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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 03:41:00 -
[1] - Quote
I have been seeing complaints recently, about Dust 514 not being a "True FPS". Let me define the acronym - First Person Shooter.
Now lets elaborate. What does first person mean? Well quite simply, your viewpoint is through your characters eyes. In Dust 514 your viewpoint is exactly this. First person - proven.
And to those of you who don't know what "shooter" means in relation to video games, it would be a game in which you shoot things. Be it a top-down shooter, a Third Person Shooter (TPS) or, in the case of Dust 514, a First Person Shooter.
Dust has all of the things that define what a first person shooter is, so how in the hell is it not a "True FPS"? I am sick of this "QQ to much vehicle warfare, I can't take it. Dust isn't a true FPS" or "QQ people are using remote explosives as grenades, I hate it. Dust isn't a true FPS". I have a question for you people, have you ever, possibly, just maybe, played anything in the Battlefield franchise? What are those big, armored vessels that people tend to blow each other up with? Or what about those things with the big spinning blades that people fly around in? Or the things with jet engines on the back? What are those little packets that people through on the ground and then trigger as you step over them, causing you to die oh-so-horribly? There is a game called PlanetSide, vehicles are a big part of that one too. How else are you going to travel around the continents? I'm sure you don't want to do it on foot.
My point is that vehicle warfare is not new in Dust 514, it does not take away from the experience. Throwing remote explosives around as grenades is not new in Dust 514, may it be a little bit over done, it is not new. In fact, can't you even do that in CoD? I know there are players coming from that crowd. It isn't a problem of method in Dust, it is however a problem of to much inventory. If you equip grenades, you get 3. I've read that Logi's can equip 15 RE's. That is pretty serious overkill.
Anyway, I'm done ranting. All this QQ'ing is just pissing me off, especially with this ******** statement being thrown around.
Edit: I am aware of why people are saying this, I'm just really bothered by the ignorance of the community that has gathered in this beta. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.24 03:45:00 -
[2] - Quote
Summary: Too long didn't read give me likes |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 03:46:00 -
[3] - Quote
xprotoman23 wrote:Summary: Too long didn't read give me likes I don't like seeing you on the forums, you don't ever have much to say. |
Arcushek Dion
Doomheim
73
|
Posted - 2012.07.24 03:52:00 -
[4] - Quote
Basically what they are saying when they say it's not a true fps is really "it's not a CoD clone" or "It's not an Arcade Shooter". Which IMO is great because those types of shooters are terrible. Flashy....but terrible. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 03:56:00 -
[5] - Quote
Arcushek Dion wrote:Basically what they are saying when they say it's not a true fps is really "it's not a CoD clone" or "It's not an Arcade Shooter". Which IMO is great because those types of shooters are terrible. Flashy....but terrible. CoD has its moments, but it's a totally different style of game. Sure it's in the FPS umbrella, but its "jump in, shoot, jump out" and then do it all again. It has no lasting value. If I want to play a quick 15 minute match before work, maybe I'd play a quick game of Headquarters or something. But Dust is much more in-depth, and the games will probably end up being a bit longer than 15 minutes in some cases. |
Arcushek Dion
Doomheim
73
|
Posted - 2012.07.24 04:00:00 -
[6] - Quote
Veigar Mordekaiser wrote:Arcushek Dion wrote:Basically what they are saying when they say it's not a true fps is really "it's not a CoD clone" or "It's not an Arcade Shooter". Which IMO is great because those types of shooters are terrible. Flashy....but terrible. CoD has its moments, but it's a totally different style of game. Sure it's in the FPS umbrella, but its "jump in, shoot, jump out" and then do it all again. It has no lasting value. If I want to play a quick 15 minute match before work, maybe I'd play a quick game of Headquarters or something. But Dust is much more in-depth, and the games will probably end up being a bit longer than 15 minutes in some cases.
Yeah basically what I mean by "Arcade Shooter". All Flash no substance |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.07.24 04:07:00 -
[7] - Quote
I think that's what a lot of people are expecting when coming into dust, another CoD or the likes. It's not that so they complain it's not a true fps. It doesn't fit their play style and say it's broken and fail. I like going into any new game with an open mind and get the feel for that particular game. Then if I feel there is an unbalance or something is broken, make my point constructively and suggest a possible fix. I don't want a clone of another game. If I wanted that style, I stay with that game, not demand this new one be like that one. |
W0olley
Villore Sec Ops Gallente Federation
242
|
Posted - 2012.07.24 04:11:00 -
[8] - Quote
Arcushek Dion wrote:Basically what they are saying when they say it's not a true fps is really "it's not a CoD clone" or "It's not an Arcade Shooter". Which IMO is great because those types of shooters are terrible. Flashy....but terrible.
Wrong. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.07.24 04:13:00 -
[9] - Quote
I think Dust will be better the older it gets. Cause its a free to play game and alot of RPG elements you can get addicted fast to it. Cause you can be a commplete individual that spezialises on a certain playstyle while on COD you can do everything by yourself. Also im getting fed up by keep buying a new COD each year only to see minor improvments. Example Mw2-Mw3 nothing really changed except the fact that there are new maps and some different weapons. And i dont think that this justice the full price to pay. While on this game i have the feeling that its going to be free to play and every single PSN user has access to the store can download it and start playing it. I dont kow much about Eve but i highly doubt it that it started big. As soon people start to play and like it they will recommend it to their friends and advise them to download it. After all you have nothing to loose. |
Arcushek Dion
Doomheim
73
|
Posted - 2012.07.24 04:14:00 -
[10] - Quote
W0olley wrote:Arcushek Dion wrote:Basically what they are saying when they say it's not a true fps is really "it's not a CoD clone" or "It's not an Arcade Shooter". Which IMO is great because those types of shooters are terrible. Flashy....but terrible. Wrong.
Please elaborate. |
|
W0olley
Villore Sec Ops Gallente Federation
242
|
Posted - 2012.07.24 04:15:00 -
[11] - Quote
Arcushek Dion wrote:W0olley wrote:Arcushek Dion wrote:Basically what they are saying when they say it's not a true fps is really "it's not a CoD clone" or "It's not an Arcade Shooter". Which IMO is great because those types of shooters are terrible. Flashy....but terrible. Wrong. Please elaborate. Your wrong and you have no idea what your talking about. |
Septem Mortuus
Osmon Surveillance Caldari State
86
|
Posted - 2012.07.24 04:21:00 -
[12] - Quote
@Veigar,
You missed a memo.
You have to substitute "MAG 2.0" for "True FPS" and you'll pretty much see the true complaint that lot have.
Same people, same complaints.
|
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 04:38:00 -
[13] - Quote
Septem Mortuus wrote:@Veigar,
You missed a memo.
You have to substitute "MAG 2.0" for "True FPS" and you'll pretty much see the true complaint that lot have.
Same people, same complaints.
Um, what..? |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 04:39:00 -
[14] - Quote
W0olley wrote:Arcushek Dion wrote:W0olley wrote:Arcushek Dion wrote:Basically what they are saying when they say it's not a true fps is really "it's not a CoD clone" or "It's not an Arcade Shooter". Which IMO is great because those types of shooters are terrible. Flashy....but terrible. Wrong. Please elaborate. Your wrong and you have no idea what your talking about. He is not wrong, he has an opinion. Unless having the brain capacity to generate free thinking is a crime, he is not wrong. I agree with him that arcade style shooters get very stale, very fast. |
W0olley
Villore Sec Ops Gallente Federation
242
|
Posted - 2012.07.24 05:04:00 -
[15] - Quote
Veigar Mordekaiser wrote:W0olley wrote:Arcushek Dion wrote:W0olley wrote:Arcushek Dion wrote:Basically what they are saying when they say it's not a true fps is really "it's not a CoD clone" or "It's not an Arcade Shooter". Which IMO is great because those types of shooters are terrible. Flashy....but terrible. Wrong. Please elaborate. Your wrong and you have no idea what your talking about. He is not wrong, he has an opinion. Unless having the brain capacity to generate free thinking is a crime, he is not wrong. I agree with him that arcade style shooters get very stale, very fast. He made a statement about what people are looking for not an opinion. And the statement he made is wrong.
People aren't looking for another CoD like game, the only people I see bringing up CoD in the first place are people trying to defend Dust in it's lack of decent fundamentals that should be implemented in all FPS's. CoD isn't the first FPS out there but it got popular because it does the fundamentals and it does them really well.
The guy clearly doesn't understand FPS's if he automatically associates every compliant with CoD even when nobody has mentioned CoD. He made a statement and he clearly doesn't understand what people are talking about and thus he is wrong. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 05:07:00 -
[16] - Quote
W0olley wrote:He made a statement about what people are looking for not an opinion. And the statement he made is wrong.
People aren't looking for another CoD like game, the only people I see bringing up CoD in the first place are people trying to defend Dust in it's lack of decent fundamentals that should be implemented in all FPS's. CoD isn't the first FPS out there but it got popular because it does the fundamentals and it does them really well.
The guy clearly doesn't understand FPS's if he automatically associates every compliant with CoD even when nobody has mentioned CoD. He made a statement and he clearly doesn't understand what people are talking about and thus he is wrong.
Oh I see what you're saying. And in that case, he is quite right. I have seen several posts that say "nerf vehicles, this is an FPS not a tank game" or "lets see more small areas where you can't get vehicles, they shouldn't be the focus of an FPS" or "lets get rid of vehicles, they don't belong in an FPS". And, what is the most popular FPS right now that doesn't offer vehicle warfare..? You guessed it, CoD. |
W0olley
Villore Sec Ops Gallente Federation
242
|
Posted - 2012.07.24 05:29:00 -
[17] - Quote
Veigar Mordekaiser wrote:W0olley wrote:He made a statement about what people are looking for not an opinion. And the statement he made is wrong.
People aren't looking for another CoD like game, the only people I see bringing up CoD in the first place are people trying to defend Dust in it's lack of decent fundamentals that should be implemented in all FPS's. CoD isn't the first FPS out there but it got popular because it does the fundamentals and it does them really well.
The guy clearly doesn't understand FPS's if he automatically associates every compliant with CoD even when nobody has mentioned CoD. He made a statement and he clearly doesn't understand what people are talking about and thus he is wrong. Oh I see what you're saying. And in that case, he is quite right. I have seen several posts that say "nerf vehicles, this is an FPS not a tank game" or "lets see more small areas where you can't get vehicles, they shouldn't be the focus of an FPS" or "lets get rid of vehicles, they don't belong in an FPS". And, what is the most popular FPS right now that doesn't offer vehicle warfare..? You guessed it, CoD. CoD does have vehicles they are just in form of killstreaks and not readily available anytime you want them. And the majority of FPS's don't allow for vehicles to be used. And when they are they aren't the end all be all of the game, They are used as tools to get to an ultimate goal but are not the rulers of a battlefield which at this time vehicles are in Dust which doesn't bring fun FPS gameplay. |
Arcushek Dion
Doomheim
73
|
Posted - 2012.07.24 05:38:00 -
[18] - Quote
W0olley wrote:Veigar Mordekaiser wrote:W0olley wrote:He made a statement about what people are looking for not an opinion. And the statement he made is wrong.
People aren't looking for another CoD like game, the only people I see bringing up CoD in the first place are people trying to defend Dust in it's lack of decent fundamentals that should be implemented in all FPS's. CoD isn't the first FPS out there but it got popular because it does the fundamentals and it does them really well.
The guy clearly doesn't understand FPS's if he automatically associates every compliant with CoD even when nobody has mentioned CoD. He made a statement and he clearly doesn't understand what people are talking about and thus he is wrong. Oh I see what you're saying. And in that case, he is quite right. I have seen several posts that say "nerf vehicles, this is an FPS not a tank game" or "lets see more small areas where you can't get vehicles, they shouldn't be the focus of an FPS" or "lets get rid of vehicles, they don't belong in an FPS". And, what is the most popular FPS right now that doesn't offer vehicle warfare..? You guessed it, CoD. CoD does have vehicles they are just in form of killstreaks and not readily available anytime you want them. And the majority of FPS's don't allow for vehicles to be used. And when they are they aren't the end all be all of the game, They are used as tools to get to an ultimate goal but are not the rulers of a battlefield which at this time vehicles are in Dust which doesn't bring fun FPS gameplay.
I'm sorry but killstreaks are not vehicles. They are not player controlled they are present in the background only or in specific missions in the sp campaign. CoD is all about run and gun infantry combat on small maps. There is very little if any tactcal aspect to it. It's more about twitch skills and flashiness. It's the big summer blockbuster of FPS franchises. CoD is the watermark that most players compare FPS's too which is why I've mentioned it.
Sorry but I've played just about every major fps since doom so I'd say I've got a pretty good handle on them. |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.24 05:41:00 -
[19] - Quote
W0olley wrote:Veigar Mordekaiser wrote:W0olley wrote:He made a statement about what people are looking for not an opinion. And the statement he made is wrong.
People aren't looking for another CoD like game, the only people I see bringing up CoD in the first place are people trying to defend Dust in it's lack of decent fundamentals that should be implemented in all FPS's. CoD isn't the first FPS out there but it got popular because it does the fundamentals and it does them really well.
The guy clearly doesn't understand FPS's if he automatically associates every compliant with CoD even when nobody has mentioned CoD. He made a statement and he clearly doesn't understand what people are talking about and thus he is wrong. Oh I see what you're saying. And in that case, he is quite right. I have seen several posts that say "nerf vehicles, this is an FPS not a tank game" or "lets see more small areas where you can't get vehicles, they shouldn't be the focus of an FPS" or "lets get rid of vehicles, they don't belong in an FPS". And, what is the most popular FPS right now that doesn't offer vehicle warfare..? You guessed it, CoD. CoD does have vehicles they are just in form of killstreaks and not readily available anytime you want them. And the majority of FPS's don't allow for vehicles to be used. And when they are they aren't the end all be all of the game, They are used as tools to get to an ultimate goal but are not the rulers of a battlefield which at this time vehicles are in Dust which doesn't bring fun FPS gameplay. You're wrong in your assumptions. If you're not enjoying yourself now, that's alright. We're at a phase of the beta where vehicle spam is the goal. There is a reason every single noob can get on the battlefield with a tank. The devs are testing vehicle balances. Later on two things will happen. The first is that vehicles will go back to being what they're supposed to be. A support element for the team and not a personal giant cannon. The second thing that'll happen is that the entire Dust world in general and the maps in particular will get much much larger. In maps of that large scale you can't really cry "Enough with the vehicles, they are ruining the game!" because they are not. They are a part of the military engagement and will slowly fall into their rightful roles in the battlefield as commanders learn to unilize them properly.
So this is a true FPS. It's just truer than most people realise a FPS is supposed to be - a full blown military simulator. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 05:51:00 -
[20] - Quote
Grit Breather wrote:You're wrong in your assumptions. If you're not enjoying yourself now, that's alright. We're at a phase of the beta where vehicle spam is the goal. There is a reason every single noob can get on the battlefield with a tank. The devs are testing vehicle balances. Later on two things will happen. The first is that vehicles will go back to being what they're supposed to be. A support element for the team and not a personal giant cannon. The second thing that'll happen is that the entire Dust world in general and the maps in particular will get much much larger. In maps of that large scale you can't really cry "Enough with the vehicles, they are ruining the game!" because they are not. They are a part of the military engagement and will slowly fall into their rightful roles in the battlefield as commanders learn to unilize them properly.
So this is a true FPS. It's just truer than most people realise a FPS is supposed to be - a full blown military simulator.
Grit Breather, always coming in with a sound mind on my threads :) Why is it that so few of the people in this beta can wrap their minds around what Dust is right now, and what it is supposed to be 6 months to a year down the line? |
|
W0olley
Villore Sec Ops Gallente Federation
242
|
Posted - 2012.07.24 05:53:00 -
[21] - Quote
Grit Breather wrote: You're wrong in your assumptions. If you're not enjoying yourself now, that's alright. We're at a phase of the beta where vehicle spam is the goal. There is a reason every single noob can get on the battlefield with a tank. The devs are testing vehicle balances. Later on two things will happen. The first is that vehicles will go back to being what they're supposed to be. A support element for the team and not a personal giant cannon. The second thing that'll happen is that the entire Dust world in general and the maps in particular will get much much larger. In maps of that large scale you can't really cry "Enough with the vehicles, they are ruining the game!" because they are not. They are a part of the military engagement and will slowly fall into their rightful roles in the battlefield as commanders learn to unilize them properly.
So this is a true FPS. It's just truer than most people realise a FPS is supposed to be - a full blown military simulator.
I made no assumptions in any of my posts. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 05:55:00 -
[22] - Quote
W0olley wrote:CoD does have vehicles they are just in form of killstreaks and not readily available anytime you want them. And the majority of FPS's don't allow for vehicles to be used. And when they are they aren't the end all be all of the game, They are used as tools to get to an ultimate goal but are not the rulers of a battlefield which at this time vehicles are in Dust which doesn't bring fun FPS gameplay.
Kill streaks in CoD are not "Vehicle Warfare". They are... a game wrecking mechanism in my opinion. Kill streaks promote giving players an unfair advantage. If you are good, then you can win a FFA Deathmatch no problem. But if you aren't the best player in the game, and you just happen to be avoiding the best player, you may rack up enough kills for that chopper gunner. Now, you get to spam the map with an insta-kill for 30 seconds, and that player that was going to beat you, now has no chance because you just knocked your score up by 15 kills in 30 seconds. Suddenly, that game has been ruined for everyone that actually out classes you. |
W0olley
Villore Sec Ops Gallente Federation
242
|
Posted - 2012.07.24 06:05:00 -
[23] - Quote
Veigar Mordekaiser wrote:W0olley wrote:CoD does have vehicles they are just in form of killstreaks and not readily available anytime you want them. And the majority of FPS's don't allow for vehicles to be used. And when they are they aren't the end all be all of the game, They are used as tools to get to an ultimate goal but are not the rulers of a battlefield which at this time vehicles are in Dust which doesn't bring fun FPS gameplay. Kill streaks in CoD are not "Vehicle Warfare". They are... a game wrecking mechanism in my opinion. Kill streaks promote giving players an unfair advantage. If you are good, then you can win a FFA Deathmatch no problem. But if you aren't the best player in the game, and you just happen to be avoiding the best player, you may rack up enough kills for that chopper gunner. Now, you get to spam the map with an insta-kill for 30 seconds, and that player that was going to beat you, now has no chance because you just knocked your score up by 15 kills in 30 seconds. Suddenly, that game has been ruined for everyone that actually out classes you.
