Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 69 post(s) |
Vaerana Myshtana
Bojo's School of the Trades
218
|
Posted - 2013.02.27 14:59:00 -
[271] - Quote
Iron Wolf Saber wrote: I don't want to wind up in a situation where 24 man corp winds up owning 100 planets because of anti-zerging mechanics and the defending smaller group wins by default by not showing up to any of the fights. Now defending a single planet or two I can see more feasible to hold for a 1 fielder team.
Yes. I think this might be what CCP FoxFour was talking about with the "exponentially" harder to control more space comment.
I can hope. |
D Roc43
L.O.T.I.S. Legacy Rising
5
|
Posted - 2013.02.27 15:00:00 -
[272] - Quote
Yeah I agree with you on this one. A small corp could then take its best players and select which districts were the most vital to protect and outsource the others. This would allow a small corporation to still hold territory larger than others of same size, due to their skill and being able to win each match, but still defend them by allowing other mercs to defend their territories for them. I think that this idea in combination with the reinforcement timer might be a relatively balanced approach to FW but then again who knows, we won't know till we have some trial by fire
|
Beren Hurin
OMNI Endeavors
184
|
Posted - 2013.02.27 15:08:00 -
[273] - Quote
I'm also seeing possible scenarios where teams may post contracts for cheap to see if weak teams will take the bait to attack their own districts in hope that they make money on the salvage. |
D Roc43
L.O.T.I.S. Legacy Rising
7
|
Posted - 2013.02.27 15:11:00 -
[274] - Quote
Beren Hurin wrote:I'm also seeing possible scenarios where teams may post contracts for cheap to see if weak teams will take the bait to attack their own districts in hope that they make money on the salvage.
There are going to be holes in any system that is put into effect, the goal is to make it the best system for the majority and just take the others with a grain of salt because no matter how much they change the system it will never be perfect. |
|
CCP FoxFour
C C P C C P Alliance
785
|
Posted - 2013.02.27 15:25:00 -
[275] - Quote
Beren Hurin wrote:I'm also seeing possible scenarios where teams may post contracts for cheap to see if weak teams will take the bait to attack their own districts in hope that they make money on the salvage.
I see nothing wrong with this, |
|
|
CCP FoxFour
C C P C C P Alliance
785
|
Posted - 2013.02.27 15:26:00 -
[276] - Quote
D Roc43 wrote:Beren Hurin wrote:I'm also seeing possible scenarios where teams may post contracts for cheap to see if weak teams will take the bait to attack their own districts in hope that they make money on the salvage. There are going to be holes in any system that is put into effect, the goal is to make it the best system for the majority and just take the others with a grain of salt because no matter how much they change the system it will never be perfect.
Yay sandbox! |
|
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
|
Posted - 2013.02.27 15:36:00 -
[277] - Quote
Kain Spero wrote:Soght Toi wrote:Dude, I honestly do not care. I shat my pants when I read that FW Economics is coming in the next build. You should care. If the economic incentive isn't addressed properly there won't be FW contracts from Eve to drive Dusters to fight. Without the proper economic drivers in place Dust could very well die in the crib. No business arrangement can hope to continue to exist if the parties involved end up operating at a loss. The interaction between Dust and Eve MUST be mutually beneficial to both games. My hope is that the changes that CCP are working on take this into account and Beers is worrying over nothing, but hoping for the best does no good if we don't get the results that are needed to ensure Dust's growth and success.
OK, so what you are HOPING for is a more perfect model of WHAT capitalism is, yet in review of the ACTUAL operations of capitalism it is CONSTANTLY operating at a LOSS. Even though this is the case, capitalism STILL PERSISTS.
I find your logic in this case, especially in the fact that you are talking about warfare, which even in the context of human history HAS ALWAYS OCCURRED at a loss. War has only been profitable to a small number of people and the margin of profit in it is relative to that of a descent restaurant, which is to say running at a profit of 5-10% out of the kitchen at a cost of 20-35% total cost to the establishment for materials and labor, while the front of the house may net a 20-25% profit from the remaining 50-70% of total cost of operation.
The real matter is, like other people have stated, you are basing this off of incomplete mathematical models that are COMPLETELY based on ERRONEOUS ASSUMPTIONS on what it will TYPICALLY cost a corp to provide defense or seizure services on provided contracts in Faction warfare.
Kain and Beers; both of you ASSUME to much, and apparently you have forgotten what assumptions do: they make and ass out of you and them.
The purpose of making this kind of interaction to run at such a potentially low margin of profit on both parts is to perpetuate the mining, wormhole exploration, trading, industrial production, and etc. that currently has grown stagnant in EVE.
