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Thread Statistics | Show CCP posts - 69 post(s) |
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CCP FoxFour
C C P C C P Alliance
69
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Posted - 2013.02.26 15:32:00 -
[1] - Quote
BLARGITY!
Hey guys,
Been reading this thread and really want to respond. First and foremost thank you for this thread. These types of discussions are really awesome and help us a lot.
You guys make a lot of really valid points about FW corporation battles; unfortunately, or fortunately depending how you look at it, they won't apply to FW battles much longer. One of the design goals we have right now when it comes to battles that are not the instant battles is that the corporation paying for the fight should be the ones owning the district and controlling who gets in.
I am not going to go into much detail here because I and CCP Nullabor are writing a dev blog on it, but I want you guys to know that we agree with a lot of what you have said and are working on a lot of improvements.
I will also note that your estimate for how much a planet should generate is pretty close to what I have listed in my documentation right here... No matter how much a district makes though, we want to encourage people to attack other districts because giant NAP fests are terrible.
No promise on when the dev blog will be out though. |
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CCP FoxFour
C C P C C P Alliance
69
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Posted - 2013.02.26 15:34:00 -
[2] - Quote
Free Beers wrote:Disturbingly Bored wrote:Free Beers wrote:Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate if the owner is attacked and forced to defend 7 times in a month there goes all the value of the district.
its not really about which corp its about any corp I'm digging all the logic, Beers, but one question for you: Are you assuming that every district of every planet will be fought over every month? Do we even have a rough estimate on the total planets/districts? From what I remember of my FW days, there were a whole hell of a lot of planets. If there's more than can be reasonably fought over (yes, there will always be hotspots, but speaking macroscopically, some planets will get more attention than others) there's going to be profit in it somewhere. I imagine that battle hotspots will happen like a roving, incredibly hot spotlight. You bring up really good points. At the moment its all temperate planets in FW space and each planet is suppose to have 10-14 districts on them (not to mention the rest of lowsec will have dust sov on planets). I assume just like now districts will be able to be attacked when the attacker chooses. Which means you could have tons of corps laying seige to 1 district on 1 planet all in the same day. I'm one of those eve nerds with all the spreadsheets so I always calculate the time, effort, reward in anything I do. Thus my concern
Keep in mind we also limit it to temperate planets. Dotlan has a nice view to show temperate planets, here is the Amarr/Minmatar warzone and temperate planets: http://evemaps.dotlan.net/map/Amarr_vs_Minmatar#temperate |
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CCP FoxFour
C C P C C P Alliance
69
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Posted - 2013.02.26 15:37:00 -
[3] - Quote
Free Beers wrote:Vaerana Myshtana wrote:Kain Spero wrote:iceyburnz wrote:I don't see why Capsuleers can't just set up merc contracts to attack or defend districts, they put up the money, that way no new money is entering into the system, its just flowing from eve to Dust. And they could put a hard cap for the maximum amount "imposed by concord". The thing is there has to be an ISK answer to the "why" of the Capsuleer putting up the contract. An Eve pilot isn't going to sink money into Dust corps fighting over districts out of the goodness of his heart. District control affects FW capture status of the system. I get Beers' point about the cost of a serious battle, but I suspect most district battles will be happy fun fun time with Zion vs. ScIdama or some other no name carebear corp. Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate if the owner is attacked and forced to defend 7 times in a month there goes all the value of the district. its not really about which corp its about any corp
You guys are assuming, and maybe correctly so based on how things currently work, that corporation battles are only ISK sinks. Nice thing about EVE is the winner gets the losers loot... mmmmm loot. |
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CCP FoxFour
C C P C C P Alliance
69
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Posted - 2013.02.26 15:42:00 -
[4] - Quote
Telcontar Dunedain wrote:This suddenly announced lowsec SOV for Dust mercs seems like CCP deciding that FW was too broken for us to even participate in.
ie with the broken state of it Eve side, there isn't enough passion to make Eve FW corps pay us to help them win.
Big problem for everyone.
Or it could be we have different ideas for FW battles. If FW battles and those for control of SOV were identical in all aspects it would be a bit redundant. We want them both to offer something different and to be different than the instant battles. More on this soon. |
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CCP FoxFour
C C P C C P Alliance
71
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Posted - 2013.02.26 16:15:00 -
[5] - Quote
RuckingFetard wrote:The next build will be ..... Interesting
You have no idea. The number of things we have sat around here saying "well, this should work... I hope..." The things we are doing don't have many other examples to compare to. Even deciding simple things like how many districts there should be, how much they should generate, and those type of things just make any day a very long day. |
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CCP FoxFour
C C P C C P Alliance
75
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Posted - 2013.02.26 16:40:00 -
[6] - Quote
Laurent Cazaderon wrote:CCP FoxFour wrote:Telcontar Dunedain wrote:This suddenly announced lowsec SOV for Dust mercs seems like CCP deciding that FW was too broken for us to even participate in.
ie with the broken state of it Eve side, there isn't enough passion to make Eve FW corps pay us to help them win.
Big problem for everyone.
Or it could be we have different ideas for FW battles. If FW battles and those for control of SOV were identical in all aspects it would be a bit redundant. We want them both to offer something different and to be different than the instant battles. More on this soon. So you are kinda giving confirmation that FW battles and player owned districts in low-sec are two very different things right ? I wasnt there when the thread started but i had a few thoughts on how it could end up working based on the CSM minutes and the recent interviews and other podcasts. FW fights : Opened to both corps and blueberries according to last CAST 514 with Null and Praetorian. This obviously implies a change in how the whole system works as randoms can't possibly pay 10 Mil to accept a contract. Or a corp that decides to pay a 10 Mil collateral to try and get a specific district will probably not like the idea of seeing blueberries get in the fight on their side (i know i wouldnt like it.) Also, having randoms being part of the FW fights means the Player Owned Districts (POD from now on) can't be tied to FW as i, and many other people i talked with, suspect. So that leaves us with all the economics and mechanics question marks. => The way i see it : EVE side already has incentives to use mercs to fight in FW as it can help attacking\defending systems faster. Then, the profit comes from usual FW revenue. The main question is how to push players in diving into those fights as EVE corps wont be able to add any money to the mix to avoid massive flows of ISK being transfered from EVE to Dust that way. So yeah, that pretty much leaves NPC ISK being added to the mix and with more interesting payouts that usual pub games. In the end, i'm picturing FW as an evolved pub game. Eve dude sets contracts for districts for free (or with a fixed broker fee). Those appears in mercenary tabs and then it's randoms and or teams diving in and fighting for more money than a classic pub game. Then district goes into some kind of reinforced state to avoid constant switching from side to side. POD fights: Like many people said. Would happen in other low-sec systems. Probably not all of those available to avoid corps owning too quickly a vast territory and to make sure that fights happens and actually have a meaning. The scale of how many PO planets are available will be critical on that matter as there aint enough corps with real capabilities to own all of it and maintain enough frictions so that fights happen. You all know that wars (good ol wars, not crazy assed wars) happen when there's only a few of something everybody wants. Either space, or ressources. Or both to make it worse. Then comes a bunch of questions : - Revenue : probably a "get X amount of ISK in X time" for every district. "Get bonus Isk for owning the entire planet" etc... - Attacking\defending Mechanics : The main question there is regarding the first attack on a possible POD. Will it be "i saw it first, i got it" ? Will it require two corps to challenge each other so the POD can be owned the first time ? Then, i guess it's pretty simple : - attack district - reinforced timer then battle opens - fight fight fight (or not if there aint no ennemies) - district (doesnt) switch - Goes into a longer reinforced timer so cannot be attacked again for a X amount of time. The only part that should involve EVE on those POD fights in the first place are OB. Perhaps some PI bonuses regarding taxes or extraction rates for pilots of the alliance\corp but not much more. Then, when adding orbital artillery and other stuff in a later expansion, the interest for pilots that dont PI will rise. Pretty much like the vision of the 0.0 discussed in cast 514 where dusters are seen as a tool of war just like any other ship rather than another component of system SOV. So yeah, i freakin can't wait to see that devblog !! Hurry up dudes, we're waiting !!
... O_O
I may have talked to much... Back to work for me.
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CCP FoxFour
C C P C C P Alliance
76
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Posted - 2013.02.26 17:00:00 -
[7] - Quote
Mobius Wyvern wrote:I know that feeling, Fox Four. Did it myself with a few info releases on the MechWarrior Living Legends forums while we were still developing.
It is a fun feeling. |
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CCP FoxFour
C C P C C P Alliance
92
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Posted - 2013.02.26 17:25:00 -
[8] - Quote
Laurent Cazaderon wrote:Quote:
... O_O
I may have talked to much... Back to work for me.