And how is that different then Dust? Someone has better gun game than you so you spawn in a high powered tank and blow them up.
I guess it's the fact that you have no limit on movement or how long you have that tank or dropship for in Dust that makes the infinite tanks in Dust less game breaking? Not sure how that makes sense but that's all I can think of. |
Renzo Kuken
Seraphim Initiative. CRONOS.
369
|
Posted - 2012.07.24 06:09:00 -
[24] - Quote
xprotoman23 wrote:Summary: Too long didn't read give me likes
every like i get from this post is a dislike for you |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 06:13:00 -
[25] - Quote
W0olley wrote:And how is that different then Dust? Someone has better gun game than you so you spawn in a high powered tank and blow them up.
I guess it's the fact that you have no limit on movement or how long you have that tank or dropship for in Dust that makes the infinite tanks in Dust less game breaking? Not sure how that makes sense but that's all I can think of.
Lol. El... Oh.... El... You can spawn free vehicles right now because they are stress testing vehicle warfare. That isn't going to be a part of the final game. It isn't even a game breaking mechanism. Somebody spawns a militia tank, gets somebody in the rocket turret. *BAM* I'm dead, 15,000 ISK Assault suit down the drain... So, I spawn with a forge gun. *BOOM* Vehicle damage +25. *BOOM* Vehicle Destruction +100, Kill +50, Kill +50. I think that should cover my assault suit. If anything, you should be happy people can spawn infinite vehicles right now, stock up on those 100,000 SP vehicle killing games while you can. |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.24 06:20:00 -
[26] - Quote
Veigar Mordekaiser wrote:Grit Breather wrote:You're wrong in your assumptions. If you're not enjoying yourself now, that's alright. We're at a phase of the beta where vehicle spam is the goal. There is a reason every single noob can get on the battlefield with a tank. The devs are testing vehicle balances. Later on two things will happen. The first is that vehicles will go back to being what they're supposed to be. A support element for the team and not a personal giant cannon. The second thing that'll happen is that the entire Dust world in general and the maps in particular will get much much larger. In maps of that large scale you can't really cry "Enough with the vehicles, they are ruining the game!" because they are not. They are a part of the military engagement and will slowly fall into their rightful roles in the battlefield as commanders learn to unilize them properly.
So this is a true FPS. It's just truer than most people realise a FPS is supposed to be - a full blown military simulator. Grit Breather, always coming in with a sound mind on my threads :) Why is it that so few of the people in this beta can wrap their minds around what Dust is right now, and what it is supposed to be 6 months to a year down the line? I wonder the same thing. It's a problem I usually have in life in general, I see the big picture too easily and have to constantly defend it. |
W0olley
Villore Sec Ops Gallente Federation
242
|
Posted - 2012.07.24 06:20:00 -
[27] - Quote
Veigar Mordekaiser wrote:W0olley wrote:And how is that different then Dust? Someone has better gun game than you so you spawn in a high powered tank and blow them up.
I guess it's the fact that you have no limit on movement or how long you have that tank or dropship for in Dust that makes the infinite tanks in Dust less game breaking? Not sure how that makes sense but that's all I can think of. Lol. El... Oh.... El... You can spawn free vehicles right now because they are stress testing vehicle warfare. That isn't going to be a part of the final game. It isn't even a game breaking mechanism. Somebody spawns a militia tank, gets somebody in the rocket turret. *BAM* I'm dead, 15,000 ISK Assault suit down the drain... So, I spawn with a forge gun. *BOOM* Vehicle damage +25. *BOOM* Vehicle Destruction +100, Kill +50, Kill +50. I think that should cover my assault suit. If anything, you should be happy people can spawn infinite vehicles right now, stock up on those 100,000 SP vehicle killing games while you can.
Did I say free tank or high powered tank? You should actually read the post before you respond. And your basically saying you don't like killstreaks just because they are in CoD. Vehicles in Dust and kilstreaks in CoD are pretty much the same thing whether you want to admit it or not. If someone gets a klllstreak in CoD you can blow that up too just like it Dust and you even get points for it in both games.
I don't even care about that fact that there are vehicles in Dust it's just that yous are making terrible arguments that don't make any sense and just reek of hypocrisy. |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.24 06:23:00 -
[28] - Quote
W0olley wrote:Veigar Mordekaiser wrote:W0olley wrote:CoD does have vehicles they are just in form of killstreaks and not readily available anytime you want them. And the majority of FPS's don't allow for vehicles to be used. And when they are they aren't the end all be all of the game, They are used as tools to get to an ultimate goal but are not the rulers of a battlefield which at this time vehicles are in Dust which doesn't bring fun FPS gameplay. Kill streaks in CoD are not "Vehicle Warfare". They are... a game wrecking mechanism in my opinion. Kill streaks promote giving players an unfair advantage. If you are good, then you can win a FFA Deathmatch no problem. But if you aren't the best player in the game, and you just happen to be avoiding the best player, you may rack up enough kills for that chopper gunner. Now, you get to spam the map with an insta-kill for 30 seconds, and that player that was going to beat you, now has no chance because you just knocked your score up by 15 kills in 30 seconds. Suddenly, that game has been ruined for everyone that actually out classes you. And how is that different then Dust? Someone has better gun game than you so you spawn in a high powered tank and blow them up. I guess it's the fact that you have no limit on movement or how long you have that tank or dropship for in Dust that makes the infinite tanks in Dust less game breaking? Not sure how that makes sense but that's all I can think of. It's different because WHEN DUST IS FINISHED you will spawn vehicles which aid your team's assault. You won't spawn anything just for your own KDR. The moment you spawn anything just for KDR you'll get booted from the match, booted from the corporation and probably marked as insta-kill for the entire corporation. Dust is about team tactics. You can't judge it by how well a single player can do on his own. That's not the kind of game it is. |
Derek Barnes
ZionTCD Legacy Rising
340
|
Posted - 2012.07.24 06:24:00 -
[29] - Quote
W0olley wrote:Arcushek Dion wrote:W0olley wrote:Arcushek Dion wrote:Basically what they are saying when they say it's not a true fps is really "it's not a CoD clone" or "It's not an Arcade Shooter". Which IMO is great because those types of shooters are terrible. Flashy....but terrible. Wrong. Please elaborate. Your wrong and you have no idea what your talking about.
You're saying that because you're a Call of Duty player(not sure if fanboy though) |
W0olley
Villore Sec Ops Gallente Federation
242
|
Posted - 2012.07.24 06:26:00 -
[30] - Quote
Derek Barnes wrote:W0olley wrote:Arcushek Dion wrote:W0olley wrote:Arcushek Dion wrote:Basically what they are saying when they say it's not a true fps is really "it's not a CoD clone" or "It's not an Arcade Shooter". Which IMO is great because those types of shooters are terrible. Flashy....but terrible. Wrong. Please elaborate. Your wrong and you have no idea what your talking about. You're saying that because you're a Call of Duty player(not sure if fanboy though) I don't play CoD but good try though. |
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 06:32:00 -
[31] - Quote
W0olley wrote:Did I say free tank or high powered tank? You should actually read the post before you respond. And your basically saying you don't like killstreaks just because they are in CoD. Vehicles in Dust and kilstreaks in CoD are pretty much the same thing whether you want to admit it or not. If someone gets a klllstreak in CoD you can blow that up too just like it Dust and you even get points for it in both games.
I don't even care about that fact that there are vehicles in Dust it's just that yous are making terrible arguments that don't make any sense and just reek of hypocrisy.
My apologies for misquoting you, my bad. But regardless, spawning a high powered tank still isn't a big deal. They're currently cheap for testing balance, and stress testing what the PS3 can handle. Who knows, in builds to come we may see that a player has to request a vehicle, which then has to be approved by the commander, and there may even be a limit to how many vehicles each team can have (in hi-sec, I'm sure low/null-sec will be "all is fair in love and war").
The point is that a killstreak in CoD is an unfair personal advantage, where as a vehicle in Dust is a strategic team advantage (not at all to say it can't be used solely for personal gain). All you need to counter a tank, is a guy spec'd out with AV gear. It isn't an unfair advantage, just so long as you're willing to go outside your comfort zone to get the job done. And as far as I'm aware, being prepared to kill a chopper gunner in CoD is significantly more difficult than taking out a Dropship in Dust... CoD simply isn't made for vehicle/anti-vehicle warfare, it is supposed to be a fast paced, small area, infantry shooter.
Edit: Oh god, I made a wall of text.... fixed, sort of. |
Derek Barnes
ZionTCD Legacy Rising
340
|
Posted - 2012.07.24 06:33:00 -
[32] - Quote
W0olley wrote:Veigar Mordekaiser wrote:W0olley wrote:He made a statement about what people are looking for not an opinion. And the statement he made is wrong.
People aren't looking for another CoD like game, the only people I see bringing up CoD in the first place are people trying to defend Dust in it's lack of decent fundamentals that should be implemented in all FPS's. CoD isn't the first FPS out there but it got popular because it does the fundamentals and it does them really well.
The guy clearly doesn't understand FPS's if he automatically associates every compliant with CoD even when nobody has mentioned CoD. He made a statement and he clearly doesn't understand what people are talking about and thus he is wrong. Oh I see what you're saying. And in that case, he is quite right. I have seen several posts that say "nerf vehicles, this is an FPS not a tank game" or "lets see more small areas where you can't get vehicles, they shouldn't be the focus of an FPS" or "lets get rid of vehicles, they don't belong in an FPS". And, what is the most popular FPS right now that doesn't offer vehicle warfare..? You guessed it, CoD. CoD does have vehicles they are just in form of killstreaks and not readily available anytime you want them. And the majority of FPS's don't allow for vehicles to be used. And when they are they aren't the end all be all of the game, They are used as tools to get to an ultimate goal but are not the rulers of a battlefield which at this time vehicles are in Dust which doesn't bring fun FPS gameplay.
Any vehicle in Dust can be killed easily, you just need teamwork to do it, They don't expect a expensive Tank(that is going to be a lot more expensive later on) to be destroyed by one guy. Or they don't expect a top tier tank to be destroyed by the lowest tier AV weapons |
Derek Barnes
ZionTCD Legacy Rising
340
|
Posted - 2012.07.24 06:53:00 -
[33] - Quote
W0olley wrote:I don't play CoD but good try though.
And why not? |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 07:12:00 -
[34] - Quote
Derek Barnes wrote:W0olley wrote:I don't play CoD but good try though. And why not? Probably because it's unsatisfying and stale. He just want's to prove me wrong, and say that the vehicle warfare is no different in either game. If you look at it from the perspective that both games have vehicles, then he would be right. But if you look any deeper, the similarities in tactical execution and advantage stop there. |
Dean Moakes
Tronhadar Free Guard Minmatar Republic
5
|
Posted - 2012.07.24 07:25:00 -
[35] - Quote
Grit Breather wrote:Veigar Mordekaiser wrote:Grit Breather wrote:You're wrong in your assumptions. If you're not enjoying yourself now, that's alright. We're at a phase of the beta where vehicle spam is the goal. There is a reason every single noob can get on the battlefield with a tank. The devs are testing vehicle balances. Later on two things will happen. The first is that vehicles will go back to being what they're supposed to be. A support element for the team and not a personal giant cannon. The second thing that'll happen is that the entire Dust world in general and the maps in particular will get much much larger. In maps of that large scale you can't really cry "Enough with the vehicles, they are ruining the game!" because they are not. They are a part of the military engagement and will slowly fall into their rightful roles in the battlefield as commanders learn to unilize them properly.
So this is a true FPS. It's just truer than most people realise a FPS is supposed to be - a full blown military simulator. Grit Breather, always coming in with a sound mind on my threads :) Why is it that so few of the people in this beta can wrap their minds around what Dust is right now, and what it is supposed to be 6 months to a year down the line? I wonder the same thing. It's a problem I usually have in life in general, I see the big picture too easily and have to constantly defend it.
100% agree with both of you. People need to help with the beta phase as that is what it is at the moment and make the game awesome upon release 6-12 months down the line.
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.24 07:44:00 -
[36] - Quote
DUST fits the definition of FPS in the strict sense of what FPS means.
It's not a TYPICAL game in the genre though, which throws some people off. Also, it's a beta, so many elements aren't as polished as in most current-gen FPS games. As a result of these problems (and the current builds (probably deliberate) heavy focus on vehicles, people are complaining.
+1 to OP for a well-thought-out thread topic. I've posted similar as side-comments in a few threads. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 08:06:00 -
[37] - Quote
Garrett Blacknova wrote:DUST fits the definition of FPS in the strict sense of what FPS means.
It's not a TYPICAL game in the genre though, which throws some people off. Also, it's a beta, so many elements aren't as polished as in most current-gen FPS games. As a result of these problems (and the current builds (probably deliberate) heavy focus on vehicles, people are complaining.
+1 to OP for a well-thought-out thread topic. I've posted similar as side-comments in a few threads. Thanks man :) |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.24 08:13:00 -
[38] - Quote
Garrett Blacknova wrote:DUST fits the definition of FPS in the strict sense of what FPS means.
It's not a TYPICAL game in the genre though, which throws some people off. Also, it's a beta, so many elements aren't as polished as in most current-gen FPS games. As a result of these problems (and the current builds (probably deliberate) heavy focus on vehicles, people are complaining.
+1 to OP for a well-thought-out thread topic. I've posted similar as side-comments in a few threads. I go even further when I usually explain these things. Dust isn't anything that's ever existed and you can't compare it to anything. Dust is a vision of a future game concept that hasn't been possible before partly due to technology. The biggest problem with this type of game is that most gaming companies put up the question "Cool idea. Now how do I profit off of it?". The answer usually has a resounding "You can't" which is followed by "OK, so let's make another clone of a game that'll only last a year and will be like all the others". When that's not the answer, it usually breaks up into two. The first option would be to do what Blizzard did with WoW. They actually make you pay for MANDATORY updates to the game. What they do is basically say you have to pay up or you won't be able to play anymore even though you've already paid so much so far. The second option is what CCP does with EVE. They have a subscription fee. While this is usually the least prefered gaming method nowadays, somehow EVE made it. I give CCP a whole lot of credit for this. In an age where everyone expects everything to be free, they manage to get people to pay 15$ a month. Some for almost 10 years straight. So what's Dust? Dust is CCP's latest addition to EVE. Dust if free to play because it promotes EVE. Sure, you can have a very long and successful carreer in Dust without ever touching EVE but it's my guess a lot of players will want to explore the "bigger picture". It has a very strong pull. So what else is Dust? It's a vision of an amazing game which has never been tried before. It's a FPS where what I do ACTUALLY MATTERS. If I destroy a large installation, it won't be there again unless someone pays for it again. If I shoot up into the skies I destroy a very expensive ship in EVE and make myself a lifelong enemy. Dust matters. CoD doesn't matter. BF doesn't matter. MAG doesn't matter. Dust is the only game where I can actually make my mark and not just grade myself as a solo player.
You want to be solo? Dust probably isn't for you even though it WILL provide some solo PVE missions. But those get old fast and don't pay enough for the really cool gear. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 08:38:00 -
[39] - Quote
Grit Breather wrote:Garrett Blacknova wrote:DUST fits the definition of FPS in the strict sense of what FPS means.
It's not a TYPICAL game in the genre though, which throws some people off. Also, it's a beta, so many elements aren't as polished as in most current-gen FPS games. As a result of these problems (and the current builds (probably deliberate) heavy focus on vehicles, people are complaining.
+1 to OP for a well-thought-out thread topic. I've posted similar as side-comments in a few threads. I go even further when I usually explain these things. Dust isn't anything that's ever existed and you can't compare it to anything. Dust is a vision of a future game concept that hasn't been possible before partly due to technology. The biggest problem with this type of game is that most gaming companies put up the question "Cool idea. Now how do I profit off of it?". The answer usually has a resounding "You can't" which is followed by "OK, so let's make another clone of a game that'll only last a year and will be like all the others". When that's not the answer, it usually breaks up into two. The first option would be to do what Blizzard did with WoW. They actually make you pay for MANDATORY updates to the game. What they do is basically say you have to pay up or you won't be able to play anymore even though you've already paid so much so far. The second option is what CCP does with EVE. They have a subscription fee. While this is usually the least prefered gaming method nowadays, somehow EVE made it. I give CCP a whole lot of credit for this. In an age where everyone expects everything to be free, they manage to get people to pay 15$ a month. Some for almost 10 years straight. So what's Dust? Dust is CCP's latest addition to EVE. Dust if free to play because it promotes EVE. Sure, you can have a very long and successful carreer in Dust without ever touching EVE but it's my guess a lot of players will want to explore the "bigger picture". It has a very strong pull. So what else is Dust? It's a vision of an amazing game which has never been tried before. It's a FPS where what I do ACTUALLY MATTERS. If I destroy a large installation, it won't be there again unless someone pays for it again. If I shoot up into the skies I destroy a very expensive ship in EVE and make myself a lifelong enemy. Dust matters. CoD doesn't matter. BF doesn't matter. MAG doesn't matter. Dust is the only game where I can actually make my mark and not just grade myself as a solo player. You want to be solo? Dust probably isn't for you even though it WILL provide some solo PVE missions. But those get old fast and don't pay enough for the really cool gear. Hey man, don't be stealin my thunder! ;) Just kidding, thats a pretty good way to put it. Though MAG is probably then next step down from Dust. |
Flame Highsea
Doomheim
28
|
Posted - 2012.07.24 09:43:00 -
[40] - Quote
wow.. I could not find a single comment on Kz3 :D
It's Warzone and Operations take's alot planning and tactical leadership when matches done with proper clan :)
Former Kz players will do some damage in future Dust battlefields
Dust is fun.. hope communication would work better tho.. |
|
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 09:50:00 -
[41] - Quote
Flame Highsea wrote:wow.. I could not find a single comment on Kz3 :D It's Warzone and Operations take's alot planning and tactical leadership when matches done with proper clan :) Former Kz players will do some damage in future Dust battlefields Dust is fun.. hope communication would work better tho.. Don't worry, the game is a long way from finished. This isn't like the BF3 beta or the StarHawk beta where we are seeing what is really just a demo, not really a beta at all. I'm guessing that we are still 6 months to a year from release, CCP has plenty of time to make changes.