Once again the Imperfects have proven their name all to well by their attempt to present an INCOMPLETE picture or what is possible through their narrow vision and INCOMPLETE understanding of CCP's intentions. This is supposed to be a Hamster wheel, nothing more. If you don't like it, get OFF. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1160
|
Posted - 2013.02.27 15:39:00 -
[278] - Quote
CCP FoxFour wrote:D Roc43 wrote:Beren Hurin wrote:I'm also seeing possible scenarios where teams may post contracts for cheap to see if weak teams will take the bait to attack their own districts in hope that they make money on the salvage. There are going to be holes in any system that is put into effect, the goal is to make it the best system for the majority and just take the others with a grain of salt because no matter how much they change the system it will never be perfect. Yay sandbox!
exactly. And that's why all those talks about million here, million there make no sense to me. If the planetary conquest in Dust achieves to end up like EVE's 0.0 you 'll be able to say you succeed. As as flawed it may be, it's still a freakin damn good system for a single shard persistent universe with player oriented conquest !!
So devs, dont break you head. Go with something simple, dont add too many control system. And build from there. As you said before, what you should focus on is having something as tweakable as possible, and with as many layers as possible. Beyond that, it's all experimentations. |
Bones McGavins
TacoCat Industries
24
|
Posted - 2013.02.27 15:40:00 -
[279] - Quote
Here is how I assume/hope this will work. Keep in mind, this isn't EVE or even Planetside, there is no persistant world to be fought over. Every battle is a typical FPS match. Which IMO is a HUGE bonus to DUST over Planetside, as it gives "win conditions" and more purpose to the gameplay.
First off, it is key to limit the amount of possible attacks on a district. This is needed or it will almost never be profitable to own a district and they will change hands like hot potatos. If a corp can successfully defend their district it should LIKELY be profitable for them to do so. You could "attrition" the corp by dumping tons of money into your contracts, forcing them to spend a ton to pay for defense. But it shouldnt be possible to just hit them over and over and over forcing them to keep paying for defense. So with that in mind, lets say for the sake of discussion a District can be attacked 10 times per month.
Each attack on a district will have 4 parties.
1) CORP A- The Attack Sponser Corp 2) CORP B- The Defense Sponser Corp 3) CORP C- The Attack Merc Corp 4) CORP D- The Defense Merc Corp
Now, CORPs A and C, and CORPs B and D may be the SAME corps. You may defend your own district, or lead your own attack, but you may also contract it out to a 3rd party.
So, what happens, how does this all actually work out? Right now, who knows, but you don't want gameplay to NOT occur, and you dont want the problem of timezones messing with getting good matchups.
So here is how I imagine it will happen.
CORP A puts out a 20 mil ISK contract for an attack on CORP B. This contract has a specified time for the attack, and this time is a anywhere from 12-24 hours out from when it is created. All contracts can either be public or private. Meaning I can set a contract that is available to ALL DUST corps, or just specific ones. This allows me to use connections to get a good DUST corp to lead my attack or defense, or just put something out there for attrition or desperation.
Once CORP A puts out the contract, two things happen.
1) A listing appears for the contract, allowing DUST Corps to accept it. They can see when the match will take place so they can be prepared. 2) CORP B is notified and they must put out a defense contract.
So CORP B now has 12-24 hours to put out a matching contract. They can talk to some of their allies, or contact some famous corps, or they can just post a public contract to everyone. Either way, corp B ends up posting a contract for the defense.
So now both contracts are up and available. Depending on if they are private or public, some or all DUST corps can accept.
Now one of 4 things happens.
1) Neither contract is accepted before the scheduled attack - Both corp A and corp B are refunded and nothing happens. 2) Both contracts are accepted before the scheduled attack by CORP C and CORP D and a game of DUST is played. 3) The attacking contract is accepted by CORP C and the defending is not. CORP A pays CORP C the contract, CORP B is refunded, but the district changes hands. 4) The defending contract is accepted by CORP D and the attacking contract is not. CORP B pays CORP D the contract, corp A is refunded but an attack is used up.
In the case of 2, CORP C and CORP D play a match. Depending on the district this may be 16v16 or 24v24 or whatever. It is up to the corps to fill those teams, if they do not you can see 24v8.
The winning team gets the ISK of both the attacking contract and the defense contact and all the salvaged loot from the battle. The losing corp gets nothing. This prevents crappy corps from accepting contracts and getting the money and just losing.
At the end, all 4 corps get a report of the battle. This allows CORPS A and B to review CORPS C and D and see if they made a legit effort and put up a good fight. If not, they can blacklist them from future public contracts, possibly even review them for other corps to see.
