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Free Beers
Internal Error. Negative-Feedback
1056
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Posted - 2013.02.26 19:38:00 -
[91] - Quote
Jeremiad R Doomprofit wrote:Skihids wrote:I'm new to the discussion, but as I see it the devs are going to have to make planetary ownership more expensive overall if they want DUST to be an ISK sink for EVE.
My reasoning;
It has to be cheaper for an EVE corp to employ DUST mercs than to just use their own ships to battle it out.
It there is no economic incentive it won't happen, and if there is an economic incentive it will be a net ISK gain for EVE.
So if no economic incentive curretnly exists to encourage hiring mercs, CCP has to add one.
They could increase the total cost of taking a planet with EVE resources only, or they could outright make it impossible if the other side hired mercs to defend it.
Then hiring mercs would end up costing EVE corps more than they spent in the past, but not as much as not hiring mercs. There's a nail with a headache in here... I think the key part you mentioned is EVE players not being able to take a district at all if enemy mercs are on the ground. If that were the case, then it would be a HUGE incentive to employ Dust mercs in any invasion, AND I think it has the added benefit of not having to add in any extra financial trickery with regards to increasing incentive. Doing so may break other things in the delicately balanced economy EVE's got right now. So, an ISK incentive without an ISK faucet sounds like a pretty good plan to me. No mercs in the district you want? Cool, zoom your destroyer over the district and plant your flag (maybe a quick 10 to 15 min process?). But if you do this, then whoever owns the district will get a distress message saying your district is under attack, and they have those 10 to 15 minutes to spawn their corp guys on the district and stop you. No Dust mercs logged on? Time to put up a contract and cross your fingers. Don't take space you can't keep.
Sorry but districts are for merc battles not eve pilots planting flags and will never happen. CCP nullarbor already said this will be asyncronus warfare just like in eve. so corps will put up contracts to take districts and then attack. if the defender doesn't field team then they lose by default.
the eve/dust economy will slowly merge and stuff in eve will change as things move along. CCP can't **** over dust mercs to appease eve pilots. |
Free Beers
Internal Error. Negative-Feedback
1056
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Posted - 2013.02.26 19:44:00 -
[92] - Quote
0 Try Harder wrote:Hi! I'll add my part in sort of a story.
So (fairly) recently there were merc battles between caldari and something else. I forget, but I'm sure someone remembers. It was for story stuff, there were unfortunately no rewards.
Player: Ok, if we are fighting for Caldari we have to AFK in the back Me: wtf no Player: come on, everyone is going to be doing it (insert wall of text here) Me: Don't care. Player: [i ]But you have to care! It's (insert more text here)[/i] Me: Nope, still don't care. I'm here to shoot people in the face. Player: But it's an important part of the story! Me: Don't care about the story.
at this point the player became angry
Player: How can you play this game and not care about the story? There's so much going on. You shouldn't be playing it if you're not into the story (or something like that, forgot) Me: Look, I just put over 1.5 mil ISK into play on the field, and I don't have unlimited time so I want to earn as much SP and ISK as I can per match. This stuff doesn't pay for itself. Player: Look, if it's ISK you care about I'll reimburse you for your tank and give you 5mil if you run around killing blue dots and making it as easy as possible for the red dots to win. Me: Oh? How much do I get if we still lose? Player: I'll reimburse you for your tank and pay you 1mil. Me: ok, NOW I care. **** the Calamari! DEATH TO ALL BLUE DOTS!
Anyways, I hope that you, the devs, will be able to make the fac war stuff not lose the merc aspect. I was extremely happy that this was happening, because (for me) this is how the game should be. I'm mercing stuff, idc for who or why.
The difficulty might be for corps that do stuff EVE side too. I'm in a corp and alliance that I'm pretty sure is in fac warfare. From what I've heard, they have to do a bunch of work to get on a side or something and fight for it, but once they are there it's hard to switch. I don't want this to happen with DUST. Sure, the corps can tell the Dust players what to do (and pay them!) but I would be very unhappy if the game did not allow me to merc for other sides/people, or made it hard to do so.
So please, do the stuff for peeps who care about Eve and lore. Hopefully you can also make it so that the people who care more about the $ and killing other mercs can enjoy fac warfare or whatever w/o getting forced (by the game) to care about lore and factions.
I'm not against corps choosing what they want their peeps to do, I just want to have the freedom for them to choose.
I got a bit worried about this because I saw stuff from Eve players (it was a meeting or something?) They said they were afraid that Dust mercs wouldn't care about who they were fighting for and why. I just don't want to be forced to care, unless of course, I'm getting as much ISK as I can from the highest bidder. =]
Well being part of ROFL you get to fight for gallente only.
