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Thread Statistics | Show CCP posts - 69 post(s) |
Morathi III
Rebelles A Quebec
57
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Posted - 2013.02.25 22:58:00 -
[1] - Quote
Not a bad idea free beers but beta i guess is here to make new emerging corp and solidify foundation of other. Yes you have right corp battle system is terrible right now so why dont give 2xSP and 2x isk 3xsalvage more than pub in the next build, other corp will be more interested and the challenge and the diversification for corp will be better, you have absolutly right with the district system but i maintain my opinion, its too close , i want ccp talk about district come soon in the next build so that fix every dust player what is the kind of game ccp want to bring |
Morathi III
Rebelles A Quebec
57
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Posted - 2013.02.25 23:11:00 -
[2] - Quote
Free Beers wrote:Morathi III wrote:Not a bad idea free beers but beta i guess is here to make new emerging corp and solidify foundation of other. Yes you have right corp battle system is terrible right now so why dont give 2xSP and 2x isk 3xsalvage more than pub in the next build, other corp will be more interested and the challenge and the diversification for corp will be better, you have absolutly right with the district system but i maintain my opinion, its too close , i want ccp talk about district come soon in the next build so that fix every dust player what is the kind of game ccp want to bring Morathi I agree with the added bonus to dust mercs to play in the corp battles. That is a way to entice and reward with out more isk going to into eve. It just can't be all npc dust side rewards. There needs to be a balance and relationship between pilots/mercs I know ccp is focused hard to deliver the best mechanics they can. However, if the econmic part isn't there worked out a head of time we could have the best faction warfare system possible and nobody will care. You have right on this point, i agree with the pilot merc and the add of contract from eve, but district control even in eve and dust are not ready yet, step by step make the adaptation easier and prevent unbalanced things. Player need to know in what kind of game they invest and play, im sure your side know no doubt about it, but other really not |
Morathi III
Rebelles A Quebec
57
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Posted - 2013.02.25 23:38:00 -
[3] - Quote
Talruum Tezztarozza wrote:Morathi III wrote:Not a bad idea free beers but beta i guess is here to make new emerging corp and solidify foundation of other. Yes you have right corp battle system is terrible right now so why dont give 2xSP and 2x isk 3xsalvage more than pub in the next build, other corp will be more interested and the challenge and the diversification for corp will be better, you have absolutly right with the district system but i maintain my opinion, its too close , i want ccp talk about district come soon in the next build so that fix every dust player what is the kind of game ccp want to bring Sound good at first but it's actually the worst idea ever :p Two sister corps will just sit there and farm the hell out of each other ^^" No offense meant Grrrr, yes its true, i dont see it at first sight, thanks |
Morathi III
Rebelles A Quebec
57
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Posted - 2013.02.26 00:00:00 -
[4] - Quote
Very tough situation there, perhaps if they open the door to eve contract without allowing district, good reward and no SP cap for the contract with a bit more of salvage, i know good corp need a big bone in the next build but we cant allowed they take a strong advantage before the end of beta or that kill medium and small corp before they can organize. All depend on your point of you free beers but i want a strong competition with a lot of corp and player when the game come out of beta |
Morathi III
Rebelles A Quebec
57
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Posted - 2013.02.26 23:14:00 -
[5] - Quote
Telcontar Dunedain wrote:Raze Minhaven wrote:Kain Spero wrote:Telcontar Dunedain wrote:
No, I meant that planets should be taken district by district until the entire planet is either owned or not. No income until the whole thing is owned.
When the planet is attacked its at one point ie a "landing" point. Ideally as the fight progresses across the surface multiple maps might open for a fight at the same time (2-3?)....
