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Thread Statistics | Show CCP posts - 69 post(s) |
Telcontar Dunedain
Imperfects Negative-Feedback
331
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Posted - 2013.02.27 22:36:00 -
[331] - Quote
gbghg wrote:CCP FoxFour wrote:iceyburnz wrote:CCP FoxFour wrote:
Got home, started painting Warhammer, waiting for a download to finish, couldn't stay away. :(
What faction do you play? I love my Necrons and Dark Eldar. I also play Gray Knights because I love my inquisitor 28 models and Chaos SM. So many cool models, so little time :( While I would love to discuss this, I would rather keep (and it is tough to say this) keep this thread on topic. :) c'mon who do you play tau? eldar? space marines, imperial guard? and bones the gameplay isn't persistent you're right but the meta game is, and there's no reason why you shouldn't be able to go "hey lets hit this district tonight" and be able to attack it, if we went with your idea you could end up with a situation where you have enough players to attack the district now but you can't launch an attack for 12+ hours. the same is also true of the defending corp.
But if you had attack windows you'd look through a list of districts that had attack windows active.
Those are planets and districts that are at that corps optimum fight time.
Good fights almost guaranteed. |
Bones McGavins
TacoCat Industries
25
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Posted - 2013.02.27 22:43:00 -
[332] - Quote
If you are in a situation where you have a nice team ready to play right then and there, you look through contracts which are set to go off soon and accept one of those and get some ISK.
The only realistic way to get a full 24v24 (or higher?) match between attackers and defenders is to have the match scheduled with a pretty large amount of time to prepare.
If you can just attack instantly, how will a defending EVE corp ever be able to find a DUST merc corp to come defend their district in time? How would any CORP that wants to engage in merc activities, but not actually take and own districts, be able to find attack or defense contracts and adequately prepare for them under a non delayed approach?
Realistically you shouldnt be launching spontanius attacks without any planning on a district anyway. Its not "oh we have a bunch of corp mates on, lets go attack some districts." District attacks should be planned out. If you want to be spontanious because you have a good amount of corp mates on, you can accept open contracts to play right then and there, as there should be plenty at all times. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
422
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Posted - 2013.02.27 22:50:00 -
[333] - Quote
With all the talk of warning and reinforcement timers I would just like to throw in some ideas and opinions.
First off I hope we never see the long 24 hour reinforcement timer type of idea in DUST 514. I would think that when an attacking party sets their site on a goal the most warning I would like to see is about an hour or two.
I say this because I do not think FPS players want things to be slowed down too much as it is in EVE. It takes so long to capture anything that it becomes very boring.
I also say this because I do not think defenders should be given too much time to prepare. I like the idea of rellying on allies when needed, but otherwise having to scramble to get defenses together. I think this will reward the more organised groups and not allow unorganized groups to rely on game mechanics to save them.
Also on the issue of zerging and how much a particular group can hold.
There should be a benefit to having a lot of people. Always having people on to defend, and having the ability to hit more places. As some people pointed out this is an investment in resources when getting that many attacks orchestrated together.
I would not like a game mechanic that just said you can not take any more. I like the idea of needing more War Barges to hit more areas. I also like the idea of the War Barge not using star gates, but using a cyno to jump places.
That said War Barges and moving it around New Eden should not require an EVE pilot. It should always be possible for a small group of only DUST mercs to get deeply involved in the game, but of course I also want having an EVE connection to offer its own benefits.
I would hope there is a way to destroy War Barges, otherwise there will be too many one day. That said it should not be something that EVE pilots can easily just come in and blow up. How to do this is of course difficult. I had ideas of War Barges being something like movable PoCo's that would have a reinforcement timer and allow EVE fleets to come defend.
