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Author |
Thread Statistics | Show CCP posts - 69 post(s) |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
121
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Posted - 2013.02.26 21:19:00 -
[121] - Quote
Right now there's almost never an ISK incentive to do a corp battle.
I like them, but I still have to get all of my isk from pub stomping. Giving me isk from pve isn't going to make me feel better either, as I want to have organized matches against decent opponents! |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
121
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Posted - 2013.02.26 21:21:00 -
[122] - Quote
I'm not paid to be a merc, I'm paid to farm random, new, and unorganized blue dots in pub games |
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CCP FoxFour
C C P C C P Alliance
422
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Posted - 2013.02.26 21:25:00 -
[123] - Quote
0 Try Harder wrote:Right now there's almost never an ISK incentive to do a corp battle.
I like them, but I still have to get all of my isk from pub stomping. Giving me isk from pve isn't going to make me feel better either, as I want to have organized matches against decent opponents!
This comes down to who is offering the reward and what is on the line as a risk for them. The fact that the best defense for FW is to not accept the defense contracts... is broken.
What would be awesome is an area of space that players own districts, make money, make more money by attacking, and the fighting is so intense that only the best survive. That would be awesome. |
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General Tiberius1
ZionTCD Legacy Rising
210
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Posted - 2013.02.26 21:27:00 -
[124] - Quote
did you get GM vegas to start locking our posts?!?!
he's taking the fun out of the banter again :( |
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CCP FoxFour
C C P C C P Alliance
491
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Posted - 2013.02.26 21:32:00 -
[125] - Quote
I DOUBLE POSTED! :D I feel initiated now. |
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General Tiberius1
ZionTCD Legacy Rising
210
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Posted - 2013.02.26 21:33:00 -
[126] - Quote
CCP FoxFour wrote:I DOUBLE POSTED! :D I feel initiated now.
gbghg will feel so happy to have company |
Free Beers
Internal Error. Negative-Feedback
1064
|
Posted - 2013.02.26 21:36:00 -
[127] - Quote
CCP FoxFour wrote:0 Try Harder wrote:Right now there's almost never an ISK incentive to do a corp battle.
I like them, but I still have to get all of my isk from pub stomping. Giving me isk from pve isn't going to make me feel better either, as I want to have organized matches against decent opponents! This comes down to who is offering the reward and what is on the line as a risk for them. The fact that the best defense for FW is to not accept the defense contracts... is broken. What would be awesome is an area of space that players own districts, make money, make more money by attacking, and the fighting is so intense that only the best survive. That would be awesome.
You seem to miss the point not every corp wants to own districts but still want to fight corp battles. What I am hearing is "this isk/reward is in owning the districts". So I assume thats passive isk/resources/lp to be earned for it? Which if I remember correctly is how nullsec became a big blue bag of fun.
Tell me where I am wrong? |
gbghg
L.O.T.I.S. Legacy Rising
394
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Posted - 2013.02.26 21:37:00 -
[128] - Quote
General Tiberius1 wrote:CCP FoxFour wrote:I DOUBLE POSTED! :D I feel initiated now. gbghg will feel so happy to have company feeling lonely in the pot?(okay i'll stop now), and it's my crappy wifi, there's a reason my ps3 has an ethernet cable in it |
General Tiberius1
ZionTCD Legacy Rising
210
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Posted - 2013.02.26 21:38:00 -
[129] - Quote
^^^^
what he said
null sec and rats.
ya'll ****** up for once CCP
though this is the eve CCP fault, but ya'll can tell em from us mercs |
General Tiberius1
ZionTCD Legacy Rising
210
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Posted - 2013.02.26 21:39:00 -
[130] - Quote
gbghg wrote:General Tiberius1 wrote:CCP FoxFour wrote:I DOUBLE POSTED! :D I feel initiated now. gbghg will feel so happy to have company feeling lonely in the pot? ( Quote:okay i'll stop now), and it's my crappy wifi, there's a reason my ps3 has an ethernet cable in it
thank you
will hold you to it |
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Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.02.26 21:40:00 -
[131] - Quote
Free Beers wrote:CCP FoxFour wrote:0 Try Harder wrote:Right now there's almost never an ISK incentive to do a corp battle.