I think the progression idea is fine but only getting benefits if you own the entire planet doesn't work for me at all. This. If someone wants to take out America (without nukes) they would pick a landing zone or two on the same coast and hit them at the same time. They may take LAX and maybe PHX. They would gain the benifits fo the ports / harbors in LAX and well theres nothing to gain for PHX but you need to take it to move westward. You obviously cant drop right in on Dallas or Chicago and except to take the country from us silly well-armed Americans. There should be key districts that could be wealth / resource centers that net the holding faction some sort of bonus. The bonus could be actual bonus or a determinant bonus. Using the example above if someone takes out DC well the military might be in a bit of a disarray for a bit which may make it easier to take some of the other coast line cities. Bigger / more valuable planets would have more districts. You cant say every planet would have 14 districts, because that would assume every planet is the same and well nothing is the same in eve or in life. I think figuring out what benefits and district sizes is the start to really implementing them properly. After that progression is easy. my .02 isk My point being that as a planet is taken that there is some sense of progression or strategy as we pick maps and districts moving across. Having the entire map open constantly for idiots to zerg it would pretty much ruin the game. A corp or alliance should be able to succeed in taking and holding a planet without having to "blue" half of dust514. This is the big problem in nullsec in Eve and replicating that stupidity in this game would be a huge failure. Your wrong, that prevent you to control everything if you want a district you need to protect it, that help small corp to stay alive in their district |
Morathi III
Rebelles A Quebec
57
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Posted - 2013.02.26 23:29:00 -
[6] - Quote
To Mr. dunedain:
Dont need to have 500 lol, but i dont want 500 imp waiting near my district when i finally make one, the game is not only for big corp is for everyone if you cant defend the district you just conquer ok fine... But you lose it immediatly its comon sense for me , you can be attack by anywhere its planet not country for each district you need to put a team like 16 or 24 |
Morathi III
Rebelles A Quebec
57
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Posted - 2013.02.26 23:40:00 -
[7] - Quote
Telcontar Dunedain wrote:Morathi III wrote:To Mr. dunedain:
Dont need to have 500 lol, but i dont want 500 imp waiting near my district when i finally make one, the game is not only for big corp is for everyone if you cant defend the district you just conquer ok fine... But you lose it immediatly its comon sense for me , you can be attack by anywhere its planet not country for each district you need to put a team like 16 or 24 We don't have 500 at all. I think we are closer to your size. I'm arguing for a system that allows a small/medium force to be able to take and hold territory and not require 500. It should be 24 most of the time and 48 sometimes. I understand your point of view but you cant hold a solar system with 24 clone lol, if you want this envergure like zion and seraphim its easy... Only 1 corp and not 3 |
Morathi III
Rebelles A Quebec
57
|
Posted - 2013.02.26 23:47:00 -
[8] - Quote
Telcontar Dunedain wrote:Morathi III wrote:Telcontar Dunedain wrote:Morathi III wrote:To Mr. dunedain:
Dont need to have 500 lol, but i dont want 500 imp waiting near my district when i finally make one, the game is not only for big corp is for everyone if you cant defend the district you just conquer ok fine... But you lose it immediatly its comon sense for me , you can be attack by anywhere its planet not country for each district you need to put a team like 16 or 24 We don't have 500 at all. I think we are closer to your size. I'm arguing for a system that allows a small/medium force to be able to take and hold territory and not require 500. It should be 24 most of the time and 48 sometimes. I understand your point of view but you cant hold a solar system with 24 clone lol, if you want this envergure like zion and seraphim its easy... Only 1 corp and not 3 If they cannot win a fight against us why should they hold things? Alexander the great win all and hold nothing at the end |
Morathi III
Rebelles A Quebec
57
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Posted - 2013.02.26 23:57:00 -
[9] - Quote
Telcontar Dunedain wrote:gbghg wrote:Its a difficult system to balance because if you go too far one way you will see small corps with most if not all of their members getting into fights regularly while the larger corps will have large groups of people who only get in 1 or 2 battles while everyone else lazes about doing nothing. But if you go to the other extreme larger corps will just zerg the smaller ones meaning that we will end up with a system where the largest corp wins through numbers. This is what is happening in Eve. Nullsec is a big zerg of idiots, making that same thing occur in Dust514 would be a really bad thing. How many skilled players would continue to play if they win every match yet lose the war because of a poorly designed mechanic? Like you said adapt or die.... Find more recruit , yes that bring your elitism a bit lower but if you want more you need to have more clone, and you dont need to be more than your opponent because your corp is the best, so whats your point hold anything in 3 month? Why playing then? |
Morathi III
Rebelles A Quebec
57
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Posted - 2013.02.27 00:04:00 -
[10] - Quote