There is a lot to think about. I hope that we get something to test soon though so that CCP can watch what we do with it and change it as needed. Don't be afraid to give us something and then make big changes to it if it isn't working. |
Free Beers
Internal Error. Negative-Feedback
1096
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Posted - 2013.02.27 22:52:00 -
[334] - Quote
Bones McGavins wrote:If you are in a situation where you have a nice team ready to play right then and there, you look through contracts which are set to go off soon and accept one of those and get some ISK.
The only realistic way to get a full 24v24 (or higher?) match between attackers and defenders is to have the match scheduled with a pretty large amount of time to prepare.
If you can just attack instantly, how will a defending EVE corp ever be able to find a DUST merc corp to come defend their district in time? How would any CORP that wants to engage in merc activities, but not actually take and own districts, be able to find attack or defense contracts and adequately prepare for them under a non delayed approach?
I'm would hate to in a middle of a corp batle to find someone attacking my district and its undefended. I have no issue with scheduling a head of time to battle. Its fair to all parties to do that.
As the example I gave earlier what if a corp from the UK wakes up saturday morning at 8 am their time (3 am mine) and schedule an attack for my district even 4 hours later which is noon their time and 7 am my time.
so just having a delay of 4 hours would make little difference.
how about if it was an 8 hour delay. So the UK guys schedule it for 8 am their time on a monday morning. We find out sunday night that we have a corp battle to defend our district at 3 am. Again still the schedule delay does little to help the fact we aren't there to fight.
Trust me if thats they way we are going I will be able to grief corp after corp using shell corporations. You could just spam attack contracts and show up and take the districts where you have no resistance and get free districts/loot.
As I said to FoxFour I'll put up my indepth ideas with example later on (need to finish work for the day first ) |
Bones McGavins
TacoCat Industries
25
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Posted - 2013.02.27 22:59:00 -
[335] - Quote
Well keep in mind you dont have to be there to defend your district, you can contract it out, thats the only option for a lot of EVE corps who wont have a heavy footing in DUST.
So you have an 8 hour delay, that gives the UK corp plenty of time to see the attack and find a mercenary group to contract out the defense to.
A lot of the ideas seem to sort of ignore that there are really 4 parties in play. Two corps contracting out work, and two taking it on. Yes, in some cases the corp may do its own work, but not in all, especially when we talk about the EVE-DUst relationship. |
Free Beers
Internal Error. Negative-Feedback
1096
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Posted - 2013.02.27 23:10:00 -
[336] - Quote
Bones McGavins wrote:Well keep in mind you dont have to be there to defend your district, you can contract it out, thats the only option for a lot of EVE corps who wont have a heavy footing in DUST.
So you have an 8 hour delay, that gives the UK corp plenty of time to see the attack and find a mercenary group to contract out the defense to.
A lot of the ideas seem to sort of ignore that there are really 4 parties in play. Two corps contracting out work, and two taking it on. Yes, in some cases the corp may do its own work, but not in all, especially when we talk about the EVE-DUst relationship.
while the mechanic may be there you have to think of the practicallity and how consistantly this would occur. Griefers like me will work out ways to abuse timers.
when I say consistancy I can just point to the dustOB channel. The first month or so there where so many eve toons wanting to help and try this out. Now very few if any are interested.
There has to be prolonged motivation and just having timers to prepare can and will be brutal. Also for the record we don't plan to own districts at all, just bash them for people. That said, I still have great concern for the mechanics and motivation invovled here and just want the best for the game and those that want to own districts
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Telcontar Dunedain
Imperfects Negative-Feedback
331
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Posted - 2013.02.27 23:21:00 -
[337] - Quote
Free Beers wrote:Bones McGavins wrote:Well keep in mind you dont have to be there to defend your district, you can contract it out, thats the only option for a lot of EVE corps who wont have a heavy footing in DUST.
So you have an 8 hour delay, that gives the UK corp plenty of time to see the attack and find a mercenary group to contract out the defense to.