I like them, but I still have to get all of my isk from pub stomping. Giving me isk from pve isn't going to make me feel better either, as I want to have organized matches against decent opponents! This comes down to who is offering the reward and what is on the line as a risk for them. The fact that the best defense for FW is to not accept the defense contracts... is broken. What would be awesome is an area of space that players own districts, make money, make more money by attacking, and the fighting is so intense that only the best survive. That would be awesome. You seem to miss the point not every corp wants to own districts but still want to fight corp battles. What I am hearing is "this isk/reward is in owning the districts". So I assume thats passive isk/resources/lp to be earned for it? Which if I remember correctly is how nullsec became a big blue bag of fun. Tell me where I am wrong?
You are wrong.
But, most likely, CCP will be more wrong. |
Bones McGavins
TacoCat Industries
24
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Posted - 2013.02.26 21:43:00 -
[132] - Quote
This is solved very easily.
1) Allow districts to be "locked" through a number of successful defenses. Have this limit be tied to how valuable the district is.
2) Add a bonus to the value of a district for holding it longer. A district becomes more profitable the longer you hold it (with a limit, obviously) so it might make sense to operate at a loss early to secure it as it grows.
3) Add the ability to lock a district by securing adjecent districts. This, couples with the lock on defenses means you can have some districts acting as pure profit if you take districts strategically.
3b) Alternatively, have districts get a bonus for adjecent ownership. Either way, you can increase the profit by establishing a large cluster of districts.
Now on the DUST side, its easy.
1) The winning team gets both ends of the contract. Losing team gets nothing.
2) Winning team gets loot from losing team and some for their own losses.
This way, a merc team can accept contracts estimating what it would take to win that fight, and anything on the other end is pure profit, + any loot.
The total ISK in will be less than the ISK out for both EVE and DUST. However, it is only the losing DUST corp and the losing EVE corp that throw their ISK away. The winners both gain something. This provides incentive to participate if you are winning, while it still acts as a sink. |
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CCP FoxFour
C C P C C P Alliance
570
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Posted - 2013.02.26 21:47:00 -
[133] - Quote
Free Beers wrote:CCP FoxFour wrote:0 Try Harder wrote:Right now there's almost never an ISK incentive to do a corp battle.
I like them, but I still have to get all of my isk from pub stomping. Giving me isk from pve isn't going to make me feel better either, as I want to have organized matches against decent opponents! This comes down to who is offering the reward and what is on the line as a risk for them. The fact that the best defense for FW is to not accept the defense contracts... is broken. What would be awesome is an area of space that players own districts, make money, make more money by attacking, and the fighting is so intense that only the best survive. That would be awesome. You seem to miss the point not every corp wants to own districts but still want to fight corp battles. What I am hearing is "this isk/reward is in owning the districts". So I assume thats passive isk/resources/lp to be earned for it? Which if I remember correctly is how nullsec became a big blue bag of fun. Tell me where I am wrong?
My apologies, I did miss understand that. You are correct though that not all DUST corporations will want to participate in owning districts when that eventually does come around.
We are aware of that. The really nice thing about corporation battles right now is that they allow two corporations just to set up an arena type match. If you remove the FW bit of them they can be fun with limited to no risks and rewards or extremely competitive with lots of ISK on the line. This is something we are aware of and are actively thinking about.
As for the null sec NAP fest: The problem with null sec in EVE as I see it is that an organization (corporation, alliance, coalition, whatever) will expand and take as much territory as they can hold, or think they can hold. Once they have reached that limit they stop. Then they start adding friends on so they they are even safer. There is no point in attacking anything except for the explosions (which I think are awesome) or for taking it. If you are extended to the limit though taking it is not really an option.
Stop for a moment, this is just random chit chat and discussion here, even though I know some of you will still run off as if this is all done and done, this is just me discussing stuff because discussion is fun.
Anyways, what if once you own whatever you think you can you still wanted to attack. Not because you want more stuff, but because after an attack the winner walks away with more than they would have if they sat there and did nothing. So you can sit there and just make money, but attacking without the intention to take ownership gives you the chance to make more money.
Thoughts?