I think this system keeps DUST acting as a money sink for both DUST and EVE while providing incentive for both universes to participate as long as they win. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1160
|
Posted - 2013.02.27 15:42:00 -
[280] - Quote
Kazeno Rannaa wrote:Kain Spero wrote:Soght Toi wrote:Dude, I honestly do not care. I shat my pants when I read that FW Economics is coming in the next build. You should care. If the economic incentive isn't addressed properly there won't be FW contracts from Eve to drive Dusters to fight. Without the proper economic drivers in place Dust could very well die in the crib. No business arrangement can hope to continue to exist if the parties involved end up operating at a loss. The interaction between Dust and Eve MUST be mutually beneficial to both games. My hope is that the changes that CCP are working on take this into account and Beers is worrying over nothing, but hoping for the best does no good if we don't get the results that are needed to ensure Dust's growth and success. OK, so what you are HOPING for is a more perfect model of WHAT capitalism is, yet in review of the ACTUAL operations of capitalism it is CONSTANTLY operating at a LOSS. Even though this is the case, capitalism STILL PERSISTS. I find your logic in this case, especially in the fact that you are talking about warfare, which even in the context of human history HAS ALWAYS OCCURRED at a loss. War has only been profitable to a small number of people and the margin of profit in it is relative to that of a descent restaurant, which is to say running at a profit of 5-10% out of the kitchen at a cost of 20-35% total cost to the establishment for materials and labor, while the front of the house may net a 20-25% profit from the remaining 50-70% of total cost of operation. The real matter is, like other people have stated, you are basing this off of incomplete mathematical models that are COMPLETELY based on ERRONEOUS ASSUMPTIONS on what it will TYPICALLY cost a corp to provide defense or seizure services on provided contracts in Faction warfare. Kain and Beers; both of you ASSUME to much, and apparently you have forgotten what assumptions do: they make and ass out of you and them. The purpose of making this kind of interaction to run at such a potentially low margin of profit on both parts is to perpetuate the mining, wormhole exploration, trading, industrial production, and etc. that currently has grown stagnant in EVE. Once again the Imperfects have proven their name all to well by their attempt to present an INCOMPLETE picture or what is possible through their narrow vision and INCOMPLETE understanding of CCP's intentions. This is supposed to be a Hamster wheel, nothing more. If you don't like it, get OFF.
A bit harsh, but dude has a point. Too much speculation kills speculation. Especially when it doesnt even take into account stuff we already know :
1) Money wont flow between EVE and Dust for a while. So forget about EVE corps paying Dust corps directly through contracts. 2) Randoms added to FW mix : no contract anymore. 3) Planet sov : Wont use contract either. (dont ask me from where i know that) |
|
Vrain Matari
ZionTCD Legacy Rising
407
|
Posted - 2013.02.27 15:49:00 -
[281] - Quote
CCP FoxFour wrote:Beren Hurin wrote:I'm also seeing possible scenarios where teams may post contracts for cheap to see if weak teams will take the bait to attack their own districts in hope that they make money on the salvage. I see nothing wrong with this, This may also work for the 'exponential' increase in the difficulty of maintaining large terrestrial empires, and tie into the new player experience.
The manpower required for regular 'patrols'(maybe rogue drone supression) could be made to scale with district area(or the exponetial of the area, it you want to keep empires really small), thus requiring larger/more frequent patrols.
Contracting out patrol duties feels like an organic way to integrate players of differing skills/experience/resources. These patrol contracts should not be cakewalks, and sucess or failure should have a real effect on the fortunes/headache level of the territory owner. I'd suggest the degradation/destruction of facilities required to upgrade the territory.
These patrol contracts would then function as an informal feeder mechanism for other corps - a good patrol contract record would show a merc or corp at least had a handle on the basic game mechanics.
But most importantly, this approach has a coherent storytelling aspect to it that integrates naturally with the New Eden backstory and ethos. That should be the principle driving and shaping force for any mechanics we come up with in this thread. |
Delirium Inferno
Chernova Industries
39
|
Posted - 2013.02.27 15:50:00 -
[282] - Quote
Just been reading along but got a little confused; why should a 24 man corp have control over 1000 districts exactly? I see nothing wrong with larger corps able to attack and defend more districts since yes they'd be making more money for having more districts but would also have to distribute it amongst more people (presumably).
