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TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.03 14:38:00 -
[1] - Quote
My idea for creating this thread was to make a single source showing CCP what the players would like to see added to the game and what improvements they believe should be made. This would make it easier for everyone, both the developers, and the players to understand what we want to see in the game. This will substitute making a million threads about the same things.
All you have to do is post ONE idea of what you would like to see in the game, and then everybody who supports it will LIKE your post. You may or may not post an idea that's been brought up before. This will show CCP what the tester's favorite ideas are to give them a clue of what to implement based on the amount of likes the post has. We need EVERYBODY to participate to make this work. Let's limit discussion that will clunk up this thread and just post what you want implemented in the game, there will be no need to argue, the likes will do the talking.
*MAKE SURE TO CHECK EVERY POST ON THE THREAD SO YOU CAN LIKE THE THINGS YOU SUPPORT.
So under this paragraph I will post an idea, and if you support it, click the "Like" button.
Make it easier for dropship pilots to gain SP, due to the minuscule SP gained from gunner kill assists. Piloting is an expensive and dangerous job, and they should be better rewarded. |
Beta Phish
Crux Special Tasks Group Gallente Federation
28
|
Posted - 2012.07.03 14:40:00 -
[2] - Quote
actually make the game a MMO First Person Shooter.
or don't call it an FPS.
your suggestion makes the game NOT a FPS
TotalBreakage wrote:
Make it easier for dropship pilots to gain SP, due to the minuscule SP gained from gunner kill assists. Piloting is an expensive and dangerous job, and they should be better rewarded.
they already is a Balance problem with Vehicles abusers earning more SP & ISK then the actually Skill needed to get Kills or Help the Objective being capped
its time to get rid of Splash Damage on ALL Vehicles vs Troops. Basically all the E3 patch proved was how UnBalanced Vehicles are. Just make some of the Tanks be Spawn points. i hope this will be tested in the Public Beta & by the paid QA team |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.03 14:53:00 -
[3] - Quote
Beta Phish wrote:actually make the game a MMO First Person Shooter. or don't call it an FPS. your suggestion makes the game NOT a FPS TotalBreakage wrote:
Make it easier for dropship pilots to gain SP, due to the minuscule SP gained from gunner kill assists. Piloting is an expensive and dangerous job, and they should be better rewarded.
they already is a Balance problem with Vehicles abusers earning more SP & ISK then the actually Skill needed to get Kills or Help the Objective being capped Like I said, we are not debating on this thread, just post your idea, and if people back it up, they will like it. We need ALL the people on the forum to take part in this to make it work. |
GR1NCH
Isuuaya Tactical Caldari State
199
|
Posted - 2012.07.03 15:12:00 -
[4] - Quote
how about eve radio in your vehicles just an idea! |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.03 15:17:00 -
[5] - Quote
GR1NCH wrote:how about eve radio in your vehicles just an idea! Not bad, maybe in the future, but that would definately be awesome. Lets get more ideas people. |
Jake Armatige
Tronhadar Free Guard Minmatar Republic
106
|
Posted - 2012.07.03 15:20:00 -
[6] - Quote
Not sure how workable it is,and I wouldn't just use it in dust,but I really liked MAG's buff system when being close to a squad leader.
Now I wouldn't necessarily use buffs,but always wanted a system that rewarded you for tactical play.
A squad leader would have a zone around them that had "formation" indicators.If you were assault class,you would be asked to take a forward position,and you'd get a exp % increase based on the time you spent in formation.
Possibly the squad leader could set aggressive/defensive states on the fly.Set patrol zones using the map screen,highlight objectives,request spawn points locations,calling for vehicle backup and so on. These would be shared on the map between the squads and players.
The main idea is not strictly tactical,it's also a communication tool among players,and could help push the idea that were doing this for each other and not just getting our own exp,but helping each other gain exp. |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.03 15:27:00 -
[7] - Quote
Jake Armatige wrote:Not sure how workable it is,and I wouldn't just use it in dust,but I really liked MAG's buff system when being close to a squad leader.
Now I wouldn't necessarily use buffs,but always wanted a system that rewarded you for tactical play.