Again, random discussion. |
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CCP Nullarbor
C C P C C P Alliance
540
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Posted - 2013.02.26 21:48:00 -
[134] - Quote
I should really finish that dev blog. |
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General Tiberius1
ZionTCD Legacy Rising
210
|
Posted - 2013.02.26 21:50:00 -
[135] - Quote
CCP Nullarbor wrote:I should really finish that dev blog.
this is funner |
General Tiberius1
ZionTCD Legacy Rising
210
|
Posted - 2013.02.26 21:50:00 -
[136] - Quote
CCP FoxFour wrote:Free Beers wrote:CCP FoxFour wrote:0 Try Harder wrote:Right now there's almost never an ISK incentive to do a corp battle.
I like them, but I still have to get all of my isk from pub stomping. Giving me isk from pve isn't going to make me feel better either, as I want to have organized matches against decent opponents! This comes down to who is offering the reward and what is on the line as a risk for them. The fact that the best defense for FW is to not accept the defense contracts... is broken. What would be awesome is an area of space that players own districts, make money, make more money by attacking, and the fighting is so intense that only the best survive. That would be awesome. You seem to miss the point not every corp wants to own districts but still want to fight corp battles. What I am hearing is "this isk/reward is in owning the districts". So I assume thats passive isk/resources/lp to be earned for it? Which if I remember correctly is how nullsec became a big blue bag of fun. Tell me where I am wrong? My apologies, I did miss understand that. You are correct though that not all DUST corporations will want to participate in owning districts when that eventually does come around. We are aware of that. The really nice thing about corporation battles right now is that they allow two corporations just to set up an arena type match. If you remove the FW bit of them they can be fun with limited to no risks and rewards or extremely competitive with lots of ISK on the line. This is something we are aware of and are actively thinking about. As for the null sec NAP fest: The problem with null sec in EVE as I see it is that an organization (corporation, alliance, coalition, whatever) will expand and take as much territory as they can hold, or think they can hold. Once they have reached that limit they stop. Then they start adding friends on so they they are even safer. There is no point in attacking anything except for the explosions (which I think are awesome) or for taking it. If you are extended to the limit though taking it is not really an option. Stop for a moment, this is just random chit chat and discussion here, even though I know some of you will still run off as if this is all done and done, this is just me discussing stuff because discussion is fun. Anyways, what if once you own whatever you think you can you still wanted to attack. Not because you want more stuff, but because after an attack the winner walks away with more than they would have if they sat there and did nothing. So you can sit there and just make money, but attacking without the intention to take ownership gives you the chance to make more money. Thoughts? Again, random discussion.
making more money and blowing **** up is allways fun! |
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2013.02.26 21:52:00 -
[137] - Quote
just as idea to throw out, while not simply allow corps to steal stuff from other corps, this gives other corps an incentive to fight and defend.
this could be achieved by limiting how much stuff a dust player can acquire and must rent out space in a warehouse or something.so if you want lots of gear best get into a corp, want some shiny new toys without paying for it, steal it from someone.
just a base idea but taking something that does not belong to you, is the base cause for most of human conflict
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Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.02.26 21:55:00 -
[138] - Quote
General Tiberius1 wrote:CCP Nullarbor wrote:I should really finish that dev blog. this is funner
Yes it is.
CCP should be posting these devblogs first on the forum in an unlocked thread. |
gbghg
L.O.T.I.S. Legacy Rising
395
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Posted - 2013.02.26 21:58:00 -
[139] - Quote
CCP Nullarbor wrote:I should really finish that dev blog. you really should, as you may have noticed the forums have lapsed into a loop of declaring stuff thats fine op and calling for nerfs |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
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Posted - 2013.02.26 21:59:00 -
[140] - Quote
CCP FoxFour wrote:Free Beers wrote:CCP FoxFour wrote:0 Try Harder wrote:Right now there's almost never an ISK incentive to do a corp battle.