Dont worry you merely just confirm a few ideas. I ve been thinking of this for a long time now. ^^ And come on. Talking is good for the soul ;) Or at least, just tell me if i m seeing all this the right way or if some stuff are very far from what you guyd are planning. Nullarbor woild be totally ok with you doing that i promess :D
Nullabor sits right beside me, so I would rather keep my life for now thank you. Plus I already have something going with Nova that potentially puts my life in danger with Nullabor. |
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CCP FoxFour
C C P C C P Alliance
102
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Posted - 2013.02.26 17:29:00 -
[9] - Quote
Vaerana Myshtana wrote:Free Beers wrote:Vaerana Myshtana wrote: I get Beers' point about the cost of a serious battle, but I suspect most district battles will be happy fun fun time with Zion vs. ScIdama or some other no name carebear corp.
Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate if the owner is attacked and forced to defend 7 times in a month there goes all the value of the district. its not really about which corp its about any corp Well, again, I think your point as regards highly contested districts is valid- some districts will just not be worth fighting over. On the other hand, I think MOST districts (after perhaps an initial flurry of activity) will be relatively stable, just like star systems in nullsec. So, while a capsuleer might have to drop 175M ISK to defend District 4 on Intaki V, most will rarely have to do so. Indeed, I talked with some capsuleer relatives (RP) and they said that they'd probably use the lowest bidder they could find to do jobs. That suggests to me that if Corp A is expending 25M ISK in a battle and Corp B is expending 10M ISK, then Corp B is likely to win in the end because they can just keep pummeling Corp A until they go broke. In my mind, this is how it's supposed to work. Corp battles and/or Merc Contracts should be about expending as little ISK as possible to do the job.
You bring up something that has been really hard for us to figure out. There are so many factors that go into it and finding other examples to base ideas off is really hard because almost no one has done this before.
That something is how much will districts change hands once corporations can own them? |
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CCP FoxFour
C C P C C P Alliance
102
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Posted - 2013.02.26 17:31:00 -
[10] - Quote
Free Beers wrote:CCP FoxFour wrote:BLARGITY!
... No matter how much a district makes though, we want to encourage people to attack other districts because giant NAP fests are terrible.
Encouraging people to attack other districts is good but you can't stop multiple corps from just seiging a planet until the owner gives up. I'm a baddie and if somone want to pay me to make you give up your district/planets it will happen. Thus is the way in EvE thus will it be in Dust PS dust really needs a test server set up. It's best to let me break the game before it goes live
Yes we know we can't stop multiple people ganging up, but can we make attacking more profitable than sitting there doing nothing? |
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CCP FoxFour
C C P C C P Alliance
102
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Posted - 2013.02.26 17:32:00 -
[11] - Quote
Jeremiad R Doomprofit wrote:CCP FoxFour wrote:
... O_O
I may have talked to much... Back to work for me.
Oow, I love it when y'all talk too much. Speaking of talking... This topic of player owned districts was heavily discussed on the recent Boots on the Ground episode. I noticed we got a few hits from Iceland on my blog, so I'm guessing a few of you folks at CCP have listened to / read of our musings on the subject. Are we close? Will planetary districts ever be opened as "free roam" areas, where we can spawn as long as our corp / alliance owns the district and we haven't reached a defender limit (e.g. even if a battle isn't happening)? Will EVE PI dudes ever be able to build the maps the Dust Bunnies fight over? Can we just make war barges capitals? (Yeah, that one is really out there, I know... I quiver in anticipation for this new Dev blog. Also the next patch.
*twiddles thumbs and whistles* |
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CCP FoxFour
C C P C C P Alliance
133
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Posted - 2013.02.26 18:52:00 -
[12] - Quote
Telcontar Dunedain wrote:CCP confirms that Telc is right again.
GG newb
CCP confirmed something? Where! O_O |
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CCP FoxFour
C C P C C P Alliance
192
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Posted - 2013.02.26 19:59:00 -
[13] - Quote
A lot of talk about mercs owning districts versus capsuleers owning districts. Speaking of which, mercs and capsuleers are both not part of my browsers dictionary and so have red lines... should add them...
Anyways, back to the topic at hand. DUST versus EVE ownership. STOP IT! Corporations own things. Corporations are in both games. Corporations can have DUST and EVE players. So yea, the question that needs to be asked is how do we get DUST players and EVE players to care about both sides of this. DUST players should care about things in space, and EVE players about things on the ground.
I came here to say something, forget what now because I saw this and had to respond to it. Bah, next time. |
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CCP FoxFour
C C P C C P Alliance
192
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Posted - 2013.02.26 20:05:00 -
[14] - Quote
General Tiberius1 wrote:CCP FoxFour wrote:A lot of talk about mercs owning districts versus capsuleers owning districts. Speaking of which, mercs and capsuleers are both not part of my browsers dictionary and so have red lines... should add them...
Anyways, back to the topic at hand. DUST versus EVE ownership. STOP IT! Corporations own things. Corporations are in both games. Corporations can have DUST and EVE players. So yea, the question that needs to be asked is how do we get DUST players and EVE players to care about both sides of this. DUST players should care about things in space, and EVE players about things on the ground.
I came here to say something, forget what now because I saw this and had to respond to it. Bah, next time. lol, but what if the corporation is pure dust side? still need a way to control the system
Not sure I follow what you mean. I mean, I know you mean DUST players need to control the system. If they want to do that get to know people in EVE. DUST players should not be able to control space without friends in space. Right? Just as EVE players should not own planets without DUST players on them. Right?
I think anyways... |
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CCP FoxFour
C C P C C P Alliance
256
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Posted - 2013.02.26 20:37:00 -
[15] - Quote
crazy space 1 wrote:CCP FoxFour wrote:Free Beers wrote:Vaerana Myshtana wrote:Kain Spero wrote:iceyburnz wrote:I don't see why Capsuleers can't just set up merc contracts to attack or defend districts, they put up the money, that way no new money is entering into the system, its just flowing from eve to Dust. And they could put a hard cap for the maximum amount "imposed by concord". The thing is there has to be an ISK answer to the "why" of the Capsuleer putting up the contract. An Eve pilot isn't going to sink money into Dust corps fighting over districts out of the goodness of his heart. District control affects FW capture status of the system. I get Beers' point about the cost of a serious battle, but I suspect most district battles will be happy fun fun time with Zion vs. ScIdama or some other no name carebear corp. Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate if the owner is attacked and forced to defend 7 times in a month there goes all the value of the district. its not really about which corp its about any corp You guys are assuming, and maybe correctly so based on how things currently work, that corporation battles are only ISK sinks. Nice thing about EVE is the winner gets the losers loot... mmmmm loot. Yes please also include getting back 10% of your own lost gear if you are on the winning side, just like in eve online.
Why just your stuff? If you hold the field why not loot the whole field? Honest question. |
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CCP FoxFour
C C P C C P Alliance
256
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Posted - 2013.02.26 20:41:00 -
[16] - Quote
Zahle Undt wrote:Laurent Cazaderon wrote: The only part that should involve EVE on those POD fights in the first place are OB. Perhaps some PI bonuses regarding taxes or extraction rates for pilots of the alliance\corp but not much more. Then, when adding orbital artillery and other stuff in a later expansion, the interest for pilots that dont PI will rise. Pretty much like the vision of the 0.0 discussed in cast 514 where dusters are seen as a tool of war just like any other ship rather than another component of system SOV.
So yeah, i freakin can't wait to see that devblog !! Hurry up dudes, we're waiting !!
Forgive my EVE ignorance as I've never played it, nor do I have much of an idea as to how our games will merge effectively, but would not a role for EVE pilots be to actually get Dust mercs to a planet in order to attack a rival Dust corp's district or planet? I know I have heard a bunch about EVE pilots needing mercs to take districts and planets, but I have heard about Dust mercs (possibly?) needing EVE pilots for orbitals. However, I haven't heard much about the mechanics of how we Dust bunnies will get to planets for conquest. I guess up until now I assumed there would be "NPC" ships that always successfully transport us mercs to our desired location. Thus, how we always start in our warbarge waiting to assault the planet in our MCC. It would be alot more interesting, though, if we had have or contract our own EVE pilots to get us to attack destination safely and if there was a chance we didn't always make it due to intercepting spacecraft or planetary defenses.
Long term this would be awesome. However we have to be REALLY careful about this type of thing. CCP stated a long time ago that the two games would be developed to not rely on one another. If one stopped existing for some reason, got hit with an asteroid for example (or had a circus elephant run through the server room. mad props if anyone gets that reference.) the other should still work.
