|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 03:41:00 -
[1] - Quote
I have been seeing complaints recently, about Dust 514 not being a "True FPS". Let me define the acronym - First Person Shooter.
Now lets elaborate. What does first person mean? Well quite simply, your viewpoint is through your characters eyes. In Dust 514 your viewpoint is exactly this. First person - proven.
And to those of you who don't know what "shooter" means in relation to video games, it would be a game in which you shoot things. Be it a top-down shooter, a Third Person Shooter (TPS) or, in the case of Dust 514, a First Person Shooter.
Dust has all of the things that define what a first person shooter is, so how in the hell is it not a "True FPS"? I am sick of this "QQ to much vehicle warfare, I can't take it. Dust isn't a true FPS" or "QQ people are using remote explosives as grenades, I hate it. Dust isn't a true FPS". I have a question for you people, have you ever, possibly, just maybe, played anything in the Battlefield franchise? What are those big, armored vessels that people tend to blow each other up with? Or what about those things with the big spinning blades that people fly around in? Or the things with jet engines on the back? What are those little packets that people through on the ground and then trigger as you step over them, causing you to die oh-so-horribly? There is a game called PlanetSide, vehicles are a big part of that one too. How else are you going to travel around the continents? I'm sure you don't want to do it on foot.
My point is that vehicle warfare is not new in Dust 514, it does not take away from the experience. Throwing remote explosives around as grenades is not new in Dust 514, may it be a little bit over done, it is not new. In fact, can't you even do that in CoD? I know there are players coming from that crowd. It isn't a problem of method in Dust, it is however a problem of to much inventory. If you equip grenades, you get 3. I've read that Logi's can equip 15 RE's. That is pretty serious overkill.
Anyway, I'm done ranting. All this QQ'ing is just pissing me off, especially with this ******** statement being thrown around.
Edit: I am aware of why people are saying this, I'm just really bothered by the ignorance of the community that has gathered in this beta. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 03:46:00 -
[2] - Quote
xprotoman23 wrote:Summary: Too long didn't read give me likes I don't like seeing you on the forums, you don't ever have much to say. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 03:56:00 -
[3] - Quote
Arcushek Dion wrote:Basically what they are saying when they say it's not a true fps is really "it's not a CoD clone" or "It's not an Arcade Shooter". Which IMO is great because those types of shooters are terrible. Flashy....but terrible. CoD has its moments, but it's a totally different style of game. Sure it's in the FPS umbrella, but its "jump in, shoot, jump out" and then do it all again. It has no lasting value. If I want to play a quick 15 minute match before work, maybe I'd play a quick game of Headquarters or something. But Dust is much more in-depth, and the games will probably end up being a bit longer than 15 minutes in some cases. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 04:38:00 -
[4] - Quote
Septem Mortuus wrote:@Veigar,
You missed a memo.
You have to substitute "MAG 2.0" for "True FPS" and you'll pretty much see the true complaint that lot have.
Same people, same complaints.
Um, what..? |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 04:39:00 -
[5] - Quote
W0olley wrote:Arcushek Dion wrote:W0olley wrote:Arcushek Dion wrote:Basically what they are saying when they say it's not a true fps is really "it's not a CoD clone" or "It's not an Arcade Shooter". Which IMO is great because those types of shooters are terrible. Flashy....but terrible. Wrong. Please elaborate. Your wrong and you have no idea what your talking about. He is not wrong, he has an opinion. Unless having the brain capacity to generate free thinking is a crime, he is not wrong. I agree with him that arcade style shooters get very stale, very fast. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 05:07:00 -
[6] - Quote
W0olley wrote:He made a statement about what people are looking for not an opinion. And the statement he made is wrong.
People aren't looking for another CoD like game, the only people I see bringing up CoD in the first place are people trying to defend Dust in it's lack of decent fundamentals that should be implemented in all FPS's. CoD isn't the first FPS out there but it got popular because it does the fundamentals and it does them really well.
