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Ronin Odachi
38th Joint Tactical Command
127
|
Posted - 2012.07.09 06:19:00 -
[1] - Quote
One is hard enough to take down, with teamwork. When the match starts and the other team brings in 2+, there is no hope unless you're lucky enough to have a few up your own sleeve. Two-shotting a 7k EHP madrugar, with an extra 25% resists in addition to base?
I understand what they are supposed to be, namely death machines built to kill tier 1 HAV's. Yet I rarely see them destroyed, even when fire is focused on them. I've had them on my side, same story; they just don't die. A large buffer tank, in addition to a shield recharge rate that requires the opposing team to have at least two AV-specced players laying down constant fire. How common they are becoming is a testament to the fact that in the game of rock paper scissors, they have become the nuke that kills everything.
I challenge you to do this: in a match with a sagaris driver, take note of their name. At the end of the match, look at their k/d. More often then not, it'll be something like 13/0 or greater. More often then not, they don't lose their tank, and can call in their marauder with impunity because the risk is so small, and the reward so great.
So what am I asking? I still want to be killed by sagaris drivers when I roll up in my tier one. I still want marauders to be the most feared vehicle on the battlefield. I'm just asking that when I do engage one, I feel that I actually did something to it as it drives over my lifeless corpse. I would like for there to be some risk, so that HAV drivers need to weigh whether or not it's worth it to call in such a beast.
All this said, I recognize two points. First, it seems more people are becoming aware of the need for AV specialists, as my forays into dropships are ending with greater frequency with a host of 8+ swarm missiles chasing me.
Second, since we are gaining ISK at an accelerated rate, this may not be an issue upon launch, as the cost of losing one would be so disruptive, it could set you back quite a ways. I suppose a counter to this is that since ISK will be flowing between EVE and Dust, it wouldn't be difficult for many players to finance their marauders with money earned by internet space ships.
Finally, for all you flamers out there, look for one instance of me calling for a nerf besides this. I recognize the RPS paradigm, and that's why I'm making this post. Now, flame on! |
Ray seveN
Villore Sec Ops Gallente Federation
71
|
Posted - 2012.07.09 07:35:00 -
[2] - Quote
easy 6 steps to kill a sagaris!!
step one: get a drop ship.
step two: ram it into the sagaris.
step three: have another tank ram it into a wall.
step four: throw all your AV grenades at the pinned sagaris
step five: Get 3 more guys to shoot it with advanced+ forge guns.
step six: watch it maybe blow up.
If all goes right you might see the sagaris blow up :D but in all honesty I do agree with you. Its getting pretty problematic as more people jump ship from infantry to vehicles and most are upgrading to higher tiers. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.07.09 07:41:00 -
[3] - Quote
I agree.
a single anti-vehicle build should be able to deal considerable amount of damage to any armored vehicle.
These top-tier tanks and fittings are just way too powerful and nearly impossible to take down. Don't give me **** on how they are so expensive and require a lot of skill points to get, since there's simply no other build/focus in the game where you gain access to such super weapons.
e.g No matter how much SP or ISK you have with your anti-vehicle build, you never gain access to something like 300k portable-nuke that can take down any tank with a single shot. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.09 09:09:00 -
[4] - Quote
Tanks are fine, we need more anti-vehicle weaponry options, like mines, flux grenades, webifyers, etc. |
Mobius Derp
BetaMax.
8
|
Posted - 2012.07.09 09:51:00 -
[5] - Quote
You could have a team full of low skilled guys firing their AV weapons at a well fit Sagaris and they won't do much damage, but one good specd AV guy can rip the shield to shreds, two specd AV guys catching one in the open and the Sagaris is history and I'm speaking from experience here. As for taking down madrugar's in two shots, yes this happens but sometimes madrugar's take 3 or 4 shots to take down which tells me that the 2 shot guy had a fail fit. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.09 09:57:00 -
[6] - Quote
The problem with the Sagaris is not so much its heinous DPS. Or it's incredible tank. It is that it has both. Coupled with the insane splash damage of rockets, it'll level just about any resistance just by pointing a rocket in its general direction. The exception being the dropships.
I have two Surya setups. and while I'm pretty well off on armour, I have literally only militia level DPS if I go for it. And vice versa, if I want incredible DPS, any player with a swarm launcher is a severe threat. I can't have both on my Surya. Apparently the Sagaris can, especially if it goes for a railgun. I'm not in game, but IIRC a heavy rail gun uses the same resources as armour, where shield tanking and the rail aren't really competing for resources.
But the primary concern in my book are the rockets, they have a fairly high rate of fire, so missing one is of little consequence, blasters do next to nothing, and rails have a very low rate of fire. But in addition to that low RoF, they both have an overheat. Rockets don't it seems. There should be a 3-6 round magazine for rockets, with the same 10-15 second cooldown we Hybrid weapons users suffer from. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.09 10:00:00 -
[7] - Quote
Ignatius Crumwald wrote:Tanks are fine, we need more anti-vehicle weaponry options, like mines, flux grenades, webifyers, etc.
Not really. The problem is that then the situation would reverse, and anything but top fitted tanks would be so much scrap metal in a very short order. Lately I'm seeing an incredible amount of damage coming my way, from higher tier Swarm launchers and forge guns, AV grenades and RE's Some of these aren't even top tier, but they still do damage. |
zekina zek
D3LTA FORC3 Orion Empire
108
|
Posted - 2012.07.09 11:49:00 -
[8] - Quote
Ray seveN wrote:easy 6 steps to kill a sagaris!!
step one: get a drop ship.
step two: ram it into the sagaris.
step 3: bop the tank in its head, again and again and again.
step 4: annoy the **** out of tank pilot while avoid getting hit.
step 5: tank command gets pissed off and jumps out to shoot you,
step 6: kill tank commander.
lucky step 7,
steal sagaris. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.09 11:56:00 -
[9] - Quote
I've seen a Sagaris die while I was shooting at it with my Militia Swarm Launcher.
I'm pretty sure our Eryx pilot was a major factor in its destruction. We had a well-geared Dropship staying outside the Tank's line of fire, and occasionally dropping AV soldiers (myself included) onto nearby rooftops when he had more passengers than gunners. By the time it went down, half our team was running AV builds or vehicles of their own.
I don't think they need nerfing. I think they're good right now in terms of power. What they need is a price hike, and the devs have already said they're doing that. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.09 12:30:00 -
[10] - Quote
Ray seveN wrote:easy 6 steps to kill a sagaris!!
step one: get a drop ship.
step two: ram it into the sagaris.
step three: have another tank ram it into a wall.
step four: throw all your AV grenades at the pinned sagaris
step five: Get 3 more guys to shoot it with advanced+ forge guns.
step six: watch it maybe blow up.
If all goes right you might see the sagaris blow up :D but in all honesty I do agree with you. Its getting pretty problematic as more people jump ship from infantry to vehicles and most are upgrading to higher tiers. HIT IT WITH THINGS I like this tactic.
EDIT: We're actually only gaining SP at an accelerated rate right now. I however saw a post last night stating that the Marauders may be seeing a cost increase up to 1.2 million for just the hull. I think that'd add a nice big risk to bringing one of those on field. |
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Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2012.07.09 12:50:00 -
[11] - Quote
The main problem with tier 2 tanks, is that people don't know how to kill them. People expect to kill a marauder solo, and unless you are dealing with a not so good tank driver, that simply will not happen in 9/10 cases. It is definitely possible to solo these tanks, but very difficult. That is proper!
Lay remote explosive traps on roads, hit them with a swarm launcher a few times so that when they chase you to try and come kill the guy with 'harmless' swarm launchers, he goes boom when he rolls over your trap! The other night I actually killed two tanks with the same trap at the same time without even knowing the second tank was there! I was pleasantly suprised to see six kills pop up on the feed. Being on the other team's comms to hear the rage was even sweeter. For the next four or five rounds I was matched against this team of 3-4 tanks, and proceeded to harass them nonstop all match, killing them quite a few times while only dying once or twice myself over the course of all of the rounds. More importantly, in forcing the tanks to flee from me I was stopping them from steamrolling my team. This meant their kill counts plummeted in comparison to what they were in rounds I have been on the same team as they were. :)
Traps are very effective, and swarm launchers can really do some damage if you keep at it. Teamwork is your best weapon against these, as a smart driver you will have an absolute nightmare killing solo. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.09 13:20:00 -
[12] - Quote
Other than that minor contribution I mentioned where the Eryx did most of the work, I've never seen a Sagaris die...
...but I've had several that picked up less than 10 kills in the match because I kept them chasing the ghosts of my Swarm trails. It's nice to know that people using high-tier gear can actually hurt them. Thanks for the confirmation Nova. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.09 13:32:00 -
[13] - Quote
Ray seveN wrote:easy 6 steps to kill a sagaris!!
step one: get a drop ship.
step two: ram it into the sagaris.
step three: have another tank ram it into a wall.
step four: throw all your AV grenades at the pinned sagaris
step five: Get 3 more guys to shoot it with advanced+ forge guns.
step six: watch it maybe blow up.
