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Thread Statistics | Show CCP posts - 69 post(s) |
Vaerana Myshtana
Bojo's School of the Trades
211
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Posted - 2013.02.26 17:19:00 -
[61] - Quote
Free Beers wrote:Vaerana Myshtana wrote: I get Beers' point about the cost of a serious battle, but I suspect most district battles will be happy fun fun time with Zion vs. ScIdama or some other no name carebear corp.
Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate if the owner is attacked and forced to defend 7 times in a month there goes all the value of the district. its not really about which corp its about any corp
Well, again, I think your point as regards highly contested districts is valid- some districts will just not be worth fighting over.
On the other hand, I think MOST districts (after perhaps an initial flurry of activity) will be relatively stable, just like star systems in nullsec.
So, while a capsuleer might have to drop 175M ISK to defend District 4 on Intaki V, most will rarely have to do so.
Indeed, I talked with some capsuleer relatives (RP) and they said that they'd probably use the lowest bidder they could find to do jobs.
That suggests to me that if Corp A is expending 25M ISK in a battle and Corp B is expending 10M ISK, then Corp B is likely to win in the end because they can just keep pummeling Corp A until they go broke.
In my mind, this is how it's supposed to work. Corp battles and/or Merc Contracts should be about expending as little ISK as possible to do the job. |
Kain Spero
Imperfects Negative-Feedback
910
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Posted - 2013.02.26 17:22:00 -
[62] - Quote
Free Beers wrote:Also we need to ability to transfer districts to other corps/alliances just like we do Custom Offices now in EvE.
YES! I think this may be addressed in that corporations can be allowed to take a district FOR you, but not own the district at the end of the battle.
I expect us to be very busy soon (and hopefully with no TM).
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Vaerana Myshtana
Bojo's School of the Trades
211
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Posted - 2013.02.26 17:25:00 -
[63] - Quote
Kain Spero wrote:Free Beers wrote:Also we need to ability to transfer districts to other corps/alliances just like we do Custom Offices now in EvE. YES! I think this may be addressed in that corporations can be allowed to take a district FOR you, but not own the district at the end of the battle. I expect us to be very busy soon (and hopefully with no TM).
ALTHOUGH... I seem to remember one of the devs saying in the podcast that merc corps could own districts themselves.
Food for thought. |
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CCP FoxFour
C C P C C P Alliance
92
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Posted - 2013.02.26 17:25:00 -
[64] - Quote
Laurent Cazaderon wrote:Quote:
... O_O
I may have talked to much... Back to work for me.
Dont worry you merely just confirm a few ideas. I ve been thinking of this for a long time now. ^^ And come on. Talking is good for the soul ;) Or at least, just tell me if i m seeing all this the right way or if some stuff are very far from what you guyd are planning. Nullarbor woild be totally ok with you doing that i promess :D
Nullabor sits right beside me, so I would rather keep my life for now thank you. Plus I already have something going with Nova that potentially puts my life in danger with Nullabor. |
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Free Beers
Internal Error. Negative-Feedback
1046
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Posted - 2013.02.26 17:26:00 -
[65] - Quote
CCP FoxFour wrote:BLARGITY!
... No matter how much a district makes though, we want to encourage people to attack other districts because giant NAP fests are terrible.
Encouraging people to attack other districts is good but you can't stop multiple corps from just seiging a planet until the owner gives up. I'm a baddie and if somone want to pay me to make you give up your district/planets it will happen.
Thus is the way in EvE thus will it be in Dust
PS dust really needs a test server set up. It's best to let me break the game before it goes live
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CCP FoxFour
C C P C C P Alliance
102
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Posted - 2013.02.26 17:29:00 -
[66] - Quote
Vaerana Myshtana wrote:Free Beers wrote:Vaerana Myshtana wrote: I get Beers' point about the cost of a serious battle, but I suspect most district battles will be happy fun fun time with Zion vs. ScIdama or some other no name carebear corp.
Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate if the owner is attacked and forced to defend 7 times in a month there goes all the value of the district. its not really about which corp its about any corp Well, again, I think your point as regards highly contested districts is valid- some districts will just not be worth fighting over. On the other hand, I think MOST districts (after perhaps an initial flurry of activity) will be relatively stable, just like star systems in nullsec. So, while a capsuleer might have to drop 175M ISK to defend District 4 on Intaki V, most will rarely have to do so. Indeed, I talked with some capsuleer relatives (RP) and they said that they'd probably use the lowest bidder they could find to do jobs. That suggests to me that if Corp A is expending 25M ISK in a battle and Corp B is expending 10M ISK, then Corp B is likely to win in the end because they can just keep pummeling Corp A until they go broke. In my mind, this is how it's supposed to work. Corp battles and/or Merc Contracts should be about expending as little ISK as possible to do the job.
You bring up something that has been really hard for us to figure out. There are so many factors that go into it and finding other examples to base ideas off is really hard because almost no one has done this before.
That something is how much will districts change hands once corporations can own them? |
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Jeremiad R Doomprofit
Subdreddit Test Alliance Please Ignore
59
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Posted - 2013.02.26 17:30:00 -
[67] - Quote
CCP FoxFour wrote:
... O_O
I may have talked to much... Back to work for me.
Oow, I love it when y'all talk too much.
Speaking of talking...
This topic of player owned districts was heavily discussed on the recent Boots on the Ground episode. I noticed we got a few hits from Iceland on my blog, so I'm guessing a few of you folks at CCP have listened to / read of our musings on the subject.
Are we close?
Will planetary districts ever be opened as "free roam" areas, where we can spawn as long as our corp / alliance owns the district and we haven't reached a defender limit (e.g. even if a battle isn't happening)?
Will EVE PI dudes ever be able to build the maps the Dust Bunnies fight over?
Can we just make war barges capitals? (Yeah, that one is really out there, I know...
I quiver in anticipation for this new Dev blog. Also the next patch. |
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CCP FoxFour
C C P C C P Alliance
102
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Posted - 2013.02.26 17:31:00 -
[68] - Quote
Free Beers wrote:CCP FoxFour wrote:BLARGITY!
... No matter how much a district makes though, we want to encourage people to attack other districts because giant NAP fests are terrible.
Encouraging people to attack other districts is good but you can't stop multiple corps from just seiging a planet until the owner gives up. I'm a baddie and if somone want to pay me to make you give up your district/planets it will happen. Thus is the way in EvE thus will it be in Dust PS dust really needs a test server set up. It's best to let me break the game before it goes live
Yes we know we can't stop multiple people ganging up, but can we make attacking more profitable than sitting there doing nothing? |
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CCP FoxFour
C C P C C P Alliance
102
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Posted - 2013.02.26 17:32:00 -
[69] - Quote
Jeremiad R Doomprofit wrote:CCP FoxFour wrote:
... O_O
I may have talked to much... Back to work for me.
Oow, I love it when y'all talk too much. Speaking of talking... This topic of player owned districts was heavily discussed on the recent Boots on the Ground episode. I noticed we got a few hits from Iceland on my blog, so I'm guessing a few of you folks at CCP have listened to / read of our musings on the subject. Are we close? Will planetary districts ever be opened as "free roam" areas, where we can spawn as long as our corp / alliance owns the district and we haven't reached a defender limit (e.g. even if a battle isn't happening)? Will EVE PI dudes ever be able to build the maps the Dust Bunnies fight over? Can we just make war barges capitals? (Yeah, that one is really out there, I know... I quiver in anticipation for this new Dev blog. Also the next patch.
*twiddles thumbs and whistles* |
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Free Beers
Internal Error. Negative-Feedback
1046
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Posted - 2013.02.26 17:36:00 -
[70] - Quote
Vaerana Myshtana wrote:Free Beers wrote:Vaerana Myshtana wrote: I get Beers' point about the cost of a serious battle, but I suspect most district battles will be happy fun fun time with Zion vs. ScIdama or some other no name carebear corp.
Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate if the owner is attacked and forced to defend 7 times in a month there goes all the value of the district. its not really about which corp its about any corp Well, again, I think your point as regards highly contested districts is valid- some districts will just not be worth fighting over. On the other hand, I think MOST districts (after perhaps an initial flurry of activity) will be relatively stable, just like star systems in nullsec. So, while a capsuleer might have to drop 175M ISK to defend District 4 on Intaki V, most will rarely have to do so. Indeed, I talked with some capsuleer relatives (RP) and they said that they'd probably use the lowest bidder they could find to do jobs. That suggests to me that if Corp A is expending 25M ISK in a battle and Corp B is expending 10M ISK, then Corp B is likely to win in the end because they can just keep pummeling Corp A until they go broke. In my mind, this is how it's supposed to work. Corp battles and/or Merc Contracts should be about expending as little ISK as possible to do the job.
Dust as in EvE you will have to always way the econmics of what you are taking or defending. Based on the number of players in dust most of the corp battle contracts will be scrub corps vs scrub corps.
I will stop you there though because after the novalty of corp battles wears off you wont have guys wanting to work for free or a loss. The idea of paying 24 mercs 10 million total to take or defend a planet is obsured in the long run. Remember corps that can't win battles aren't going to have a good rep and will find it harder to be hired.
If you were a FW corp and wanted a district taken for you. Would you choose corp A for 10 mill that has a 20% win rate or Corp B for 25 mill that had a 75% win rate.
I think economic warfare will be a big part of districts and planets but you can't stop a planet that just gets seiged by numerous corps at once. I actually see it a dust greifing 101 |
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Jeremiad R Doomprofit
Subdreddit Test Alliance Please Ignore
59
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Posted - 2013.02.26 17:36:00 -
[71] - Quote
Ooooh, yooooou... |
Beren Hurin
OMNI Endeavors
183
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Posted - 2013.02.26 17:37:00 -
[72] - Quote
CCP FoxFour wrote:
You bring up something that has been really hard for us to figure out. There are so many factors that go into it and finding other examples to base ideas off is really hard because almost no one has done this before.
That something is how much will districts change hands once corporations can own them?
Wouldn't the upper limit there be something like, "As much as your composite/aggregate corp forces are determined to fight...?"
That is first a manpower question, then it is will have other constraints just like SOV warfare.
-What % of people want to participate in flipping districts/ how easy is it to participate?
O wouldn't be suprised if numbers here are similar to Eve demographics in terms of nullsec vs. highsec participation.
-What will be the incentive threshold that pushes people out of the PvE content toward PvP POD warfare? -How much can people participate before burnout sets in? -How many people does it take to flip a district/vs defend your own? The more you flip the more vulnerable you are... -How do the mechanics being built help to constrain/enhance corporations' efforts in the above? |
Magnus Victor Ardishapur
Bragian Order Amarr Empire
1
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Posted - 2013.02.26 17:39:00 -
[73] - Quote
Hello and greeting fellow Amarrians... and other... scum.
I am here to submit a couple formal requests:
1.) Please allow for districts to be renamed. For example, District 0ne would be called, All Minmatar scum and sympathizers will burn in the holy fire of purification and No minmatar is safe from God
2.) Source of labor, I would love to import my numerous slaves to help keep production high and cost low. Possible benefit for daily
3.) District/ planetary policy, I would love for pilots who are flying by to see little description about what this planet stands for.
Thank you faithful followers, and may rest of you scum burn in hell |
Baal Omniscient
L.O.T.I.S. Legacy Rising
254
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Posted - 2013.02.26 17:41:00 -
[74] - Quote
A relatively easy solution:
Make a corp battle/pub 16vs16 match hybrid for players who are willing to fight REAL matches. Increased rewards and salvage.
NPC corps can set a constant locked bounty, and player corps can set a varied bounty with the NPC locked bounty as a minimum baseline.
You choose in the battle finder the faction you wish to fight for, and it automatically sets up a match for that faction vs the first enemy faction that has enough players waiting for a battle to start a match. In this way the better players can come here to truly fight for a faction they want while against other players who are bringing their A game who are willing to spend more ISK for fighting for their faction.
Alternatively they could set it up like current merc battles where the player count in a match is listed so you could have 16 members of your corp join the same empty battle at the same time, thus allowing the full corp team dynamic that many people want.
This would also leave newer players to the basic game modes to play, skill up, practice, what have you. And our current form of corp battles can be kept for matches against specific rivals or training matches against friendly corps.