The guy clearly doesn't understand FPS's if he automatically associates every compliant with CoD even when nobody has mentioned CoD. He made a statement and he clearly doesn't understand what people are talking about and thus he is wrong.
Oh I see what you're saying. And in that case, he is quite right. I have seen several posts that say "nerf vehicles, this is an FPS not a tank game" or "lets see more small areas where you can't get vehicles, they shouldn't be the focus of an FPS" or "lets get rid of vehicles, they don't belong in an FPS". And, what is the most popular FPS right now that doesn't offer vehicle warfare..? You guessed it, CoD. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 05:51:00 -
[7] - Quote
Grit Breather wrote:You're wrong in your assumptions. If you're not enjoying yourself now, that's alright. We're at a phase of the beta where vehicle spam is the goal. There is a reason every single noob can get on the battlefield with a tank. The devs are testing vehicle balances. Later on two things will happen. The first is that vehicles will go back to being what they're supposed to be. A support element for the team and not a personal giant cannon. The second thing that'll happen is that the entire Dust world in general and the maps in particular will get much much larger. In maps of that large scale you can't really cry "Enough with the vehicles, they are ruining the game!" because they are not. They are a part of the military engagement and will slowly fall into their rightful roles in the battlefield as commanders learn to unilize them properly.
So this is a true FPS. It's just truer than most people realise a FPS is supposed to be - a full blown military simulator.
Grit Breather, always coming in with a sound mind on my threads :) Why is it that so few of the people in this beta can wrap their minds around what Dust is right now, and what it is supposed to be 6 months to a year down the line? |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 05:55:00 -
[8] - Quote
W0olley wrote:CoD does have vehicles they are just in form of killstreaks and not readily available anytime you want them. And the majority of FPS's don't allow for vehicles to be used. And when they are they aren't the end all be all of the game, They are used as tools to get to an ultimate goal but are not the rulers of a battlefield which at this time vehicles are in Dust which doesn't bring fun FPS gameplay.
Kill streaks in CoD are not "Vehicle Warfare". They are... a game wrecking mechanism in my opinion. Kill streaks promote giving players an unfair advantage. If you are good, then you can win a FFA Deathmatch no problem. But if you aren't the best player in the game, and you just happen to be avoiding the best player, you may rack up enough kills for that chopper gunner. Now, you get to spam the map with an insta-kill for 30 seconds, and that player that was going to beat you, now has no chance because you just knocked your score up by 15 kills in 30 seconds. Suddenly, that game has been ruined for everyone that actually out classes you. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 06:13:00 -
[9] - Quote
W0olley wrote:And how is that different then Dust? Someone has better gun game than you so you spawn in a high powered tank and blow them up.
I guess it's the fact that you have no limit on movement or how long you have that tank or dropship for in Dust that makes the infinite tanks in Dust less game breaking? Not sure how that makes sense but that's all I can think of.
Lol. El... Oh.... El... You can spawn free vehicles right now because they are stress testing vehicle warfare. That isn't going to be a part of the final game. It isn't even a game breaking mechanism. Somebody spawns a militia tank, gets somebody in the rocket turret. *BAM* I'm dead, 15,000 ISK Assault suit down the drain... So, I spawn with a forge gun. *BOOM* Vehicle damage +25. *BOOM* Vehicle Destruction +100, Kill +50, Kill +50. I think that should cover my assault suit. If anything, you should be happy people can spawn infinite vehicles right now, stock up on those 100,000 SP vehicle killing games while you can. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 06:32:00 -
[10] - Quote
W0olley wrote:Did I say free tank or high powered tank? You should actually read the post before you respond. And your basically saying you don't like killstreaks just because they are in CoD. Vehicles in Dust and kilstreaks in CoD are pretty much the same thing whether you want to admit it or not. If someone gets a klllstreak in CoD you can blow that up too just like it Dust and you even get points for it in both games.
I don't even care about that fact that there are vehicles in Dust it's just that yous are making terrible arguments that don't make any sense and just reek of hypocrisy.
