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KryptixX
Imperfects Negative-Feedback
321
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Posted - 2012.07.24 12:04:00 -
[1] - Quote
i dont think anyone here really wants to see this become another CoD, aside from shooting mechanics.
however i feel some people are stuck on wanting to see MAG 2.0. |
KryptixX
Imperfects Negative-Feedback
321
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Posted - 2012.07.24 12:21:00 -
[2] - Quote
Tony Calif wrote:And I feel some people want the game to be garbage. I DO want another CoD. But I'm going to get that anyway. I want Dust to be different I agree, but it's the fact what we have now, you can take your tactics and your strategy an stuff ten in your blowhole. Dust is ALL about KDR. Tactics and strategies don't matter when the killers turn up. ***look at all the useless snipers thinkin they're playing Counterstrike and not quake***
Btw MAG is on 2.12. MAG 2 was released as a patch, people just didn't realise. They still don't.
and you dont feel that making assumptions of a game not yet finished isnt ignorant?
i do agree with you that KDR is all that matter now in this horrible domination vehicle spam of a map with nothing else to do but mindlessly join and rejoin the same game. but that is obviously not what it will be like when the game is done. |
KryptixX
Imperfects Negative-Feedback
321
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Posted - 2012.07.24 12:51:00 -
[3] - Quote
Tony Calif wrote:Yeah it's making assumptions. Assumptions like the basic speed-health-damage mix is much closer to Quake or Unreal than any tactical shooter. The reasons are obvious. In CS you just didn't go into the open. Rather similar to CoD or BF when they are played seriously (clan battles, NOT pubs). Unreal you just dance about and railgun face. Which sounds like our current gameplay, and which involves more tactics/strategy? I'm not saying it's a bad thing in itself. Just got no interest in playing what essentially on a clan war will be a pub game of CoD domination with vehicles. I'm undecided atleast until next build. CCP have improved things, remember the black screens at the start of this build? All the loadouts being "invalid"? But they don't fix the spawns... priorities are all wrong ;)
yea they still have a lot of work to do, and this is a crucial next build.
and i do believe they will add maps that render vehicles useless or places vehicles just cant enter. with thousands of maps youve gotta figure there will be at least a few.
also strategy/tactics isnt limited to just battlefield tactics. there will also be galactic tactics/logistics (what to attack and when) that simple shoot-em up tactics wont apply. not saying the better shooters wouldnt be able to learn these.
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KryptixX
Imperfects Negative-Feedback
321
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Posted - 2012.07.24 13:56:00 -
[4] - Quote
Tony Calif wrote:They are strategies. Not tactics. None of them will save you in a gun fight. And they are bad strategies because they don't involve capping or defending letters. Gun game > tactics in dust. Is this what everyone wants. Thanks for telling me I don't get the game too. You are one of the players who thinks killing and KDR is irrelevant I'll bet.
so what if your 1 squad of above average gun-gamers defending an objective, and say 2 squads roll up or a squad and an upped tank.
do you think your really gonna win that gun-game 10/10?
thats a tactic/strategy being used, and if you were to call in for back up from another squad, that would also be a tactic.
theres gonna have to be a happy medium between shooting skills and general tactics |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.07.24 14:12:00 -
[5] - Quote
Tony Calif wrote:Scale isn't anything to do with strategy or tactics. Go check the actual difference. If you feel the game is tactical then good for you. But it's really not very.
if your were talking about scale by planetside terms, where the bigger zerg wins, then yes i dont really think that is a tactic either.
but when you have the same player count scale cant be used as an excuse when you get rolled on when defending.
if this game doesnt take in-game strategy what shooter does? |
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