24 people holding 1000 districts doesn't sound very realistic in the first place, unless they are 24 very wealthy mercs who hire other mercs to do most their business.
|
Free Beers
Internal Error. Negative-Feedback
1081
|
Posted - 2013.02.27 15:52:00 -
[283] - Quote
Kazeno Rannaa wrote:Kain Spero wrote:Soght Toi wrote:Dude, I honestly do not care. I shat my pants when I read that FW Economics is coming in the next build. You should care. If the economic incentive isn't addressed properly there won't be FW contracts from Eve to drive Dusters to fight. Without the proper economic drivers in place Dust could very well die in the crib. No business arrangement can hope to continue to exist if the parties involved end up operating at a loss. The interaction between Dust and Eve MUST be mutually beneficial to both games. My hope is that the changes that CCP are working on take this into account and Beers is worrying over nothing, but hoping for the best does no good if we don't get the results that are needed to ensure Dust's growth and success. OK, so what you are HOPING for is a more perfect model of WHAT capitalism is, yet in review of the ACTUAL operations of capitalism it is CONSTANTLY operating at a LOSS. Even though this is the case, capitalism STILL PERSISTS. I find your logic in this case, especially in the fact that you are talking about warfare, which even in the context of human history HAS ALWAYS OCCURRED at a loss. War has only been profitable to a small number of people and the margin of profit in it is relative to that of a descent restaurant, which is to say running at a profit of 5-10% out of the kitchen at a cost of 20-35% total cost to the establishment for materials and labor, while the front of the house may net a 20-25% profit from the remaining 50-70% of total cost of operation. The real matter is, like other people have stated, you are basing this off of incomplete mathematical models that are COMPLETELY based on ERRONEOUS ASSUMPTIONS on what it will TYPICALLY cost a corp to provide defense or seizure services on provided contracts in Faction warfare. Kain and Beers; both of you ASSUME to much, and apparently you have forgotten what assumptions do: they make and ass out of you and them. The purpose of making this kind of interaction to run at such a potentially low margin of profit on both parts is to perpetuate the mining, wormhole exploration, trading, industrial production, and etc. that currently has grown stagnant in EVE. Once again the Imperfects have proven their name all to well by their attempt to present an INCOMPLETE picture or what is possible through their narrow vision and INCOMPLETE understanding of CCP's intentions. This is supposed to be a Hamster wheel, nothing more. If you don't like it, get OFF.
I stated in my OP that I only know based on what we have been told and have now. CCP FoxFour found it important an enough issue to come discuss it with us. In this thread we are being a community and have a good discussion. Can't handle that?
Your butt hurt for Imperfects seems to have inhibitied your ability to contribute constructively. Please stop posting you just embarass SI and yourself. |
Bones McGavins
TacoCat Industries
24
|
Posted - 2013.02.27 15:55:00 -
[284] - Quote
Delirium Inferno wrote: unless they are 24 very wealthy mercs who hire other mercs to do most their business.
Bingo.
If you are good at picking solid contractors out and can negotiate good contracts that keep it profitable to defend your districts, then you are winning at the corporate level. Now, trying to keep affordable contracts up and running for defenses of thousands of districts also seems nearly impossible. So unless those 24 members are just filing paperwork all day to get good contracts, it still sounds like a major challange. |
Free Beers
Internal Error. Negative-Feedback
1081
|
Posted - 2013.02.27 15:55:00 -
[285] - Quote
CCP FoxFour wrote:Free Beers wrote:CCP Nullarbor wrote:The really nice thing about our design is that (hopefully) it will let small corps hold a small part of space and big corps can own a big part and better corps will own more for their size.
This is in contrast to EVE which allows massive force projection, so the bigger alliances just own everything. Smaller entities do exist but only because they are allowed to, not because they legitimately took it and defend their territory against overwhelming numbers.
It's exciting stuff, more details are on the way. Just make sure you put in district transfer in dust ASAP. -districts can be taken and sold off. Just like mercs can be paid to take a planet. There isn't 100% chance they will. Selling a district afterward is just another market for stuff. Dust needs this economy function In terms of priority I would rather see the ability to contract other corporations to take a district for you. That would also mean contracting other corporations to help you defend your district as well.
I agree with priorities.
Excuse me for being a software nerd and being so insistant about this. I think there is really a great need for it. Even if its implemented very simply in the next build.
Create role and just give it to CEO Let it have the same transfer function as CO offices Will have to have a interface to piggy back off though.
We don't need a market place right away we have 3rd party services. Plus I would rather districts be handled in the back room as it makes the meta game more fun. Having a district market place turns this into a real estate game and gives out way to much info and will cause super griefing. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1160
|
Posted - 2013.02.27 15:57:00 -
[286] - Quote
Beers, where do you see anything related to a SI-IMP grudge ? oO If the guy disagrees, like i do, and he's SI doesnt mean its because you're an IMP.