You fight when they tell you. You take what little money they pay you and be happy with it. You may want to fight but have no one to fight so you get to pub stomp
Basically what we call in the south plantation mercs.
Sorry man truth hurts
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0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
120
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Posted - 2013.02.26 19:48:00 -
[93] - Quote
Also, 15 to 25 mil ISK is the break-even point against a good team. (This includes tanks, gear, etc., etc.)
50m is where you start to make a good profit in 8 v 8. "Good profit" as in it's worth it for the players to go all out, and if they win they'll make enough money to pay for gear lost and additional gear for the next fight. Given 50 mil isk contracts, I feel like I would make enough ISK from proto vs proto battles against skilled players than I would from Pub stomping.
Sagaris and Surya (well fitted) are between 2mil and 3mil isk each. Lose three, and that's six to nine mil in tank alone. The good dropsuits (proto load out) seem to be around 200k ISK each. If each player dies five times, that's one mil isk lost for each player. For eight man teams, that's 8mil isk.
That also doesn't include other vehicles (like LAVs, dropships, etc., etc.)
The large contracts are unusual, but this is just what I've seen from the few large contracts that I have participated in. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
121
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Posted - 2013.02.26 19:51:00 -
[94] - Quote
Free Beers wrote:You may want to fight but have no one to fight so you get to pub stomp
=[ I thought we agreed that we'd be on different sides of fac warfare. I don't want to spend my whole life destroying noob corps and pub stomping!
Maybe we'll have to go talk to What the French. Hopefully they can take your place xD.
edit: Hopefully it doesn't seem like I'm insulting WTF. They are a good corp. We are excited and hopeful that we can get some dedicated corp battle servers so there's almost no lag on both sides. ^.^ |
Free Beers
Internal Error. Negative-Feedback
1056
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Posted - 2013.02.26 19:52:00 -
[95] - Quote
0 Try Harder wrote:Also, 15 to 25 mil ISK is the break-even point against a good team. (This includes tanks, gear, etc., etc.)
50m is where you start to make a good profit in 8 v 8. "Good profit" as in it's worth it for the players to go all out, and if they win they'll make enough money to pay for gear lost and additional gear for the next fight. Given 50 mil isk contracts, I feel like I would make enough ISK from proto vs proto battles against skilled players than I would from Pub stomping.
Sagaris and Surya (well fitted) are between 2mil and 3mil isk each. Lose three, and that's six to nine mil in tank alone. The good dropsuits (proto load out) seem to be around 200k ISK each. If each player dies five times, that's one mil isk lost for each player. For eight man teams, that's 8mil isk.
That also doesn't include other vehicles (like LAVs, dropships, etc., etc.)
The large contracts are unusual, but this is just what I've seen from the few large contracts that I have participated in.
Now take that 8v8 and push it to 24 v 24 and you see my concern with it. I know what we lostvs teams in the tourny with 15 v 15 and its gets expensive quick.
I really think the only way for corp battles to important to mercs is if there is a lot of npc direct and indirect compensation. if the districts if only think of value then it will force dust mercs to have to hold/own districts to make a profit and frankly thats a horrid idea. |
Free Beers
Internal Error. Negative-Feedback
1056
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Posted - 2013.02.26 19:54:00 -
[96] - Quote
0 Try Harder wrote:Free Beers wrote:You may want to fight but have no one to fight so you get to pub stomp =[ I thought we agreed that we'd be on different sides of fac warfare. I don't want to spend my whole life destroying noob corps and pub stomping! Maybe we'll have to go talk to What the French. Hopefully they can take your place xD.
We aren't plantation mercs. We work for who pays us.
At the moment corps from all 4 militas are willing to do so. Maybe if we take a caldari contract we can let you know so you can be on the other side |
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CCP FoxFour
C C P C C P Alliance
192
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Posted - 2013.02.26 19:59:00 -
[97] - Quote
A lot of talk about mercs owning districts versus capsuleers owning districts. Speaking of which, mercs and capsuleers are both not part of my browsers dictionary and so have red lines... should add them...
Anyways, back to the topic at hand. DUST versus EVE ownership. STOP IT! Corporations own things. Corporations are in both games. Corporations can have DUST and EVE players. So yea, the question that needs to be asked is how do we get DUST players and EVE players to care about both sides of this. DUST players should care about things in space, and EVE players about things on the ground.
I came here to say something, forget what now because I saw this and had to respond to it. Bah, next time. |
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General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.02.26 20:01:00 -
[98] - Quote
CCP FoxFour wrote:A lot of talk about mercs owning districts versus capsuleers owning districts. Speaking of which, mercs and capsuleers are both not part of my browsers dictionary and so have red lines... should add them...
