
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Posted - 2013.02.25 22:53:00 -
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Free Beers wrote:Telcontar Dunedain wrote:So I think longer term this is an issue.
However I think you are mixing some issues in.
1 - I would lean towards thinking the Dust "sov" that we are getting in the short term isn't in fact in the FW systems but instead other parts of lowsec.
2 - The payouts will be in Dust ISK not Eve ISK
1-Telc my concern is isk for the eve side FW corps. It has to be worth it to the corp to employ mercs. I know you and I and many many others are tired of pubs and want to do corp battles and take other peoples stuff. th I tried to stay general because it gets real cloudly on how/if dust based or non FW corps can actually own districts. Just a lot of unknow questions and concerns. I have no idea how nonFW lowsec will work or what value will be had. 2-isk will be generated eve side to the owners of districts and we will be paid by them (isk sinks) to take or defend said districts.
So to me the correct question is -
Is getting a 25% bonus to the capture status of a FW system worth giving dust mercs eve side ISK to do the capture work?
I don't know how worth it this really is. |
Telcontar Dunedain
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Posted - 2013.02.25 23:04:00 -
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Free Beers wrote:Telcontar Dunedain wrote:Free Beers wrote:Telcontar Dunedain wrote:So I think longer term this is an issue.
However I think you are mixing some issues in.
1 - I would lean towards thinking the Dust "sov" that we are getting in the short term isn't in fact in the FW systems but instead other parts of lowsec.
2 - The payouts will be in Dust ISK not Eve ISK
1-Telc my concern is isk for the eve side FW corps. It has to be worth it to the corp to employ mercs. I know you and I and many many others are tired of pubs and want to do corp battles and take other peoples stuff. th I tried to stay general because it gets real cloudly on how/if dust based or non FW corps can actually own districts. Just a lot of unknow questions and concerns. I have no idea how nonFW lowsec will work or what value will be had. 2-isk will be generated eve side to the owners of districts and we will be paid by them (isk sinks) to take or defend said districts. So to me the correct question is - Is getting a 25% bonus to the capture status of a FW system worth giving dust mercs eve side ISK to do the capture work? I don't know how worth it this really is. So that is indirect benefits really telc. Indirect benefits such as PI bonus or higher LP conversion is for individuals not acutal corps in the militia. There needs to be direct benefits to the corp that owns or wants to own the district/planets for mercs to be employable on a consistant basis. again so many unknows to work with but the fundamental philosophy of beind and isk sink to eve seems counter productive and broken now
This suddenly announced lowsec SOV for Dust mercs seems like CCP deciding that FW was too broken for us to even participate in.
ie with the broken state of it Eve side, there isn't enough passion to make Eve FW corps pay us to help them win.
Big problem for everyone.
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Telcontar Dunedain
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Posted - 2013.02.26 18:50:00 -
[4] - Quote
CCP confirms that Telc is right again.
GG newb |
Telcontar Dunedain
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Posted - 2013.02.26 21:40:00 -
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Free Beers wrote:CCP FoxFour wrote:0 Try Harder wrote:Right now there's almost never an ISK incentive to do a corp battle.
I like them, but I still have to get all of my isk from pub stomping. Giving me isk from pve isn't going to make me feel better either, as I want to have organized matches against decent opponents! This comes down to who is offering the reward and what is on the line as a risk for them. The fact that the best defense for FW is to not accept the defense contracts... is broken. What would be awesome is an area of space that players own districts, make money, make more money by attacking, and the fighting is so intense that only the best survive. That would be awesome. You seem to miss the point not every corp wants to own districts but still want to fight corp battles. What I am hearing is "this isk/reward is in owning the districts". So I assume thats passive isk/resources/lp to be earned for it? Which if I remember correctly is how nullsec became a big blue bag of fun. Tell me where I am wrong?
You are wrong.
But, most likely, CCP will be more wrong. |
Telcontar Dunedain
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Posted - 2013.02.26 21:55:00 -
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General Tiberius1 wrote:CCP Nullarbor wrote:I should really finish that dev blog. this is funner
Yes it is.
CCP should be posting these devblogs first on the forum in an unlocked thread. |
Telcontar Dunedain
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Posted - 2013.02.26 22:39:00 -
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One thing -
Talking about districts is a failure.