I get the tone is a bit rough, but what you're saying is just as embarrassing for you. If you cant handle someone disagreeing (which i know you can) then stop posting as well. |
|
CCP FoxFour
C C P C C P Alliance
790
|
Posted - 2013.02.27 16:04:00 -
[287] - Quote
Laurent Cazaderon wrote:CCP FoxFour wrote:D Roc43 wrote:Beren Hurin wrote:I'm also seeing possible scenarios where teams may post contracts for cheap to see if weak teams will take the bait to attack their own districts in hope that they make money on the salvage. There are going to be holes in any system that is put into effect, the goal is to make it the best system for the majority and just take the others with a grain of salt because no matter how much they change the system it will never be perfect. Yay sandbox! exactly. And that's why all those talks about million here, million there make no sense to me. If the planetary conquest in Dust achieves to end up like EVE's 0.0 you 'll be able to say you succeed. As as flawed it may be, it's still a freakin damn good system for a single shard persistent universe with player oriented conquest !! So devs, dont break you head. Go with something simple, dont add too many control system. And build from there. As you said before, what you should focus on is having something as tweakable as possible, and with as many layers as possible. Beyond that, it's all experimentations.
Gotta get something out the door and see how people play with it. While it may not be perfect, hell if I ever said the system was perfect I would personally leave my job. Nothing is ever done in this job. Anyways, point is that while we hope to make it great at release there are things we can do to ensure we can rapidly iterate on features to improve them live. We are lucky that this is an MMO as well because it makes this even easier. What I hope is that we can tweak numbers live to help balance the gameplay and ensure that we are getting sufficient levels of fighting and more importantly that people are enjoying it. Not much point to a game if people are not having fun. :) |
|
Free Beers
Internal Error. Negative-Feedback
1081
|
Posted - 2013.02.27 16:07:00 -
[288] - Quote
Laurent Cazaderon wrote:Beers, where do you see anything related to a SI-IMP grudge ? oO If the guy disagrees, like i do, and he's SI doesnt mean its because you're an IMP.
I get the tone is a bit rough, but what you're saying is just as embarrassing for you. If you cant handle someone disagreeing (which i know you can) then stop posting as well.
What the **** Caz? He said nothing about the subject the just spouting random statistics out of his ass then referred specifically to Kain, myself, and Imperfects. If thats not off topic then I dont know what the **** is. Don't defend him for being a dumb ass because you disagree with me.
For the record none of this is about disagreeing at all. I read what he wrote and I understand what he is saying. Him calling me and imperfects out over it is stupid and why he got the response he did.
Now stay on topic |
Delirium Inferno
Chernova Industries
39
|
Posted - 2013.02.27 16:11:00 -
[289] - Quote
Bones McGavins wrote:Delirium Inferno wrote: unless they are 24 very wealthy mercs who hire other mercs to do most their business.
Bingo. If you are good at picking solid contractors out and can negotiate good contracts that keep it profitable to defend your districts, then you are winning at the corporate level. Now, trying to keep affordable contracts up and running for defenses of thousands of districts also seems nearly impossible. So unless those 24 members are just filing paperwork all day to get good contracts, it still sounds like a major challange. Unless they hire other mercs to file all the paperwork and get good contracts. Hire mercs to hire mercs!
It's not like the CEO of a real world corporation does all this stuff by himself/herself. I imagine if you have the corporate skills (the kind you can't buy with skill points) you could really reap in the rewards.
|
Cyn Bruin
Imperfects Negative-Feedback
656
|
Posted - 2013.02.27 16:17:00 -
[290] - Quote
CCP FoxFour wrote:Free Beers wrote:CCP Nullarbor wrote:The really nice thing about our design is that (hopefully) it will let small corps hold a small part of space and big corps can own a big part and better corps will own more for their size.
This is in contrast to EVE which allows massive force projection, so the bigger alliances just own everything. Smaller entities do exist but only because they are allowed to, not because they legitimately took it and defend their territory against overwhelming numbers.
It's exciting stuff, more details are on the way. Just make sure you put in district transfer in dust ASAP. -districts can be taken and sold off. Just like mercs can be paid to take a planet. There isn't 100% chance they will. Selling a district afterward is just another market for stuff. Dust needs this economy function In terms of priority I would rather see the ability to contract other corporations to take a district for you. That would also mean contracting other corporations to help you defend your district as well.
You've refered to a sandbox multiple times. In a sandbox this option would be viable. I understand we are talking "priority" of options presented though. The option to sell districts would be huge, so many differentials in the metagame would present themselves if this option was included. Otherwise the only 2 ways I can see to dump a district is abandon it (if option available) or let someone take it. |
|
Free Beers
Internal Error. Negative-Feedback
1081
|
Posted - 2013.02.27 16:21:00 -
[291] - Quote
CCP FoxFour
How about this for a Big low skill zerg corp vs smaller corps idea. In general its easy for small corps to take districts or defend a few districts. I am referring to effort not skill or results.
The advantages of larger corps shouldn't be dismissed just to protect the smaller corps. Lets say small is under 100 here.
