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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 06:32:00 -
[31] - Quote
W0olley wrote:Did I say free tank or high powered tank? You should actually read the post before you respond. And your basically saying you don't like killstreaks just because they are in CoD. Vehicles in Dust and kilstreaks in CoD are pretty much the same thing whether you want to admit it or not. If someone gets a klllstreak in CoD you can blow that up too just like it Dust and you even get points for it in both games.
I don't even care about that fact that there are vehicles in Dust it's just that yous are making terrible arguments that don't make any sense and just reek of hypocrisy.
My apologies for misquoting you, my bad. But regardless, spawning a high powered tank still isn't a big deal. They're currently cheap for testing balance, and stress testing what the PS3 can handle. Who knows, in builds to come we may see that a player has to request a vehicle, which then has to be approved by the commander, and there may even be a limit to how many vehicles each team can have (in hi-sec, I'm sure low/null-sec will be "all is fair in love and war").
The point is that a killstreak in CoD is an unfair personal advantage, where as a vehicle in Dust is a strategic team advantage (not at all to say it can't be used solely for personal gain). All you need to counter a tank, is a guy spec'd out with AV gear. It isn't an unfair advantage, just so long as you're willing to go outside your comfort zone to get the job done. And as far as I'm aware, being prepared to kill a chopper gunner in CoD is significantly more difficult than taking out a Dropship in Dust... CoD simply isn't made for vehicle/anti-vehicle warfare, it is supposed to be a fast paced, small area, infantry shooter.
Edit: Oh god, I made a wall of text.... fixed, sort of. |
Derek Barnes
ZionTCD Legacy Rising
340
|
Posted - 2012.07.24 06:33:00 -
[32] - Quote
W0olley wrote:Veigar Mordekaiser wrote:W0olley wrote:He made a statement about what people are looking for not an opinion. And the statement he made is wrong.
People aren't looking for another CoD like game, the only people I see bringing up CoD in the first place are people trying to defend Dust in it's lack of decent fundamentals that should be implemented in all FPS's. CoD isn't the first FPS out there but it got popular because it does the fundamentals and it does them really well.
The guy clearly doesn't understand FPS's if he automatically associates every compliant with CoD even when nobody has mentioned CoD. He made a statement and he clearly doesn't understand what people are talking about and thus he is wrong. Oh I see what you're saying. And in that case, he is quite right. I have seen several posts that say "nerf vehicles, this is an FPS not a tank game" or "lets see more small areas where you can't get vehicles, they shouldn't be the focus of an FPS" or "lets get rid of vehicles, they don't belong in an FPS". And, what is the most popular FPS right now that doesn't offer vehicle warfare..? You guessed it, CoD. CoD does have vehicles they are just in form of killstreaks and not readily available anytime you want them. And the majority of FPS's don't allow for vehicles to be used. And when they are they aren't the end all be all of the game, They are used as tools to get to an ultimate goal but are not the rulers of a battlefield which at this time vehicles are in Dust which doesn't bring fun FPS gameplay.
Any vehicle in Dust can be killed easily, you just need teamwork to do it, They don't expect a expensive Tank(that is going to be a lot more expensive later on) to be destroyed by one guy. Or they don't expect a top tier tank to be destroyed by the lowest tier AV weapons |
Derek Barnes
ZionTCD Legacy Rising
340
|
Posted - 2012.07.24 06:53:00 -
[33] - Quote
W0olley wrote:I don't play CoD but good try though.
And why not? |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 07:12:00 -
[34] - Quote
Derek Barnes wrote:W0olley wrote:I don't play CoD but good try though. And why not? Probably because it's unsatisfying and stale. He just want's to prove me wrong, and say that the vehicle warfare is no different in either game. If you look at it from the perspective that both games have vehicles, then he would be right. But if you look any deeper, the similarities in tactical execution and advantage stop there. |
Dean Moakes
Tronhadar Free Guard Minmatar Republic
5
|
Posted - 2012.07.24 07:25:00 -
[35] - Quote
Grit Breather wrote:Veigar Mordekaiser wrote:Grit Breather wrote:You're wrong in your assumptions. If you're not enjoying yourself now, that's alright. We're at a phase of the beta where vehicle spam is the goal. There is a reason every single noob can get on the battlefield with a tank. The devs are testing vehicle balances. Later on two things will happen. The first is that vehicles will go back to being what they're supposed to be. A support element for the team and not a personal giant cannon. The second thing that'll happen is that the entire Dust world in general and the maps in particular will get much much larger. In maps of that large scale you can't really cry "Enough with the vehicles, they are ruining the game!" because they are not. They are a part of the military engagement and will slowly fall into their rightful roles in the battlefield as commanders learn to unilize them properly.
