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Free Beers
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Posted - 2013.02.25 19:01:00 -
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CCP Nothin GÇô I admit I have no idea what changes are coming but I have real concerns about the FW economics model as it exists now. I donGÇÖt envy your tasks here.
While the mechanics should be there in the next build I donGÇÖt see the isk or the motivation in it. IGÇÖll explain, but I am only focused on NPC and direct isk (and value of LP) to dust mercs and isk value to FW corps. The indirect benefits such as PI bonuses and LP for FW pilots are irrelevant since they are individual and do not benefit the actual corps controlling a district or planet.
-I understand that corp battles were intended to be isk sinks for eve pilots. I am having a hard time seeing how that is going to actually be possible though.
My thoughts:
1) Using the gear/vehicle loses from the tourney teams I could easily forecast each side losing over 100mill isk in gear per match when we hit 24v24.
2) I know the npc isk rewards at end of the of the corp battle helps cover some cost of the battle but not a significant amount.
3) From the merc stand point their payment is 3 fold. NPC rewards, LP, and their cut from the corp contract. So 2 of these are isk in from npc sources and 1 from the FW militia corp
4) There is LP coming for individuals (and corps?) that participates in corp battles for FW but it would have to be worth a lot of isk to matter. If the value of LP and faction gear is high then the majority of the cost for battles will be covered by npc rewards and not FW militia corps. So more isk into the system in dust via corp battles
5) To put the 100 mill isk gear cost in perspective IGÇÖll use the most valuable item in EvE a tech moon. Right now it is worth about 11 bill isk a month to its owners. If ONE FW planet was worth 11 bill a month here is the break down
-11 bill/14 districts = ~785 mill isk a month per district (wow lots of isk right?)
-That means the owners can pay to have the district defended 7 times and still make a small amount of profit for their troubles.
6) In reality CCP wouldnGÇÖt make a FW planet worth a tech moon. So let me try a more reasonable number of say a planet is worth 2 bill a month to the FW Militia corp.
-2 bill/14 districts = ~142 mill isk a month per district (so enough to pay a merc corp to defend the planet once and make a profit) It has to be more profitable to hold a district then it would be to take it and I donGÇÖt see that. Here is why
Beers guide to abuse FW mechanics vol 1
Minmatar FW Corp Scrub1 holds district 4 on a planet. An Amarr FW corp pays Zion TCD to attack district. Zion TCD fails to take it but the defense of the district cost 100 mill isk. Next day a different Amarr FW corp is paid to attack the district. Win or lose for Scrub1 corp then have now lost isk on the district that month. Say Scrub1 corp still hold district. Day 3 and a different Amarr FW corp pays PFBHz to take the district and are successful. Day 4 Scrub2 and different Minmatar corp pays PFBHz to take district 4 for them. Every one of the FW corps get abused and lose isk on the deal. Merc corps profit slightly but why would FW corps want to be bothered with it
To be continuedGǪ
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Free Beers
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Posted - 2013.02.25 19:09:00 -
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Soght Toi wrote:Dude, I honestly do not care. I shat my pants when I read that FW Economics is coming in the next build.
Please go back to eating crayons then. If you actually read what I wrote and understand my concerns you would see that there is no economic motivation under current model for FW militia corps to actually want to pay mercs to take or defend districts.
TL:DR No merc contracts |
Free Beers
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Posted - 2013.02.25 19:19:00 -
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calisk galern wrote:your math hinges that you hire a ground force that loses 100mil per match no matter the opponent.
not exactly reliable when some will hire some of the strongest corps available that would probably lose less and actually work as a deterrent for attacking the planet.
I was being very simplistic in my discussion. In reality better corps will get higher fees and will be more profitable playing against average opponents. My concern wasn't towards merc corp but the FW corp footing the actual bill.
If you are a FW corp and having to put out isk to defend a district? Would you just want to pay 40 mill to bad corp a hope they protect you or pay 100 mill and know you will keep your district.
There are a lot of average corps at best in dust only a hand full of very good ones that can win consistantly |
Free Beers
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Posted - 2013.02.25 19:43:00 -
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slap26 wrote:Also say your corp is active in FW eve side, they guys eve side can only fight for that faction, but the guys dust side can take any contract?
How does that make any sense?
I just hope FW gets implemented in a way that we can just fight those battles over pubstomping
Mercs are never going to be tied to a 1 faction. I do think a corp and mercs should have faction standing but they should never be prohibited from working for anyone.
think back before when Gallente took all the planets. If ROFL is tied to Gallente and no one is fighting for caldari then you wont have to do.
I guess I just dont get why mercs would want to pledge for 1 side. In reality it means you isk will be lower since you can only work for 1 faction and that you will have to fight to defend planets when its needed instead of when you want to.
thus our differeing philosophy |
Free Beers
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Posted - 2013.02.25 19:57:00 -
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slap26 wrote:Free Beers wrote:slap26 wrote:Also say your corp is active in FW eve side, they guys eve side can only fight for that faction, but the guys dust side can take any contract?
How does that make any sense?
I just hope FW gets implemented in a way that we can just fight those battles over pubstomping Mercs are never going to be tied to a 1 faction. I do think a corp and mercs should have faction standing but they should never be prohibited from working for anyone. think back before when Gallente took all the planets. If ROFL is tied to Gallente and no one is fighting for caldari then you wont have to do. I guess I just dont get why mercs would want to pledge for 1 side. In reality it means you isk will be lower since you can only work for 1 faction and that you will have to fight to defend planets when its needed instead of when you want to. thus our differeing philosophy I just don't want to fight for the Caldari Corporate Dogs, or those deep south Amarr Slavers
Role playing aspect aside slap.
By picking a side you reduce what you get paid because you don't have the option to work for a differen't faction. If gallente controls all the planets there wont be contracts or very few. Lastly, you will have to defend planets when its required not when you want too. So if caldari likes to attack gallente during day or late at night are you going to always be on?
Sorry but being a highly skill merc and corp I don't get why you would want to be dictated what your paid and when you fight.
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Free Beers
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Posted - 2013.02.25 22:08:00 -
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D Roc43 wrote:Free Beers wrote:slap26 wrote:Also say your corp is active in FW eve side, they guys eve side can only fight for that faction, but the guys dust side can take any contract?
How does that make any sense?
I just hope FW gets implemented in a way that we can just fight those battles over pubstomping Mercs are never going to be tied to a 1 faction. I do think a corp and mercs should have faction standing but they should never be prohibited from working for anyone. think back before when Gallente took all the planets. If ROFL is tied to Gallente and no one is fighting for caldari then you wont have to do. I guess I just dont get why mercs would want to pledge for 1 side. In reality it means you isk will be lower since you can only work for 1 faction and that you will have to fight to defend planets when its needed instead of when you want to. thus our differeing philosophy I believe more mercs would play for all sides and be "true" immortal mercenaries playing for the highest bidder if they offered some sort of faction specific rewards, be it through LP or added monetary incentives. I think, setting monetary aspect on a back burner, they need to first fully sync our FW system with Eve's by allowing eve corporations to host contracts on particular planets then picking which corp they want to go take the contract. This will remove the shotgun approach to FW that our current system takes and will allow corps to strategically pick which planet to take as well as the corp they want to hire to go take it. Hopefully if they just take baby steps fixing this, one step at a time, we will see a fully functional, worthwhile FW system.
Mechanics is not my concern ccp is fully aware of what they need to do. What we have now is a "tech demo" (to steal hans line).
The issue is that ccp has stated time and time again that corp battles are isk sinks to them. Problem is that is they are isk sinks for dust mercs and eve pilots they where is the motivation to play?
Trust me I play pubs to get sp and thats it. why would I pub stomp to earn isk to just corp battle. I mean thats basically the corp battle system we have now that everyone hates. |
Free Beers
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Posted - 2013.02.25 22:23:00 -
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Dr Debo Galaxy wrote:Isn't roullette a money sink, but there is the incentive to play that you could get the big pay out? I saw the term of isk sink as you can dump money into it but you only have a chance for the pay out. Like gambaling.