If all goes right you might see the sagaris blow up :D but in all honesty I do agree with you. Its getting pretty problematic as more people jump ship from infantry to vehicles and most are upgrading to higher tiers.
Oh wow I had no idea it was that easy, next time I face one i'll coordinate this incredibly simple tactic with the randoms in my squad who most like don't have mics. Boy do I feel like an idiot, its so F**king simple. lol |
Mobius Derp
BetaMax.
8
|
Posted - 2012.07.09 14:39:00 -
[14] - Quote
Nova Knife wrote:The main problem with tier 2 tanks, is that people don't know how to kill them. People expect to kill a marauder solo, and unless you are dealing with a not so good tank driver, that simply will not happen in 9/10 cases. It is definitely possible to solo these tanks, but very difficult. That is proper!
The other night me and my buddy both hunted marauders with our s**t hot advanced forge guns, when we saw one we both harrassed it in unison until it exploded, when it wasnt exploding it was fleeing. More importantly, in forcing the tanks to flee from us I was stopping them from steamrolling my team. This meant their kill counts plummeted (from 30-0 down to 15-2) in comparison to what they were in rounds I have been on the same team as they were. :)
Traps are very effective, and swarm launchers can really do some damage if you keep at it. Teamwork is your best weapon against these, as a smart driver you will have an absolute nightmare killing solo.
I edited your comment a bit too what i feel works against a Sagaris from my experiences (they are pretty much all I use). I'm not saying your trap wouldn't work, just that that in my experience remote explosives don't do much damage.
|
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.09 14:40:00 -
[15] - Quote
Garrett Blacknova wrote:Other than that minor contribution I mentioned where the Eryx did most of the work, I've never seen a Sagaris die...
...but I've had several that picked up less than 10 kills in the match because I kept them chasing the ghosts of my Swarm trails. It's nice to know that people using high-tier gear can actually hurt them. Thanks for the confirmation Nova.
I've killed a few, and been killed as many times by a Sagaris. But that was using the weapon that is supposed to have a chance at killing a Sagaris: Another Marauder. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.09 14:42:00 -
[16] - Quote
STB-stlcarlos989 EV wrote:Oh wow I had no idea it was that easy, next time I face one i'll coordinate this incredibly simple tactic with the randoms in my squad who most like don't have mics. Boy do I feel like an idiot, its so F**king simple. lol
It is that simple. Don't judge the difficulty level on what you can achieve now, but by what you may achieve when you get full comms participation, and corp battles running. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
|
Posted - 2012.07.09 14:58:00 -
[17] - Quote
Dewie Cheecham wrote:The problem with the Sagaris is not so much its heinous DPS. Or it's incredible tank. It is that it has both. Coupled with the insane splash damage of rockets, it'll level just about any resistance just by pointing a rocket in its general direction. The exception being the dropships.
I have two Surya setups. and while I'm pretty well off on armour, I have literally only militia level DPS if I go for it. And vice versa, if I want incredible DPS, any player with a swarm launcher is a severe threat. I can't have both on my Surya. Apparently the Sagaris can, especially if it goes for a railgun. I'm not in game, but IIRC a heavy rail gun uses the same resources as armour, where shield tanking and the rail aren't really competing for resources.
But the primary concern in my book are the rockets, they have a fairly high rate of fire, so missing one is of little consequence, blasters do next to nothing, and rails have a very low rate of fire. But in addition to that low RoF, they both have an overheat. Rockets don't it seems. There should be a 3-6 round magazine for rockets, with the same 10-15 second cooldown we Hybrid weapons users suffer from.
I think this guy is right. |
Khun-Al
135
|
Posted - 2012.07.09 15:08:00 -
[18] - Quote
Something like an EMP grenade would be good. The tank breaks down, the mercs have to come out hack it to use it again. During this time you can kill them and hack the tank. |
Icy Tiger
496
|
Posted - 2012.07.09 15:27:00 -
[19] - Quote
Nova Knife wrote:The main problem with tier 2 tanks, is that people don't know how to kill them. People expect to kill a marauder solo, and unless you are dealing with a not so good tank driver, that simply will not happen in 9/10 cases. It is definitely possible to solo these tanks, but very difficult. That is proper!
Lay remote explosive traps on roads, hit them with a swarm launcher a few times so that when they chase you to try and come kill the guy with 'harmless' swarm launchers, he goes boom when he rolls over your trap! The other night I actually killed two tanks with the same trap at the same time without even knowing the second tank was there! I was pleasantly suprised to see six kills pop up on the feed. Being on the other team's comms to hear the rage was even sweeter. For the next four or five rounds I was matched against this team of 3-4 tanks, and proceeded to harass them nonstop all match, killing them quite a few times while only dying once or twice myself over the course of all of the rounds. More importantly, in forcing the tanks to flee from me I was stopping them from steamrolling my team. This meant their kill counts plummeted in comparison to what they were in rounds I have been on the same team as they were. :)
Traps are very effective, and swarm launchers can really do some damage if you keep at it. Teamwork is your best weapon against these, as a smart driver you will have an absolute nightmare killing solo.
Remote Explosives do nothing at all. I put all five down on an idiot wh owasnt paying attention, detonated them, used all three av grenades, and hit him twice with my tier two Forge gun. Didnt even break his shields. |
Gerg Hammer
20
|
Posted - 2012.07.09 15:28:00 -
[20] - Quote
Sagaris with the Large Missile turret is not as good as you guys think, just get to the higher ground and it cant touch you.
Seriously, If it can target the ground you are standing on, you're as good as dead, but if you are on a roof, a ledge, a crate, a pipe, ANYthing that puts you above the turret level, it becomes nigh impossible to hit you if you play "whack-a-mole" using the militia swarm launcher.
And imagine how the tank driver feels when you drop 50% or more of its life using a militia swarm launcher without taking any damage, if you think its frustrating to get killed by a tank a few times, imagine spending 250K+ for your tank and getting raeped by a FREE gun. |
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Zekain Kade
BetaMax.
931
|
Posted - 2012.07.09 15:31:00 -
[21] - Quote
try playing in a game when there's four of them, and two drop ships. |
Gerg Hammer
20
|
Posted - 2012.07.09 15:33:00 -
[22] - Quote
Also, the large missile turret upgrades are not complete, Tier 1 2 and 3 all have the exact same stats with the only difference being cost, PG, and CPU, with the more expensive using MORE cpu and PG. The base missile turret damage is pretty low, it takes 4 or 5 shots to drop a well equipped heavy, in that time they can pump out a TON of damage with a forge gun. A scout suit or an assault suit without shield/armor modules can't take a direct hit though, which IMO is how it should be. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.07.09 17:14:00 -
[23] - Quote
Right now there is not a really effective way of killing tanks.....forge guns do 1600 damage...tanks have 6000 life...a tank doesn't sit around when it is getting hit it just moves...much faster then a heavy or assault and it lets its shields recharge, you almost have to have a full team of AV to take them out so they can't just round a corner for a second. A single AV build should worry any vehicle...not to solo really, but to really worry them, if a tank driver is halfway smart he will always move a little from danger, if he is getting swarmed, kill the swarmer or drive a bit and the missles will run into every wall, pebble or piece of debris and not touch the tank. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
|
Posted - 2012.07.10 02:04:00 -
[24] - Quote
Tanks are fine. It takes teamwork to take them down and since corporations are not available and we can't have parties yet your just going to have to wait to friends are able to play with you.
Please don't change the tanks. This game has all the great components of creating a game that promotes Teamwork.
If someone doesn't want to play this game as a team player then you are not going to last long with this game.
Also just because we can't team up now and it's making it hard to be a lone star and win. That doesn't mean the game needs changed it means we need corporation functionality and Parties added.
The game play is starting to reflect the need for teamwork and since EVE is a game of teamwork this is a very very good sign. |
Neco'mancer
Dump Truck driver
17
|
Posted - 2012.07.10 02:14:00 -
[25] - Quote
they already have an answer in the wings, because some times, there's only one way to be sure... (SoonTM) |
zekina zek
D3LTA FORC3 Orion Empire
108
|
Posted - 2012.07.10 03:28:00 -
[26] - Quote
eryx > sagaris if the team with eryx use it correctly. |
zekina zek
D3LTA FORC3 Orion Empire
108
|
Posted - 2012.07.10 03:28:00 -
[27] - Quote
militia tanks are paper thin, of course T2 tanks should be uber powerful. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.07.10 04:24:00 -
[28] - Quote
Dewie Cheecham wrote: I have two Surya setups. and while I'm pretty well off on armour, I have literally only militia level DPS if I go for it. And vice versa, if I want incredible DPS, any player with a swarm launcher is a severe threat. I can't have both on my Surya. Apparently the Sagaris can, especially if it goes for a railgun. I'm not in game, but IIRC a heavy rail gun uses the same resources as armour, where shield tanking and the rail aren't really competing for resources.
congratulations, youve discovered the difference in caldari and gallente military thinking. |
Jack McReady
46
|
Posted - 2012.07.10 07:56:00 -
[29] - Quote
all those "get a dropship" comments are pointless because it is not as easy as you make it sound. a sagaris with a heavy rail can kill a tank fitted high tier dropship on his approach with 3 hits (3 shots take 5 seconds). a sagaris tank can also abuse the pipelines on the map to use them as cover from any assault from above. also chances are, the moment you pick a dropship several swarm launcher volley are already following you. a sagaris also has alot of ehp, it takes time to kill it with the dropship weaponry.
and if one team has 2 sagaris tanks you can already leave game, its pointless, because you will not have the possibility to fly into the tanks deadzone. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.07.10 09:16:00 -
[30] - Quote
Nick Phantom wrote:Tanks are fine. It takes teamwork to take them down and since corporations are not available and we can't have parties yet your just going to have to wait to friends are able to play with you. Please don't change the tanks. This game has all the great components of creating a game that promotes Teamwork. If someone doesn't want to play this game as a team player then you are not going to last long with this game. Also just because we can't team up now and it's making it hard to be a lone star and win. That doesn't mean the game needs changed it means we need corporation functionality and Parties added. The game play is starting to reflect the need for teamwork and since EVE is a game of teamwork this is a very very good sign.