So this is a true FPS. It's just truer than most people realise a FPS is supposed to be - a full blown military simulator. Grit Breather, always coming in with a sound mind on my threads :) Why is it that so few of the people in this beta can wrap their minds around what Dust is right now, and what it is supposed to be 6 months to a year down the line? I wonder the same thing. It's a problem I usually have in life in general, I see the big picture too easily and have to constantly defend it.
100% agree with both of you. People need to help with the beta phase as that is what it is at the moment and make the game awesome upon release 6-12 months down the line.
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.24 07:44:00 -
[36] - Quote
DUST fits the definition of FPS in the strict sense of what FPS means.
It's not a TYPICAL game in the genre though, which throws some people off. Also, it's a beta, so many elements aren't as polished as in most current-gen FPS games. As a result of these problems (and the current builds (probably deliberate) heavy focus on vehicles, people are complaining.
+1 to OP for a well-thought-out thread topic. I've posted similar as side-comments in a few threads. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 08:06:00 -
[37] - Quote
Garrett Blacknova wrote:DUST fits the definition of FPS in the strict sense of what FPS means.
It's not a TYPICAL game in the genre though, which throws some people off. Also, it's a beta, so many elements aren't as polished as in most current-gen FPS games. As a result of these problems (and the current builds (probably deliberate) heavy focus on vehicles, people are complaining.
+1 to OP for a well-thought-out thread topic. I've posted similar as side-comments in a few threads. Thanks man :) |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.24 08:13:00 -
[38] - Quote
Garrett Blacknova wrote:DUST fits the definition of FPS in the strict sense of what FPS means.
It's not a TYPICAL game in the genre though, which throws some people off. Also, it's a beta, so many elements aren't as polished as in most current-gen FPS games. As a result of these problems (and the current builds (probably deliberate) heavy focus on vehicles, people are complaining.
+1 to OP for a well-thought-out thread topic. I've posted similar as side-comments in a few threads. I go even further when I usually explain these things. Dust isn't anything that's ever existed and you can't compare it to anything. Dust is a vision of a future game concept that hasn't been possible before partly due to technology. The biggest problem with this type of game is that most gaming companies put up the question "Cool idea. Now how do I profit off of it?". The answer usually has a resounding "You can't" which is followed by "OK, so let's make another clone of a game that'll only last a year and will be like all the others". When that's not the answer, it usually breaks up into two. The first option would be to do what Blizzard did with WoW. They actually make you pay for MANDATORY updates to the game. What they do is basically say you have to pay up or you won't be able to play anymore even though you've already paid so much so far. The second option is what CCP does with EVE. They have a subscription fee. While this is usually the least prefered gaming method nowadays, somehow EVE made it. I give CCP a whole lot of credit for this. In an age where everyone expects everything to be free, they manage to get people to pay 15$ a month. Some for almost 10 years straight. So what's Dust? Dust is CCP's latest addition to EVE. Dust if free to play because it promotes EVE. Sure, you can have a very long and successful carreer in Dust without ever touching EVE but it's my guess a lot of players will want to explore the "bigger picture". It has a very strong pull. So what else is Dust? It's a vision of an amazing game which has never been tried before. It's a FPS where what I do ACTUALLY MATTERS. If I destroy a large installation, it won't be there again unless someone pays for it again. If I shoot up into the skies I destroy a very expensive ship in EVE and make myself a lifelong enemy. Dust matters. CoD doesn't matter. BF doesn't matter. MAG doesn't matter. Dust is the only game where I can actually make my mark and not just grade myself as a solo player.
You want to be solo? Dust probably isn't for you even though it WILL provide some solo PVE missions. But those get old fast and don't pay enough for the really cool gear. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 08:38:00 -
[39] - Quote
Grit Breather wrote:Garrett Blacknova wrote:DUST fits the definition of FPS in the strict sense of what FPS means.