Isk sink in ccp terms is isk out of the eve/dust universe. In corp battles its dust merc burning thru gear and vehicles. Yes there is some npc money, lp, and fw isk coming in but the net is intended to decrease isk in new eden between the 2. |
Free Beers
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Posted - 2013.02.25 22:46:00 -
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Telcontar Dunedain wrote:So I think longer term this is an issue.
However I think you are mixing some issues in.
1 - I would lean towards thinking the Dust "sov" that we are getting in the short term isn't in fact in the FW systems but instead other parts of lowsec.
2 - The payouts will be in Dust ISK not Eve ISK
1-Telc my concern is isk for the eve side FW corps. It has to be worth it to the corp to employ mercs. I know you and I and many many others are tired of pubs and want to do corp battles and take other peoples stuff. th
I tried to stay general because it gets real cloudly on how/if dust based or non FW corps can actually own districts. Just a lot of unknow questions and concerns.
I have no idea how nonFW lowsec will work or what value will be had.
2-isk will be generated eve side to the owners of districts and we will be paid by them (isk sinks) to take or defend said districts. |
Free Beers
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Posted - 2013.02.25 22:48:00 -
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Talruum Tezztarozza wrote:Yea I can also see the trouble here. If dust battle is suppose to be EVE isk sink then Capsuleers won't do it because it won't benefit them. If there is some benefit in hiring dust mercs then Dust isn't EVE isk sink but it will inflat EVE economic even more. CCP concept of Dust is simply contradict itself
FINALLY!!!!!
You are now my forum friend if you like it or not |
Free Beers
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Posted - 2013.02.25 22:59:00 -
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Telcontar Dunedain wrote:Free Beers wrote:Telcontar Dunedain wrote:So I think longer term this is an issue.
However I think you are mixing some issues in.
1 - I would lean towards thinking the Dust "sov" that we are getting in the short term isn't in fact in the FW systems but instead other parts of lowsec.
2 - The payouts will be in Dust ISK not Eve ISK
1-Telc my concern is isk for the eve side FW corps. It has to be worth it to the corp to employ mercs. I know you and I and many many others are tired of pubs and want to do corp battles and take other peoples stuff. th I tried to stay general because it gets real cloudly on how/if dust based or non FW corps can actually own districts. Just a lot of unknow questions and concerns. I have no idea how nonFW lowsec will work or what value will be had. 2-isk will be generated eve side to the owners of districts and we will be paid by them (isk sinks) to take or defend said districts. So to me the correct question is - Is getting a 25% bonus to the capture status of a FW system worth giving dust mercs eve side ISK to do the capture work? I don't know how worth it this really is.
So that is indirect benefits really telc. Indirect benefits such as PI bonus or higher LP conversion is for individuals not acutal corps in the militia. There needs to be direct benefits to the corp that owns or wants to own the district/planets for mercs to be employable on a consistant basis.
again so many unknows to work with but the fundamental philosophy of beind and isk sink to eve seems counter productive and broken now
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Free Beers
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Posted - 2013.02.25 23:03:00 -
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Morathi III wrote:Not a bad idea free beers but beta i guess is here to make new emerging corp and solidify foundation of other. Yes you have right corp battle system is terrible right now so why dont give 2xSP and 2x isk 3xsalvage more than pub in the next build, other corp will be more interested and the challenge and the diversification for corp will be better, you have absolutly right with the district system but i maintain my opinion, its too close , i want ccp talk about district come soon in the next build so that fix every dust player what is the kind of game ccp want to bring
Morathi I agree with the added bonus to dust mercs to play in the corp battles. That is a way to entice and reward with out more isk going to into eve. It just can't be all npc dust side rewards. There needs to be a balance and relationship between pilots/mercs
I know ccp is focused hard to deliver the best mechanics they can. However, if the econmic part isn't there worked out a head of time we could have the best faction warfare system possible and nobody will care. |
Free Beers
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Posted - 2013.02.25 23:39:00 -
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Talruum Tezztarozza wrote:Morathi III wrote:Not a bad idea free beers but beta i guess is here to make new emerging corp and solidify foundation of other. Yes you have right corp battle system is terrible right now so why dont give 2xSP and 2x isk 3xsalvage more than pub in the next build, other corp will be more interested and the challenge and the diversification for corp will be better, you have absolutly right with the district system but i maintain my opinion, its too close , i want ccp talk about district come soon in the next build so that fix every dust player what is the kind of game ccp want to bring Sound good at first but it's actually the worst idea ever :p Two sister corps will just sit there and farm the hell out of each other ^^" No offense meant
Hence why there isn't an easy solution to this all. As I see it now every way can be abused and or used to grief corps. With lowsec sov coming what if dust mercs have no interest in FW because there is no isk in it.
So much awesome but so much bad is coming. |
Free Beers
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Posted - 2013.02.26 01:26:00 -
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Deadly Mitauchi wrote:I truly appreciate Free Beers bringing up this topic because I feel it can not be discussed enough.
Some members of CCP did discuss that one of the purposes of Dust is to act as a type of ISK sink, however this is not its only role. Dust, like many things will have the proper incentives to motivation pilots to take part in it if they have "potential benefits" similar to what CCP has discussed previously. The key word here is "potential."
Like all things in Eve there has to be risk involved. Those successful and well coordinated should be able to profit while allowing those disorganized or overconfident to bite off more than they can chew. Right now CCP has only presented us with future ideas or potential benefits. FW is just the beginning and so harbors very small (if any) examples of this.
People not involved in FW in Eve may not truly understand what the purpose of FW truly is in Eve Online. FW is a place for unorganized groups to form-up, it is a place for small group pvp, it is a place of little risk and little reward. FW is only the beginning levels of true PvP and in no way represents the true combat of Eve Online nor will it be the primary gauge of combat for Dust 514 future. It is just what we have right now.
Make no mistake that FW when it comes to DUST/Eve interaction is little more than a test bed of what the future holds.
In the beginning I know there will be organization that will dump billion into Dust if for no other reason than just to say they own Planet A or completely Destroyed Planet B. That being said unless CCP comes forward with the true, tangible benefits and risks of planetry ownership then msot of us will jsut continue to speculate until we bore each other to death.
Theory crafting is great, but when there is a time for what-ifs and a time for substance. The time for real solid info and decision making is now. The whole don't worry it will be cool stuff won't cut it for much longer.
Well said. There has to be more then mechanics to motivate both players bases. |
Free Beers
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Posted - 2013.02.26 03:12:00 -
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Vaerana Myshtana wrote:Kain Spero wrote:iceyburnz wrote:I don't see why Capsuleers can't just set up merc contracts to attack or defend districts, they put up the money, that way no new money is entering into the system, its just flowing from eve to Dust. And they could put a hard cap for the maximum amount "imposed by concord". The thing is there has to be an ISK answer to the "why" of the Capsuleer putting up the contract. An Eve pilot isn't going to sink money into Dust corps fighting over districts out of the goodness of his heart. District control affects FW capture status of the system. I get Beers' point about the cost of a serious battle, but I suspect most district battles will be happy fun fun time with Zion vs. ScIdama or some other no name carebear corp.
Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate if the owner is attacked and forced to defend 7 times in a month there goes all the value of the district.
its not really about which corp its about any corp |
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Posted - 2013.02.26 03:53:00 -
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Disturbingly Bored wrote:Free Beers wrote:Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate if the owner is attacked and forced to defend 7 times in a month there goes all the value of the district.
its not really about which corp its about any corp I'm digging all the logic, Beers, but one question for you: Are you assuming that every district of every planet will be fought over every month? Do we even have a rough estimate on the total planets/districts? From what I remember of my FW days, there were a whole hell of a lot of planets. If there's more than can be reasonably fought over (yes, there will always be hotspots, but speaking macroscopically, some planets will get more attention than others) there's going to be profit in it somewhere. I imagine that battle hotspots will happen like a roving, incredibly hot spotlight.