I really am looking forward to how the different player backgrounds affect the team play upon the final release, with the influx of players curious what CCP has to offer. |
Regis Mark V
249
|
Posted - 2012.07.24 10:15:00 -
[42] - Quote
Veigar Mordekaiser wrote:I have been seeing complaints recently, about Dust 514 not being a "True FPS". Let me define the acronym - First Person Shooter.
Now lets elaborate. What does first person mean? Well quite simply, your viewpoint is through your characters eyes. In Dust 514 your viewpoint is exactly this. First person - proven.
And to those of you who don't know what "shooter" means in relation to video games, it would be a game in which you shoot things. Be it a top-down shooter, a Third Person Shooter (TPS) or, in the case of Dust 514, a First Person Shooter.
Dust has all of the things that define what a first person shooter is, so how in the hell is it not a "True FPS"? I am sick of this "QQ to much vehicle warfare, I can't take it. Dust isn't a true FPS" or "QQ people are using remote explosives as grenades, I hate it. Dust isn't a true FPS". I have a question for you people, have you ever, possibly, just maybe, played anything in the Battlefield franchise? What are those big, armored vessels that people tend to blow each other up with? Or what about those things with the big spinning blades that people fly around in? Or the things with jet engines on the back? What are those little packets that people through on the ground and then trigger as you step over them, causing you to die oh-so-horribly? There is a game called PlanetSide, vehicles are a big part of that one too. How else are you going to travel around the continents? I'm sure you don't want to do it on foot.
My point is that vehicle warfare is not new in Dust 514, it does not take away from the experience. Throwing remote explosives around as grenades is not new in Dust 514, may it be a little bit over done, it is not new. In fact, can't you even do that in CoD? I know there are players coming from that crowd. It isn't a problem of method in Dust, it is however a problem of to much inventory. If you equip grenades, you get 3. I've read that Logi's can equip 15 RE's. That is pretty serious overkill.
Anyway, I'm done ranting. All this QQ'ing is just pissing me off, especially with this ******** statement being thrown around.
Edit: I am aware of why people are saying this, I'm just really bothered by the ignorance of the community that has gathered in this beta.
Great a post QQ'ing about the QQ! In BF3 the vehicles can actually be whats that word umm... DESTROYED! You don't need everyone and there grandma to destroy one tank that by the time you get it down it drives away and "SELF HEALS" where in the BF series you need a guy with a "REPAIR KIT" to do that. The problem with RE's is they don't have a charge time.
Secondly to you and the other people assuming that we want another COD or that the majority of us come from COD is stupid. I personally hate the COD franchise never liked it at all even the WWII shooters they kept throwing onto the market. The problem with vehicles in Dust unlike BF hell even the Planetside series is they self heal and take to much work to take them down. I don't see the tanks here in this game, beta whatever you want to call it with a weak spot to it's back.
Also when people say it's not a true FPS they mean it's an FPS that's determined by not who is the most skilled but who has the most skills. This was advertised as a hardcore shooter and it's not turning out to be that way. Hardcore shooters are dependent upon who is the most skilled. Why does someone with a Creo need an extra 20% damage buff? I honestly feel like CCP just threw in skills for the hell of throwing in skills. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 10:40:00 -
[43] - Quote
Regis Mark V wrote:Great a post QQ'ing about the QQ! In BF3 the vehicles can actually be whats that word umm... DESTROYED! You don't need everyone and there grandma to destroy one tank that by the time you get it down it drives away and "SELF HEALS" where in the BF series you need a guy with a "REPAIR KIT" to do that. The problem with RE's is they don't have a charge time.
Secondly to you and the other people assuming that we want another COD or that the majority of us come from COD is stupid. I personally hate the COD franchise never liked it at all even the WWII shooters they kept throwing onto the market. The problem with vehicles in Dust unlike BF hell even the Planetside series is they self heal and take to much work to take them down. I don't see the tanks here in this game, beta whatever you want to call it with a weak spot to it's back.
Also when people say it's not a true FPS they mean it's an FPS that's determined by not who is the most skilled but who has the most skills. This was advertised as a hardcore shooter and it's not turning out to be that way. Hardcore shooters are dependent upon who is the most skilled. Why does someone with a Creo need an extra 20% damage buff? I honestly feel like CCP just threw in skills for the hell of throwing in skills.
Guess what, there are anti vehicle builds for a reason. I have a simple level 1 assault forge gun with level 1 AV grenades. I can take out a fully spec'd Sagaris if I'm careful. The QQ'ing about vehicles in this build is obnoxious in the first place as the entire point of this build is to stress test vehicles. What better way to do that than make them free/cheap and spamable? I'm also guessing that when Electronic Warfare is introduced we will start seeing things like EMP grenades, that will momentarily disable vehicles - possibly just their repair modules, or perhaps bring them to a complete halt.
Your second point is stupid in general because I never claimed that most of these people came from CoD. I stated that there are several who have, and it is plainly obvious who they are (even when they claim they aren't). I did how ever claim that people are used to cookie cutter, small map, small team, non-persistent FPS games, and they don't understand how New Eden works, and why the vehicles work how they do.
On to your last point - those people are ignorant and unskilled. I don't have any prototype gear. The only advanced gear I have is advanced Breach Assault Rifle, and the Advanced Shotgun. I frequently break even/go positive, and I get anywhere from 20k to 80k SP per match. Dust 514 is very well balanced, you just have to figure out how to use the tools provided to you.
And now, I will make a point of my own. If it's so bad for me to make a post complaining about people complaining, then tell me... Why in the hell, did you make a post complaining about me complaining about people complaining? Did it simply not cross you mind that rather than acknowledging a group of people that are being ignorant and possibly harmful to the community, you decided to argue with someone trying to knock some sense into their minds? Or that you were simply doing exactly what you chastised me for doing? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 10:51:00 -
[44] - Quote
This thread is so funny. Here's some facts CoD matters, bf3/4 matter and MoH matter. They are the "competition" something EvE hasn't ever had. Welcome to the FPS market. Keep slating CoD and the kill streaks you were too bad to either get or counter. I really find this whole argument funny.Dust COULD be almost as good. No 60frames but there we go. Dust is an FPS. It just it's kinda sucky at the moment spray and pray game currently takes almost 0 skill. It's like unreal. Yeah the first one. It's not tactical or strategic yet. I don't see how it can be with current mechanics (strafe > aim, regen > all, Dropship > infantry, HAV > infantry, Assault > infantry) Other FPS titles aren't just successful because of the name. CoD4 rebuilt the brand an was the finest FPS of our day (yeah it's better than CS if only because it's updated). What's wrong with wanting Dust to be a really good FPS, which it currently falls well short of (beta blah blah beta) |
Zerlathon
Algintal Core Gallente Federation
213
|
Posted - 2012.07.24 10:53:00 -
[45] - Quote
There may be equipment that will become available on release that are (at present) not available in the Beta. Also Electronic Warfare has not been introduced yet, and we have no idea what role that will play with regards to vehicles (e.g. EMP). |
Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2012.07.24 11:47:00 -
[46] - Quote
Actually there was already a post on the playstation blog about electronic warfare months ago . . . with capacitors and draining those, rendering tanks completely defenseless and so on . . .
@Tony Califf: CoD4 was "nice", but the best CoD of all time (OF ALL TIME) is CoD2, wasn't CoD4 the game that introduced the nuke as a killstreak? was a major fail in everything. I think you are mistakenly thinking that CoD equals a really good FPS. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 12:03:00 -
[47] - Quote
CoD does = good FPS. It's really stupid to say otherwise. You may not like it, but it IS the benchmark. Cod 2 was trash compared to CS, CoD4 was the first time on console people wanted to play realistic CS style FPS. I bought a ps3 because of it. MW2 was te one with the nuke of awesomeness. Easy in pubs, impossible to get in a clan match. The real problem was that MW3 was still the same old. Nothing new. Dust hasn't dropped anything new into the game play YET (don't see much comming though) Oh and black ops is the only game since diehard trilogy on ps1 where you can do just about everything, with or without your buds. Not the best FPS, but dead ops took me back to classic top down shooters. The huge difference comes outside of matches. That just doesn't interest 9/10 people. The ones who it DOES interest will be able to manage stuff for the guys who aren't interested, leaving them free to play their great FPS. If Black ops feels more fun, I'll play that and leave new Eden for those who want to grind their face against a techtanium cheese grater. The problem is that "standard" FPS boils down to 2 games. Unreal/Quake or Counterstrike. We currently have the arcade gameplay of old unreal/quake games, but with worse "feel."
I just think the fact it's not a "traditional FPS" (it is though) is a REALLY bad reason to forgive glaring errors. *cough spawn camping for 3 builds* |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.07.24 12:04:00 -
[48] - Quote
i dont think anyone here really wants to see this become another CoD, aside from shooting mechanics.
however i feel some people are stuck on wanting to see MAG 2.0. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 12:13:00 -
[49] - Quote
And I feel some people want the game to be garbage. I DO want another CoD. But I'm going to get that anyway. I want Dust to be different I agree, but it's the fact what we have now, you can take your tactics and your strategy an stuff ten in your blowhole. Dust is ALL about KDR. Tactics and strategies don't matter when the killers turn up. ***look at all the useless snipers thinkin they're playing Counterstrike and not quake***
Btw MAG is on 2.12. MAG 2 was released as a patch, people just didn't realise. They still don't. |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.07.24 12:21:00 -
[50] - Quote
Tony Calif wrote:And I feel some people want the game to be garbage. I DO want another CoD. But I'm going to get that anyway. I want Dust to be different I agree, but it's the fact what we have now, you can take your tactics and your strategy an stuff ten in your blowhole. Dust is ALL about KDR. Tactics and strategies don't matter when the killers turn up. ***look at all the useless snipers thinkin they're playing Counterstrike and not quake***
Btw MAG is on 2.12. MAG 2 was released as a patch, people just didn't realise. They still don't.
and you dont feel that making assumptions of a game not yet finished isnt ignorant?
i do agree with you that KDR is all that matter now in this horrible domination vehicle spam of a map with nothing else to do but mindlessly join and rejoin the same game. but that is obviously not what it will be like when the game is done. |
|
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.24 12:33:00 -
[51] - Quote
Veigar Mordekaiser wrote:xprotoman23 wrote:Summary: Too long didn't read give me likes I don't like seeing you on the forums, you don't ever have much to say.
Hater |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 12:41:00 -
[52] - Quote
Yeah it's making assumptions. Assumptions like the basic speed-health-damage mix is much closer to Quake or Unreal than any tactical shooter. The reasons are obvious. In CS you just didn't go into the open. Rather similar to CoD or BF when they are played seriously (clan battles, NOT pubs). Unreal you just dance about and railgun face. Which sounds like our current gameplay, and which involves more tactics/strategy? I'm not saying it's a bad thing in itself. Just got no interest in playing what essentially on a clan war will be a pub game of CoD domination with vehicles. I'm undecided atleast until next build. CCP have improved things, remember the black screens at the start of this build? All the loadouts being "invalid"? But they don't fix the spawns... priorities are all wrong ;) |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.24 12:51:00 -
[53] - Quote
Regis - I have no problem whatsoever killing people in proto gear with my advanced gear. In fact, I have more success using my advanced AR than I do with my proto AR. I don't particularly know why...
Tony - tactics and strategies help a lot. I don't think you're playing the game right. I've spawned a drop uplink, purposefully run up to a tank as an assault to get myself killed, spawn as a forge gunner, then blown up a couple of dominating tanks and dropships. KDR? Pah. I'd happily die a thousand times if my team won. Just let me get my militia gear on.
Frankly, all those complaining about the game in the current stage are just idiots. This game isn't finished yet, and has some way before it gets released. Even after release, CCP will be bringing in new features constantly. It's not like COD or BF, where they leave the mechanics and features alone and just release new maps and weapons, they will be adding new planets, new types of warfare, possibly new game modes, orbital bombardment, etc.
It's not like CCP will abandon this game in the next five years. Unlike COD and BF, there won't be a sequel every year, as DUST will be the only shooter than can be linked with EVE. It's free to play, not pay-to-win, and your parents don't have to spend $60 every year just so you can waste your life in front of a TV, playing the same game on the same maps over and over.
Instead, your parents pay nothing every year (apart from bills), so you can spend (or waste) your time in front of a TV, feeling like you've actually contributed to a fully functioning, persistent universe and actually feel a connection with your clan/corporation, unlike in COD, BF, MOH, CS, etc, where it doesn't particularly matter what you do from one game to the next. Lose horribly one game? Well, that won't matter for the next match.
tl;dr: This game is completely new in concept. Get your head around that, and until you do, stop posting crap on these forums. |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.07.24 12:51:00 -
[54] - Quote
Tony Calif wrote:Yeah it's making assumptions. Assumptions like the basic speed-health-damage mix is much closer to Quake or Unreal than any tactical shooter. The reasons are obvious. In CS you just didn't go into the open. Rather similar to CoD or BF when they are played seriously (clan battles, NOT pubs). Unreal you just dance about and railgun face. Which sounds like our current gameplay, and which involves more tactics/strategy? I'm not saying it's a bad thing in itself. Just got no interest in playing what essentially on a clan war will be a pub game of CoD domination with vehicles. I'm undecided atleast until next build. CCP have improved things, remember the black screens at the start of this build? All the loadouts being "invalid"? But they don't fix the spawns... priorities are all wrong ;)
yea they still have a lot of work to do, and this is a crucial next build.
and i do believe they will add maps that render vehicles useless or places vehicles just cant enter. with thousands of maps youve gotta figure there will be at least a few.
also strategy/tactics isnt limited to just battlefield tactics. there will also be galactic tactics/logistics (what to attack and when) that simple shoot-em up tactics wont apply. not saying the better shooters wouldnt be able to learn these.
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 12:59:00 -
[55] - Quote
Actually, strategy and tactics are limited to off the battlefield IMHO. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.24 13:05:00 -
[56] - Quote
Tony Calif wrote:Actually, strategy and tactics are limited to off the battlefield IMHO.
So, sneaking behind the lines to capture an objective and a CRU for spawn points isn't tactical? How about flanking, is that a tactic? Using a drop uplink to get behind enemy lines, getting into a good position in order to destroy tanks and dropships... I'm sure none of those examples are a tactical advantage. And all are on the battlefield.
Frankly, all your posts amount to the same thing. You don't fully understand the game, or the beta. You do seem to think that this is a game for the trigger happy, those with sharp reflexes and a good gun game. But what's a good gun game if you get flanked? |
Marwan2
Villore Sec Ops Gallente Federation
60
|
Posted - 2012.07.24 13:30:00 -
[57] - Quote
Veigar Mordekaiser wrote:I have been seeing complaints recently, about Dust 514 not being a "True FPS". Let me define the acronym - First Person Shooter.
Now lets elaborate. What does first person mean? Well quite simply, your viewpoint is through your characters eyes. In Dust 514 your viewpoint is exactly this. First person - proven.
And to those of you who don't know what "shooter" means in relation to video games, it would be a game in which you shoot things. Be it a top-down shooter, a Third Person Shooter (TPS) or, in the case of Dust 514, a First Person Shooter.
Dust has all of the things that define what a first person shooter is, so how in the hell is it not a "True FPS"? I am sick of this "QQ to much vehicle warfare, I can't take it. Dust isn't a true FPS" or "QQ people are using remote explosives as grenades, I hate it. Dust isn't a true FPS". I have a question for you people, have you ever, possibly, just maybe, played anything in the Battlefield franchise? What are those big, armored vessels that people tend to blow each other up with? Or what about those things with the big spinning blades that people fly around in? Or the things with jet engines on the back? What are those little packets that people through on the ground and then trigger as you step over them, causing you to die oh-so-horribly? There is a game called PlanetSide, vehicles are a big part of that one too. How else are you going to travel around the continents? I'm sure you don't want to do it on foot.
My point is that vehicle warfare is not new in Dust 514, it does not take away from the experience. Throwing remote explosives around as grenades is not new in Dust 514, may it be a little bit over done, it is not new. In fact, can't you even do that in CoD? I know there are players coming from that crowd. It isn't a problem of method in Dust, it is however a problem of to much inventory. If you equip grenades, you get 3. I've read that Logi's can equip 15 RE's. That is pretty serious overkill.
Anyway, I'm done ranting. All this QQ'ing is just pissing me off, especially with this ******** statement being thrown around.
Edit: I am aware of why people are saying this, I'm just really bothered by the ignorance of the community that has gathered in this beta.