I like them, but I still have to get all of my isk from pub stomping. Giving me isk from pve isn't going to make me feel better either, as I want to have organized matches against decent opponents! This comes down to who is offering the reward and what is on the line as a risk for them. The fact that the best defense for FW is to not accept the defense contracts... is broken. What would be awesome is an area of space that players own districts, make money, make more money by attacking, and the fighting is so intense that only the best survive. That would be awesome. You seem to miss the point not every corp wants to own districts but still want to fight corp battles. What I am hearing is "this isk/reward is in owning the districts". So I assume thats passive isk/resources/lp to be earned for it? Which if I remember correctly is how nullsec became a big blue bag of fun. Tell me where I am wrong? My apologies, I did miss understand that. You are correct though that not all DUST corporations will want to participate in owning districts when that eventually does come around. We are aware of that. The really nice thing about corporation battles right now is that they allow two corporations just to set up an arena type match. If you remove the FW bit of them they can be fun with limited to no risks and rewards or extremely competitive with lots of ISK on the line. This is something we are aware of and are actively thinking about. As for the null sec NAP fest: The problem with null sec in EVE as I see it is that an organization (corporation, alliance, coalition, whatever) will expand and take as much territory as they can hold, or think they can hold. Once they have reached that limit they stop. Then they start adding friends on so they they are even safer. There is no point in attacking anything except for the explosions (which I think are awesome) or for taking it. If you are extended to the limit though taking it is not really an option. Stop for a moment, this is just random chit chat and discussion here, even though I know some of you will still run off as if this is all done and done, this is just me discussing stuff because discussion is fun. Anyways, what if once you own whatever you think you can you still wanted to attack. Not because you want more stuff, but because after an attack the winner walks away with more than they would have if they sat there and did nothing. So you can sit there and just make money, but attacking without the intention to take ownership gives you the chance to make more money. Thoughts? Again, random discussion.
Like pillaging a district?
You're still going to sink ISK into the attack, which some corps just won't want to risk just like they don't want to risk expansion. It would be a safer form of attack though, and if you leave a few worlds empty and ruined you force the defenders to sink ISK into rebuilding, and maybe strengthening their defenses for next time. And maybe you're selling them the equipment (that you made from the minerals you stole from them, or just flat out stole) that you'll come back to steal later.
I want to see an MCC equipped with a tractor beam sucking up all the PI goodies!
[man this draft saved stuff really gets in the way of posting]
edit: oh man, blackmailing a weak corp for "insurance" money! Space mobsters! |
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0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
122
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Posted - 2013.02.26 22:03:00 -
[141] - Quote
CCP FoxFour wrote:Anyways, what if once you own whatever you think you can you still wanted to attack. Not because you want more stuff, but because after an attack the winner walks away with more than they would have if they sat there and did nothing. So you can sit there and just make money, but attacking without the intention to take ownership gives you the chance to make more money.
If it's an initial "NPC reward", corps can just attack themselves for $. Will the reward from attacking be more than not even if you lose control because the mercs you paid have finished their contract? It seems risky -.0
I think it's highly likely that you'll get a monopoly like IRL. Corps will just have agreements with each other not to attack themselves, because everyone will make more isk if no one has to spend resources to defend. |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
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Posted - 2013.02.26 22:13:00 -
[142] - Quote
0 Try Harder wrote:CCP FoxFour wrote:Anyways, what if once you own whatever you think you can you still wanted to attack. Not because you want more stuff, but because after an attack the winner walks away with more than they would have if they sat there and did nothing. So you can sit there and just make money, but attacking without the intention to take ownership gives you the chance to make more money. If it's an initial "NPC reward", corps can just attack themselves for $. Will the reward from attacking be more than not even if you lose control because the mercs you paid have finished their contract? It seems risky -.0 I think it's highly likely that you'll get a monopoly like IRL. Corps will just have agreements with each other not to attack themselves, because everyone will make more isk if no one has to spend resources to defend.
See my post on the last page, you wouldn't make ISK directly, and NPC ISK faucets wouldn't be involved at all. It's all about the salvage and stolen goods you get from razing and pillaging!
Ooh, raze and pillage your own districts (presumably faster/more possible than packing up everything and moving) that you know you're gonna lose to take away the material gains the attackers would get (they'd still get their contracted ISK ofc, as long as they have one/it fits the contract). Scorched Earth tactics! |
Free Beers
Internal Error. Negative-Feedback
1065
|
Posted - 2013.02.26 22:13:00 -
[143] - Quote
CCP FoxFour wrote:Free Beers wrote:CCP FoxFour wrote:0 Try Harder wrote:Right now there's almost never an ISK incentive to do a corp battle.