My apologies for misquoting you, my bad. But regardless, spawning a high powered tank still isn't a big deal. They're currently cheap for testing balance, and stress testing what the PS3 can handle. Who knows, in builds to come we may see that a player has to request a vehicle, which then has to be approved by the commander, and there may even be a limit to how many vehicles each team can have (in hi-sec, I'm sure low/null-sec will be "all is fair in love and war").
The point is that a killstreak in CoD is an unfair personal advantage, where as a vehicle in Dust is a strategic team advantage (not at all to say it can't be used solely for personal gain). All you need to counter a tank, is a guy spec'd out with AV gear. It isn't an unfair advantage, just so long as you're willing to go outside your comfort zone to get the job done. And as far as I'm aware, being prepared to kill a chopper gunner in CoD is significantly more difficult than taking out a Dropship in Dust... CoD simply isn't made for vehicle/anti-vehicle warfare, it is supposed to be a fast paced, small area, infantry shooter.
Edit: Oh god, I made a wall of text.... fixed, sort of. |
|
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 07:12:00 -
[11] - Quote
Derek Barnes wrote:W0olley wrote:I don't play CoD but good try though. And why not? Probably because it's unsatisfying and stale. He just want's to prove me wrong, and say that the vehicle warfare is no different in either game. If you look at it from the perspective that both games have vehicles, then he would be right. But if you look any deeper, the similarities in tactical execution and advantage stop there. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 08:06:00 -
[12] - Quote
Garrett Blacknova wrote:DUST fits the definition of FPS in the strict sense of what FPS means.
It's not a TYPICAL game in the genre though, which throws some people off. Also, it's a beta, so many elements aren't as polished as in most current-gen FPS games. As a result of these problems (and the current builds (probably deliberate) heavy focus on vehicles, people are complaining.
+1 to OP for a well-thought-out thread topic. I've posted similar as side-comments in a few threads. Thanks man :) |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 08:38:00 -
[13] - Quote
Grit Breather wrote:Garrett Blacknova wrote:DUST fits the definition of FPS in the strict sense of what FPS means.
It's not a TYPICAL game in the genre though, which throws some people off. Also, it's a beta, so many elements aren't as polished as in most current-gen FPS games. As a result of these problems (and the current builds (probably deliberate) heavy focus on vehicles, people are complaining.
+1 to OP for a well-thought-out thread topic. I've posted similar as side-comments in a few threads. I go even further when I usually explain these things. Dust isn't anything that's ever existed and you can't compare it to anything. Dust is a vision of a future game concept that hasn't been possible before partly due to technology. The biggest problem with this type of game is that most gaming companies put up the question "Cool idea. Now how do I profit off of it?". The answer usually has a resounding "You can't" which is followed by "OK, so let's make another clone of a game that'll only last a year and will be like all the others". When that's not the answer, it usually breaks up into two. The first option would be to do what Blizzard did with WoW. They actually make you pay for MANDATORY updates to the game. What they do is basically say you have to pay up or you won't be able to play anymore even though you've already paid so much so far. The second option is what CCP does with EVE. They have a subscription fee. While this is usually the least prefered gaming method nowadays, somehow EVE made it. I give CCP a whole lot of credit for this. In an age where everyone expects everything to be free, they manage to get people to pay 15$ a month. Some for almost 10 years straight. So what's Dust? Dust is CCP's latest addition to EVE. Dust if free to play because it promotes EVE. Sure, you can have a very long and successful carreer in Dust without ever touching EVE but it's my guess a lot of players will want to explore the "bigger picture". It has a very strong pull. So what else is Dust? It's a vision of an amazing game which has never been tried before. It's a FPS where what I do ACTUALLY MATTERS. If I destroy a large installation, it won't be there again unless someone pays for it again. If I shoot up into the skies I destroy a very expensive ship in EVE and make myself a lifelong enemy. Dust matters. CoD doesn't matter. BF doesn't matter. MAG doesn't matter. Dust is the only game where I can actually make my mark and not just grade myself as a solo player. You want to be solo? Dust probably isn't for you even though it WILL provide some solo PVE missions. But those get old fast and don't pay enough for the really cool gear. Hey man, don't be stealin my thunder! ;) Just kidding, thats a pretty good way to put it. Though MAG is probably then next step down from Dust. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 09:50:00 -
[14] - Quote
Flame Highsea wrote:wow.. I could not find a single comment on Kz3 :D It's Warzone and Operations take's alot planning and tactical leadership when matches done with proper clan :) Former Kz players will do some damage in future Dust battlefields Dust is fun.. hope communication would work better tho.. Don't worry, the game is a long way from finished. This isn't like the BF3 beta or the StarHawk beta where we are seeing what is really just a demo, not really a beta at all. I'm guessing that we are still 6 months to a year from release, CCP has plenty of time to make changes.