I don't know why these people wouldn't think this is an FPS, but maybe what they are saying is that the shooting and movement doesn't feel like a FPS, e.g. it's too slow, clunky, hit detection is subpar, etc. Thoughts? |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.24 13:37:00 -
[58] - Quote
Tony Calif wrote:Actually, strategy and tactics are limited to off the battlefield IMHO. Then you have no clue what tactic and strategy are at all. Real life military experience here if you go onto.the battlefield and ignore the tactics that your enemy is using because you planned something different off the field you will die. The same is true to a certain extent in video games. Also look at sports in football if you don't change your play when it doesn't work you lose the game. Plain and simple. Perhaps the planning of tactics and strategy take place off of the battlefield but they are executed on it. End of story it doesn't work another way it cannot be executed anywhere else. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 13:41:00 -
[59] - Quote
They are strategies. Not tactics. None of them will save you in a gun fight. And they are bad strategies because they don't involve capping or defending letters. Gun game > tactics in dust. Is this what everyone wants. Thanks for telling me I don't get the game too. You are one of the players who thinks killing and KDR is irrelevant I'll bet. |
Marwan2
Villore Sec Ops Gallente Federation
60
|
Posted - 2012.07.24 13:45:00 -
[60] - Quote
Flame Highsea wrote:wow.. I could not find a single comment on Kz3 :D It's Warzone and Operations take's alot planning and tactical leadership when matches done with proper clan :) Former Kz players will do some damage in future Dust battlefields Dust is fun.. hope communication would work better tho..
+1000 for KZ3!! I wish Dust would incorporate the FPS mechanics of KZ3 or even KZ2. With these and the metagame of the EVE online, this game would skyrocket to one of the best games of all time... |
|
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.24 13:48:00 -
[61] - Quote
Marwan2 wrote:Veigar Mordekaiser wrote:I have been seeing complaints recently, about Dust 514 not being a "True FPS". Let me define the acronym - First Person Shooter.
Now lets elaborate. What does first person mean? Well quite simply, your viewpoint is through your characters eyes. In Dust 514 your viewpoint is exactly this. First person - proven.
And to those of you who don't know what "shooter" means in relation to video games, it would be a game in which you shoot things. Be it a top-down shooter, a Third Person Shooter (TPS) or, in the case of Dust 514, a First Person Shooter.
Dust has all of the things that define what a first person shooter is, so how in the hell is it not a "True FPS"? I am sick of this "QQ to much vehicle warfare, I can't take it. Dust isn't a true FPS" or "QQ people are using remote explosives as grenades, I hate it. Dust isn't a true FPS". I have a question for you people, have you ever, possibly, just maybe, played anything in the Battlefield franchise? What are those big, armored vessels that people tend to blow each other up with? Or what about those things with the big spinning blades that people fly around in? Or the things with jet engines on the back? What are those little packets that people through on the ground and then trigger as you step over them, causing you to die oh-so-horribly? There is a game called PlanetSide, vehicles are a big part of that one too. How else are you going to travel around the continents? I'm sure you don't want to do it on foot.
My point is that vehicle warfare is not new in Dust 514, it does not take away from the experience. Throwing remote explosives around as grenades is not new in Dust 514, may it be a little bit over done, it is not new. In fact, can't you even do that in CoD? I know there are players coming from that crowd. It isn't a problem of method in Dust, it is however a problem of to much inventory. If you equip grenades, you get 3. I've read that Logi's can equip 15 RE's. That is pretty serious overkill.
Anyway, I'm done ranting. All this QQ'ing is just pissing me off, especially with this ******** statement being thrown around.
Edit: I am aware of why people are saying this, I'm just really bothered by the ignorance of the community that has gathered in this beta. I don't know why these people wouldn't think this is an FPS, but maybe what they are saying is that the shooting and movement doesn't feel like a FPS, e.g. it's too slow, clunky, hit detection is subpar, etc. Thoughts? Quite right but crying saying that the game will fail is ignorant we know it needs work, CCP knows it needs work. Report the problem move on test something else. Give them time to fix it and remember that they have to go through Sony, which is new for them. |
Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2012.07.24 13:50:00 -
[62] - Quote
Tony Calif wrote:CoD does = good FPS. It's really stupid to say otherwise. You may not like it, but it IS the benchmark. Cod 2 was trash compared to CS, CoD4 was the first time on console people wanted to play realistic CS style FPS. I bought a ps3 because of it. MW2 was te one with the nuke of awesomeness. Easy in pubs, impossible to get in a clan match. The real problem was that MW3 was still the same old. Nothing new. Dust hasn't dropped anything new into the game play YET (don't see much comming though) Oh and black ops is the only game since diehard trilogy on ps1 where you can do just about everything, with or without your buds. Not the best FPS, but dead ops took me back to classic top down shooters. The huge difference comes outside of matches. That just doesn't interest 9/10 people. The ones who it DOES interest will be able to manage stuff for the guys who aren't interested, leaving them free to play their great FPS. If Black ops feels more fun, I'll play that and leave new Eden for those who want to grind their face against a techtanium cheese grater. The problem is that "standard" FPS boils down to 2 games. Unreal/Quake or Counterstrike. We currently have the arcade gameplay of old unreal/quake games, but with worse "feel."
I just think the fact it's not a "traditional FPS" (it is though) is a REALLY bad reason to forgive glaring errors. *cough spawn camping for 3 builds*
okay my fault for messing up mw2 with mw. . . about the novelties. . . i admit that they are currently quite short on them, except f2p console-shooter model, upcoming inclusion into new eden economy, upcoming pc to ps3 attacks vice versa, upcoming (semi) randomly generated maps, vehicle healing while driving, loosing equipment permanently adding to a metagameish management feel, wearable swarm launchers (well its like ut rocket launcher 2.0) |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 13:53:00 -
[63] - Quote
Bones, real life an the game play on Dust couldn't be further apart. That's my point. An in superhero games like this, tactics and strategy take a back seat to gunplay. Here's the really brief reason. I run across the open road. IRL I am dead as soon as I get half way. In dust I sit and regen my whole health back in about 10 seconds and carry on. I don't really have much of a problem with it. I'll happily railgun face. Less strategy and tactics for me to worry about. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.24 13:53:00 -
[64] - Quote
Tony Calif wrote:They are strategies. Not tactics. None of them will save you in a gun fight. And they are bad strategies because they don't involve capping or defending letters. Gun game > tactics in dust. Is this what everyone wants. Thanks for telling me I don't get the game too. You are one of the players who thinks killing and KDR is irrelevant I'll bet.
Actually, tactics is small scale. Usually suited to the battlefield. Strategy is large-scale, i.e. countries and continents. That's why C&C, the Total Wars, Civ etc are strategy games, not tactical.
Sadly, you're also wrong throughout the post. I've often engaged someone, run around a corner, run around behind them, and killed them, even if they were on the verge of killing me. I've also seen a teammate in a gunfight with a heavy with an AR, I've flanked (as they were both in cover) and killed the heavy, saving my teammate.
I've seen games won and lost whether point C was held or captured in the first five minutes of the game. If the attackers get point C and both CRU's near there, they've got a very strong position and a tactical advantage, in that they can spawn either side of A or B and easily flank the defenders. If they lose C, they can spawn at a CRU and recap.
I'm honestly surprised that I have to spell this out. I've seen people with good gun games and a good KDR lose because point C was captured very quickly, and I've seen people with a horrible KDR win because they focussed on capping.
And no, I don't think KDR is irrelevant. I think KDR isn't indicative of success, or of contribution to the team. It helps, but someone with a KDR of 20 may not be as helpful to the team as a person with a KDR of 0.1, who capped A, B and C, dropped an uplink, and used nanohives.
For example, if I'm attacking, I get in a dropship and drop an uplink on top of the building at C. I cap C, and try to cap the CRU near there. If I die, I respawn as forge and blow the CRU up. Why? Because the enemy can take it and spawn a LOT closer to C. It's a tactical advantage that we don't need to let them have, especially as we have an uplink AND an objective to spawn at. It's all about tactical advantages. |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.07.24 13:56:00 -
[65] - Quote
Tony Calif wrote:They are strategies. Not tactics. None of them will save you in a gun fight. And they are bad strategies because they don't involve capping or defending letters. Gun game > tactics in dust. Is this what everyone wants. Thanks for telling me I don't get the game too. You are one of the players who thinks killing and KDR is irrelevant I'll bet.
so what if your 1 squad of above average gun-gamers defending an objective, and say 2 squads roll up or a squad and an upped tank.
do you think your really gonna win that gun-game 10/10?
thats a tactic/strategy being used, and if you were to call in for back up from another squad, that would also be a tactic.
theres gonna have to be a happy medium between shooting skills and general tactics |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.24 13:56:00 -
[66] - Quote
Tony Calif wrote:They are strategies. Not tactics. None of them will save you in a gun fight. And they are bad strategies because they don't involve capping or defending letters. Gun game > tactics in dust. Is this what everyone wants. Thanks for telling me I don't get the game too. You are one of the players who thinks killing and KDR is irrelevant I'll bet. I suppose you have some experience that would negate the actual definition of tactics then. I will repeat this for you I spent 4.5 years in U.S. Army I have fairly extensive training in military tactics and strategy. Tell me again why taking cover and returning fire is not a tactic. Or maybe how flanking isn't a tactic either because you lost me especially since a tactic is something you use to gain an advantage over your enemy. A strategy often involves using multiple tactics over period of time. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 13:59:00 -
[67] - Quote
Scale isn't anything to do with strategy or tactics. Go check the actual difference. If you feel the game is tactical then good for you. But it's really not very. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.24 14:01:00 -
[68] - Quote
Tony Calif wrote:Bones, real life an the game play on Dust couldn't be further apart. That's my point. An in superhero games like this, tactics and strategy take a back seat to gunplay. Here's the really brief reason. I run across the open road. IRL I am dead as soon as I get half way. In dust I sit and regen my whole health back in about 10 seconds and carry on. I don't really have much of a problem with it. I'll happily railgun face. Less strategy and tactics for me to worry about. Thank you for demonstrating a tactic wait recover health/stamina run across open area. The only difference is in real life your team lays down suppressive fire. But guess what your squad leader ordered you to cross that s treet you have to cross that street. You might die but that is a soldiers job to kill and maybe die for your country. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.24 14:08:00 -
[69] - Quote
Tony Calif wrote:Scale isn't anything to do with strategy or tactics. Go check the actual difference. If you feel the game is tactical then good for you. But it's really not very.
Actually, yes, it is. If it wasn't, all I'd need to do was run forward, have a good gun game, and then I'd win. But, sadly, if I did that, I'd die, from all the people ambushing and sniping me.
The strategy in the skirmish map? Hold the letters. The tactics behind them? Infiltrate, flank, ambush, whatever. Flanking a position is on a much smaller scale than holding the point in the long run, don't you think?
This game is about as tactical as Battlefield, or at least will be. It will also be more strategical, seeing as you will be able to hold territory, defend and launch attacks. |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.07.24 14:12:00 -
[70] - Quote
Tony Calif wrote:Scale isn't anything to do with strategy or tactics. Go check the actual difference. If you feel the game is tactical then good for you. But it's really not very.
if your were talking about scale by planetside terms, where the bigger zerg wins, then yes i dont really think that is a tactic either.
but when you have the same player count scale cant be used as an excuse when you get rolled on when defending.
if this game doesnt take in-game strategy what shooter does? |
|
Dalton Smithe
OSG Planetary Operations Covert Intervention
45
|
Posted - 2012.07.24 14:26:00 -
[71] - Quote
W0olley wrote:Veigar Mordekaiser wrote:W0olley wrote:He made a statement about what people are looking for not an opinion. And the statement he made is wrong.
People aren't looking for another CoD like game, the only people I see bringing up CoD in the first place are people trying to defend Dust in it's lack of decent fundamentals that should be implemented in all FPS's. CoD isn't the first FPS out there but it got popular because it does the fundamentals and it does them really well.
The guy clearly doesn't understand FPS's if he automatically associates every compliant with CoD even when nobody has mentioned CoD. He made a statement and he clearly doesn't understand what people are talking about and thus he is wrong. Oh I see what you're saying. And in that case, he is quite right. I have seen several posts that say "nerf vehicles, this is an FPS not a tank game" or "lets see more small areas where you can't get vehicles, they shouldn't be the focus of an FPS" or "lets get rid of vehicles, they don't belong in an FPS". And, what is the most popular FPS right now that doesn't offer vehicle warfare..? You guessed it, CoD. CoD does have vehicles they are just in form of killstreaks and not readily available anytime you want them. And the majority of FPS's don't allow for vehicles to be used. And when they are they aren't the end all be all of the game, They are used as tools to get to an ultimate goal but are not the rulers of a battlefield which at this time vehicles are in Dust which doesn't bring fun FPS gameplay.
Just because vehicle play is not allowed in a lot of FPS games, it doesn't necessarily mean they don't belong in them. Do I get irritated when someone driving a tank with a good fit runs the map and doesn't die? Hell yes. Do I think CCP should remove vehicles from maps or nerf them? Hell no. Vehicle combat was always going to be an integral part of Dust, this is combat on a planetary scale, not just a little sector of a city. I have played other FPS games and finally someone got it right. |
Dalton Smithe
OSG Planetary Operations Covert Intervention
45
|
Posted - 2012.07.24 14:35:00 -
[72] - Quote
Tony Calif wrote:Scale isn't anything to do with strategy or tactics. Go check the actual difference. If you feel the game is tactical then good for you. But it's really not very.
tac-+ti-+calGÇé GÇé[tak-ti-kuhl] Show IPA adjective 1. of or pertaining to tactics, especially military or naval tactics.
tac-+ticsGÇé GÇé[tak-tiks] Show IPA noun 1. ( usually used with a singular verb ) the art or science of disposing military or naval forces for battle and maneuvering them in battle.
strat-+e-+gyGÇé GÇé[strat-i-jee] Show IPA noun, plural strat-+e-+gies. 1. Also, strategics. the science or art of combining and employing the means of war in planning and directing large military movements and operations.
If you think scale has nothing to do with Strategy or Tactics, good for you, but your still wrong.... |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.24 15:09:00 -
[73] - Quote
Is Shooting in First Person enough to qualify Dust 514 as a FPS? YES. Is it enough to make it a quality FPS? NO.
Now Dust gives a lot of emphasis to Character Building, and we have already FPS/shooters that have this BUT what is really important is how much this RPG elements interfere with the FPS mechanics. Each VG ask you to apply your skills as a player in a specific task and what is that task in FPS? Shooting. In FPS you are measured on the quality of you shooting which is determined by 2 things: your reflexes & thinking! In classic RPG reflexes are important but not as important as in FPS or fighting games or hack & slash. Action RPG like Demon/Dark Souls give more importance to your reflexes but still without a good character build (gear & in-game skills) you can't truly compete BUT it's intended that way because it's a RPG and there's nothing wrong in it because it's feasible to do that. Now, the music changes for a FPS because in FPS reflexes are historically 95% of the experience and so you can't say to the FPS player "you need the right gear & in-game skills"...that works for RPG but not for FPS. Purist of FPS won't like the emphasis CCP is giving to RPG elements simply because it's not what FPS player game for!
CCP has no experience whatsoever in FPS but plenty in RPG so they are doing what they do best but is it right thing for a FPS MMO? Shouldn't they change this before it's too late as many here say?
Also I would like to say that COD does what it does perfectly, same for BF, Halo & Killzone. You don't have to like them (I don't like COD because it's too arcade for my taste) but saying that those franchises don't excel it's a lie!
Veigar Mordekaiser wrote: Don't worry, the game is a long way from finished. This isn't like the BF3 beta or the StarHawk beta where we are seeing what is really just a demo, not really a beta at all. I'm guessing that we are still 6 months to a year from release, CCP has plenty of time to make changes.
I really am looking forward to how the different player backgrounds affect the team play upon the final release, with the influx of players curious what CCP has to offer.
I am sorry to disappoint you but Dust 514 is not 12 months from it's release since it's confirmed to be a 2012 title. Now we don't even know if it is scheduled for December 2012 so NOBODY can say we have still 6 months left for it to be better. Also consider that Dust 514 has been in development for a lot of time and that there is always a "non return point" so many things CAN'T be changed! |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.24 15:18:00 -
[74] - Quote
Tony Calif wrote:Scale isn't anything to do with strategy or tactics. Go check the actual difference. If you feel the game is tactical then good for you. But it's really not very.
I think you might have tactics and strategy mixed up but that's a side issue.
I think you're not seeing a lot of tactical play in the BETA because of the lack of grouping/Mics. When I'm in coms with people we actually play pretty tactical with flanking, bait, RE traps, AV and logi heal/replenishment. In the current pub setting, where no one talks to each other and you have no control over what suit and spec everyone is, you're not going to see much in the way of tactics other than run and shoot.
I really hope CCP allows grouping for the August build. There is no reason not to have it in at this point. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.24 15:27:00 -
[75] - Quote
Veigar Mordekaiser wrote:W0olley wrote:He made a statement about what people are looking for not an opinion. And the statement he made is wrong.
People aren't looking for another CoD like game, the only people I see bringing up CoD in the first place are people trying to defend Dust in it's lack of decent fundamentals that should be implemented in all FPS's. CoD isn't the first FPS out there but it got popular because it does the fundamentals and it does them really well.
The guy clearly doesn't understand FPS's if he automatically associates every compliant with CoD even when nobody has mentioned CoD. He made a statement and he clearly doesn't understand what people are talking about and thus he is wrong. Oh I see what you're saying. And in that case, he is quite right. I have seen several posts that say "nerf vehicles, this is an FPS not a tank game" or "lets see more small areas where you can't get vehicles, they shouldn't be the focus of an FPS" or "lets get rid of vehicles, they don't belong in an FPS". And, what is the most popular FPS right now that doesn't offer vehicle warfare..? You guessed it, CoD.
I'm sorry but I have to take issue with this.
I've never played multiplayer COD but I certainly want more maps with less emphasis on vehicles. I want it so much I've even made threads about it. It's not because I can't kill vehicles (trust me, I can and do) or because I'm some elitist Gun-game snob (my K/D ratio is barely 2.5 in most games).
