Ronin Odachi
38th Joint Tactical Command
127
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Posted - 2012.07.09 06:19:00 -
[1] - Quote
One is hard enough to take down, with teamwork. When the match starts and the other team brings in 2+, there is no hope unless you're lucky enough to have a few up your own sleeve. Two-shotting a 7k EHP madrugar, with an extra 25% resists in addition to base?
I understand what they are supposed to be, namely death machines built to kill tier 1 HAV's. Yet I rarely see them destroyed, even when fire is focused on them. I've had them on my side, same story; they just don't die. A large buffer tank, in addition to a shield recharge rate that requires the opposing team to have at least two AV-specced players laying down constant fire. How common they are becoming is a testament to the fact that in the game of rock paper scissors, they have become the nuke that kills everything.
I challenge you to do this: in a match with a sagaris driver, take note of their name. At the end of the match, look at their k/d. More often then not, it'll be something like 13/0 or greater. More often then not, they don't lose their tank, and can call in their marauder with impunity because the risk is so small, and the reward so great.
So what am I asking? I still want to be killed by sagaris drivers when I roll up in my tier one. I still want marauders to be the most feared vehicle on the battlefield. I'm just asking that when I do engage one, I feel that I actually did something to it as it drives over my lifeless corpse. I would like for there to be some risk, so that HAV drivers need to weigh whether or not it's worth it to call in such a beast.
All this said, I recognize two points. First, it seems more people are becoming aware of the need for AV specialists, as my forays into dropships are ending with greater frequency with a host of 8+ swarm missiles chasing me.
Second, since we are gaining ISK at an accelerated rate, this may not be an issue upon launch, as the cost of losing one would be so disruptive, it could set you back quite a ways. I suppose a counter to this is that since ISK will be flowing between EVE and Dust, it wouldn't be difficult for many players to finance their marauders with money earned by internet space ships.
Finally, for all you flamers out there, look for one instance of me calling for a nerf besides this. I recognize the RPS paradigm, and that's why I'm making this post. Now, flame on! |