Pages: 1 2 3 4 [5] 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.25 05:25:00 -
[121] - Quote
Garrett Blacknova wrote:Veigar Mordekaiser wrote:It makes me wonder what these players are doing wrong.. So many of us are doing fine with militia/standard/advanced gear, and so many others are saying "If you don't have full proto, you lose". I definitely feel like I'm at a distadvantage using only my Militia fittings, but the point is that, while I'm not as capable without the good gear, I'm still USEFUL. Exactly. You may not be able to run up to a full proto heavy with the Militia assault suit and take him out, but you can certainly cap points, be an LAV driver, scout areas to see where enemies are at, put down suppressive fire on a capture point, things of that nature. Not getting a good KDR doesn't mean you weren't useful... Hell you could even grab the militia Logi suit and revive/resupply your team. |
mandrill the red
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.07.25 18:10:00 -
[122] - Quote
This is a true beta not a finished-game-fake-beta-demo, the balance is going to change along with a lot of other things before release.
So by all means complain about aspects of the game, but do it constructively and suggest how it could be changed. The devs will be listening to our feedback and comparing the experiences we relate to the data they are collecting and adjusting the game accordingly.
And If you don't want to play a game with vehicles, go somewhere else. They're going to be a big part of Dust.
Oh and individual scores are totally meaningless in Dust. Its the team that wins or loses. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.25 18:14:00 -
[123] - Quote
The "go Proto or go home" applies when players are of even skill. It doesn't matter too much. My Proto assault suits can't outrun Dropship missiles or Sagaris railguns or go toe to toe with Proto heavies. The rock paper scissors thing applies, but if 2 assault guys fight, my money is on the prototype dude beating a militia chap. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.25 21:15:00 -
[124] - Quote
Tony Calif wrote:The "go Proto or go home" applies when players are of even skill. It doesn't matter too much. My Proto assault suits can't outrun Dropship missiles or Sagaris railguns or go toe to toe with Proto heavies. The rock paper scissors thing applies, but if 2 assault guys fight, my money is on the prototype dude beating a militia chap.
Yes, but the same thing applies to all games on some level. A max level guy in CoD/BF/Planetside/FPS-games-in-general is going to have a better shot at killing a level 1 guy with noob weapons. If everyone had access to every gun, every perk, every little upgrade at level 1, it would create an even playing field - it would also however ruin any feeling of accomplishment from leveling up, thus making the game have less "emotional" impact on the player. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.25 22:08:00 -
[125] - Quote
Traditionally, it has been becomming more skilled in how you play. You are looking at it from an RPG point of view. It certainly attracts some people, but there we go. The protosuit is a big advantage over type 2 or even advanced. The bottom line is don't get behind the SP curve.
Edit: Most games you become a killing machine pretty quick. The whole most games make you terrible to start with doesn't wash with me. Things like knowing the levels are much more important in most FPS than being high lvl. |
MUDMASTEI2
Villore Sec Ops Gallente Federation
135
|
Posted - 2012.07.25 22:12:00 -
[126] - Quote
Veigar Mordekaiser wrote:MUDMASTEI2 wrote:I read the first 7 sentences and stopped, because I already think you're an idiot.
DUST isn't a shooter. It's playtime = dominance and that's MMO gayshit. lol. I have 3.5m SP total, and it's spread over CQC, AR, and AV skills. I only have 2 advanced items in my inventory. I consistently beat players with upwards of 10m SP with full protosuits. Playtime does not equal winning, player skill does. You just aren't using the tools you are provided properly.
You're trying to tell me that playtime = dominance?
. . . Really? This place hit a new low with this post. |
EVICER
63
|
Posted - 2012.07.25 22:22:00 -
[127] - Quote
Anyone from MAG that says that this(DUST) isnt a true FPS did not play Domination and therefore there opinion means little.With off map support squad lead/mortars/sensor shell platoon lead/strafing run/gas munitions....?
There just whining Sabo players and want to say that MAG was a true fps with 3 ...yes 3 Sabo maps....all other game modes on that game had vehicles..ALL of them except Sabo.I loved MAG and I was damn good at it. Over 70,000 kills on 2 accounts.This one had 500 hrs played and I platinumed 100% the game .So please...please tell me Idkwtf Im talking about.