I want more indoor and narrow-street maps because if vehicles remain dominant, all you're going to see are Tanks and anti-tank builds. Same goes for dropships. There needs to be some maps where vehicles are important but there also needs to be maps where infantry is more important. Let certain maps contain elements of both. This isn't world of Tanks and Dropships, but it's not COD or CS either. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 15:56:00 -
[76] - Quote
Strategy - Tactic difference in military usage
In military usage, a distinction is made between strategy and tactics. Strategy is the utilization, during both peace and war, of all of a nation's forces, through large-scale, long-range planning and development, to ensure security or victory. Tactics is the military science that deals with securing objectives set by strategy, especially the technique of deploying and directing troops, ships, and aircraft in effective maneuvers against an enemy.
Quoted from somewhere on the interwebz.
Scale is not THE difference. Usually yes, strategies are larger in scale but that is not the difference. I'm glad a few people have carried on with the topic instead of telling me I'm wrong. I was wrong though the game does have tactics, and strategy, just none compared to proper tactical FPS like CS.
@Templar Give up man, the FPS community left 2 weeks into this build. There's only 20 or so of us left.
@Garr Indoor maps will be brilliant :) I know the current map sucks. I miss crater lake :(
|
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.24 16:13:00 -
[77] - Quote
Templar Two wrote: CCP has no experience whatsoever in FPS but plenty in RPG so they are doing what they do best but is it right thing for a FPS MMO? Shouldn't they change this before it's too late as many here say?
You made a few assumptions in your post. Let's list a few of them. 1: All FPS's require good reflexes and aim. 2: All FPS's provide level playing fields, and the only way to differentiate between players is skill. 3: Your opinions are that of a FPS "purist".
Now, let's examine them. 1. Yes, true, to a certain degree. However, there are exceptions (to some degree). For example, TF2. You don't particularly need good reflexes as a heavy fighting a scout, or a sniper at short range.
2. Erm, no. Counterstrike gives you the ability to buy armor. That effectively gives you twice the hp. True, if you don't have decent reflexes and aim, then it won't help much, but on two players of the same ability, the armor will help. Let's apply that to COD too. As you level up, you get better weapons and killstreaks, enabling you to do more damage, more accurately, and in a shorter time frame. I haven't particularly played the new BF's, so I can't comment on them.
3. You can't apply your opinion to a group of people and claim it's their's without backing of said people, or even proving that you are a part of them. It would be like me going up to, say, Christopher Nolan and saying everyone hates his new film. Why? Because I'm applying my opinion to a group of people who can't have their say. It's a simple logical fallacy and your point that CCP must change it to suit the "hardcore fps fans" is simply your opinion, not everyone else's.
Also, CCP does have people with experience working on DUST. They have people who used to work for DICE on the project, so they're not as clueless as you think. Even if they were, they've done a damn good job, haven't they? |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.24 16:19:00 -
[78] - Quote
Tony Calif wrote: Scale is not THE difference. Usually yes, strategies are larger in scale but that is not the difference. I'm glad a few people have carried on with the topic instead of telling me I'm wrong. I was wrong though the game does have tactics, and strategy, just none compared to proper tactical FPS like CS.
Tactical, yes, sure. I'm in the beta for CS:GO and that's definitely very tactical compared to DUST. For example, running down a corridor trying to find the enemy, looking both ways down a corridor before going down it, throwing a flashbang then moving forward is very tactical compared to dropping an uplink so that your teammates can spawn somewhere unexpected and ambush the enemy.
Please, get your head out of your arse. CS isn't tactical compared to DUST or Battlefield, or even COD. At least in COD you have a minimap and you know where the enemy is. CS is very much your classic aim-and-shoot, reflex-dependent shooter. You can't guess where the enemy is and flank them, unlike in COD or DUST. Instead, you run around aimlessly until you find someone then shoot them. |
W0olley
Villore Sec Ops Gallente Federation
242
|
Posted - 2012.07.24 16:28:00 -
[79] - Quote
Dalton Smithe wrote:
Just because vehicle play is not allowed in a lot of FPS games, it doesn't necessarily mean they don't belong in them. Do I get irritated when someone driving a tank with a good fit runs the map and doesn't die? Hell yes. Do I think CCP should remove vehicles from maps or nerf them? Hell no. Vehicle combat was always going to be an integral part of Dust, this is combat on a planetary scale, not just a little sector of a city. I have played other FPS games and finally someone got it right.
Did I ever say the game shouldn't have vehicles? I love how people are on here reply to things people never say to help to try and validate their poor arguments on certain issues.
But everyone just keep ignoring the fact that Dust is missing the fundamentals of a good FPS. These things have nothing to do with CoD or even vehicles at all really. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 16:31:00 -
[80] - Quote
LoL, you must get some horrible scores in CS. Read your last sentence and tell me how I can take you seriously. Mini maps REDUCE the amount of tactics as they essentially counter player movement. Hence why games hardcore modes don't have minimaps. I don't suggest removing the map from Dust. I rather like having my head up my own arse. Means my face can get a tan too. |
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Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.24 16:38:00 -
[81] - Quote
Tony Calif wrote:LoL, you must get some horrible scores in CS. Read your last sentence and tell me how I can take you seriously. Mini maps REDUCE the amount of tactics as they essentially counter player movement. Hence why games hardcore modes don't have minimaps. I don't suggest removing the map from Dust. I rather like having my head up my own arse. Means my face can get a tan too.
Yeah, it's true that I get some horrible scores in CS:GO, but then again, I've never really played it that much at once. I think I have around 30-40 hours on it total. Then there are some games when I'm just on fire... I did exaggerate that part around running around aimlessly though :)
I disagree with the point about mini-maps, though, especially (as in DUST and COD) they don't show where the enemy is unless you either a, see them, b, get shot at, or c, a friendly sees them. It encourages team play, and helps speed up the killing process. I've had a few games on CS where I've run around for five minutes, there being only one person on each team left, not knowing where the other is. It discourages slow and boring gameplay.
Which, in turn, promotes tactics. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.24 16:54:00 -
[82] - Quote
@Laheon
Even Killzone, or Crysis, or Halo, or Transformers, or PlanetSide have ways to give you more HP/armor but the TTK is made so that it doesn't save you at all: here the TTK so high that more HP/armor really saves you + headshots are not OHK, not even have are 2x! Soldiers in transformers have twice the HP of Scouts (just like here) but TTK is better, headshots are OHK, melee is better.
Also FPS nowadays gives you more gear that has already tradeoffs so nothing you get is better because it's already balanced by the developer. I can get a SMG that has higher fire rate but lower damage and so the tradeoff compensate for the bonus: blance not better gear. Borderlands have better gear because it's a FPS RPG...Dust has RPG gear as well but it's competitive FPS.
Quote:Also, CCP does have people with experience working on DUST. They have people who used to work for DICE on the project, so they're not as clueless as you think. Even if they were, they've done a damn good job, haven't they?
From my my experience in FPS they haven't! |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 16:58:00 -
[83] - Quote
You know where he is. He's either watching A or B. If he's attacking, you should be watching A or B. CS is the only game where tents are provided free of charge :) Oh and minimap removes teamwork. You start to use the minimap a lot instead of communicating a lot. Trust me, no minimap means you are less likely to go chasing kills. If you do you leave the objective. That's also known as losing on CS :)
@Templar While I'm not a huge fan of DICE, they know what they are doing. Experienced guys are exactly what CCP need. I never really liked battlefield because of the maps & movement. But if anyone knows how to make the best sounds, and make guns feel like guns, DICE are #1. |
Mike Gunnzito
111
|
Posted - 2012.07.24 17:07:00 -
[84] - Quote
Veigar Mordekaiser wrote:Flame Highsea wrote:wow.. I could not find a single comment on Kz3 :D It's Warzone and Operations take's alot planning and tactical leadership when matches done with proper clan :) Former Kz players will do some damage in future Dust battlefields Dust is fun.. hope communication would work better tho.. Don't worry, the game is a long way from finished. This isn't like the BF3 beta or the StarHawk beta where we are seeing what is really just a demo, not really a beta at all. I'm guessing that we are still 6 months to a year from release, CCP has plenty of time to make changes. I really am looking forward to how the different player backgrounds affect the team play upon the final release, with the influx of players curious what CCP has to offer.
Not gonna bother with any of the posts for or against any of the arguments on here...other than this. You're using the "beta excuse" .... not gonna harp on it, just want to inform you to not hold your breath. You say CCP has 6months to a year to "finish" the game.
FYI: CCP has stated SEVERAL times, that Dust will be a 2012 release. This gives them 5months AT MOST! They still have quite a bit of work to do, to "finish" the game, and less than 5months to do it. (in regards to weapon and vehicle balancing, hit detection, module/equipment implementation, spawn issues, etc etc) |
Simon Havoc
ZionTCD Legacy Rising
26
|
Posted - 2012.07.24 17:09:00 -
[85] - Quote
Veigar Mordekaiser wrote:Arcushek Dion wrote:Basically what they are saying when they say it's not a true fps is really "it's not a CoD clone" or "It's not an Arcade Shooter". Which IMO is great because those types of shooters are terrible. Flashy....but terrible. CoD has its moments, but it's a totally different style of game. Sure it's in the FPS umbrella, but its "jump in, shoot, jump out" and then do it all again. It has no lasting value. If I want to play a quick 15 minute match before work, maybe I'd play a quick game of Headquarters or something. But Dust is much more in-depth, and the games will probably end up being a bit longer than 15 minutes in some cases.
You forgot flop like a dead fish and shoot people in the head move. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 17:14:00 -
[86] - Quote
Pffft get some skill. It's more fun to rugby tackle someone with a knife ;) |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.24 17:58:00 -
[87] - Quote
@Templar - I'll give you a few examples of OP guns in modern FPS's. CS: AK-47, AWP. The AK is the best AR in the game, so much so that CT's will drop whatever weapon they have to pick one up. It does the most dps, and on the small maps that CS has, DPS matters.
COD: Dual wield P90's. Need I say more? Most maps on COD (MW and MW2 at least) have a few areas where it's CQC. With this, accuracy is basically nullified. Dual wield F90's at CQC... You're dead even before you know they're there.
Don't know too much about KZ or Planetside.
In the end, most FPS's out there give an advantage to those who have been playing longer, whether it's killstreaks, better weapons, etc. The fact that I can take a few bullets wearing a heavily armored and shielded suit, run away, and come back with full shields (Halo anyone?) makes sense lore-wise and gameplay wise.
The fact that in DUST you can kill someone wearing the most expensive infantry gear, while you're wearing free gear, inherently means that you have a tactical advantage. He has to keep restocking his suit with isk, while you don't. You kill him, you level up quicker, and he loses out. There's an inherent disadvantage to wearing the best stuff, which people need to take into account before using it. It's about balancing risk rather than just steamrolling the opponents.
@Tony - I try to camp, but sometimes they just come out of nowhere and headshot me. My proudest moment on CS:GO was headshotting someone with the basic sniper rifle just after I'd been flashbanged. No scoped, fired a shot off more in hope than anything else. But yeah, I still think DUST is a lot more tactical than CS. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 19:01:00 -
[88] - Quote
@Larheon Did you play the original 1.3 -1.6? AK was always the weapon of choice. Or M4. Or AWP. The AWP isn't over powered. It can't be over powered. Unless it 1 shots tanks too. Can you divulge if your health regens, like how they ruined Rainbow Six when they released Vegas? If they have an NDA in effect don't worry about it. I think once grouping is implemented we'll see more strategies appear. This will be when the MAG crews clear up. And EvE based corps will be finding tactics to stop us. I have to say I don't want a scifi CS, but it is the best example of gunplay, strategy and tactics of any FPS. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.24 20:14:00 -
[89] - Quote
Tony Calif wrote: @Templar While I'm not a huge fan of DICE, they know what they are doing. Experienced guys are exactly what CCP need. I never really liked battlefield because of the maps & movement. But if anyone knows how to make the best sounds, and make guns feel like guns, DICE are #1.
I thought the same thing years ago when I learned about it but the state of this build is depressing! If ex Dice are working on it why FPS mechanics (controls, animation, camera, sounds) are the worst thing in Dust 514?
For the record this is me speaking, thinking, about Dust 514 before the beta:
This is me now: |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.24 20:18:00 -
[90] - Quote
Templar Two wrote:Tony Calif wrote: @Templar While I'm not a huge fan of DICE, they know what they are doing. Experienced guys are exactly what CCP need. I never really liked battlefield because of the maps & movement. But if anyone knows how to make the best sounds, and make guns feel like guns, DICE are #1.
I thought the same thing years ago when I learned about it but the state of this build is depressing! If ex Dice are working on it why FPS mechanics (controls, animation, camera, sounds) are the worst thing in Dust 514? Now this is me speaking, thinking, about Dust 514 before the beta: This is me now:
Sounds like its the reason they are working for CCP now and not DICE for BF4....
|
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Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.24 20:24:00 -
[91] - Quote
Many don't know/believe it but before the beta I was one of Dust 514 greatest fans.
Someone was talking badly about Dust 514 on a major EU/US news site: I was there to shut him out. IGN post news about Dust 514: I am there telling people to sing in for the beta when IGN didn't! CCP post a Dev Blog on the PS Blog: I am there to praise them and tell them how great Dust 514 will be.
If you were looking for a Dust 514 enthusiast before this beta that was me. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.24 20:40:00 -
[92] - Quote
@Tony Not really. I disagree with the AWP not being overpowered... One shot kills in an infantry game is a bit OP. One that doesn't let you respawn that round, even.
Templar, they're still adding features and balance to the beta. It's not like they're going to keep the game in this state for release. If you're disappointed in the beta, why not go and come back every build, or even for release? I'm sure CCP are working on mechanics and the feel of weapons to appease those who don't like it, but they'll be testing it in house to perfect it. It doesn't merit needing to be pushed through Sony enough for CCP to do so, when they can just as easily test it in house. |
EVICER
63
|
Posted - 2012.07.24 21:45:00 -
[93] - Quote
Septem Mortuus wrote:@Veigar,
You missed a memo.
You have to substitute "MAG 2.0" for "True FPS" and you'll pretty much see the true complaint that lot have.
Same people, same complaints.
Wrong ....
MAG had vehicles |
EVICER
63
|
Posted - 2012.07.24 22:03:00 -
[94] - Quote
Im going to do very well in this game if people think in a linear fashion like other FPS games that once you unlock the gear your supposed to be god....lol.Gonna be alotta broke people. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 22:04:00 -
[95] - Quote
EVICER wrote:Septem Mortuus wrote:@Veigar,
You missed a memo.
You have to substitute "MAG 2.0" for "True FPS" and you'll pretty much see the true complaint that lot have.
Same people, same complaints.
Wrong .... MAG had vehicles
Vehicle skills, repair skills, assets, lots of things that aren't in "pure" FPS games. There are SO many mag players who were repair/medic/AV, I can't wait to see grouping in action.
@Larheon AWP was just a typo. They misspelled WIN. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 22:16:00 -
[96] - Quote
Tony Calif wrote:EVICER wrote:Septem Mortuus wrote:@Veigar,
You missed a memo.
You have to substitute "MAG 2.0" for "True FPS" and you'll pretty much see the true complaint that lot have.
Same people, same complaints.
Wrong .... MAG had vehicles Vehicle skills, repair skills, assets, lots of things that aren't in "pure" FPS games. There are SO many mag players who were repair/medic/AV, I can't wait to see grouping in action. @Larheon AWP was just a typo. They misspelled WIN. What the hell is your definition of a "pure" FPS game? MAG was the "purest" FPS we had til Dust came around (albeit Dust is incomplete and the bigger features aren't there). MAG was a military simulator, doesn't get more pure than that if you ask me. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 22:24:00 -
[97] - Quote
To those saying that I'm wrong for using the "it's a beta" excuse, are you brain dead..? I guaranty that we are not testing everything that CCP has accomplished. We are testing a very small piece of the game, and giving feedback. We are stress testing the server, finding mechanical issues, finding balance issues CCP didn't catch. This is not a representation of the full game, or even of all that CCP has to offer us.
Now, I still believe that Dust is 6 months to a year from release, regardless of this "2012 release date" that they gave us. If the game is incomplete in 6 months, they aren't going to release it. They are getting themselves known for saying SOONGäó, and I think thats what they should've said instead of "Summer 2012". |
GT8920-26
Osmon Surveillance Caldari State
2
|
Posted - 2012.07.24 22:45:00 -
[98] - Quote
Templar Two wrote:Is Shooting in First Person enough to qualify Dust 514 as a FPS? YES. Is it enough to make it a quality FPS? NO. Now Dust gives a lot of emphasis to Character Building, and we have already FPS/shooters that have this BUT what is really important is how much this RPG elements interfere with the FPS mechanics. Each VG ask you to apply your skills as a player in a specific task and what is that task in FPS? Shooting. In FPS you are measured on the quality of you shooting which is determined by 2 things: your reflexes & thinking! In classic RPG reflexes are important but not as important as in FPS or fighting games or hack & slash. Action RPG like Demon/Dark Souls give more importance to your reflexes but still without a good character build (gear & in-game skills) you can't truly compete BUT it's intended that way because it's a RPG and there's nothing wrong in it because it's feasible to do that. Now, the music changes for a FPS because in FPS reflexes are historically 95% of the experience and so you can't say to the FPS player "you need the right gear & in-game skills"...that works for RPG but not for FPS. Purist of FPS won't like the emphasis CCP is giving to RPG elements simply because it's not what FPS player game for! CCP has no experience whatsoever in FPS but plenty in RPG so they are doing what they do best but is it right thing for a FPS MMO? Shouldn't they change this before it's too late as many here say? Also I would like to say that COD does what it does perfectly, same for BF, Halo & Killzone. You don't have to like them (I don't like COD because it's too arcade for my taste) but saying that those franchises don't excel it's a lie! Veigar Mordekaiser wrote: Don't worry, the game is a long way from finished. This isn't like the BF3 beta or the StarHawk beta where we are seeing what is really just a demo, not really a beta at all. I'm guessing that we are still 6 months to a year from release, CCP has plenty of time to make changes.