It's either you own the whole planet or its nothing.
Having to fight 14 simultaneous districts at a time to take or hold a planet would be complete crap.
In other words there needs to be a battlefront such that you can only attack one district at a time and you lose the right to keep attacking at some point after losing 1-3x. |
Telcontar Dunedain
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Posted - 2013.02.26 22:47:00 -
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gbghg wrote:Telcontar Dunedain wrote:One thing -
Talking about districts is a failure.
It's either you own the whole planet or its nothing.
Having to fight 14 simultaneous districts at a time to take or hold a planet would be complete crap.
In other words there needs to be a battlefront such that you can only attack one district at a time and you lose the right to keep attacking at some point after losing 1-3x. have you forgotten that we will be dropping from orbit, there is no reason why we can't hit multiple districts simultaneously, and it will make things vastly more interesting as some districts will fall and others will be held leading to a patchwork of control across a planet. It will also prevent corps from deploying their a-teams in every battle and ensure much wider participation of players in battles over planets.
You sure you want this?
24players x14 districts.... |
Telcontar Dunedain
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Posted - 2013.02.26 22:52:00 -
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CCP FoxFour wrote:Telcontar Dunedain wrote:gbghg wrote:Telcontar Dunedain wrote:One thing -
Talking about districts is a failure.
It's either you own the whole planet or its nothing.
Having to fight 14 simultaneous districts at a time to take or hold a planet would be complete crap.
In other words there needs to be a battlefront such that you can only attack one district at a time and you lose the right to keep attacking at some point after losing 1-3x. have you forgotten that we will be dropping from orbit, there is no reason why we can't hit multiple districts simultaneously, and it will make things vastly more interesting as some districts will fall and others will be held leading to a patchwork of control across a planet. It will also prevent corps from deploying their a-teams in every battle and ensure much wider participation of players in battles over planets. You sure you want this? 24players x14 districts.... Again though, if you just own planets owning 14 planets is the same as owning 14 districts instead.
No, I meant that planets should be taken district by district until the entire planet is either owned or not. No income until the whole thing is owned.
When the planet is attacked its at one point ie a "landing" point. Ideally as the fight progresses across the surface multiple maps might open for a fight at the same time (2-3?)....
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Telcontar Dunedain
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Posted - 2013.02.26 22:54:00 -
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gbghg wrote:Telcontar Dunedain wrote:gbghg wrote:Telcontar Dunedain wrote:One thing -
Talking about districts is a failure.
It's either you own the whole planet or its nothing.
Having to fight 14 simultaneous districts at a time to take or hold a planet would be complete crap.
In other words there needs to be a battlefront such that you can only attack one district at a time and you lose the right to keep attacking at some point after losing 1-3x. have you forgotten that we will be dropping from orbit, there is no reason why we can't hit multiple districts simultaneously, and it will make things vastly more interesting as some districts will fall and others will be held leading to a patchwork of control across a planet. It will also prevent corps from deploying their a-teams in every battle and ensure much wider participation of players in battles over planets. You sure you want this? 24players x14 districts.... It would force dust alliances to actually work together to hold territory, rather than having each corp trying to control it's own little empire, and imagine the scale things would reach if you tried to hit an entire system in one go, thinking about it gets me reaaly excited about what this game could become.
24x14 = 336 players already to go into matches simultaneously.
Sounds...idiotic |
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Telcontar Dunedain
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Posted - 2013.02.26 23:08:00 -
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Raze Minhaven wrote:Kain Spero wrote:Telcontar Dunedain wrote:
No, I meant that planets should be taken district by district until the entire planet is either owned or not. No income until the whole thing is owned.
When the planet is attacked its at one point ie a "landing" point. Ideally as the fight progresses across the surface multiple maps might open for a fight at the same time (2-3?)....