Anyways, back to the topic at hand. DUST versus EVE ownership. STOP IT! Corporations own things. Corporations are in both games. Corporations can have DUST and EVE players. So yea, the question that needs to be asked is how do we get DUST players and EVE players to care about both sides of this. DUST players should care about things in space, and EVE players about things on the ground.
I came here to say something, forget what now because I saw this and had to respond to it. Bah, next time.
lol, but what if the corporation is pure dust side? still need a way to control the system |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.02.26 20:02:00 -
[99] - Quote
Free Beers wrote:CCP FoxFour wrote:Telcontar Dunedain wrote:CCP confirms that Telc is right again.
GG newb CCP confirmed something? Where! O_O Quote:its best to "Let the wookiee win "
LMAO |
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CCP FoxFour
C C P C C P Alliance
192
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Posted - 2013.02.26 20:05:00 -
[100] - Quote
General Tiberius1 wrote:CCP FoxFour wrote:A lot of talk about mercs owning districts versus capsuleers owning districts. Speaking of which, mercs and capsuleers are both not part of my browsers dictionary and so have red lines... should add them...
Anyways, back to the topic at hand. DUST versus EVE ownership. STOP IT! Corporations own things. Corporations are in both games. Corporations can have DUST and EVE players. So yea, the question that needs to be asked is how do we get DUST players and EVE players to care about both sides of this. DUST players should care about things in space, and EVE players about things on the ground.
I came here to say something, forget what now because I saw this and had to respond to it. Bah, next time. lol, but what if the corporation is pure dust side? still need a way to control the system
Not sure I follow what you mean. I mean, I know you mean DUST players need to control the system. If they want to do that get to know people in EVE. DUST players should not be able to control space without friends in space. Right? Just as EVE players should not own planets without DUST players on them. Right?
I think anyways... |
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0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
121
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Posted - 2013.02.26 20:08:00 -
[101] - Quote
Free Beers wrote:Now take that 8v8 and push it to 24 v 24 and you see my concern with it. I know what we lostvs teams in the tourny with 15 v 15 and its gets expensive quick.
Yah, that's why I put it down there! There are few corp battles who battle where both sides go all out in proto and both sides suffer heavy losses. I think a large part of the problem is that there's not enough of a reward for corps to do so. I have no idea how to fix this problem, but I hope that the game will be balanced around hard corp battles, and not the pub-stompy type.
Free Beers wrote:I really think the only way for corp battles to important to mercs is if there is a lot of npc direct and indirect compensation. if the districts if only think of value then it will force dust mercs to have to hold/own districts to make a profit and frankly thats a horrid idea.
I have no clue what the EVE side is like. I don't know if this is reasonable, or done, or thought about, so I might sound a little insane, but...
It'd be cool if Eve corps made $ from holding planets? If they have an income stream there'd be some incentive to hold the planet. Lore-wise, just say there's a valuable resource like oil on the planet, so mercs have to fight over who controls the oil (and the pilots don't want to blow up the planet because they want the oil) or something like that...
That might make it so mercs can fight over districts of a planet too. More than one corp could claim a district on a planet. Make a few locations net the same profit as maybe even a hundred of the other locations. That way there'll be something for large corps to zerg, but there's also something that quality mercs can be hired to fight for. |
General Tiberius1
ZionTCD Legacy Rising
207
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Posted - 2013.02.26 20:09:00 -
[102] - Quote
CCP FoxFour wrote:General Tiberius1 wrote:CCP FoxFour wrote:A lot of talk about mercs owning districts versus capsuleers owning districts. Speaking of which, mercs and capsuleers are both not part of my browsers dictionary and so have red lines... should add them...
Anyways, back to the topic at hand. DUST versus EVE ownership. STOP IT! Corporations own things. Corporations are in both games. Corporations can have DUST and EVE players. So yea, the question that needs to be asked is how do we get DUST players and EVE players to care about both sides of this. DUST players should care about things in space, and EVE players about things on the ground.
I came here to say something, forget what now because I saw this and had to respond to it. Bah, next time. lol, but what if the corporation is pure dust side? still need a way to control the system Not sure I follow what you mean. I mean, I know you mean DUST players need to control the system. If they want to do that get to know people in EVE. DUST players should not be able to control space without friends in space. Right? Quote:Just as EVE players should not own planets without DUST players on them . Right? I think anyways...
don't they already have PI without us mercs?
ssooooo.......
mercs with PI, without eve capsuleers.....
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Jeremiad R Doomprofit
Subdreddit Test Alliance Please Ignore
61
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Posted - 2013.02.26 20:22:00 -
[103] - Quote
CCP FoxFour wrote:A lot of talk about mercs owning districts versus capsuleers owning districts. Speaking of which, mercs and capsuleers are both not part of my browsers dictionary and so have red lines... should add them...
