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1. Lost ANOTHER Sagaris due to bugs - in Feedback/Requests [original thread]
I've now lost 5 Sagari this build alone due to various bugs. RDV crashing and flipping my tank before landing and hard freezes halfway through a match. I've lost close to 10 million ISK, corporate and personal funds, just from bugs. Why do I lose...
- by Gerg Hammer - at 2012.10.29 22:45:00
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2. why the h3ll do people act like this is okay? - in Feedback/Requests [original thread]
the controls are pulled straight from the unreal engine. anyone here play UT3? If you have a problem with the controls, why dont you go learn how to code a change for the controls beyond what the unreal engine allows, then send CCP an email show...
- by Gerg Hammer - at 2012.10.01 22:12:00
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3. Tanks - in General Discussions [original thread]
so you're solution to a gaping wound is to cut the patient further?
- by Gerg Hammer - at 2012.09.20 02:32:00
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4. Tanks - in General Discussions [original thread]
I have been playing since before the E3 build, and as a Tank driver I only just a few hours ago got caldari HAV skill up to level V. I've just brought a fully prototype-level equiped black ops tank into a game to see if its worth its salt or not....
- by Gerg Hammer - at 2012.09.20 02:26:00
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5. Tank rate of fire needs to be toned down & needs a deplete-able ammo supply ... - in General Discussions [original thread]
As a tank driver, I can tell you in this build I have to be 10x more careful than in the last two builds. Cost. I have to play 3 excellent games using my tank getting ~20 kills each without the tank getting destroyed in order to make back the cos...
- by Gerg Hammer - at 2012.08.21 04:55:00
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6. Militia Vehicles Get Used Up - in Technical Support/Bugs [original thread]
Its not a "militia xxxxx" like the "militia assault rifle" and it doesnt have the blue or yellow border. I dont think it is a bug that they are bought on a one for one basis. The only vehicle with unlimited spawns is the starter LAV.
- by Gerg Hammer - at 2012.08.21 04:33:00
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7. Lost skillpoints - in Technical Support/Bugs [original thread]
this build is very unstable... it takes on average about 10 attempts to get into a game, one time it took over 30 tries. Each time it either drops me back to the MQ with no warning/message, or it says the server is full, or that there is an inter...
- by Gerg Hammer - at 2012.08.18 17:08:00
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8. Tanks are easy to disable, here is how - in General Discussions [original thread]
William HBonney wrote: The tanks have no need to bring the fight to you, they will just keep driving, hitting a tank with a forge gun 4 times is very hard...and they gotta not be moving....most decent drivers will not stay still...they just kee...
- by Gerg Hammer - at 2012.07.15 15:17:00
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9. Tanks are easy to disable, here is how - in General Discussions [original thread]
Fuma Centuri wrote: Gerg Hammer wrote: TipsTL;DR Forge Guns, Swarm Launchers, Dropships, Railguns, Teamwork, and Positioning all beat tanks. REMOTE ******* EXPLOSIVES . That is the only role RE should be used at. Setting up traps on ta...
- by Gerg Hammer - at 2012.07.15 15:08:00
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10. Tanks are easy to disable, here is how - in General Discussions [original thread]
Icy Tiger wrote: The one thing that nullifies all you points is that the tank driver sucks in your scenarios, other than the dropship one. The best tankers ALWAYS start reversing at high speeds as soon as you get close. And the amount of shield...
- by Gerg Hammer - at 2012.07.15 14:53:00
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11. Tanks are easy to disable, here is how - in General Discussions [original thread]
Splash damage from the rockets is relative to distance from impact to target. If you are touching the hull of a tank, the splash from even the XT large missile turret on a Sagaris will not kill a scout suit with less than 3 shots. Assuming of cour...
- by Gerg Hammer - at 2012.07.15 14:52:00
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12. Tanks are easy to disable, here is how - in General Discussions [original thread]
Tips * Blind spot above them. any dropship with a capable pilot can manipulate this. * Blind spot directly next to them. if you are touching its hull it can only barely scratch you with minor splash damage, just stay away from walls. * Slow to ...
- by Gerg Hammer - at 2012.07.15 14:35:00
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13. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Also, the large missile turret upgrades are not complete, Tier 1 2 and 3 all have the exact same stats with the only difference being cost, PG, and CPU, with the more expensive using MORE cpu and PG. The base missile turret damage is pretty low, i...
- by Gerg Hammer - at 2012.07.09 15:33:00
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14. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Sagaris with the Large Missile turret is not as good as you guys think, just get to the higher ground and it cant touch you. Seriously, If it can target the ground you are standing on, you're as good as dead, but if you are on a roof, a ledge, a...
- by Gerg Hammer - at 2012.07.09 15:28:00
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15. Major Imbalance. (Yes this is a Vehicle thread but read before posting) - in Feedback/Requests [original thread]
As someone who brings a 266,000 ISK tank into every pub game, I can tell you that I am NOT guaranteed to make my money back. All it takes is ONE person who knows how to properly use a top tier anti tank weapon to take me out, or a few people usin...
- by Gerg Hammer - at 2012.07.05 23:49:00
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16. Request: Head shot bonus - in Feedback/Requests [original thread]
*sees game is based on Unreal engine* *players want headshot recognition* *hears Unreal Tournament narrator voice saying "Headshot"*
- by Gerg Hammer - at 2012.07.01 01:55:00
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17. [Request] Disable aim assist option. - in Feedback/Requests [original thread]
its not a typical aim assist, its more of a.... Sticky Aim Enhancer
- by Gerg Hammer - at 2012.06.30 21:19:00
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18. defenders can't win, and a few other issues. - in Technical Support/Bugs [original thread]
Bzeer wrote: I continue to win frequently on both sides of the line as long as these 3 conditions are met. 1 my team is organized and communicates about the situation, without spending too much time being assholes to each other, or without b.s....
- by Gerg Hammer - at 2012.06.30 19:38:00
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19. [Feedback] The Spawning in this game sucks. Bad. - in Feedback/Requests [original thread]
Daystar Ravenwood wrote: I might not respawn often enough to encounter these issues, but I've found the spawn system to be incredibly competitive. For Ambush, the frequent lack of known spawn locations means a momentary disorientation when ...
- by Gerg Hammer - at 2012.06.29 04:31:00
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20. [Feedback] Tank Collisions - in Feedback/Requests [original thread]
Militia vehicles are weak. If they were strong enough to not get seriously damaged by poor driving, then they would be strong enough to overwhelm the battlefield. I can understand someone spending 200K on a fuly decked out Sarg' and dominating th...
- by Gerg Hammer - at 2012.06.29 03:55:00
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