I think this would solve the dilemma to an extent. |
Free Beers
Internal Error. Negative-Feedback
1048
|
Posted - 2013.02.26 17:44:00 -
[75] - Quote
CCP FoxFour wrote:Vaerana Myshtana wrote:Free Beers wrote:Vaerana Myshtana wrote: I get Beers' point about the cost of a serious battle, but I suspect most district battles will be happy fun fun time with Zion vs. ScIdama or some other no name carebear corp.
Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate if the owner is attacked and forced to defend 7 times in a month there goes all the value of the district. its not really about which corp its about any corp Well, again, I think your point as regards highly contested districts is valid- some districts will just not be worth fighting over. On the other hand, I think MOST districts (after perhaps an initial flurry of activity) will be relatively stable, just like star systems in nullsec. So, while a capsuleer might have to drop 175M ISK to defend District 4 on Intaki V, most will rarely have to do so. Indeed, I talked with some capsuleer relatives (RP) and they said that they'd probably use the lowest bidder they could find to do jobs. That suggests to me that if Corp A is expending 25M ISK in a battle and Corp B is expending 10M ISK, then Corp B is likely to win in the end because they can just keep pummeling Corp A until they go broke. In my mind, this is how it's supposed to work. Corp battles and/or Merc Contracts should be about expending as little ISK as possible to do the job. You bring up something that has been really hard for us to figure out. There are so many factors that go into it and finding other examples to base ideas off is really hard because almost no one has done this before. That something is how much will districts change hands once corporations can own them?
I hope you are using a persistant control model and not a "attack it, win it, own it" model.
To be specific ill use my idea example
A district has a loyalty rating towards a corp from 0 to 100. You have to have a 60 to actually control it and make changes to it. The higher the number the more its worth.
corp A owns district and is attacked middle of night by corp B for UKland. They win by default since no one is on to defend. There is an 8 hour cooling off period after its been taken where the loyalty number doesn't change. After the 8 hours is up the current holders get a .5 increase per hour. All other corps loyalty will go down .5 per hour.
So it takes days of control to flip the district over. I would say make a corp only able to attack once per day but with the current mechanics of mercs in corp battles you could easily circumvent that by running multiple shell corps. Trust me if there is a way to freif I have planned for it
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Free Beers
Internal Error. Negative-Feedback
1048
|
Posted - 2013.02.26 17:49:00 -
[76] - Quote
CCP FoxFour wrote:Free Beers wrote:CCP FoxFour wrote:BLARGITY!
... No matter how much a district makes though, we want to encourage people to attack other districts because giant NAP fests are terrible.
Encouraging people to attack other districts is good but you can't stop multiple corps from just seiging a planet until the owner gives up. I'm a baddie and if somone want to pay me to make you give up your district/planets it will happen. Thus is the way in EvE thus will it be in Dust PS dust really needs a test server set up. It's best to let me break the game before it goes live Yes we know we can't stop multiple people ganging up, but can we make attacking more profitable than sitting there doing nothing?
This is where I see lp coming into play. To get LP and sweet gear/loot you need to do corp battles and such. Those wanting it will have to attack a district or planet.
Also I know I put this out last summer but I think mercs need FW and NPC corp tick down. Meaning every day they lose standing. So this means if they want to continue to have high standings and buy sweet loot for a cheaper price they need to fight.
If there is NPC reward/lp/isk/loot for corp battles then the corp paying for it will have ot play less. Thus the concern over dust corp battles being isk sinks that started this whole thread |
Baal Omniscient
L.O.T.I.S. Legacy Rising
255
|
Posted - 2013.02.26 17:53:00 -
[77] - Quote
Free Beers wrote:CCP FoxFour wrote:Free Beers wrote:CCP FoxFour wrote:BLARGITY!
... No matter how much a district makes though, we want to encourage people to attack other districts because giant NAP fests are terrible.