If one player can access a super weapon that needs the whole opposing team to take down, it is way overpowered there's simply no argument against it.
It doesn't even require teamwork to build/buy/get one of these tanks, why should it require team work to take one down?
Sure you need to spend hefty amount of SP to get one and a they cost a lot, but don't see any other class/build getting access to such super weapons. |
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Brick Schitthawse
Crux Special Tasks Group Gallente Federation
17
|
Posted - 2012.07.10 10:38:00 -
[31] - Quote
It's not fun when you are up against 3 Sargaris, and yes all 3 were top with 20+/0. I've even been in a game, where the Sargaris driver was so dismissive of every infantry around him, he didn't even bother firing his main weapon and just proceeded to try and run everyone over. Being the only Forge Gunner in my team, there wasn't really a lot I could do, but occasionally get the odd +25 damage, watch him flee then come back a few minutes later....then a dropship landed on me.
in this current build, yes I think Sargaris are overpowered, primarily because people generally aren't working together in these pub games, but I think that once we have the ability to squad up and begin the real side of dust, namely teamwork, then you probably won't see as many in a game, and when they do, it may be in a more defensive role. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.10 11:02:00 -
[32] - Quote
Nova Knife wrote:The main problem with tier 2 tanks, is that people don't know how to kill them. People expect to kill a marauder solo, and unless you are dealing with a not so good tank driver, that simply will not happen in 9/10 cases. It is definitely possible to solo these tanks, but very difficult. That is proper!
Lay remote explosive traps on roads, hit them with a swarm launcher a few times so that when they chase you to try and come kill the guy with 'harmless' swarm launchers, he goes boom when he rolls over your trap! The other night I actually killed two tanks with the same trap at the same time without even knowing the second tank was there! I was pleasantly suprised to see six kills pop up on the feed. Being on the other team's comms to hear the rage was even sweeter. For the next four or five rounds I was matched against this team of 3-4 tanks, and proceeded to harass them nonstop all match, killing them quite a few times while only dying once or twice myself over the course of all of the rounds. More importantly, in forcing the tanks to flee from me I was stopping them from steamrolling my team. This meant their kill counts plummeted in comparison to what they were in rounds I have been on the same team as they were. :)
Traps are very effective, and swarm launchers can really do some damage if you keep at it. Teamwork is your best weapon against these, as a smart driver you will have an absolute nightmare killing solo.
Nova, what are you doing? They're supposed to believe these things are unkillable and you're ruining it! |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.10 12:21:00 -
[33] - Quote
Noc Tempre wrote:Nova Knife wrote:The main problem with tier 2 tanks, is that people don't know how to kill them. People expect to kill a marauder solo, and unless you are dealing with a not so good tank driver, that simply will not happen in 9/10 cases. It is definitely possible to solo these tanks, but very difficult. That is proper!
Lay remote explosive traps on roads, hit them with a swarm launcher a few times so that when they chase you to try and come kill the guy with 'harmless' swarm launchers, he goes boom when he rolls over your trap! The other night I actually killed two tanks with the same trap at the same time without even knowing the second tank was there! I was pleasantly suprised to see six kills pop up on the feed. Being on the other team's comms to hear the rage was even sweeter. For the next four or five rounds I was matched against this team of 3-4 tanks, and proceeded to harass them nonstop all match, killing them quite a few times while only dying once or twice myself over the course of all of the rounds. More importantly, in forcing the tanks to flee from me I was stopping them from steamrolling my team. This meant their kill counts plummeted in comparison to what they were in rounds I have been on the same team as they were. :)
Traps are very effective, and swarm launchers can really do some damage if you keep at it. Teamwork is your best weapon against these, as a smart driver you will have an absolute nightmare killing solo. Nova, what are you doing? They're supposed to believe these things are unkillable and you're ruining it!
Well if my memory does serve me (since the damn intel doesn't work yet. But it will SOON [trademark]), I cannot put names to my tank kills. In either case I get reliable kills by ambushing the tanks from blind sides if my first volleys of swarmers cannot take them down. I just reload and then go intercepting the tanks. Start with Tier 2 AV grenades and finish them off with quick dumb fire prototypes. Usually takes down even the strongest Sagaris tank when done. If I can I mark the Sagaris with a frago as squad leader and/or get on the mic and rat him out constantly so that every forge gun/swarmer points in his direction with a sign saying "Sagaris Season".
Besides I wouldn't wanna have tanks suffer the same fate as the mini gun. Nova is right in this regard but I think there's sarcasm in your last post of your protest Noc. Hard to tell since text conveys little emotions proper. |
Angel Vicious
Tronhadar Free Guard Minmatar Republic
2
|
Posted - 2012.07.10 13:12:00 -
[34] - Quote
As much as I hate it when a sagaris comes and completely takes over a battlefield, I have to say I agree with the leave them alone camp. I love that a vehicle takes a concerted joint effort to take down. I will say that I wouldn't mind seeing a more powerful av weapon added though. One that can deal 3k plus damage to a vehicle when fully skilled. But I would only want to see that if it was single shot clip with maybe 2 - 4 extra rounds, and it took 15 or so seconds to reload. It would give av squads a nice finishing weapon. I'm sure I am biased there though and that weapon would sound op to a lot of people.
I intend to go full av spec on launch. I can't wait for the day that I am fully specced in an av heavy suit with my trained squad of av specialists and we run into a big bad@** tank build. With the right cover and a couple of logi suits with remote rep units, a proto heavy suit with proto forge gun, you could stand toe to toe with it. Sure you won't destroy it without dmg help from your team mates. But I think you could walk out into the field and have a good slug fest with it. That's my dream at least. |
Mobius Derp
BetaMax.
8
|
Posted - 2012.07.10 13:32:00 -
[35] - Quote
Ryan Martel wrote:Well if my memory does serve me (since the damn intel doesn't work yet. But it will SOON [trademark]), I cannot put names to my tank kills. In either case I get reliable kills by ambushing the tanks from blind sides if my first volleys of swarmers cannot take them down. I just reload and then go intercepting the tanks. Start with Tier 2 AV grenades and finish them off with quick dumb fire prototypes. Usually takes down even the strongest Sagaris tank when done. If I can I mark the Sagaris with a frago as squad leader and/or get on the mic and rat him out constantly so that every forge gun/swarmer points in his direction with a sign saying "Sagaris Season". Besides I wouldn't wanna have tanks suffer the same fate as the mini gun. Nova is right in this regard but I think there's sarcasm in your last post of your protest Noc. Hard to tell since text conveys little emotions proper.
Ryan, your in every post that mentions a Sagaris saying how much you like to kill them. What did a saragis ever do to you, did it wrong you in some way?
"Saragis Season" starts next Thursday when the server goes back up and all you 'good' AV guys are diluted with a new batch of newbs mmmmwwwwwhahahah |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.07.10 13:48:00 -
[36] - Quote
On the other hand they also could simply buff the turrets placed on the maps, not necessarily more HP but more damage definitely. Especially large blaster turrets feel pretty weak for what they are supposed to be.
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.10 14:19:00 -
[37] - Quote
carl von oppenheimer wrote:On the other hand they also could simply buff the turrets placed on the maps, not necessarily more HP but more damage definitely. Especially large blaster turrets feel pretty weak for what they are supposed to be.
I can definitely say the large blaster turret is the nastiest to take down as a tank. Not sure what you expect from militia level structures. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.10 15:38:00 -
[38] - Quote
I am going to fully reserve judgement until I get my tier 4 forge gun and heavy armors.
Now a Sagaris isnt invincible I have blown up quite a few of them, 3 in one match actually.
I just cant wait for cap warfare and other electronic warfare. Imagine a guy with a target painter on a sagaris. and his av squad with swam launchers that lock on in a 0.5 of a second. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.10 16:22:00 -
[39] - Quote
I still don't know why all the sagaris hate. The surya is a harder nut to crack by far. I should know since it is usually up to me to take them out. |
BorrowedTime TM
Algintal Core Gallente Federation
44
|
Posted - 2012.07.10 16:32:00 -
[40] - Quote
Noc Tempre wrote:I still don't know why all the sagaris hate. The surya is a harder nut to crack by far. I should know since it is usually up to me to take them out.