A lot of the ideas seem to sort of ignore that there are really 4 parties in play. Two corps contracting out work, and two taking it on. Yes, in some cases the corp may do its own work, but not in all, especially when we talk about the EVE-DUst relationship. while the mechanic may be there you have to think of the practicallity and how consistantly this would occur. Griefers like me will work out ways to abuse timers. when I say consistancy I can just point to the dustOB channel. The first month or so there where so many eve toons wanting to help and try this out. Now very few if any are interested. There has to be prolonged motivation and just having timers to prepare can and will be brutal. Also for the record we don't plan to own districts at all, just bash them for people. That said, I still have great concern for the mechanics and motivation invovled here and just want the best for the game and those that want to own districts
Vulnerability windows are just fine ie (one 3 hour period every 36-72 hours).
Players can be even in the middle of attacking someone else, pubstomping hisec , pve or just raiding someone else.
Attack comes up and some part of the team responds (sees its real) and the rest come in as the fight starts. |
Free Beers
Internal Error. Negative-Feedback
1096
|
Posted - 2013.02.27 23:29:00 -
[338] - Quote
Telcontar Dunedain wrote:Free Beers wrote:Bones McGavins wrote:Well keep in mind you dont have to be there to defend your district, you can contract it out, thats the only option for a lot of EVE corps who wont have a heavy footing in DUST.
So you have an 8 hour delay, that gives the UK corp plenty of time to see the attack and find a mercenary group to contract out the defense to.
A lot of the ideas seem to sort of ignore that there are really 4 parties in play. Two corps contracting out work, and two taking it on. Yes, in some cases the corp may do its own work, but not in all, especially when we talk about the EVE-DUst relationship. while the mechanic may be there you have to think of the practicallity and how consistantly this would occur. Griefers like me will work out ways to abuse timers. when I say consistancy I can just point to the dustOB channel. The first month or so there where so many eve toons wanting to help and try this out. Now very few if any are interested. There has to be prolonged motivation and just having timers to prepare can and will be brutal. Also for the record we don't plan to own districts at all, just bash them for people. That said, I still have great concern for the mechanics and motivation invovled here and just want the best for the game and those that want to own districts Vulnerability windows are just fine ie (one 3 hour period every 36-72 hours). Players can be even in the middle of attacking someone else, pubstomping hisec , pve or just raiding someone else. Attack comes up and some part of the team responds (sees its real) and the rest come in as the fight starts.
I'm not against this idea telc but it creates a lot more things that need to be thought out. My brain hurts at moment ill work it out later |
iceyburnz
Crux Special Tasks Group Gallente Federation
285
|
Posted - 2013.02.27 23:38:00 -
[339] - Quote
CCP FoxFour wrote:iceyburnz wrote:CCP FoxFour wrote:
Got home, started painting Warhammer, waiting for a download to finish, couldn't stay away. :(
What faction do you play? I love my Necrons and Dark Eldar. I also play Gray Knights because I love my inquisitor 28 models and Chaos SM. So many cool models, so little time :( While I would love to discuss this, I would rather keep (and it is tough to say this) keep this thread on topic. :)
*Sigh* I understand |
Severus Smith
ZionTCD Legacy Rising
163
|
Posted - 2013.02.27 23:47:00 -
[340] - Quote
Free Beers wrote:I'm would hate to in a middle of a corp batle to find someone attacking my district and its undefended. I have no issue with scheduling a head of time to battle. Its fair to all parties to do that. As the example I gave earlier what if a corp from the UK wakes up saturday morning at 8 am their time (3 am mine) and schedule an attack for my district even 4 hours later which is noon their time and 7 am my time. so just having a delay of 4 hours would make little difference. how about if it was an 8 hour delay. So the UK guys schedule it for 8 am their time on a monday morning. We find out sunday night that we have a corp battle to defend our district at 3 am. Again still the schedule delay does little to help the fact we aren't there to fight. Trust me if thats they way we are going I will be able to grief corp after corp using shell corporations. You could just spam attack contracts and show up and take the districts where you have no resistance and get free districts/loot. As I said to FoxFour I'll put up my indepth ideas with example later on (need to finish work for the day first ) This is based off the assumption that it is only one match to take a District. What if it's a single match to take a single PI node. If each match occurred every 2 hours then taking a District would take 44 hours in this example. That's enough time for you to respond and repel the invaders.