Fighting over contracts that gave you faster regens on those ABILITIES!!!!3 different armor types...same.Rpg's/swarms.Sigaus turret/bunker turret.every where I look there is the same stuff....This game will be better...and much much larger.Keep on buying meaningless sequels(map packs/expansion) taughted as a new game.What FPS isnt going in this direction?big maps vehicles....I mean if you are not doing this then your game is gonna suck plain and simple..and if you mean that Dust doesnt suck because YOU'RE simple. Then yeah we agree on that.
flame on trolls |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.26 00:32:00 -
[128] - Quote
MUDMASTEI2 wrote:Veigar Mordekaiser wrote:MUDMASTEI2 wrote:I read the first 7 sentences and stopped, because I already think you're an idiot.
DUST isn't a shooter. It's playtime = dominance and that's MMO gayshit. lol. I have 3.5m SP total, and it's spread over CQC, AR, and AV skills. I only have 2 advanced items in my inventory. I consistently beat players with upwards of 10m SP with full protosuits. Playtime does not equal winning, player skill does. You just aren't using the tools you are provided properly. You're trying to tell me that playtime = dominance? . . . Really? This place hit a new low with this post. First you have contradicted yourself. I am guessing it was an oversight and you meant to say that you are trying to tell me that playtime does not equal dominance.
Second perhaps you have misunderstood the repeated definitions of MMO. Massively Multiplayer Online. Try to be clear in your words as some of them mean something besides what you think.
Third if you don't like it don't play it bye bye have fun now. |
MUDMASTEI2
Villore Sec Ops Gallente Federation
135
|
Posted - 2012.07.26 02:28:00 -
[129] - Quote
Bones1182 wrote:MUDMASTEI2 wrote:Veigar Mordekaiser wrote:MUDMASTEI2 wrote:I read the first 7 sentences and stopped, because I already think you're an idiot.
DUST isn't a shooter. It's playtime = dominance and that's MMO gayshit. lol. I have 3.5m SP total, and it's spread over CQC, AR, and AV skills. I only have 2 advanced items in my inventory. I consistently beat players with upwards of 10m SP with full protosuits. Playtime does not equal winning, player skill does. You just aren't using the tools you are provided properly. You're trying to tell me that playtime = dominance? . . . Really? This place hit a new low with this post. First you have contradicted yourself. I am guessing it was an oversight and you meant to say that you are trying to tell me that playtime does not equal dominance. Second perhaps you have misunderstood the repeated definitions of MMO. Massively Multiplayer Online. Try to be clear in your words as some of them mean something besides what you think. Third if you don't like it don't play it bye bye have fun now.
Yes.
It's more MMO than shooter. MMO's reward playtime with more powerful weapons, while FPS games do that to an extent, there's a stopping point. Not in DUST, DUST is a game where the guy with 1 hour get wrecked by the guy with 100, and the guy with 100 gets wrecked by the guy with 1,000, etc. That's stupid.
I don't play it, it had a chance, but then again I overlooked that CCP is an MMO designer, not a FPS, so they're clueless at making a good shooter. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.26 03:10:00 -
[130] - Quote
MUDMASTEI2 wrote:MUDMASTEI2 wrote:MUDMASTEI2 wrote:DUST isn't a shooter. It's playtime = dominance and that's MMO gayshit. You're trying to tell me that playtime = dominance? . . . Really? This place hit a new low with this post. Yes. It's more MMO than shooter. MMO's reward playtime with more powerful weapons, while FPS games do that to an extent, there's a stopping point. Not in DUST, DUST is a game where the guy with 1 hour get wrecked by the guy with 100, and the guy with 100 gets wrecked by the guy with 1,000, etc. That's stupid. I don't play it, it had a chance, but then again I overlooked that CCP is an MMO designer, not a FPS, so they're clueless at making a good shooter. If we edit out the posts by people who are trying to be coherent, this actually looks like it makes more sense...
