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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
![Daxxis KANNAH Daxxis KANNAH](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
378
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Posted - 2013.09.30 16:32:00 -
[691] - Quote
More weapons like the scrambler rifle - benefits with proper drawbacks and dont conform to the vanilla std , burst, breach
What they should be? I dont know yet ![Oops](https://forums.dust514.com/Images/Emoticons/ccp_oops.png) |
![hackerzilla hackerzilla](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
hackerzilla
Defenders of the Helghast Dream
302
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.30 16:38:00 -
[692] - Quote
-repair tool that boosts the damage instead of rep rate, I think it would be awesome if the pulse was red ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png)
-a scrambler rifle that when charged fires three shots in very rapid succession, like a burst
-a mass driver that has anti-matter rounds (rail gun like)
-logi with 5! equipment slots
-a scout with as much high/low slots as a logo
thats all I can think of that would be cool ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) |
![Ku Shala Ku Shala](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Ku Shala
Planetary Response Organization Test Friends Please Ignore
556
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.30 16:55:00 -
[693] - Quote
high damage medium range single or double shot, shotgun ( rifle) with bonus to head shots and low / no spread |
![Lightning xVx Lightning xVx](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Lightning xVx
R 0 N 1 N
228
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Posted - 2013.09.30 16:58:00 -
[694] - Quote
Iron Wolf Saber wrote:Assault Shotguns!
Fully automatic high magazine count low damage.
Damn you IWS! That was my idea! haha Pretty much a Minmatar Revolver Shotgun as he stated. |
![Nirwanda Vaughns Nirwanda Vaughns](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Nirwanda Vaughns
Molon Labe. RISE of LEGION
86
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.30 17:29:00 -
[695] - Quote
Fixing the Breach ARs so they're not out DPS'd by a militia SMG? |
![Powerh8er Powerh8er](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Powerh8er
Norwegian Dust514 Corporation Top Men.
85
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.30 17:30:00 -
[696] - Quote
I want a heavy weapon that shots scouts, a scout launcher.
It will be called the Kato 3000 scout launcher. |
![pseudosnipre pseudosnipre](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
pseudosnipre
DUST University Ivy League
261
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.30 17:45:00 -
[697] - Quote
Double barrel sawed off shotgun sidearm antilogi Grenades that destroy the equipment you are carrying recoverable hologram decoy equipment deployable scanners |
![Aleksander Black Aleksander Black](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Aleksander Black
Immortal Retribution
172
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Posted - 2013.09.30 18:09:00 -
[698] - Quote
Keri Starlight wrote:The Robot Devil wrote:This old thing?
I forgot all about this thread.
It's funny how people write walls of text without even checking the date of the topic. Whenever a random forumer sees a blue tag and feedback requests from CCP, his brain blows up (assuming he's got one).
Yup, I wont deny it. I just looked at the date after writing down everything I could think of. Old thread guys, move along. |
![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides
1148
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.30 18:13:00 -
[699] - Quote
Sniper HMG: high range, high damage, low rate of fire. (More like small hand held Artillery than an Autocannon.)
Range: 200 m Damage: 130 HP Rate of fire: 2 rounds per Second, fully automatic.
Add a scope.
Hip Fire Accuracy of 50. ADS Accuracy similar to a Sniper Rifle
Sound like a Breach SMG, just slower and deeper. |
![Darth-Carbonite GIO Darth-Carbonite GIO](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Darth-Carbonite GIO
Dust2Dust. Top Men.
178
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.30 22:13:00 -
[700] - Quote
Powerh8er wrote:I want a heavy weapon that shots scouts, a scout launcher.
It will be called the Kato 3000 scout launcher.
This better happen. I want lots of Kato projectiles! |
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![GHOSTLY ANNIHILATOR GHOSTLY ANNIHILATOR](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
GHOSTLY ANNIHILATOR
The Unholy Legion Of DarkStar DARKSTAR ARMY
499
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Posted - 2013.09.30 22:48:00 -
[701] - Quote
A smoke grenade launcher so u can flank while avoiding getting snipped. And tanks lots and lots of tanks |
![GHOSTLY ANNIHILATOR GHOSTLY ANNIHILATOR](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
GHOSTLY ANNIHILATOR
The Unholy Legion Of DarkStar DARKSTAR ARMY
499
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Posted - 2013.09.30 22:50:00 -
[702] - Quote
And how about 10 types of scopes for every gun |
![Kane Fyea Kane Fyea](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kane Fyea
DUST University Ivy League
1700
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.30 22:51:00 -
[703] - Quote
Why do people keep on bumping this thread? It's over a year old. |
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2441
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.30 22:52:00 -
[704] - Quote
Flayer Mines from Templar One.
