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Grit Breather
BetaMax.
660
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Posted - 2012.07.24 05:41:00 -
[1] - Quote
W0olley wrote:Veigar Mordekaiser wrote:W0olley wrote:He made a statement about what people are looking for not an opinion. And the statement he made is wrong.
People aren't looking for another CoD like game, the only people I see bringing up CoD in the first place are people trying to defend Dust in it's lack of decent fundamentals that should be implemented in all FPS's. CoD isn't the first FPS out there but it got popular because it does the fundamentals and it does them really well.
The guy clearly doesn't understand FPS's if he automatically associates every compliant with CoD even when nobody has mentioned CoD. He made a statement and he clearly doesn't understand what people are talking about and thus he is wrong. Oh I see what you're saying. And in that case, he is quite right. I have seen several posts that say "nerf vehicles, this is an FPS not a tank game" or "lets see more small areas where you can't get vehicles, they shouldn't be the focus of an FPS" or "lets get rid of vehicles, they don't belong in an FPS". And, what is the most popular FPS right now that doesn't offer vehicle warfare..? You guessed it, CoD. CoD does have vehicles they are just in form of killstreaks and not readily available anytime you want them. And the majority of FPS's don't allow for vehicles to be used. And when they are they aren't the end all be all of the game, They are used as tools to get to an ultimate goal but are not the rulers of a battlefield which at this time vehicles are in Dust which doesn't bring fun FPS gameplay. You're wrong in your assumptions. If you're not enjoying yourself now, that's alright. We're at a phase of the beta where vehicle spam is the goal. There is a reason every single noob can get on the battlefield with a tank. The devs are testing vehicle balances. Later on two things will happen. The first is that vehicles will go back to being what they're supposed to be. A support element for the team and not a personal giant cannon. The second thing that'll happen is that the entire Dust world in general and the maps in particular will get much much larger. In maps of that large scale you can't really cry "Enough with the vehicles, they are ruining the game!" because they are not. They are a part of the military engagement and will slowly fall into their rightful roles in the battlefield as commanders learn to unilize them properly.
So this is a true FPS. It's just truer than most people realise a FPS is supposed to be - a full blown military simulator. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.24 06:20:00 -
[2] - Quote
Veigar Mordekaiser wrote:Grit Breather wrote:You're wrong in your assumptions. If you're not enjoying yourself now, that's alright. We're at a phase of the beta where vehicle spam is the goal. There is a reason every single noob can get on the battlefield with a tank. The devs are testing vehicle balances. Later on two things will happen. The first is that vehicles will go back to being what they're supposed to be. A support element for the team and not a personal giant cannon. The second thing that'll happen is that the entire Dust world in general and the maps in particular will get much much larger. In maps of that large scale you can't really cry "Enough with the vehicles, they are ruining the game!" because they are not. They are a part of the military engagement and will slowly fall into their rightful roles in the battlefield as commanders learn to unilize them properly.
So this is a true FPS. It's just truer than most people realise a FPS is supposed to be - a full blown military simulator. Grit Breather, always coming in with a sound mind on my threads :) Why is it that so few of the people in this beta can wrap their minds around what Dust is right now, and what it is supposed to be 6 months to a year down the line? I wonder the same thing. It's a problem I usually have in life in general, I see the big picture too easily and have to constantly defend it. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.24 06:23:00 -
[3] - Quote
W0olley wrote:Veigar Mordekaiser wrote:W0olley wrote:CoD does have vehicles they are just in form of killstreaks and not readily available anytime you want them. And the majority of FPS's don't allow for vehicles to be used. And when they are they aren't the end all be all of the game, They are used as tools to get to an ultimate goal but are not the rulers of a battlefield which at this time vehicles are in Dust which doesn't bring fun FPS gameplay. Kill streaks in CoD are not "Vehicle Warfare". They are... a game wrecking mechanism in my opinion. Kill streaks promote giving players an unfair advantage. If you are good, then you can win a FFA Deathmatch no problem. But if you aren't the best player in the game, and you just happen to be avoiding the best player, you may rack up enough kills for that chopper gunner. Now, you get to spam the map with an insta-kill for 30 seconds, and that player that was going to beat you, now has no chance because you just knocked your score up by 15 kills in 30 seconds. Suddenly, that game has been ruined for everyone that actually out classes you. And how is that different then Dust? Someone has better gun game than you so you spawn in a high powered tank and blow them up. I guess it's the fact that you have no limit on movement or how long you have that tank or dropship for in Dust that makes the infinite tanks in Dust less game breaking? Not sure how that makes sense but that's all I can think of. It's different because WHEN DUST IS FINISHED you will spawn vehicles which aid your team's assault. You won't spawn anything just for your own KDR. The moment you spawn anything just for KDR you'll get booted from the match, booted from the corporation and probably marked as insta-kill for the entire corporation. Dust is about team tactics. You can't judge it by how well a single player can do on his own. That's not the kind of game it is. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.24 08:13:00 -
[4] - Quote
Garrett Blacknova wrote:DUST fits the definition of FPS in the strict sense of what FPS means.
It's not a TYPICAL game in the genre though, which throws some people off. Also, it's a beta, so many elements aren't as polished as in most current-gen FPS games. As a result of these problems (and the current builds (probably deliberate) heavy focus on vehicles, people are complaining.
+1 to OP for a well-thought-out thread topic. I've posted similar as side-comments in a few threads. I go even further when I usually explain these things. Dust isn't anything that's ever existed and you can't compare it to anything. Dust is a vision of a future game concept that hasn't been possible before partly due to technology. The biggest problem with this type of game is that most gaming companies put up the question "Cool idea. Now how do I profit off of it?". The answer usually has a resounding "You can't" which is followed by "OK, so let's make another clone of a game that'll only last a year and will be like all the others". When that's not the answer, it usually breaks up into two. The first option would be to do what Blizzard did with WoW. They actually make you pay for MANDATORY updates to the game. What they do is basically say you have to pay up or you won't be able to play anymore even though you've already paid so much so far. The second option is what CCP does with EVE. They have a subscription fee. While this is usually the least prefered gaming method nowadays, somehow EVE made it. I give CCP a whole lot of credit for this. In an age where everyone expects everything to be free, they manage to get people to pay 15$ a month. Some for almost 10 years straight. So what's Dust? Dust is CCP's latest addition to EVE. Dust if free to play because it promotes EVE. Sure, you can have a very long and successful carreer in Dust without ever touching EVE but it's my guess a lot of players will want to explore the "bigger picture". It has a very strong pull. So what else is Dust? It's a vision of an amazing game which has never been tried before. It's a FPS where what I do ACTUALLY MATTERS. If I destroy a large installation, it won't be there again unless someone pays for it again. If I shoot up into the skies I destroy a very expensive ship in EVE and make myself a lifelong enemy. Dust matters. CoD doesn't matter. BF doesn't matter. MAG doesn't matter. Dust is the only game where I can actually make my mark and not just grade myself as a solo player.
You want to be solo? Dust probably isn't for you even though it WILL provide some solo PVE missions. But those get old fast and don't pay enough for the really cool gear. |
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