In my experience, limited as it may be by only a dozen sorties in my Surya, I have to say that I've had to run from a lot of infantry with swarms and forges to go lick my wounds. Maybe it's my inexperience, or it could be that I just suck at driving HAVs. I consider myself to be somewhat clever though, and can say fairly confidently that I've squeezed out every last bit of PG/CPU to fit my Surya with the best available equipment. I will say again, I find myself running from well equipped AV infantry a lot.
Having said that, In the few head-to-head stand-and-deliver engagements I've had against Sagaris Tanks, I've managed to come out on top more often than not. |
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.10 16:40:00 -
[41] - Quote
BorrowedTime TM wrote:Noc Tempre wrote:I still don't know why all the sagaris hate. The surya is a harder nut to crack by far. I should know since it is usually up to me to take them out. In my experience, limited as it may be by only a dozen sorties in my Surya, I have to say that I've had to run from a lot of infantry with swarms and forges to go lick my wounds. Maybe it's my inexperience, or it could be that I just suck at driving HAVs. I consider myself to be somewhat clever though, and can say fairly confidently that I've squeezed out every last bit of PG/CPU to fit my Surya with the best available equipment. I will say again, I find myself running from well equipped AV infantry a lot. Having said that, In the few head-to-head stand-and-deliver engagements I've had against Sagaris Tanks, I've managed to come out on top more often than not.
120mm plate, 3 efficient reps, 1 voltaic, 1 f45 dcu, viola, you've exceeded the sagaris passive tank and can run it all the time. |
BorrowedTime TM
Algintal Core Gallente Federation
44
|
Posted - 2012.07.10 16:47:00 -
[42] - Quote
Noc Tempre wrote:BorrowedTime TM wrote:Noc Tempre wrote:I still don't know why all the sagaris hate. The surya is a harder nut to crack by far. I should know since it is usually up to me to take them out. In my experience, limited as it may be by only a dozen sorties in my Surya, I have to say that I've had to run from a lot of infantry with swarms and forges to go lick my wounds. Maybe it's my inexperience, or it could be that I just suck at driving HAVs. I consider myself to be somewhat clever though, and can say fairly confidently that I've squeezed out every last bit of PG/CPU to fit my Surya with the best available equipment. I will say again, I find myself running from well equipped AV infantry a lot. Having said that, In the few head-to-head stand-and-deliver engagements I've had against Sagaris Tanks, I've managed to come out on top more often than not. 120mm plate, 3 efficient reps, 1 voltaic, 1 f45 dcu, viola, you've exceeded the sagaris passive tank and can run it all the time.
Hmmm... when the servers come back online I'll try that out. I don't think I considered stacking 3 efficient reps and went with the one heavy efficient rep with 2 powergrid expansion units. |
Ferocitan
22
|
Posted - 2012.07.10 17:40:00 -
[43] - Quote
ATM first team to drop good vehicles and pilot them well can murder anything that is being called for from the opposite team by killing the "vehicle carriers" in a few shots. |
BorrowedTime TM
Algintal Core Gallente Federation
44
|
Posted - 2012.07.10 17:59:00 -
[44] - Quote
Ferocitan wrote:ATM first team to drop good vehicles and pilot them well can murder anything that is being called for from the opposite team by killing the "vehicle carriers" in a few shots.
Not really. This only really happens when a team gets red-lined, but by then the match is basically over and only a complete moron would try calling anything down. When the terminals at A, B, and C are still being hotly contested, I doubt very much that you'll see an experienced pilot waiting at the opposing teams red-line on the off chance they can shoot down a carrier. It's simply not an effective use of your time, and by sitting there in one place, it gives your opponents way too much time to sneak up behind you with Swarm Launchers, Forge Guns, AV grenades and/or Remote explosives. It doesn't take much of a concentrated attack to take a Marauder down. |
Ferocitan
22
|
Posted - 2012.07.10 18:31:00 -
[45] - Quote
BorrowedTime TM wrote:Ferocitan wrote:ATM first team to drop good vehicles and pilot them well can murder anything that is being called for from the opposite team by killing the "vehicle carriers" in a few shots. Not really. This only really happens when a team gets red-lined, but by then the match is basically over and only a complete moron would try calling anything down. When the terminals at A, B, and C are still being hotly contested, I doubt very much that you'll see an experienced pilot waiting at the opposing teams red-line on the off chance they can shoot down a carrier. It's simply not an effective use of your time, and by sitting there in one place, it gives your opponents way too much time to sneak up behind you with Swarm Launchers, Forge Guns, AV grenades and/or Remote explosives. It doesn't take much of a concentrated attack to take a Marauder down. Skirmish ;) Sorry for not specifying in what type of fight. There the red line is common and no safezones to spawn in. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.10 18:53:00 -
[46] - Quote
Anyways if you think either of these tanks are bad wait until they put out the amarrian one, that will much more harder to kill. Albit slower but alot tougher for sure. |
BorrowedTime TM
Algintal Core Gallente Federation
44
|
Posted - 2012.07.10 19:07:00 -
[47] - Quote
Iron Wolf Saber wrote:Anyways if you think either of these tanks are bad wait until they put out the amarrian one, that will much more harder to kill. Albit slower but alot tougher for sure.
Actually, I was thinking that these tanks aren't even the top class...
From what I've seen, there are 4 tiers of weapons/dropsuits/equipment/modules/etc.. We have Militia, Standard/Basic, Advanced/Enhanced, and Prototype/Complex. By my reckoning, we have Militia HAVs (Soma/Sica), Standard HAVs (Gunloggi/Madrugar), and Advanced HAVs (Sagaris/Surya).
What, pray tell, will Prototype HAVs be like? |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.10 19:08:00 -
[48] - Quote
Forget racial variants. Wait until we have siege modules. |
Ray seveN
Villore Sec Ops Gallente Federation
71
|
Posted - 2012.07.10 20:26:00 -
[49] - Quote
Iron Wolf Saber wrote:Anyways if you think either of these tanks are bad wait until they put out the amarrian one, that will much more harder to kill. Albit slower but alot tougher for sure. The prices of these tank will be hiked up by then. someone said the price of a madrugar would be close to 1.2 mill. If this is true then that amarrian tank would be leave an amazingly large dent in someone's wallet |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.10 20:29:00 -
[50] - Quote
I just can't wait to destroy the 1.2 mil tanks |
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Ray seveN
Villore Sec Ops Gallente Federation
71
|
Posted - 2012.07.10 20:34:00 -
[51] - Quote
gangsta nachos wrote:I just can't wait to destroy the 1.2 mil tanks Pilots would go ape **** if you did that bro!! Specially the new ones that finally got their t1 tank that costed 1.2 mil that you/me destroyed with 3 militia AV grenades. Hell even a mass driver can kill one of those |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.10 21:18:00 -
[52] - Quote
Mobius Derp wrote:Ryan Martel wrote:Well if my memory does serve me (since the damn intel doesn't work yet. But it will SOON [trademark]), I cannot put names to my tank kills. In either case I get reliable kills by ambushing the tanks from blind sides if my first volleys of swarmers cannot take them down. I just reload and then go intercepting the tanks. Start with Tier 2 AV grenades and finish them off with quick dumb fire prototypes. Usually takes down even the strongest Sagaris tank when done. If I can I mark the Sagaris with a frago as squad leader and/or get on the mic and rat him out constantly so that every forge gun/swarmer points in his direction with a sign saying "Sagaris Season". Besides I wouldn't wanna have tanks suffer the same fate as the mini gun. Nova is right in this regard but I think there's sarcasm in your last post of your protest Noc. Hard to tell since text conveys little emotions proper. Ryan, your in every post that mentions a Sagaris saying how much you like to kill them. What did a saragis ever do to you, did it wrong you in some way? "Saragis Season" starts next Thursday when the server goes back up and all you 'good' AV guys are diluted with a new batch of newbs mmmmwwwwwhahahah
Kind of my job but in truth, I used to be in that camp despite the insidious damage I was currently doing since they just wouldn't die. I kept at it, studied the map, tweaked my load outs and tactics studied my biggest hurdle in the game and found out, "hey they actually do blow up!" Now a days, I'm not in that "Sagaris is Overpowered" wagon since that for me was proven false. Dangerous as hell yes, hard to take down on your own yes, but not impossible.
Add the fact that typically good teammates better the odds and I don't have issues with it anymore and defend the current version. I do not want it to become the next Heavy so it's why I say in a summed up way "They can actually be killed".
Also I just like blowing up expensive "cats". And tanks tend to be as expensive as it gets. .
Have fun making them newbies make new threads about the Sagaris though, I find it hilarious. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.10 21:20:00 -
[53] - Quote
Noc Tempre wrote:Forget racial variants. Wait until we have siege modules.