Anyways, back to the topic at hand. DUST versus EVE ownership. STOP IT! Corporations own things. Corporations are in both games. Corporations can have DUST and EVE players. So yea, the question that needs to be asked is how do we get DUST players and EVE players to care about both sides of this. DUST players should care about things in space, and EVE players about things on the ground.
I came here to say something, forget what now because I saw this and had to respond to it. Bah, next time.
This warms my heart.
I know it has been said many times, because it is important and a good point, that Dust and EVE must take baby steps into integration to maintain the stability of both games.
I fully admit to being overzealous when it comes to wanting a stronger connection between the two games. I also understand CCP has to be very careful when merging the two to make sure that each can stand on it's own in the catastrophic event that one of the other dies.
That being said...
I want all the things!
I try not to approach it from an EVE-centric, or a Dust-centric viewpoint. I try to have a more New Eden-centric viewpoint. I don't think either game is in danger of failscading into non-existence, but I DO think that the interaction between the two is probably the most fascinating selling point for both titles.
If I had it my way, all Dust characters could do everything EVE characters could do, and vise verse. I want to be able to buy and place CRUs in EVE, and station trade in Dust. I know this is what's being worked towards, and is probably a big part of the "10 Year Plan," so I am working on my patience skill (injected, still not trained).
I think district ownership is one of those areas of both games where CCP can start "testing the waters," if you will, on interfaces that effect both the EVE, and the Dust client (and thus New Eden as a whole).
Personally, I'd love to see all new features added into both games take into consideration their respective counterparts. I imagine this will become more important as time goes on and both games become more fully connected.
...Still super excited for this next update |
LXicon
Sanmatar Kelkoons Minmatar Republic
55
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Posted - 2013.02.26 20:27:00 -
[104] - Quote
0 Try Harder wrote:...So (fairly) recently there were merc battles between caldari and something else. I forget, but I'm sure someone remembers. It was for story stuff, there were unfortunately no rewards.
is was Caldari vs. MorduGÇÖs Legion. there were a few battlegrounds in the Uprising : https://forums.dust514.com/default.aspx?g=posts&t=54725&find=unread |
Delirium Inferno
Chernova Industries
35
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Posted - 2013.02.26 20:32:00 -
[105] - Quote
In regards to FW and corp battles not being profitable, has anyone considered that maybe, just maybe, you guys are investing too much funds into the battle?
I did some corp matches with my buddies and the first thing I thought was "Well, if we win this we'll gain about 1 million ISK so we shouldn't put any more than that into our battle or else it will be pointless." What happens? We go into battle against several corps running all proto gear and I am convinced at the end of they day even though we lost the contract they lost more ISK. It's silly.
Dust 514 is my first experience with something like this, never played EVE so I may be missing something here, but it really makes no sense how much corps are willing to spend to secure a contract victory. Yes I know most of you want that type of stuff where you go all out with the most expensive stuff, but shouldn't you hold out until there are battles available that can support such a war effort?
In my ideal world once we can win over districts there will be districts that have large payouts over time and some that have small payouts, sort of like a high roller and low roller. That way all the people who want to go all out can do so, but those corps that don't yet have all those high end skills unlocked or a massive stockpile of ISK still have a place to compete and feel part of the universe. Sure the big corps could still attack these districts with all their high end gear but they'd have no motivation to since they'd likely lose ISK. If everything were higher-roller there'd be no room for new corps to grow and you'd get pressured to join one of the existing mega-corps. Just my opinion. |
crazy space 1
ZionTCD Legacy Rising
885
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Posted - 2013.02.26 20:33:00 -
[106] - Quote
CCP FoxFour wrote:Free Beers wrote:Vaerana Myshtana wrote:Kain Spero wrote:iceyburnz wrote:I don't see why Capsuleers can't just set up merc contracts to attack or defend districts, they put up the money, that way no new money is entering into the system, its just flowing from eve to Dust. And they could put a hard cap for the maximum amount "imposed by concord". The thing is there has to be an ISK answer to the "why" of the Capsuleer putting up the contract. An Eve pilot isn't going to sink money into Dust corps fighting over districts out of the goodness of his heart. District control affects FW capture status of the system. I get Beers' point about the cost of a serious battle, but I suspect most district battles will be happy fun fun time with Zion vs. ScIdama or some other no name carebear corp. Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate if the owner is attacked and forced to defend 7 times in a month there goes all the value of the district. its not really about which corp its about any corp You guys are assuming, and maybe correctly so based on how things currently work, that corporation battles are only ISK sinks. Nice thing about EVE is the winner gets the losers loot... mmmmm loot.