You bring up really good points.
At the moment its all temperate planets in FW space and each planet is suppose to have 10-14 districts on them (not to mention the rest of lowsec will have dust sov on planets). I assume just like now districts will be able to be attacked when the attacker chooses. Which means you could have tons of corps laying seige to 1 district on 1 planet all in the same day.
I'm one of those eve nerds with all the spreadsheets so I always calculate the time, effort, reward in anything I do. Thus my concern
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Free Beers
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Posted - 2013.02.26 17:07:00 -
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CCP FoxFour wrote:BLARGITY!
Hey guys,
Been reading this thread and really want to respond. First and foremost thank you for this thread. These types of discussions are really awesome and help us a lot.
You guys make a lot of really valid points about FW corporation battles; unfortunately, or fortunately depending how you look at it, they won't apply to FW battles much longer. One of the design goals we have right now when it comes to battles that are not the instant battles is that the corporation paying for the fight should be the ones owning the district and controlling who gets in.
I am not going to go into much detail here because I and CCP Nullabor are writing a dev blog on it, but I want you guys to know that we agree with a lot of what you have said and are working on a lot of improvements.
I will also note that your estimate for how much a planet should generate is pretty close to what I have listed in my documentation right here... No matter how much a district makes though, we want to encourage people to attack other districts because giant NAP fests are terrible.
No promise on when the dev blog will be out though.
Thanks for the response FoxFour. I feel a whole lot better now knowing that you guys have really thought this out. The Dust-EvE link needs to be so much more then mechanics.
Also we need to ability to transfer districts to other corps/alliances just like we do Custom Offices now in EvE. |
Free Beers
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Posted - 2013.02.26 17:26:00 -
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CCP FoxFour wrote:BLARGITY!
... No matter how much a district makes though, we want to encourage people to attack other districts because giant NAP fests are terrible.
Encouraging people to attack other districts is good but you can't stop multiple corps from just seiging a planet until the owner gives up. I'm a baddie and if somone want to pay me to make you give up your district/planets it will happen.
Thus is the way in EvE thus will it be in Dust
PS dust really needs a test server set up. It's best to let me break the game before it goes live
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Free Beers
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Posted - 2013.02.26 17:36:00 -
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Vaerana Myshtana wrote:Free Beers wrote:Vaerana Myshtana wrote: I get Beers' point about the cost of a serious battle, but I suspect most district battles will be happy fun fun time with Zion vs. ScIdama or some other no name carebear corp.
Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate if the owner is attacked and forced to defend 7 times in a month there goes all the value of the district. its not really about which corp its about any corp Well, again, I think your point as regards highly contested districts is valid- some districts will just not be worth fighting over. On the other hand, I think MOST districts (after perhaps an initial flurry of activity) will be relatively stable, just like star systems in nullsec. So, while a capsuleer might have to drop 175M ISK to defend District 4 on Intaki V, most will rarely have to do so. Indeed, I talked with some capsuleer relatives (RP) and they said that they'd probably use the lowest bidder they could find to do jobs. That suggests to me that if Corp A is expending 25M ISK in a battle and Corp B is expending 10M ISK, then Corp B is likely to win in the end because they can just keep pummeling Corp A until they go broke. In my mind, this is how it's supposed to work. Corp battles and/or Merc Contracts should be about expending as little ISK as possible to do the job.
Dust as in EvE you will have to always way the econmics of what you are taking or defending. Based on the number of players in dust most of the corp battle contracts will be scrub corps vs scrub corps.
I will stop you there though because after the novalty of corp battles wears off you wont have guys wanting to work for free or a loss. The idea of paying 24 mercs 10 million total to take or defend a planet is obsured in the long run. Remember corps that can't win battles aren't going to have a good rep and will find it harder to be hired.
If you were a FW corp and wanted a district taken for you. Would you choose corp A for 10 mill that has a 20% win rate or Corp B for 25 mill that had a 75% win rate.
I think economic warfare will be a big part of districts and planets but you can't stop a planet that just gets seiged by numerous corps at once. I actually see it a dust greifing 101 |
Free Beers
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Posted - 2013.02.26 17:44:00 -
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CCP FoxFour wrote:Vaerana Myshtana wrote:Free Beers wrote:Vaerana Myshtana wrote: I get Beers' point about the cost of a serious battle, but I suspect most district battles will be happy fun fun time with Zion vs. ScIdama or some other no name carebear corp.
Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate if the owner is attacked and forced to defend 7 times in a month there goes all the value of the district. its not really about which corp its about any corp Well, again, I think your point as regards highly contested districts is valid- some districts will just not be worth fighting over. On the other hand, I think MOST districts (after perhaps an initial flurry of activity) will be relatively stable, just like star systems in nullsec. So, while a capsuleer might have to drop 175M ISK to defend District 4 on Intaki V, most will rarely have to do so. Indeed, I talked with some capsuleer relatives (RP) and they said that they'd probably use the lowest bidder they could find to do jobs. That suggests to me that if Corp A is expending 25M ISK in a battle and Corp B is expending 10M ISK, then Corp B is likely to win in the end because they can just keep pummeling Corp A until they go broke. In my mind, this is how it's supposed to work. Corp battles and/or Merc Contracts should be about expending as little ISK as possible to do the job. You bring up something that has been really hard for us to figure out. There are so many factors that go into it and finding other examples to base ideas off is really hard because almost no one has done this before. That something is how much will districts change hands once corporations can own them?
I hope you are using a persistant control model and not a "attack it, win it, own it" model.
To be specific ill use my idea example
A district has a loyalty rating towards a corp from 0 to 100. You have to have a 60 to actually control it and make changes to it. The higher the number the more its worth.
corp A owns district and is attacked middle of night by corp B for UKland. They win by default since no one is on to defend. There is an 8 hour cooling off period after its been taken where the loyalty number doesn't change. After the 8 hours is up the current holders get a .5 increase per hour. All other corps loyalty will go down .5 per hour.
So it takes days of control to flip the district over. I would say make a corp only able to attack once per day but with the current mechanics of mercs in corp battles you could easily circumvent that by running multiple shell corps. Trust me if there is a way to freif I have planned for it
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Free Beers
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Posted - 2013.02.26 17:49:00 -
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CCP FoxFour wrote:Free Beers wrote:CCP FoxFour wrote:BLARGITY!
... No matter how much a district makes though, we want to encourage people to attack other districts because giant NAP fests are terrible.
Encouraging people to attack other districts is good but you can't stop multiple corps from just seiging a planet until the owner gives up. I'm a baddie and if somone want to pay me to make you give up your district/planets it will happen. Thus is the way in EvE thus will it be in Dust PS dust really needs a test server set up. It's best to let me break the game before it goes live Yes we know we can't stop multiple people ganging up, but can we make attacking more profitable than sitting there doing nothing?
This is where I see lp coming into play. To get LP and sweet gear/loot you need to do corp battles and such. Those wanting it will have to attack a district or planet.
Also I know I put this out last summer but I think mercs need FW and NPC corp tick down. Meaning every day they lose standing. So this means if they want to continue to have high standings and buy sweet loot for a cheaper price they need to fight.
If there is NPC reward/lp/isk/loot for corp battles then the corp paying for it will have ot play less. Thus the concern over dust corp battles being isk sinks that started this whole thread |
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Free Beers
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Posted - 2013.02.26 18:26:00 -
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Laurent Cazaderon wrote:
Couldnt a system like that be exploited ? I mean : Create a bogus corp, attack your district and thus "lock it". Or fight the bogus fight and get a bonus to your district "loyalty" as you put it.
that question of the defense\attack mechanics for Player Owned District and planets is probably the thing that occupies my mind the most since i first started to study dust 2 years back.
Lots of ways to break everything and all this stuff has been in my head for years too.
the attacker would have to win the district and it would stop any rewards to the other corp. It wouldn't be locked either. Its just a x hour window that there is no change in loyalty but combat isn't prevented. During that time anyone can attack the district even a 3rd corp that wants it.
