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Thread Statistics | Show CCP posts - 1 post(s) |
Shutter Fly
Planetary Response Organisation Test Friends Please Ignore
26
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Posted - 2012.07.17 17:57:00 -
[1] - Quote
STB-stlcarlos989 EV wrote:
So what about an SMG or shotgun user? You have to get in close with those weapons and as I stated in the OP the issue isn't the REs damage, radius, or adjusting your tactics. The Issue is the fact that they can be deployed and triggered so quickly that in a CQC situation (which can't be avoided with SMG or Shotgun) Someone losing a gunfight can just throw them in desperation and even if they are killed they can still trigger them. So if you play with CQC weapons and someone does this cheap suicide tactic you can't even get away. The fact that they can be triggered after death along with how quickly they can deployed and triggered, makes them broken.
Look this is a beta and there are many issues, and in order for these issues to be resolved before launch CCP needs our feedback, this isn't about QQing, its about fixing what is broken.
Are you an SMG or Shotgun user? It is incredibly easy to dodge REs while in CQC, the blast radius is small enough that you can be completely out of the way before they hit the ground. I have only been killed by an RE in a CQC gunfight 2-3 times, and I use the Breach Shotgun exclusively. The difference is that I also use REs, and know exactly how to kill those that use them. There have been countless times that I've run into someone running in circles throwing REs and easily killed them with no harm to myself.
When I run up to a group of enemies while I'm carrying REs, their deaths are their own fault. In my main fitting, my sprint speed is 9.70m/s, but I have >250HP total. If you die, it is because you weren't aware of your surroundings. If you get blown up in a gunfight, it is because of one of three things: you didn't react quickly enough, you weren't paying attention to your surroundings, or you didn't kill me quickly enough (I die if someone thinks about breathing in my direction, not difficult). The reason people die is that they get so focused on shooting me that they somehow fail to notice that I'm not even carrying a gun, then they again fail to react when I obviously lob a bomb between their legs
I understand that some people truly feel that REs are broken and this is not about QQing. The problem isn't functionality, it is availability. The ability to use REs in their current state should require LV5 Demolitions with x4-5 multiplier, that would greatly cut down on the REs and limit them to those who specifically want to specialize in them. |
Shutter Fly
Planetary Response Organisation Test Friends Please Ignore
26
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Posted - 2012.07.17 18:14:00 -
[2] - Quote
^@HD Sniper (not going to clutter the thread with another big quote)
Just a note, you can throw REs while jumping and sometimes while doing a running jump (sometimes it's a bit inconsistent). If your sprint speed is high enough you can chuck them like Frisbees, but I see it as a reasonable benefit to using KCs. |
Shutter Fly
Planetary Response Organisation Test Friends Please Ignore
26
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Posted - 2012.07.17 18:28:00 -
[3] - Quote
HD Sniper wrote:Shutter Fly wrote:^@HD Sniper (not going to clutter the thread with another big quote)
Just a note, you can throw REs while jumping and sometimes while doing a running jump (sometimes it's a bit inconsistent). If your sprint speed is high enough you can chuck them like Frisbees, but I see it as a reasonable benefit to using KCs. I'll have to check it out again but I've never been able to throw them while running and/or jumping. What's the furthest you've ever thrown one? (not trolling...asking). I've thrown them close to 10-12m, but keep in mind that you usually end up landing near the usual distance from the RE that you would have with a standing jump. I know I've been able to throw them much further by jumping from above, but I've never tried it in a situation that I was able to survive long enough to see the results.
You can't activate them during a running jump, only during a standard jump. |
Shutter Fly
Planetary Response Organisation Test Friends Please Ignore
26
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Posted - 2012.07.17 18:55:00 -
[4] - Quote
STB-stlcarlos989 EV wrote: This isn't about jumping, its about the fact that they can be deployed and then instantly triggered. There needs to be some way of arming them, with a grenade its pulling out the clip with these there needs to be an arming time or a planting animation. Running around with live explosives that are triggered with the push of a button on your wrist would be the stupidest way to handle an explosive device.
To be fair, an assault rifle that spews out superheated plasma all over the user is the stupidest idea for a gun. Isn't that the point of the weapons in this game?
Also if we are going to be nitpicking these things, nobody said the explosives are armed before you deployed them. If they were, they would all explode as soon as you hit the button. The difference between armed and unarmed could be the flick of a switch or the press of a button. |
Shutter Fly
Planetary Response Organisation Test Friends Please Ignore
26
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Posted - 2012.07.18 02:04:00 -
[5] - Quote
Varys Targaryen wrote: I know it has a delay. If you read my previous post you will see that I acknowledge that, very clearly. It's delay, as I stated, is short. You can place/detonate REs faster than you can use a grenade. You can place/detonate REs faster than someone who can shoot you twice with a shotgun. Then, to cut the time even shorter, you don't even have to detonate it yourself to make an RE go boom. This is a pure FPS mechanic issue. You cannot fix this FPS mechanic issue with an MMO style solution (higher prereqs/skill multiplier/weapon tier placement)
I think I addressed most of these issues in an earlier post that I made:
Shutter Fly wrote:
Are you an SMG or Shotgun user? It is incredibly easy to dodge REs while in CQC, the blast radius is small enough that you can be completely out of the way before they hit the ground. I have only been killed by an RE in a CQC gunfight 2-3 times, and I use the Breach Shotgun exclusively. The difference is that I also use REs, and know exactly how to kill those that use them. There have been countless times that I've run into someone running in circles throwing REs and easily killed them with no harm to myself.
When I run up to a group of enemies while I'm carrying REs, their deaths are their own fault. In my main fitting, my sprint speed is 9.70m/s, but I have >250HP total. If you die, it is because you weren't aware of your surroundings. If you get blown up in a gunfight, it is because of one of three things: you didn't react quickly enough, you weren't paying attention to your surroundings, or you didn't kill me quickly enough (I die if someone thinks about breathing in my direction, not difficult). The reason people die is that they get so focused on shooting me that they somehow fail to notice that I'm not even carrying a gun, then they again fail to react when I obviously lob a bomb between their legs
To sum it up, almost all of these are non-issues. They aren't problems with REs, they are merely aspects and advantages of using them. I will concede that REs should merely disappear upon death, I didn't mention this issue in my previous post, but I agree that it is a major exploit. As for grenades, you don't have to switch to them and they can be thrown much farther than REs. The other points are addressed above, they are not overpowered in gunfights, players just don't handle the situation correctly. |
Shutter Fly
Planetary Response Organisation Test Friends Please Ignore
26
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Posted - 2012.07.19 04:23:00 -
[6] - Quote
CCP Frame wrote:In the upcoming build Remote Explosive is going to be changed.
Arming time: 5 seconds Maximum ammo: 2 Lower throw distance No icon displayed above until it is armed. Well, I guess that's that. If the devs agree that it is broken then I guess I may have to concede that I've been a bit disillusioned.
Looks like I'm going to be making some new fittings this weekend. I don't want to become this build's new "swarm launcher exploiter guy". |
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