Maybe a bonus for having EVE players do it though? Or EVE players required to get DUST players to certain planets? Not sure yet, we are not at that point yet. Discussion on this kind of topic is always awesome though. Love hearing how you guys think the games should interact. |
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CCP FoxFour
C C P C C P Alliance
256
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Posted - 2013.02.26 20:42:00 -
[17] - Quote
crazy space 1 wrote:Oh so here is one idea for the devs. Let corporations work for gaining a homebase district. This would require upkeep and large investment in building and player count. Say you need 200 mercs to start.
Then make it so your home system can not be taken. Untill you drop below 200 members. Meaning once you push a corp back to one district, you can only win the war by convincing them it's too expensive to stay in the corp and they bail, leaving the district open.
If they can't win the fights to defend the district why should they be allowed to keep it? That also means that once a corp has a district, assuming they keep 200 members (which in a free to play game can be gamed), there is one less district to really be fought over. |
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CCP FoxFour
C C P C C P Alliance
272
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Posted - 2013.02.26 20:49:00 -
[18] - Quote
General Tiberius1 wrote:CCP FoxFour wrote:Zahle Undt wrote:Laurent Cazaderon wrote: The only part that should involve EVE on those POD fights in the first place are OB. Perhaps some PI bonuses regarding taxes or extraction rates for pilots of the alliance\corp but not much more. Then, when adding orbital artillery and other stuff in a later expansion, the interest for pilots that dont PI will rise. Pretty much like the vision of the 0.0 discussed in cast 514 where dusters are seen as a tool of war just like any other ship rather than another component of system SOV.
So yeah, i freakin can't wait to see that devblog !! Hurry up dudes, we're waiting !!
Forgive my EVE ignorance as I've never played it, nor do I have much of an idea as to how our games will merge effectively, but would not a role for EVE pilots be to actually get Dust mercs to a planet in order to attack a rival Dust corp's district or planet? I know I have heard a bunch about EVE pilots needing mercs to take districts and planets, but I have heard about Dust mercs (possibly?) needing EVE pilots for orbitals. However, I haven't heard much about the mechanics of how we Dust bunnies will get to planets for conquest. I guess up until now I assumed there would be "NPC" ships that always successfully transport us mercs to our desired location. Thus, how we always start in our warbarge waiting to assault the planet in our MCC. It would be alot more interesting, though, if we had have or contract our own EVE pilots to get us to attack destination safely and if there was a chance we didn't always make it due to intercepting spacecraft or planetary defenses. Long term this would be awesome. However we have to be REALLY careful about this type of thing. CCP stated a long time ago that the two games would be developed to not rely on one another. If one stopped existing for some reason, got hit with an asteroid for example (or had a circus elephant run through the server room. mad props if anyone gets that reference.) the other should still work. Maybe a bonus for having EVE players do it though? Or EVE players required to get DUST players to certain planets? Quote: Not sure yet, we are not at that point yet . Discussion on this kind of topic is always awesome though. Love hearing how you guys think the games should interact. he said it, they're working towards something like that, i KNEW it!
... nice things, can't have them, wonders why. |
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CCP FoxFour
C C P C C P Alliance
422
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Posted - 2013.02.26 21:25:00 -
[19] - Quote
0 Try Harder wrote:Right now there's almost never an ISK incentive to do a corp battle.
I like them, but I still have to get all of my isk from pub stomping. Giving me isk from pve isn't going to make me feel better either, as I want to have organized matches against decent opponents!
This comes down to who is offering the reward and what is on the line as a risk for them. The fact that the best defense for FW is to not accept the defense contracts... is broken.
What would be awesome is an area of space that players own districts, make money, make more money by attacking, and the fighting is so intense that only the best survive. That would be awesome. |
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CCP FoxFour
C C P C C P Alliance
491
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Posted - 2013.02.26 21:32:00 -
[20] - Quote
I DOUBLE POSTED! :D I feel initiated now. |
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CCP FoxFour
C C P C C P Alliance
570
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Posted - 2013.02.26 21:47:00 -
[21] - Quote
Free Beers wrote:CCP FoxFour wrote:0 Try Harder wrote:Right now there's almost never an ISK incentive to do a corp battle.
I like them, but I still have to get all of my isk from pub stomping. Giving me isk from pve isn't going to make me feel better either, as I want to have organized matches against decent opponents! This comes down to who is offering the reward and what is on the line as a risk for them. The fact that the best defense for FW is to not accept the defense contracts... is broken. What would be awesome is an area of space that players own districts, make money, make more money by attacking, and the fighting is so intense that only the best survive. That would be awesome. You seem to miss the point not every corp wants to own districts but still want to fight corp battles. What I am hearing is "this isk/reward is in owning the districts". So I assume thats passive isk/resources/lp to be earned for it? Which if I remember correctly is how nullsec became a big blue bag of fun. Tell me where I am wrong?
My apologies, I did miss understand that. You are correct though that not all DUST corporations will want to participate in owning districts when that eventually does come around.
We are aware of that. The really nice thing about corporation battles right now is that they allow two corporations just to set up an arena type match. If you remove the FW bit of them they can be fun with limited to no risks and rewards or extremely competitive with lots of ISK on the line. This is something we are aware of and are actively thinking about.
As for the null sec NAP fest: The problem with null sec in EVE as I see it is that an organization (corporation, alliance, coalition, whatever) will expand and take as much territory as they can hold, or think they can hold. Once they have reached that limit they stop. Then they start adding friends on so they they are even safer. There is no point in attacking anything except for the explosions (which I think are awesome) or for taking it. If you are extended to the limit though taking it is not really an option.
Stop for a moment, this is just random chit chat and discussion here, even though I know some of you will still run off as if this is all done and done, this is just me discussing stuff because discussion is fun.
Anyways, what if once you own whatever you think you can you still wanted to attack. Not because you want more stuff, but because after an attack the winner walks away with more than they would have if they sat there and did nothing. So you can sit there and just make money, but attacking without the intention to take ownership gives you the chance to make more money.
Thoughts?
Again, random discussion. |
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CCP FoxFour
C C P C C P Alliance
680
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Posted - 2013.02.26 22:34:00 -
[22] - Quote
Free Beers wrote:PLEASE LET US TRANSFER DISTRICTS TOO!!!! I would love to be able to buy/sell districts but there needs to be a actual build in contract tranfers and there needs to be roles/8 hour window for it
Not sure I would put much effort into this for any kind of first pass at this kind of thing when we do get around to it. I can see the need for it, but I can also see the need for so many other things of higher priority.
Free Beers wrote:I fully support corps owning districts and planets and having rewards for maintaining them but the economy needs to function outside that. If you make is that all the isk/reward in controlling a district and it takes time to convert that district (I'm assuming again its not a win it, flip it model) then large corps/alliance will do to lowsec when we have done to nullsec.
You are correct and we are already thinking about this kind of stuff. It makes ones head spin though. I have said in a few other places how hard this kind of thing is. At least it is for me. Trying to find any kind of reference or example for this kind of stuff is just impossible. Gotta love having a research and statistics department though. Love those guys. |
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CCP FoxFour
C C P C C P Alliance
685
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Posted - 2013.02.26 22:38:00 -
[23] - Quote
General Tiberius1 wrote:a way to counter the above is to make defending pay more.
the more you own the more you make. the attackers don't make much initially, but if they manage to take control of the area, once they start getting attacked, they make the iskies(if they can hold it)
To be honest I would rather like to see it get harder and harder to take more space. Maybe even exponentially harder. Each district should represent something and none should feel entirely irrelevant. People new and small should feel like they are earning and single organizations shouldn't hold large swaths of space. That being said at every chance we get I want us to show who owns what. If someone owns a planet, or all the planets in a solar system, or all the systems in a constellation I want their logo EVERYWHERE. The corporations are so vitally important to the social nature of this game.
Few random thoughts.... |
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CCP FoxFour
C C P C C P Alliance
685
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Posted - 2013.02.26 22:46:00 -
[24] - Quote
Telcontar Dunedain wrote:One thing -
Talking about districts is a failure.
It's either you own the whole planet or its nothing.
Having to fight 14 simultaneous districts at a time to take or hold a planet would be complete crap.
In other words there needs to be a battlefront such that you can only attack one district at a time and you lose the right to keep attacking at some point after losing 1-3x.