Apart from the fact that it's now an argument between one person. I think you may need help... |
|
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.26 04:24:00 -
[131] - Quote
Garrett Blacknova wrote:MUDMASTEI2 wrote:MUDMASTEI2 wrote:MUDMASTEI2 wrote:DUST isn't a shooter. It's playtime = dominance and that's MMO gayshit. You're trying to tell me that playtime = dominance? . . . Really? This place hit a new low with this post. Yes. It's more MMO than shooter. MMO's reward playtime with more powerful weapons, while FPS games do that to an extent, there's a stopping point. Not in DUST, DUST is a game where the guy with 1 hour get wrecked by the guy with 100, and the guy with 100 gets wrecked by the guy with 1,000, etc. That's stupid. I don't play it, it had a chance, but then again I overlooked that CCP is an MMO designer, not a FPS, so they're clueless at making a good shooter. If we edit out the posts by people who are trying to be coherent, this actually looks like it makes more sense... Apart from the fact that it's now an argument between one person. I think you may need help...
I think he doesn't care how it really works, he just wants to be on whatever side of the argument that is supported by 51%-or-more of players... he just doesn't know which side that is (honestly, does anyone know which side that is?) |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.26 05:47:00 -
[132] - Quote
MUDMASTEI2 wrote:Bones1182 wrote:MUDMASTEI2 wrote:Veigar Mordekaiser wrote:MUDMASTEI2 wrote:I read the first 7 sentences and stopped, because I already think you're an idiot.
DUST isn't a shooter. It's playtime = dominance and that's MMO gayshit. lol. I have 3.5m SP total, and it's spread over CQC, AR, and AV skills. I only have 2 advanced items in my inventory. I consistently beat players with upwards of 10m SP with full protosuits. Playtime does not equal winning, player skill does. You just aren't using the tools you are provided properly. You're trying to tell me that playtime = dominance? . . . Really? This place hit a new low with this post. First you have contradicted yourself. I am guessing it was an oversight and you meant to say that you are trying to tell me that playtime does not equal dominance. Second perhaps you have misunderstood the repeated definitions of MMO. Massively Multiplayer Online. Try to be clear in your words as some of them mean something besides what you think. Third if you don't like it don't play it bye bye have fun now. Yes. It's more MMO than shooter. MMO's reward playtime with more powerful weapons, while FPS games do that to an extent, there's a stopping point. Not in DUST, DUST is a game where the guy with 1 hour get wrecked by the guy with 100, and the guy with 100 gets wrecked by the guy with 1,000, etc. That's stupid. I don't play it, it had a chance, but then again I overlooked that CCP is an MMO designer, not a FPS, so they're clueless at making a good shooter. Call of Duty, MAG, and BF3 all have the basic characteristics that define MMO gameplay. End of story dude. You mean RPG character building elements perhaps but not MMO. I tried to get you figure that out on your own but I guess you missed it.
I suppose the next question is why are still on the forums if you don't want to be a part of the beat test. Just to troll because if that is the case just get lost we don't need or want you here.
Go do something you actually enjoy or better something productive.
Seriously have a nice day you can leave us dusters alone now. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.26 05:54:00 -
[133] - Quote
Tony Calif wrote:Traditionally, it has been becomming more skilled in how you play. You are looking at it from an RPG point of view. It certainly attracts some people, but there we go. The protosuit is a big advantage over type 2 or even advanced. The bottom line is don't get behind the SP curve.
Edit: Most games you become a killing machine pretty quick. The whole most games make you terrible to start with doesn't wash with me. Things like knowing the levels are much more important in most FPS than being high lvl. Did you mean knowing the maps. If so I see your point a little better than the first time I read this post. However the sheer number of maps will that impossible in Dust. 3000 planets on release and what 12 districts on each planet, and all of them will be at least a little bit different. Especially when players start placing structures and can change it every battle. |
Regis Mark V
249
|
Posted - 2012.07.26 06:00:00 -
[134] - Quote
Veigar Mordekaiser wrote:Tony Calif wrote:The "go Proto or go home" applies when players are of even skill. It doesn't matter too much. My Proto assault suits can't outrun Dropship missiles or Sagaris railguns or go toe to toe with Proto heavies. The rock paper scissors thing applies, but if 2 assault guys fight, my money is on the prototype dude beating a militia chap. Yes, but the same thing applies to all games on some level. A max level guy in CoD/BF/Planetside/FPS-games-in-general is going to have a better shot at killing a level 1 guy with noob weapons. If everyone had access to every gun, every perk, every little upgrade at level 1, it would create an even playing field - it would also however ruin any feeling of accomplishment from leveling up, thus making the game have less "emotional" impact on the player.
