|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![Bzeer Bzeer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Bzeer
MG GROUP
41
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.07.14 19:02:00 -
[1] - Quote
Yeah, tanks are fine, but some of the weapons they nerfed that were AV have become way less effective at dealing with tanks. NICE AV grenades work better than the missile launchers against them. Just today I scored a tripple kill against a missile barrage tank. (Two S missile launchers, and one big one) It was going to blow up a blaster instalation I had just captured, and parked right in front of it, while the AI turret was lighting him up he pulsed his repper too early, I came in from his flank behind some containers and dropped two AV grenades (not sleeks) right beneath him when I thought he was near his rep cylce termination, doing close to 4000 ehp of damage.... needless to say that was one dead tank, it all happened so fast that none of them had time to bail... perfect. Man, I love it when a plan comes together! They are absolutely killing machines in the open field, especially if your not prepared for them, but if you can take advantage of blind spots and let them get fixated on a big target, they die pretty quickly. BTW 480 isk to take out a few hundred thousand is priceless. O.P'd this on "don't nerf tanks" thought it relevant to this thread. |
![Bzeer Bzeer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Bzeer
MG GROUP
41
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.07.14 19:10:00 -
[2] - Quote
Kharga Lum wrote:I drive a Sagaris but since my Engineering skills don't grant their proper bonus I can hardly fit it. I have 1 empty mid slot and 3 Type-G Powergrids in the low just to fit the guns. If anything looks at me side ways my shy tank turns red and catches fire. I've only got 5305 shield hp. Perhaps it's my install of Dust that's an issue but I've noticed any skill that grants a bonus per level isn't working, for me at least. that is a lot of ehp, actually, working alone, I would have to upgrade my AV grenades AGAIN, be VERY SNEAKY, wait for you to fall into a predictiable movement pattern, or for you to stay put somewhere, and USE ALL 3 to score that kill. ... o-0 oh well, it's definitely worth it. |
![Bzeer Bzeer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Bzeer
MG GROUP
41
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.07.15 18:59:00 -
[3] - Quote
I take about all the friendly comments and advice I've previously provided in this post, and in other posts regarding the destruction of tanks. Using AV grenades, forge guns, installation fire, as well as gunship missile support, I've seen multiple tanks just shake off the combined efforts of an entire team. Individually such weapons were mere scratches, combined, we were able to repel the tanks but not destroy them. I have in the past been able to take out other tanks with such weapons, but believe now they had an inferior fit. There seems to be certain fits that can make a tank effectively indestructable, and given the speed at which they seem to be able to achieve while sprinting, I think they will also avoid orbital bombardments when they enter into the equation. What's worse is I've seen no clear evidence they've begun spider-tanking yet, and that will add a whole additional level of weapon absorption. AV weapons need to scale up their damage to the point where whole teams don't have to be in heavy suits with heavy weapons to keep up with their max potential, and we need to be able to disable the movement of the tank to be able to kill them, when they are "super fit". Or else they will just get away and comeback for some more when they are pulse ready again. I think the tanks are fine, in that, their current buff makes them all but invunerable to sustained small arms fire (which is needed, expected), but they should not be so invunerable to heavy weapons specifically designed to counter them, but the heavy weapons don't seem to scale up in damage on a curve that allows them to remain competitive over time. So, Whenever opposite teams have multiple super tanks on the field now, you honestly might as well just get on the skyscrappers and let them have the whole field, unless you have similar tank capability on your side. |
|
|
|