Encouraging people to attack other districts is good but you can't stop multiple corps from just seiging a planet until the owner gives up. I'm a baddie and if somone want to pay me to make you give up your district/planets it will happen. Thus is the way in EvE thus will it be in Dust PS dust really needs a test server set up. It's best to let me break the game before it goes live Yes we know we can't stop multiple people ganging up, but can we make attacking more profitable than sitting there doing nothing? This is where I see lp coming into play. To get LP and sweet gear/loot you need to do corp battles and such. Those wanting it will have to attack a district or planet. Also I know I put this out last summer but I think mercs need FW and NPC corp tick down. Meaning every day they lose standing. So this means if they want to continue to have high standings and buy sweet loot for a cheaper price they need to fight. If there is NPC reward/lp/isk/loot for corp battles then the corp paying for it will have ot play less. Thus the concern over dust corp battles being isk sinks that started this whole thread I like the idea, apart from implementing that system it would only require we add a new section or two for the leaderboards. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1159
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Posted - 2013.02.26 18:12:00 -
[78] - Quote
What strikes me is that you guys are stuck on the question of EVE corp hiring dust corps through an ISK wage. But, it has been made clear that the flow of ISK going from EVE to Dust will remain blocked until they know the two side can be balanced economy wise.
So, talking about EVE corps hiring Dust corps for 20M or 75M is in my opinion useless at this time. As then, what would prevent an EVE corp to set a 10 Billions wage for a bogus district and sync with a Dust corp so it plays both sides and take that massive amount of money without trouble. Dont be delusional, if EVE corp can set contract and the reward that goes with it, it will be exploited and the Dust economy will be flooded with ISK. At least for big corps with actual support.
Thus why i think the next version of FW wont be even close to that model. Especially since we know randoms will become a part of it.
If you listen to the last CAST 514 once more, you'll hear that CCP plans to add a function so that EVE pilots engaged in FW can pinpoint the location they'd rather see mercs fighting for. If there were an actual contracting system planned, i dont think they would have said something like that.
Thus why i was saying earlier (and please do check my post, i'd like to have some feedback on how i see it) that FW rewards will still be mainly NPC ISK. Collateral is also something i dont see last much longer with the blueberries getting in. Or you'd suddenly pay the collateral as an individual and rewards would be paid individually as well.
Another question mark related to blueberries is about deploying a full corp in a FW team. How would that work ? Maybe by syncing squads on the same battle ? My guess is full corp fights will shift to planetary conquest.
Please go back to my previous post. Page 3 if i remember correctly. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1159
|
Posted - 2013.02.26 18:15:00 -
[79] - Quote
Free Beers wrote:CCP FoxFour wrote:Vaerana Myshtana wrote:Free Beers wrote:Vaerana Myshtana wrote: I get Beers' point about the cost of a serious battle, but I suspect most district battles will be happy fun fun time with Zion vs. ScIdama or some other no name carebear corp.
Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate if the owner is attacked and forced to defend 7 times in a month there goes all the value of the district. its not really about which corp its about any corp Well, again, I think your point as regards highly contested districts is valid- some districts will just not be worth fighting over. On the other hand, I think MOST districts (after perhaps an initial flurry of activity) will be relatively stable, just like star systems in nullsec. So, while a capsuleer might have to drop 175M ISK to defend District 4 on Intaki V, most will rarely have to do so. Indeed, I talked with some capsuleer relatives (RP) and they said that they'd probably use the lowest bidder they could find to do jobs. That suggests to me that if Corp A is expending 25M ISK in a battle and Corp B is expending 10M ISK, then Corp B is likely to win in the end because they can just keep pummeling Corp A until they go broke. In my mind, this is how it's supposed to work. Corp battles and/or Merc Contracts should be about expending as little ISK as possible to do the job. You bring up something that has been really hard for us to figure out. There are so many factors that go into it and finding other examples to base ideas off is really hard because almost no one has done this before. That something is how much will districts change hands once corporations can own them? I hope you are using a persistant control model and not a "attack it, win it, own it" model. To be specific ill use my idea example A district has a loyalty rating towards a corp from 0 to 100. You have to have a 60 to actually control it and make changes to it. The higher the number the more its worth. corp A owns district and is attacked middle of night by corp B for UKland. They win by default since no one is on to defend. There is an 8 hour cooling off period after its been taken where the loyalty number doesn't change. After the 8 hours is up the current holders get a .5 increase per hour. All other corps loyalty will go down .5 per hour. So it takes days of control to flip the district over. I would say make a corp only able to attack once per day but with the current mechanics of mercs in corp battles you could easily circumvent that by running multiple shell corps. Trust me if there is a way to freif I have planned for it
Couldnt a system like that be exploited ? I mean : Create a bogus corp, attack your district and thus "lock it". Or fight the bogus fight and get a bonus to your district "loyalty" as you put it.
