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1. Everybody is crying again and this time it's the AR? - in General Discussions [original thread]
As AR user I can safely admit that AR is overpowered . The problem isn't the damage but the spray and recoil which are literally non-existent. I have always preferred weapons such as TAR and BAR but the normal AR outclasses them in pretty much eve...
- by Kyy Seiska - at 2013.10.15 09:09:00
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2. Examining Blueberries: Why Do They Not Push Objectives? - in General Discussions [original thread]
Multiple possibilities. 1. area has way too many hostiles and not enough people to defend you while you hack. 2. there's actually sniper making the capture more difficult. 3. Has a more important role to fulfill (provide intel with scanner or ke...
- by Kyy Seiska - at 2013.10.02 23:27:00
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3. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
D legendary hero wrote: the SMG is balanced. thats why no one complains about it. When I die to an SMG, im in close quarters normally with my shields already gone. its not a surprise. SMGs don't outgun my HMG. SMGs, dnt outgun shotguns....lo...
- by Kyy Seiska - at 2013.09.16 22:03:00
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4. CCP what are you doing in the way of getting new people in dust 514? - in General Discussions [original thread]
Well can't really tress enough the importance of advertising new meaningful updates on channels such as Playstation blog, EVE and of course trough Dust community (Youtube channels, blogs etc). New stuff and fixes brings back old players and often ...
- by Kyy Seiska - at 2013.09.16 21:39:00
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5. Its okay for infaintry to do well but not tanks? - in General Discussions [original thread]
For my understanding, tanks still require only one person to operate properly (unlike like LAV that need 2). This makes them fairly expensive super weapon that allows one man to dominate the battlefield. Kinda like near invulnerability with ridicu...
- by Kyy Seiska - at 2013.09.16 08:15:00
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6. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Some may have said this already but i'll say it anyway. There's really nothing wrong with the damage of the weapon, it deals fairly good damage in low and mid ranges. But the fact that I can fire it from 50-60m with full-auto while most of my bul...
- by Kyy Seiska - at 2013.09.16 08:02:00
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7. The AR - A neutral look - Mathematics included - in Feedback/Requests [original thread]
Been using Assault rifles since early closed beta, including AR, TAR and Burst AR (BAR?). Personally I'd prefer to use TAR and BAR since I like to play the medium-long range / anti-sniper game (Read: something else than spray and pray.) But curre...
- by Kyy Seiska - at 2013.09.16 00:07:00
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8. Reasons why the Forge Guns are NOT overpowered. - in General Discussions [original thread]
BLKDG wrote: Kyy Seiska wrote: I have said this before and I'll say this again. Something that needs a team to take down should require a team to operate properly. Cost or SP needed for the vehicle/weapon/armor is irrelevant. If not, then t...
- by Kyy Seiska - at 2013.08.27 00:21:00
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9. Reasons why the Forge Guns are NOT overpowered. - in General Discussions [original thread]
I have said this before and I'll say this again. Something that needs a team to take down should require a team to operate properly. Cost or SP needed for the vehicle/weapon/armor is irrelevant. If not, then there's very little reason to do anyth...
- by Kyy Seiska - at 2013.08.26 23:42:00
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10. wanna beef my armor up, any tips? - in General Discussions [original thread]
The speed penalty isn't that bad really, even with basic armor plates you can up your hp by third (assault) which is pretty good trade-off for slightly decreased running speed. But having 2 high tier armor modules isn't probably a good idea, unl...
- by Kyy Seiska - at 2013.02.23 10:23:00
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11. Wow, ambush is a SP feeding ground this time of week. - in General Discussions [original thread]
Game is lacking a proper matchmaking system. Squads and corporations should be pitted against other squads and corporations not just bunch of randoms. If automatic system is too hard to implement then just copy Call of duty Mercenary game mode whe...
- by Kyy Seiska - at 2013.02.10 12:28:00
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12. Shields 514 - in General Discussions [original thread]
2 basic armor plates offer like 33% more hp for pretty meaningless decrease in speed. Not to mention the skill that can be accessed fairly early that provides nice boost to dropsuit armor as well further increasing survival. Besides you can go th...
- by Kyy Seiska - at 2013.02.08 06:59:00
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13. Can someone explain how this is possible. - in General Discussions [original thread]
It happens when you Dust 514 fails to match you up with games on your region e.g European gets thrown to US servers or vice versa. It's pretty easy to spot since: - the audio will often start lagging - your bullets suddenly deal like 75% less ...
- by Kyy Seiska - at 2013.02.08 06:33:00
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14. REQUEST: NERF AV GRENADES AND REMOVE MILITIA SWARMS... - in Feedback/Requests [original thread]
So umm.. are tanks still one man super suits like they have been from the beginning or do they require at least two people to operate these days? if former, then tanks are still OP as OP can be. I haven't bothered fighting them for a long time as...
- by Kyy Seiska - at 2013.02.08 06:13:00
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15. whats the purpose of dropships? - in General Discussions [original thread]
spectate the battle?
- by Kyy Seiska - at 2013.01.23 21:14:00
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16. The real reason why any SP Cap sucks! - in General Discussions [original thread]
Whether there's a SP cap or not means that new players will be in disadvantage. Cap = Those who play more often gain more. No-Cap = Those who play more gain more. With Cap new players have even less the chance to catch up with the vets since th...
- by Kyy Seiska - at 2013.01.23 21:13:00
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17. BPO Items Should be removed entirely - in Feedback/Requests [original thread]
No. They are mainly just cosmetic alternatives for Militia and first tier gear, they provide no real benefit other than slightly less ISK spend per match. (Which is currently pretty meaningless amount to begin with).
- by Kyy Seiska - at 2013.01.23 07:53:00
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18. [VOTE IN PROGRESS] To cap or not to cap. That is the question. - in General Discussions [original thread]
#5 Don't really see what the problem is, some play more some play less even so with the current system those who have played for longer have a heavy advantage over those who haven't. Meaning the game will be unfair no matter which option CCP cho...
- by Kyy Seiska - at 2013.01.22 20:42:00
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19. Request/feedback Buff the other AR variants - in Feedback/Requests [original thread]
Agreed. Tactical assault rifle is useless for everything else than maybe bullying snipers and maybe scratching long range targets that can't see you or don't really care to see you. It's like the weapon is designed for bullies that for just some...
- by Kyy Seiska - at 2013.01.22 19:38:00
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20. What Erks m beyond believe and the worst parts of this game - in General Discussions [original thread]
Maken Tosch wrote: #3 is just your opinion. Most of us have already been playing this build for so long we deserve to abuse all the proto gear we can afford to lose. As for #1 and #2, I agree though. Typical RPG argument: "I have been pla...
- by Kyy Seiska - at 2012.10.30 05:36:00
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