I think the progression idea is fine but only getting benefits if you own the entire planet doesn't work for me at all. This. If someone wants to take out America (without nukes) they would pick a landing zone or two on the same coast and hit them at the same time. They may take LAX and maybe PHX. They would gain the benifits fo the ports / harbors in LAX and well theres nothing to gain for PHX but you need to take it to move westward. You obviously cant drop right in on Dallas or Chicago and except to take the country from us silly well-armed Americans. There should be key districts that could be wealth / resource centers that net the holding faction some sort of bonus. The bonus could be actual bonus or a determinant bonus. Using the example above if someone takes out DC well the military might be in a bit of a disarray for a bit which may make it easier to take some of the other coast line cities. Bigger / more valuable planets would have more districts. You cant say every planet would have 14 districts, because that would assume every planet is the same and well nothing is the same in eve or in life. I think figuring out what benefits and district sizes is the start to really implementing them properly. After that progression is easy. my .02 isk
My point being that as a planet is taken that there is some sense of progression or strategy as we pick maps and districts moving across.
Having the entire map open constantly for idiots to zerg it would pretty much ruin the game.
A corp or alliance should be able to succeed in taking and holding a planet without having to "blue" half of dust514.
This is the big problem in nullsec in Eve and replicating that stupidity in this game would be a huge failure.
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Telcontar Dunedain
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Posted - 2013.02.26 23:16:00 -
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Morathi III wrote:Telcontar Dunedain wrote:Raze Minhaven wrote:Kain Spero wrote:Telcontar Dunedain wrote:
No, I meant that planets should be taken district by district until the entire planet is either owned or not. No income until the whole thing is owned.
When the planet is attacked its at one point ie a "landing" point. Ideally as the fight progresses across the surface multiple maps might open for a fight at the same time (2-3?)....
I think the progression idea is fine but only getting benefits if you own the entire planet doesn't work for me at all. This. If someone wants to take out America (without nukes) they would pick a landing zone or two on the same coast and hit them at the same time. They may take LAX and maybe PHX. They would gain the benifits fo the ports / harbors in LAX and well theres nothing to gain for PHX but you need to take it to move westward. You obviously cant drop right in on Dallas or Chicago and except to take the country from us silly well-armed Americans. There should be key districts that could be wealth / resource centers that net the holding faction some sort of bonus. The bonus could be actual bonus or a determinant bonus. Using the example above if someone takes out DC well the military might be in a bit of a disarray for a bit which may make it easier to take some of the other coast line cities. Bigger / more valuable planets would have more districts. You cant say every planet would have 14 districts, because that would assume every planet is the same and well nothing is the same in eve or in life. I think figuring out what benefits and district sizes is the start to really implementing them properly. After that progression is easy. my .02 isk My point being that as a planet is taken that there is some sense of progression or strategy as we pick maps and districts moving across. Having the entire map open constantly for idiots to zerg it would pretty much ruin the game. A corp or alliance should be able to succeed in taking and holding a planet without having to "blue" half of dust514. This is the big problem in nullsec in Eve and replicating that stupidity in this game would be a huge failure. Your wrong, that prevent you to control everything if you want a district you need to protect it, that help small corp to stay alive in their district
So you want to be able to only hold 1 district at a time because you don't have 500 people online all at once? |
Telcontar Dunedain
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Posted - 2013.02.26 23:32:00 -
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Morathi III wrote:To Mr. dunedain:
Dont need to have 500 lol, but i dont want 500 imp waiting near my district when i finally make one, the game is not only for big corp is for everyone if you cant defend the district you just conquer ok fine... But you lose it immediatly its comon sense for me , you can be attack by anywhere its planet not country for each district you need to put a team like 16 or 24
We don't have 500 at all.
I think we are closer to your size.
I'm arguing for a system that allows a small/medium force to be able to take and hold territory and not require 500.
It should be 24 most of the time and 48 sometimes. |
Telcontar Dunedain
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Posted - 2013.02.26 23:43:00 -
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Arken Sarum wrote:Telcontar Dunedain wrote:Morathi III wrote:To Mr. dunedain:
Dont need to have 500 lol, but i dont want 500 imp waiting near my district when i finally make one, the game is not only for big corp is for everyone if you cant defend the district you just conquer ok fine... But you lose it immediatly its comon sense for me , you can be attack by anywhere its planet not country for each district you need to put a team like 16 or 24 We don't have 500 at all. I think we are closer to your size. I'm arguing for a system that allows a small/medium force to be able to take and hold territory and not require 500. It should be 24 most of the time and 48 sometimes. I think the fact that only certain districts can be attacked depending on the ground situation also gives a logistical dynamic to the way we take planets. As one of my favorite sayings goes: "Tatics wins battles, but logistics wins wars." I DO think that you should be able to deep strike troops tactically behind enemy lines (maybe this is where the attacking with no intent to own can come in).