Amarrian Anti Infantry proximities. Like bouncing betties, but with mono filament wires that slice flesh from bone. |
![Nguruthos IX Nguruthos IX](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nguruthos IX
PEN 15 CLUB
1870
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.30 23:01:00 -
[705] - Quote
Shield Siphon: ~A weapon that functions like a reverse shield-transfer
Aim it at enemy, it will lower their shield and raise your own. Meant for support only, as it does no damage to armor. tl;dr Steals Shields with a beam.
Scarab Launcher: ~Gun that fires a swarm of nanites at enemy which rip at their armor slowly over time, and then after 5 seconds, return to user applying the stolen armor to their own.
Good for heavy-tank TL;DR fires DOT that steals armor
|
![Monkey MAC Monkey MAC](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Monkey MAC
killer taxi company General Tso's Alliance
798
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Posted - 2013.09.30 23:15:00 -
[706] - Quote
A full auto scrambler pistol! Maybe 40 per shot, 6 shots a mag, 18 shots in total? Also a mass driver with a demo charge, maybe 750 direct, no splash! |
![Bojo The Mighty Bojo The Mighty](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Bojo The Mighty
Zanzibar Concept
2077
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Posted - 2013.09.30 23:17:00 -
[707] - Quote
OOH This again!
OK so using the Laser Rifle Model, create a variant that enables a "Charge Feature"
You charge it for 3 seconds and when you release it, it shoots out a powerful beam for 5 seconds, a very powerful beam. However if done so you can not avoid overheating.
Call it the Power Laser and eat a sandwich. You are welcome |
![Lillica Deathdealer Lillica Deathdealer](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Lillica Deathdealer
Mango and Friends
423
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Posted - 2013.09.30 23:20:00 -
[708] - Quote
WOLFMAN. AMARR. ZEALOT WEAPONS. You should try to test the Zealot type Amarr weapons that y'all said you would experiment with awhile ago.
That is to say, scrambler and laser variants that can continue firing past the assigned heat threshold.
Once the weapon passes the threshold, the user may continue firing, but take continual damage from it.
This is the risk vs. reward and heat management to the max that we have all dreamed of. |
![MAD MAX 514 MAD MAX 514](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
MAD MAX 514
The dyst0pian Corporation
37
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Posted - 2013.09.30 23:29:00 -
[709] - Quote
CCP Wolfmann, I wanna see an assault rifle that fires like a tactical with exploding tip or acid tips that does shield dmg!!!
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![Cenex Langly Cenex Langly](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
222
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Posted - 2013.09.30 23:36:00 -
[710] - Quote
XxGhazbaranxX wrote:
Burst mass driver
Triage Logistics suits: 1 extra equipment slot, replace light weapon slot with sidearm.
These two I really liked.
A burst mass driver would be something seriously awesome! keep it the same as a 6 round clip, but burst 3 shots at a time, for 2 bursts, then a reload. That would be AWESOME.
The idea of a strict triage logistics suit rather than an "assault" logistics would also be great. Love the idea to get a 4th or 5th equipment slot (speaking of Minmatar prototype class suits). The 5th equipment slot would allow you to be fully logistics. Remove the light weapon slot and replace it with a smaller sidearm slot means you're doing your job 100% of the time. Full Logistics are so desperately needed.
And if I could add in my own idea:
Heavy Swarm Launchers - More powerful swarm launcher with higher DAMAGE missiles that only heavy suits can hold. The heavy class needs more than 2 weapons and this would be a great one to add. And by more damage, I mean at least double the normal swarm launcher. |
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![843 Epidemic 843 Epidemic](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
843 Epidemic
Isuuaya Tactical Caldari State
198
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Posted - 2013.09.30 23:42:00 -
[711] - Quote
A gun that isn't a gun but is a actually a *****.
decide. |
![Dimmu Borgir II Dimmu Borgir II](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Dimmu Borgir II
Consolidated Dust
136
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Posted - 2013.09.30 23:42:00 -
[712] - Quote
Heinz Doofenshertz wrote:a Logi Suit with both a light and side arm weapon slot
Amarrrrrr LOGI!!! SMG, I never leave home without it! |
![Thaddeus Reynolds Thaddeus Reynolds](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Thaddeus Reynolds
Facepunch Security
3
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Posted - 2013.09.30 23:47:00 -
[713] - Quote
Lillica Deathdealer wrote:WOLFMAN. AMARR. ZEALOT WEAPONS. You should try to test the Zealot type Amarr weapons that y'all said you would experiment with awhile ago.
That is to say, scrambler and laser variants that can continue firing past the assigned heat threshold.
Once the weapon passes the threshold, the user may continue firing, but take continual damage from it.
This is the risk vs. reward and heat management to the max that we have all dreamed of.