Forgive my ignorance but what are Siege modules? |
Rykenth Drekk
Villore Sec Ops Gallente Federation
76
|
Posted - 2012.07.10 21:53:00 -
[54] - Quote
Haha! Tactics tactics tactics. I agree. Anything is possible here. And I've been dropped by tanks just spraying across in hope of luck to even hit me. Not saying it was bad luck, as I was ganked. Haha! But anyway. I learned certain ways to avoid them in my own ways too. When I'm using something small, not a heavy. Which I hardly use anyway. It's actually pretty simple to annoy a tank driver. I even sometimes kite them around the field when they don't give up. Like when in a scout dropsuit? Easy as pie. Running from cover to cover, having them chase me in circles while they shoot off their guns all day at me... Not a problem. haha! But at the same time. I don't really expect that I would take one down with my pretty assault rifle, or snipe rifle. Well not easily anyway. I've dropped a couple that way, but time to kill ratio isn't really worth it... Point being. I think we should look at this in terms of EVE mechanics... Because that's the best example that I can think of in this situation... What's the point of being a tank, if one guy can drop you with little effort? shouldn't work that way. Doesn't in real life either. Haha!
Anyway. Back to the point. In EVE. Titans are the largest ships in game. That are able to be flown by players. They are the "Big daddy". They have what's called a "Doomsday." Weapon on them. This simple means. You're pretty much guarenteed to be alpha food off the field in one shot. Unless you have a capitol sized ship or better. (I know they changed mechanics, but this is an example. ) Anyway. So if you go up against this big boy in say a battlship? He gets a lock on you, and lined up... You're dust. And you're not gonna be taking him out with your pea shooters... Haha! It's like a kid on a bicycle playing chicken with a semi-truck. Who's gonna come out the victor?
But. The advantage to the battleship is this: Speed. You can duck, dodge, weave, and pretty much avoid it. But if you stop... Gone. Same concept with tanks. Although heavies aren't quite quick enough to play that game, as far as I know. I don't use tanks, or heavies often at all. Haha! Anyway. Hope this helps someone though. Seems logical to me. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.10 22:17:00 -
[55] - Quote
Ryan Martel wrote:Noc Tempre wrote:Forget racial variants. Wait until we have siege modules. Forgive my ignorance but what are Siege modules?
In EVE a Siege Module is used on Dreadnaughts and makes the Dreadnaught unable to get support or repairs from other ships, makes it completely stationary, and ramps up its ability to tank damage, and its damage rate by 500% I believe, making it the highest DPS ship in the game. The trade off is it take strontium, a relatively expensive fuel to run this process, and you can't 'leave' siege mode at will, once it starts you have to go all the way through with the assault before you can move again.
So basically if they introduced this concept, a Sagaris would become a stationary super tank capable of one shotting ANYTHING at all that came into range, it would be MUCH MUCH harder to kill, but everyone and their mother would soon know where it was at, and thus the whole team could make a coordinated effort to take it out, and it couldn't run or do anything to prevent it, or they could just avoid it knowing its in siege mode...
Frankly this would be easy to counter in this game... Just park a dropship above it out of its turret arc, and rain hell down on it, it can't run to cover so you'll probably break its tank before it exits siege mode...
As for the Sagaris being OP... Any game where both sides have them, its automatically not OP, in fact it automatically becomes a huge tactical blunder and a massive loss of wealth and a drain on the players using them. Its only OP if the opposing side doesn't have the counter =), and there are plenty of counters... This isn't adapt or die, its something else, but so many threads have been posted on this, its tiring... The Sagaris will be balanced without being nerfed upon price, SP changes, and additions. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.07.11 02:18:00 -
[56] - Quote
If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their fit, put down your AR and train an AV solution to an appropriate level. I've killed several and only have the upgraded SL. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.11 02:49:00 -
[57] - Quote
Rhadiem wrote:If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their fit, put down your AR and train an AV solution to an appropriate level. I've killed several and only have the upgraded SL.
Indeed. Heck I think Im about to hit 7 million in my AV heavy build, give or take some deviating to round myself out better and make myself more capable of getting to where I need to be and I still ain't done. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.07.11 03:18:00 -
[58] - Quote
Oh for the love of -
Teamwork. Coordinate your attacks. Keep lonewolfing and drop like flies, or wolfpack it up and plow through tanks.
Seriously, I scoff at the solo militia swarm launcher. I crap myself when that same launcher is accompanied by another launcher and a forge gun. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.11 03:28:00 -
[59] - Quote
TheAmazing FlyingPig wrote:Oh for the love of -
Teamwork. Coordinate your attacks. Keep lonewolfing and drop like flies, or wolfpack it up and plow through tanks.
Seriously, I scoff at the solo militia swarm launcher. I crap myself when that same launcher is accompanied by another launcher and a forge gun. Yeah, I've been part of taking down a Sagaris, and its laughably easy if you surround the operator. If you fire from multiple directions to keep the small turret gunners tracking around, you can get it into armor in short order, at which point they most often bail and leave the operator to die. |
Mobius Derp
BetaMax.
8
|
Posted - 2012.07.11 11:35:00 -
[60] - Quote
Ryan Martel wrote:Noc Tempre wrote:Forget racial variants. Wait until we have siege modules. Forgive my ignorance but what are Siege modules?
Siege modules in eve are used on a few of the capital class ships, the one its used on that would probably be most relavant to the dust marauders is the dreadnought class.
These ships have massive tanks and do massive amounts of dps. When you activate the siege module it increases the tank and the dps output by heaps, can't remember the exact amount.
On the downside when you start it you can't stop it until the cycle finishes, which I think is around 5 minutes. During this time you can't move or receive remote repairs from other players. Basically it can be a massive help or a hindrance if used at the wrong time. Here's a link with its stats.
The one for the carrier is also interesting as to how it could effect logistics viechles if the release something similar for dust. Here's that one.
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Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.07.11 13:56:00 -
[61] - Quote
Rhadiem wrote:If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their fit, put down your AR and train an AV solution to an appropriate level. I've killed several and only have the upgraded SL.
Prototype swarm launcher shoots 2 more missiles than the normal one, and one more than the tier-2 one. This is not a lot when you consider one missile (if it hits) deals only 350 damage. Not to mention how the weapon actually takes some time to load like the forge gun.
Now you are at the point of the problem, currently no matter how much ISK or SP you spend on anti-vehicle equipment you don't get such super weapons comparable to these marauders. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.11 16:35:00 -
[62] - Quote
Kyy Seiska wrote:Rhadiem wrote:If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their fit, put down your AR and train an AV solution to an appropriate level. I've killed several and only have the upgraded SL. Prototype swarm launcher shoots 2 more missiles than the normal one, and one more than the tier-2 one. This is not a lot when you consider one missile (if it hits) deals only 350 damage. Not to mention how the weapon actually takes some time to load like the forge gun. Now you are at the point of the problem, currently no matter how much ISK or SP you spend on anti-vehicle equipment you don't get such super weapons comparable to these marauders.
Fact: Prototype forge gun does more per shot and dps at max skills than a marauder. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.07.11 19:51:00 -
[63] - Quote
Noc Tempre wrote:Kyy Seiska wrote:Rhadiem wrote:If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their fit, put down your AR and train an AV solution to an appropriate level. I've killed several and only have the upgraded SL. Prototype swarm launcher shoots 2 more missiles than the normal one, and one more than the tier-2 one. This is not a lot when you consider one missile (if it hits) deals only 350 damage. Not to mention how the weapon actually takes some time to load like the forge gun. Now you are at the point of the problem, currently no matter how much ISK or SP you spend on anti-vehicle equipment you don't get such super weapons comparable to these marauders. Fact: Prototype forge gun does more per shot and dps at max skills than a marauder.
Fact2: Prototype forge gun doesn't come with 2 rocket turrets nor make you close to invulnerable. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.11 22:55:00 -
[64] - Quote
Kyy Seiska wrote:Noc Tempre wrote:Kyy Seiska wrote:Rhadiem wrote:If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their fit, put down your AR and train an AV solution to an appropriate level. I've killed several and only have the upgraded SL. Prototype swarm launcher shoots 2 more missiles than the normal one, and one more than the tier-2 one. This is not a lot when you consider one missile (if it hits) deals only 350 damage. Not to mention how the weapon actually takes some time to load like the forge gun. Now you are at the point of the problem, currently no matter how much ISK or SP you spend on anti-vehicle equipment you don't get such super weapons comparable to these marauders. Fact: Prototype forge gun does more per shot and dps at max skills than a marauder. Fact2: Prototype forge gun doesn't come with 2 rocket turrets nor make you close to invulnerable. Doesn't cost even 1/4 as much either. Point?
If I can keep a player in a well-fitted Marauder down to 4 - 0 K/D by making sure I'm the only one they focus on, while using no gear that needs replacing (Dragonfly, Toxin, Militia Swarm Launcher and Locus Grenades), someone with decent gear should be able to do the same with less effort. I only went 2 - 4, but I kept at least 150,000ISK out of the fight without losing ANYTHING, and my team won because the other team had 3 people in a vehicle hunting down one REALLY annoying Scout.