Its still not the best, you will lose nodes to attacks while you sleep, but it means that neither attacker, nor defender, get the time advantage. |
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Free Beers
Internal Error. Negative-Feedback
1097
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Posted - 2013.02.27 23:58:00 -
[341] - Quote
Severus Smith wrote:Free Beers wrote:I'm would hate to in a middle of a corp batle to find someone attacking my district and its undefended. I have no issue with scheduling a head of time to battle. Its fair to all parties to do that. As the example I gave earlier what if a corp from the UK wakes up saturday morning at 8 am their time (3 am mine) and schedule an attack for my district even 4 hours later which is noon their time and 7 am my time. so just having a delay of 4 hours would make little difference. how about if it was an 8 hour delay. So the UK guys schedule it for 8 am their time on a monday morning. We find out sunday night that we have a corp battle to defend our district at 3 am. Again still the schedule delay does little to help the fact we aren't there to fight. Trust me if thats they way we are going I will be able to grief corp after corp using shell corporations. You could just spam attack contracts and show up and take the districts where you have no resistance and get free districts/loot. As I said to FoxFour I'll put up my indepth ideas with example later on (need to finish work for the day first ) This is based off the assumption that it is only one match to take a District. What if it's a single match to take a single PI node. If each match occurred every 2 hours then taking a District would take 44 hours in this example. That's enough time for you to respond and repel the invaders. Its still not the best, you will lose nodes to attacks while you sleep, but it means that neither attacker, nor defender, get the time advantage. But one bad match doesn't lose you the entire District.
Honestly I can't see how 1 match would take a district. Yes I am making an assumption there. The idea of just "scheduling" or a few hours notices is just broke idea to me.
No to the PI node Idea and having matches occuring every 2 hours. This would make taking 1 district impossible grind and not worth it financially. I understand what you were suggesting but it just wont work.
Ill be putting up my alliegiance model later on |
Belzeebub Santana
SVER True Blood Unclaimed.
412
|
Posted - 2013.02.28 00:01:00 -
[342] - Quote
Reading through this thread for awhile now but as far as helping smaller corps. hold territory without having to up recruits is to let drones help hold districts when the corp. cant battle.
Have it be like a PvE aspect of the game but have it a skill-able asset. Make it something that a CEO or Director would want to skill into and are versatile in customization. Have so many that can be deployed on a district to defend itself, along with auto-mated turrets and other AI.
The drones can hold down the district if their AI is skilled into enough to take out the corp. attacking it. They can help deter a corp. from attacking a certain location if they know there will be a high output of drones. They can slow an attacking corp. to help the smaller defenders get boots on the ground.
I don't see why we can't fight along side said drones. |
Severus Smith
ZionTCD Legacy Rising
166
|
Posted - 2013.02.28 00:42:00 -
[343] - Quote
Free Beers wrote:Honestly I can't see how 1 match would take a district. Yes I am making an assumption there. The idea of just "scheduling" or a few hours notices is just broke idea to me.
No to the PI node Idea and having matches occuring every 2 hours. This would make taking 1 district impossible grind and not worth it financially. I understand what you were suggesting but it just wont work.
Ill be putting up my alliegiance model later on Oh no, I agree. That would be a grind fest. But since CCP has already said that PI buildings are what shape our terrain I have a feeling matches will be dependent (somehow) on PI node placement. The main point I was trying to make is that one match shouldn't decide if you win or lose a District.
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fred orpaul
Tritan-Industries Legacy Rising
215
|
Posted - 2013.02.28 01:16:00 -
[344] - Quote
Skihids wrote:I'm new to the discussion, but as I see it the devs are going to have to make planetary ownership more expensive overall if they want DUST to be an ISK sink for EVE.
