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Thread Statistics | Show CCP posts - 69 post(s) |
Disturbingly Bored
Universal Allies Inc.
93
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Posted - 2013.02.25 22:53:00 -
[1] - Quote
iceyburnz wrote:Did I miss something?
Post a link if possible.
EDIT: Nevermind found it.
Do share please. This is all intriguing and confusing at the same time. |
Disturbingly Bored
Universal Allies Inc.
93
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Posted - 2013.02.26 03:25:00 -
[2] - Quote
Free Beers wrote:Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate if the owner is attacked and forced to defend 7 times in a month there goes all the value of the district.
its not really about which corp its about any corp
I'm digging all the logic, Beers, but one question for you:
Are you assuming that every district of every planet will be fought over every month?
Do we even have a rough estimate on the total planets/districts?
From what I remember of my FW days, there were a whole hell of a lot of planets. If there's more than can be reasonably fought over (yes, there will always be hotspots, but speaking macroscopically, some planets will get more attention than others) there's going to be profit in it somewhere.
I imagine that battle hotspots will happen like a roving, incredibly hot spotlight. |
Disturbingly Bored
Universal Allies Inc.
93
|
Posted - 2013.02.26 04:11:00 -
[3] - Quote
Free Beers wrote:I assume just like now districts will be able to be attacked when the attacker chooses. Which means you could have tons of corps laying seige to 1 district on 1 planet all in the same day.
Exactly my thinking. Which lead me to believe that most planets will be profitable most of the time, but when one system starts getting all the fighting, the profitability will drop deep into the negative for a while until the heat is off. That's when DUST bunnies make profit and podders lose it.
Just thought I'd play devil's advocate for a moment.
Though I imagine you're entirely correct that if most people lose profit most of the time, it's bound to fizzle sooner or later, and that if most people are at least mildly profiting, then DUST isn't serving as an ISK sink at all and inflation increases again.
Quote:I'm one of those eve nerds with all the spreadsheets so I always calculate the time, effort, reward in anything I do. Thus my concern
I was too. Was on the ground floor of the projectile rebalance waging spreadsheet warfare about falloff with Laing a few years ago. There's just something about EVE that logically leads to Excel documents. (Methinks it's the menu interface.)
ED: Just had a thought about isk sinks.
The only way it would work is if paying DUST Mercs to hold a planet is unprofitable, but the consequences of not doing it are so severe that people do it anyway. I image we'd be seeing a whole lot of rage floating around in the void of space in that case, but hey, they're both CCP's games. CCP's servers run on tears. |
Disturbingly Bored
Universal Allies Inc.
95
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Posted - 2013.02.26 16:02:00 -
[4] - Quote
Epic Dev posting. Thanks FoxFour! Looking forward to that blog post. |
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