If ccp is use a persistant model like I assume (Yes I am assuming here because the timer Idea would be horrible in dust) then more districts/planets/systems/constellation/regions they own they have to have higher Loyalty/allegiance/whatver rating to get the x,y,z bonuses.
If you combine the idea that corp/alliances with higher ratings offer better npc/player loot then you motivate conflict. So the advantages of large corps shouldn't be zergfest514 but more of a defensive one. Which in turn allows them to reap the benefits if they maintain rewards.
For the record I am not anti large corps just because I am in a small one. NF could be a 1000 mercs some day. I just know that most fps corps/clans/groups tend to have a small active roster.
The important thing is in the fps world we log in, count heads, accept contract, shoot face, and then log off. Dust can't be turned in to a 23/7 job.
Thoughts? |
|
CCP FoxFour
C C P C C P Alliance
794
|
Posted - 2013.02.27 16:31:00 -
[292] - Quote
Free Beers wrote:Dust can't be turned in to a 23/7 job.
Free Beers wrote:because the timer Idea would be horrible in dust
Care to expand upon this? The purpose of timers in EVE is to eliminate having to be on 23/7 and know that if you go to sleep your stuff will still be there tomorrow.
Free Beers wrote:So the advantages of large corps shouldn't be zergfest514 but more of a defensive one. Which in turn allows them to reap the benefits if they maintain rewards.
Personally I would rather see everyone be aggressive, not defensive. If everyone is being defensive, then no one is attacking and there is not much game.
|
|
|
CCP FoxFour
C C P C C P Alliance
794
|
Posted - 2013.02.27 16:37:00 -
[293] - Quote
Cyn Bruin wrote:CCP FoxFour wrote:Free Beers wrote:CCP Nullarbor wrote:The really nice thing about our design is that (hopefully) it will let small corps hold a small part of space and big corps can own a big part and better corps will own more for their size.
This is in contrast to EVE which allows massive force projection, so the bigger alliances just own everything. Smaller entities do exist but only because they are allowed to, not because they legitimately took it and defend their territory against overwhelming numbers.
It's exciting stuff, more details are on the way. Just make sure you put in district transfer in dust ASAP. -districts can be taken and sold off. Just like mercs can be paid to take a planet. There isn't 100% chance they will. Selling a district afterward is just another market for stuff. Dust needs this economy function In terms of priority I would rather see the ability to contract other corporations to take a district for you. That would also mean contracting other corporations to help you defend your district as well. You've refered to a sandbox multiple times. In a sandbox this option would be viable. I understand we are talking "priority" of options presented though. The option to sell districts would be huge, so many differentials in the metagame would present themselves if this option was included. Otherwise the only 2 ways I can see to dump a district is abandon it (if option available) or let someone take it.
The option to sell/buy districts is not what will make the game a sandbox. A sandbox is a sandbox because you are given tools and allowed to do whatever you want with those tools so long as it doesn't break rules (no perpetual motion machines, AKA no breaking the rules of physics). If all had in a sandbox was the sand, that would be a bit boring. So tools are added, a shovel and a bucket. With or without the shovel and bucket it is still a sandbox. Back to this with our without the ability to sell we are aiming to make a sandbox, selling districts would just be another tool for you guys to play with.
We don't have a way to sell solar systems in EVE, but players still do it. So yea, an in-game function to sell a district would be really low on the list of priorities because I can think of plenty of ways that you, our creative players, will come up with ways to sell districts anyways.
Again, as you pointed out, it would be a matter of prioritization. So many other things I think we could spend our time doing though. |
|
|
CCP FoxFour
C C P C C P Alliance
794
|
Posted - 2013.02.27 16:45:00 -
[294] - Quote
Free Beers wrote:CCP FoxFour wrote:Free Beers wrote:CCP Nullarbor wrote:The really nice thing about our design is that (hopefully) it will let small corps hold a small part of space and big corps can own a big part and better corps will own more for their size.
This is in contrast to EVE which allows massive force projection, so the bigger alliances just own everything. Smaller entities do exist but only because they are allowed to, not because they legitimately took it and defend their territory against overwhelming numbers.
It's exciting stuff, more details are on the way. Just make sure you put in district transfer in dust ASAP. -districts can be taken and sold off. Just like mercs can be paid to take a planet. There isn't 100% chance they will. Selling a district afterward is just another market for stuff. Dust needs this economy function In terms of priority I would rather see the ability to contract other corporations to take a district for you. That would also mean contracting other corporations to help you defend your district as well. I agree with priorities. Excuse me for being a software nerd and being so insistant about this. I think there is really a great need for it. Even if its implemented very simply in the next build. Create role and just give it to CEO Let it have the same transfer function as CO offices Will have to have a interface to piggy back off though. We don't need a market place right away we have 3rd party services. Plus I would rather districts be handled in the back room as it makes the meta game more fun. Having a district market place turns this into a real estate game and gives out way to much info and will cause super griefing.
