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Author |
Thread Statistics | Show CCP posts - 69 post(s) |
Mavado V Noriega
SyNergy Gaming
2286
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Posted - 2013.02.25 23:18:00 -
[1] - Quote
slap26 wrote:Free Beers wrote:slap26 wrote:Also say your corp is active in FW eve side, they guys eve side can only fight for that faction, but the guys dust side can take any contract?
How does that make any sense?
I just hope FW gets implemented in a way that we can just fight those battles over pubstomping Mercs are never going to be tied to a 1 faction. I do think a corp and mercs should have faction standing but they should never be prohibited from working for anyone. think back before when Gallente took all the planets. If ROFL is tied to Gallente and no one is fighting for caldari then you wont have to do. I guess I just dont get why mercs would want to pledge for 1 side. In reality it means you isk will be lower since you can only work for 1 faction and that you will have to fight to defend planets when its needed instead of when you want to. thus our differeing philosophy I just don't want to fight for the Caldari Corporate Dogs, or those deep south Amarr Slavers
**** THE FROGS! |
Mavado V Noriega
SyNergy Gaming
2294
|
Posted - 2013.02.27 01:00:00 -
[2] - Quote
pretty sure Nullarbor just confirmed on IRC that zergin is indeed a terrible tactic in how sov will work for DUST lol |
Mavado V Noriega
SyNergy Gaming
2294
|
Posted - 2013.02.27 02:51:00 -
[3] - Quote
Free Beers wrote:Mavado V Noriega wrote:pretty sure Nullarbor just confirmed on IRC that zergin is indeed a terrible tactic in how sov will work for DUST lol You know I am going to attack the district next to your home base just so we can be neighbors pinky promise
awesome |
Mavado V Noriega
SyNergy Gaming
2294
|
Posted - 2013.02.27 03:15:00 -
[4] - Quote
There is no way defending territory will be a 24/7 job Reinforcement timers will have to be involved so still zergin is limited |
Mavado V Noriega
SyNergy Gaming
2294
|
Posted - 2013.02.27 03:28:00 -
[5] - Quote
Iron Wolf Saber wrote:Mavado V Noriega wrote:There is no way defending territory will be a 24/7 job Reinforcement timers will have to be involved so still zergin is limited Reinforcement timers are not free, 100 star bases getting triggered could have a massive impact on a smaller corp's wallet. Disrupts their focus and makes it harder to predict which one is the actual target. Means Corp B gets the real pick of what toys they want to break on that district (for example if they feel corp's A overuse of tanks to save their split fights taking out the tank factory would hurt, but so would the mineral mines that fuel that same factory or the reactor power plant that powers both facilities or the fire base that over watches the factor and can shell all 6 faculties.
depends on how complicated CCP makes FW either way the majority of fps corps will be small and i think we all can agree pure zerg tactics will not make this game last numbers has to play a part but not a decisive reason as to why u win a district/planet.
Strategy and skill should be #1
Null needs to get the devblog out tbh, speculating on stuff makes me more impatient |
Mavado V Noriega
SyNergy Gaming
2310
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Posted - 2013.03.02 15:01:00 -
[6] - Quote
Free Beers wrote:CCP foxfour
I sat down at my computer to type out my idea and i realized something you probably already know. It's not an either or ideaology when it comes to timers or persistant control model but a combination. If you stick with just one type you expose players to certain strong negatives with either one. The combination minimizes this
So forgive me for assuming once again.
I see a timer window that the defender sets. That attacker chooses to attack during this widow the rewards are greater for the attacker if it wins. Now the attacker can choose to attack at any time it wants (and may have a slight negative to the owner of district) but its a hollow victory. An occuping corp should not force a change in district loyatly or reward to the owner. If anything its a seige of the district to force a fight. That said the defender once seiged can choose to fight to remove the siege at anytime.
This will strongly encourage players to attack during the defenders window. If not the defender can choose any time to force a fight to remove the occupancy of the district. You should be able to do anything to your district till you repeal the occupiers though. So you can attack when you want but it doesn't really help.
change of topic
I still think there needs to be a global alliegance system so that the more districts/planets/systems a corp holds the higher the loyalty factor is required to maintain the x,y,z bonues etc.
Last
I have talked to a bunch of eve and dust corps and the idea to transfer control of districts is a big deal to them also. One even suggested to me that you can make it eve side for now to limit the dust coding.
So while you thinks its a low priority its very high for us in terms of meta gaming. Which is needed greatly in dust as even eve is just a space game without the meta.
back later have to troll scrub corps in LFBattle channel
Good post beers i like it, Once enemies arent able to take the district outside the reinforcement window thats good, make the impact be a slight reduction in w/e passive resources come in.
Also i like ur global allegiance system. Makes it harder for corps to keep expanding and maintaining districts/planets/systems bonuses which would make numbers matter. Am i gettin that right?
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