My reasoning;
It has to be cheaper for an EVE corp to employ DUST mercs than to just use their own ships to battle it out.
It there is no economic incentive it won't happen, and if there is an economic incentive it will be a net ISK gain for EVE.
So if no economic incentive curretnly exists to encourage hiring mercs, CCP has to add one.
They could increase the total cost of taking a planet with EVE resources only, or they could outright make it impossible if the other side hired mercs to defend it.
Then hiring mercs would end up costing EVE corps more than they spent in the past, but not as much as not hiring mercs.
ty you skihids this is a good jump in point for me, what if orbital cannons could hit objects surrounding moons? this would affect POSes and SOV structures, that means that attacking corps would use this to weaken defending corps SOV and ISK gain with out risking ships. the defending team then has to spend isk to fight back and your standard battle evolves or not. where it turns into an isk sink is that the cost of starting a fight is much lower and potentially untraceable(for nulsec) so small assaults on the back bone of major corps could cost large financial losses. I mean a few hundred mill has the potential to stop POSs from making large amounts of isk and if left destroy the investment of the POS its self.
another thing tho is that EVE battle line tend to be drawn by galactic features much like resources mountains rivers and seas have shaped our world. In dust there is no land scape to to drawn territory and battle lines over, no seizing land, to increase the defensibility of your land, or as a foot hold for your attack. Granted war-barges may change this but that means an eve pilot is required for any territory ownership, fine for the end game(nulsec), but problematic for anything FW related.
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fred orpaul
Tritan-Industries Legacy Rising
215
|
Posted - 2013.02.28 01:46:00 -
[345] - Quote
ohhhhhh how about this you attack the outlining areas of a district and set up installations to take out the defenses set up by the defending team in advance. This would take 8-24 hours after which you can commence the attack on the rest of the territory. The defending team can put the attacking installations into a 2-6 hour reenforced at any point, the attacking team would have those 2-6 to take their installations out of reenforced before the defenders could completely destroy them, and force the attacking team to start from scratch.
Im mot happy with that Idea workish but needs some polish/ballance.
realistically assaulting a territory should be a huge time investment. the fight for each district should be on the order of 1-2 hours for each match, with multiple matches going on at once. Invasions should not be something you do because you and a couple of friends are bored, but as an organized attack by you and your corp/alliance. |
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CCP Nullarbor
C C P C C P Alliance
558
|
Posted - 2013.02.28 01:46:00 -
[346] - Quote
Severus Smith wrote:[quote=Free Beers]The main point I was trying to make is that one match shouldn't decide if you win or lose a District.
It won't. |
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fred orpaul
Tritan-Industries Legacy Rising
216
|
Posted - 2013.02.28 01:51:00 -
[347] - Quote
Aeon Amadi wrote:CCP FoxFour, what's your thoughts on seasonal Forge Guns that shoot fireworks instead of live ammunition?
oh god yes
and swarm! |
Thog A Kuma
Planetary Response Organisation Test Friends Please Ignore
21
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Posted - 2013.02.28 02:04:00 -
[348] - Quote
fred orpaul wrote:Aeon Amadi wrote:CCP FoxFour, what's your thoughts on seasonal Forge Guns that shoot fireworks instead of live ammunition? oh god yes and swarm!
My MD too, oh please! 4meter snow blizzard splash !
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fred orpaul
Tritan-Industries Legacy Rising
216
|
Posted - 2013.02.28 02:08:00 -
[349] - Quote
some one mentioned mentioned economic models being the best place to start, and I Kinda like the idea.
so how about eve pilots can do PI on any planet but if dust mercs control the districts/planet they get to tax the buildings/import/export of PI.
although this kinda falls apart with out the other planet types in dust. |
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CCP Nullarbor
C C P C C P Alliance
561
|
Posted - 2013.02.28 02:12:00 -
[350] - Quote
Thog A Kuma wrote:fred orpaul wrote:Aeon Amadi wrote:CCP FoxFour, what's your thoughts on seasonal Forge Guns that shoot fireworks instead of live ammunition? oh god yes and swarm! My MD too, oh please! 4meter snow blizzard splash !