I like them, but I still have to get all of my isk from pub stomping. Giving me isk from pve isn't going to make me feel better either, as I want to have organized matches against decent opponents! This comes down to who is offering the reward and what is on the line as a risk for them. The fact that the best defense for FW is to not accept the defense contracts... is broken. What would be awesome is an area of space that players own districts, make money, make more money by attacking, and the fighting is so intense that only the best survive. That would be awesome. You seem to miss the point not every corp wants to own districts but still want to fight corp battles. What I am hearing is "this isk/reward is in owning the districts". So I assume thats passive isk/resources/lp to be earned for it? Which if I remember correctly is how nullsec became a big blue bag of fun. Tell me where I am wrong? My apologies, I did miss understand that. You are correct though that not all DUST corporations will want to participate in owning districts when that eventually does come around. We are aware of that. The really nice thing about corporation battles right now is that they allow two corporations just to set up an arena type match. If you remove the FW bit of them they can be fun with limited to no risks and rewards or extremely competitive with lots of ISK on the line. This is something we are aware of and are actively thinking about. As for the null sec NAP fest: The problem with null sec in EVE as I see it is that an organization (corporation, alliance, coalition, whatever) will expand and take as much territory as they can hold, or think they can hold. Once they have reached that limit they stop. Then they start adding friends on so they they are even safer. There is no point in attacking anything except for the explosions (which I think are awesome) or for taking it. If you are extended to the limit though taking it is not really an option. Stop for a moment, this is just random chit chat and discussion here, even though I know some of you will still run off as if this is all done and done, this is just me discussing stuff because discussion is fun. Anyways, what if once you own whatever you think you can you still wanted to attack. Not because you want more stuff, but because after an attack the winner walks away with more than they would have if they sat there and did nothing. So you can sit there and just make money, but attacking without the intention to take ownership gives you the chance to make more money. Thoughts? Again, random discussion.
There are 3 types of battles that need to be in place
1. Arenas for "grudge" matches that don't effect New Eden universe
2. Corp/Alliances that are attacking a district with the intent on owning it
3. Corp/Alliances that are paid x isk to take a planet or defend a planet for said corp/alliance.
All three of these have to be viable from an economic perspective.
-1 its more on ante system between both corps who battle.
-2 the attacking corp/alliance if victorious will get isk/loot/district resources
-3 the payment for attacking/defending a district on behalf of someone else has to cover cost and offer rewards to motivate.
While dust is a fpsmmo its a fps player base and that differs from that of what you get with eve. Dust needs to retain the fps part when it comes to simplicity. In eve its hurry up and wait for fleet battles or fleet roams. Hell even hisec wardecs are cat and mouse. In dust it is log in, count heads, find contracts, shoot face.
I fully support corps owning districts and planets and having rewards for maintaining them but the economy needs to function outside that. If you make is that all the isk/reward in controlling a district and it takes time to convert that district (I'm assuming again its not a win it, flip it model) then large corps/alliance will do to lowsec when we have done to nullsec.
Random topic change.
In dust know we will get fw LP and be able to get loot with it. I think pubs need a NPC corp with standings and LP too. Along with the special pve loot that will make 3 distinct ways to buy better gear. That will help the secondary market greatly. I am big proponent of gear being high end not skills because skills give a persistant advantage. At the same time gear is disposable and it may give an advantage but it has a risk/reward factor.
Also please please please put standing tick down in for any LP system.
PLEASE LET US TRANSFER DISTRICTS TOO!!!! I would love to be able to buy/sell districts but there needs to be a actual build in contract tranfers and there needs to be roles/8 hour window for it |
General Tiberius1
ZionTCD Legacy Rising
210
|
Posted - 2013.02.26 22:14:00 -
[144] - Quote
a way to counter the above is to make defending pay more.
the more you own the more you make. the attackers don't make much initially, but if they manage to take control of the area, once they start getting attacked, they make the iskies(if they can hold it) |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
122
|
Posted - 2013.02.26 22:26:00 -
[145] - Quote
Free Beers wrote:Dust needs to retain the fps part when it comes to simplicity. In eve its hurry up and wait for fleet battles or fleet roams. Hell even hisec wardecs are cat and mouse. In dust it is log in, count heads, find contracts, shoot face.