I really am looking forward to how the different player backgrounds affect the team play upon the final release, with the influx of players curious what CCP has to offer. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 10:40:00 -
[15] - Quote
Regis Mark V wrote:Great a post QQ'ing about the QQ! In BF3 the vehicles can actually be whats that word umm... DESTROYED! You don't need everyone and there grandma to destroy one tank that by the time you get it down it drives away and "SELF HEALS" where in the BF series you need a guy with a "REPAIR KIT" to do that. The problem with RE's is they don't have a charge time.
Secondly to you and the other people assuming that we want another COD or that the majority of us come from COD is stupid. I personally hate the COD franchise never liked it at all even the WWII shooters they kept throwing onto the market. The problem with vehicles in Dust unlike BF hell even the Planetside series is they self heal and take to much work to take them down. I don't see the tanks here in this game, beta whatever you want to call it with a weak spot to it's back.
Also when people say it's not a true FPS they mean it's an FPS that's determined by not who is the most skilled but who has the most skills. This was advertised as a hardcore shooter and it's not turning out to be that way. Hardcore shooters are dependent upon who is the most skilled. Why does someone with a Creo need an extra 20% damage buff? I honestly feel like CCP just threw in skills for the hell of throwing in skills.
Guess what, there are anti vehicle builds for a reason. I have a simple level 1 assault forge gun with level 1 AV grenades. I can take out a fully spec'd Sagaris if I'm careful. The QQ'ing about vehicles in this build is obnoxious in the first place as the entire point of this build is to stress test vehicles. What better way to do that than make them free/cheap and spamable? I'm also guessing that when Electronic Warfare is introduced we will start seeing things like EMP grenades, that will momentarily disable vehicles - possibly just their repair modules, or perhaps bring them to a complete halt.
Your second point is stupid in general because I never claimed that most of these people came from CoD. I stated that there are several who have, and it is plainly obvious who they are (even when they claim they aren't). I did how ever claim that people are used to cookie cutter, small map, small team, non-persistent FPS games, and they don't understand how New Eden works, and why the vehicles work how they do.
On to your last point - those people are ignorant and unskilled. I don't have any prototype gear. The only advanced gear I have is advanced Breach Assault Rifle, and the Advanced Shotgun. I frequently break even/go positive, and I get anywhere from 20k to 80k SP per match. Dust 514 is very well balanced, you just have to figure out how to use the tools provided to you.
And now, I will make a point of my own. If it's so bad for me to make a post complaining about people complaining, then tell me... Why in the hell, did you make a post complaining about me complaining about people complaining? Did it simply not cross you mind that rather than acknowledging a group of people that are being ignorant and possibly harmful to the community, you decided to argue with someone trying to knock some sense into their minds? Or that you were simply doing exactly what you chastised me for doing? |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 22:16:00 -
[16] - Quote
Tony Calif wrote:EVICER wrote:Septem Mortuus wrote:@Veigar,
You missed a memo.
You have to substitute "MAG 2.0" for "True FPS" and you'll pretty much see the true complaint that lot have.
Same people, same complaints.