Good gear doesn't always mean good player. In the above example, REALLY not. Lunatic + Scout Suit > 3 idiots + Tank.
In another match, my Swarm Launcher fire, while not powerful, has provided enough of a diversion to let a Dropship get above and start raining fire, while a couple of Forge Gunners got into positions elsewhere nearby. End result? Dead tank, no deaths to any of our attackers. Again, I was running free gear against something extremely expensive.
And that's before you consider what REAL teamwork will bring to the game, or hte massive bump in price for tanks that's been mentioned. |
Herpn Derpidus
17
|
Posted - 2012.07.11 23:42:00 -
[65] - Quote
if web greanades flat out stopped tanks in their tracks, and were added, AV would be alot easier, you could wait for the tank to get into a good spot and go all ewok vs empire walker on it |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.12 03:09:00 -
[66] - Quote
Herpn Derpidus wrote:if web greanades flat out stopped tanks in their tracks, and were added, AV would be alot easier, you could wait for the tank to get into a good spot and go all ewok vs empire walker on it
Like the idea =D, but I doubt it webifiers are normally not designed to "stop" but rather to slow down, albeit relatively significantly =). |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.12 03:13:00 -
[67] - Quote
Garrett Blacknova wrote:Kyy Seiska wrote:Noc Tempre wrote:Kyy Seiska wrote:Rhadiem wrote:If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their fit, put down your AR and train an AV solution to an appropriate level. I've killed several and only have the upgraded SL. Prototype swarm launcher shoots 2 more missiles than the normal one, and one more than the tier-2 one. This is not a lot when you consider one missile (if it hits) deals only 350 damage. Not to mention how the weapon actually takes some time to load like the forge gun. Now you are at the point of the problem, currently no matter how much ISK or SP you spend on anti-vehicle equipment you don't get such super weapons comparable to these marauders. Fact: Prototype forge gun does more per shot and dps at max skills than a marauder. Fact2: Prototype forge gun doesn't come with 2 rocket turrets nor make you close to invulnerable. Doesn't cost even 1/4 as much either. Point? If I can keep a player in a well-fitted Marauder down to 4 - 0 K/D by making sure I'm the only one they focus on, while using no gear that needs replacing (Dragonfly, Toxin, Militia Swarm Launcher and Locus Grenades), someone with decent gear should be able to do the same with less effort. I only went 2 - 4, but I kept at least 150,000ISK out of the fight without losing ANYTHING, and my team won because the other team had 3 people in a vehicle hunting down one REALLY annoying Scout. Good gear doesn't always mean good player. In the above example, REALLY not. Lunatic + Scout Suit > 3 idiots + Tank. In another match, my Swarm Launcher fire, while not powerful, has provided enough of a diversion to let a Dropship get above and start raining fire, while a couple of Forge Gunners got into positions elsewhere nearby. End result? Dead tank, no deaths to any of our attackers. Again, I was running free gear against something extremely expensive. And that's before you consider what REAL teamwork will bring to the game, or hte massive bump in price for tanks that's been mentioned.
+1 goes to Garret
@Jonquill - Not sure what web grenades are but they sound awesome enough and seem self explanatory. |
EVICER
63
|
Posted - 2012.07.12 03:17:00 -
[68] - Quote
Garrett Blacknova wrote:I've seen a Sagaris die while I was shooting at it with my Militia Swarm Launcher.
I'm pretty sure our Eryx pilot was a major factor in its destruction. We had a well-geared Dropship staying outside the Tank's line of fire, and occasionally dropping AV soldiers (myself included) onto nearby rooftops when he had more passengers than gunners. By the time it went down, half our team was running AV builds or vehicles of their own.
I don't think they need nerfing I think they're good right now in terms of power. What they need is a price hike, and the devs have already said they're doing that. Agreed. I hear this on other forums and it usually the same. People complaining about taking down tanks as infantry.Tanks were created for that reason. Thats why there called "armor". There invention was to "soak"small arms fire.You shouldnt nerf tanks in any game.If an equal vehicle can be made to balance it out than its fine.But if you are on foot ,you should be running from a tank.If it were real life an you had an M-4 in your hand and a eighty ton Abrams came rolling down the road at 60 miles an hour with its 105 mm cannon pointing at you. A person would be trying to run full sprint and control his bowels at the same time.....Since it isnt reality and we wont die from playing a game then there is no fear factor. Tanks have to be tough in games to offset this lack of fear, there has to be some risk in taking on a vehicle that was made to squash people like bugs.. |
Jack McReady
46
|
Posted - 2012.07.12 08:27:00 -
[69] - Quote
Noc Tempre wrote:Kyy Seiska wrote:Rhadiem wrote:If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their fit, put down your AR and train an AV solution to an appropriate level. I've killed several and only have the upgraded SL. Prototype swarm launcher shoots 2 more missiles than the normal one, and one more than the tier-2 one. This is not a lot when you consider one missile (if it hits) deals only 350 damage. Not to mention how the weapon actually takes some time to load like the forge gun. Now you are at the point of the problem, currently no matter how much ISK or SP you spend on anti-vehicle equipment you don't get such super weapons comparable to these marauders. Fact: Prototype forge gun does more per shot and dps at max skills than a marauder. we know that forge guns are too stronk :) when the splash damage can one shot scout suits then something is really wrong.
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Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.12 11:29:00 -
[70] - Quote
a forge gun is supposed to be strong, and has penaltys to stop it being OP, the basic assault forge gun is capable of killing a sagaris in 4 shots provided there are no armour or shield modifyers in use so for all the complaints against it i personaly feel that the sagaris is fine, maybe a little overused but not OP.
the only reason a forge gun does splash damage is to make it marginaly more effective against infantry. the best forge guns do 250 ish hp splash within 2.5 m so the splash is not excessive
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.12 12:40:00 -
[71] - Quote
Jack McReady wrote:we know that forge guns are too stronk :) when the splash damage can one shot scout suits then something is really wrong. So what you're saying it that a weapon that's designed to carve holes in tanks should be struggling to kill the lightest armoured infantry in the game?
As a career Scout, I have to disagree with that assessment. I like needing some measure of caution when I go up against people with heavy weapons. As with tanks, that's the whole point.
I think I've died twice against Forge Guns so far - both when I diverted the shooter from their real target. Once it was a tank, the other time it was a Dropship. Both times, they killed the Heavy in question within seconds of my death. |
Enervating
Osmon Surveillance Caldari State
9
|
Posted - 2012.07.12 15:01:00 -
[72] - Quote
Thank the CCP gods for the finally decent sagaris! I frequently drove them in the last build when they could be taken down easier than a milita tank in this build. Yea, I've been on the recieving end of a mighty punishment a few times now and I have absolutely no complaints, other than the lack of teamwork on the side I was with to take down the "offending" marauder. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.07.12 15:10:00 -
[73] - Quote
Sargis is fine now. A well fitted Sargis can take on medium amounts of infantry well but when the swarms got up it has to run and fire up shield boosters. This is how Anti Vehicle vs Vehicle operations should go; the sargis can regen its shield to absorb a good amount of small arms while using its light armor and speed to keep on the move away from Anti vehicle. Stupid people can mess it up and get their Sagis killed... fast. The tower thing is annoying as it allows forge gun, swarm launchers, and missile launchers access to almost the whole map and large slower HAVS have a much harder time running from a bombardment coming from above with almost no ability of the tank to fight back. The towers have to be dealt with by a dropship and usually if you are the one who took care of tower campers the Sargis is dead or gone and 200K was wasted for the sake of tower campers, which is wrong. |
Andrew Ruin
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.07.12 15:35:00 -
[74] - Quote
I agree there is a small problem here. today in one of my matches i had four tanks on my team, and it was a bloodbath, they had no chance. maybe a nerf would help, but really tanks are designed to be able to dominate infantry . maybe an option would be when matchmaking to identify highly skilled tank drivers, and make sure they are not all on the same team. |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2012.07.12 16:39:00 -
[75] - Quote
no nerfing tanks!!! as soon as 2-3 forge gunners get on it it's going to die once grouping is implemented tanks an't gonna do much cause there will be coordinated forge strikes. I agree as a stag driver we are OP against all dropsuits the splash off my rail insta kills all but a heavy but really it's a tank it's SUPPOSED ta do that. I'm not the best tank driver or have the best fits butforge guns and high level swarm launchers are a real threat right now 1 guy with an assult forge gun and a tank without cover the tank is going down. to me it's OP unless there are AV people and then it's UP. also need a slight upward turret range and a slight decrease in downward turret range for dropships. and last but deff not least nerf the friggin lamppost I can take on 5 AR dudes no prob but as soon as the enemy calls in a lamp post strike my shields are gone and the AR's eat up my armor in a few sec( which also needs to be looked at) |
The Rohypnol Kid
Zumari Force Projection Caldari State
6
|
Posted - 2012.07.12 17:13:00 -
[76] - Quote
how about what they have in battlefield 2142, vents in the tanks that you can shoot at to do more dmg |
Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.12 18:12:00 -
[77] - Quote
as a tank hunter i have been on the wrong end of a sagaris more than a few times and i think its not an issue. the bigger issue that it does highlight is TEAMWORK.
it should take several players working together to take out a tank, at the moment the lack of comms is whats making the sagaris appear OP. |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2012.07.12 20:07:00 -
[78] - Quote
Hellhammer Tactical wrote:as a tank hunter i have been on the wrong end of a sagaris more than a few times and i think its not an issue. the bigger issue that it does highlight is TEAMWORK.
it should take several players working together to take out a tank, at the moment the lack of comms is whats making the sagaris appear OP.
what dis guy said^^^^ tank drivers gonna drop like flies once grouping comes around |
Nick Phantom
Villore Sec Ops Gallente Federation
91
|
Posted - 2012.07.12 20:48:00 -
[79] - Quote
Kyy Seiska wrote: If one player can access a super weapon that needs the whole opposing team to take down, it is way overpowered there's simply no argument against it.