A squad leader would have a zone around them that had "formation" indicators.If you were assault class,you would be asked to take a forward position,and you'd get a exp % increase based on the time you spent in formation.
Possibly the squad leader could set aggressive/defensive states on the fly.Set patrol zones,using the map screen,highlight objectives,putting spawn points,vehicle directions and calling for vehicle backup and so on. These would be shared on the map between the squads and players.
The main idea is not strictly tactical,it's also a communication tool among players,and could help push the idea that were doing this for each other and not just getting our own exp,but helping each other gain exp. +1 |
Lavender Fields
65
|
Posted - 2012.07.03 15:30:00 -
[8] - Quote
Turn off the autoaim. Thank you kindly. |
Stoofigus McGraw
Bragian Order Amarr Empire
152
|
Posted - 2012.07.03 15:37:00 -
[9] - Quote
Customization.
Change color patterns, symbols, Corp Insignias, all that kind of thing, on all of your possessions (LAV, HAV, Dropship, Guns, Armor)
I mean, we're supposed to be Mercenaries right? What kind of Merc has anyone seen in any show, movie, game, real life, that doesn't customize their possessions? |
HowDidThatTaste
461
|
Posted - 2012.07.03 16:10:00 -
[10] - Quote
I would like to see a larger name flash a little longer of the person who killed me . Or more important my opponent see my name flash large in their face once they died. Aren't all mercs a little vain..
Proximity chat with the enemy to allow a little taunting .
The ability to see out of the bottom of a drop ship. Or as Shaka_karm suggested. A red yellow green lite of where the pilot wants us to jump at. Or also suggested a button the pilot hits dropping us willing or not.. my favorite.
|
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TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.03 16:15:00 -
[11] - Quote
HowDidThatTaste wrote:I would like to see a larger name flash a little longer of the person who killed me . Or more important my opponent see my name flash large in their face once they died. Aren't all mercs a little vain.. Proximity chat with the enemy to allow a little taunting . The ability to see out of the bottom of a drop ship. Or as Shaka_karm suggested. A red yellow green lite of where the pilot wants us to jump at. Or also suggested a button the pilot hits dropping us willing or not.. my favorite. Lets limit your post to one idea at a time, to give other people a chance, but I definitely support the proxy chat. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.07.03 16:23:00 -
[12] - Quote
Racial vehicles, dropsuits, and weaponry.
All the shiny should belong to us |
Ire's thug
GunFall Mobilization Covert Intervention
272
|
Posted - 2012.07.03 16:24:00 -
[13] - Quote
An isk lost vs isk gain chart would be cool to see at the end of each battle |
Xaero 514
Villore Sec Ops Gallente Federation
324
|
Posted - 2012.07.03 16:30:00 -
[14] - Quote
I'd like to see something spectacular happen at the end of the match.
Currently if the MCC gets destroyed, you'll briefly see it exploding and we get kicked out to the results screen. I'd like to see a cinematic where you see it being destroyed in spectacular fashion, or see the other team deploy from it should it make it to the docking zone. |
Xaero 514
Villore Sec Ops Gallente Federation
324
|
Posted - 2012.07.03 16:31:00 -
[15] - Quote
Right now the end of the game seems rushed. Rather than getting kicked back to the Mercs Quarters, I'd like to go back to the War Room with my team and maybe chat with my team about the game we played and maybe view some in depth stats about the game. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 16:41:00 -
[16] - Quote
Improve the medic system: Medics should be able to see the position/distance of downed teammates on the HUD. Downed players should be able to see the location/distance of nearby medic teammates on the HUD. The time in which the player can be on the ground bleeding out before death should be extended: Currently the medic system is almost useless because medics don't know where their downed teammates are, teammates can't know if medics are nearby so they get impatient, and they can't last long before being sent to the respawn screen. Revived players should choose when to get up to avoid being revived in a line of fire.