Don't like COD but being high in level doesn't make you better or even in BF3 you unlock more weapons but if someone is more skilled than you but at a low level you can still lose to the lower level person.
In Dust it's all about who has the most SP and ISK that can win taking away skill from the game. If you have skills on your AR that allows you to shoot further, reload faster, decrease spread and drift and add power how is a person with less SP supposed to win. That's not skill that's skills...
Also the game is P2W if you take two evenly skilled players give one a 7 day SP booster and the other doesn't who skills up faster to obtain better gear and perks?... Obviously the person who spent money. These are some of the problems with Dust.
You have to play so you don't fall behind in the SP curve and you have to buy boosters because you know people are going to. Also don't get me started on AUR gear that can be bought with lower pre reqs than ISK gear. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.26 06:53:00 -
[135] - Quote
Bones1182 wrote:Call of Duty, MAG, and BF3 all have the basic characteristics that define MMO gameplay. End of story dude. You mean RPG character building elements perhaps but not MMO. I tried to get you figure that out on your own but I guess you missed it. No. CoD, BF3 and MAG are all standard FPS games. They DON'T have large enough simultaneous player-counts to be MMO. People aren't fighting in the same extended battlefield like we will be in DUST. Even if they keep DUST to 12 vs. 12, it will be more MMO than MAG ever was. |
MUDMASTEI2
Villore Sec Ops Gallente Federation
135
|
Posted - 2012.07.26 06:55:00 -
[136] - Quote
@ First guy who quoted me - Nice to see you have no response. @ Second guy - The majority are the point and click PC gamers who don't know anything other than mining in space.
Bones1182 wrote:Call of Duty, MAG, and BF3 all have the basic characteristics that define MMO gameplay. End of story dude. You mean RPG character building elements perhaps but not MMO. I tried to get you figure that out on your own but I guess you missed it.
I suppose the next question is why are still on the forums if you don't want to be a part of the beat test. Just to troll because if that is the case just get lost we don't need or want you here.
Go do something you actually enjoy or better something productive.
Seriously have a nice day you can leave us dusters alone now.
No, they don't. You can't act like something's there when it's not. FPS games meet a point where playtime becomes irrelevant. MMOs don't stop rewarding the guy who plays the most with an easier time against people.
Because I still hope this game will have a chance and be a good shooter, it's not looking good though because all the space miners who never played a console shooter are trying to prevent the game from becoming an actual FPS.
If you're going to try and lecture me next time don't do it over the internet and I may actually take it seriously. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.26 07:00:00 -
[137] - Quote
Wow, it's a game. Why does it matter so much what genre it fits in. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.26 07:30:00 -
[138] - Quote
MUDMASTEI2 wrote:No, they don't. You can't act like something's there when it's not. FPS games meet a point where playtime becomes irrelevant. MMOs don't stop rewarding the guy who plays the most with an easier time against people.
Because I still hope this game will have a chance and be a good shooter, it's not looking good though because all the space miners who never played a console shooter are trying to prevent the game from becoming an actual FPS.
If you're going to try and lecture me next time don't do it over the internet and I may actually take it seriously. You're correct saying no they don't, but your logic for why is incorrect.
MMOs have a point where you've maxed out, which is different depending which game you're looking at.