Why? We can look at planets as a unit or districts as a unit. Both are just units. Want to own a system own all the planets versus want to own a planet own all the districts. Six of one half a dozen of the other. Except if we do districts planets, solar systems, constellations, and regions are all bigger achievements. It really comes down to what do we want the first achievement to be, a district or a planet? |
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CCP FoxFour
C C P C C P Alliance
685
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Posted - 2013.02.26 22:47:00 -
[25] - Quote
Iron Wolf Saber wrote:CCP FoxFour wrote:General Tiberius1 wrote:a way to counter the above is to make defending pay more.
the more you own the more you make. the attackers don't make much initially, but if they manage to take control of the area, once they start getting attacked, they make the iskies(if they can hold it) To be honest I would rather like to see it get harder and harder to take more space. Maybe even exponentially harder. Each district should represent something and none should feel entirely irrelevant. People new and small should feel like they are earning and single organizations shouldn't hold large swaths of space. That being said at every chance we get I want us to show who owns what. If someone owns a planet, or all the planets in a solar system, or all the systems in a constellation I want their logo EVERYWHERE. The corporations are so vitally important to the social nature of this game. Few random thoughts.... I have a theory that this is the initial cause of the nap fests.
Would love if you elaborated. :) |
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CCP FoxFour
C C P C C P Alliance
699
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Posted - 2013.02.26 22:49:00 -
[26] - Quote
Telcontar Dunedain wrote:gbghg wrote:Telcontar Dunedain wrote:One thing -
Talking about districts is a failure.
It's either you own the whole planet or its nothing.
Having to fight 14 simultaneous districts at a time to take or hold a planet would be complete crap.
In other words there needs to be a battlefront such that you can only attack one district at a time and you lose the right to keep attacking at some point after losing 1-3x. have you forgotten that we will be dropping from orbit, there is no reason why we can't hit multiple districts simultaneously, and it will make things vastly more interesting as some districts will fall and others will be held leading to a patchwork of control across a planet. It will also prevent corps from deploying their a-teams in every battle and ensure much wider participation of players in battles over planets. You sure you want this? 24players x14 districts....
Again though, if you just own planets owning 14 planets is the same as owning 14 districts instead. |
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CCP FoxFour
C C P C C P Alliance
706
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Posted - 2013.02.26 23:00:00 -
[27] - Quote
Telcontar Dunedain wrote:gbghg wrote:Telcontar Dunedain wrote:gbghg wrote:Telcontar Dunedain wrote:One thing -
Talking about districts is a failure.
It's either you own the whole planet or its nothing.
Having to fight 14 simultaneous districts at a time to take or hold a planet would be complete crap.
In other words there needs to be a battlefront such that you can only attack one district at a time and you lose the right to keep attacking at some point after losing 1-3x. have you forgotten that we will be dropping from orbit, there is no reason why we can't hit multiple districts simultaneously, and it will make things vastly more interesting as some districts will fall and others will be held leading to a patchwork of control across a planet. It will also prevent corps from deploying their a-teams in every battle and ensure much wider participation of players in battles over planets. You sure you want this? 24players x14 districts.... It would force dust alliances to actually work together to hold territory, rather than having each corp trying to control it's own little empire, and imagine the scale things would reach if you tried to hit an entire system in one go, thinking about it gets me reaaly excited about what this game could become. 24x14 = 336 players already to go into matches simultaneously. Sounds...idiotic
If all of those matches started at the exact same time, pretty sure our server guys would stab me in the face. >.<
I see what you mean now about multiple districts to a planet, owning a planet, and all that.
Keep in mind though that we don't want to limit this to just large organizations. If a small corporation owns just one district they should be able to make some money off of it. Or have the potential to any ways.
Bonuses and other rewards for owning a whole planet, system, and more I would love to see; but we shouldn't cut out the small guy just because he can't take a whole planet.
Please keep this discussion going. I will read it in the morning. I am off now to go paint some Warhammer models, watch some TV (stupid Castle just HAD to have a cliffhanger last week), and probably find some sleep.
Take care guys! Been a fun evening. :D |
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CCP FoxFour
C C P C C P Alliance
777
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Posted - 2013.02.27 10:30:00 -
[28] - Quote
Well you guys sure made a few posts over the night. I shall read through the last few pages and see if there are things to respond to. :)
p.s. /facepalm at thread title change >.< |
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CCP FoxFour
C C P C C P Alliance
777
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Posted - 2013.02.27 10:32:00 -
[29] - Quote
Free Beers wrote:CCP Nullarbor wrote:The really nice thing about our design is that (hopefully) it will let small corps hold a small part of space and big corps can own a big part and better corps will own more for their size.
This is in contrast to EVE which allows massive force projection, so the bigger alliances just own everything. Smaller entities do exist but only because they are allowed to, not because they legitimately took it and defend their territory against overwhelming numbers.
It's exciting stuff, more details are on the way. Just make sure you put in district transfer in dust ASAP. -districts can be taken and sold off. Just like mercs can be paid to take a planet. There isn't 100% chance they will. Selling a district afterward is just another market for stuff. Dust needs this economy function
In terms of priority I would rather see the ability to contract other corporations to take a district for you. That would also mean contracting other corporations to help you defend your district as well. |
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CCP FoxFour
C C P C C P Alliance
777
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Posted - 2013.02.27 10:34:00 -
[30] - Quote
Vance Alken wrote:gbghg wrote:Morathi III wrote:Telcontar Dunedain wrote:gbghg wrote:Its a difficult system to balance because if you go too far one way you will see small corps with most if not all of their members getting into fights regularly while the larger corps will have large groups of people who only get in 1 or 2 battles while everyone else lazes about doing nothing. But if you go to the other extreme larger corps will just zerg the smaller ones meaning that we will end up with a system where the largest corp wins through numbers. This is what is happening in Eve. Nullsec is a big zerg of idiots, making that same thing occur in Dust514 would be a really bad thing. How many skilled players would continue to play if they win every match yet lose the war because of a poorly designed mechanic? Like you said adapt or die.... Find more recruit , yes that bring your elitism a bit lower but if you want more you need to have more clone, and you dont need to be more than your opponent because your corp is the best, so whats your point hold anything in 3 month? Why playing then? But if we go by that logic PRO will win everything because they have the numbers to throw at districts repeatedly until they finally take them over. Red tides to win means resource cost. Most obviously in clones, if your 24 cheapo fit militia players are up against my 12 (2 squads) of prototype fit players, you're gonna be spending big on clones (our (implant-less) meatsacks all cost the same, but you have to have more to have a chance at winning). If we're also taking down your cheap equipment as soon as it lands and shooting down your cheap MCCs as soon as possible, you're gonna be fighting resource loss. Not to mention the home field advantage, knowing the good spots (say, a mass driver resupply-drop uplink-revive logi and a sniper/scanner fit scout on a roof locking down a primary chokepoint built in PI mode that your cheapo militia snipers can't even reach). Sure, one of my men is worth thousands of yours, but each one of them might go through multiple battles without even going into armor. If you field a full 336 man deployment to tackle all 14 of my districts at once, I can pick and choose what is most important (probably, in this case, clone and equipment stockpiles), defend that, and wait for reinforcements.
On top of that is the on-the-fly decisions and coordination that larger corporations will put into moving people between fights on the fly. I can imagine a situation where you have multiple fights going on at once and you are balancing where you best players are to try and ensure you win the fights you need to. Losing a critical district? Shift more of your good players there. Should be interesting. |
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CCP FoxFour
C C P C C P Alliance
777
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Posted - 2013.02.27 10:47:00 -
[31] - Quote
gbghg wrote:But i can see large corps like PRO mounting wave attacks if they have to. So if you successfully defend a district they can instantly field a new team and basically repeat the process until they finally take control. part of me worries that taking districts will just end up as a game of attrition.
This is indeed a valid concern. One that we have been thinking about as well and one that depending how we tackle it will drastically change how many districts an average corporation can hold per active member.
That being said, if you can't win fights you shouldn't hold the district. To help balance this we can do things like ensure the victor gets good rewards, that the attacker has risks that they can change and manage, the defender always has a reason to defend, the rate at which a district can be attacked, and to be honest we still have the same concern.
Once we do eventually get this out to you guys it is something we plan to monitor very closely. The plan is that whatever we do release should be easily configurable, and as much so as possible server side, so we can tweak things quickly to try and get the right balance.
To us it would be a shame if only a small number of organizations owned districts and there was limited fighting. The more battles happening the better. If we got to a point where all the districts were close to be flipped and were continuously changing hands, I would be happy. Some stability is nice, so people can make money, but a constant change is also nice. |
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CCP FoxFour
C C P C C P Alliance
777
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Posted - 2013.02.27 10:51:00 -
[32] - Quote
SILENTSAM 69 wrote:CCP FoxFour wrote:In terms of priority I would rather see the ability to contract other corporations to take a district for you. That would also mean contracting other corporations to help you defend your district as well. This almost makes me think you guys are starting to look into alliance mechanics. It would make sense that it would be an option to make a district open to allied corps to help defend, or even to attack.