It sucks having to pick only one. There are so many things I think would improve the game. made a thread about it: https://forums.dust514.com/default.aspx?g=posts&t=24431&find=unread
Also, I kind of agree with Xaero 514's suggestion. The end game scoreboard/ISK/SP menu ends to quickly, and you're just sent back to your claustrophobic tiny cell. It would really be cool if you could hang out in the war room and talk after the battle, or better yet, when a party/group system is implemented, the party should be a nice awesome 3D lobby like the war room; this way when the battle ends, you can stay and chat with your party members in a nice environment similar to the war room. |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.03 16:45:00 -
[17] - Quote
KAGEHOSHI Horned Wolf wrote:Improve the medic system: Medics should be able to see the position/distance of downed teammates on the HUD. Downed players should be able to see the location/distance of nearby medic teammates on the HUD. The time in which the player can be on the ground bleeding out before death should be extended: Currently the medic system is almost useless because medics don't know where their downed teammates are, teammates can't know if medics are nearby so they get impatient, and they can't last long before being sent to the respawn screen. Revived players should choose when to get up to avoid being revived in a line of fire. It sucks having to pick only one. There are so many things I think would improve the game. made a thread about it: https://forums.dust514.com/default.aspx?g=posts&t=24431&find=unreadAlso, I kind of agree with Xaero 514's suggestion. The end game scoreboard/ISK/SP menu ends to quickly, and you're just sent back to your claustrophobic tiny cell. It would really be cool if you could hang out in the war room and talk after the battle, or better yet, when a party/group system is implemented, the party should be a nice awesome 3D lobby like the war room; this way when the battle ends, you can stay and chat with your party members in a nice environment similar to the war room. You can add more later, no problem, it's just easier to make 1 idea limited to 1 post so people can see that it's that idea specifically receiving support. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 16:47:00 -
[18] - Quote
Ok, and I must say this is a great idea for a thread. EDIT: might as well add another idea to this thread.
-More exotic scifi weapons/equipment like the forge gun, not just scifi versions of regular weapons (like SMG, assault rifle). It would be nice to have something like a blue plasma flame thrower that does close range burning damage. Perhaps gravity gun made from scavenged Yan Jung (from EVE lore) technology. Perhaps bio-mechanical symbiotic dropsuits that regenerates, can be made from Takmahl technology (EVE lore). Mass Effect 3 does a great job in this department, for example, they have a shotgun that's like a powerful lightning flame thrower, but has to reload after each shot. They don't have to be crazy powerful in relation to the defense dropsuits offer, they just have to be more scifi, and interesting compared to the generic FPS weaponry.
More specific:
I want to say that I want new weapons that are not just a novelty, but are as genuinely useful as regular weapons like assault rifles and SMGs. Going to throw around some ideas.
_____________________________________________________ Amarr (lasers) -A mid to long range laser weapon firing multiple beams with low but continuous damage. Its advatange is that it doesn't fire one beam, but instead fires four beams lined up on a wide horizontal plane allowing for a wide field of damage to hit multiple targets at once. It could be similar to the line gun in the Dead Space series. -Please make the laser weapon that isn't currently in the beta as versatile as the assault rifle.
Caldari (missiles, railguns) -Antipersonnel stasis webifier: Reduces the maximum speed of an enemy merc by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. Would be actvated by aiming one's hand towards an enemy.
Gallente (drones, plasma blasters) -Plasma burner that does short/mid range continuous burning damage. It fires continuously for about 2 seconds before needing to reload. -A long range rifle that fires explosive drone disks that the shooter must remote control to drive them to the target. Has great damage, and great range, but remote controlling the disk into an enemy puts the user at risk since he's no longer observing his own surroundings because the shooter is viewing in the camera perspective of the disk. -A group of spherical flying drones that orbit the player and generate a slight shield. When the player designates a target by aiming a non-lethal laser at an enemy, the drones move towards and fly around the enemy to do some light contnuous damage, and distraction. -A lightning weapon that functions in short and mid range like an SMG, but does lower damage as a tradeoff. The main advantage of it would be that the lightning will have a chaining effect, and would damage multiple nearby enemies all at once (maybe Amarr since its also an energy weapon, but lightning is a form of plasma).
Minmatar (projectiles: autocannons, and artillery) -Artillery spear rifle: A mid range rifle with very slow (1 shot fired every 2 seconds) heavy explosive short spear rounds, it would have high damage. Should be more powerful than a breach assault rifle, but not as powerful as a mass driver. but only a 10 round magazine size.