It's not a TYPICAL game in the genre though, which throws some people off. Also, it's a beta, so many elements aren't as polished as in most current-gen FPS games. As a result of these problems (and the current builds (probably deliberate) heavy focus on vehicles, people are complaining.
+1 to OP for a well-thought-out thread topic. I've posted similar as side-comments in a few threads. I go even further when I usually explain these things. Dust isn't anything that's ever existed and you can't compare it to anything. Dust is a vision of a future game concept that hasn't been possible before partly due to technology. The biggest problem with this type of game is that most gaming companies put up the question "Cool idea. Now how do I profit off of it?". The answer usually has a resounding "You can't" which is followed by "OK, so let's make another clone of a game that'll only last a year and will be like all the others". When that's not the answer, it usually breaks up into two. The first option would be to do what Blizzard did with WoW. They actually make you pay for MANDATORY updates to the game. What they do is basically say you have to pay up or you won't be able to play anymore even though you've already paid so much so far. The second option is what CCP does with EVE. They have a subscription fee. While this is usually the least prefered gaming method nowadays, somehow EVE made it. I give CCP a whole lot of credit for this. In an age where everyone expects everything to be free, they manage to get people to pay 15$ a month. Some for almost 10 years straight. So what's Dust? Dust is CCP's latest addition to EVE. Dust if free to play because it promotes EVE. Sure, you can have a very long and successful carreer in Dust without ever touching EVE but it's my guess a lot of players will want to explore the "bigger picture". It has a very strong pull. So what else is Dust? It's a vision of an amazing game which has never been tried before. It's a FPS where what I do ACTUALLY MATTERS. If I destroy a large installation, it won't be there again unless someone pays for it again. If I shoot up into the skies I destroy a very expensive ship in EVE and make myself a lifelong enemy. Dust matters. CoD doesn't matter. BF doesn't matter. MAG doesn't matter. Dust is the only game where I can actually make my mark and not just grade myself as a solo player. You want to be solo? Dust probably isn't for you even though it WILL provide some solo PVE missions. But those get old fast and don't pay enough for the really cool gear. Hey man, don't be stealin my thunder! ;) Just kidding, thats a pretty good way to put it. Though MAG is probably then next step down from Dust. |
Flame Highsea
Doomheim
28
|
Posted - 2012.07.24 09:43:00 -
[40] - Quote
wow.. I could not find a single comment on Kz3 :D
It's Warzone and Operations take's alot planning and tactical leadership when matches done with proper clan :)
Former Kz players will do some damage in future Dust battlefields
Dust is fun.. hope communication would work better tho.. |
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 09:50:00 -
[41] - Quote
Flame Highsea wrote:wow.. I could not find a single comment on Kz3 :D It's Warzone and Operations take's alot planning and tactical leadership when matches done with proper clan :) Former Kz players will do some damage in future Dust battlefields Dust is fun.. hope communication would work better tho.. Don't worry, the game is a long way from finished. This isn't like the BF3 beta or the StarHawk beta where we are seeing what is really just a demo, not really a beta at all. I'm guessing that we are still 6 months to a year from release, CCP has plenty of time to make changes.
I really am looking forward to how the different player backgrounds affect the team play upon the final release, with the influx of players curious what CCP has to offer. |
Regis Mark V
249
|
Posted - 2012.07.24 10:15:00 -
[42] - Quote
Veigar Mordekaiser wrote:I have been seeing complaints recently, about Dust 514 not being a "True FPS". Let me define the acronym - First Person Shooter.
Now lets elaborate. What does first person mean? Well quite simply, your viewpoint is through your characters eyes. In Dust 514 your viewpoint is exactly this. First person - proven.
And to those of you who don't know what "shooter" means in relation to video games, it would be a game in which you shoot things. Be it a top-down shooter, a Third Person Shooter (TPS) or, in the case of Dust 514, a First Person Shooter.
Dust has all of the things that define what a first person shooter is, so how in the hell is it not a "True FPS"? I am sick of this "QQ to much vehicle warfare, I can't take it. Dust isn't a true FPS" or "QQ people are using remote explosives as grenades, I hate it. Dust isn't a true FPS". I have a question for you people, have you ever, possibly, just maybe, played anything in the Battlefield franchise? What are those big, armored vessels that people tend to blow each other up with? Or what about those things with the big spinning blades that people fly around in? Or the things with jet engines on the back? What are those little packets that people through on the ground and then trigger as you step over them, causing you to die oh-so-horribly? There is a game called PlanetSide, vehicles are a big part of that one too. How else are you going to travel around the continents? I'm sure you don't want to do it on foot.
