|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.24 15:09:00 -
[1] - Quote
Is Shooting in First Person enough to qualify Dust 514 as a FPS? YES. Is it enough to make it a quality FPS? NO.
Now Dust gives a lot of emphasis to Character Building, and we have already FPS/shooters that have this BUT what is really important is how much this RPG elements interfere with the FPS mechanics. Each VG ask you to apply your skills as a player in a specific task and what is that task in FPS? Shooting. In FPS you are measured on the quality of you shooting which is determined by 2 things: your reflexes & thinking! In classic RPG reflexes are important but not as important as in FPS or fighting games or hack & slash. Action RPG like Demon/Dark Souls give more importance to your reflexes but still without a good character build (gear & in-game skills) you can't truly compete BUT it's intended that way because it's a RPG and there's nothing wrong in it because it's feasible to do that. Now, the music changes for a FPS because in FPS reflexes are historically 95% of the experience and so you can't say to the FPS player "you need the right gear & in-game skills"...that works for RPG but not for FPS. Purist of FPS won't like the emphasis CCP is giving to RPG elements simply because it's not what FPS player game for!
CCP has no experience whatsoever in FPS but plenty in RPG so they are doing what they do best but is it right thing for a FPS MMO? Shouldn't they change this before it's too late as many here say?
Also I would like to say that COD does what it does perfectly, same for BF, Halo & Killzone. You don't have to like them (I don't like COD because it's too arcade for my taste) but saying that those franchises don't excel it's a lie!
Veigar Mordekaiser wrote: Don't worry, the game is a long way from finished. This isn't like the BF3 beta or the StarHawk beta where we are seeing what is really just a demo, not really a beta at all. I'm guessing that we are still 6 months to a year from release, CCP has plenty of time to make changes.
I really am looking forward to how the different player backgrounds affect the team play upon the final release, with the influx of players curious what CCP has to offer.
I am sorry to disappoint you but Dust 514 is not 12 months from it's release since it's confirmed to be a 2012 title. Now we don't even know if it is scheduled for December 2012 so NOBODY can say we have still 6 months left for it to be better. Also consider that Dust 514 has been in development for a lot of time and that there is always a "non return point" so many things CAN'T be changed! |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.24 16:54:00 -
[2] - Quote
@Laheon
Even Killzone, or Crysis, or Halo, or Transformers, or PlanetSide have ways to give you more HP/armor but the TTK is made so that it doesn't save you at all: here the TTK so high that more HP/armor really saves you + headshots are not OHK, not even have are 2x! Soldiers in transformers have twice the HP of Scouts (just like here) but TTK is better, headshots are OHK, melee is better.
Also FPS nowadays gives you more gear that has already tradeoffs so nothing you get is better because it's already balanced by the developer. I can get a SMG that has higher fire rate but lower damage and so the tradeoff compensate for the bonus: blance not better gear. Borderlands have better gear because it's a FPS RPG...Dust has RPG gear as well but it's competitive FPS.
Quote:Also, CCP does have people with experience working on DUST. They have people who used to work for DICE on the project, so they're not as clueless as you think. Even if they were, they've done a damn good job, haven't they?
From my my experience in FPS they haven't! |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.24 20:14:00 -
[3] - Quote
Tony Calif wrote: @Templar While I'm not a huge fan of DICE, they know what they are doing. Experienced guys are exactly what CCP need. I never really liked battlefield because of the maps & movement. But if anyone knows how to make the best sounds, and make guns feel like guns, DICE are #1.
I thought the same thing years ago when I learned about it but the state of this build is depressing! If ex Dice are working on it why FPS mechanics (controls, animation, camera, sounds) are the worst thing in Dust 514?
For the record this is me speaking, thinking, about Dust 514 before the beta:
This is me now: |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.24 20:24:00 -
[4] - Quote
Many don't know/believe it but before the beta I was one of Dust 514 greatest fans.
Someone was talking badly about Dust 514 on a major EU/US news site: I was there to shut him out. IGN post news about Dust 514: I am there telling people to sing in for the beta when IGN didn't! CCP post a Dev Blog on the PS Blog: I am there to praise them and tell them how great Dust 514 will be.
If you were looking for a Dust 514 enthusiast before this beta that was me. |
|
|
|