Wrong .... MAG had vehicles Vehicle skills, repair skills, assets, lots of things that aren't in "pure" FPS games. There are SO many mag players who were repair/medic/AV, I can't wait to see grouping in action. @Larheon AWP was just a typo. They misspelled WIN. What the hell is your definition of a "pure" FPS game? MAG was the "purest" FPS we had til Dust came around (albeit Dust is incomplete and the bigger features aren't there). MAG was a military simulator, doesn't get more pure than that if you ask me. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 22:24:00 -
[17] - Quote
To those saying that I'm wrong for using the "it's a beta" excuse, are you brain dead..? I guaranty that we are not testing everything that CCP has accomplished. We are testing a very small piece of the game, and giving feedback. We are stress testing the server, finding mechanical issues, finding balance issues CCP didn't catch. This is not a representation of the full game, or even of all that CCP has to offer us.
Now, I still believe that Dust is 6 months to a year from release, regardless of this "2012 release date" that they gave us. If the game is incomplete in 6 months, they aren't going to release it. They are getting themselves known for saying SOONGäó, and I think thats what they should've said instead of "Summer 2012". |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.25 04:19:00 -
[18] - Quote
MUDMASTEI2 wrote:I read the first 7 sentences and stopped, because I already think you're an idiot.
DUST isn't a shooter. It's playtime = dominance and that's MMO gayshit.
lol. I have 3.5m SP total, and it's spread over CQC, AR, and AV skills. I only have 2 advanced items in my inventory. I consistently beat players with upwards of 10m SP with full protosuits. Playtime does not equal winning, player skill does. You just aren't using the tools you are provided properly. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.25 04:57:00 -
[19] - Quote
Garrett Blacknova wrote:Veigar Mordekaiser wrote:MUDMASTEI2 wrote:I read the first 7 sentences and stopped, because I already think you're an idiot.
DUST isn't a shooter. It's playtime = dominance and that's MMO gayshit. lol. I have 3.5m SP total, and it's spread over CQC, AR, and AV skills. I only have 2 advanced items in my inventory. I consistently beat players with upwards of 10m SP with full protosuits. Playtime does not equal winning, player skill does. You just aren't using the tools you are provided properly. And I have 4.1mil and have lost count of how many times I've helped my team take down a Sagaris while I'm only using Militia gear. I've landed the finishing blow on several Suryas with a Militia SL, and have soloed multiple Madrugars and other low-tier HAVs. With LAVs and dropships, I can even take on the Proto models solo with all-Militia fits and have a reasonable expectation for success. When I'm using GOOD gear (a rarity), I can do a LOT of damage... or a lot of healing, depending on which loadout I'm using. It makes me wonder what these players are doing wrong.. So many of us are doing fine with militia/standard/advanced gear, and so many others are saying "If you don't have full proto, you lose". |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.25 05:25:00 -
[20] - Quote
Garrett Blacknova wrote:Veigar Mordekaiser wrote:It makes me wonder what these players are doing wrong.. So many of us are doing fine with militia/standard/advanced gear, and so many others are saying "If you don't have full proto, you lose". I definitely feel like I'm at a distadvantage using only my Militia fittings, but the point is that, while I'm not as capable without the good gear, I'm still USEFUL. Exactly. You may not be able to run up to a full proto heavy with the Militia assault suit and take him out, but you can certainly cap points, be an LAV driver, scout areas to see where enemies are at, put down suppressive fire on a capture point, things of that nature. Not getting a good KDR doesn't mean you weren't useful... Hell you could even grab the militia Logi suit and revive/resupply your team. |
|
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.25 21:15:00 -
[21] - Quote
Tony Calif wrote:The "go Proto or go home" applies when players are of even skill. It doesn't matter too much. My Proto assault suits can't outrun Dropship missiles or Sagaris railguns or go toe to toe with Proto heavies. The rock paper scissors thing applies, but if 2 assault guys fight, my money is on the prototype dude beating a militia chap.