When the x hour timer of over the corp in control of the district starts getting .5 per hour loyalty. Any other corp that doesn't have control will lose .5 an hour. thus taking 2+ days to gain control of the district if you are starting from zero.
There are lots of issues that can arise but my idea is better than the alternative of "flips while sleeping like the old FW system" |
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Posted - 2013.02.26 18:36:00 -
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Kain Spero wrote:Beers, I think that the Distric and Planet Loyalty system (call it Allegiance so it doesn't get confused with LP) would solve tons of the exploitation issues.
Duh, I thought of it way back last summer scrub.
Plus it still allows for my to greif corps I want too for the troll of it. The benefit of being eve baller is being able to pay for sustained corp bashing myself. |
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Posted - 2013.02.26 19:08:00 -
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CCP FoxFour wrote:Telcontar Dunedain wrote:CCP confirms that Telc is right again.
GG newb CCP confirmed something? Where! O_O
its best to "Let the wookiee win" |
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Posted - 2013.02.26 19:38:00 -
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Jeremiad R Doomprofit wrote:Skihids wrote:I'm new to the discussion, but as I see it the devs are going to have to make planetary ownership more expensive overall if they want DUST to be an ISK sink for EVE.
My reasoning;
It has to be cheaper for an EVE corp to employ DUST mercs than to just use their own ships to battle it out.
It there is no economic incentive it won't happen, and if there is an economic incentive it will be a net ISK gain for EVE.
So if no economic incentive curretnly exists to encourage hiring mercs, CCP has to add one.
They could increase the total cost of taking a planet with EVE resources only, or they could outright make it impossible if the other side hired mercs to defend it.
Then hiring mercs would end up costing EVE corps more than they spent in the past, but not as much as not hiring mercs. There's a nail with a headache in here... I think the key part you mentioned is EVE players not being able to take a district at all if enemy mercs are on the ground. If that were the case, then it would be a HUGE incentive to employ Dust mercs in any invasion, AND I think it has the added benefit of not having to add in any extra financial trickery with regards to increasing incentive. Doing so may break other things in the delicately balanced economy EVE's got right now. So, an ISK incentive without an ISK faucet sounds like a pretty good plan to me. No mercs in the district you want? Cool, zoom your destroyer over the district and plant your flag (maybe a quick 10 to 15 min process?). But if you do this, then whoever owns the district will get a distress message saying your district is under attack, and they have those 10 to 15 minutes to spawn their corp guys on the district and stop you. No Dust mercs logged on? Time to put up a contract and cross your fingers. Don't take space you can't keep.
Sorry but districts are for merc battles not eve pilots planting flags and will never happen. CCP nullarbor already said this will be asyncronus warfare just like in eve. so corps will put up contracts to take districts and then attack. if the defender doesn't field team then they lose by default.
the eve/dust economy will slowly merge and stuff in eve will change as things move along. CCP can't **** over dust mercs to appease eve pilots. |
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Posted - 2013.02.26 19:44:00 -
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0 Try Harder wrote:Hi! I'll add my part in sort of a story.
So (fairly) recently there were merc battles between caldari and something else. I forget, but I'm sure someone remembers. It was for story stuff, there were unfortunately no rewards.
Player: Ok, if we are fighting for Caldari we have to AFK in the back Me: wtf no Player: come on, everyone is going to be doing it (insert wall of text here) Me: Don't care. Player: [i ]But you have to care! It's (insert more text here)[/i] Me: Nope, still don't care. I'm here to shoot people in the face. Player: But it's an important part of the story! Me: Don't care about the story.
at this point the player became angry
Player: How can you play this game and not care about the story? There's so much going on. You shouldn't be playing it if you're not into the story (or something like that, forgot) Me: Look, I just put over 1.5 mil ISK into play on the field, and I don't have unlimited time so I want to earn as much SP and ISK as I can per match. This stuff doesn't pay for itself. Player: Look, if it's ISK you care about I'll reimburse you for your tank and give you 5mil if you run around killing blue dots and making it as easy as possible for the red dots to win. Me: Oh? How much do I get if we still lose? Player: I'll reimburse you for your tank and pay you 1mil. Me: ok, NOW I care. **** the Calamari! DEATH TO ALL BLUE DOTS!
Anyways, I hope that you, the devs, will be able to make the fac war stuff not lose the merc aspect. I was extremely happy that this was happening, because (for me) this is how the game should be. I'm mercing stuff, idc for who or why.
The difficulty might be for corps that do stuff EVE side too. I'm in a corp and alliance that I'm pretty sure is in fac warfare. From what I've heard, they have to do a bunch of work to get on a side or something and fight for it, but once they are there it's hard to switch. I don't want this to happen with DUST. Sure, the corps can tell the Dust players what to do (and pay them!) but I would be very unhappy if the game did not allow me to merc for other sides/people, or made it hard to do so.
So please, do the stuff for peeps who care about Eve and lore. Hopefully you can also make it so that the people who care more about the $ and killing other mercs can enjoy fac warfare or whatever w/o getting forced (by the game) to care about lore and factions.
I'm not against corps choosing what they want their peeps to do, I just want to have the freedom for them to choose.
I got a bit worried about this because I saw stuff from Eve players (it was a meeting or something?) They said they were afraid that Dust mercs wouldn't care about who they were fighting for and why. I just don't want to be forced to care, unless of course, I'm getting as much ISK as I can from the highest bidder. =]
Well being part of ROFL you get to fight for gallente only.
You fight when they tell you. You take what little money they pay you and be happy with it. You may want to fight but have no one to fight so you get to pub stomp
Basically what we call in the south plantation mercs.
Sorry man truth hurts
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Posted - 2013.02.26 19:52:00 -
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0 Try Harder wrote:Also, 15 to 25 mil ISK is the break-even point against a good team. (This includes tanks, gear, etc., etc.)
50m is where you start to make a good profit in 8 v 8. "Good profit" as in it's worth it for the players to go all out, and if they win they'll make enough money to pay for gear lost and additional gear for the next fight. Given 50 mil isk contracts, I feel like I would make enough ISK from proto vs proto battles against skilled players than I would from Pub stomping.
Sagaris and Surya (well fitted) are between 2mil and 3mil isk each. Lose three, and that's six to nine mil in tank alone. The good dropsuits (proto load out) seem to be around 200k ISK each. If each player dies five times, that's one mil isk lost for each player. For eight man teams, that's 8mil isk.
That also doesn't include other vehicles (like LAVs, dropships, etc., etc.)
The large contracts are unusual, but this is just what I've seen from the few large contracts that I have participated in.
Now take that 8v8 and push it to 24 v 24 and you see my concern with it. I know what we lostvs teams in the tourny with 15 v 15 and its gets expensive quick.
I really think the only way for corp battles to important to mercs is if there is a lot of npc direct and indirect compensation. if the districts if only think of value then it will force dust mercs to have to hold/own districts to make a profit and frankly thats a horrid idea. |
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Posted - 2013.02.26 19:54:00 -
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0 Try Harder wrote:Free Beers wrote:You may want to fight but have no one to fight so you get to pub stomp =[ I thought we agreed that we'd be on different sides of fac warfare. I don't want to spend my whole life destroying noob corps and pub stomping! Maybe we'll have to go talk to What the French. Hopefully they can take your place xD.
We aren't plantation mercs. We work for who pays us.
At the moment corps from all 4 militas are willing to do so. Maybe if we take a caldari contract we can let you know so you can be on the other side |
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Posted - 2013.02.26 21:36:00 -
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CCP FoxFour wrote:0 Try Harder wrote:Right now there's almost never an ISK incentive to do a corp battle.