My point is that vehicle warfare is not new in Dust 514, it does not take away from the experience. Throwing remote explosives around as grenades is not new in Dust 514, may it be a little bit over done, it is not new. In fact, can't you even do that in CoD? I know there are players coming from that crowd. It isn't a problem of method in Dust, it is however a problem of to much inventory. If you equip grenades, you get 3. I've read that Logi's can equip 15 RE's. That is pretty serious overkill.
Anyway, I'm done ranting. All this QQ'ing is just pissing me off, especially with this ******** statement being thrown around.
Edit: I am aware of why people are saying this, I'm just really bothered by the ignorance of the community that has gathered in this beta.
Great a post QQ'ing about the QQ! In BF3 the vehicles can actually be whats that word umm... DESTROYED! You don't need everyone and there grandma to destroy one tank that by the time you get it down it drives away and "SELF HEALS" where in the BF series you need a guy with a "REPAIR KIT" to do that. The problem with RE's is they don't have a charge time.
Secondly to you and the other people assuming that we want another COD or that the majority of us come from COD is stupid. I personally hate the COD franchise never liked it at all even the WWII shooters they kept throwing onto the market. The problem with vehicles in Dust unlike BF hell even the Planetside series is they self heal and take to much work to take them down. I don't see the tanks here in this game, beta whatever you want to call it with a weak spot to it's back.
Also when people say it's not a true FPS they mean it's an FPS that's determined by not who is the most skilled but who has the most skills. This was advertised as a hardcore shooter and it's not turning out to be that way. Hardcore shooters are dependent upon who is the most skilled. Why does someone with a Creo need an extra 20% damage buff? I honestly feel like CCP just threw in skills for the hell of throwing in skills. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 10:40:00 -
[43] - Quote
Regis Mark V wrote:Great a post QQ'ing about the QQ! In BF3 the vehicles can actually be whats that word umm... DESTROYED! You don't need everyone and there grandma to destroy one tank that by the time you get it down it drives away and "SELF HEALS" where in the BF series you need a guy with a "REPAIR KIT" to do that. The problem with RE's is they don't have a charge time.
Secondly to you and the other people assuming that we want another COD or that the majority of us come from COD is stupid. I personally hate the COD franchise never liked it at all even the WWII shooters they kept throwing onto the market. The problem with vehicles in Dust unlike BF hell even the Planetside series is they self heal and take to much work to take them down. I don't see the tanks here in this game, beta whatever you want to call it with a weak spot to it's back.
Also when people say it's not a true FPS they mean it's an FPS that's determined by not who is the most skilled but who has the most skills. This was advertised as a hardcore shooter and it's not turning out to be that way. Hardcore shooters are dependent upon who is the most skilled. Why does someone with a Creo need an extra 20% damage buff? I honestly feel like CCP just threw in skills for the hell of throwing in skills.
Guess what, there are anti vehicle builds for a reason. I have a simple level 1 assault forge gun with level 1 AV grenades. I can take out a fully spec'd Sagaris if I'm careful. The QQ'ing about vehicles in this build is obnoxious in the first place as the entire point of this build is to stress test vehicles. What better way to do that than make them free/cheap and spamable? I'm also guessing that when Electronic Warfare is introduced we will start seeing things like EMP grenades, that will momentarily disable vehicles - possibly just their repair modules, or perhaps bring them to a complete halt.
Your second point is stupid in general because I never claimed that most of these people came from CoD. I stated that there are several who have, and it is plainly obvious who they are (even when they claim they aren't). I did how ever claim that people are used to cookie cutter, small map, small team, non-persistent FPS games, and they don't understand how New Eden works, and why the vehicles work how they do.
On to your last point - those people are ignorant and unskilled. I don't have any prototype gear. The only advanced gear I have is advanced Breach Assault Rifle, and the Advanced Shotgun. I frequently break even/go positive, and I get anywhere from 20k to 80k SP per match. Dust 514 is very well balanced, you just have to figure out how to use the tools provided to you.