Yes, but the same thing applies to all games on some level. A max level guy in CoD/BF/Planetside/FPS-games-in-general is going to have a better shot at killing a level 1 guy with noob weapons. If everyone had access to every gun, every perk, every little upgrade at level 1, it would create an even playing field - it would also however ruin any feeling of accomplishment from leveling up, thus making the game have less "emotional" impact on the player. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.26 04:24:00 -
[22] - Quote
Garrett Blacknova wrote:MUDMASTEI2 wrote:MUDMASTEI2 wrote:MUDMASTEI2 wrote:DUST isn't a shooter. It's playtime = dominance and that's MMO gayshit. You're trying to tell me that playtime = dominance? . . . Really? This place hit a new low with this post. Yes. It's more MMO than shooter. MMO's reward playtime with more powerful weapons, while FPS games do that to an extent, there's a stopping point. Not in DUST, DUST is a game where the guy with 1 hour get wrecked by the guy with 100, and the guy with 100 gets wrecked by the guy with 1,000, etc. That's stupid. I don't play it, it had a chance, but then again I overlooked that CCP is an MMO designer, not a FPS, so they're clueless at making a good shooter. If we edit out the posts by people who are trying to be coherent, this actually looks like it makes more sense... Apart from the fact that it's now an argument between one person. I think you may need help...
I think he doesn't care how it really works, he just wants to be on whatever side of the argument that is supported by 51%-or-more of players... he just doesn't know which side that is (honestly, does anyone know which side that is?) |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.26 14:40:00 -
[23] - Quote
There is just no arguing with some of you people.. you just don't get it. If you feel that playtime = dominance, you're doing it wrong. Plain and simple. As such, leave the beta, quit bitching, and come back for the final product. If you don't like it then, by all means - rage from the mountain tops. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.26 21:19:00 -
[24] - Quote
If you cannot take out a full proto heavy with a militia assault suit, and you think thats a problem, then you are definitely doing it wrong. Avoid the god damn heavy if you can't kill him! Tell your team where he is at, keep an eye on him, but FFS don't engage! If he see's you, run and just make sure you don't get cornered. When you are a low SP player, if you are having trouble killing people, then find other ways to be useful on the battlefield.
And regardless of the advantages that do cause some "imbalance" - as you all so daftly think they are - don't fret, there will be a matchmaking system. So again, if you are only here to worry about your KDR and don't give two ***** about teamplay, then quit the beta, and wait for release. You can have your "moment-to-moment AAA shooter" that gives you that great "CoD" or "Battlefield" gameplay when the game launches. Until then, quit crying to those of us that are actually excited about having a real universe to explore.
FFS do you really think that a real War game should be 100% fair for both teams? Think about it, if Country A has a military worth $100 Billion, and they train for 5 hours daily, do you think Country B with a military worth $1 million that trains for 3 hours on tuesday and friday is going to have a shot at winning the war? No. They're going to get horribly, terribly, raped.
-All is fair in love and war. And this my friends, is war. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.26 22:00:00 -
[25] - Quote
Tony Calif wrote:It's not a problem that you can't kill the Proto heavy. It's the fact a militia heavy with stacked SP will have the same outcome. GEAR IS NOT THE PROBLEM IMHO I've said as much in countless threads. Just for you though: A militia assault rifle with 30% damage from lvl 5 weaponry and Assault proficiency skills does more damage than a protoype one WITHOUT these skills. The gear is really well balanced. Giving someone 1/3 more damage because they play 24/7 is not a good idea. I only mention the prototype item to show that it's skills and not Proto gear that matter most. I have 2 solutions: 1.) Decrease the passive bonus. 2.) increase starting SP for new characters. I'm not too fussed. If they keep it as it is, I'll take a week off, get my self sorted. And why not :)
I do agree that starting SP should be a little bit higher, that OR there should be a 30% boost for the first 3-5 hours spent IN GAME, not the first 3-5 hours that your character exists. That would be like saying "here, try our game.. BTW you'll only stand a chance if you grind the first day". I only say that starting SP should be higher/gained faster because it will give the newbie players a quicker option to try spec'ing different loadouts and see how they like the passive increases.