In WoW and its copycats, when you reach the level cap, and finish training the relevant skills for your level, there's nothing left to give you an advantage over someone else who's done the same. In DC Universe Online, you reach a point where the extra skill points you earn only allow you more variation in how you approach battles, rather than giving you a direct advantage. In most FPS games, you tend to hit that limit quickly, then it becomes more about who is best with the tools at their disposal. In most MMO games, there's a longer build-up, usually incorporating a learning curve as you get introduced to new things and learn how they work, and as you scale up you become more powerful and learn more about the game mechanics. DUST seems like it's striking a different balance from what most FPS games use. |
Spazzeh BHD
Better Hide R Die
16
|
Posted - 2012.07.26 09:10:00 -
[139] - Quote
The Opinion police have beat me to this thread. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.26 09:33:00 -
[140] - Quote
Okay... Regis and Mud don't realise that although the game does reward playtime, even in the long run, it's not like you can start out and not kill someone in a proto suit or even be helpful.
Let me make this absolutely clear - I have 7m SP, with approx 1mil being wasted in experiments. That's 6mil SP that I use most of the time. A week or two ago, that was 4mil SP. I was easily killing people in proto suits in a basic assault suit (not militia) with a GEK-38 AR, the merc pack SMG, and militia grenades. The merc pack SMG I've killed people using the proto smg again, I've killed people using the duvolle and creodron AR's with my GEK, and I've killed heavies armed with ARs in my assault suit.
Obviously, I have my fair share of deaths against them. Now, if they have 10-15mil SP, and I've killed them, does that imply that playtime = dominance, having playing approximately half the amount of time as they have? Personal skill plays a massive factor in the gun game. If you can't aim, you're going to have trouble killing someone, even if you do have proto gear.
On balance, I also get killed by people in militia gear. All the different gear is giving you is a small advantage, like in EVE. A meta 2 module will give a small advantage over a meta 1 module, whether it be fitting or stats, but it won't make you "omgwtf" material. |
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.26 10:31:00 -
[141] - Quote
Oddly I have 12 mil sp and die only when outnumbered, missile launchers, and driving LAV's & Dropships over the redline to squash people. Protoguys are the only ones with a chance 1v1, and I usually win. The whole "Proto only counts when player ability are level" thin I posted higher up the page... I mean player skill not skillbpols and stuff. Suits don't give you 25% more health, shield ect. You need certain skills to become super prototype. Suits are easy to get. Passive skills? Now those make a HUGE difference.
Edit: I die to heavies to because I find it fun out tanking them with assault. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.26 14:40:00 -
[142] - Quote
There is just no arguing with some of you people.. you just don't get it. If you feel that playtime = dominance, you're doing it wrong. Plain and simple. As such, leave the beta, quit bitching, and come back for the final product. If you don't like it then, by all means - rage from the mountain tops. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.26 14:50:00 -
[143] - Quote
Oh I'm doing it so wrong I apologise. I was under the impression more play time gave me more hp, damage and regen. But seeing as I just "don't get it" I should leave. Right on. Dominance was the wrong word to use. Stupidly-huge-advantage is more correct. Maybe you are doing it wrong? |
Mike Gunnzito
111
|
Posted - 2012.07.26 15:09:00 -
[144] - Quote
Tony Calif wrote:Oh I'm doing it so wrong I apologise. I was under the impression more play time gave me more hp, damage and regen. But seeing as I just "don't get it" I should leave. Right on. Dominance was the wrong word to use. Stupidly-huge-advantage is more correct. Maybe you are doing it wrong?
You're totally doin' it wrong Tony. The guy who's got 20m SP and using Proto gear who can drop a low SP militia in 4 bullets.... DEFINITELY DOES NOT... have an advantage over the new guys with low SP and militia gun, who takes upwards of 20 bullets to drop said Proto gear player.
|
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.26 21:19:00 -
[145] - Quote
If you cannot take out a full proto heavy with a militia assault suit, and you think thats a problem, then you are definitely doing it wrong. Avoid the god damn heavy if you can't kill him! Tell your team where he is at, keep an eye on him, but FFS don't engage! If he see's you, run and just make sure you don't get cornered. When you are a low SP player, if you are having trouble killing people, then find other ways to be useful on the battlefield.