I like them, but I still have to get all of my isk from pub stomping. Giving me isk from pve isn't going to make me feel better either, as I want to have organized matches against decent opponents! This comes down to who is offering the reward and what is on the line as a risk for them. The fact that the best defense for FW is to not accept the defense contracts... is broken. What would be awesome is an area of space that players own districts, make money, make more money by attacking, and the fighting is so intense that only the best survive. That would be awesome.
You seem to miss the point not every corp wants to own districts but still want to fight corp battles. What I am hearing is "this isk/reward is in owning the districts". So I assume thats passive isk/resources/lp to be earned for it? Which if I remember correctly is how nullsec became a big blue bag of fun.
Tell me where I am wrong? |
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Posted - 2013.02.26 22:13:00 -
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CCP FoxFour wrote:Free Beers wrote:CCP FoxFour wrote:0 Try Harder wrote:Right now there's almost never an ISK incentive to do a corp battle.
I like them, but I still have to get all of my isk from pub stomping. Giving me isk from pve isn't going to make me feel better either, as I want to have organized matches against decent opponents! This comes down to who is offering the reward and what is on the line as a risk for them. The fact that the best defense for FW is to not accept the defense contracts... is broken. What would be awesome is an area of space that players own districts, make money, make more money by attacking, and the fighting is so intense that only the best survive. That would be awesome. You seem to miss the point not every corp wants to own districts but still want to fight corp battles. What I am hearing is "this isk/reward is in owning the districts". So I assume thats passive isk/resources/lp to be earned for it? Which if I remember correctly is how nullsec became a big blue bag of fun. Tell me where I am wrong? My apologies, I did miss understand that. You are correct though that not all DUST corporations will want to participate in owning districts when that eventually does come around. We are aware of that. The really nice thing about corporation battles right now is that they allow two corporations just to set up an arena type match. If you remove the FW bit of them they can be fun with limited to no risks and rewards or extremely competitive with lots of ISK on the line. This is something we are aware of and are actively thinking about. As for the null sec NAP fest: The problem with null sec in EVE as I see it is that an organization (corporation, alliance, coalition, whatever) will expand and take as much territory as they can hold, or think they can hold. Once they have reached that limit they stop. Then they start adding friends on so they they are even safer. There is no point in attacking anything except for the explosions (which I think are awesome) or for taking it. If you are extended to the limit though taking it is not really an option. Stop for a moment, this is just random chit chat and discussion here, even though I know some of you will still run off as if this is all done and done, this is just me discussing stuff because discussion is fun. Anyways, what if once you own whatever you think you can you still wanted to attack. Not because you want more stuff, but because after an attack the winner walks away with more than they would have if they sat there and did nothing. So you can sit there and just make money, but attacking without the intention to take ownership gives you the chance to make more money. Thoughts? Again, random discussion.
There are 3 types of battles that need to be in place
1. Arenas for "grudge" matches that don't effect New Eden universe
2. Corp/Alliances that are attacking a district with the intent on owning it
3. Corp/Alliances that are paid x isk to take a planet or defend a planet for said corp/alliance.
All three of these have to be viable from an economic perspective.
-1 its more on ante system between both corps who battle.
-2 the attacking corp/alliance if victorious will get isk/loot/district resources
-3 the payment for attacking/defending a district on behalf of someone else has to cover cost and offer rewards to motivate.
While dust is a fpsmmo its a fps player base and that differs from that of what you get with eve. Dust needs to retain the fps part when it comes to simplicity. In eve its hurry up and wait for fleet battles or fleet roams. Hell even hisec wardecs are cat and mouse. In dust it is log in, count heads, find contracts, shoot face.
I fully support corps owning districts and planets and having rewards for maintaining them but the economy needs to function outside that. If you make is that all the isk/reward in controlling a district and it takes time to convert that district (I'm assuming again its not a win it, flip it model) then large corps/alliance will do to lowsec when we have done to nullsec.
Random topic change.
In dust know we will get fw LP and be able to get loot with it. I think pubs need a NPC corp with standings and LP too. Along with the special pve loot that will make 3 distinct ways to buy better gear. That will help the secondary market greatly. I am big proponent of gear being high end not skills because skills give a persistant advantage. At the same time gear is disposable and it may give an advantage but it has a risk/reward factor.
Also please please please put standing tick down in for any LP system.
PLEASE LET US TRANSFER DISTRICTS TOO!!!! I would love to be able to buy/sell districts but there needs to be a actual build in contract tranfers and there needs to be roles/8 hour window for it |
Free Beers
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Posted - 2013.02.26 23:14:00 -
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CCP FoxFour wrote:Free Beers wrote:PLEASE LET US TRANSFER DISTRICTS TOO!!!! I would love to be able to buy/sell districts but there needs to be a actual build in contract tranfers and there needs to be roles/8 hour window for it Not sure I would put much effort into this for any kind of first pass at this kind of thing when we do get around to it. I can see the need for it, but I can also see the need for so many other things of higher priority. Free Beers wrote:I fully support corps owning districts and planets and having rewards for maintaining them but the economy needs to function outside that. If you make is that all the isk/reward in controlling a district and it takes time to convert that district (I'm assuming again its not a win it, flip it model) then large corps/alliance will do to lowsec when we have done to nullsec. You are correct and we are already thinking about this kind of stuff. It makes ones head spin though. I have said in a few other places how hard this kind of thing is. At least it is for me. Trying to find any kind of reference or example for this kind of stuff is just impossible. Gotta love having a research and statistics department though. Love those guys.
I really think transfer/selling district should be a part of space. From a mercs perspective it gives us inititive while offering up a much bigger meta game. I know there are many important things but I would even take a simple :ceo only transfer with no contract involved: type deal for a first shot. Can use thrid party from eve to handle transactions.
Another thought
Allegiance model to counter size (numbers below is average except for district)
to control a district you need rating of 60 to control a planet you need a rating of 70 to control a system you need a rating of 76 to control a constallation you need ration of 84 to control a region you need a rating of 90
If you can maintain it you have stable control but if you can't keep your average their for the size then you have negatives (don't have details because I jsut thought it up). In a nutshell you can control that but you have to have that over all rating based on your size or can get ugly.
Also the bigger the control and higher the over all allegiance rating is for a district the higher the npc rewards are for the attacker (lp, loot, isk)
This make organizations that try to grow big a juicy target on their own. If they can maintain it they should be rewarded though. This is build in risk vs reward too. |
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Posted - 2013.02.27 00:17:00 -
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CCP Nullarbor wrote:The really nice thing about our design is that (hopefully) it will let small corps hold a small part of space and big corps can own a big part and better corps will own more for their size.
This is in contrast to EVE which allows massive force projection, so the bigger alliances just own everything. Smaller entities do exist but only because they are allowed to, not because they legitimately took it and defend their territory against overwhelming numbers.
It's exciting stuff, more details are on the way.
Just make sure you put in district transfer in dust ASAP.
-districts can be taken and sold off. Just like mercs can be paid to take a planet. There isn't 100% chance they will. Selling a district afterward is just another market for stuff. Dust needs this economy function
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Posted - 2013.02.27 01:03:00 -
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Mavado V Noriega wrote:pretty sure Nullarbor just confirmed on IRC that zergin is indeed a terrible tactic in how sov will work for DUST lol
You know I am going to attack the district next to your home base just so we can be neighbors pinky promise |
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Posted - 2013.02.27 01:20:00 -
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Mavado V Noriega wrote:pretty sure Nullarbor just confirmed on IRC that zergin is indeed a terrible tactic in how sov will work for DUST lol
Well at least ContraScrubJoe will have lots of scrubs to choose from to fill their 24 man roster |
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Posted - 2013.02.27 06:17:00 -
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I go and play dust and of course IWS ruins the most epic awesome thread of the year by posting in it
Also no reinforcement timers will be here. CCP can give up dust if they do that and they wont they learned from nullsec already
As I said before it will have to be a persistant control model where by districts have a loyalty or alligiance factor the ticks up for whose in control of it. while ticking down for everyone else.