Yes please also include getting back 10% of your own lost gear if you are on the winning side, just like in eve online. |
Soraya Xel
Gentlemen's Foreign Legion Gentlemen's Agreement
6
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Posted - 2013.02.26 20:35:00 -
[107] - Quote
The question I'm having a philosophical debate about is this, and maybe CCP FoxFour will put it to bed for me, at least a little.
I view there being a tangible future benefit to DUST mercs being allied with specific corporations and alliances, in order to have a home, infrastructure, industry, etc. Meanwhile, a friend says that as "mercenaries", DUST players should be responsible to no one, not ally with any specific EVE forces, and work for the highest bidder, in whatever realm of space that might be. |
crazy space 1
ZionTCD Legacy Rising
885
|
Posted - 2013.02.26 20:35:00 -
[108] - Quote
General Tiberius1 wrote:CCP FoxFour wrote:General Tiberius1 wrote:CCP FoxFour wrote:A lot of talk about mercs owning districts versus capsuleers owning districts. Speaking of which, mercs and capsuleers are both not part of my browsers dictionary and so have red lines... should add them...
Anyways, back to the topic at hand. DUST versus EVE ownership. STOP IT! Corporations own things. Corporations are in both games. Corporations can have DUST and EVE players. So yea, the question that needs to be asked is how do we get DUST players and EVE players to care about both sides of this. DUST players should care about things in space, and EVE players about things on the ground.
I came here to say something, forget what now because I saw this and had to respond to it. Bah, next time. lol, but what if the corporation is pure dust side? still need a way to control the system Not sure I follow what you mean. I mean, I know you mean DUST players need to control the system. If they want to do that get to know people in EVE. DUST players should not be able to control space without friends in space. Right? Quote:Just as EVE players should not own planets without DUST players on them . Right? I think anyways... don't they already have PI without us mercs? ssooooo....... mercs with PI, without eve capsuleers.....
PI is trash and is likely to be removed fro eve online soon.
This is something new both dust and eve players can build on temperate planets if they own them. Not random planet mining. Btw it's not planetary interaction, the features promised were never delivered, at ALL.
Finally eve players will be able to build outposts on planets to build tanks for dust players, which then feed into the real time market. If an area is at war so long it produces less tanks, the price goes up, wars are turned.
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Isarian Menoptra
Subdreddit Test Alliance Please Ignore
86
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Posted - 2013.02.26 20:37:00 -
[109] - Quote
crazy space 1 wrote:PI is trash and is likely to be removed fro eve online soon.
This is something new both dust and eve players can build on temperate planets if they own them. Not random planet mining. Btw it's not planetary interaction, the features promised were never delivered, at ALL.
Finally eve players will be able to build outposts on planets to build tanks for dust players, which then feed into the real time market. If an area is at war so long it produces less tanks, the price goes up, wars are turned.
Who says PI is going to be removed? It's a major source of income for many pilots, myself included, and is responsible for producing important items like POS fuels. |
Zahle Undt
Tritan-Industries Legacy Rising
19
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Posted - 2013.02.26 20:37:00 -
[110] - Quote
Laurent Cazaderon wrote: The only part that should involve EVE on those POD fights in the first place are OB. Perhaps some PI bonuses regarding taxes or extraction rates for pilots of the alliance\corp but not much more. Then, when adding orbital artillery and other stuff in a later expansion, the interest for pilots that dont PI will rise. Pretty much like the vision of the 0.0 discussed in cast 514 where dusters are seen as a tool of war just like any other ship rather than another component of system SOV.
So yeah, i freakin can't wait to see that devblog !! Hurry up dudes, we're waiting !!
Forgive my EVE ignorance as I've never played it, nor do I have much of an idea as to how our games will merge effectively, but would not a role for EVE pilots be to actually get Dust mercs to a planet in order to attack a rival Dust corp's district or planet? I know I have heard a bunch about EVE pilots needing mercs to take districts and planets, but I have heard about Dust mercs (possibly?) needing EVE pilots for orbitals. However, I haven't heard much about the mechanics of how we Dust bunnies will get to planets for conquest. I guess up until now I assumed there would be "NPC" ships that always successfully transport us mercs to our desired location. Thus, how we always start in our warbarge waiting to assault the planet in our MCC.