Telcontar Dunedain wrote:Morathi III wrote:Telcontar Dunedain wrote:gbghg wrote:Its a difficult system to balance because if you go too far one way you will see small corps with most if not all of their members getting into fights regularly while the larger corps will have large groups of people who only get in 1 or 2 battles while everyone else lazes about doing nothing. But if you go to the other extreme larger corps will just zerg the smaller ones meaning that we will end up with a system where the largest corp wins through numbers. This is what is happening in Eve. Nullsec is a big zerg of idiots, making that same thing occur in Dust514 would be a really bad thing. How many skilled players would continue to play if they win every match yet lose the war because of a poorly designed mechanic? Like you said adapt or die.... Find more recruit , yes that bring your elitism a bit lower but if you want more you need to have more clone, and you dont need to be more than your opponent because your corp is the best, so whats your point hold anything in 3 month? Why playing then? Maybe you should just go join Goons or Dreddit now then? I dont play eve and i have nothing against you, i just bring a different point of view, i can understand you dont like it, my goal is to have a healthy game |
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Morathi III
Rebelles A Quebec
57
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Posted - 2013.02.27 00:11:00 -
[11] - Quote
Marston VC wrote:Morathi III wrote:Telcontar Dunedain wrote:gbghg wrote:Its a difficult system to balance because if you go too far one way you will see small corps with most if not all of their members getting into fights regularly while the larger corps will have large groups of people who only get in 1 or 2 battles while everyone else lazes about doing nothing. But if you go to the other extreme larger corps will just zerg the smaller ones meaning that we will end up with a system where the largest corp wins through numbers. This is what is happening in Eve. Nullsec is a big zerg of idiots, making that same thing occur in Dust514 would be a really bad thing. How many skilled players would continue to play if they win every match yet lose the war because of a poorly designed mechanic? Like you said adapt or die.... Find more recruit , yes that bring your elitism a bit lower but if you want more you need to have more clone, and you dont need to be more than your opponent because your corp is the best, so whats your point hold anything in 3 month? Why playing then? i like the idea of having an undermanned corp hiring an elite corp of 50 guys, these guys are essential to holding a certain district and they wont budge at all no matter how many people are flung at them. Kind of like the whole "300" deal with spartans vs persians ect ect..... Im also really interested in the qaulity of gear that'll be used in this game during sov warfare. Will EVERYONE have proto gear, or will corps just be too big for that sort of thing??? i remember the games that i played two days before the last wipe, and EVERYONE was using their proto suits, Those days were amazingly fun because it really came down to skill in a lot of situations. Spartan conquer nothing they only kept their district because they are few, argument denied, imp still conquer more district than they have soldier? If you hit the country with soldier on you lose... And you have to fight tem because they want you to pay for this |
Morathi III
Rebelles A Quebec
58
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Posted - 2013.02.27 00:45:00 -
[12] - Quote
To gbghg Good point in a case of a lost of the offensive team, the offensive team cant attack for a delay of time, a serious delay in a case of trying to enter on a planet and lesser for district on a planet owned by the two faction at war |
Morathi III
Rebelles A Quebec
58
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Posted - 2013.02.27 00:50:00 -
[13] - Quote
Free Beers wrote:CCP Nullarbor wrote:The really nice thing about our design is that (hopefully) it will let small corps hold a small part of space and big corps can own a big part and better corps will own more for their size.
This is in contrast to EVE which allows massive force projection, so the bigger alliances just own everything. Smaller entities do exist but only because they are allowed to, not because they legitimately took it and defend their territory against overwhelming numbers.
It's exciting stuff, more details are on the way. Just make sure you put in district transfer in dust ASAP. -districts can be taken and sold off. Just like mercs can be paid to take a planet. There isn't 100% chance they will. Selling a district afterward is just another market for stuff. Dust needs this economy function Sounds great |
Morathi III
Rebelles A Quebec
60
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Posted - 2013.02.28 19:26:00 -
[14] - Quote
KEROSIINI-TERO wrote:Mad Rambo wrote: firstly, Corp B would have to place something at the hostile district which slowly takes it over. For example a CRU or other expensive looking stuff. They can decide to leave it undefended and do something else. Corp A can wake up, see the notification about the attack and decide the blow the district siege equipment away. Thats when the match starts. If A waits to long the district is lost. A decides when the counter attack starts, B joins and fights or loses.
its like eves FW mechanics, but you don't have to wait at the plex beacon till the timer reaches 0. You place something there and come back if somebody notices it. Sorry, flawed system if not modified: After B's "attack" of placing the structure, A could wake up anytime(?) from 1h to 20h? And then initiate the fight? That would mean B has to be ready for fight for 20 hours, all the time! Unacceptable. Some timers for future fights are necessary. [SUGGESTION:] Possibly that each districts holder can set some hours of a day, for example 18-22 each day their own TZ clock. During that time interval there can be attacks on the district, provided 1h signal has been given in advance for defenders to prep for battle.