It doesn't even require teamwork to build/buy/get one of these tanks, why should it require team work to take one down?
Sure you need to spend hefty amount of SP to get one and a they cost a lot, but don't see any other class/build getting access to such super weapons.
People are getting what they are paying for a 180,000 isk sagaris shouldn't be able to be taken down easily.
So your saying that a guy that has a dropsuit fit that costs 8,000 isk should just be able to take one down by himself?
Also it very well may take a team to get a tank in the future. I would imagine CCP is paying us a pretty hefty amount of ISK so when we are actually live that tank might take 3 people pitching in to afford it. Even if it doesn't tanks should still take teamwork to take down.
I get killed by them all the time and understand that they are meant to make a big difference on the battlefield. Man up and get a tank. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.13 08:03:00 -
[80] - Quote
Drop ships with some strong turrets good gunners and a good pilot can be any Muraders worst nightmare. Combo with AV efforts from foot mobiles and its going to die... fast. |
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Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.14 07:32:00 -
[81] - Quote
the base cost of marauders is going to be 1.5m ISK so its only right for them to be tough, look at real tanks, the US Abram and the British Challenger 2 are some of the toughest tanks known to man, look at the combat records for Challenger 2, 70+ RPG without damage.
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LordBraskus
Star Guardians
0
|
Posted - 2012.07.14 11:39:00 -
[82] - Quote
Sounds to me like the sagaris is what SHOULD exist.. as like in EVE if you get a good ship and fit it properly.. you DO NOT DIE! the idea of... dying every 10 seconds andless your hiding in a corner is bs.. if you fit your ship/vehicle/soldier extremely well you should be VERY difficult to kill... |
Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.14 15:56:00 -
[83] - Quote
im sure that will be the case with the final release, being a beta there are a lot of ballence issues at the moment. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.14 16:40:00 -
[84] - Quote
Hellhammer Tactical wrote:the base cost of marauders is going to be 1.5m ISK so its only right for them to be tough, look at real tanks, the US Abram and the British Challenger 2 are some of the toughest tanks known to man, look at the combat records for Challenger 2, 70+ RPG without damage.
High cost does not equal balanced.
It's going to reach a point where everyone just specs into tanks because there's no point in playing anything else. |
Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.14 17:54:00 -
[85] - Quote
i disagree, though the tanks are good there are always gonna be players who prefer not to use them, and guys like me that like to blow them up. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.14 17:59:00 -
[86] - Quote
High cost does equal balance, I took out a sagaris the other day for the mere cost of 30k isk in combined deaths. I won economically even before the price nerf.
In a corporate contract in conquest mode, he would not have gotten paid for losing that despite making 30+ kills. Corps dont pay you kill people they pay you to take or defend stuff. Not my fault your attack or defense plan costed a quater billion one fight and the offense only lost a mere 100 million, and in the end the corp paying you got much less out of the area because you did a fine job damaging it they found it more economical to scrap the entire place and rebuild it. Which costs time and even more money.
If you fight every battle as though best expensive stuff is the way to go, you're going to lose entire wars becuase you run out of isk and ran out of sagaris to field to an outfit of poorly funded soldiers used to being paid bottom dollar and having to deal with such threats daily. |
Enervating
Osmon Surveillance Caldari State
9
|
Posted - 2012.07.14 18:12:00 -
[87] - Quote
wait, has anyone thought that just mayby tanks are extremly cheap right now cause ccp wants us to smash each other to bits with them?? the Sagaris in this build is infinately better than it was in the last build where it was merely a glass cannon. tanks in general are preforming much better, and overall with a few minor tweaks are in great shape. Isk right now is irrelevant, both in cost and gained, as they are simply ways for CCP to steer us in directions it wants us to go. Whatever the marauder price tag is in the next build, I will gladly pay it and die like a good test subject And whatever the anti tank weapony costs, I'll pay that too. just as much fun to hunt a tank as it is to drive one. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.14 18:19:00 -
[88] - Quote
Iron Wolf Saber wrote:High cost does equal balance, I took out a sagaris the other day for the mere cost of 30k isk in combined deaths. I won economically even before the price nerf.
In a corporate contract in conquest mode, he would not have gotten paid for losing that despite making 30+ kills. Corps dont pay you kill people they pay you to take or defend stuff. Not my fault your attack or defense plan costed a quater billion one fight and the offense only lost a mere 100 million, and in the end the corp paying you got much less out of the area because you did a fine job damaging it they found it more economical to scrap the entire place and rebuild it. Which costs time and even more money.
If you fight every battle as though best expensive stuff is the way to go, you're going to lose entire wars becuase you run out of isk and ran out of sagaris to field to an outfit of poorly funded soldiers used to being paid bottom dollar and having to deal with such threats daily.
No, high cost isn't balance. Isk flows from Eve like candy. I've got a few bil just waiting for transfer as soon as Dust launches. Lose a 2mil isk tank? Who cares I've got more where that came from. And that's just me. There are Corps and alliances that have nothing else better to spend isk on. I'm waiting to see how EWar works on vehicles but this build clearly belongs to vehicles atm.
Edit: I realize many on the Beta haven't played Eve and don't understand how the economy in Eve works. Cost can be a factor when it comes to builds and fittings for single players and small corps, but when the alliances start taking advantage of Dust to undermine each other, isk is going to be thrown around in the billions. Just watch Eve-Kill to see how meaningless a 100 bil loss is to some corps. Eve Kill.
In Eve when some corps start using Titans and Moms you can at least swarm them with cheap builds because there is no limit to how many people you can cram into a battle. As long as there is a limit to how many players you can bring on the Dust battlefield then balance has to be carefully thought out. If they remove player caps and just let you bring 100 people to fight 10 marauders then there is no problem. Until the other side starts bringing 100 marauders...
I'll wait until we get Ewar and more anti-vehicle options before I call for a nerf but I will say trying to balance through cost is a waste of time. |
Kharga Lum
Seraphim Initiative. CRONOS.
33
|
Posted - 2012.07.14 18:52:00 -
[89] - Quote
I drive a Sagaris but since my Engineering skills don't grant their proper bonus I can hardly fit it. I have 1 empty mid slot and 3 Type-G Powergrids in the low just to fit the guns. If anything looks at me side ways my shy tank turns red and catches fire. I've only got 5305 shield hp. Perhaps it's my install of Dust that's an issue but I've noticed any skill that grants a bonus per level isn't working, for me at least. |
Bzeer
MG GROUP
41
|
Posted - 2012.07.14 19:02:00 -
[90] - Quote
Yeah, tanks are fine, but some of the weapons they nerfed that were AV have become way less effective at dealing with tanks. NICE AV grenades work better than the missile launchers against them. Just today I scored a tripple kill against a missile barrage tank. (Two S missile launchers, and one big one) It was going to blow up a blaster instalation I had just captured, and parked right in front of it, while the AI turret was lighting him up he pulsed his repper too early, I came in from his flank behind some containers and dropped two AV grenades (not sleeks) right beneath him when I thought he was near his rep cylce termination, doing close to 4000 ehp of damage.... needless to say that was one dead tank, it all happened so fast that none of them had time to bail... perfect. Man, I love it when a plan comes together! They are absolutely killing machines in the open field, especially if your not prepared for them, but if you can take advantage of blind spots and let them get fixated on a big target, they die pretty quickly. BTW 480 isk to take out a few hundred thousand is priceless. O.P'd this on "don't nerf tanks" thought it relevant to this thread. |
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Bzeer
MG GROUP
41
|
Posted - 2012.07.14 19:10:00 -
[91] - Quote
Kharga Lum wrote:I drive a Sagaris but since my Engineering skills don't grant their proper bonus I can hardly fit it. I have 1 empty mid slot and 3 Type-G Powergrids in the low just to fit the guns. If anything looks at me side ways my shy tank turns red and catches fire. I've only got 5305 shield hp. Perhaps it's my install of Dust that's an issue but I've noticed any skill that grants a bonus per level isn't working, for me at least. that is a lot of ehp, actually, working alone, I would have to upgrade my AV grenades AGAIN, be VERY SNEAKY, wait for you to fall into a predictiable movement pattern, or for you to stay put somewhere, and USE ALL 3 to score that kill. ... o-0 oh well, it's definitely worth it. |
Kharga Lum
Seraphim Initiative. CRONOS.