Yan Jung (maybe made from reverse engineering scavenged technology from ruins) -A gravity gun that fires charged shots, and each shot will be a energy sphere that will pull in anyone that it hits directly (which traps them until the sphere disappears in 10 seconds), and slows the the movement of anyone moving away from it by pulling on them. It would be like the forge gun, but have the effect of trapping or slowing down enemy players. This weapon would be nonlethal. ____________________________________________________________
These are just examples of possible ways to go about adding more interesting weapons. |
GR1NCH
Isuuaya Tactical Caldari State
199
|
Posted - 2012.07.03 16:52:00 -
[19] - Quote
how about a form of sticky grenades! maybe magnetic grenades and explosives , mines etc etc ! |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.03 16:53:00 -
[20] - Quote
GR1NCH wrote:how about a form of sticky grenades! maybe magnetic grenades and explosives , mines etc etc ! Magnetic AV grenades, nice. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 17:01:00 -
[21] - Quote
Xaero 514 wrote:I'd like to see something spectacular happen at the end of the match.
Currently if the MCC gets destroyed, you'll briefly see it exploding and we get kicked out to the results screen. I'd like to see a cinematic where you see it being destroyed in spectacular fashion, or see the other team deploy from it should it make it to the docking zone.
It should be like it looked in the end original trailer where the MCC explodes: http://www.youtube.com/watch?v=jzVjggarRns&feature=plcp
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 17:07:00 -
[22] - Quote
More power for social gaming:
allow players to add friends to contact by typing their friends' names. Allow players the option to make their Dust 514 names public to those in their PSN friends list. There should be a system to allow players to form groups/parties together by invitation (invite by name, or by selecting from contacts, and corp lists), and join battles together (the group leader joins the whole group in a battle): This feature is absolutely necessary for playing with groups of friends, and also for player-created corps to deploy and fight as one. Preferably, this grouping system should appear as a 3D room full of group members similar to the war room. |
Mr Phili Chez
Bragian Order Amarr Empire
5
|
Posted - 2012.07.03 17:10:00 -
[23] - Quote
I have to say that i cant wait to put a great big laser cannon on my tank or maybe turn my tank into an artillery gun, it would look amazing. I really anticipate the implementation of the rest of the skills and weapons. OH what I really want is All the electronic warfare stuff. ya i would love to jam the swarm launcher locks. All the things e warfare would be cool. |
Xaero 514
Villore Sec Ops Gallente Federation
324
|
Posted - 2012.07.03 17:10:00 -
[24] - Quote
I'd like to see a little blood spatter. Maybe some on my screen when I'm being shot and the enemy when his shields are gone.
I think the lack of any feedback from the enemy on death is making killing dudes currently unsatisfying. |
Barack Ownbama
Subdreddit Test Alliance Please Ignore
159
|
Posted - 2012.07.03 17:10:00 -
[25] - Quote
I would really like to see some form of indication for who has different tier armor. As of right now it seems crazy to me that it's near impossible to tell someone with militia gear apart from someone decked out in prototype gear. Having some form of small indication will help allow new people to not only avoid these players with clearly superior gear but it would also allow teams to to work together to focus on a single threatening target. In EVE you can at least get an idea of what you're up against before a fight and hopefully warp out of there before you get blasted, but in Dust a proto gun can kill a new player so fast they never have a chance to react. |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
|
Posted - 2012.07.03 17:12:00 -
[26] - Quote
If anything at all, I would suggest the inclusion of Mutable Environments.
Things such as a massive crane, that when activated may roll across the map along preset rails potentially crushing anyone on the rail system (imagine trapping an expensive enemy tank on the rails when this thing comes trundling along.. BOOM), or providing a ride/mobile cover for people attacking from the crane. Such a thing would have to have a large cooldown and possibly require hacking a console before giving use of said crane (of which it would only roll from point A to B without stopping)
Other points would be bases with rooms that shift into combat positions, where "Taking Control" of a base literally means "Taking Control". -type 1- Rooms could shift to aid or hinder entry to the facility, and hallways between rooms would open and close as the rooms shift. People caught between the shifting rooms in closing hallways would obviously be crushed. -type 2- Automated friend-foe defense turrets deploy within the structure, they can be destroyed by enemy fire, but can also be repaired after being destroyed if an ally can reach the position of the auto turret to do so (this would make it so that changing ownership of the structure would be viable instead of the first team coming in, wiping out all the turrets, then abandoning it because it no longer offers added protection.)