The non-sov raids can bleed the enemy.
You reduce his ISK income and you cause him to lose gear/clones as you kick his ass. |
Telcontar Dunedain
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Posted - 2013.02.26 23:44:00 -
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Morathi III wrote:Telcontar Dunedain wrote:Morathi III wrote:To Mr. dunedain:
Dont need to have 500 lol, but i dont want 500 imp waiting near my district when i finally make one, the game is not only for big corp is for everyone if you cant defend the district you just conquer ok fine... But you lose it immediatly its comon sense for me , you can be attack by anywhere its planet not country for each district you need to put a team like 16 or 24 We don't have 500 at all. I think we are closer to your size. I'm arguing for a system that allows a small/medium force to be able to take and hold territory and not require 500. It should be 24 most of the time and 48 sometimes. I understand your point of view but you cant hold a solar system with 24 clone lol, if you want this envergure like zion and seraphim its easy... Only 1 corp and not 3
If they cannot win a fight against us why should they hold things? |
Telcontar Dunedain
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Posted - 2013.02.26 23:53:00 -
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gbghg wrote:Its a difficult system to balance because if you go too far one way you will see small corps with most if not all of their members getting into fights regularly while the larger corps will have large groups of people who only get in 1 or 2 battles while everyone else lazes about doing nothing. But if you go to the other extreme larger corps will just zerg the smaller ones meaning that we will end up with a system where the largest corp wins through numbers.
This is what is happening in Eve.
Nullsec is a big zerg of idiots, making that same thing occur in Dust514 would be a really bad thing.
How many skilled players would continue to play if they win every match yet lose the war because of a poorly designed mechanic? |
Telcontar Dunedain
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Posted - 2013.02.27 00:00:00 -
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Morathi III wrote:Telcontar Dunedain wrote:gbghg wrote:Its a difficult system to balance because if you go too far one way you will see small corps with most if not all of their members getting into fights regularly while the larger corps will have large groups of people who only get in 1 or 2 battles while everyone else lazes about doing nothing. But if you go to the other extreme larger corps will just zerg the smaller ones meaning that we will end up with a system where the largest corp wins through numbers. This is what is happening in Eve. Nullsec is a big zerg of idiots, making that same thing occur in Dust514 would be a really bad thing. How many skilled players would continue to play if they win every match yet lose the war because of a poorly designed mechanic? Like you said adapt or die.... Find more recruit , yes that bring your elitism a bit lower but if you want more you need to have more clone, and you dont need to be more than your opponent because your corp is the best, so whats your point hold anything in 3 month? Why playing then?
Maybe you should just go join Goons or Dreddit now then? |
Telcontar Dunedain
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Posted - 2013.02.27 00:09:00 -
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Morathi III wrote:Telcontar Dunedain wrote:Morathi III wrote:Telcontar Dunedain wrote:gbghg wrote:Its a difficult system to balance because if you go too far one way you will see small corps with most if not all of their members getting into fights regularly while the larger corps will have large groups of people who only get in 1 or 2 battles while everyone else lazes about doing nothing. But if you go to the other extreme larger corps will just zerg the smaller ones meaning that we will end up with a system where the largest corp wins through numbers. This is what is happening in Eve. Nullsec is a big zerg of idiots, making that same thing occur in Dust514 would be a really bad thing. How many skilled players would continue to play if they win every match yet lose the war because of a poorly designed mechanic? Like you said adapt or die.... Find more recruit , yes that bring your elitism a bit lower but if you want more you need to have more clone, and you dont need to be more than your opponent because your corp is the best, so whats your point hold anything in 3 month? Why playing then? Maybe you should just go join Goons or Dreddit now then? I dont play eve and i have nothing against you, i just bring a different point of view, i can understand you dont like it, my goal is to have a healthy game
Same.