if not ccp is fail if they learned nothing from they way old fw was
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Posted - 2013.02.27 15:52:00 -
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Kazeno Rannaa wrote:Kain Spero wrote:Soght Toi wrote:Dude, I honestly do not care. I shat my pants when I read that FW Economics is coming in the next build. You should care. If the economic incentive isn't addressed properly there won't be FW contracts from Eve to drive Dusters to fight. Without the proper economic drivers in place Dust could very well die in the crib. No business arrangement can hope to continue to exist if the parties involved end up operating at a loss. The interaction between Dust and Eve MUST be mutually beneficial to both games. My hope is that the changes that CCP are working on take this into account and Beers is worrying over nothing, but hoping for the best does no good if we don't get the results that are needed to ensure Dust's growth and success. OK, so what you are HOPING for is a more perfect model of WHAT capitalism is, yet in review of the ACTUAL operations of capitalism it is CONSTANTLY operating at a LOSS. Even though this is the case, capitalism STILL PERSISTS. I find your logic in this case, especially in the fact that you are talking about warfare, which even in the context of human history HAS ALWAYS OCCURRED at a loss. War has only been profitable to a small number of people and the margin of profit in it is relative to that of a descent restaurant, which is to say running at a profit of 5-10% out of the kitchen at a cost of 20-35% total cost to the establishment for materials and labor, while the front of the house may net a 20-25% profit from the remaining 50-70% of total cost of operation. The real matter is, like other people have stated, you are basing this off of incomplete mathematical models that are COMPLETELY based on ERRONEOUS ASSUMPTIONS on what it will TYPICALLY cost a corp to provide defense or seizure services on provided contracts in Faction warfare. Kain and Beers; both of you ASSUME to much, and apparently you have forgotten what assumptions do: they make and ass out of you and them. The purpose of making this kind of interaction to run at such a potentially low margin of profit on both parts is to perpetuate the mining, wormhole exploration, trading, industrial production, and etc. that currently has grown stagnant in EVE. Once again the Imperfects have proven their name all to well by their attempt to present an INCOMPLETE picture or what is possible through their narrow vision and INCOMPLETE understanding of CCP's intentions. This is supposed to be a Hamster wheel, nothing more. If you don't like it, get OFF.
I stated in my OP that I only know based on what we have been told and have now. CCP FoxFour found it important an enough issue to come discuss it with us. In this thread we are being a community and have a good discussion. Can't handle that?
Your butt hurt for Imperfects seems to have inhibitied your ability to contribute constructively. Please stop posting you just embarass SI and yourself. |
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Posted - 2013.02.27 15:55:00 -
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CCP FoxFour wrote:Free Beers wrote:CCP Nullarbor wrote:The really nice thing about our design is that (hopefully) it will let small corps hold a small part of space and big corps can own a big part and better corps will own more for their size.
This is in contrast to EVE which allows massive force projection, so the bigger alliances just own everything. Smaller entities do exist but only because they are allowed to, not because they legitimately took it and defend their territory against overwhelming numbers.
It's exciting stuff, more details are on the way. Just make sure you put in district transfer in dust ASAP. -districts can be taken and sold off. Just like mercs can be paid to take a planet. There isn't 100% chance they will. Selling a district afterward is just another market for stuff. Dust needs this economy function In terms of priority I would rather see the ability to contract other corporations to take a district for you. That would also mean contracting other corporations to help you defend your district as well.
I agree with priorities.
Excuse me for being a software nerd and being so insistant about this. I think there is really a great need for it. Even if its implemented very simply in the next build.
Create role and just give it to CEO Let it have the same transfer function as CO offices Will have to have a interface to piggy back off though.
We don't need a market place right away we have 3rd party services. Plus I would rather districts be handled in the back room as it makes the meta game more fun. Having a district market place turns this into a real estate game and gives out way to much info and will cause super griefing. |
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Posted - 2013.02.27 16:07:00 -
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Laurent Cazaderon wrote:Beers, where do you see anything related to a SI-IMP grudge ? oO If the guy disagrees, like i do, and he's SI doesnt mean its because you're an IMP.
I get the tone is a bit rough, but what you're saying is just as embarrassing for you. If you cant handle someone disagreeing (which i know you can) then stop posting as well.
What the **** Caz? He said nothing about the subject the just spouting random statistics out of his ass then referred specifically to Kain, myself, and Imperfects. If thats not off topic then I dont know what the **** is. Don't defend him for being a dumb ass because you disagree with me.
For the record none of this is about disagreeing at all. I read what he wrote and I understand what he is saying. Him calling me and imperfects out over it is stupid and why he got the response he did.
Now stay on topic |
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Posted - 2013.02.27 16:21:00 -
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CCP FoxFour
How about this for a Big low skill zerg corp vs smaller corps idea. In general its easy for small corps to take districts or defend a few districts. I am referring to effort not skill or results.
The advantages of larger corps shouldn't be dismissed just to protect the smaller corps. Lets say small is under 100 here.
If ccp is use a persistant model like I assume (Yes I am assuming here because the timer Idea would be horrible in dust) then more districts/planets/systems/constellation/regions they own they have to have higher Loyalty/allegiance/whatver rating to get the x,y,z bonuses.
If you combine the idea that corp/alliances with higher ratings offer better npc/player loot then you motivate conflict. So the advantages of large corps shouldn't be zergfest514 but more of a defensive one. Which in turn allows them to reap the benefits if they maintain rewards.
For the record I am not anti large corps just because I am in a small one. NF could be a 1000 mercs some day. I just know that most fps corps/clans/groups tend to have a small active roster.
The important thing is in the fps world we log in, count heads, accept contract, shoot face, and then log off. Dust can't be turned in to a 23/7 job.
Thoughts? |
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Posted - 2013.02.27 17:20:00 -
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CCP FoxFour wrote:Free Beers wrote:Dust can't be turned in to a 23/7 job. Free Beers wrote:because the timer Idea would be horrible in dust Care to expand upon this? The purpose of timers in EVE is to eliminate having to be on 23/7 and know that if you go to sleep your stuff will still be there tomorrow. Free Beers wrote:So the advantages of large corps shouldn't be zergfest514 but more of a defensive one. Which in turn allows them to reap the benefits if they maintain rewards. Personally I would rather see everyone be aggressive, not defensive. If everyone is being defensive, then no one is attacking and there is not much game.
Okay lets start with a timer. I'll try to keep it brief and not write a novel I completely understand why we have it in EvE and understand how bad it would be without it. In dust I don't think an "attack window" timer or having to "seige" a district 8 hours a head of time to be fair to the district defender will work.
To me this slows the game down and takes a lot of timing/tatics/strategy and meta game out of it. I go back to the fps player and the fact that most will want to log on and look for a fight (yes there are hardcore players that will always be on) To me the idea an alligance/loyalty persistance standing model is better suited. I know I have spouted it many times before in this thead so I won't bore you with it again.
The core part of it has a similar effect to a timer though and doesn't punish the defender for not being awake. Simply put if you attack and no defender is there you now "occupy" the district. There then is a 8 hour cool down where no standing changes. After that the occupying corp get say 1 point an hour in standing. They have to reach 51 standing to take control district(though while occupying the district they do reap the rewards).
So the owner of the district would still have to fight to take it back or risk losing control totally. The district owner will also have time to take it back. The amount of time is always based on standing to there could a war of attrition over 1 district in some instances
On to the large corp question. Its not the size of the corp so much as its ability to take/control vast amounts of systems and reap those rewards.
Motivation, risk, and rewards is what it comes down too. The more systems you control you need to hold a higher standing to maintain the bonuses. Think of turn based games where your popularity goes down when you expand faster than your science/city enhancements allow. So controlling more districts/planets/systems will give rewards but will also need to defended to keep up standing.