I really am looking forward to how the different player backgrounds affect the team play upon the final release, with the influx of players curious what CCP has to offer.
I am sorry to disappoint you but Dust 514 is not 12 months from it's release since it's confirmed to be a 2012 title. Now we don't even know if it is scheduled for December 2012 so NOBODY can say we have still 6 months left for it to be better. Also consider that Dust 514 has been in development for a lot of time and that there is always a "non return point" so many things CAN'T be changed!
I'd give you 20 likes if I could.
Given the stated release this year, the likelihood of having passed the point of no return is disconcerting. I hope that's not the case the the FPS mechanics get cleaned up.
|
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.24 22:59:00 -
[99] - Quote
GT8920-26 wrote: I'd give you 20 likes if I could.
Given the stated release this year, the likelihood of having passed the point of no return is disconcerting. I hope that's not the case the the FPS mechanics get cleaned up.
GT, I just read the thread you made, so I'd just like to say this.
CCP has in-house testing. There are things they don't need us to test, and therefore test it in house. For example, mechanics. However, they can't stress test vehicles, weapons, or the servers.
In order for us to test features, they have to push it through Sony (as we download the game client from Sony servers), so the less they pass to Sony, the less Sony has to check, and the quicker the build goes through.
These points have been made before, as have yours. The conclusion has always been CCP is working on it. |
Mike Gunnzito
111
|
Posted - 2012.07.24 23:16:00 -
[100] - Quote
The reason why these threads pop up is bc there are problems. Of course, it's ok that there are problems, but when there are several big problems (especially for an FPS) and continue thru multiple builds, ppl get worried. To say "CCP is working on it" or "beta" etc. would be fine if the beta were 12months out from release. But unless a delay is announced, Dust is only a few months out from release.
At some point, you need to have a game that's damn close to release build, in order for beta testers to test it....as much faith as you may have in their internal testing team... I GUARANTEE you, more flaws will be found by the public testers. |
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.24 23:21:00 -
[101] - Quote
Veigar Mordekaiser wrote:Tony Calif wrote:EVICER wrote:Septem Mortuus wrote:@Veigar,
You missed a memo.
You have to substitute "MAG 2.0" for "True FPS" and you'll pretty much see the true complaint that lot have.
Same people, same complaints.
Wrong .... MAG had vehicles Vehicle skills, repair skills, assets, lots of things that aren't in "pure" FPS games. There are SO many mag players who were repair/medic/AV, I can't wait to see grouping in action. @Larheon AWP was just a typo. They misspelled WIN. What the hell is your definition of a "pure" FPS game? MAG was the "purest" FPS we had til Dust came around (albeit Dust is incomplete and the bigger features aren't there). MAG was a military simulator, doesn't get more pure than that if you ask me. Pure FPS means you're in first-person ALL the time, and the ONLY objective is to shoot things.
So... Doom isn't a pure FPS either, because of the key-hunting expeditions. So... looking at multiplayer, I don't think we even HAVE a first-person shooter that can be called "pure" legitimately in the current generation. Battlefield gives you vehicles, and with those vehicles you leave your first-person perspective. It also gives objectives other than "shoot ALL the things" so it's not even sticking to that aspect in a "pure" sense.
Military Sim Gëá Pure FPS |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.24 23:27:00 -
[102] - Quote
Veigar Mordekaiser wrote:I have been seeing complaints recently, about Dust 514 not being a "True FPS". Let me define the acronym - First Person Shooter.
Now lets elaborate. What does first person mean? Well quite simply, your viewpoint is through your characters eyes. In Dust 514 your viewpoint is exactly this. First person - proven.
And to those of you who don't know what "shooter" means in relation to video games, it would be a game in which you shoot things. Be it a top-down shooter, a Third Person Shooter (TPS) or, in the case of Dust 514, a First Person Shooter.
Dust has all of the things that define what a first person shooter is, so how in the hell is it not a "True FPS"? I am sick of this "QQ to much vehicle warfare, I can't take it. Dust isn't a true FPS" or "QQ people are using remote explosives as grenades, I hate it. Dust isn't a true FPS". I have a question for you people, have you ever, possibly, just maybe, played anything in the Battlefield franchise? What are those big, armored vessels that people tend to blow each other up with? Or what about those things with the big spinning blades that people fly around in? Or the things with jet engines on the back? What are those little packets that people through on the ground and then trigger as you step over them, causing you to die oh-so-horribly? There is a game called PlanetSide, vehicles are a big part of that one too. How else are you going to travel around the continents? I'm sure you don't want to do it on foot.
My point is that vehicle warfare is not new in Dust 514, it does not take away from the experience. Throwing remote explosives around as grenades is not new in Dust 514, may it be a little bit over done, it is not new. In fact, can't you even do that in CoD? I know there are players coming from that crowd. It isn't a problem of method in Dust, it is however a problem of to much inventory. If you equip grenades, you get 3. I've read that Logi's can equip 15 RE's. That is pretty serious overkill.
Anyway, I'm done ranting. All this QQ'ing is just pissing me off, especially with this ******** statement being thrown around.
Edit: I am aware of why people are saying this, I'm just really bothered by the ignorance of the community that has gathered in this beta.
Hold on let me call up CCP !!!........ Unn huh ! ya ya thats what he said ..... ok yes ok yes i will o-ok ok ill let him no ok bye ! ok that was CCP they tolled me to tell you this ... "This is not the CoD game your looking for !" |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.24 23:31:00 -
[103] - Quote
Garrett Blacknova wrote:Veigar Mordekaiser wrote:Tony Calif wrote:EVICER wrote:Septem Mortuus wrote:@Veigar,
You missed a memo.
You have to substitute "MAG 2.0" for "True FPS" and you'll pretty much see the true complaint that lot have.
Same people, same complaints.
Wrong .... MAG had vehicles Vehicle skills, repair skills, assets, lots of things that aren't in "pure" FPS games. There are SO many mag players who were repair/medic/AV, I can't wait to see grouping in action. @Larheon AWP was just a typo. They misspelled WIN. What the hell is your definition of a "pure" FPS game? MAG was the "purest" FPS we had til Dust came around (albeit Dust is incomplete and the bigger features aren't there). MAG was a military simulator, doesn't get more pure than that if you ask me. Pure FPS means you're in first-person ALL the time, and the ONLY objective is to shoot things. So... Doom isn't a pure FPS either, because of the key-hunting expeditions. So... looking at multiplayer, I don't think we even HAVE a first-person shooter that can be called "pure" legitimately in the current generation. Battlefield gives you vehicles, and with those vehicles you leave your first-person perspective. It also gives objectives other than "shoot ALL the things" so it's not even sticking to that aspect in a "pure" sense. Military Sim Gëá Pure FPS Well by that logic Wolfenstein 3D wasn't a pure FPS either and it was the first at least the first major title. Also quake wasn't maybe unreal but I don't have experience in that series. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.24 23:32:00 -
[104] - Quote
BAD FURRY wrote:Veigar Mordekaiser wrote:I have been seeing complaints recently, about Dust 514 not being a "True FPS". Let me define the acronym - First Person Shooter.
Now lets elaborate. What does first person mean? Well quite simply, your viewpoint is through your characters eyes. In Dust 514 your viewpoint is exactly this. First person - proven.
And to those of you who don't know what "shooter" means in relation to video games, it would be a game in which you shoot things. Be it a top-down shooter, a Third Person Shooter (TPS) or, in the case of Dust 514, a First Person Shooter.
Dust has all of the things that define what a first person shooter is, so how in the hell is it not a "True FPS"? I am sick of this "QQ to much vehicle warfare, I can't take it. Dust isn't a true FPS" or "QQ people are using remote explosives as grenades, I hate it. Dust isn't a true FPS". I have a question for you people, have you ever, possibly, just maybe, played anything in the Battlefield franchise? What are those big, armored vessels that people tend to blow each other up with? Or what about those things with the big spinning blades that people fly around in? Or the things with jet engines on the back? What are those little packets that people through on the ground and then trigger as you step over them, causing you to die oh-so-horribly? There is a game called PlanetSide, vehicles are a big part of that one too. How else are you going to travel around the continents? I'm sure you don't want to do it on foot.
My point is that vehicle warfare is not new in Dust 514, it does not take away from the experience. Throwing remote explosives around as grenades is not new in Dust 514, may it be a little bit over done, it is not new. In fact, can't you even do that in CoD? I know there are players coming from that crowd. It isn't a problem of method in Dust, it is however a problem of to much inventory. If you equip grenades, you get 3. I've read that Logi's can equip 15 RE's. That is pretty serious overkill.
Anyway, I'm done ranting. All this QQ'ing is just pissing me off, especially with this ******** statement being thrown around.
Edit: I am aware of why people are saying this, I'm just really bothered by the ignorance of the community that has gathered in this beta. Hold on let me call up CCP !!!........ Unn huh ! ya ya thats what he said ..... ok yes ok yes i will o-ok ok ill let him no ok bye ! ok that was CCP they tolled me to tell you this ... "This is not the CoD game your looking for !" Epic like. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.24 23:42:00 -
[105] - Quote
Bones1182 wrote:Well by that logic Wolfenstein 3D wasn't a pure FPS either and it was the first at least the first major title. Also quake wasn't maybe unreal but I don't have experience in that series. By the logic I gave, I can think of a few pure FPS games. Quake 3: Arena, the Unreal Tournament series, and an older game called XS, which I never played outside the demo, but it was awesome for its time.
My point was that MAG is further from pure FPS than some of those other examples, but that doesn't make it less a part of the genre. Just like DUST's novelties don't make it less a part of the genre.
People argued over whether to slot the original Deus Ex into the FPS genre at first, too. And have you heard of a game called Strife? It was a Doom Engine RPG/FPS, but because of the strength of the FPS elements, its RPG title got ignored by a lot of people.
Really, it doesn't matter.
The game isn't MMOFPS anyway.
It's an economic/financial/political simulator MMO that uses FPS and RPG minigames to resolve wars which are mostly driven, won and lost by the economic and political elements to the game anyway. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 23:51:00 -
[106] - Quote
Deathmatch/Team Deathmatch is the original PvP multiplayer FPS game. Everything else is just an extension of that during gameplay. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.25 00:05:00 -
[107] - Quote
Garrett Blacknova wrote:Bones1182 wrote:Well by that logic Wolfenstein 3D wasn't a pure FPS either and it was the first at least the first major title. Also quake wasn't maybe unreal but I don't have experience in that series. By the logic I gave, I can think of a few pure FPS games. Quake 3: Arena, the Unreal Tournament series, and an older game called XS, which I never played outside the demo, but it was awesome for its time. My point was that MAG is further from pure FPS than some of those other examples, but that doesn't make it less a part of the genre. Just like DUST's novelties don't make it less a part of the genre. People argued over whether to slot the original Deus Ex into the FPS genre at first, too. And have you heard of a game called Strife? It was a Doom Engine RPG/FPS, but because of the strength of the FPS elements, its RPG title got ignored by a lot of people. Really, it doesn't matter. The game isn't MMOFPS anyway. It's an economic/financial/political simulator MMO that uses FPS and RPG minigames to resolve wars which are mostly driven, won and lost by the economic and political elements to the game anyway. All very true I was just trying to point out that the original benchmark for FPS games doesn't fit in the pure FPS since you had to find keys and loot.
@Tony yes multiplayer began with deathmatch and team deathmatch. But is that all you expect in an FPS game these days. I never got the chance to play MAG so I know very little about but from what I have heard I would really enjoy it. Unfortunately I think it may be difficult to squire these days. |
EVICER
63
|
Posted - 2012.07.25 00:10:00 -
[108] - Quote
Veigar Mordekaiser wrote:Tony Calif wrote:EVICER wrote:Septem Mortuus wrote:@Veigar,
You missed a memo.
You have to substitute "MAG 2.0" for "True FPS" and you'll pretty much see the true complaint that lot have.
Same people, same complaints.
Wrong .... MAG had vehicles Vehicle skills, repair skills, assets, lots of things that aren't in "pure" FPS games. There are SO many mag players who were repair/medic/AV, I can't wait to see grouping in action. @Larheon AWP was just a typo. They misspelled WIN. What the hell is your definition of a "pure" FPS game? MAG was the "purest" FPS we had til Dust came around (albeit Dust is incomplete and the bigger features aren't there). MAG was a military simulator, doesn't get more pure than that if you ask me.
I said wrong because I thought you were trying to lump MAG players in the same bracket as Cod players and that we couldnt understand how to play with or against vehicles.....you just had to read the context of the post before yours..But me as a Mag vet no..vehicles do not scare me.Im a strategist breaking thru a fort wall with a mini gun turret on the top an having to plant charges on it didnt stop me. A tank sure as hell isnt... I am sick of people complaining that the tanks and dropships are OP just because there pee brains cant wrap around the idea that real war is 3 dimensional not 2 dimensional.Fact is is there ******* lazy .They just want to build up weapon gear and movement skills.They dont want to cross class . Basically there 1 dimensional . They dont care about other skills,or spend 7 years to do it.That fine. In 4 years when I own my own district(S) and my MCC is in the sky above them.Ill need simple minded tools like these......It takes all different kinds....and they are reflex button monkeys not stratagist. They dont want to make a tank killer fit. Dont want to play support....they all think there gods gift to the fps genre till people like me shut them down.Theyll lose game after game but go "yeah I killed 30 mtha frs". PPFFTT Ya scrub, noob, random, no clans, 12 year olds .Feel better about themselves and be put on youtube when the real fools hit the field or run off rage quitting to save face...LOL give me a break. |
EVICER
63
|
Posted - 2012.07.25 00:40:00 -
[109] - Quote
Regis Mark V wrote:Veigar Mordekaiser wrote:I have been seeing complaints recently, about Dust 514 not being a "True FPS". Let me define the acronym - First Person Shooter.
Now lets elaborate. What does first person mean? Well quite simply, your viewpoint is through your characters eyes. In Dust 514 your viewpoint is exactly this. First person - proven.
And to those of you who don't know what "shooter" means in relation to video games, it would be a game in which you shoot things. Be it a top-down shooter, a Third Person Shooter (TPS) or, in the case of Dust 514, a First Person Shooter.
Dust has all of the things that define what a first person shooter is, so how in the hell is it not a "True FPS"? I am sick of this "QQ to much vehicle warfare, I can't take it. Dust isn't a true FPS" or "QQ people are using remote explosives as grenades, I hate it. Dust isn't a true FPS". I have a question for you people, have you ever, possibly, just maybe, played anything in the Battlefield franchise? What are those big, armored vessels that people tend to blow each other up with? Or what about those things with the big spinning blades that people fly around in? Or the things with jet engines on the back? What are those little packets that people through on the ground and then trigger as you step over them, causing you to die oh-so-horribly? There is a game called PlanetSide, vehicles are a big part of that one too. How else are you going to travel around the continents? I'm sure you don't want to do it on foot.
My point is that vehicle warfare is not new in Dust 514, it does not take away from the experience. Throwing remote explosives around as grenades is not new in Dust 514, may it be a little bit over done, it is not new. In fact, can't you even do that in CoD? I know there are players coming from that crowd. It isn't a problem of method in Dust, it is however a problem of to much inventory. If you equip grenades, you get 3. I've read that Logi's can equip 15 RE's. That is pretty serious overkill.
Anyway, I'm done ranting. All this QQ'ing is just pissing me off, especially with this ******** statement being thrown around.
Edit: I am aware of why people are saying this, I'm just really bothered by the ignorance of the community that has gathered in this beta. Great a post QQ'ing about the QQ! In BF3 the vehicles can actually be whats that word umm... DESTROYED! You don't need everyone and there grandma to destroy one tank that by the time you get it down it drives away and "SELF HEALS" where in the BF series you need a guy with a "REPAIR KIT" to do that. The problem with RE's is they don't have a charge time. Secondly to you and the other people assuming that we want another COD or that the majority of us come from COD is stupid. I personally hate the COD franchise never liked it at all even the WWII shooters they kept throwing onto the market. The problem with vehicles in Dust unlike BF hell even the Planetside series is they self heal and take to much work to take them down. I don't see the tanks here in this game, beta whatever you want to call it with a weak spot to it's back. Also when people say it's not a true FPS they mean it's an FPS that's determined by not who is the most skilled but who has the most skills. This was advertised as a hardcore shooter and it's not turning out to be that way. Hardcore shooters are dependent upon who is the most skilled. Why does someone with a Creo need an extra 20% damage buff? I honestly feel like CCP just threw in skills for the hell of throwing in skills.
Im sorry Regis but if you mean skills as in lag switchers,controller moders,hacks,glitches,aimbots.Then yeah I guess those people are gonna be a little butt sore that they aren't kickin everyone's ass when the out comes are determined by mathematical algorythims and adjustable statistical values.Adjustable by the player, to do what "they" want too.If that guys armor /defense beats your gun/attack. Seems to me that people dont like it cuz when they see a character it can be different every time.He could have armor on ,shield re-gens,you just dont know.....its a different scenario every time.That scout just whooped me with an SMG.wtf?You just dont know...That pisses them off...that its not ez.
PS Ive been waiting for this game for 3 years I have yet to find any interview where any CCP advertised this as a hardcore shooter.They in fact said this is an MMOFPSRPG. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.25 01:37:00 -
[110] - Quote
Didnt they say it will be a "Triple A FPS"? I might be wrong, or be misquoting, but I'm sure I remember something about that.
