CCP FoxFour wrote:Telcontar Dunedain wrote:This suddenly announced lowsec SOV for Dust mercs seems like CCP deciding that FW was too broken for us to even participate in.
ie with the broken state of it Eve side, there isn't enough passion to make Eve FW corps pay us to help them win.
Big problem for everyone.
Or it could be we have different ideas for FW battles. If FW battles and those for control of SOV were identical in all aspects it would be a bit redundant. We want them both to offer something different and to be different than the instant battles. More on this soon.
So you are kinda giving confirmation that FW battles and player owned districts in low-sec are two very different things right ?
I wasnt there when the thread started but i had a few thoughts on how it could end up working based on the CSM minutes and the recent interviews and other podcasts.
FW fights : Opened to both corps and blueberries according to last CAST 514 with Null and Praetorian.
This obviously implies a change in how the whole system works as randoms can't possibly pay 10 Mil to accept a contract. Or a corp that decides to pay a 10 Mil collateral to try and get a specific district will probably not like the idea of seeing blueberries get in the fight on their side (i know i wouldnt like it.)
Also, having randoms being part of the FW fights means the Player Owned Districts (POD from now on) can't be tied to FW as i, and many other people i talked with, suspect.
So that leaves us with all the economics and mechanics question marks.
=> The way i see it : EVE side already has incentives to use mercs to fight in FW as it can help attacking\defending systems faster. Then, the profit comes from usual FW revenue. The main question is how to push players in diving into those fights as EVE corps wont be able to add any money to the mix to avoid massive flows of ISK being transfered from EVE to Dust that way.
So yeah, that pretty much leaves NPC ISK being added to the mix and with more interesting payouts that usual pub games.
In the end, i'm picturing FW as an evolved pub game.
Eve dude sets contracts for districts for free (or with a fixed broker fee). Those appears in mercenary tabs and then it's randoms and or teams diving in and fighting for more money than a classic pub game. Then district goes into some kind of reinforced state to avoid constant switching from side to side.
POD fights: Like many people said. Would happen in other low-sec systems. Probably not all of those available to avoid corps owning too quickly a vast territory and to make sure that fights happens and actually have a meaning. The scale of how many PO planets are available will be critical on that matter as there aint enough corps with real capabilities to own all of it and maintain enough frictions so that fights happen. You all know that wars (good ol wars, not crazy assed wars) happen when there's only a few of something everybody wants. Either space, or ressources. Or both to make it worse.
Then comes a bunch of questions :
- Revenue : probably a "get X amount of ISK in X time" for every district. "Get bonus Isk for owning the entire planet" etc...
- Attacking\defending Mechanics : The main question there is regarding the first attack on a possible POD. Will it be "i saw it first, i got it" ? Will it require two corps to challenge each other so the POD can be owned the first time ?
Then, i guess it's pretty simple :
- attack district
- reinforced timer then battle opens
- fight fight fight (or not if there aint no ennemies)
- district (doesnt) switch
- Goes into a longer reinforced timer so cannot be attacked again for a X amount of time.
The only part that should involve EVE on those POD fights in the first place are OB. Perhaps some PI bonuses regarding taxes or extraction rates for pilots of the alliance\corp but not much more. Then, when adding orbital artillery and other stuff in a later expansion, the interest for pilots that dont PI will rise. Pretty much like the vision of the 0.0 discussed in cast 514 where dusters are seen as a tool of war just like any other ship rather than another component of system SOV.
So yeah, i freakin can't wait to see that devblog !! Hurry up dudes, we're waiting !!