We are always looking at and thinking ahead, sometimes much farther ahead than we should, but hey we are crazy people. Considering we don't have any player owned districts in the game yet though, I can't imagine us putting much thought into alliance level stuff. We could discuss how player owned districts will work until the end of time, but until we get it into players hands we really have no idea how it will work. We have ideas, statistics, and all sorts of insane stuff, but with very little to compare to a lot of it is educated guessing and hope. Makes planning 3, 4, 5 steps ahead hard. So ideas, yea, of course. I have ideas in my head about LOTS of stuff that if I said I would be shot for. :) |
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CCP FoxFour
C C P C C P Alliance
777
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Posted - 2013.02.27 10:56:00 -
[33] - Quote
Baal Roo wrote:I see no reason why attrition shouldn't be a viable tactic. It's just important to make sure it's not the ONLY viable tactic.
/agree
Attrition should be an option to larger organizations. Someone who owns one district should not be able to beat down the entirety of a large organization through attrition. |
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CCP FoxFour
C C P C C P Alliance
777
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Posted - 2013.02.27 11:42:00 -
[34] - Quote
Iron Wolf Saber wrote:HowDidThatTaste wrote:
As I understand it they don't want to make it zerg and alienate the smaller corps.
But I still don't understand how it will work, if larger corps do just attack over and over, I don't see that being an advantage if it is still only 24 vs 24 battles I'll put my 24 up against those corps all day the outcome won't change until we have to eat or go to bed. Matter of fact the more people keep coming at us the better we will get at holding our maps, what people keep forgetting is this is an fps first, you have to win your individual gun fights, and if the mechanic only allows 24 vs 24 numbers don't mean much per individual battle. So it will be interesting to see how this plays out
Corp A has 24 People Corp B has 2400 people Corp A has 100 Territories Corp B wants them. Corp A can only fight one battle a time, Corp B can simultaneously attack everything A has in one go. If pure anti Zerg methoods where instated then 1 man corps would ruin most of dust. Numbers are going to help protect you player empire while you sleep, while you work, while you are logged off, and in more places than you can possibly be at any given time. Now granted corp A can call in reinforcements and Corps C - Infinity could interfere with corp B's activities as well but who says they can't screw over corp A more. After all most corp gankbears are vultures they will pick at a wounded beast until it dies. You're forgetting the simple fact that with more people a larger corp can cover far more ground, doesn't matter how small the battlefield is, you must know that there are MORE THAN ONE BATTLEFIELD to fight. You may call this zerging, but corps that cannot match invaders per battle will be losing most of their ground no matter how good those 24 are, if anything they're going to get skill farmed and resource the farmed the heck out of while heckling the 24 guys to give up and join or quit that corp though morale warfare. After all the only thing more deadlier than a HAV is a propaganda machine that crushes your corp under its treads. More man power usually will equal more freedom to respond, attack, defend, and resource, one team of 24 guys may be their best deal and the rest are cannon fodder or non combatants part of the logistics, supply, and command chains.
If those 24 players can win the majority of their matches why shouldn't they be allowed to keep their district? Possibly even expand? One of the problems EVE has is that we don't limit (aside from server performance) the number if people allowed in a fight or how often the fights happen. The only thing we do is use reinforcement timers to help offset losing stuff when not online.
DUST on the other hand strictly limits the number of people allowed in a match. I will never be able to say this enough, dear god I can't say it enough, but this is just discussion, nothing done or decided. If the winners of a match won more than they lost through things like loot, ISK, and other things, and the small corporation won more matches than they lost, I think they should hold onto their piece of land.
I hope we can find a nice balance when we do this type of gameplay to get us there, not sure we will on the first try, but iteration is good. :D |
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CCP FoxFour
C C P C C P Alliance
777
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Posted - 2013.02.27 11:50:00 -
[35] - Quote
Vaerana Myshtana wrote:CCP FoxFour wrote: You bring up something that has been really hard for us to figure out. There are so many factors that go into it and finding other examples to base ideas off is really hard because almost no one has done this before.
That something is how much will districts change hands once corporations can own them?
I think that depends on a number of factors- Transport: In EVE, there are distinct routes one must travel to attack systems with say, Tech moons. This does not seem to be an issue in Dust. That can actually help promote conflict as getting there isn't an issue. Abundance: With 4,000? temperate worlds yielding ~40,000 districts... Not much incentive for conflict unless there are 10,000 or more active corps. Profitability: If the potential profits from a planet are too high, EVE Alliances will get back-flooded with ISK from their ground pounder members and only TEST and Goon will own anything after a bit. If the profits are too low, nobody will fight for anything except as a last resort. Diversity: If districts produce a variety of resources, that can be a conflict driver. Requiring player corps to control a wide variety of resource types to achieve optimal profitability or manufacturing efficiency is another factor. For instance, if Magazinium and Lumaminium are both needed to make Assault Rifles, then corps would want to control two districts instead of one. My solution- Resource depletion and renewal. Make districts "play out" after awhile and require expensive retooling or an annoyingly long cool down period. That makes districts profitable, but only if you keep conquering fresh ones or are patient enough to wait for refreshment. The crummy districts would also make a good source of PVE- from Rogue Drones to scavenging materials. They are also less likely to be well defended, giving newer corps a shot at taking them.
All of these are very good points. I imagine that when we do get around to this we won't be activating nearly all the districts. Once districts are made availible we can't really take them back. "Oh hey guys, here is this nice thing you can own. Oh, never mind we are taking it back" something something forum rage. And rightfully so I think. What we can do though is start small and open up more as we see needed. :)
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CCP FoxFour
C C P C C P Alliance
777
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Posted - 2013.02.27 11:59:00 -
[36] - Quote
Maken Tosch wrote:CCP FoxFour wrote:Jeremiad R Doomprofit wrote:CCP FoxFour wrote:
... O_O
I may have talked to much... Back to work for me.
Oow, I love it when y'all talk too much. Speaking of talking... This topic of player owned districts was heavily discussed on the recent Boots on the Ground episode. I noticed we got a few hits from Iceland on my blog, so I'm guessing a few of you folks at CCP have listened to / read of our musings on the subject. Are we close? Will planetary districts ever be opened as "free roam" areas, where we can spawn as long as our corp / alliance owns the district and we haven't reached a defender limit (e.g. even if a battle isn't happening)? Will EVE PI dudes ever be able to build the maps the Dust Bunnies fight over? Can we just make war barges capitals? (Yeah, that one is really out there, I know... I quiver in anticipation for this new Dev blog. Also the next patch. *twiddles thumbs and whistles* *throws a smoke grenade into the room* *knocks out FoxFour with his fist* *FoxFour wakes up in a dark room with a single hanging light bulb over his head that is barely working* *sees a shadowy man sitting behind a table with a nova knife carving the words 'there is no fate but what we make' on the table* [Maken Tosch] - I know you are wondering why you are here. I can assure you that it will be much less painful if you cooperate. Now, what does the dev blog say? *voice from the distance* [old woman] - Honey! Your cookies are ready! [Maken] - Ma! I'm in the middle of an interrogation! [old woman] - Don't talk like that to me. Now come here and get your cookies! I made them into dinosaur shapes like you asked! [Maken] - *sigh* I'll be right back.
*suddenly FoxFour disappears*
It is a bit of a double edged sword. The ninjas that work in our marketing department will help save me from any situation like this in which there is an attempt to torture information out of me. At the same time though they will just as likely attack me to stop me from leaking information of my own free will. :) Marketing ninjas, who knew! :P
p.s. marketing are awesome people, love those guys. |
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CCP FoxFour
C C P C C P Alliance
778
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Posted - 2013.02.27 12:50:00 -
[37] - Quote
Kaeralli Sturmovos wrote:CCP FoxFour wrote:gbghg wrote:But i can see large corps like PRO mounting wave attacks if they have to. So if you successfully defend a district they can instantly field a new team and basically repeat the process until they finally take control. part of me worries that taking districts will just end up as a game of attrition. This is indeed a valid concern. One that we have been thinking about as well and one that depending how we tackle it will drastically change how many districts an average corporation can hold per active member. That being said, if you can't win fights you shouldn't hold the district. To help balance this we can do things like ensure the victor gets good rewards, that the attacker has risks that they can change and manage, the defender always has a reason to defend, the rate at which a district can be attacked, and to be honest we still have the same concern. Once we do eventually get this out to you guys it is something we plan to monitor very closely. The plan is that whatever we do release should be easily configurable, and as much so as possible server side, so we can tweak things quickly to try and get the right balance. To us it would be a shame if only a small number of organizations owned districts and there was limited fighting. The more battles happening the better. If we got to a point where all the districts were close to be flipped and were continuously changing hands, I would be happy. Some stability is nice, so people can make money, but a constant change is also nice. one would hope that each of the districts will contain their own specific deterrents and obstacles for attackers so its not just infantry v. infantry skill on the line but more a positive buffer for those who own and a negative one for those attacking. varying the terrain and what the map has on it so that the same 24p(or those with same skills) cant be suited for every fight. would like to see class specific roles that pertain to the gear that each type of dropsuit can harness ie: heavy's HMG can be used to drop damage levels of gates breaching buildings and structures whereas a scout's speed boost and light frame could pass by automated defenses or pressure plated traps. seeing something of this nature would be exciting. that said, i would like to see a single district takeover feel more like a dungeon raid where it cant be cleared in one go, attacking corps may need to make multiple trips to squeeze the defending corps till they grab control. i feel im in agreement with Beers and would like to see a dedicated marketplace for district and/or planet transfer but it cant be solely on ISK alone, a set of exp of the player (if sold to just one merc) and exp of the corp as a sort of requirement IS A MUST! this could be the "wrench" in attackers or defenders planning when it comes to those looking to control the planet.