Things like Drawbridges being able to open and close across chasms would make dropship assistance an obvious solution, where it would require a team to cross the chasm, enter the base and lower the bridge for other infantry/vehicles to cross.
Anyway I could list on and on and on about different points of Mutable Environments, but this is just an outline. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 17:13:00 -
[27] - Quote
Barack Ownbama wrote:I would really like to see some form of indication for who has different tier armor. As of right now it seems crazy to me that it's near impossible to tell someone with militia gear apart from someone decked out in prototype gear. Having some form of small indication will help allow new people to not only avoid these players with clearly superior gear but it would also allow teams to to work together to focus on a single threatening target. In EVE you can at least get an idea of what you're up against before a fight and hopefully warp out of there before you get blasted, but in Dust a proto gun can kill a new player so fast they never have a chance to react.
For assault dropsuitsat least, militia gear looks dull and darker then standard and up. But yes I agree with you, I think every grade of dropsuits needs some kind of different coloring or markings on them. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.07.03 17:15:00 -
[28] - Quote
This thread is a great start. How about making an entire section of the forum for Feedback and Requests?
Ok, I will play. One thing?
Different HUD for the different suit types.
For example, the logistics suit could have the ability to zoom out on the mini map and have icons for fallen comrades, etc.
And it would be great if the different HUDs really reflected their origins in feel, graphics, something like that. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 17:16:00 -
[29] - Quote
Dropsuit modules that deploys from a device on the hand or wrist. Would be activated by holding your hand forward, much like a "super power". It would definitely look more interesting then just throwing a grenade, or dropping a piece of equipment on the floor. These kinds of modules can be like a short range stasis or cryogenic blast to slow down enemies, or a deployable plasma shield manipulated into shape using an electromagnetic field. |
Xaero 514
Villore Sec Ops Gallente Federation
324
|
Posted - 2012.07.03 17:16:00 -
[30] - Quote
Battlefield 3/Halo: Reach/Killzone 3 style executions when we knife an enemy from behind. |
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UNDERL0RD
Militaires-Sans-Frontieres
181
|
Posted - 2012.07.03 17:16:00 -
[31] - Quote
Icon to appear in game and on map indicating who needs a revive or really low on ammo. Only visible to those with capabilities to do so. |
UNDERL0RD
Militaires-Sans-Frontieres
181
|
Posted - 2012.07.03 17:17:00 -
[32] - Quote
Able to mute players. |
UNDERL0RD
Militaires-Sans-Frontieres
181
|
Posted - 2012.07.03 17:19:00 -
[33] - Quote
Full stat page for character to display overall stats as you get passive gains through skills. Needs to cover all stats for character. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 17:20:00 -
[34] - Quote
Aighun wrote:This thread is a great start. How about making an entire section of the forum for Feedback and Requests?
Ok, I will play. One thing?
Different HUD for the different suit types.
For example, the logistics suit could have the ability to zoom out on the mini map and have icons for fallen comrades, etc.
And it would be great if the different HUDs really reflected their origins in feel, graphics, something like that.