that question of the defense\attack mechanics for Player Owned District and planets is probably the thing that occupies my mind the most since i first started to study dust 2 years back. |
Free Beers
Internal Error. Negative-Feedback
1048
|
Posted - 2013.02.26 18:26:00 -
[80] - Quote
Laurent Cazaderon wrote:
Couldnt a system like that be exploited ? I mean : Create a bogus corp, attack your district and thus "lock it". Or fight the bogus fight and get a bonus to your district "loyalty" as you put it.
that question of the defense\attack mechanics for Player Owned District and planets is probably the thing that occupies my mind the most since i first started to study dust 2 years back.
Lots of ways to break everything and all this stuff has been in my head for years too.
the attacker would have to win the district and it would stop any rewards to the other corp. It wouldn't be locked either. Its just a x hour window that there is no change in loyalty but combat isn't prevented. During that time anyone can attack the district even a 3rd corp that wants it.
When the x hour timer of over the corp in control of the district starts getting .5 per hour loyalty. Any other corp that doesn't have control will lose .5 an hour. thus taking 2+ days to gain control of the district if you are starting from zero.
There are lots of issues that can arise but my idea is better than the alternative of "flips while sleeping like the old FW system" |
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Kain Spero
Imperfects Negative-Feedback
911
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Posted - 2013.02.26 18:32:00 -
[81] - Quote
Beers, I think that the Distric and Planet Loyalty system (call it Allegiance so it doesn't get confused with LP) would solve tons of the exploitation issues. |
Free Beers
Internal Error. Negative-Feedback
1048
|
Posted - 2013.02.26 18:36:00 -
[82] - Quote
Kain Spero wrote:Beers, I think that the Distric and Planet Loyalty system (call it Allegiance so it doesn't get confused with LP) would solve tons of the exploitation issues.
Duh, I thought of it way back last summer scrub.
Plus it still allows for my to greif corps I want too for the troll of it. The benefit of being eve baller is being able to pay for sustained corp bashing myself. |
Kain Spero
Imperfects Negative-Feedback
912
|
Posted - 2013.02.26 18:45:00 -
[83] - Quote
Free Beers wrote: Duh, I thought of it way back last summer scrub.
It's cause you got all the good ideas. One of these days I'll get you on a blog or something.
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Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.02.26 18:50:00 -
[84] - Quote
CCP confirms that Telc is right again.
GG newb |
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CCP FoxFour
C C P C C P Alliance
133
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Posted - 2013.02.26 18:52:00 -
[85] - Quote
Telcontar Dunedain wrote:CCP confirms that Telc is right again.
GG newb
CCP confirmed something? Where! O_O |
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Baal Omniscient
L.O.T.I.S. Legacy Rising
259
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Posted - 2013.02.26 18:56:00 -
[86] - Quote
CCP FoxFour wrote:Telcontar Dunedain wrote:CCP confirms that Telc is right again.
GG newb CCP confirmed something? Where! O_O lol@CCP troll |
Free Beers
Internal Error. Negative-Feedback
1050
|
Posted - 2013.02.26 19:08:00 -
[87] - Quote
CCP FoxFour wrote:Telcontar Dunedain wrote:CCP confirms that Telc is right again.
GG newb CCP confirmed something? Where! O_O
its best to "Let the wookiee win" |
Skihids
Tritan-Industries Legacy Rising
972
|
Posted - 2013.02.26 19:25:00 -
[88] - Quote
I'm new to the discussion, but as I see it the devs are going to have to make planetary ownership more expensive overall if they want DUST to be an ISK sink for EVE.
My reasoning;
It has to be cheaper for an EVE corp to employ DUST mercs than to just use their own ships to battle it out.
It there is no economic incentive it won't happen, and if there is an economic incentive it will be a net ISK gain for EVE.
So if no economic incentive curretnly exists to encourage hiring mercs, CCP has to add one.
They could increase the total cost of taking a planet with EVE resources only, or they could outright make it impossible if the other side hired mercs to defend it.