Edit: The words of Hilmar CCP big cheese: "...but the main focus now for DUST is to create a fantastic, moment-to-moment AAA console shooter, which is free to download and play." |
|
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.25 02:57:00 -
[111] - Quote
Now someone define AAA quality game for Tony so there is no confusion. My impression was that it refers to overall quality of the released product, including graphics, gameplay and other factors. Just my impression of it someone else can find a definition for it somewhere.
Yes I am too lazy to go look for it myself.
|
Regis Mark V
249
|
Posted - 2012.07.25 03:15:00 -
[112] - Quote
Can't wait until BF4! |
MUDMASTEI2
Villore Sec Ops Gallente Federation
135
|
Posted - 2012.07.25 03:22:00 -
[113] - Quote
I read the first 7 sentences and stopped, because I already think you're an idiot.
DUST isn't a shooter. It's playtime = dominance and that's MMO gayshit. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.25 03:29:00 -
[114] - Quote
Bye bye |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.25 03:34:00 -
[115] - Quote
Regis Mark V wrote:Can't wait until BF4!
on the ps4? |
Regis Mark V
249
|
Posted - 2012.07.25 03:35:00 -
[116] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:Regis Mark V wrote:Can't wait until BF4! on the ps4?
Nope it comes out next year! |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.25 04:19:00 -
[117] - Quote
MUDMASTEI2 wrote:I read the first 7 sentences and stopped, because I already think you're an idiot.
DUST isn't a shooter. It's playtime = dominance and that's MMO gayshit.
lol. I have 3.5m SP total, and it's spread over CQC, AR, and AV skills. I only have 2 advanced items in my inventory. I consistently beat players with upwards of 10m SP with full protosuits. Playtime does not equal winning, player skill does. You just aren't using the tools you are provided properly. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.25 04:54:00 -
[118] - Quote
Veigar Mordekaiser wrote:MUDMASTEI2 wrote:I read the first 7 sentences and stopped, because I already think you're an idiot.
DUST isn't a shooter. It's playtime = dominance and that's MMO gayshit. lol. I have 3.5m SP total, and it's spread over CQC, AR, and AV skills. I only have 2 advanced items in my inventory. I consistently beat players with upwards of 10m SP with full protosuits. Playtime does not equal winning, player skill does. You just aren't using the tools you are provided properly. And I have 4.1mil and have lost count of how many times I've helped my team take down a Sagaris while I'm only using Militia gear. I've landed the finishing blow on several Suryas with a Militia SL, and have soloed multiple Madrugars and other low-tier HAVs. With LAVs and dropships, I can even take on the Proto models solo with all-Militia fits and have a reasonable expectation for success.
When I'm using GOOD gear (a rarity), I can do a LOT of damage... or a lot of healing, depending on which loadout I'm using. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.25 04:57:00 -
[119] - Quote
Garrett Blacknova wrote:Veigar Mordekaiser wrote:MUDMASTEI2 wrote:I read the first 7 sentences and stopped, because I already think you're an idiot.
DUST isn't a shooter. It's playtime = dominance and that's MMO gayshit. lol. I have 3.5m SP total, and it's spread over CQC, AR, and AV skills. I only have 2 advanced items in my inventory. I consistently beat players with upwards of 10m SP with full protosuits. Playtime does not equal winning, player skill does. You just aren't using the tools you are provided properly. And I have 4.1mil and have lost count of how many times I've helped my team take down a Sagaris while I'm only using Militia gear. I've landed the finishing blow on several Suryas with a Militia SL, and have soloed multiple Madrugars and other low-tier HAVs. With LAVs and dropships, I can even take on the Proto models solo with all-Militia fits and have a reasonable expectation for success. When I'm using GOOD gear (a rarity), I can do a LOT of damage... or a lot of healing, depending on which loadout I'm using. It makes me wonder what these players are doing wrong.. So many of us are doing fine with militia/standard/advanced gear, and so many others are saying "If you don't have full proto, you lose". |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.25 05:05:00 -
[120] - Quote
Veigar Mordekaiser wrote:It makes me wonder what these players are doing wrong.. So many of us are doing fine with militia/standard/advanced gear, and so many others are saying "If you don't have full proto, you lose". I definitely feel like I'm at a distadvantage using only my Militia fittings, but the point is that, while I'm not as capable without the good gear, I'm still USEFUL. |
|
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.25 05:25:00 -
[121] - Quote
Garrett Blacknova wrote:Veigar Mordekaiser wrote:It makes me wonder what these players are doing wrong.. So many of us are doing fine with militia/standard/advanced gear, and so many others are saying "If you don't have full proto, you lose". I definitely feel like I'm at a distadvantage using only my Militia fittings, but the point is that, while I'm not as capable without the good gear, I'm still USEFUL. Exactly. You may not be able to run up to a full proto heavy with the Militia assault suit and take him out, but you can certainly cap points, be an LAV driver, scout areas to see where enemies are at, put down suppressive fire on a capture point, things of that nature. Not getting a good KDR doesn't mean you weren't useful... Hell you could even grab the militia Logi suit and revive/resupply your team. |
mandrill the red
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.07.25 18:10:00 -
[122] - Quote
This is a true beta not a finished-game-fake-beta-demo, the balance is going to change along with a lot of other things before release.
So by all means complain about aspects of the game, but do it constructively and suggest how it could be changed. The devs will be listening to our feedback and comparing the experiences we relate to the data they are collecting and adjusting the game accordingly.
And If you don't want to play a game with vehicles, go somewhere else. They're going to be a big part of Dust.
Oh and individual scores are totally meaningless in Dust. Its the team that wins or loses. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.25 18:14:00 -
[123] - Quote
The "go Proto or go home" applies when players are of even skill. It doesn't matter too much. My Proto assault suits can't outrun Dropship missiles or Sagaris railguns or go toe to toe with Proto heavies. The rock paper scissors thing applies, but if 2 assault guys fight, my money is on the prototype dude beating a militia chap. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.25 21:15:00 -
[124] - Quote
Tony Calif wrote:The "go Proto or go home" applies when players are of even skill. It doesn't matter too much. My Proto assault suits can't outrun Dropship missiles or Sagaris railguns or go toe to toe with Proto heavies. The rock paper scissors thing applies, but if 2 assault guys fight, my money is on the prototype dude beating a militia chap.
Yes, but the same thing applies to all games on some level. A max level guy in CoD/BF/Planetside/FPS-games-in-general is going to have a better shot at killing a level 1 guy with noob weapons. If everyone had access to every gun, every perk, every little upgrade at level 1, it would create an even playing field - it would also however ruin any feeling of accomplishment from leveling up, thus making the game have less "emotional" impact on the player. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.25 22:08:00 -
[125] - Quote
Traditionally, it has been becomming more skilled in how you play. You are looking at it from an RPG point of view. It certainly attracts some people, but there we go. The protosuit is a big advantage over type 2 or even advanced. The bottom line is don't get behind the SP curve.
Edit: Most games you become a killing machine pretty quick. The whole most games make you terrible to start with doesn't wash with me. Things like knowing the levels are much more important in most FPS than being high lvl. |
MUDMASTEI2
Villore Sec Ops Gallente Federation
135
|
Posted - 2012.07.25 22:12:00 -
[126] - Quote
Veigar Mordekaiser wrote:MUDMASTEI2 wrote:I read the first 7 sentences and stopped, because I already think you're an idiot.
DUST isn't a shooter. It's playtime = dominance and that's MMO gayshit. lol. I have 3.5m SP total, and it's spread over CQC, AR, and AV skills. I only have 2 advanced items in my inventory. I consistently beat players with upwards of 10m SP with full protosuits. Playtime does not equal winning, player skill does. You just aren't using the tools you are provided properly.
You're trying to tell me that playtime = dominance?
. . . Really? This place hit a new low with this post. |
EVICER
63
|
Posted - 2012.07.25 22:22:00 -
[127] - Quote
Anyone from MAG that says that this(DUST) isnt a true FPS did not play Domination and therefore there opinion means little.With off map support squad lead/mortars/sensor shell platoon lead/strafing run/gas munitions....?
There just whining Sabo players and want to say that MAG was a true fps with 3 ...yes 3 Sabo maps....all other game modes on that game had vehicles..ALL of them except Sabo.I loved MAG and I was damn good at it. Over 70,000 kills on 2 accounts.This one had 500 hrs played and I platinumed 100% the game .So please...please tell me Idkwtf Im talking about.
Fighting over contracts that gave you faster regens on those ABILITIES!!!!3 different armor types...same.Rpg's/swarms.Sigaus turret/bunker turret.every where I look there is the same stuff....This game will be better...and much much larger.Keep on buying meaningless sequels(map packs/expansion) taughted as a new game.What FPS isnt going in this direction?big maps vehicles....I mean if you are not doing this then your game is gonna suck plain and simple..and if you mean that Dust doesnt suck because YOU'RE simple. Then yeah we agree on that.
flame on trolls |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.26 00:32:00 -
[128] - Quote
MUDMASTEI2 wrote:Veigar Mordekaiser wrote:MUDMASTEI2 wrote:I read the first 7 sentences and stopped, because I already think you're an idiot.
DUST isn't a shooter. It's playtime = dominance and that's MMO gayshit. lol. I have 3.5m SP total, and it's spread over CQC, AR, and AV skills. I only have 2 advanced items in my inventory. I consistently beat players with upwards of 10m SP with full protosuits. Playtime does not equal winning, player skill does. You just aren't using the tools you are provided properly. You're trying to tell me that playtime = dominance? . . . Really? This place hit a new low with this post. First you have contradicted yourself. I am guessing it was an oversight and you meant to say that you are trying to tell me that playtime does not equal dominance.
Second perhaps you have misunderstood the repeated definitions of MMO. Massively Multiplayer Online. Try to be clear in your words as some of them mean something besides what you think.
Third if you don't like it don't play it bye bye have fun now. |
MUDMASTEI2
Villore Sec Ops Gallente Federation
135
|
Posted - 2012.07.26 02:28:00 -
[129] - Quote
Bones1182 wrote:MUDMASTEI2 wrote:Veigar Mordekaiser wrote:MUDMASTEI2 wrote:I read the first 7 sentences and stopped, because I already think you're an idiot.
DUST isn't a shooter. It's playtime = dominance and that's MMO gayshit. lol. I have 3.5m SP total, and it's spread over CQC, AR, and AV skills. I only have 2 advanced items in my inventory. I consistently beat players with upwards of 10m SP with full protosuits. Playtime does not equal winning, player skill does. You just aren't using the tools you are provided properly. You're trying to tell me that playtime = dominance? . . . Really? This place hit a new low with this post. First you have contradicted yourself. I am guessing it was an oversight and you meant to say that you are trying to tell me that playtime does not equal dominance. Second perhaps you have misunderstood the repeated definitions of MMO. Massively Multiplayer Online. Try to be clear in your words as some of them mean something besides what you think. Third if you don't like it don't play it bye bye have fun now.
Yes.
It's more MMO than shooter. MMO's reward playtime with more powerful weapons, while FPS games do that to an extent, there's a stopping point. Not in DUST, DUST is a game where the guy with 1 hour get wrecked by the guy with 100, and the guy with 100 gets wrecked by the guy with 1,000, etc. That's stupid.
I don't play it, it had a chance, but then again I overlooked that CCP is an MMO designer, not a FPS, so they're clueless at making a good shooter. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.26 03:10:00 -
[130] - Quote
MUDMASTEI2 wrote:MUDMASTEI2 wrote:MUDMASTEI2 wrote:DUST isn't a shooter. It's playtime = dominance and that's MMO gayshit. You're trying to tell me that playtime = dominance? . . . Really? This place hit a new low with this post. Yes. It's more MMO than shooter. MMO's reward playtime with more powerful weapons, while FPS games do that to an extent, there's a stopping point. Not in DUST, DUST is a game where the guy with 1 hour get wrecked by the guy with 100, and the guy with 100 gets wrecked by the guy with 1,000, etc. That's stupid. I don't play it, it had a chance, but then again I overlooked that CCP is an MMO designer, not a FPS, so they're clueless at making a good shooter. If we edit out the posts by people who are trying to be coherent, this actually looks like it makes more sense...
Apart from the fact that it's now an argument between one person. I think you may need help... |
|
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.26 04:24:00 -
[131] - Quote
Garrett Blacknova wrote:MUDMASTEI2 wrote:MUDMASTEI2 wrote:MUDMASTEI2 wrote:DUST isn't a shooter. It's playtime = dominance and that's MMO gayshit. You're trying to tell me that playtime = dominance? . . . Really? This place hit a new low with this post. Yes. It's more MMO than shooter. MMO's reward playtime with more powerful weapons, while FPS games do that to an extent, there's a stopping point. Not in DUST, DUST is a game where the guy with 1 hour get wrecked by the guy with 100, and the guy with 100 gets wrecked by the guy with 1,000, etc. That's stupid. I don't play it, it had a chance, but then again I overlooked that CCP is an MMO designer, not a FPS, so they're clueless at making a good shooter. If we edit out the posts by people who are trying to be coherent, this actually looks like it makes more sense... Apart from the fact that it's now an argument between one person. I think you may need help...
I think he doesn't care how it really works, he just wants to be on whatever side of the argument that is supported by 51%-or-more of players... he just doesn't know which side that is (honestly, does anyone know which side that is?) |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.26 05:47:00 -
[132] - Quote
MUDMASTEI2 wrote:Bones1182 wrote:MUDMASTEI2 wrote:Veigar Mordekaiser wrote:MUDMASTEI2 wrote:I read the first 7 sentences and stopped, because I already think you're an idiot.
DUST isn't a shooter. It's playtime = dominance and that's MMO gayshit. lol. I have 3.5m SP total, and it's spread over CQC, AR, and AV skills. I only have 2 advanced items in my inventory. I consistently beat players with upwards of 10m SP with full protosuits. Playtime does not equal winning, player skill does. You just aren't using the tools you are provided properly. You're trying to tell me that playtime = dominance? . . . Really? This place hit a new low with this post. First you have contradicted yourself. I am guessing it was an oversight and you meant to say that you are trying to tell me that playtime does not equal dominance. Second perhaps you have misunderstood the repeated definitions of MMO. Massively Multiplayer Online. Try to be clear in your words as some of them mean something besides what you think. Third if you don't like it don't play it bye bye have fun now. Yes. It's more MMO than shooter. MMO's reward playtime with more powerful weapons, while FPS games do that to an extent, there's a stopping point. Not in DUST, DUST is a game where the guy with 1 hour get wrecked by the guy with 100, and the guy with 100 gets wrecked by the guy with 1,000, etc. That's stupid. I don't play it, it had a chance, but then again I overlooked that CCP is an MMO designer, not a FPS, so they're clueless at making a good shooter. Call of Duty, MAG, and BF3 all have the basic characteristics that define MMO gameplay. End of story dude. You mean RPG character building elements perhaps but not MMO. I tried to get you figure that out on your own but I guess you missed it.
I suppose the next question is why are still on the forums if you don't want to be a part of the beat test. Just to troll because if that is the case just get lost we don't need or want you here.
Go do something you actually enjoy or better something productive.
Seriously have a nice day you can leave us dusters alone now. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.26 05:54:00 -
[133] - Quote
Tony Calif wrote:Traditionally, it has been becomming more skilled in how you play. You are looking at it from an RPG point of view. It certainly attracts some people, but there we go. The protosuit is a big advantage over type 2 or even advanced. The bottom line is don't get behind the SP curve.
Edit: Most games you become a killing machine pretty quick. The whole most games make you terrible to start with doesn't wash with me. Things like knowing the levels are much more important in most FPS than being high lvl. Did you mean knowing the maps. If so I see your point a little better than the first time I read this post. However the sheer number of maps will that impossible in Dust. 3000 planets on release and what 12 districts on each planet, and all of them will be at least a little bit different. Especially when players start placing structures and can change it every battle. |
Regis Mark V
249
|
Posted - 2012.07.26 06:00:00 -
[134] - Quote
Veigar Mordekaiser wrote:Tony Calif wrote:The "go Proto or go home" applies when players are of even skill. It doesn't matter too much. My Proto assault suits can't outrun Dropship missiles or Sagaris railguns or go toe to toe with Proto heavies. The rock paper scissors thing applies, but if 2 assault guys fight, my money is on the prototype dude beating a militia chap. Yes, but the same thing applies to all games on some level. A max level guy in CoD/BF/Planetside/FPS-games-in-general is going to have a better shot at killing a level 1 guy with noob weapons. If everyone had access to every gun, every perk, every little upgrade at level 1, it would create an even playing field - it would also however ruin any feeling of accomplishment from leveling up, thus making the game have less "emotional" impact on the player.
Don't like COD but being high in level doesn't make you better or even in BF3 you unlock more weapons but if someone is more skilled than you but at a low level you can still lose to the lower level person.
In Dust it's all about who has the most SP and ISK that can win taking away skill from the game. If you have skills on your AR that allows you to shoot further, reload faster, decrease spread and drift and add power how is a person with less SP supposed to win. That's not skill that's skills...
Also the game is P2W if you take two evenly skilled players give one a 7 day SP booster and the other doesn't who skills up faster to obtain better gear and perks?... Obviously the person who spent money. These are some of the problems with Dust.
You have to play so you don't fall behind in the SP curve and you have to buy boosters because you know people are going to. Also don't get me started on AUR gear that can be bought with lower pre reqs than ISK gear. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.26 06:53:00 -
[135] - Quote
Bones1182 wrote:Call of Duty, MAG, and BF3 all have the basic characteristics that define MMO gameplay. End of story dude. You mean RPG character building elements perhaps but not MMO. I tried to get you figure that out on your own but I guess you missed it. No. CoD, BF3 and MAG are all standard FPS games. They DON'T have large enough simultaneous player-counts to be MMO. People aren't fighting in the same extended battlefield like we will be in DUST. Even if they keep DUST to 12 vs. 12, it will be more MMO than MAG ever was. |
MUDMASTEI2
Villore Sec Ops Gallente Federation
135
|
Posted - 2012.07.26 06:55:00 -
[136] - Quote
@ First guy who quoted me - Nice to see you have no response. @ Second guy - The majority are the point and click PC gamers who don't know anything other than mining in space.