My point is that if you force good players to only win in big clans/corps this game will die.
They wont like it, they will tell other players that it's not a skilled game and then this game will not succeed. |
Telcontar Dunedain
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Posted - 2013.02.27 00:55:00 -
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Baal Roo wrote:Telcontar Dunedain wrote:gbghg wrote:Its a difficult system to balance because if you go too far one way you will see small corps with most if not all of their members getting into fights regularly while the larger corps will have large groups of people who only get in 1 or 2 battles while everyone else lazes about doing nothing. But if you go to the other extreme larger corps will just zerg the smaller ones meaning that we will end up with a system where the largest corp wins through numbers. This is what is happening in Eve. Nullsec is a big zerg of idiots, making that same thing occur in Dust514 would be a really bad thing. How many skilled players would continue to play if they win every match yet lose the war because of a poorly designed mechanic? If you're winning all your matches, but LOSING at the larger metagame, that's your own fault as a corp.
Whatever zergling. |
Telcontar Dunedain
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Posted - 2013.02.27 02:04:00 -
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HowDidThatTaste wrote:I always thought taking a planet was going to be like playing Risk. We look over a map ahead of time in the war barge.
a guy sits in the mcc overlooking all the districts like a world map and distributes the needed equipment into strategic locations. Just like risk but instead of a roll of the dice the soldiers on the ground determine the outcome.
This would give rise to some grand master tactians calling the larger picture, but the individual batles by district are handled by the core of 24 mercs on the ground with there leaders by squad platoon etc.
So if 14 districts are needed to hold the planet a batlle could start in any of the 14 depending on location resources to nab, or other strategic needs, then a battle unfolds to the next district that it touches like we see when we zoom out on the maps( Game play similar to the original map in the first build.) After all the null cannons are flipped and helled simultaneously for a certain amount of time or clones depleted the battle moves to the next district.
Now the null cannons are out of the way the mcc can move up keeping us supplied. If not drop ships will need to be used to get troops further in with up links until the mcc can drop more crus and turret defenses, etc.
These battles become wars of attrition
from IRC today
[CCP]Nullarbor: its a really good start on what will become quite an intricate strategy game I think [CCP]Nullarbor: it already has so many little interesting edge gameplay
Sounds promising at least... |
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Telcontar Dunedain
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Posted - 2013.02.27 03:52:00 -
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Iron Wolf Saber wrote: Corp A has 24 People Corp B has 2400 people
Corp A has 100 Territories Corp B wants them.
Corp A can only fight one battle a time, Corp B can simultaneously attack everything A has in one go.
If pure anti Zerg methoods where instated then 1 man corps would ruin most of dust.
...
You may call this zerging ....
If a corp with 2400 people is so bad it cannot find 24 shooters within its ranks to beat those 24...
Yah that terribad zerg shouldn't win much of anything. |
Telcontar Dunedain
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Posted - 2013.02.27 18:05:00 -
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Regarding Zergs versus Skilled smaller corps.
So Corp A has 2-3 teams of 24 that almost never lose.
Corp B has 5-10 teams of 24 that almost never win.
Who should hold more territory?
The answer for me is Corp A in a properly designed system.
How to get there?
I think it's somewhere in the area of being able to lock a planet down district by district until the planet is "held" in which case it can't be attacked except at one point.
In turn I'd like to see that ability extended to other temperate planets in that system so that, in turn, that system could be held.
I would suggest as well that there be the concept of "vulnerability window" which is instead of a timer based on when something was taken at first is simply a window that MUST occur every x hours/days in which the system CAN be attacked.
Ie Defending corp selects a particular 4 hours every 3 days for example.
I do not think that one corp should really be able to use that window more then 1-2x BUT more then 1 corp can use that window to attack. |
Telcontar Dunedain
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Posted - 2013.02.27 22:36:00 -
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gbghg wrote:CCP FoxFour wrote:iceyburnz wrote:CCP FoxFour wrote:
Got home, started painting Warhammer, waiting for a download to finish, couldn't stay away. :(
What faction do you play? I love my Necrons and Dark Eldar. I also play Gray Knights because I love my inquisitor 28 models and Chaos SM. So many cool models, so little time :( While I would love to discuss this, I would rather keep (and it is tough to say this) keep this thread on topic. :) c'mon who do you play tau? eldar? space marines, imperial guard? and bones the gameplay isn't persistent you're right but the meta game is, and there's no reason why you shouldn't be able to go "hey lets hit this district tonight" and be able to attack it, if we went with your idea you could end up with a situation where you have enough players to attack the district now but you can't launch an attack for 12+ hours. the same is also true of the defending corp.