It would be alot more interesting, though, if we had have or contract our own EVE pilots to get us to attack destination safely and if there was a chance we didn't always make it due to intercepting spacecraft or planetary defenses. |
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CCP FoxFour
C C P C C P Alliance
256
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Posted - 2013.02.26 20:37:00 -
[111] - Quote
crazy space 1 wrote:CCP FoxFour wrote:Free Beers wrote:Vaerana Myshtana wrote:Kain Spero wrote:iceyburnz wrote:I don't see why Capsuleers can't just set up merc contracts to attack or defend districts, they put up the money, that way no new money is entering into the system, its just flowing from eve to Dust. And they could put a hard cap for the maximum amount "imposed by concord". The thing is there has to be an ISK answer to the "why" of the Capsuleer putting up the contract. An Eve pilot isn't going to sink money into Dust corps fighting over districts out of the goodness of his heart. District control affects FW capture status of the system. I get Beers' point about the cost of a serious battle, but I suspect most district battles will be happy fun fun time with Zion vs. ScIdama or some other no name carebear corp. Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate if the owner is attacked and forced to defend 7 times in a month there goes all the value of the district. its not really about which corp its about any corp You guys are assuming, and maybe correctly so based on how things currently work, that corporation battles are only ISK sinks. Nice thing about EVE is the winner gets the losers loot... mmmmm loot. Yes please also include getting back 10% of your own lost gear if you are on the winning side, just like in eve online.
Why just your stuff? If you hold the field why not loot the whole field? Honest question. |
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crazy space 1
ZionTCD Legacy Rising
885
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Posted - 2013.02.26 20:38:00 -
[112] - Quote
Oh so here is one idea for the devs. Let corporations work for gaining a homebase district. This would require upkeep and large investment in building and player count. Say you need 200 mercs to start.
Then make it so your home system can not be taken. Untill you drop below 200 members. Meaning once you push a corp back to one district, you can only win the war by convincing them it's too expensive to stay in the corp and they bail, leaving the district open. |
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CCP FoxFour
C C P C C P Alliance
256
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Posted - 2013.02.26 20:41:00 -
[113] - Quote
Zahle Undt wrote:Laurent Cazaderon wrote: The only part that should involve EVE on those POD fights in the first place are OB. Perhaps some PI bonuses regarding taxes or extraction rates for pilots of the alliance\corp but not much more. Then, when adding orbital artillery and other stuff in a later expansion, the interest for pilots that dont PI will rise. Pretty much like the vision of the 0.0 discussed in cast 514 where dusters are seen as a tool of war just like any other ship rather than another component of system SOV.
So yeah, i freakin can't wait to see that devblog !! Hurry up dudes, we're waiting !!
Forgive my EVE ignorance as I've never played it, nor do I have much of an idea as to how our games will merge effectively, but would not a role for EVE pilots be to actually get Dust mercs to a planet in order to attack a rival Dust corp's district or planet? I know I have heard a bunch about EVE pilots needing mercs to take districts and planets, but I have heard about Dust mercs (possibly?) needing EVE pilots for orbitals. However, I haven't heard much about the mechanics of how we Dust bunnies will get to planets for conquest. I guess up until now I assumed there would be "NPC" ships that always successfully transport us mercs to our desired location. Thus, how we always start in our warbarge waiting to assault the planet in our MCC. It would be alot more interesting, though, if we had have or contract our own EVE pilots to get us to attack destination safely and if there was a chance we didn't always make it due to intercepting spacecraft or planetary defenses.
Long term this would be awesome. However we have to be REALLY careful about this type of thing. CCP stated a long time ago that the two games would be developed to not rely on one another. If one stopped existing for some reason, got hit with an asteroid for example (or had a circus elephant run through the server room. mad props if anyone gets that reference.) the other should still work.
Maybe a bonus for having EVE players do it though? Or EVE players required to get DUST players to certain planets? Not sure yet, we are not at that point yet. Discussion on this kind of topic is always awesome though. Love hearing how you guys think the games should interact. |
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CCP FoxFour
C C P C C P Alliance
256
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Posted - 2013.02.26 20:42:00 -
[114] - Quote
crazy space 1 wrote:Oh so here is one idea for the devs. Let corporations work for gaining a homebase district. This would require upkeep and large investment in building and player count. Say you need 200 mercs to start.
Then make it so your home system can not be taken. Untill you drop below 200 members. Meaning once you push a corp back to one district, you can only win the war by convincing them it's too expensive to stay in the corp and they bail, leaving the district open.
If they can't win the fights to defend the district why should they be allowed to keep it? That also means that once a corp has a district, assuming they keep 200 members (which in a free to play game can be gamed), there is one less district to really be fought over. |
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General Tiberius1
ZionTCD Legacy Rising
208
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Posted - 2013.02.26 20:43:00 -
[115] - Quote
CCP FoxFour wrote:Zahle Undt wrote:Laurent Cazaderon wrote: The only part that should involve EVE on those POD fights in the first place are OB. Perhaps some PI bonuses regarding taxes or extraction rates for pilots of the alliance\corp but not much more. Then, when adding orbital artillery and other stuff in a later expansion, the interest for pilots that dont PI will rise. Pretty much like the vision of the 0.0 discussed in cast 514 where dusters are seen as a tool of war just like any other ship rather than another component of system SOV.