Bones1182 wrote:Call of Duty, MAG, and BF3 all have the basic characteristics that define MMO gameplay. End of story dude. You mean RPG character building elements perhaps but not MMO. I tried to get you figure that out on your own but I guess you missed it.
I suppose the next question is why are still on the forums if you don't want to be a part of the beat test. Just to troll because if that is the case just get lost we don't need or want you here.
Go do something you actually enjoy or better something productive.
Seriously have a nice day you can leave us dusters alone now.
No, they don't. You can't act like something's there when it's not. FPS games meet a point where playtime becomes irrelevant. MMOs don't stop rewarding the guy who plays the most with an easier time against people.
Because I still hope this game will have a chance and be a good shooter, it's not looking good though because all the space miners who never played a console shooter are trying to prevent the game from becoming an actual FPS.
If you're going to try and lecture me next time don't do it over the internet and I may actually take it seriously. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.26 07:00:00 -
[137] - Quote
Wow, it's a game. Why does it matter so much what genre it fits in. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.26 07:30:00 -
[138] - Quote
MUDMASTEI2 wrote:No, they don't. You can't act like something's there when it's not. FPS games meet a point where playtime becomes irrelevant. MMOs don't stop rewarding the guy who plays the most with an easier time against people.
Because I still hope this game will have a chance and be a good shooter, it's not looking good though because all the space miners who never played a console shooter are trying to prevent the game from becoming an actual FPS.
If you're going to try and lecture me next time don't do it over the internet and I may actually take it seriously. You're correct saying no they don't, but your logic for why is incorrect.
MMOs have a point where you've maxed out, which is different depending which game you're looking at.
In WoW and its copycats, when you reach the level cap, and finish training the relevant skills for your level, there's nothing left to give you an advantage over someone else who's done the same. In DC Universe Online, you reach a point where the extra skill points you earn only allow you more variation in how you approach battles, rather than giving you a direct advantage. In most FPS games, you tend to hit that limit quickly, then it becomes more about who is best with the tools at their disposal. In most MMO games, there's a longer build-up, usually incorporating a learning curve as you get introduced to new things and learn how they work, and as you scale up you become more powerful and learn more about the game mechanics. DUST seems like it's striking a different balance from what most FPS games use. |
Spazzeh BHD
Better Hide R Die
16
|
Posted - 2012.07.26 09:10:00 -
[139] - Quote
The Opinion police have beat me to this thread. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.26 09:33:00 -
[140] - Quote
Okay... Regis and Mud don't realise that although the game does reward playtime, even in the long run, it's not like you can start out and not kill someone in a proto suit or even be helpful.
Let me make this absolutely clear - I have 7m SP, with approx 1mil being wasted in experiments. That's 6mil SP that I use most of the time. A week or two ago, that was 4mil SP. I was easily killing people in proto suits in a basic assault suit (not militia) with a GEK-38 AR, the merc pack SMG, and militia grenades. The merc pack SMG I've killed people using the proto smg again, I've killed people using the duvolle and creodron AR's with my GEK, and I've killed heavies armed with ARs in my assault suit.
Obviously, I have my fair share of deaths against them. Now, if they have 10-15mil SP, and I've killed them, does that imply that playtime = dominance, having playing approximately half the amount of time as they have? Personal skill plays a massive factor in the gun game. If you can't aim, you're going to have trouble killing someone, even if you do have proto gear.
On balance, I also get killed by people in militia gear. All the different gear is giving you is a small advantage, like in EVE. A meta 2 module will give a small advantage over a meta 1 module, whether it be fitting or stats, but it won't make you "omgwtf" material. |
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.26 10:31:00 -
[141] - Quote
Oddly I have 12 mil sp and die only when outnumbered, missile launchers, and driving LAV's & Dropships over the redline to squash people. Protoguys are the only ones with a chance 1v1, and I usually win. The whole "Proto only counts when player ability are level" thin I posted higher up the page... I mean player skill not skillbpols and stuff. Suits don't give you 25% more health, shield ect. You need certain skills to become super prototype. Suits are easy to get. Passive skills? Now those make a HUGE difference.
Edit: I die to heavies to because I find it fun out tanking them with assault. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.26 14:40:00 -
[142] - Quote
There is just no arguing with some of you people.. you just don't get it. If you feel that playtime = dominance, you're doing it wrong. Plain and simple. As such, leave the beta, quit bitching, and come back for the final product. If you don't like it then, by all means - rage from the mountain tops. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.26 14:50:00 -
[143] - Quote
Oh I'm doing it so wrong I apologise. I was under the impression more play time gave me more hp, damage and regen. But seeing as I just "don't get it" I should leave. Right on. Dominance was the wrong word to use. Stupidly-huge-advantage is more correct. Maybe you are doing it wrong? |
Mike Gunnzito
111
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Posted - 2012.07.26 15:09:00 -
[144] - Quote
Tony Calif wrote:Oh I'm doing it so wrong I apologise. I was under the impression more play time gave me more hp, damage and regen. But seeing as I just "don't get it" I should leave. Right on. Dominance was the wrong word to use. Stupidly-huge-advantage is more correct. Maybe you are doing it wrong?
You're totally doin' it wrong Tony. The guy who's got 20m SP and using Proto gear who can drop a low SP militia in 4 bullets.... DEFINITELY DOES NOT... have an advantage over the new guys with low SP and militia gun, who takes upwards of 20 bullets to drop said Proto gear player.
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.26 21:19:00 -
[145] - Quote
If you cannot take out a full proto heavy with a militia assault suit, and you think thats a problem, then you are definitely doing it wrong. Avoid the god damn heavy if you can't kill him! Tell your team where he is at, keep an eye on him, but FFS don't engage! If he see's you, run and just make sure you don't get cornered. When you are a low SP player, if you are having trouble killing people, then find other ways to be useful on the battlefield.
And regardless of the advantages that do cause some "imbalance" - as you all so daftly think they are - don't fret, there will be a matchmaking system. So again, if you are only here to worry about your KDR and don't give two ***** about teamplay, then quit the beta, and wait for release. You can have your "moment-to-moment AAA shooter" that gives you that great "CoD" or "Battlefield" gameplay when the game launches. Until then, quit crying to those of us that are actually excited about having a real universe to explore.
FFS do you really think that a real War game should be 100% fair for both teams? Think about it, if Country A has a military worth $100 Billion, and they train for 5 hours daily, do you think Country B with a military worth $1 million that trains for 3 hours on tuesday and friday is going to have a shot at winning the war? No. They're going to get horribly, terribly, raped.
-All is fair in love and war. And this my friends, is war. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.26 21:52:00 -
[146] - Quote
It's not a problem that you can't kill the Proto heavy. It's the fact a militia heavy with stacked SP will have the same outcome. GEAR IS NOT THE PROBLEM IMHO I've said as much in countless threads. Just for you though: A militia assault rifle with 30% damage from lvl 5 weaponry and Assault proficiency skills does more damage than a protoype one WITHOUT these skills. The gear is really well balanced. Giving someone 1/3 more damage because they play 24/7 is not a good idea. I only mention the prototype item to show that it's skills and not Proto gear that matter most. I have 2 solutions: 1.) Decrease the passive bonus. 2.) increase starting SP for new characters. I'm not too fussed. If they keep it as it is, I'll take a week off, get my self sorted. And why not :) |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.26 22:00:00 -
[147] - Quote
Tony Calif wrote:It's not a problem that you can't kill the Proto heavy. It's the fact a militia heavy with stacked SP will have the same outcome. GEAR IS NOT THE PROBLEM IMHO I've said as much in countless threads. Just for you though: A militia assault rifle with 30% damage from lvl 5 weaponry and Assault proficiency skills does more damage than a protoype one WITHOUT these skills. The gear is really well balanced. Giving someone 1/3 more damage because they play 24/7 is not a good idea. I only mention the prototype item to show that it's skills and not Proto gear that matter most. I have 2 solutions: 1.) Decrease the passive bonus. 2.) increase starting SP for new characters. I'm not too fussed. If they keep it as it is, I'll take a week off, get my self sorted. And why not :)
I do agree that starting SP should be a little bit higher, that OR there should be a 30% boost for the first 3-5 hours spent IN GAME, not the first 3-5 hours that your character exists. That would be like saying "here, try our game.. BTW you'll only stand a chance if you grind the first day". I only say that starting SP should be higher/gained faster because it will give the newbie players a quicker option to try spec'ing different loadouts and see how they like the passive increases.
Like I said though, there will be a matchmaking system in place to balance players based on SP, much as other games match you based on your level (or prestige in CoD?). |
Mike Gunnzito
111
|
Posted - 2012.07.27 00:10:00 -
[148] - Quote
Some of us aren't complaining, lol. Just stating the obvious, that there is inherent imbalance. It's the nature of the beast, with a game trying to be both MMO and FPS.
It is very visible in the beta, because the imbalance snowballs. Experienced players use guns that do more damage and have better accuracy, AND on top of that, have the SP to buff the weapon damage. Then they have armor which gives them more base shields and armor(albeit, not that much) BUT, the big thing is they get more slots to add modules for their shields etc. Then on top of that, they have skills that add even more shields and armor, AND regen their shields and armor faster.
Again, I'm not complaining...just stating reality for those that say that a newbie in militia gear can take down an experienced player in proto gear. While technically true, 95% of the time it WON'T happen, unless the newb's personal skill level at FPS is MUCH higher than the experienced player's. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.27 03:02:00 -
[149] - Quote
Mike Gunnzito wrote:Some of us aren't complaining, lol. Just stating the obvious, that there is inherent imbalance. It's the nature of the beast, with a game trying to be both MMO and FPS.
It is very visible in the beta, because the imbalance snowballs. Experienced players use guns that do more damage and have better accuracy, AND on top of that, have the SP to buff the weapon damage. Then they have armor which gives them more base shields and armor(albeit, not that much) BUT, the big thing is they get more slots to add modules for their shields etc. Then on top of that, they have skills that add even more shields and armor, AND regen their shields and armor faster.
Again, I'm not complaining...just stating reality for those that say that a newbie in militia gear can take down an experienced player in proto gear. While technically true, 95% of the time it WON'T happen, unless the newb's personal skill level at FPS is MUCH higher than the experienced player's.
I disagree that imbalance is bad, or even representative of how the "final" build will be. It wont have any effect on the game's reception at launch, or even nearing the end of the beta. Imbalance will be pushed aside as an issue, and all of those that have a problem with this, or think it is game-breaking, will shut up and be happy.
People are looking at the little picture "oh, I just started playing this beta, which is lacking tons, and tons of features that will immensely change the game... But I'm going to not realize that, and I'm complain about this issue that isn't going to exist at launch, that is ruining my fun (which isn't the purpose of the beta)... So I'm going to moan about how this game will fail". When the bigger picture is that Null-Sec will be horribly imbalanced, Low-Sec will be moderately imbalanced, and Hi-Sec will be evenly matched so I can think I'm playing Sci-Fi CoD (not really, but closer to that than the other security levels).
If you look at the whole idea behind the game, it is just like EVE. In EVE, Hi-Sec is just like the easy MMORPG's like WoW, or Rift, where you get an NPC mission, go farm something, and return with some loot to receive payment.. Go out into Low-Sec and things get a little tougher, PvP starts (unless, is faction warfare PvP in Hi-Sec? I'm not an EVE player, this is my knowledge of the game), missions get more intense. Then in Null-Sec, you are now in the world of the gamer, there is no safe guard for you. You are at the mercy of the richest corporation in your area.
Dust will be the same way I'll wager. Hi-Sec will be like every other AAA shooter, Low-Sec will be slightly imbalanced, where both money and skill level will have their advantages, and Null-Sec will be as EVE, you will be at the mercy of the richest corporation.
I say rather than whining about the imbalance, or even stating it as an issue, embrace it, and find ways to use it to your advantage. Figure out if because of the way a player is spec'd, if he has a weakness. If not, then again, I say find a role aside from killing on the battlefield. Medic, fly, transport with an LAV, put drop uplinks down, etc. There is so much more to this game than just being a twitchy shooter. |
EVICER
63
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Posted - 2012.07.31 23:12:00 -
[150] - Quote
MUDMASTEI2 wrote:Bones1182 wrote:MUDMASTEI2 wrote:Veigar Mordekaiser wrote:MUDMASTEI2 wrote:I read the first 7 sentences and stopped, because I already think you're an idiot.
DUST isn't a shooter. It's playtime = dominance and that's MMO gayshit. lol. I have 3.5m SP total, and it's spread over CQC, AR, and AV skills. I only have 2 advanced items in my inventory. I consistently beat players with upwards of 10m SP with full protosuits. Playtime does not equal winning, player skill does. You just aren't using the tools you are provided properly. You're trying to tell me that playtime = dominance? . . . Really? This place hit a new low with this post. First you have contradicted yourself. I am guessing it was an oversight and you meant to say that you are trying to tell me that playtime does not equal dominance. Second perhaps you have misunderstood the repeated definitions of MMO. Massively Multiplayer Online. Try to be clear in your words as some of them mean something besides what you think. Third if you don't like it don't play it bye bye have fun now. Yes. It's more MMO than shooter. MMO's reward playtime with more powerful weapons, while FPS games do that to an extent, there's a stopping point. Not in DUST, DUST is a game where the guy with 1 hour get wrecked by the guy with 100, and the guy with 100 gets wrecked by the guy with 1,000, etc. That's stupid. I don't play it, it had a chance, but then again I overlooked that CCP is an MMO designer, not a FPS, so they're clueless at making a good shooter. and most shooters have a limited career path.With way less diversification.Most shooters you're just a ground pounder...not a CEO of RAVEN/Valor/Sver.... whats your point. |
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Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.31 23:15:00 -
[151] - Quote
Evicer, thanks for ressing an old thread. |
EVICER
63
|
Posted - 2012.07.31 23:26:00 -
[152] - Quote
No prblem |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.01 00:45:00 -
[153] - Quote
yay more bumps for me! I <3 self. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.01 01:34:00 -
[154] - Quote
You can get most of the way up the important passives (at least +15 to 20% each for weapon damage, armour HP and shield regen) and a few steps on your way into whatever specialist gear you want to focus on with just the starting SP and a few matches.
At least, with the starting SP my girlfriend had last weekend, it was. |
MUDMASTEI2
Villore Sec Ops Gallente Federation
135
|
Posted - 2012.08.01 01:53:00 -
[155] - Quote
EVICER wrote:MUDMASTEI2 wrote:
Yes.
It's more MMO than shooter. MMO's reward playtime with more powerful weapons, while FPS games do that to an extent, there's a stopping point. Not in DUST, DUST is a game where the guy with 1 hour get wrecked by the guy with 100, and the guy with 100 gets wrecked by the guy with 1,000, etc. That's stupid.
I don't play it, it had a chance, but then again I overlooked that CCP is an MMO designer, not a FPS, so they're clueless at making a good shooter.
and most shooters have a limited career path.With way less diversification.Most shooters you're just a ground pounder...not a CEO of RAVEN/Valor/Sver.... whats your point.
I don't know what the hell you are talking about.
I said this game will fail because it'll be whoever grinds the most, wins the most. You then tell me something completely random. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.01 02:22:00 -
[156] - Quote
MUDMASTEI2 wrote:EVICER wrote:MUDMASTEI2 wrote:
Yes.
It's more MMO than shooter. MMO's reward playtime with more powerful weapons, while FPS games do that to an extent, there's a stopping point. Not in DUST, DUST is a game where the guy with 1 hour get wrecked by the guy with 100, and the guy with 100 gets wrecked by the guy with 1,000, etc. That's stupid.
I don't play it, it had a chance, but then again I overlooked that CCP is an MMO designer, not a FPS, so they're clueless at making a good shooter.
and most shooters have a limited career path.With way less diversification.Most shooters you're just a ground pounder...not a CEO of RAVEN/Valor/Sver.... whats your point. I don't know what the hell you are talking about. I said this game will fail because it'll be whoever grinds the most, wins the most. You then tell me something completely random. Whoever grinds the most, will have an advantage. But that doesn't mean a corp of newer players that are extremely skilled will have no chance, it'll just mean they'll have to take on some smaller fish before they go fight a whale. |
MUDMASTEI2
Villore Sec Ops Gallente Federation
135
|
Posted - 2012.08.01 02:27:00 -
[157] - Quote
Veigar Mordekaiser wrote:MUDMASTEI2 wrote:EVICER wrote:MUDMASTEI2 wrote:
Yes.
It's more MMO than shooter. MMO's reward playtime with more powerful weapons, while FPS games do that to an extent, there's a stopping point. Not in DUST, DUST is a game where the guy with 1 hour get wrecked by the guy with 100, and the guy with 100 gets wrecked by the guy with 1,000, etc. That's stupid.
I don't play it, it had a chance, but then again I overlooked that CCP is an MMO designer, not a FPS, so they're clueless at making a good shooter.
and most shooters have a limited career path.With way less diversification.Most shooters you're just a ground pounder...not a CEO of RAVEN/Valor/Sver.... whats your point. I don't know what the hell you are talking about. I said this game will fail because it'll be whoever grinds the most, wins the most. You then tell me something completely random. Whoever grinds the most, will have an advantage. But that doesn't mean a corp of newer players that are extremely skilled will have no chance, it'll just mean they'll have to take on some smaller fish before they go fight a whale.
They will have no chance if the other team is any good at shooters at all, also, after all their time played they'll know the ropes and can't be that terrible, making them good enough at the game to smash people with lower playtimes.
If you're trying to tell me that a group of skilled low leveled guys will beat a bunch of terrible high level players, no ****. |
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