Yah, good point. Long term is important to EVE, but immediate reward for us in FPS ^.^
Right now you have to just sit around and wait for a decent contract to come up, or it takes a LONG time to set one up =/
constant conflict is fun. |
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CCP FoxFour
C C P C C P Alliance
680
|
Posted - 2013.02.26 22:34:00 -
[146] - Quote
Free Beers wrote:PLEASE LET US TRANSFER DISTRICTS TOO!!!! I would love to be able to buy/sell districts but there needs to be a actual build in contract tranfers and there needs to be roles/8 hour window for it
Not sure I would put much effort into this for any kind of first pass at this kind of thing when we do get around to it. I can see the need for it, but I can also see the need for so many other things of higher priority.
Free Beers wrote:I fully support corps owning districts and planets and having rewards for maintaining them but the economy needs to function outside that. If you make is that all the isk/reward in controlling a district and it takes time to convert that district (I'm assuming again its not a win it, flip it model) then large corps/alliance will do to lowsec when we have done to nullsec.
You are correct and we are already thinking about this kind of stuff. It makes ones head spin though. I have said in a few other places how hard this kind of thing is. At least it is for me. Trying to find any kind of reference or example for this kind of stuff is just impossible. Gotta love having a research and statistics department though. Love those guys. |
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CCP FoxFour
C C P C C P Alliance
685
|
Posted - 2013.02.26 22:38:00 -
[147] - Quote
General Tiberius1 wrote:a way to counter the above is to make defending pay more.
the more you own the more you make. the attackers don't make much initially, but if they manage to take control of the area, once they start getting attacked, they make the iskies(if they can hold it)
To be honest I would rather like to see it get harder and harder to take more space. Maybe even exponentially harder. Each district should represent something and none should feel entirely irrelevant. People new and small should feel like they are earning and single organizations shouldn't hold large swaths of space. That being said at every chance we get I want us to show who owns what. If someone owns a planet, or all the planets in a solar system, or all the systems in a constellation I want their logo EVERYWHERE. The corporations are so vitally important to the social nature of this game.
Few random thoughts.... |
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Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.02.26 22:39:00 -
[148] - Quote
One thing -
Talking about districts is a failure.
It's either you own the whole planet or its nothing.
Having to fight 14 simultaneous districts at a time to take or hold a planet would be complete crap.
In other words there needs to be a battlefront such that you can only attack one district at a time and you lose the right to keep attacking at some point after losing 1-3x. |
Centurion mkII
SVER True Blood Unclaimed.
10
|
Posted - 2013.02.26 22:40:00 -
[149] - Quote
The idea of being able to sell districts is interesting. I like the idea of selling things that are about to be attacked to create a buffer state.
At the same time though whats to stop people from selling districts there about to lose to the people who are about to win them? Its in the best interest for both sides. The losers gain isk and the winners don't lose the isk it would cost to attack them ( dropsuits/vehicles). The losing side could just use militia gear and lose nothing. Well then the attacking side would use militia gear. That would maybe even things out but at the same time whats the incentive for higher skill items. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.26 22:40:00 -
[150] - Quote
CCP FoxFour wrote:General Tiberius1 wrote:a way to counter the above is to make defending pay more.
the more you own the more you make. the attackers don't make much initially, but if they manage to take control of the area, once they start getting attacked, they make the iskies(if they can hold it) To be honest I would rather like to see it get harder and harder to take more space. Maybe even exponentially harder. Each district should represent something and none should feel entirely irrelevant. People new and small should feel like they are earning and single organizations shouldn't hold large swaths of space. That being said at every chance we get I want us to show who owns what. If someone owns a planet, or all the planets in a solar system, or all the systems in a constellation I want their logo EVERYWHERE. The corporations are so vitally important to the social nature of this game. Few random thoughts....
I have a theory that this is the initial cause of the nap fests. |
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