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Mike Gunnzito
111
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Posted - 2012.07.24 17:07:00 -
[1] - Quote
Veigar Mordekaiser wrote:Flame Highsea wrote:wow.. I could not find a single comment on Kz3 :D It's Warzone and Operations take's alot planning and tactical leadership when matches done with proper clan :) Former Kz players will do some damage in future Dust battlefields Dust is fun.. hope communication would work better tho.. Don't worry, the game is a long way from finished. This isn't like the BF3 beta or the StarHawk beta where we are seeing what is really just a demo, not really a beta at all. I'm guessing that we are still 6 months to a year from release, CCP has plenty of time to make changes. I really am looking forward to how the different player backgrounds affect the team play upon the final release, with the influx of players curious what CCP has to offer.
Not gonna bother with any of the posts for or against any of the arguments on here...other than this. You're using the "beta excuse" .... not gonna harp on it, just want to inform you to not hold your breath. You say CCP has 6months to a year to "finish" the game.
FYI: CCP has stated SEVERAL times, that Dust will be a 2012 release. This gives them 5months AT MOST! They still have quite a bit of work to do, to "finish" the game, and less than 5months to do it. (in regards to weapon and vehicle balancing, hit detection, module/equipment implementation, spawn issues, etc etc) |
Mike Gunnzito
111
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Posted - 2012.07.24 23:16:00 -
[2] - Quote
The reason why these threads pop up is bc there are problems. Of course, it's ok that there are problems, but when there are several big problems (especially for an FPS) and continue thru multiple builds, ppl get worried. To say "CCP is working on it" or "beta" etc. would be fine if the beta were 12months out from release. But unless a delay is announced, Dust is only a few months out from release.
At some point, you need to have a game that's damn close to release build, in order for beta testers to test it....as much faith as you may have in their internal testing team... I GUARANTEE you, more flaws will be found by the public testers. |
Mike Gunnzito
111
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Posted - 2012.07.26 15:09:00 -
[3] - Quote
Tony Calif wrote:Oh I'm doing it so wrong I apologise. I was under the impression more play time gave me more hp, damage and regen. But seeing as I just "don't get it" I should leave. Right on. Dominance was the wrong word to use. Stupidly-huge-advantage is more correct. Maybe you are doing it wrong?
You're totally doin' it wrong Tony. The guy who's got 20m SP and using Proto gear who can drop a low SP militia in 4 bullets.... DEFINITELY DOES NOT... have an advantage over the new guys with low SP and militia gun, who takes upwards of 20 bullets to drop said Proto gear player.
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Mike Gunnzito
111
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Posted - 2012.07.27 00:10:00 -
[4] - Quote
Some of us aren't complaining, lol. Just stating the obvious, that there is inherent imbalance. It's the nature of the beast, with a game trying to be both MMO and FPS.
It is very visible in the beta, because the imbalance snowballs. Experienced players use guns that do more damage and have better accuracy, AND on top of that, have the SP to buff the weapon damage. Then they have armor which gives them more base shields and armor(albeit, not that much) BUT, the big thing is they get more slots to add modules for their shields etc. Then on top of that, they have skills that add even more shields and armor, AND regen their shields and armor faster.
Again, I'm not complaining...just stating reality for those that say that a newbie in militia gear can take down an experienced player in proto gear. While technically true, 95% of the time it WON'T happen, unless the newb's personal skill level at FPS is MUCH higher than the experienced player's. |
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