Pages: [1] 2 |
1. Dust is not a one hitter quitter - in General Discussions [original thread]
Grit Breather wrote: As for the money side, Dust is just another tool for CCP to make money out of EVE. The AUR purchases are just sugar coting. You have no idea how true that is. I just started playing EvE because of the Dust beta. I didn'...
- by BorrowedTime TM - at 2012.07.23 01:36:00
|
2. For Dust Players if you have more isk then brians EvE players will even that out... - in General Discussions [original thread]
I honestly don't know why so many people are b1tch1ng and moaning about how much ISK they have to spend on their fits, or how much they lose when they die. I don't understand why so many people are being frugal about wearing only T1 or T2 fits ins...
- by BorrowedTime TM - at 2012.07.23 01:29:00
|
3. high skill points at a high cost. - in General Discussions [original thread]
Barnes Almighty wrote: Kane Fyea wrote: I dont know what your problem is. I die about 3-4 times a game on a bad day. Also its called saving up your money. I could die multiple times, I may lose a profit but I dont have to worry since I have ...
- by BorrowedTime TM - at 2012.07.20 11:40:00
|
4. The freaggin server shutdown notifications.... - in General Discussions [original thread]
You were going to lose those assets regardless of whether you got killed or not anyways. I think when the server shuts down and you're booted from the game it's the same as quitting in the middle of the match. Any ISK/AUR you had invested in the c...
- by BorrowedTime TM - at 2012.07.20 11:22:00
|
5. high skill points at a high cost. - in General Discussions [original thread]
Daddrobit wrote: Might I ask what in the actual **** do you wear that amounts to 300k isk per death? Are you including a proto suit inside a Sagaris being crushed by a Prometheus while being OB'd by yourself??? That's what I want to know. I ...
- by BorrowedTime TM - at 2012.07.20 11:14:00
|
6. Don't Leave A Game Just Because You Are Loosing - in General Discussions [original thread]
Rorek IronBlood wrote: The only time I will back out is when the game will thrust me into a game in which is (near) half or more over. That is not my fight, and not worth my effort. Winning or losing I will back out of a game being thrust upon ...
- by BorrowedTime TM - at 2012.07.19 21:25:00
|
7. Sniper Rifle is too difficult to use. - in General Discussions [original thread]
AZZMASTER wrote: Right i played DUST 514 for a couple hours late last night, and found that out of the 5 classes, the sniper rifke was the hardest weapon to use, so i GAVE UP using it. 1) The reticle needs to be changed, from a dot, what snipe...
- by BorrowedTime TM - at 2012.07.14 15:13:00
|
8. Playstation Move Functionality - in General Discussions [original thread]
Eleanor Sjet wrote: As someone who played killzone with the move I found it worked well because kill zone was full of very straight corridors leading to your objectives. It doesn't really translate well to Dust where you're in a 360 degree batt...
- by BorrowedTime TM - at 2012.07.13 19:14:00
|
9. logistics shoudl have more defenses than assault - in Feedback/Requests [original thread]
A dev has also stated that Logistics will get a buff to Shield HP to match that of Assaults and get a buff on the Shield recharge rate.
- by BorrowedTime TM - at 2012.07.12 00:21:00
|
10. Feedback: Skirmish Mode - in Feedback/Requests [original thread]
I agree with this, and it should actually apply to all game modes. Just because the clone reserves have been used up, as long as there are boots on the ground, the fight should continue until they're all gone as well.
- by BorrowedTime TM - at 2012.07.11 16:55:00
|
11. [Request] Key's implementation for piloting Dropship - in Feedback/Requests [original thread]
S4dDooM wrote: As the title i need key's implementation for piloting dropship whit ps3 move controlle, you missed to fill in game the controll to go up and down please fix it. Best regards Umm... to ascend (go up) press L1, the harder you pr...
- by BorrowedTime TM - at 2012.07.11 15:09:00
|
12. AUTO AIM HAS TO GO. - in Feedback/Requests [original thread]
TiMeSpLiT--TeR wrote: Seriously. That's why some players are just dancing around hoping for that auto aim to lock in for the target. I know Auto aim will be implemented for Keyboard mouse and Move. One reason I don't play COD. At least let ...
- by BorrowedTime TM - at 2012.07.11 15:08:00
|
13. vehicle lock out feature - in Feedback/Requests [original thread]
gangsta nachos wrote: Sorry, gangsta nachos; just seen alot of flaming/griefing, unhelpful comments similar to yours. Hard to pick up sarcasm via text if you don't know the person. I am not sure if I should see that as a compliment or insult b...
- by BorrowedTime TM - at 2012.07.10 22:35:00
|
14. vehicle lock out feature - in Feedback/Requests [original thread]
Asno Masamang wrote: Jonquill Caronite wrote: Fine valid point, counterpoint, skill requirements to pilot or steal anything required. Now, this gets my full support. But I would take that a step further... You cannot give your tank to an ...
- by BorrowedTime TM - at 2012.07.10 22:31:00
|
15. vehicle lock out feature - in Feedback/Requests [original thread]
Asno Masamang wrote: Jonquill Caronite wrote: Remember this game basis is everything on the battlefield is owned, it has no comparisons in other games, which means to make sense of things you must draw from reality... Why yes... But gues...
- by BorrowedTime TM - at 2012.07.10 22:23:00
|
16. [Request] Current MCC too small and slow! (Perspectively) - in Feedback/Requests [original thread]
Milk Supreme wrote: Currently the MCC seems incredibly small and slow. With things like Micro warp drives in EVE, with Frigates flying 5000m/s and even some of the slowest ships flying around 70m/s, the MCC is a snail for what it is. I know fo...
- by BorrowedTime TM - at 2012.07.10 21:37:00
|
17. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Anyways if you think either of these tanks are bad wait until they put out the amarrian one, that will much more harder to kill. Albit slower but alot tougher for sure. Actually, I was thinking that these tanks aren't ...
- by BorrowedTime TM - at 2012.07.10 19:07:00
|
18. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Ferocitan wrote: ATM first team to drop good vehicles and pilot them well can murder anything that is being called for from the opposite team by killing the "vehicle carriers" in a few shots. Not really. This only really happens when a team ...
- by BorrowedTime TM - at 2012.07.10 17:59:00
|
19. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Noc Tempre wrote: BorrowedTime TM wrote: Noc Tempre wrote: I still don't know why all the sagaris hate. The surya is a harder nut to crack by far. I should know since it is usually up to me to take them out. In my experience, limited a...
- by BorrowedTime TM - at 2012.07.10 16:47:00
|
20. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Noc Tempre wrote: I still don't know why all the sagaris hate. The surya is a harder nut to crack by far. I should know since it is usually up to me to take them out. In my experience, limited as it may be by only a dozen sorties in my Surya...
- by BorrowedTime TM - at 2012.07.10 16:32:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |