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Mobius Derp
BetaMax.
8
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Posted - 2012.07.09 09:51:00 -
[1] - Quote
You could have a team full of low skilled guys firing their AV weapons at a well fit Sagaris and they won't do much damage, but one good specd AV guy can rip the shield to shreds, two specd AV guys catching one in the open and the Sagaris is history and I'm speaking from experience here. As for taking down madrugar's in two shots, yes this happens but sometimes madrugar's take 3 or 4 shots to take down which tells me that the 2 shot guy had a fail fit. |
Mobius Derp
BetaMax.
8
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Posted - 2012.07.09 14:39:00 -
[2] - Quote
Nova Knife wrote:The main problem with tier 2 tanks, is that people don't know how to kill them. People expect to kill a marauder solo, and unless you are dealing with a not so good tank driver, that simply will not happen in 9/10 cases. It is definitely possible to solo these tanks, but very difficult. That is proper!
The other night me and my buddy both hunted marauders with our s**t hot advanced forge guns, when we saw one we both harrassed it in unison until it exploded, when it wasnt exploding it was fleeing. More importantly, in forcing the tanks to flee from us I was stopping them from steamrolling my team. This meant their kill counts plummeted (from 30-0 down to 15-2) in comparison to what they were in rounds I have been on the same team as they were. :)
Traps are very effective, and swarm launchers can really do some damage if you keep at it. Teamwork is your best weapon against these, as a smart driver you will have an absolute nightmare killing solo.
I edited your comment a bit too what i feel works against a Sagaris from my experiences (they are pretty much all I use). I'm not saying your trap wouldn't work, just that that in my experience remote explosives don't do much damage.
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Mobius Derp
BetaMax.
8
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Posted - 2012.07.10 13:32:00 -
[3] - Quote
Ryan Martel wrote:Well if my memory does serve me (since the damn intel doesn't work yet. But it will SOON [trademark]), I cannot put names to my tank kills. In either case I get reliable kills by ambushing the tanks from blind sides if my first volleys of swarmers cannot take them down. I just reload and then go intercepting the tanks. Start with Tier 2 AV grenades and finish them off with quick dumb fire prototypes. Usually takes down even the strongest Sagaris tank when done. If I can I mark the Sagaris with a frago as squad leader and/or get on the mic and rat him out constantly so that every forge gun/swarmer points in his direction with a sign saying "Sagaris Season". Besides I wouldn't wanna have tanks suffer the same fate as the mini gun. Nova is right in this regard but I think there's sarcasm in your last post of your protest Noc. Hard to tell since text conveys little emotions proper.
Ryan, your in every post that mentions a Sagaris saying how much you like to kill them. What did a saragis ever do to you, did it wrong you in some way?
"Saragis Season" starts next Thursday when the server goes back up and all you 'good' AV guys are diluted with a new batch of newbs mmmmwwwwwhahahah |
Mobius Derp
BetaMax.
8
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Posted - 2012.07.11 11:35:00 -
[4] - Quote
Ryan Martel wrote:Noc Tempre wrote:Forget racial variants. Wait until we have siege modules. Forgive my ignorance but what are Siege modules?
Siege modules in eve are used on a few of the capital class ships, the one its used on that would probably be most relavant to the dust marauders is the dreadnought class.
These ships have massive tanks and do massive amounts of dps. When you activate the siege module it increases the tank and the dps output by heaps, can't remember the exact amount.
On the downside when you start it you can't stop it until the cycle finishes, which I think is around 5 minutes. During this time you can't move or receive remote repairs from other players. Basically it can be a massive help or a hindrance if used at the wrong time. Here's a link with its stats.
The one for the carrier is also interesting as to how it could effect logistics viechles if the release something similar for dust. Here's that one.
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