What about this?
http://www.youtube.com/watch?v=uEx_7PapY_c |
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fred orpaul
Tritan-Industries Legacy Rising
216
|
Posted - 2013.02.28 02:17:00 -
[351] - Quote
I've always had this image in my head of:
-Insta battle being pub stomps -Merc battles being actual contracts akin to eve missions(tiered, loyalty rewarded, NPC financed, you pick the exact faction and mission you want to work for), but pvp and have impact on FW -Corp battles being purely corp owned teritory and assualts on corp owned teritory(corp business) |
fred orpaul
Tritan-Industries Legacy Rising
216
|
Posted - 2013.02.28 02:20:00 -
[352] - Quote
CCP Nullarbor wrote:Thog A Kuma wrote:fred orpaul wrote:Aeon Amadi wrote:CCP FoxFour, what's your thoughts on seasonal Forge Guns that shoot fireworks instead of live ammunition? oh god yes and swarm! My MD too, oh please! 4meter snow blizzard splash ! What about this? http://www.youtube.com/watch?v=uEx_7PapY_c
YES! with SMG and HMG varient! and the bubbles explode rainbows when shot with lasers!
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fred orpaul
Tritan-Industries Legacy Rising
216
|
Posted - 2013.02.28 02:25:00 -
[353] - Quote
Jeremiad R Doomprofit wrote:CCP FoxFour wrote:A lot of talk about mercs owning districts versus capsuleers owning districts. Speaking of which, mercs and capsuleers are both not part of my browsers dictionary and so have red lines... should add them...
Anyways, back to the topic at hand. DUST versus EVE ownership. STOP IT! Corporations own things. Corporations are in both games. Corporations can have DUST and EVE players. So yea, the question that needs to be asked is how do we get DUST players and EVE players to care about both sides of this. DUST players should care about things in space, and EVE players about things on the ground.
I came here to say something, forget what now because I saw this and had to respond to it. Bah, next time. This warms my heart. I know it has been said many times, because it is important and a good point, that Dust and EVE must take baby steps into integration to maintain the stability of both games. I fully admit to being overzealous when it comes to wanting a stronger connection between the two games. I also understand CCP has to be very careful when merging the two to make sure that each can stand on it's own in the catastrophic event that one of the other dies. That being said... I want all the things! I try not to approach it from an EVE-centric, or a Dust-centric viewpoint. I try to have a more New Eden-centric viewpoint. I don't think either game is in danger of failscading into non-existence, but I DO think that the interaction between the two is probably the most fascinating selling point for both titles. If I had it my way, all Dust characters could do everything EVE characters could do, and vise verse. I want to be able to buy and place CRUs in EVE, and station trade in Dust. I know this is what's being worked towards, and is probably a big part of the "10 Year Plan," so I am working on my patience skill (injected, still not trained). I think district ownership is one of those areas of both games where CCP can start "testing the waters," if you will, on interfaces that effect both the EVE, and the Dust client (and thus New Eden as a whole). Personally, I'd love to see all new features added into both games take into consideration their respective counterparts. I imagine this will become more important as time goes on and both games become more fully connected. ...Still super excited for this next update
^this |
Telcontar Dunedain
Imperfects Negative-Feedback
334
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Posted - 2013.02.28 02:40:00 -
[354] - Quote
CCP Nullarbor wrote:Free Beers wrote:The main point I was trying to make is that one match shouldn't decide if you win or lose a District. It won't.
This was my original understanding, that districts were more then one fight but a series of fights across the map.