And now, I will make a point of my own. If it's so bad for me to make a post complaining about people complaining, then tell me... Why in the hell, did you make a post complaining about me complaining about people complaining? Did it simply not cross you mind that rather than acknowledging a group of people that are being ignorant and possibly harmful to the community, you decided to argue with someone trying to knock some sense into their minds? Or that you were simply doing exactly what you chastised me for doing? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 10:51:00 -
[44] - Quote
This thread is so funny. Here's some facts CoD matters, bf3/4 matter and MoH matter. They are the "competition" something EvE hasn't ever had. Welcome to the FPS market. Keep slating CoD and the kill streaks you were too bad to either get or counter. I really find this whole argument funny.Dust COULD be almost as good. No 60frames but there we go. Dust is an FPS. It just it's kinda sucky at the moment spray and pray game currently takes almost 0 skill. It's like unreal. Yeah the first one. It's not tactical or strategic yet. I don't see how it can be with current mechanics (strafe > aim, regen > all, Dropship > infantry, HAV > infantry, Assault > infantry) Other FPS titles aren't just successful because of the name. CoD4 rebuilt the brand an was the finest FPS of our day (yeah it's better than CS if only because it's updated). What's wrong with wanting Dust to be a really good FPS, which it currently falls well short of (beta blah blah beta) |
Zerlathon
Algintal Core Gallente Federation
213
|
Posted - 2012.07.24 10:53:00 -
[45] - Quote
There may be equipment that will become available on release that are (at present) not available in the Beta. Also Electronic Warfare has not been introduced yet, and we have no idea what role that will play with regards to vehicles (e.g. EMP). |
Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2012.07.24 11:47:00 -
[46] - Quote
Actually there was already a post on the playstation blog about electronic warfare months ago . . . with capacitors and draining those, rendering tanks completely defenseless and so on . . .
@Tony Califf: CoD4 was "nice", but the best CoD of all time (OF ALL TIME) is CoD2, wasn't CoD4 the game that introduced the nuke as a killstreak? was a major fail in everything. I think you are mistakenly thinking that CoD equals a really good FPS. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 12:03:00 -
[47] - Quote
CoD does = good FPS. It's really stupid to say otherwise. You may not like it, but it IS the benchmark. Cod 2 was trash compared to CS, CoD4 was the first time on console people wanted to play realistic CS style FPS. I bought a ps3 because of it. MW2 was te one with the nuke of awesomeness. Easy in pubs, impossible to get in a clan match. The real problem was that MW3 was still the same old. Nothing new. Dust hasn't dropped anything new into the game play YET (don't see much comming though) Oh and black ops is the only game since diehard trilogy on ps1 where you can do just about everything, with or without your buds. Not the best FPS, but dead ops took me back to classic top down shooters. The huge difference comes outside of matches. That just doesn't interest 9/10 people. The ones who it DOES interest will be able to manage stuff for the guys who aren't interested, leaving them free to play their great FPS. If Black ops feels more fun, I'll play that and leave new Eden for those who want to grind their face against a techtanium cheese grater. The problem is that "standard" FPS boils down to 2 games. Unreal/Quake or Counterstrike. We currently have the arcade gameplay of old unreal/quake games, but with worse "feel."
I just think the fact it's not a "traditional FPS" (it is though) is a REALLY bad reason to forgive glaring errors. *cough spawn camping for 3 builds* |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.07.24 12:04:00 -
[48] - Quote
i dont think anyone here really wants to see this become another CoD, aside from shooting mechanics.
however i feel some people are stuck on wanting to see MAG 2.0. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 12:13:00 -
[49] - Quote
And I feel some people want the game to be garbage. I DO want another CoD. But I'm going to get that anyway. I want Dust to be different I agree, but it's the fact what we have now, you can take your tactics and your strategy an stuff ten in your blowhole. Dust is ALL about KDR. Tactics and strategies don't matter when the killers turn up. ***look at all the useless snipers thinkin they're playing Counterstrike and not quake***
Btw MAG is on 2.12. MAG 2 was released as a patch, people just didn't realise. They still don't. |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.07.24 12:21:00 -
[50] - Quote
Tony Calif wrote:And I feel some people want the game to be garbage. I DO want another CoD. But I'm going to get that anyway. I want Dust to be different I agree, but it's the fact what we have now, you can take your tactics and your strategy an stuff ten in your blowhole. Dust is ALL about KDR. Tactics and strategies don't matter when the killers turn up. ***look at all the useless snipers thinkin they're playing Counterstrike and not quake***
Btw MAG is on 2.12. MAG 2 was released as a patch, people just didn't realise. They still don't.
and you dont feel that making assumptions of a game not yet finished isnt ignorant?
i do agree with you that KDR is all that matter now in this horrible domination vehicle spam of a map with nothing else to do but mindlessly join and rejoin the same game. but that is obviously not what it will be like when the game is done. |
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PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.24 12:33:00 -
[51] - Quote
Veigar Mordekaiser wrote:xprotoman23 wrote:Summary: Too long didn't read give me likes I don't like seeing you on the forums, you don't ever have much to say.