Then hiring mercs would end up costing EVE corps more than they spent in the past, but not as much as not hiring mercs. |
Jeremiad R Doomprofit
Subdreddit Test Alliance Please Ignore
61
|
Posted - 2013.02.26 19:33:00 -
[89] - Quote
Skihids wrote:I'm new to the discussion, but as I see it the devs are going to have to make planetary ownership more expensive overall if they want DUST to be an ISK sink for EVE.
My reasoning;
It has to be cheaper for an EVE corp to employ DUST mercs than to just use their own ships to battle it out.
It there is no economic incentive it won't happen, and if there is an economic incentive it will be a net ISK gain for EVE.
So if no economic incentive curretnly exists to encourage hiring mercs, CCP has to add one.
They could increase the total cost of taking a planet with EVE resources only, or they could outright make it impossible if the other side hired mercs to defend it.
Then hiring mercs would end up costing EVE corps more than they spent in the past, but not as much as not hiring mercs.
There's a nail with a headache in here...
I think the key part you mentioned is EVE players not being able to take a district at all if enemy mercs are on the ground. If that were the case, then it would be a HUGE incentive to employ Dust mercs in any invasion, AND I think it has the added benefit of not having to add in any extra financial trickery with regards to increasing incentive. Doing so may break other things in the delicately balanced economy EVE's got right now.
So, an ISK incentive without an ISK faucet sounds like a pretty good plan to me. No mercs in the district you want? Cool, zoom your destroyer over the district and plant your flag (maybe a quick 10 to 15 min process?).
But if you do this, then whoever owns the district will get a distress message saying your district is under attack, and they have those 10 to 15 minutes to spawn their corp guys on the district and stop you. No Dust mercs logged on? Time to put up a contract and cross your fingers. Don't take space you can't keep. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
120
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Posted - 2013.02.26 19:36:00 -
[90] - Quote
Hi! I'll add my part in sort of a story.
So (fairly) recently there were merc battles between caldari and something else. I forget, but I'm sure someone remembers. It was for story stuff, there were unfortunately no rewards.
Player: Ok, if we are fighting for Caldari we have to AFK in the back Me: wtf no Player: come on, everyone is going to be doing it [insert wall of text here] Me: Don't care. Player: [i ]But you have to care! It's [insert more text here][/i] Me: Nope, still don't care. I'm here to shoot people in the face. Player: But it's an important part of the story! Me: Don't care about the story.
at this point the player became angry
Player: How can you play this game and not care about the story? There's so much going on. You shouldn't be playing it if you're not into the story (or something like that, forgot) Me: Look, I just put over 1.5 mil ISK into play on the field, and I don't have unlimited time so I want to earn as much SP and ISK as I can per match. This stuff doesn't pay for itself. Player: Look, if it's ISK you care about I'll reimburse you for your tank and give you 5mil if you run around killing blue dots and making it as easy as possible for the red dots to win. Me: Oh? How much do I get if we still lose? Player: I'll reimburse you for your tank and pay you 1mil. Me: ok, NOW I care. **** these calamari bitches! DEATH TO ALL BLUE DOTS!
Anyways, I hope that you, the devs, will be able to make the fac war stuff not lose the merc aspect. I was extremely happy that this was happening, because (for me) this is how the game should be. I'm mercing stuff, idc for who or why.
The difficulty might be for corps that do stuff EVE side too. I'm in a corp and alliance that I'm pretty sure is in fac warfare. From what I've heard, they have to do a bunch of work to get on a side or something and fight for it, but once they are there it's hard to switch. I don't want this to happen with DUST. Sure, the corps can tell the Dust players what to do (and pay them!) but I would be very unhappy if the game did not allow me to merc for other sides/people, or made it hard to do so.
So please, do the stuff for peeps who care about Eve and lore. Hopefully you can also make it so that the people who care more about the $ and killing other mercs can enjoy fac warfare or whatever w/o getting forced (by the game) to care about lore and factions.
I'm not against corps choosing what they want their peeps to do, I just want to have the freedom for them to choose.
I got a bit worried about this because I saw stuff from Eve players (it was a meeting or something?) They said they were afraid that Dust mercs wouldn't care about who they were fighting for and why. I just don't want to be forced to care, unless of course, I'm getting as much ISK as I can from the highest bidder. =] |
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