And regardless of the advantages that do cause some "imbalance" - as you all so daftly think they are - don't fret, there will be a matchmaking system. So again, if you are only here to worry about your KDR and don't give two ***** about teamplay, then quit the beta, and wait for release. You can have your "moment-to-moment AAA shooter" that gives you that great "CoD" or "Battlefield" gameplay when the game launches. Until then, quit crying to those of us that are actually excited about having a real universe to explore.
FFS do you really think that a real War game should be 100% fair for both teams? Think about it, if Country A has a military worth $100 Billion, and they train for 5 hours daily, do you think Country B with a military worth $1 million that trains for 3 hours on tuesday and friday is going to have a shot at winning the war? No. They're going to get horribly, terribly, raped.
-All is fair in love and war. And this my friends, is war. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.26 21:52:00 -
[146] - Quote
It's not a problem that you can't kill the Proto heavy. It's the fact a militia heavy with stacked SP will have the same outcome. GEAR IS NOT THE PROBLEM IMHO I've said as much in countless threads. Just for you though: A militia assault rifle with 30% damage from lvl 5 weaponry and Assault proficiency skills does more damage than a protoype one WITHOUT these skills. The gear is really well balanced. Giving someone 1/3 more damage because they play 24/7 is not a good idea. I only mention the prototype item to show that it's skills and not Proto gear that matter most. I have 2 solutions: 1.) Decrease the passive bonus. 2.) increase starting SP for new characters. I'm not too fussed. If they keep it as it is, I'll take a week off, get my self sorted. And why not :) |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.26 22:00:00 -
[147] - Quote
Tony Calif wrote:It's not a problem that you can't kill the Proto heavy. It's the fact a militia heavy with stacked SP will have the same outcome. GEAR IS NOT THE PROBLEM IMHO I've said as much in countless threads. Just for you though: A militia assault rifle with 30% damage from lvl 5 weaponry and Assault proficiency skills does more damage than a protoype one WITHOUT these skills. The gear is really well balanced. Giving someone 1/3 more damage because they play 24/7 is not a good idea. I only mention the prototype item to show that it's skills and not Proto gear that matter most. I have 2 solutions: 1.) Decrease the passive bonus. 2.) increase starting SP for new characters. I'm not too fussed. If they keep it as it is, I'll take a week off, get my self sorted. And why not :)
I do agree that starting SP should be a little bit higher, that OR there should be a 30% boost for the first 3-5 hours spent IN GAME, not the first 3-5 hours that your character exists. That would be like saying "here, try our game.. BTW you'll only stand a chance if you grind the first day". I only say that starting SP should be higher/gained faster because it will give the newbie players a quicker option to try spec'ing different loadouts and see how they like the passive increases.
Like I said though, there will be a matchmaking system in place to balance players based on SP, much as other games match you based on your level (or prestige in CoD?). |
Mike Gunnzito
111
|
Posted - 2012.07.27 00:10:00 -
[148] - Quote
Some of us aren't complaining, lol. Just stating the obvious, that there is inherent imbalance. It's the nature of the beast, with a game trying to be both MMO and FPS.
It is very visible in the beta, because the imbalance snowballs. Experienced players use guns that do more damage and have better accuracy, AND on top of that, have the SP to buff the weapon damage. Then they have armor which gives them more base shields and armor(albeit, not that much) BUT, the big thing is they get more slots to add modules for their shields etc. Then on top of that, they have skills that add even more shields and armor, AND regen their shields and armor faster.
Again, I'm not complaining...just stating reality for those that say that a newbie in militia gear can take down an experienced player in proto gear. While technically true, 95% of the time it WON'T happen, unless the newb's personal skill level at FPS is MUCH higher than the experienced player's. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.27 03:02:00 -
[149] - Quote
Mike Gunnzito wrote:Some of us aren't complaining, lol. Just stating the obvious, that there is inherent imbalance. It's the nature of the beast, with a game trying to be both MMO and FPS.
It is very visible in the beta, because the imbalance snowballs. Experienced players use guns that do more damage and have better accuracy, AND on top of that, have the SP to buff the weapon damage. Then they have armor which gives them more base shields and armor(albeit, not that much) BUT, the big thing is they get more slots to add modules for their shields etc. Then on top of that, they have skills that add even more shields and armor, AND regen their shields and armor faster.