+1 for the 'Zealot' Laser weapons (hopefully in Viziam Green...or Carthum Red)
Also Khanid Innovations stuff with an actual Khanid Color scheme (Black with Silver details and blue lights)
'Scorch' Scrambler Rifle -- Long range SR with reduced damage and a purple pulses 'Conflagration' Assault Scrambler Rifle -- Shorter range ASR with a green pulse
'Aurora' Laser Rifle -- Extremely Long Range, reduced damage, low heat buildup, red beam 'Gleam' Laser Rifle -- Extremely close Range, increased damage, high heat buildup, white beam
'Null' Tactical Assault Rifle -- Longer Range, Reduced Damage, Increased Mag capacity 'Void' Breach Assault Rifle -- Short range, high damage
'Barrage' Heavy Machine Gun -- Long Range, Reduced Damage, Reduced heat buildup
'EMP' SMG -- Same as a base SMG, but deals damage like a laser
Khanid Innovations 'Fallen' Swarm Launcher -- Reduced Damage, High Speed Projectiles, quick rate of fire |
![Dimmu Borgir II Dimmu Borgir II](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Dimmu Borgir II
Consolidated Dust
136
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Posted - 2013.09.30 23:47:00 -
[714] - Quote
Modules that increase the effective range of light or heavy weapon (basically a chamber extender) whilst maybe cutting down on the damage.
Also, a variety of remote explosives such as trip-wires or laser mines that you can also place on walls and ceilings, also proximity mines for clones, not just vehicles. Also remote explosives that can be set off in order, you select which of your mines you want to blow, not all at the same time. |
![Xender17 Xender17](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Xender17
Ahrendee Mercenaries EoN.
704
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Posted - 2013.09.30 23:49:00 -
[715] - Quote
Nguruthos IX wrote:Shield Siphon: ~A weapon that functions like a reverse shield-transfer
Aim it at enemy, it will lower their shield and raise your own. Meant for support only, as it does no damage to armor. tl;dr Steals Shields with a beam.
Scarab Launcher: ~Gun that fires a swarm of nanites at enemy which rip at their armor slowly over time, and then after 5 seconds, return to user applying the stolen armor to their own.
Good for heavy-tank TL;DR fires DOT that steals armor
It isn't just support if it drains somethings defense. Especially against caldari and minmatar. |
![jordy mack jordy mack](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
jordy mack
Ultramarine Corp
34
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Posted - 2013.10.01 00:17:00 -
[716] - Quote
what part of WEAPONS did u guys not understand? ppl askin for tanks, lavs, modules... smh...
*how bout dumbfire swarms
*anything to do with hmg will be fun
*and +1 for the shield vampire scrambler rifle |
![Athena Sentinel Athena Sentinel](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Athena Sentinel
Villore Sec Ops Gallente Federation
103
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Posted - 2013.10.01 00:46:00 -
[717] - Quote
So wicked.. This is why CCP rocks!
LAV: Assault variant with a more protected driver and gunner seat.
Dropship: Gunship variant with rear forward and side turret mounts. No guns for pilot. Flare option to counter incoming missile lock-on's.
HAV: Battletank with heavier gun and gunner, pilot with no gun. Turrets in the corners and one on top (Squad entry only).
Logi Tank - Moving Supply Depot able to repair armor, ammo, and/or uplinks (also maybe a place to replenish/resupply suit equipment after drop) turret is a scanner for troops and vehicles or vehicle armor rep.
Weapons: Assault Rifle - Laser sight, or Red dot scope (no zoom) variant
Shotgun - Double shot charge variant
Scrambler with zoom scope variant
Sniper Rifle - Target Painter variant able to light up a target similar to active scanner (but only 1 target) for squad. *would make snipers more squad friendly.
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![Patrick57 Patrick57](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Patrick57
GunFall Mobilization Covert Intervention
403
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Posted - 2013.10.01 00:48:00 -
[718] - Quote
A breach Scrambler Rifle. I wouldn't use it, but it would be nice to know that they are appreciated. |
![Sgt Buttscratch Sgt Buttscratch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Buttscratch
SLAPHAPPY BANDITS
854
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.01 01:00:00 -
[719] - Quote
Existing weapon Wolfman's B4C-0N Laser rifle, damage build up is 10% faster, time to overheat is less. Base weapon Viziam Laser Rifle.
Vehicle: ADV tank: same slots as enforcer 3/5 or 5/3, with an overall boost to stats. No speed reduction(that one aspect kills the Vayu)
dropsuit 'Spec OPs' Gallente Assault GK.0, scan profile(40), base armor (200), base shield (100), all other stats the same as the Assault gk.0. Available only through fighting for the Gallente in factional warfare, salvage. Reason being is tht I think we should get race orientated salvage from fighting from certain races.
Module Overclocked Heavy Shield Booster, Meta level (5), cooldown (40.00 s), Pulse interval(1.00s), Duration (10.00 s), Recharge per pulse( 380.00 HP) Number of pulses (10) CPU (70) PG (600). This should be a very good test module for shield tankers to get the same kinda reps as armor currently does. |
![Spirit Charm Spirit Charm](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Spirit Charm
Bhaalgorn Industries
72
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Posted - 2013.10.01 01:20:00 -
[720] - Quote
Any sniper with more zoom or a Increase zoom function like Press L3 |
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