Why have a market place for districts? Why not a mercenary market place where you can pay people to defend or attack districts?
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CCP FoxFour
C C P C C P Alliance
778
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Posted - 2013.02.27 13:11:00 -
[38] - Quote
Baal Omniscient wrote:I HATE it when DEV's talk like this. I can never tell if they are suggesting things that should be possible soon, or if they are thinking long run. DON'T TOY WITH MY HEART!
How about honest question? |
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CCP FoxFour
C C P C C P Alliance
785
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Posted - 2013.02.27 15:25:00 -
[39] - Quote
Beren Hurin wrote:I'm also seeing possible scenarios where teams may post contracts for cheap to see if weak teams will take the bait to attack their own districts in hope that they make money on the salvage.
I see nothing wrong with this, |
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CCP FoxFour
C C P C C P Alliance
785
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Posted - 2013.02.27 15:26:00 -
[40] - Quote
D Roc43 wrote:Beren Hurin wrote:I'm also seeing possible scenarios where teams may post contracts for cheap to see if weak teams will take the bait to attack their own districts in hope that they make money on the salvage. There are going to be holes in any system that is put into effect, the goal is to make it the best system for the majority and just take the others with a grain of salt because no matter how much they change the system it will never be perfect.
Yay sandbox! |
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CCP FoxFour
C C P C C P Alliance
790
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Posted - 2013.02.27 16:04:00 -
[41] - Quote
Laurent Cazaderon wrote:CCP FoxFour wrote:D Roc43 wrote:Beren Hurin wrote:I'm also seeing possible scenarios where teams may post contracts for cheap to see if weak teams will take the bait to attack their own districts in hope that they make money on the salvage. There are going to be holes in any system that is put into effect, the goal is to make it the best system for the majority and just take the others with a grain of salt because no matter how much they change the system it will never be perfect. Yay sandbox! exactly. And that's why all those talks about million here, million there make no sense to me. If the planetary conquest in Dust achieves to end up like EVE's 0.0 you 'll be able to say you succeed. As as flawed it may be, it's still a freakin damn good system for a single shard persistent universe with player oriented conquest !! So devs, dont break you head. Go with something simple, dont add too many control system. And build from there. As you said before, what you should focus on is having something as tweakable as possible, and with as many layers as possible. Beyond that, it's all experimentations.
Gotta get something out the door and see how people play with it. While it may not be perfect, hell if I ever said the system was perfect I would personally leave my job. Nothing is ever done in this job. Anyways, point is that while we hope to make it great at release there are things we can do to ensure we can rapidly iterate on features to improve them live. We are lucky that this is an MMO as well because it makes this even easier. What I hope is that we can tweak numbers live to help balance the gameplay and ensure that we are getting sufficient levels of fighting and more importantly that people are enjoying it. Not much point to a game if people are not having fun. :) |
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CCP FoxFour
C C P C C P Alliance
794
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Posted - 2013.02.27 16:31:00 -
[42] - Quote
Free Beers wrote:Dust can't be turned in to a 23/7 job.
Free Beers wrote:because the timer Idea would be horrible in dust
Care to expand upon this? The purpose of timers in EVE is to eliminate having to be on 23/7 and know that if you go to sleep your stuff will still be there tomorrow.
Free Beers wrote:So the advantages of large corps shouldn't be zergfest514 but more of a defensive one. Which in turn allows them to reap the benefits if they maintain rewards.
Personally I would rather see everyone be aggressive, not defensive. If everyone is being defensive, then no one is attacking and there is not much game.
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CCP FoxFour
C C P C C P Alliance
794
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Posted - 2013.02.27 16:37:00 -
[43] - Quote
Cyn Bruin wrote:CCP FoxFour wrote:Free Beers wrote:CCP Nullarbor wrote:The really nice thing about our design is that (hopefully) it will let small corps hold a small part of space and big corps can own a big part and better corps will own more for their size.
This is in contrast to EVE which allows massive force projection, so the bigger alliances just own everything. Smaller entities do exist but only because they are allowed to, not because they legitimately took it and defend their territory against overwhelming numbers.
It's exciting stuff, more details are on the way. Just make sure you put in district transfer in dust ASAP. -districts can be taken and sold off. Just like mercs can be paid to take a planet. There isn't 100% chance they will. Selling a district afterward is just another market for stuff. Dust needs this economy function In terms of priority I would rather see the ability to contract other corporations to take a district for you. That would also mean contracting other corporations to help you defend your district as well. You've refered to a sandbox multiple times. In a sandbox this option would be viable. I understand we are talking "priority" of options presented though. The option to sell districts would be huge, so many differentials in the metagame would present themselves if this option was included. Otherwise the only 2 ways I can see to dump a district is abandon it (if option available) or let someone take it.
The option to sell/buy districts is not what will make the game a sandbox. A sandbox is a sandbox because you are given tools and allowed to do whatever you want with those tools so long as it doesn't break rules (no perpetual motion machines, AKA no breaking the rules of physics). If all had in a sandbox was the sand, that would be a bit boring. So tools are added, a shovel and a bucket. With or without the shovel and bucket it is still a sandbox. Back to this with our without the ability to sell we are aiming to make a sandbox, selling districts would just be another tool for you guys to play with.
We don't have a way to sell solar systems in EVE, but players still do it. So yea, an in-game function to sell a district would be really low on the list of priorities because I can think of plenty of ways that you, our creative players, will come up with ways to sell districts anyways.
Again, as you pointed out, it would be a matter of prioritization. So many other things I think we could spend our time doing though. |
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CCP FoxFour
C C P C C P Alliance
794
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Posted - 2013.02.27 16:45:00 -
[44] - Quote
Free Beers wrote:CCP FoxFour wrote:Free Beers wrote:CCP Nullarbor wrote:The really nice thing about our design is that (hopefully) it will let small corps hold a small part of space and big corps can own a big part and better corps will own more for their size.
This is in contrast to EVE which allows massive force projection, so the bigger alliances just own everything. Smaller entities do exist but only because they are allowed to, not because they legitimately took it and defend their territory against overwhelming numbers.
It's exciting stuff, more details are on the way. Just make sure you put in district transfer in dust ASAP. -districts can be taken and sold off. Just like mercs can be paid to take a planet. There isn't 100% chance they will. Selling a district afterward is just another market for stuff. Dust needs this economy function In terms of priority I would rather see the ability to contract other corporations to take a district for you. That would also mean contracting other corporations to help you defend your district as well. I agree with priorities. Excuse me for being a software nerd and being so insistant about this. I think there is really a great need for it. Even if its implemented very simply in the next build. Create role and just give it to CEO Let it have the same transfer function as CO offices Will have to have a interface to piggy back off though. We don't need a market place right away we have 3rd party services. Plus I would rather districts be handled in the back room as it makes the meta game more fun. Having a district market place turns this into a real estate game and gives out way to much info and will cause super griefing.
I am not saying this is a bad idea or anything, hell I think it would be really cool. You assume however that districts and CO are equal in any way and that any kind of transfer function we have would possibly handle that. If we get to doing this stuff and it turns out adding the ability to transfer districts is stupid easy, hey maybe, but I still think unless it is just a few lines of code that this is something that would be pretty low on the priority list. You would want some way to set a price, and for the receiver to accept it which is new UI right there that does not exist in DUST. |
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CCP FoxFour
C C P C C P Alliance
794
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Posted - 2013.02.27 16:47:00 -
[45] - Quote
Free Beers wrote:Laurent Cazaderon wrote:Beers, where do you see anything related to a SI-IMP grudge ? oO If the guy disagrees, like i do, and he's SI doesnt mean its because you're an IMP.