Again, I'm not complaining...just stating reality for those that say that a newbie in militia gear can take down an experienced player in proto gear. While technically true, 95% of the time it WON'T happen, unless the newb's personal skill level at FPS is MUCH higher than the experienced player's.
I disagree that imbalance is bad, or even representative of how the "final" build will be. It wont have any effect on the game's reception at launch, or even nearing the end of the beta. Imbalance will be pushed aside as an issue, and all of those that have a problem with this, or think it is game-breaking, will shut up and be happy.
People are looking at the little picture "oh, I just started playing this beta, which is lacking tons, and tons of features that will immensely change the game... But I'm going to not realize that, and I'm complain about this issue that isn't going to exist at launch, that is ruining my fun (which isn't the purpose of the beta)... So I'm going to moan about how this game will fail". When the bigger picture is that Null-Sec will be horribly imbalanced, Low-Sec will be moderately imbalanced, and Hi-Sec will be evenly matched so I can think I'm playing Sci-Fi CoD (not really, but closer to that than the other security levels).
If you look at the whole idea behind the game, it is just like EVE. In EVE, Hi-Sec is just like the easy MMORPG's like WoW, or Rift, where you get an NPC mission, go farm something, and return with some loot to receive payment.. Go out into Low-Sec and things get a little tougher, PvP starts (unless, is faction warfare PvP in Hi-Sec? I'm not an EVE player, this is my knowledge of the game), missions get more intense. Then in Null-Sec, you are now in the world of the gamer, there is no safe guard for you. You are at the mercy of the richest corporation in your area.
Dust will be the same way I'll wager. Hi-Sec will be like every other AAA shooter, Low-Sec will be slightly imbalanced, where both money and skill level will have their advantages, and Null-Sec will be as EVE, you will be at the mercy of the richest corporation.
I say rather than whining about the imbalance, or even stating it as an issue, embrace it, and find ways to use it to your advantage. Figure out if because of the way a player is spec'd, if he has a weakness. If not, then again, I say find a role aside from killing on the battlefield. Medic, fly, transport with an LAV, put drop uplinks down, etc. There is so much more to this game than just being a twitchy shooter. |
EVICER
63
|
Posted - 2012.07.31 23:12:00 -
[150] - Quote
MUDMASTEI2 wrote:Bones1182 wrote:MUDMASTEI2 wrote:Veigar Mordekaiser wrote:MUDMASTEI2 wrote:I read the first 7 sentences and stopped, because I already think you're an idiot.
DUST isn't a shooter. It's playtime = dominance and that's MMO gayshit. lol. I have 3.5m SP total, and it's spread over CQC, AR, and AV skills. I only have 2 advanced items in my inventory. I consistently beat players with upwards of 10m SP with full protosuits. Playtime does not equal winning, player skill does. You just aren't using the tools you are provided properly. You're trying to tell me that playtime = dominance? . . . Really? This place hit a new low with this post. First you have contradicted yourself. I am guessing it was an oversight and you meant to say that you are trying to tell me that playtime does not equal dominance. Second perhaps you have misunderstood the repeated definitions of MMO. Massively Multiplayer Online. Try to be clear in your words as some of them mean something besides what you think. Third if you don't like it don't play it bye bye have fun now. Yes. It's more MMO than shooter. MMO's reward playtime with more powerful weapons, while FPS games do that to an extent, there's a stopping point. Not in DUST, DUST is a game where the guy with 1 hour get wrecked by the guy with 100, and the guy with 100 gets wrecked by the guy with 1,000, etc. That's stupid. I don't play it, it had a chance, but then again I overlooked that CCP is an MMO designer, not a FPS, so they're clueless at making a good shooter. and most shooters have a limited career path.With way less diversification.Most shooters you're just a ground pounder...not a CEO of RAVEN/Valor/Sver.... whats your point. |
|
|
|
|
Pages: 1 2 3 4 [5] 6 :: one page |
First page | Previous page | Next page | Last page |