Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.07.16 21:57:00 -
[1] - Quote
If anything the RE's should be encouraging people to play the way intended. Dust isnt about rushing people, playing chicken with bullets/AR's. Its about tactical maneuvering like flanking, ambush, covering fire and other such uses. RE's are great for vehicles when you have no opportunity to obtain an AV weapon on the field other than dieing and holding down control points when someone is trying to re-hack while you are getting out of dodge (especially a poorly defended Scout that acts as point man). Including going up against a Heavy, pretty intimidating when all you have is a submachine that is like bb's to them. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.07.17 01:26:00 -
[2] - Quote
STB-stlcarlos989 EV wrote:Dante Daedrik wrote:If anything the RE's should be encouraging people to play the way intended. Dust isnt about rushing people, playing chicken with bullets/AR's. Its about tactical maneuvering like flanking, ambush, covering fire and other such uses. RE's are great for vehicles when you have no opportunity to obtain an AV weapon on the field other than dieing and holding down control points when someone is trying to re-hack while you are getting out of dodge (especially a poorly defended Scout that acts as point man). Including going up against a Heavy, pretty intimidating when all you have is a submachine that is like bb's to them. Sounds like you loving camping in CoD, so go back to CoD if you want to camp. If you use CQC weapons you have no choice but to get in close, Is a guy who uses an SMG or shotgun not supposed to have a chance at killing someone who just throws an RE as soon as he gets close because he can instantly throw and detonate them. They could still be used as traps with an arming time, but an arming time would prevent people from just using them in the MIDDLE of a CQC gun fight.
Actually on the contrary, I don't like staying still in shooters. Sitting anywhere allows the enemy to eventually learn/track your position, when you are constantly moving you become unpredictable and are able to accomplish more than to cautiously wait for one point to finally become obtained. Hacking a point, arming an RE, running to the next point, seeing the point you just hacked blinking because the enemy is attempting to take it back, blowing the charge, and then by that time you are at the next hack point... the enemy is heading towards the point you were just at & believes you are still there because you blew the charge while the point you are going to is left (hopefully) unprotected; but if not assuming there is not a heavy there you easily have the speed (as a scout with catalyzers) to ambush somebody & unload the clip from your smg before they are able to fully react, you then hack that point, set the charge & finally either return to the point you had previously hacked to ensure it is protected until full claim by your team or move on to the next point to rinse & repeat. As I said, I hate staying still, its dangerous, & leaves me open to being flanked or caught in a position I could have avoided if i had just continued to move ducking & weaving in & out of cover. |