But if you had attack windows you'd look through a list of districts that had attack windows active.
Those are planets and districts that are at that corps optimum fight time.
Good fights almost guaranteed. |
Telcontar Dunedain
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Posted - 2013.02.27 23:21:00 -
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Free Beers wrote:Bones McGavins wrote:Well keep in mind you dont have to be there to defend your district, you can contract it out, thats the only option for a lot of EVE corps who wont have a heavy footing in DUST.
So you have an 8 hour delay, that gives the UK corp plenty of time to see the attack and find a mercenary group to contract out the defense to.
A lot of the ideas seem to sort of ignore that there are really 4 parties in play. Two corps contracting out work, and two taking it on. Yes, in some cases the corp may do its own work, but not in all, especially when we talk about the EVE-DUst relationship. while the mechanic may be there you have to think of the practicallity and how consistantly this would occur. Griefers like me will work out ways to abuse timers. when I say consistancy I can just point to the dustOB channel. The first month or so there where so many eve toons wanting to help and try this out. Now very few if any are interested. There has to be prolonged motivation and just having timers to prepare can and will be brutal. Also for the record we don't plan to own districts at all, just bash them for people. That said, I still have great concern for the mechanics and motivation invovled here and just want the best for the game and those that want to own districts
Vulnerability windows are just fine ie (one 3 hour period every 36-72 hours).
Players can be even in the middle of attacking someone else, pubstomping hisec , pve or just raiding someone else.
Attack comes up and some part of the team responds (sees its real) and the rest come in as the fight starts. |
Telcontar Dunedain
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Posted - 2013.02.28 02:40:00 -
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CCP Nullarbor wrote:Free Beers wrote:The main point I was trying to make is that one match shouldn't decide if you win or lose a District. It won't.
This was my original understanding, that districts were more then one fight but a series of fights across the map.
Will it be a redline shift like skirmish1.0? or reloading into the barge each time? |
Telcontar Dunedain
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Posted - 2013.03.02 00:54:00 -
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Free Beers wrote:CCP foxfour
I sat down at my computer to type out my idea and i realized something you probably already know. It's not an either or ideaology when it comes to timers or persistant control model but a combination. If you stick with just one type you expose players to certain strong negatives with either one. The combination minimizes this
So forgive me for assuming once again.
I see a timer window that the defender sets. That attacker chooses to attack during this widow the rewards are greater for the attacker if it wins. Now the attacker can choose to attack at any time it wants (and may have a slight negative to the owner of district) but its a hollow victory. An occuping corp should not force a change in district loyatly or reward to the owner. If anything its a seige of the district to force a fight. That said the defender once seiged can choose to fight to remove the siege at anytime.
This will strongly encourage players to attack during the defenders window. If not the defender can choose any time to force a fight to remove the occupancy of the district. You should be able to do anything to your district till you repeal the occupiers though. So you can attack when you want but it doesn't really help.
change of topic
I still think there needs to be a global alliegance system so that the more districts/planets/systems a corp holds the higher the loyalty factor is required to maintain the x,y,z bonues etc.
Last
I have talked to a bunch of eve and dust corps and the idea to transfer control of districts is a big deal to them also. One even suggested to me that you can make it eve side for now to limit the dust coding.
So while you thinks its a low priority its very high for us in terms of meta gaming. Which is needed greatly in dust as even eve is just a space game without the meta.
back later have to troll scrub corps in LFBattle channel
I like the combination.
Attacking during the vulnerability = siege.
Attacking outside the window is a raid with ISK impact on the corp but it's not an attempt to take the district.
Being able to take districts and sell them on the secondary market somehow, is pretty key.
This implies that eve side contracts for defense be available so that subcontracting can occur. |
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