I am not saying this is a bad idea or anything, hell I think it would be really cool. You assume however that districts and CO are equal in any way and that any kind of transfer function we have would possibly handle that. If we get to doing this stuff and it turns out adding the ability to transfer districts is stupid easy, hey maybe, but I still think unless it is just a few lines of code that this is something that would be pretty low on the priority list. You would want some way to set a price, and for the receiver to accept it which is new UI right there that does not exist in DUST. |
|
|
CCP FoxFour
C C P C C P Alliance
794
|
Posted - 2013.02.27 16:47:00 -
[295] - Quote
Free Beers wrote:Laurent Cazaderon wrote:Beers, where do you see anything related to a SI-IMP grudge ? oO If the guy disagrees, like i do, and he's SI doesnt mean its because you're an IMP.
I get the tone is a bit rough, but what you're saying is just as embarrassing for you. If you cant handle someone disagreeing (which i know you can) then stop posting as well. What the **** Caz? He said nothing about the subject the just spouting random statistics out of his ass then referred specifically to Kain, myself, and Imperfects. If thats not off topic then I dont know what the **** is. Don't defend him for being a dumb ass because you disagree with me. For the record none of this is about disagreeing at all. I read what he wrote and I understand what he is saying. Him calling me and imperfects out over it is stupid and why he got the response he did. Now stay on topic
/me just wants to have a discussion about random stuff :'( |
|
Iron Wolf Saber
BetaMax.
2868
|
Posted - 2013.02.27 16:55:00 -
[296] - Quote
How to sell district via sandbox without built in tools UI.
Corp A - Seller Corp B - Buyer Corp C - Middle Man
Corp A has a piece of dirt for sale and they are very good players that can back hand anyone else in a match usually. They use the forums to sell the territory, advertise it as safe guarded and surrounded by corp A and rich in scientific resources. Corp B shows interest in buying the territory as they got some very good researchers able to make most use of it however they're not the best foot soldiers around.
So Corp B and Corp A with Corp C negotiates the transfer of the district via attack contract. Corp A by whatever means ensures that they lose control of the district though 'traditional' in game means such as a pre-arraged battle contract in where A purposely loses to B at the state time. Corp C holds onto the agree'd isk until the land transfer is complete legally. Corp B gains control and Corp C completes the transfer of isk to corp A. that way if corp a backs out or purposely wins the fight corp c refunds corp b the purchase and corp a just trolled corp be for a short fight.
Now there is very little in stopping corp D from showing up and screwing the whole thing over or that corp D is an alt corp of Corp A that double dips but you get the idea. |
A'Real Fury
The Silver Falcon Federation
4
|
Posted - 2013.02.27 17:15:00 -
[297] - Quote
A few quicks thoughts. Sorry if it has been mentioned before as this is a pretty long thread.
Outside of ideological reasons I think a lot of wars are fought over resources i.e you lack something you need or want something somebody else has.
Now to avoid nap fests going on too long you can limit the amount of resources that can be derived from a given district by gradually reducing the amount of it available until you hit a minimum baseline. This would result in a weakness that others can exploit, particularly if you link resource consumption to battles. The more fights in your district, even if you win, will result in repairs needing to be made and disruption to production. This could allow small corps or even individuals into Sovereign wars as they could be used for hit and run tactics, smash and grabs, and espionage to test out or even create instability into the system.
Also resource reduction will result in these static corps moving onto greener pastures. Once this district has changed hands the new corp could use new "methods" to gradually increase production to where it was before it gradually declines again.
With large corps employing small, deniable asset, corps in a low intensity war with sovereign nations will eventually lead to all out large scale conflicts because those nations will only see their resources being depleted through equipment loss etc. These small corps could also use low cost militia gear attacks with the intent to damage production and equipment with little Isk cost to them. This way the small corps can stay profitable because their costs are very limited and the big corp/nation can employ lots of them to attack districts etc.
Within district attacks you could even reduce it to attacking specific building e.g the building where the corp stores some or a lot of their tanks which could then be destroyed or even stolen, though more likely to steal dropsuits, weapons , modules or even the resource being produced.
I think it would be interesting to have specific skills available that would allow a player to increase resources that could be derived from that district making them particulary valuable to corps who want to hold districts even to the point of hiring them away from their current corps or skills like sabotage/high explosives to allow players to create a disproportionate amount of damage in sneak or hit and run campaigns.