33
|
Posted - 2012.07.14 20:37:00 -
[92] - Quote
While 5k hp might sound like a lot it's still on 3-4 shots from a forge fun, which takes less SP to get then a marauder. Also a heavy with a forge gun renders at a shorter distance then a tank. So the Forge gunner will see me well before I see them. |
Utrigard
Zumari Force Projection Caldari State
2
|
Posted - 2012.07.14 22:42:00 -
[93] - Quote
The Sagaris is here to stay for this build, until CCP changes it. The availability of vehicles right now is purely to see how the mechanics function when used on large scales.
What sucks is that some people figured out how to spec themselves and their fittings so that the Sagaris is a rolling, nigh-invincible death machine that can only be destroyed if other players have power-specced into high-tier anti tank fittings.
If it wasn't the Sagaris, it would be something else. It's not going to be like this for the final release. Right now all we can do is put up with it.
If it's really that frustrating, go jump into an ambush game instead of skirmish. I know, it's a lot less fun for some and the rewards are hardly comparable. But at least the Sagaris (likely) won't be there. |
Cless Vallein
Teknomen
37
|
Posted - 2012.07.14 23:01:00 -
[94] - Quote
took out a sagaris with an assault forge gun today and got a triple kill. Felt vindicated at last. Also kept peppering another one at a distance. He kept running away until another guy snuck around and got him. They can seem OP but with some coordination and some forge guns, everything's good |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.15 00:14:00 -
[95] - Quote
Utrigard wrote:The Sagaris is here to stay for this build, until CCP changes it. The availability of vehicles right now is purely to see how the mechanics function when used on large scales.
What sucks is that some people figured out how to spec themselves and their fittings so that the Sagaris is a rolling, nigh-invincible death machine that can only be destroyed if other players have power-specced into high-tier anti tank fittings.
If it wasn't the Sagaris, it would be something else. It's not going to be like this for the final release. Right now all we can do is put up with it.
If it's really that frustrating, go jump into an ambush game instead of skirmish. I know, it's a lot less fun for some and the rewards are hardly comparable. But at least the Sagaris (likely) won't be there.
Oh it is. You can usually avoid most of the vehicles by fighting indoors but then it becomes a Mexican standoff with Red and Blue on either side of the facility. The dropship missile spam is getting annoying too. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.15 00:16:00 -
[96] - Quote
First off the sagaris is fine currently in performance.
What isnt fine is the total lack of electronic warfare.
How other vehicles have no per level bonus.
Its current price tag.
Sagaris should be the 1.2 million base at least making each fit 2 million a pop to replace. And in the match I kill just as much as a sagaris and damage I cause I only net about 400k and losing multiple sagaris in any battle will hurt the wallet significantly.
And before you go crying about me being a pilot of a sagaris Ill tell you thats a complete false hood. Im a gallente dropship pilot and I got about 8 sagaris kills with the drop ship and 3 suryas.
Next off if you think that capsuleers do not care what you lose on the field you are dead wrong. They will look up your combat records and if they see that your tank is constantly taken out by foot mobile milita instead of other murader tanks they will drop your contracts in a heart beat and even fire you or black list you. |
Kharga Lum
Seraphim Initiative. CRONOS.
33
|
Posted - 2012.07.15 13:57:00 -
[97] - Quote
A Sagaris is easier to kill then you think. A skilled swarm launcher or forge gun will kill a Marauder with little trouble from a distance or while it's distracted shooting another tank or installation.
...or if it's gunners don't know how to prioritize targets you can walk up to the tank a punch it to death. |
Kharga Lum
Seraphim Initiative. CRONOS.
33
|
Posted - 2012.07.15 16:30:00 -
[98] - Quote
With the fitting problems on the Sagaris and the lack of armor rep I will be going Gal tank for sure next time. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.07.15 16:52:00 -
[99] - Quote
Jack McReady wrote:Noc Tempre wrote:Kyy Seiska wrote:Rhadiem wrote:If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their fit, put down your AR and train an AV solution to an appropriate level. I've killed several and only have the upgraded SL. Prototype swarm launcher shoots 2 more missiles than the normal one, and one more than the tier-2 one. This is not a lot when you consider one missile (if it hits) deals only 350 damage. Not to mention how the weapon actually takes some time to load like the forge gun. Now you are at the point of the problem, currently no matter how much ISK or SP you spend on anti-vehicle equipment you don't get such super weapons comparable to these marauders. Fact: Prototype forge gun does more per shot and dps at max skills than a marauder. we know that forge guns are too stronk :) when the splash damage can one shot scout suits then something is really wrong. Proto AFG users are not able to shoot every scout on alfa splash - those with proto suit and some shield extenders don't die after first splash. |
Jack McReady
46
|
Posted - 2012.07.15 18:28:00 -
[100] - Quote
ironically tanks are able to dodge swarm missiles cause they so fast thus can easily drive behind an obstacle.
and this "take a dropship" argument does not hold cause the missiles launcher barely scratch the sagaris shields, the sagaris can ignore you. |
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Bzeer
MG GROUP
41
|
Posted - 2012.07.15 18:59:00 -
[101] - Quote
I take about all the friendly comments and advice I've previously provided in this post, and in other posts regarding the destruction of tanks. Using AV grenades, forge guns, installation fire, as well as gunship missile support, I've seen multiple tanks just shake off the combined efforts of an entire team. Individually such weapons were mere scratches, combined, we were able to repel the tanks but not destroy them. I have in the past been able to take out other tanks with such weapons, but believe now they had an inferior fit. There seems to be certain fits that can make a tank effectively indestructable, and given the speed at which they seem to be able to achieve while sprinting, I think they will also avoid orbital bombardments when they enter into the equation. What's worse is I've seen no clear evidence they've begun spider-tanking yet, and that will add a whole additional level of weapon absorption. AV weapons need to scale up their damage to the point where whole teams don't have to be in heavy suits with heavy weapons to keep up with their max potential, and we need to be able to disable the movement of the tank to be able to kill them, when they are "super fit". Or else they will just get away and comeback for some more when they are pulse ready again. I think the tanks are fine, in that, their current buff makes them all but invunerable to sustained small arms fire (which is needed, expected), but they should not be so invunerable to heavy weapons specifically designed to counter them, but the heavy weapons don't seem to scale up in damage on a curve that allows them to remain competitive over time. So, Whenever opposite teams have multiple super tanks on the field now, you honestly might as well just get on the skyscrappers and let them have the whole field, unless you have similar tank capability on your side. |
Rafgas first
BetaMax.
18
|
Posted - 2012.07.15 19:30:00 -
[102] - Quote
like has been said many times in this thread, this is not a problem with tanks, but a problem with soldiers thinking miltia or tier1 swarmlaunchers or forge guns can take out a very nice tank. That should not happen. a 30k infantry setup should never be able to kill a 250k tank setup. |
Jack McReady
46
|
Posted - 2012.07.15 19:32:00 -
[103] - Quote
today I was shooting another sagaris tank with my proto swarm launcher and this one was very well fit and also well driven: 1. my swarms either never hit cause the sagaris driver just went somewhere else for a few seconds cause the tanks are really fast. my missiles ofcourse tried to keep up but always flew in some obstacle. I tried to curve them but the fly path of the swarms is really pathetic. 2. it dealt low dmg when I hit him in the open, like ~10% of his shields which were replenished fast. he was ofcourse shot by others too but the sagaris tank was not really impressed. he just went somewhere, again dodge shitload of swarms due to obstacles and flypath and came from another direction back with full hp.
the AV weapons dont deal enough AND are not reliable enough. a properly fit sagaris has like 15k SHIELD EHP. till a dropship even made a dent it gets shot down by assault rifle fire and the sagaris can evade all swarm launcher rockets due to its speed, alot of obstacles on the map and the pathetic fly path of swarm rockets. only chance is a pack of high SP forge gun guys but the heavies are still too slow to keep up with a tank.
so stop spreading false information about this and get your facts straight. even if the sagaris tank would cost 2m, if you are funded by a big alliance this is peanuts and such games will just end in tank vs tank spam. |
des polo
Villore Sec Ops Gallente Federation
22
|
Posted - 2012.07.15 20:19:00 -
[104] - Quote
They aren't that hard to kill, I destroyed four of them by myself with a prototype forge gun in a single match |
ilafey
29
|
Posted - 2012.07.15 20:49:00 -
[105] - Quote
So is sagaris better than surya? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.15 21:00:00 -
[106] - Quote
Rafgas first wrote:like has been said many times in this thread, this is not a problem with tanks, but a problem with soldiers thinking miltia or tier1 swarmlaunchers or forge guns can take out a very nice tank. That should not happen. a 30k infantry setup should never be able to kill a 250k tank setup.
I did use a tier 1 forge gun and mostly milita gear to take out the last sagaris I blew up by myself and partly on foot without dying. took me a total of 5 seconds of spotting the tank on the map and setting up its demise its not that strong without infantry escort to protect it. Total cost of effort 60k for suit and modules mostly all tier 1. |
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