With the higher rewards it should make these district/planets/systems target because of the amount of npc reward and loot available (thats on ccp to figure out) I see it now you get 4 or 5 large corps holding systems in lowsec and you have a smaller blue donut. Just like in eve they will blue up and then reap the rewards and have the people in isk to just sit on it like in nullsec. |
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Posted - 2013.02.27 17:39:00 -
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CCP FoxFour wrote: /me just wants to have a discussion about random stuff :'(
"Perhaps you think you're being treated unfairly? Good. You know it would be unfortunate if I had to leave a garrison here."
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Posted - 2013.02.27 17:48:00 -
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CCP FoxFour wrote:
So: Corp A holds a district Corp B attacks it Corp B is "invading" the district and depleting Corp A's loyalty Corp A has to kick them out
How does Corp A do that? How do we schedule a match between the two and ensure players are online and able to compete in the match?
Corp B's loyalty would increase while depleting Corp A's loyalty. Corp A would schedule an attack on the district (after the 8 hour cooling off period when corp B took district) Corp B has X hour notice (say 4 hours for simplicity- I agree there needs to be a a warning a head of time) Corp B chooses to fight and fields a team. ( Corp A wins battle and takes back district Corp A's Loyalty would increase while depleting Corp B's loyalty ( As long as corp A's loyaltiy is above 50 they are in control not just occupying it) |
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Posted - 2013.02.27 18:05:00 -
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CCP FoxFour wrote:Free Beers wrote:CCP FoxFour wrote:
So: Corp A holds a district Corp B attacks it Corp B is "invading" the district and depleting Corp A's loyalty Corp A has to kick them out
How does Corp A do that? How do we schedule a match between the two and ensure players are online and able to compete in the match?
Corp B's loyalty would increase while depleting Corp A's loyalty. Correction (after the 8 hour cooling off period when corp B took district) <---------- that goes there Corp A would schedule an attack on the district Corp B has X hour notice (say 4 hours for simplicity- I agree there needs to be a a warning a head of time) Corp B chooses to fight and fields a team. ( Corp A wins battle and takes back district Corp A's Loyalty would increase while depleting Corp B's loyalty ( As long as corp A's loyaltiy is above 50 they are in control not just occupying it) The attacking corporation gets it's foothold for free (meaning no fight) but has to fight to keep it and the fights that do happen are still behind timers, 4 hour timers instead of 24 but still timers.
In this example I assume the attackers are from the UK and attacked my district while I was sleeping. So yeah they won without a fight from us. The loyalty standing and tick down acts as a timer not its not a firm one. It doesn't just give us a 24 hour timer where they will simply get to take/own the district at 3 am my time 24 hours later. If it goes that way its becomes dustwhileyouweresleeping514. Districts and planets need to be battled for not just flipped over night like the old FW system. At the same time it can't be a grind like nullsec sov
Taking a district when the defender doesn't put up a fight needs to have much less reward nor loot.
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Posted - 2013.02.27 18:45:00 -
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CCP FoxFour wrote:Free Beers wrote:In this example I assume the attackers are from the UK and attacked my district while I was sleeping. So yeah they won without a fight from us. Losing anything while you are asleep and there was nothing you could do kind of really sucks. Why have scheduling for the second battle but not the first? Free Beers wrote:Districts and planets need to be battled for not just flipped over night like the old FW system. At the same time it can't be a grind like nullsec sov Could not agree more, but they also can't become a huge grind. If it takes you 3 weeks to grind down a single district that would kind of suck. Free Beers wrote:Taking a district when the defender doesn't put up a fight needs to have much less reward nor loot. Agreed. We also need to incentivise defending corporations to show up to fights and fight even when they know they are going to lose. I didn't really answer much or respond to much in this post, sorry. It is going to be hard for me to be convinced against having the defender set a time when districts can be attacked, like POCOs in EVE.
Ill write up a the Pros and Cons as I see on this and give you a novel to read when you get in tomorrow |
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Posted - 2013.02.27 22:52:00 -
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Bones McGavins wrote:If you are in a situation where you have a nice team ready to play right then and there, you look through contracts which are set to go off soon and accept one of those and get some ISK.
The only realistic way to get a full 24v24 (or higher?) match between attackers and defenders is to have the match scheduled with a pretty large amount of time to prepare.
If you can just attack instantly, how will a defending EVE corp ever be able to find a DUST merc corp to come defend their district in time? How would any CORP that wants to engage in merc activities, but not actually take and own districts, be able to find attack or defense contracts and adequately prepare for them under a non delayed approach?
I'm would hate to in a middle of a corp batle to find someone attacking my district and its undefended. I have no issue with scheduling a head of time to battle. Its fair to all parties to do that.
As the example I gave earlier what if a corp from the UK wakes up saturday morning at 8 am their time (3 am mine) and schedule an attack for my district even 4 hours later which is noon their time and 7 am my time.
so just having a delay of 4 hours would make little difference.
how about if it was an 8 hour delay. So the UK guys schedule it for 8 am their time on a monday morning. We find out sunday night that we have a corp battle to defend our district at 3 am. Again still the schedule delay does little to help the fact we aren't there to fight.
Trust me if thats they way we are going I will be able to grief corp after corp using shell corporations. You could just spam attack contracts and show up and take the districts where you have no resistance and get free districts/loot.
As I said to FoxFour I'll put up my indepth ideas with example later on (need to finish work for the day first ) |
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Posted - 2013.02.27 23:10:00 -
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Bones McGavins wrote:Well keep in mind you dont have to be there to defend your district, you can contract it out, thats the only option for a lot of EVE corps who wont have a heavy footing in DUST.
So you have an 8 hour delay, that gives the UK corp plenty of time to see the attack and find a mercenary group to contract out the defense to.
A lot of the ideas seem to sort of ignore that there are really 4 parties in play. Two corps contracting out work, and two taking it on. Yes, in some cases the corp may do its own work, but not in all, especially when we talk about the EVE-DUst relationship.
while the mechanic may be there you have to think of the practicallity and how consistantly this would occur. Griefers like me will work out ways to abuse timers.
when I say consistancy I can just point to the dustOB channel. The first month or so there where so many eve toons wanting to help and try this out. Now very few if any are interested.
There has to be prolonged motivation and just having timers to prepare can and will be brutal. Also for the record we don't plan to own districts at all, just bash them for people. That said, I still have great concern for the mechanics and motivation invovled here and just want the best for the game and those that want to own districts
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Posted - 2013.02.27 23:29:00 -
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Telcontar Dunedain wrote:Free Beers wrote:Bones McGavins wrote:Well keep in mind you dont have to be there to defend your district, you can contract it out, thats the only option for a lot of EVE corps who wont have a heavy footing in DUST.
So you have an 8 hour delay, that gives the UK corp plenty of time to see the attack and find a mercenary group to contract out the defense to.
A lot of the ideas seem to sort of ignore that there are really 4 parties in play. Two corps contracting out work, and two taking it on. Yes, in some cases the corp may do its own work, but not in all, especially when we talk about the EVE-DUst relationship. while the mechanic may be there you have to think of the practicallity and how consistantly this would occur. Griefers like me will work out ways to abuse timers. when I say consistancy I can just point to the dustOB channel. The first month or so there where so many eve toons wanting to help and try this out. Now very few if any are interested. There has to be prolonged motivation and just having timers to prepare can and will be brutal. Also for the record we don't plan to own districts at all, just bash them for people. That said, I still have great concern for the mechanics and motivation invovled here and just want the best for the game and those that want to own districts Vulnerability windows are just fine ie (one 3 hour period every 36-72 hours). Players can be even in the middle of attacking someone else, pubstomping hisec , pve or just raiding someone else. Attack comes up and some part of the team responds (sees its real) and the rest come in as the fight starts.