Hopefully these possibilities would result in a more fluid battle environment. |
Free Beers
Internal Error. Negative-Feedback
1082
|
Posted - 2013.02.27 17:20:00 -
[298] - Quote
CCP FoxFour wrote:Free Beers wrote:Dust can't be turned in to a 23/7 job. Free Beers wrote:because the timer Idea would be horrible in dust Care to expand upon this? The purpose of timers in EVE is to eliminate having to be on 23/7 and know that if you go to sleep your stuff will still be there tomorrow. Free Beers wrote:So the advantages of large corps shouldn't be zergfest514 but more of a defensive one. Which in turn allows them to reap the benefits if they maintain rewards. Personally I would rather see everyone be aggressive, not defensive. If everyone is being defensive, then no one is attacking and there is not much game.
Okay lets start with a timer. I'll try to keep it brief and not write a novel I completely understand why we have it in EvE and understand how bad it would be without it. In dust I don't think an "attack window" timer or having to "seige" a district 8 hours a head of time to be fair to the district defender will work.
To me this slows the game down and takes a lot of timing/tatics/strategy and meta game out of it. I go back to the fps player and the fact that most will want to log on and look for a fight (yes there are hardcore players that will always be on) To me the idea an alligance/loyalty persistance standing model is better suited. I know I have spouted it many times before in this thead so I won't bore you with it again.
The core part of it has a similar effect to a timer though and doesn't punish the defender for not being awake. Simply put if you attack and no defender is there you now "occupy" the district. There then is a 8 hour cool down where no standing changes. After that the occupying corp get say 1 point an hour in standing. They have to reach 51 standing to take control district(though while occupying the district they do reap the rewards).
So the owner of the district would still have to fight to take it back or risk losing control totally. The district owner will also have time to take it back. The amount of time is always based on standing to there could a war of attrition over 1 district in some instances
On to the large corp question. Its not the size of the corp so much as its ability to take/control vast amounts of systems and reap those rewards.
Motivation, risk, and rewards is what it comes down too. The more systems you control you need to hold a higher standing to maintain the bonuses. Think of turn based games where your popularity goes down when you expand faster than your science/city enhancements allow. So controlling more districts/planets/systems will give rewards but will also need to defended to keep up standing.
With the higher rewards it should make these district/planets/systems target because of the amount of npc reward and loot available (thats on ccp to figure out) I see it now you get 4 or 5 large corps holding systems in lowsec and you have a smaller blue donut. Just like in eve they will blue up and then reap the rewards and have the people in isk to just sit on it like in nullsec. |
|
CCP FoxFour
C C P C C P Alliance
820
|
Posted - 2013.02.27 17:38:00 -
[299] - Quote
Free Beers wrote:CCP FoxFour wrote:Free Beers wrote:Dust can't be turned in to a 23/7 job. Free Beers wrote:because the timer Idea would be horrible in dust Care to expand upon this? The purpose of timers in EVE is to eliminate having to be on 23/7 and know that if you go to sleep your stuff will still be there tomorrow. Free Beers wrote:So the advantages of large corps shouldn't be zergfest514 but more of a defensive one. Which in turn allows them to reap the benefits if they maintain rewards. Personally I would rather see everyone be aggressive, not defensive. If everyone is being defensive, then no one is attacking and there is not much game. Okay lets start with a timer. I'll try to keep it brief and not write a novel I completely understand why we have it in EvE and understand how bad it would be without it. In dust I don't think an "attack window" timer or having to "seige" a district 8 hours a head of time to be fair to the district defender will work. To me this slows the game down and takes a lot of timing/tatics/strategy and meta game out of it. I go back to the fps player and the fact that most will want to log on and look for a fight (yes there are hardcore players that will always be on) To me the idea an alligance/loyalty persistance standing model is better suited. I know I have spouted it many times before in this thead so I won't bore you with it again. The core part of it has a similar effect to a timer though and doesn't punish the defender for not being awake. Simply put if you attack and no defender is there you now "occupy" the district. There then is a 8 hour cool down where no standing changes. After that the occupying corp get say 1 point an hour in standing. They have to reach 51 standing to take control district(though while occupying the district they do reap the rewards). So the owner of the district would still have to fight to take it back or risk losing control totally. The district owner will also have time to take it back. The amount of time is always based on standing to there could a war of attrition over 1 district in some instances
So: Corp A holds a district Corp B attacks it Corp B is "invading" the district and depleting Corp A's loyalty Corp A has to kick them out
How does Corp A do that? How do we schedule a match between the two and ensure players are online and able to compete in the match?
|
|
Free Beers
Internal Error. Negative-Feedback
1083
|
Posted - 2013.02.27 17:39:00 -
[300] - Quote
CCP FoxFour wrote: /me just wants to have a discussion about random stuff :'(
"Perhaps you think you're being treated unfairly? Good. You know it would be unfortunate if I had to leave a garrison here."
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 :: one page |
First page | Previous page | Next page | Last page |