The attacker would most likely hire an attacking corp to whom the sime hours are fine! Remember, third parties in merc warfare...
Is some corps hold several districts, they CAN set the hours same for all, or they can spread them a little bit. Their choice. I like the idea of time zone |
Morathi III
Rebelles A Quebec
60
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Posted - 2013.02.28 20:00:00 -
[15] - Quote
Kaeralli Sturmovos wrote:Morathi III wrote:KEROSIINI-TERO wrote:Mad Rambo wrote: firstly, Corp B would have to place something at the hostile district which slowly takes it over. For example a CRU or other expensive looking stuff. They can decide to leave it undefended and do something else. Corp A can wake up, see the notification about the attack and decide the blow the district siege equipment away. Thats when the match starts. If A waits to long the district is lost. A decides when the counter attack starts, B joins and fights or loses.
its like eves FW mechanics, but you don't have to wait at the plex beacon till the timer reaches 0. You place something there and come back if somebody notices it. Sorry, flawed system if not modified: After B's "attack" of placing the structure, A could wake up anytime(?) from 1h to 20h? And then initiate the fight? That would mean B has to be ready for fight for 20 hours, all the time! Unacceptable. Some timers for future fights are necessary. [SUGGESTION:] Possibly that each districts holder can set some hours of a day, for example 18-22 each day their own TZ clock. During that time interval there can be attacks on the district, provided 1h signal has been given in advance for defenders to prep for battle.
The attacker would most likely hire an attacking corp to whom the sime hours are fine! Remember, third parties in merc warfare...
Is some corps hold several districts, they CAN set the hours same for all, or they can spread them a little bit. Their choice. I like the idea of time zone the district owner should not be able to set times, there needs to be that mystery or fear of an impending attack at all times even if its not in your corps "prime hours" there needs to be that feeling of loss for those who have districts even if they have goine on a 7-planet district capping spree in the AM's in US prime time. that evening battles could start and all that progress could be lost before that corp could rally at their best time. timers do need to be placed so that corps can do their preparing anywhere between a 2-6h window, if not then tug o war feeling would be endless. I understand your point of view but what happen for corp where the majority of player worked? + we need time to sleep, your idea is good for week end but not in the week, personnaly |
Morathi III
Rebelles A Quebec
61
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Posted - 2013.03.01 01:19:00 -
[16] - Quote
The thing is, that's how it's supposed to work. Have you ever seen any EvE gameplay? Things can be attacked at any time, whether you're at work, on the toilet or in the land of make believe. It has to be constant warfare, and setting up time zones is way inconsistent with the way things are done in New Eden, that would mean that the PvP was still consensual and...Well...Let's face it, that's a CoD thing. Not a New Eden thing. [/quote] True, but this game is called dust514, yes we are in EVE universe but we can have our own mechanic system, i have absolutly nothing against eve or is player but if i want his mechanic i play eve and not dust |
Morathi III
Rebelles A Quebec
61
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Posted - 2013.03.01 01:46:00 -
[17] - Quote
John Xulu wrote:Morathi III wrote:The thing is, that's how it's supposed to work. Have you ever seen any EvE gameplay? Things can be attacked at any time, whether you're at work, on the toilet or in the land of make believe. It has to be constant warfare, and setting up time zones is way inconsistent with the way things are done in New Eden, that would mean that the PvP was still consensual and...Well...Let's face it, that's a CoD thing. Not a New Eden thing.
True, but this game is called dust514, yes we are in EVE universe but we can have our own mechanic system, i have absolutly nothing against eve or is player but if i want his mechanic i play eve and not dust
I say you make a fair point, but lets look at it from a different perspective. Soon, we're going to be working with EvE Pilots, who can attack whom or whatever they feel like at any point in time (CONCORD intervention in high-sec aside) and they're going to need mercs who can fight alongside them, and use their support when they're available to give it. Having mercs wait to attack would in turn, slow down EVE FW and in turn, their player run economy. Something CCP wants, and needs, to avoid. Which is why I cast doubts on the who "Waiting to Attack thing" not that your idea wasn't good and fair. Because it was, it just would make the dual game integration a whole lot more of a hassle to be a part of. [/quote] Yes i agree in the EVE FW you need to in the eve mood, but in our war district perhaps we can make our own |
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