I'm not against this idea telc but it creates a lot more things that need to be thought out. My brain hurts at moment ill work it out later |
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Posted - 2013.02.27 23:58:00 -
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Severus Smith wrote:Free Beers wrote:I'm would hate to in a middle of a corp batle to find someone attacking my district and its undefended. I have no issue with scheduling a head of time to battle. Its fair to all parties to do that. As the example I gave earlier what if a corp from the UK wakes up saturday morning at 8 am their time (3 am mine) and schedule an attack for my district even 4 hours later which is noon their time and 7 am my time. so just having a delay of 4 hours would make little difference. how about if it was an 8 hour delay. So the UK guys schedule it for 8 am their time on a monday morning. We find out sunday night that we have a corp battle to defend our district at 3 am. Again still the schedule delay does little to help the fact we aren't there to fight. Trust me if thats they way we are going I will be able to grief corp after corp using shell corporations. You could just spam attack contracts and show up and take the districts where you have no resistance and get free districts/loot. As I said to FoxFour I'll put up my indepth ideas with example later on (need to finish work for the day first ) This is based off the assumption that it is only one match to take a District. What if it's a single match to take a single PI node. If each match occurred every 2 hours then taking a District would take 44 hours in this example. That's enough time for you to respond and repel the invaders. Its still not the best, you will lose nodes to attacks while you sleep, but it means that neither attacker, nor defender, get the time advantage. But one bad match doesn't lose you the entire District.
Honestly I can't see how 1 match would take a district. Yes I am making an assumption there. The idea of just "scheduling" or a few hours notices is just broke idea to me.
No to the PI node Idea and having matches occuring every 2 hours. This would make taking 1 district impossible grind and not worth it financially. I understand what you were suggesting but it just wont work.
Ill be putting up my alliegiance model later on |
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Posted - 2013.03.01 18:01:00 -
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CCP foxfour
I sat down at my computer to type out my idea and i realized something you probably already know. It's not an either or ideaology when it comes to timers or persistant control model but a combination. If you stick with just one type you expose players to certain strong negatives with either one. The combination minimizes this
So forgive me for assuming once again.
I see a timer window that the defender sets. That attacker chooses to attack during this widow the rewards are greater for the attacker if it wins. Now the attacker can choose to attack at any time it wants (and may have a slight negative to the owner of district) but its a hollow victory. An occuping corp should not force a change in district loyatly or reward to the owner. If anything its a seige of the district to force a fight. That said the defender once seiged can choose to fight to remove the siege at anytime.
This will strongly encourage players to attack during the defenders window. If not the defender can choose any time to force a fight to remove the occupancy of the district. You should be able to do anything to your district till you repeal the occupiers though. So you can attack when you want but it doesn't really help.
change of topic
I still think there needs to be a global alliegance system so that the more districts/planets/systems a corp holds the higher the loyalty factor is required to maintain the x,y,z bonues etc.
Last
I have talked to a bunch of eve and dust corps and the idea to transfer control of districts is a big deal to them also. One even suggested to me that you can make it eve side for now to limit the dust coding.
So while you thinks its a low priority its very high for us in terms of meta gaming. Which is needed greatly in dust as even eve is just a space game without the meta.
back later have to troll scrub corps in LFBattle channel |
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Posted - 2013.03.02 16:43:00 -
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Mavado V Noriega wrote:Free Beers wrote:CCP foxfour
I sat down at my computer to type out my idea and i realized something you probably already know. It's not an either or ideaology when it comes to timers or persistant control model but a combination. If you stick with just one type you expose players to certain strong negatives with either one. The combination minimizes this
So forgive me for assuming once again.
I see a timer window that the defender sets. That attacker chooses to attack during this widow the rewards are greater for the attacker if it wins. Now the attacker can choose to attack at any time it wants (and may have a slight negative to the owner of district) but its a hollow victory. An occuping corp should not force a change in district loyatly or reward to the owner. If anything its a seige of the district to force a fight. That said the defender once seiged can choose to fight to remove the siege at anytime.
This will strongly encourage players to attack during the defenders window. If not the defender can choose any time to force a fight to remove the occupancy of the district. You should be able to do anything to your district till you repeal the occupiers though. So you can attack when you want but it doesn't really help.
change of topic
I still think there needs to be a global alliegance system so that the more districts/planets/systems a corp holds the higher the loyalty factor is required to maintain the x,y,z bonues etc.
Last
I have talked to a bunch of eve and dust corps and the idea to transfer control of districts is a big deal to them also. One even suggested to me that you can make it eve side for now to limit the dust coding.
So while you thinks its a low priority its very high for us in terms of meta gaming. Which is needed greatly in dust as even eve is just a space game without the meta.
back later have to troll scrub corps in LFBattle channel Good post beers i like it, Once enemies arent able to take the district outside the reinforcement window thats good, make the impact be a slight reduction in w/e passive resources come in. Also i like ur global allegiance system. Makes it harder for corps to keep expanding and maintaining districts/planets/systems bonuses which would make numbers matter. Am i gettin that right?
pretty much
just forgot to tell CCP foxfour that the ability to transfer districts is a high priority
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Posted - 2013.03.04 06:55:00 -
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Karl Koekwaus wrote:I have a question that interesting (I think) regarding the Dust/EVE economy link. When people have to produce weapons before they're able to being used, how do the AUR weapons fit in?
In eve there was a major riot when it became known that you could get a ship skin by using only AUR to pay for it, instead of the original Item + aur. The problem was that the way CCP wanted to do it skipped the production and industry side completely, spawning items out of thin air. To me it seems AUR items in Dust are the same, they skip the isk(produced) item completely as it stands now.
How is CCP going to change AUR items, to not make the same mistake twice?
In dust the majority of gear/vehicles will be npc and not eve side built (there is a super long explaination but you will have to take my word for it). Lots of economic and logistical reasons to many to list is why.
Aurum items will also be npc so there wont be an issue. |
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Posted - 2013.03.04 17:07:00 -
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Karl Koekwaus wrote:Free Beers wrote:Karl Koekwaus wrote:I have a question that interesting (I think) regarding the Dust/EVE economy link. When people have to produce weapons before they're able to being used, how do the AUR weapons fit in?
In eve there was a major riot when it became known that you could get a ship skin by using only AUR to pay for it, instead of the original Item + aur. The problem was that the way CCP wanted to do it skipped the production and industry side completely, spawning items out of thin air. To me it seems AUR items in Dust are the same, they skip the isk(produced) item completely as it stands now.
How is CCP going to change AUR items, to not make the same mistake twice? In dust the majority of gear/vehicles will be npc and not eve side built (there is a super long explaination but you will have to take my word for it). Lots of economic and logistical reasons to many to list is why. Aurum items will also be npc so there wont be an issue. that is not what CCP says; Quote: [CCP]CmdrWang: Q: After a period of transition will DUST economy be 100% player driven? or will there always be the NPC seed for all items ? [CCP]Hellmar: like with EVE our desire is you build a truly player driven experience but what taken decades years for EVE will also take time for dust, we have learned a lot but most importantly we have learned to be careful on this front and measure our progress as we go along [CCP]Praetorian: We want the economy to eventually move towards being player driven, but this will be an iterative process. We can't really say to what extent and when this will be. [CCP]Jian: of course, there so much we can do along these lines with the EVE/DUST connection, and we want to take full advantage of it. like everything else, we're going to do it in steps
from the CCP interview on IRC a while ago: https://forums.dust514.com/default.aspx?g=posts&m=327837
Thats just what they would like. Even I would love for it to be fully players made. There are a lot of factors involved for it to eventually get to that point. After many discussions with them regarding this issue I see a lot of difficulties getting to this point with most basic gear.
STuff like MCC and Warbarge of course but stuff like standard assualt suits just dont seem like they would ever be worth the effort.
Dust has a fragile balance of isk in and costs. In EvE prices tend to only go up over time. Sometimes this happens this happens quickly and doesn't go back down. Example: Caldari assualt suit type 2 requires x of y mineral. Y mineral goes up in price almost over night. Now the type 2 costs more then b series suits. This could make the type 2 to expensive to run for a suits for average players.
There always will be risk vs reward in dust but the fact that someone can loose 5 suits in 10 minutes in dust is a different then losing 1 ship in eve a month.
I could go on but there is a difference between what we all want to happen and what realistcally can and will. |
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