I get the tone is a bit rough, but what you're saying is just as embarrassing for you. If you cant handle someone disagreeing (which i know you can) then stop posting as well. What the **** Caz? He said nothing about the subject the just spouting random statistics out of his ass then referred specifically to Kain, myself, and Imperfects. If thats not off topic then I dont know what the **** is. Don't defend him for being a dumb ass because you disagree with me. For the record none of this is about disagreeing at all. I read what he wrote and I understand what he is saying. Him calling me and imperfects out over it is stupid and why he got the response he did. Now stay on topic
/me just wants to have a discussion about random stuff :'( |
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CCP FoxFour
C C P C C P Alliance
820
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Posted - 2013.02.27 17:38:00 -
[46] - Quote
Free Beers wrote:CCP FoxFour wrote:Free Beers wrote:Dust can't be turned in to a 23/7 job. Free Beers wrote:because the timer Idea would be horrible in dust Care to expand upon this? The purpose of timers in EVE is to eliminate having to be on 23/7 and know that if you go to sleep your stuff will still be there tomorrow. Free Beers wrote:So the advantages of large corps shouldn't be zergfest514 but more of a defensive one. Which in turn allows them to reap the benefits if they maintain rewards. Personally I would rather see everyone be aggressive, not defensive. If everyone is being defensive, then no one is attacking and there is not much game. Okay lets start with a timer. I'll try to keep it brief and not write a novel I completely understand why we have it in EvE and understand how bad it would be without it. In dust I don't think an "attack window" timer or having to "seige" a district 8 hours a head of time to be fair to the district defender will work. To me this slows the game down and takes a lot of timing/tatics/strategy and meta game out of it. I go back to the fps player and the fact that most will want to log on and look for a fight (yes there are hardcore players that will always be on) To me the idea an alligance/loyalty persistance standing model is better suited. I know I have spouted it many times before in this thead so I won't bore you with it again. The core part of it has a similar effect to a timer though and doesn't punish the defender for not being awake. Simply put if you attack and no defender is there you now "occupy" the district. There then is a 8 hour cool down where no standing changes. After that the occupying corp get say 1 point an hour in standing. They have to reach 51 standing to take control district(though while occupying the district they do reap the rewards). So the owner of the district would still have to fight to take it back or risk losing control totally. The district owner will also have time to take it back. The amount of time is always based on standing to there could a war of attrition over 1 district in some instances
So: Corp A holds a district Corp B attacks it Corp B is "invading" the district and depleting Corp A's loyalty Corp A has to kick them out
How does Corp A do that? How do we schedule a match between the two and ensure players are online and able to compete in the match?
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CCP FoxFour
C C P C C P Alliance
830
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Posted - 2013.02.27 17:51:00 -
[47] - Quote
Free Beers wrote:CCP FoxFour wrote: /me just wants to have a discussion about random stuff :'(
"Perhaps you think you're being treated unfairly? Good. You know it would be unfortunate if I had to leave a garrison here."
Mmmm Star Wars.
There was a really nice picture posted on r/EVE earlier today comparing ship sizes between EVE, Star Wars, and Star Trek. Unfortunately the host of said image is dead right now. :( |
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CCP FoxFour
C C P C C P Alliance
830
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Posted - 2013.02.27 17:55:00 -
[48] - Quote
Free Beers wrote:CCP FoxFour wrote:
So: Corp A holds a district Corp B attacks it Corp B is "invading" the district and depleting Corp A's loyalty Corp A has to kick them out
How does Corp A do that? How do we schedule a match between the two and ensure players are online and able to compete in the match?
Corp B's loyalty would increase while depleting Corp A's loyalty. Corp A would schedule an attack on the district (after the 8 hour cooling off period when corp B took district) Corp B has X hour notice (say 4 hours for simplicity- I agree there needs to be a a warning a head of time) Corp B chooses to fight and fields a team. ( Corp A wins battle and takes back district Corp A's Loyalty would increase while depleting Corp B's loyalty ( As long as corp A's loyaltiy is above 50 they are in control not just occupying it)
The attacking corporation gets it's foothold for free (meaning no fight) but has to fight to keep it and the fights that do happen are still behind timers, 4 hour timers instead of 24 but still timers.
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CCP FoxFour
C C P C C P Alliance
837
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Posted - 2013.02.27 18:06:00 -
[49] - Quote
General Tiberius1 wrote:clearly i am not allowed to sleep or i miss Fox posts
This page helps: https://forums.dust514.com/default.aspx?g=search&devbadge=1&gmbadge=1 |
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CCP FoxFour
C C P C C P Alliance
837
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Posted - 2013.02.27 18:07:00 -
[50] - Quote
Vrain Matari wrote:A'Real Fury wrote:A few quicks thoughts. Sorry if it has been mentioned before as this is a pretty long thread.
Outside of ideological reasons I think a lot of wars are fought over resources i.e you lack something you need or want something somebody else has.
Now to avoid nap fests going on too long you can limit the amount of resources that can be derived from a given district by gradually reducing the amount of it available until you hit a minimum baseline. This would result in a weakness that others can exploit, particularly if you link resource consumption to battles. The more fights in your district, even if you win, will result in repairs needing to be made and disruption to production. This could allow small corps or even individuals into Sovereign wars as they could be used for hit and run tactics, smash and grabs, and espionage to test out or even create instability into the system.
Also resource reduction will result in these static corps moving onto greener pastures. Once this district has changed hands the new corp could use new "methods" to gradually increase production to where it was before it gradually declines again.
With large corps employing small, deniable asset, corps in a low intensity war with sovereign nations will eventually lead to all out large scale conflicts because those nations will only see their resources being depleted through equipment loss etc. These small corps could also use low cost militia gear attacks with the intent to damage production and equipment with little Isk cost to them. This way the small corps can stay profitable because their costs are very limited and the big corp/nation can employ lots of them to attack districts etc.
Within district attacks you could even reduce it to attacking specific building e.g the building where the corp stores some or a lot of their tanks which could then be destroyed or even stolen, though more likely to steal dropsuits, weapons , modules or even the resource being produced.
I think it would be interesting to have specific skills available that would allow a player to increase resources that could be derived from that district making them particulary valuable to corps who want to hold districts even to the point of hiring them away from their current corps or skills like sabotage/high explosives to allow players to create a disproportionate amount of damage in sneak or hit and run campaigns.
Hopefully these possibilities would result in a more fluid battle environment. ^ This is the point exactly. +1. It's the underlying resource politics that need to inform the discussion of mechanics. This is how you build a system for longevity and playability. These systems need to be built fron the bottom up if they are to have any kind of coherent structure to them. If you make the design error of trying to paste an arbitrary set of mechanics onto an underlying set of resource mechanics what I'd expecty you to end up with is a system with inherent pathologies. Done right, player actions are driven and connected to real politics and hence other players, and not merely driven by max/min-ing a ruleset.
It is a decent sized post with several points. Are you +1ing the whole thing or something specific? |
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CCP FoxFour
C C P C C P Alliance
843
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Posted - 2013.02.27 18:20:00 -
[51] - Quote
Free Beers wrote:In this example I assume the attackers are from the UK and attacked my district while I was sleeping. So yeah they won without a fight from us.
Losing anything while you are asleep and there was nothing you could do kind of really sucks. Why have scheduling for the second battle but not the first?
Free Beers wrote:Districts and planets need to be battled for not just flipped over night like the old FW system. At the same time it can't be a grind like nullsec sov
Could not agree more, but they also can't become a huge grind. If it takes you 3 weeks to grind down a single district that would kind of suck.
Free Beers wrote:Taking a district when the defender doesn't put up a fight needs to have much less reward nor loot.
Agreed. We also need to incentivise defending corporations to show up to fights and fight even when they know they are going to lose.
I didn't really answer much or respond to much in this post, sorry. It is going to be hard for me to be convinced against having the defender set a time when districts can be attacked, like POCOs in EVE. |
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CCP FoxFour
C C P C C P Alliance
843
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Posted - 2013.02.27 18:24:00 -
[52] - Quote
Just as a heads up guys I will be heading home and calling it an early night tonight. I stayed up way to late watching House of Cards last night. REALLY good show.