Hater |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 12:41:00 -
[52] - Quote
Yeah it's making assumptions. Assumptions like the basic speed-health-damage mix is much closer to Quake or Unreal than any tactical shooter. The reasons are obvious. In CS you just didn't go into the open. Rather similar to CoD or BF when they are played seriously (clan battles, NOT pubs). Unreal you just dance about and railgun face. Which sounds like our current gameplay, and which involves more tactics/strategy? I'm not saying it's a bad thing in itself. Just got no interest in playing what essentially on a clan war will be a pub game of CoD domination with vehicles. I'm undecided atleast until next build. CCP have improved things, remember the black screens at the start of this build? All the loadouts being "invalid"? But they don't fix the spawns... priorities are all wrong ;) |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.24 12:51:00 -
[53] - Quote
Regis - I have no problem whatsoever killing people in proto gear with my advanced gear. In fact, I have more success using my advanced AR than I do with my proto AR. I don't particularly know why...
Tony - tactics and strategies help a lot. I don't think you're playing the game right. I've spawned a drop uplink, purposefully run up to a tank as an assault to get myself killed, spawn as a forge gunner, then blown up a couple of dominating tanks and dropships. KDR? Pah. I'd happily die a thousand times if my team won. Just let me get my militia gear on.
Frankly, all those complaining about the game in the current stage are just idiots. This game isn't finished yet, and has some way before it gets released. Even after release, CCP will be bringing in new features constantly. It's not like COD or BF, where they leave the mechanics and features alone and just release new maps and weapons, they will be adding new planets, new types of warfare, possibly new game modes, orbital bombardment, etc.
It's not like CCP will abandon this game in the next five years. Unlike COD and BF, there won't be a sequel every year, as DUST will be the only shooter than can be linked with EVE. It's free to play, not pay-to-win, and your parents don't have to spend $60 every year just so you can waste your life in front of a TV, playing the same game on the same maps over and over.
Instead, your parents pay nothing every year (apart from bills), so you can spend (or waste) your time in front of a TV, feeling like you've actually contributed to a fully functioning, persistent universe and actually feel a connection with your clan/corporation, unlike in COD, BF, MOH, CS, etc, where it doesn't particularly matter what you do from one game to the next. Lose horribly one game? Well, that won't matter for the next match.
tl;dr: This game is completely new in concept. Get your head around that, and until you do, stop posting crap on these forums. |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.07.24 12:51:00 -
[54] - Quote
Tony Calif wrote:Yeah it's making assumptions. Assumptions like the basic speed-health-damage mix is much closer to Quake or Unreal than any tactical shooter. The reasons are obvious. In CS you just didn't go into the open. Rather similar to CoD or BF when they are played seriously (clan battles, NOT pubs). Unreal you just dance about and railgun face. Which sounds like our current gameplay, and which involves more tactics/strategy? I'm not saying it's a bad thing in itself. Just got no interest in playing what essentially on a clan war will be a pub game of CoD domination with vehicles. I'm undecided atleast until next build. CCP have improved things, remember the black screens at the start of this build? All the loadouts being "invalid"? But they don't fix the spawns... priorities are all wrong ;)
yea they still have a lot of work to do, and this is a crucial next build.
and i do believe they will add maps that render vehicles useless or places vehicles just cant enter. with thousands of maps youve gotta figure there will be at least a few.
also strategy/tactics isnt limited to just battlefield tactics. there will also be galactic tactics/logistics (what to attack and when) that simple shoot-em up tactics wont apply. not saying the better shooters wouldnt be able to learn these.
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 12:59:00 -
[55] - Quote
Actually, strategy and tactics are limited to off the battlefield IMHO. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.24 13:05:00 -
[56] - Quote
Tony Calif wrote:Actually, strategy and tactics are limited to off the battlefield IMHO.