Will it be a redline shift like skirmish1.0? or reloading into the barge each time? |
Senor XIII
Subdreddit Test Alliance Please Ignore
1
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Posted - 2013.02.28 03:14:00 -
[355] - Quote
First time, long time...
My shot in the dark at workable timers in a FPS:
Based on the size or resourcefulness of a district, there is a certain number of "loyalty points" that must be earned to control it. Defender and Attacker must supply some sort of bounty for passive defence (I am not going to touch this yet).
An attacking corporation begins to erode the defender's loyalty points. Based on the success of the attack or successive attacks, the attackers gain passive loyalty point reduction.
The defending team once attacked can fight either (1) a battle to win back loyalty points or (2) a battle to stop the passive reduction gained by the attacker (ambush v skirmish?). Each battle has a minimum loyalty point pledge (set by some mechanic on the defenders side) and a maximum loyalty point pledge (set by attacker mechanic).
Defending team controls the amount of loyalty points pledged between the two limits. A good idea would be to allow the minimum and maximum pledged loyalty points be set by the amount of notice given to the opposing side.
If the defenders have the loyalty points to do a couple of minimum loyalty point practice rounds on Friday night and plan for an all out slog on Saturday, great! Let the internal dynamics of the corporation dictate how they choose to defend. Casual players can use their one hour available to go all in.
If the attacker meets the defender in battle the match minimum is increased and the passive reduction is greatly increased/decreased.
If this has already been discussed I apologize.
---
I'll take any response off-air. |
fred orpaul
Tritan-Industries Legacy Rising
216
|
Posted - 2013.02.28 04:09:00 -
[356] - Quote
steadyhand amarr wrote:just as idea to throw out, while not simply allow corps to steal stuff from other corps, this gives other corps an incentive to fight and defend.
this could be achieved by limiting how much stuff a dust player can acquire and must rent out space in a warehouse or something.so if you want lots of gear best get into a corp, want some shiny new toys without paying for it, steal it from someone.
just a base idea but taking something that does not belong to you, is the base cause for most of human conflict
+1 but this is really fed into by corporate owner ship, and combat salvage. |
Aeon Amadi
Maverick Conflict Solutions
1018
|
Posted - 2013.02.28 05:55:00 -
[357] - Quote
CCP Nullarbor wrote:Thog A Kuma wrote:fred orpaul wrote:Aeon Amadi wrote:CCP FoxFour, what's your thoughts on seasonal Forge Guns that shoot fireworks instead of live ammunition? oh god yes and swarm! My MD too, oh please! 4meter snow blizzard splash ! What about this? http://www.youtube.com/watch?v=uEx_7PapY_c
You are now my favorite dev.
How ams I use my PLEX to donate hookers? |
IgniteableAura
Pro Hic Immortalis RISE of LEGION
12
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Posted - 2013.02.28 06:54:00 -
[358] - Quote
I think an easy way to integrate the importance of dust mercs to eve is allow us to pick the systems we fight for, that way we can have a tangible impact on the fw zone control. Lets say the Caldari really want Nenna. They contact some mercs to start fighting for control and it starts to flip the system. It's gives those vested into fw a reason to care.
Also, add districts to overview whenever a battle is happening in that system. Adding in perhaps a "war point gauge" for the eve players connected that allows them to see how close they are to using a orbital would be handy. Perhaps having a friendly militia pilot above system connect can increases the wp gain as well. |
fred orpaul
Tritan-Industries Legacy Rising
218
|
Posted - 2013.02.28 10:20:00 -
[359] - Quote
first you have to luander the plex
http://youtu.be/KNugG_Su3PU bump |
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CCP FoxFour
C C P C C P Alliance
948
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Posted - 2013.02.28 10:48:00 -
[360] - Quote
Aeon Amadi wrote:CCP FoxFour, what's your thoughts on seasonal Forge Guns that shoot fireworks instead of live ammunition?
OMG OMG OMG OMG YES! And corpses... |
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