Like I said though, there will be a matchmaking system in place to balance players based on SP, much as other games match you based on your level (or prestige in CoD?). |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.27 03:02:00 -
[26] - Quote
Mike Gunnzito wrote:Some of us aren't complaining, lol. Just stating the obvious, that there is inherent imbalance. It's the nature of the beast, with a game trying to be both MMO and FPS.
It is very visible in the beta, because the imbalance snowballs. Experienced players use guns that do more damage and have better accuracy, AND on top of that, have the SP to buff the weapon damage. Then they have armor which gives them more base shields and armor(albeit, not that much) BUT, the big thing is they get more slots to add modules for their shields etc. Then on top of that, they have skills that add even more shields and armor, AND regen their shields and armor faster.
Again, I'm not complaining...just stating reality for those that say that a newbie in militia gear can take down an experienced player in proto gear. While technically true, 95% of the time it WON'T happen, unless the newb's personal skill level at FPS is MUCH higher than the experienced player's.
I disagree that imbalance is bad, or even representative of how the "final" build will be. It wont have any effect on the game's reception at launch, or even nearing the end of the beta. Imbalance will be pushed aside as an issue, and all of those that have a problem with this, or think it is game-breaking, will shut up and be happy.
People are looking at the little picture "oh, I just started playing this beta, which is lacking tons, and tons of features that will immensely change the game... But I'm going to not realize that, and I'm complain about this issue that isn't going to exist at launch, that is ruining my fun (which isn't the purpose of the beta)... So I'm going to moan about how this game will fail". When the bigger picture is that Null-Sec will be horribly imbalanced, Low-Sec will be moderately imbalanced, and Hi-Sec will be evenly matched so I can think I'm playing Sci-Fi CoD (not really, but closer to that than the other security levels).
If you look at the whole idea behind the game, it is just like EVE. In EVE, Hi-Sec is just like the easy MMORPG's like WoW, or Rift, where you get an NPC mission, go farm something, and return with some loot to receive payment.. Go out into Low-Sec and things get a little tougher, PvP starts (unless, is faction warfare PvP in Hi-Sec? I'm not an EVE player, this is my knowledge of the game), missions get more intense. Then in Null-Sec, you are now in the world of the gamer, there is no safe guard for you. You are at the mercy of the richest corporation in your area.
Dust will be the same way I'll wager. Hi-Sec will be like every other AAA shooter, Low-Sec will be slightly imbalanced, where both money and skill level will have their advantages, and Null-Sec will be as EVE, you will be at the mercy of the richest corporation.
I say rather than whining about the imbalance, or even stating it as an issue, embrace it, and find ways to use it to your advantage. Figure out if because of the way a player is spec'd, if he has a weakness. If not, then again, I say find a role aside from killing on the battlefield. Medic, fly, transport with an LAV, put drop uplinks down, etc. There is so much more to this game than just being a twitchy shooter. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.01 00:45:00 -
[27] - Quote
yay more bumps for me! I <3 self. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.01 02:22:00 -
[28] - Quote
MUDMASTEI2 wrote:EVICER wrote:MUDMASTEI2 wrote:
Yes.
It's more MMO than shooter. MMO's reward playtime with more powerful weapons, while FPS games do that to an extent, there's a stopping point. Not in DUST, DUST is a game where the guy with 1 hour get wrecked by the guy with 100, and the guy with 100 gets wrecked by the guy with 1,000, etc. That's stupid.
I don't play it, it had a chance, but then again I overlooked that CCP is an MMO designer, not a FPS, so they're clueless at making a good shooter.
and most shooters have a limited career path.With way less diversification.Most shooters you're just a ground pounder...not a CEO of RAVEN/Valor/Sver.... whats your point. I don't know what the hell you are talking about. I said this game will fail because it'll be whoever grinds the most, wins the most. You then tell me something completely random. Whoever grinds the most, will have an advantage. But that doesn't mean a corp of newer players that are extremely skilled will have no chance, it'll just mean they'll have to take on some smaller fish before they go fight a whale. |
|
|
|