So, sneaking behind the lines to capture an objective and a CRU for spawn points isn't tactical? How about flanking, is that a tactic? Using a drop uplink to get behind enemy lines, getting into a good position in order to destroy tanks and dropships... I'm sure none of those examples are a tactical advantage. And all are on the battlefield.
Frankly, all your posts amount to the same thing. You don't fully understand the game, or the beta. You do seem to think that this is a game for the trigger happy, those with sharp reflexes and a good gun game. But what's a good gun game if you get flanked? |
Marwan2
Villore Sec Ops Gallente Federation
60
|
Posted - 2012.07.24 13:30:00 -
[57] - Quote
Veigar Mordekaiser wrote:I have been seeing complaints recently, about Dust 514 not being a "True FPS". Let me define the acronym - First Person Shooter.
Now lets elaborate. What does first person mean? Well quite simply, your viewpoint is through your characters eyes. In Dust 514 your viewpoint is exactly this. First person - proven.
And to those of you who don't know what "shooter" means in relation to video games, it would be a game in which you shoot things. Be it a top-down shooter, a Third Person Shooter (TPS) or, in the case of Dust 514, a First Person Shooter.
Dust has all of the things that define what a first person shooter is, so how in the hell is it not a "True FPS"? I am sick of this "QQ to much vehicle warfare, I can't take it. Dust isn't a true FPS" or "QQ people are using remote explosives as grenades, I hate it. Dust isn't a true FPS". I have a question for you people, have you ever, possibly, just maybe, played anything in the Battlefield franchise? What are those big, armored vessels that people tend to blow each other up with? Or what about those things with the big spinning blades that people fly around in? Or the things with jet engines on the back? What are those little packets that people through on the ground and then trigger as you step over them, causing you to die oh-so-horribly? There is a game called PlanetSide, vehicles are a big part of that one too. How else are you going to travel around the continents? I'm sure you don't want to do it on foot.
My point is that vehicle warfare is not new in Dust 514, it does not take away from the experience. Throwing remote explosives around as grenades is not new in Dust 514, may it be a little bit over done, it is not new. In fact, can't you even do that in CoD? I know there are players coming from that crowd. It isn't a problem of method in Dust, it is however a problem of to much inventory. If you equip grenades, you get 3. I've read that Logi's can equip 15 RE's. That is pretty serious overkill.
Anyway, I'm done ranting. All this QQ'ing is just pissing me off, especially with this ******** statement being thrown around.
Edit: I am aware of why people are saying this, I'm just really bothered by the ignorance of the community that has gathered in this beta.
I don't know why these people wouldn't think this is an FPS, but maybe what they are saying is that the shooting and movement doesn't feel like a FPS, e.g. it's too slow, clunky, hit detection is subpar, etc. Thoughts? |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.24 13:37:00 -
[58] - Quote
Tony Calif wrote:Actually, strategy and tactics are limited to off the battlefield IMHO. Then you have no clue what tactic and strategy are at all. Real life military experience here if you go onto.the battlefield and ignore the tactics that your enemy is using because you planned something different off the field you will die. The same is true to a certain extent in video games. Also look at sports in football if you don't change your play when it doesn't work you lose the game. Plain and simple. Perhaps the planning of tactics and strategy take place off of the battlefield but they are executed on it. End of story it doesn't work another way it cannot be executed anywhere else. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 13:41:00 -
[59] - Quote
They are strategies. Not tactics. None of them will save you in a gun fight. And they are bad strategies because they don't involve capping or defending letters. Gun game > tactics in dust. Is this what everyone wants. Thanks for telling me I don't get the game too. You are one of the players who thinks killing and KDR is irrelevant I'll bet. |
Marwan2
Villore Sec Ops Gallente Federation
60
|
Posted - 2012.07.24 13:45:00 -
[60] - Quote
Flame Highsea wrote:wow.. I could not find a single comment on Kz3 :D It's Warzone and Operations take's alot planning and tactical leadership when matches done with proper clan :) Former Kz players will do some damage in future Dust battlefields Dust is fun.. hope communication would work better tho..
+1000 for KZ3!! I wish Dust would incorporate the FPS mechanics of KZ3 or even KZ2. With these and the metagame of the EVE online, this game would skyrocket to one of the best games of all time... |
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