So yeah, i freakin can't wait to see that devblog !! Hurry up dudes, we're waiting !!
Forgive my EVE ignorance as I've never played it, nor do I have much of an idea as to how our games will merge effectively, but would not a role for EVE pilots be to actually get Dust mercs to a planet in order to attack a rival Dust corp's district or planet? I know I have heard a bunch about EVE pilots needing mercs to take districts and planets, but I have heard about Dust mercs (possibly?) needing EVE pilots for orbitals. However, I haven't heard much about the mechanics of how we Dust bunnies will get to planets for conquest. I guess up until now I assumed there would be "NPC" ships that always successfully transport us mercs to our desired location. Thus, how we always start in our warbarge waiting to assault the planet in our MCC. It would be alot more interesting, though, if we had have or contract our own EVE pilots to get us to attack destination safely and if there was a chance we didn't always make it due to intercepting spacecraft or planetary defenses. Long term this would be awesome. However we have to be REALLY careful about this type of thing. CCP stated a long time ago that the two games would be developed to not rely on one another. If one stopped existing for some reason, got hit with an asteroid for example (or had a circus elephant run through the server room. mad props if anyone gets that reference.) the other should still work. Maybe a bonus for having EVE players do it though? Or EVE players required to get DUST players to certain planets? Quote: Not sure yet, we are not at that point yet . Discussion on this kind of topic is always awesome though. Love hearing how you guys think the games should interact.
he said it, they're working towards something like that, i KNEW it!
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CCP FoxFour
C C P C C P Alliance
272
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Posted - 2013.02.26 20:49:00 -
[116] - Quote
General Tiberius1 wrote:CCP FoxFour wrote:Zahle Undt wrote:Laurent Cazaderon wrote: The only part that should involve EVE on those POD fights in the first place are OB. Perhaps some PI bonuses regarding taxes or extraction rates for pilots of the alliance\corp but not much more. Then, when adding orbital artillery and other stuff in a later expansion, the interest for pilots that dont PI will rise. Pretty much like the vision of the 0.0 discussed in cast 514 where dusters are seen as a tool of war just like any other ship rather than another component of system SOV.
So yeah, i freakin can't wait to see that devblog !! Hurry up dudes, we're waiting !!
Forgive my EVE ignorance as I've never played it, nor do I have much of an idea as to how our games will merge effectively, but would not a role for EVE pilots be to actually get Dust mercs to a planet in order to attack a rival Dust corp's district or planet? I know I have heard a bunch about EVE pilots needing mercs to take districts and planets, but I have heard about Dust mercs (possibly?) needing EVE pilots for orbitals. However, I haven't heard much about the mechanics of how we Dust bunnies will get to planets for conquest. I guess up until now I assumed there would be "NPC" ships that always successfully transport us mercs to our desired location. Thus, how we always start in our warbarge waiting to assault the planet in our MCC. It would be alot more interesting, though, if we had have or contract our own EVE pilots to get us to attack destination safely and if there was a chance we didn't always make it due to intercepting spacecraft or planetary defenses. Long term this would be awesome. However we have to be REALLY careful about this type of thing. CCP stated a long time ago that the two games would be developed to not rely on one another. If one stopped existing for some reason, got hit with an asteroid for example (or had a circus elephant run through the server room. mad props if anyone gets that reference.) the other should still work. Maybe a bonus for having EVE players do it though? Or EVE players required to get DUST players to certain planets? Quote: Not sure yet, we are not at that point yet . Discussion on this kind of topic is always awesome though. Love hearing how you guys think the games should interact. he said it, they're working towards something like that, i KNEW it!
... nice things, can't have them, wonders why. |
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General Tiberius1
ZionTCD Legacy Rising
208
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Posted - 2013.02.26 20:53:00 -
[117] - Quote
CCP FoxFoueral Tiberius1 wrote:CCP FoxFour wrote:Zahle Undt wrote:Laurent Cazaderon wrote: The only part that should involve EVE on those POD fights in the first place are OB. Perhaps some PI bonuses regarding taxes or extraction rates for pilots of the alliance\corp but not much more. Then, when adding orbital artillery and other stuff in a later expansion, the interest for pilots that dont PI will rise. Pretty much like the vision of the 0.0 discussed in cast 514 where dusters are seen as a tool of war just like any other ship rather than another component of system SOV.
