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Thread Statistics | Show CCP posts - 69 post(s) |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
74
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Posted - 2013.02.25 22:43:00 -
[1] - Quote
Yea I can also see the trouble here.
If dust battle is suppose to be EVE isk sink then Capsuleers won't do it because it won't benefit them. If there is some benefit in hiring dust mercs then Dust isn't EVE isk sink but it will inflat EVE economic even more.
CCP concept of Dust is simply contradict itself |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
74
|
Posted - 2013.02.25 23:30:00 -
[2] - Quote
Morathi III wrote:Not a bad idea free beers but beta i guess is here to make new emerging corp and solidify foundation of other. Yes you have right corp battle system is terrible right now so why dont give 2xSP and 2x isk 3xsalvage more than pub in the next build, other corp will be more interested and the challenge and the diversification for corp will be better, you have absolutly right with the district system but i maintain my opinion, its too close , i want ccp talk about district come soon in the next build so that fix every dust player what is the kind of game ccp want to bring
Sound good at first but it's actually the worst idea ever :p
Two sister corps will just sit there and farm the hell out of each other ^^"
No offense meant |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
79
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Posted - 2013.02.27 07:44:00 -
[3] - Quote
Whoa away from a forum for a day, and a dozen pages bloating in this thread. It's good to see dev actually join the discussion for once. This is such a nice and loooooooong read.
Comment to recent Quality vs Quantity debate.
Yes, Quantity DOES matter in war. Zergling is a viable tactic whether you like it or not. In EVE your 20 elite pilots can't hold a damn thing against 500 Goonswarms. Dust actually has an already forgiving mechanic. With limited 24v24 men per battle, 24 men elite corp should be able to somewhat hold 1 territory for sometime or 2 teritories if they can win 12 vs 24 or may be more. Nevertheless, There is no chance in hell 20 soldiers can oversee the whole planet not even in 10,000 years in the future in Galaxy 10,000 light years away. Asking for that is kinda silly.
Those who said Zergling require no skill. I dare you make a corp and recruit 500 members then see how long you can hold them together. I doubt you can last a day, no, I meant I doubt you can even recruit that many. Not to mention organize them, field them to battle and all the logistic behind it.
zerg 20 men to 5 men may not require much skill. Zerg 200 to 50 require it tremendously. It is just that it require different set of skill than the one in average FPS game. People just need to stop thinking that their leet pew pew skill alone will conquer them a universe.
Yes. Dust514 is first and foremost a FPS game. But many people seem to forget that We, as a player, are first and foremost a mercenary. We are doing a job for the highest bidder. Those who don't want to involved himself with these headache stuffs can by all mean go for it. You can just play as some hired gun for some known or unknown corp and blow some people head off without care making some isk in the process. This is exactly a content for any simply FPS folks. Those who want to do something more....significant, you are allowed to as well as a dust player, but you will actually need some skill other than combat skill to success. Namely, the ability to at least realize how many men you need to properly hold the teritories you conquered.
Small nickpicking:
Iron Wolf Saber wrote: A far more accurate war to portray the scenario of large vs small would be the romance of the three kingdoms in china where the infamous Sun Tzu wrote his manuscripts on warfighting, after all the kingdom he served was by far the smallest of the three and managed to hold out very well. Unluckily there were not convenient passes, choke-points, or magical shields (in eve's case) that would have stopped the larger enemy from crushing the smaller nation. It was a various sets of delaying tactics division and conquering and many other nice tricks that focused more on doing the most with the least amount.
Sun Tzu was actually borned way before three kingdoms era. The one who managed the smallest Shu kingdom to last suprisingly long against overwhelming larger Wei kingdom was Zhuge Liang.
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Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
79
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Posted - 2013.02.27 08:03:00 -
[4] - Quote
To comment to the Topic itself: How the FW will work
I understand that what we will get in next patch is Faction Warfare and not Player sovereign control yet, correct ? Although My EVE experience may be limited. In my understanding FW is actually a PvP between NPC corp ? (sound confuse, isn't it? :p) 4 NPC factions just hire players to fight for them right ? If this is the case, I doubt FW in the next patch will be that different than our current pub match.
It'll still be an NPC issued contact which take place in some planets/districts. When we won that NPC employer take control of it and move on. I don't think there is anything to do with player issued contact/ player controlled district yet. This will basicly be a pub match with more reward and (hopefully) more variety of maps to separate veteran player from newberries from the old pub match. don't get me wrong, this is great enough for now. I still keen to see how full players brawl in null sec will work out. That is where the real problem lies |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
79
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Posted - 2013.02.27 14:51:00 -
[5] - Quote
Yagihige wrote:Talruum Tezztarozza wrote:Sun Tzu was actually borned way before three kingdoms era. The one who managed the smallest Shu kingdom to last suprisingly long against overwhelming larger Wei kingdom was Zhuge Liang. Dynasty Warriors made me learn a lot about that part of chinese history Btw, Zhuge Liang actually wrote a book about Sun Tzu's book. Well, everyone and their father used Sun Tzu's art of war as basis in that era. No surprise here ^^".
CCP Eterne wrote: Screw Dynasty Warriors. I got introduced to it by Destiny of the Emperor back on the NES. Then I went and played the Romance of the Three Kingdoms games and it into the rabbit hole for me.
Koei's RTK2 is actually the game that convert me into PC gamer. It's a shame that they refuse to translate this series into English lately.
I do agree Dynasty warrior suck I have to give it to that game though. It did a great job introduce RTK to wide Western audience.
Iron Wolf Saber wrote:Well the thing is in a zerging situation its more of a question if the smaller corporation would feasibly fielding at every battle challenged to them. Mind you the zerging corp is wasting massive amount of resources, manpower and time the real objective is to try to stretch the smaller corp beyond their capabilities of feasible defense. I don't want to wind up in a situation where 24 man corp winds up owning 100 planets because of anti-zerging mechanics and the defending smaller group wins by default by not showing up to any of the fights. Now defending a single planet or two I can see more feasible to hold for a 1 fielder team.
Inversely a small corporation should have a more difficult time gaining ground a much larger corporation, the larger corporation will always or should always field their fights against them if its just corp a vs corp b. Even if they win every time they attack its a time slot they're occupied that they are not able to defend another territory on. Corproation B's counter attacks will eventually win out in time as corproation A gets stretched thinner and thinner.
I think the simple solution here for that small defending corp is they can just simply put in a contact tohire other mercenaries to defend it for them while they are away, eating or sleeping. The one owning it doesn't need to be the one who actually defending it.
Some kind of rainforcement timer is still needed to prevent this to become 24/7 zerg waves though. That's all. |
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