Please keep this discussion going though, really good stuff here. I will come back and give it a read tomorrow. :) |
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CCP FoxFour
C C P C C P Alliance
854
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Posted - 2013.02.27 19:34:00 -
[53] - Quote
Free Beers wrote:CCP FoxFour wrote:Free Beers wrote:In this example I assume the attackers are from the UK and attacked my district while I was sleeping. So yeah they won without a fight from us. Losing anything while you are asleep and there was nothing you could do kind of really sucks. Why have scheduling for the second battle but not the first? Free Beers wrote:Districts and planets need to be battled for not just flipped over night like the old FW system. At the same time it can't be a grind like nullsec sov Could not agree more, but they also can't become a huge grind. If it takes you 3 weeks to grind down a single district that would kind of suck. Free Beers wrote:Taking a district when the defender doesn't put up a fight needs to have much less reward nor loot. Agreed. We also need to incentivise defending corporations to show up to fights and fight even when they know they are going to lose. I didn't really answer much or respond to much in this post, sorry. It is going to be hard for me to be convinced against having the defender set a time when districts can be attacked, like POCOs in EVE. Ill write up a the Pros and Cons as I see on this and give you a novel to read when you get in tomorrow
Mmmmm novel. I look forward to reading it. :) |
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CCP FoxFour
C C P C C P Alliance
854
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Posted - 2013.02.27 19:44:00 -
[54] - Quote
Vrain Matari wrote:CCP FoxFour wrote:It is a decent sized post with several points. Are you +1ing the whole thing or something specific? I'm really +1ing something general but important when trying to design for complex systems. A'Real Fury's post is a perfect illustration of how if one implements a resource model that supports the kind of player dynamics you're looking for re: District conquest/ownership, mechanics naturally evolve out of that resource model. We can see from the ideas developed in his post how naturally they flow once his resource model is set, and how fertile having a model is in terms of content development. Now imagine trying to design the same kind of rich player behavior from a top-down Ruleset for District/Planet conquest and development. It's the back-engineering project from hell. And if anything needs to be changed later, god help you. Whereas a change to the resouce model propogates changes organically through your whole system. And apologies if this is perfectly obvious to all concerned - i was getting worried with all the discussion about mechanics not grounded to anything. Maybe it's assumed in the discussion and I'm just not seeing it. Better safe than sorry, though, so i'm making a point out of it.
This is good stuff to keep in mind. :) |
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CCP FoxFour
C C P C C P Alliance
855
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Posted - 2013.02.27 20:11:00 -
[55] - Quote
gbghg wrote:CCP FoxFour wrote:
This is good stuff to keep in mind. :)
We love seeing you around and answering posts Fox but aren't you up past your bedtime? CCP FoxFour wrote:Just as a heads up guys I will be heading home and calling it an early night tonight. I stayed up way to late watching House of Cards last night. REALLY good show.
Please keep this discussion going though, really good stuff here. I will come back and give it a read tomorrow. :)
Got home, started painting Warhammer, waiting for a download to finish, couldn't stay away. :( |
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CCP FoxFour
C C P C C P Alliance
865
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Posted - 2013.02.27 21:45:00 -
[56] - Quote
iceyburnz wrote:CCP FoxFour wrote:
Got home, started painting Warhammer, waiting for a download to finish, couldn't stay away. :(
What faction do you play? I love my Necrons and Dark Eldar. I also play Gray Knights because I love my inquisitor 28 models and Chaos SM. So many cool models, so little time :(
While I would love to discuss this, I would rather keep (and it is tough to say this) keep this thread on topic. :) |
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CCP FoxFour
C C P C C P Alliance
948
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Posted - 2013.02.28 10:48:00 -
[57] - Quote
Aeon Amadi wrote:CCP FoxFour, what's your thoughts on seasonal Forge Guns that shoot fireworks instead of live ammunition?
OMG OMG OMG OMG YES! And corpses... |
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CCP FoxFour
C C P C C P Alliance
948
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Posted - 2013.02.28 10:49:00 -
[58] - Quote
gbghg wrote:CCP FoxFour wrote:iceyburnz wrote:CCP FoxFour wrote:
Got home, started painting Warhammer, waiting for a download to finish, couldn't stay away. :(
What faction do you play? I love my Necrons and Dark Eldar. I also play Gray Knights because I love my inquisitor 28 models and Chaos SM. So many cool models, so little time :( While I would love to discuss this, I would rather keep (and it is tough to say this) keep this thread on topic. :) c'mon who do you play tau? eldar? space marines, imperial guard? and bones the gameplay isn't persistent you're right but the meta game is, and there's no reason why you shouldn't be able to go "hey lets hit this district tonight" and be able to attack it, if we went with your idea you could end up with a situation where you have enough players to attack the district now but you can't launch an attack for 12+ hours. the same is also true of the defending corp.
Tau painted white and blue.
On topic: But a fight when no one is defending is not really a fight is it? |
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CCP FoxFour
C C P C C P Alliance
951
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Posted - 2013.02.28 11:28:00 -
[59] - Quote
just thinking more randomness here, what if timers were publicly known things? So if Friday comes around, you know you want to have a bunch of fights for your corp, so you attack different places spreading the attacks out over the time you know your corp will be online?
Just a thought, what do you guys think? |
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CCP FoxFour
C C P C C P Alliance
1052
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Posted - 2013.03.01 11:45:00 -
[60] - Quote
ChromeBreaker wrote:CCP FoxFour wrote:
Tau painted white and blue.
On topic: But a fight when no one is defending is not really a fight is it?
I SWARE!!!! if you put reinforcement timers into dust, i will paint your server pink, and advertise free pink shiny stuff on the web!
Not going to lie, this kind of makes me want to do it more, not less. |
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CCP FoxFour
C C P C C P Alliance
1052
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Posted - 2013.03.01 11:58:00 -
[61] - Quote
Just reading over the discussion going on and there is a bit of talk about how in EVE you can be shot at any time and how you should be able to attack a district at any time.
It is important to notice the difference though within EVE of when we add timers and when we don't.
We don't add reinforcement timers to shooting peoples ships, because if you are shooting their ship they are logged in. Or have ejected from it so whatever.
We do add timers though to structures, things that are not tied to them being logged in.
Losing something while you were logged in and playing is perfectly acceptable and as proven by suicide ganking in high sec is something we allow anytime everywhere.
Structures however persist while you are not logged in. Waking up to find you have lost your POS would suck. You should be given the chance to defend it.
The same goes DUST. If someone is online and leaves the station (joins a battle) they are fair game. You should not however be able to take someones district if they are not online. This would be no fun for either side and it would encourage the development of very large corporations. If you had to have enough members online at all times to defend a district there would be no small corporations around owning just one or two districts.
I cannot see a situation where we find that acceptable. We want both small and large organizations to be able to have at the least the ability to participate in district gameplay when we get to it. |
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CCP FoxFour
C C P C C P Alliance
1052
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Posted - 2013.03.01 12:03:00 -
[62] - Quote
Aeon Amadi wrote:CCP FoxFour wrote:ChromeBreaker wrote:CCP FoxFour wrote:
Tau painted white and blue.
On topic: But a fight when no one is defending is not really a fight is it?
I SWARE!!!! if you put reinforcement timers into dust, i will paint your server pink, and advertise free pink shiny stuff on the web! Not going to lie, this kind of makes me want to do it more, not less. ..... What about reinforcement timers that can be influenced by the actions of smaller groups? Like with what happens currently in Faction Warfare and the "dust influence" affecting the percentages on how easy/hard a system is to capture? So we take a 12 hour reinforcement timer and for every 8v8 corp battle... shave off thirty minutes? This way we have more collateral damage and generally more combat out of sovereignty conflicts?
I do like the idea of influencing the reinforcement timer... |
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CCP FoxFour
C C P C C P Alliance
1053
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Posted - 2013.03.01 14:30:00 -
[63] - Quote
A'Real Fury wrote:CCP FoxFour wrote: The same goes DUST. If someone is online and leaves the station (joins a battle) they are fair game. You should not however be able to take someones district if they are not online. This would be no fun for either side and it would encourage the development of very large corporations. If you had to have enough members online at all times to defend a district there would be no small corporations around owning just one or two districts.
I cannot see a situation where we find that acceptable. We want both small and large organizations to be able to have at the least the ability to participate in district gameplay when we get to it.
While that can certainly be justified I do believe that a limit should be placed on the length of time the district can be protected while the corp is offline. Mainly because you may end up with a situation where a new corp comes in claims a district, actively defends it for awhile, and then doesn't log on for weeks or months or more effectively taking that district off the market permanently.
Oh yes, completely agree. |
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CCP FoxFour
C C P C C P Alliance
1053
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Posted - 2013.03.01 17:54:00 -
[64] - Quote
O_O Oh wow there are a few really long posts. Shall spend some time later reading them. I am out of town this weekend so I probably won't post anything again until Monday though.
As always though, keep up the awesome discussion! :D |
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