So yeah, i freakin can't wait to see that devblog !! Hurry up dudes, we're waiting !!
Forgive my EVE ignorance as I've never played it, nor do I have much of an idea as to how our games will merge effectively, but would not a role for EVE pilots be to actually get Dust mercs to a planet in order to attack a rival Dust corp's district or planet? I know I have heard a bunch about EVE pilots needing mercs to take districts and planets, but I have heard about Dust mercs (possibly?) needing EVE pilots for orbitals. However, I haven't heard much about the mechanics of how we Dust bunnies will get to planets for conquest. I guess up until now I assumed there would be "NPC" ships that always successfully transport us mercs to our desired location. Thus, how we always start in our warbarge waiting to assault the planet in our MCC. It would be alot more interesting, though, if we had have or contract our own EVE pilots to get us to attack destination safely and if there was a chance we didn't always make it due to intercepting spacecraft or planetary defenses. Long term this would be awesome. However we have to be REALLY careful about this type of thing. CCP stated a long time ago that the two games would be developed to not rely on one another. If one stopped existing for some reason, got hit with an asteroid for example (or had a circus elephant run through the server room. mad props if anyone gets that reference.) the other should still work. Maybe a bonus for having EVE players do it though? Or EVE players required to get DUST players to certain planets? Quote: Not sure yet, we are not at that point yet . Discussion on this kind of topic is always awesome though. Love hearing how you guys think the games should interact. he said it, they're working towards something like that, i KNEW it!
... nice things, can't have them, wonders why.[/quote]
ROFL
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0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
121
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Posted - 2013.02.26 20:58:00 -
[118] - Quote
LXicon wrote:was Caldari vs. MorduGÇÖs Legion.
yes it was, thanks ^_^
Delirium Inferno wrote:We go into battle against several corps running all proto gear and I am convinced at the end of they day even though we lost the contract they lost more ISK. It's silly.
It is. That's why most peeps play pub matches in MLT gear. In corp battles, it's more like "don't be an idiot and lose it" or just don't use it at all. I like using weaker gear in pub games because it's more fun, but there needs to be some time when I can pull out the nice stuff.
Soraya Xel wrote:I view there being a tangible future benefit to DUST mercs being allied with specific corporations and alliances, in order to have a home, infrastructure, industry, etc. Meanwhile, a friend says that as "mercenaries", DUST players should be responsible to no one, not ally with any specific EVE forces, and work for the highest bidder, in whatever realm of space that might be.
I want both =]. I just don't want Dust mercs to be restricted by the game itself. Think about it this way:
> my corp wants to get a location > sets up a team and attacks > defender wants to hold the location, pays me tons of ISK if I merc for them
> Now I can choose what to do. ATM I can just get invited to the defender's side and join the corp battle for their team that way. That's cool. I just don't want to have to go through a ton of fac stuff to do it.
and then...
> My corp decides what to do with me =]
Basically, I like being able to make choices for myself, and there are consequences too. There are many reasons why I might go either way. Let's say my corp has promised or been paid to send one player merc to other corp if they are attacked. Maybe our corp wants to battle with another corp in our alliance, and the other member needs +1 merc.
I like the merc aspect of the game. I don't want to lose it. Alliances and actions players take in them should be decided by the alliance or corp, and not by CCP :D
CCP FoxFour wrote:Why just your stuff? If you hold the field why not loot the whole field? Honest question.
That'd be cool too.
edit: read above posts, and yah, keeping the two games independent would fix the mercs relying on eve constraints problem ^.^ |
Delirium Inferno
Chernova Industries
35
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Posted - 2013.02.26 21:07:00 -
[119] - Quote
0 Try Harder wrote:Delirium Inferno wrote:We go into battle against several corps running all proto gear and I am convinced at the end of they day even though we lost the contract they lost more ISK. It's silly. It is. That's why most peeps play pub matches in MLT gear. In corp battles, it's more like "don't be an idiot and lose it" or just don't use it at all. I like using weaker gear in pub games because it's more fun, but there needs to be some time when I can pull out the nice stuff. I definitely agree that there needs to be a time to use all the nice stuff, but there also needs to be a place for start up corps to battle other corps around their level outside of public matches. That is, unless we want to go anti-start up corp which doesn't seem to be the case with the open beta trailer.
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0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
121
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Posted - 2013.02.26 21:13:00 -
[120] - Quote
Delirium Inferno wrote:I definitely agree that there needs to be a time to use all the nice stuff, but there also needs to be a place for start up corps to battle other corps around their level outside of public matches.
I agree.
My solution is that we should be getting better compensation from corp battles. If there are 100m or 200m ISK rewards for contracts up, there's no need for a big corp to take a 200k one. |
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