It is weird how they all have different manufacturers from different races, yet the HUDs all look the same. It would be pretty awesome if they used different colors and graphics, like Minmatar logistics could have orange graphics for the graphics. + 1 |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 17:23:00 -
[35] - Quote
Post-game scoreboard should show points, and be organized by who has the most points. Showing only K/D gives the impression that only kills are what is important, and might encourage playing for kills instead of getting objectives. In Ambush mode (team deathmatch) it should remain organized by K/D since that is what's important in that mode. |
GR1NCH
Isuuaya Tactical Caldari State
199
|
Posted - 2012.07.03 17:29:00 -
[36] - Quote
colour blind options ! |
Karr 0x0202
Zumari Force Projection Caldari State
30
|
Posted - 2012.07.03 17:34:00 -
[37] - Quote
Squad user interface needs a lot of love. Currently, I cannot tell how to use my in-game select menu. |
Boxoffire
Lost-Legion
47
|
Posted - 2012.07.03 17:39:00 -
[38] - Quote
Make the team and squad chat part of the HUD during the matches. And make a quick chat button so you don't have to press select then square to chat, maybe for in-game select is to type into chat and left D-pad is to change chat channels. |
JAG ONE
97
|
Posted - 2012.07.03 17:40:00 -
[39] - Quote
I would like to see a hand to hand combat game added if someone gets close enough to tackle. game will flash a series of random buttons to press with each win your character gains the upper hand or gets countered. 3 wins in a row and it's all over.. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 17:43:00 -
[40] - Quote
The time you spend after death in the spawn selection screen should be deducted from the time needed to spawn on a CRU or drop uplink. If I spend 8 seconds in that screen, and select a CRU as my spawn point, I should only have to wait 2 seconds (meaning you wait 10 seconds total), and if that CRU becomes unavailable, you won't have to wait another 10 second when you pick another spawn point. Other example (just in case someone doesn't get it): You've been in the spawn screen for 12 seconds, you select to spawn on a drop uplink that requires a 20 second wait, because you already waited 12 seconds, you only have to wait 8 more seconds (12seconds + 8 seconds = 20 seconds total). If 4 seconds passes after you selected the drop uplink as a spawn point and the drop uplink is destroyed (which cancels your spawn), if you choose another drop uplink with a 20 second wait time, you should only have to wait 4 seconds to spawn on the new drop uplinks (spent 12 seconds before picking a spawn point, 4 seconds waiting to spawn on the first drop uplink, this all totals to 16 seconds out of 20, leaving only 4 more seconds to wait). If after the first drop uplink was destroyed, you picked a CRU to spawn on (10 second time), you shouldn't have to wait at all to spawn since you already spent 16 seconds. |
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Yishai Raide
Crux Special Tasks Group Gallente Federation
33
|
Posted - 2012.07.03 17:47:00 -
[41] - Quote
Quote: Also, I kind of agree with Xaero 514's suggestion. The end game scoreboard/ISK/SP menu ends to quickly, and you're just sent back to your claustrophobic tiny cell. It would really be cool if you could hang out in the war room and talk after the battle, or better yet, when a party/group system is implemented, the party should be a nice awesome 3D lobby like the war room; this way when the battle ends, you can stay and chat with your party members in a nice environment similar to the war room.
Like a squad lounge! |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 17:49:00 -
[42] - Quote
Yishai Raide wrote:Quote: Also, I kind of agree with Xaero 514's suggestion. The end game scoreboard/ISK/SP menu ends to quickly, and you're just sent back to your claustrophobic tiny cell. It would really be cool if you could hang out in the war room and talk after the battle, or better yet, when a party/group system is implemented, the party should be a nice awesome 3D lobby like the war room; this way when the battle ends, you can stay and chat with your party members in a nice environment similar to the war room.
Like a squad lounge!
One for corporations without a timer.
One for those getting ready for battle.
1st person options for MQ and War Barge |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 17:52:00 -
[43] - Quote
KAGEHOSHI Horned Wolf wrote:The time you spend after death in the spawn selection screen should be deducted from the time needed to spawn on a CRU or drop uplink. If I spend 8 seconds in that screen, and select a CRU as my spawn point, I should only have to wait 2 seconds (meaning you wait 10 seconds total), and if that CRU becomes unavailable, you won't have to wait another 10 second when you pick another spawn point. Other example (just in case someone doesn't get it): You've been in the spawn screen for 12 seconds, you select to spawn on a drop uplink that requires a 20 second wait, because you already waited 12 seconds, you only have to wait 8 more seconds (12seconds + 8 seconds = 20 seconds total). If 4 seconds passes after you selected the drop uplink as a spawn point and the drop uplink is destroyed (which cancels your spawn), if you choose another drop uplink with a 20 second wait time, you should only have to wait 4 seconds to spawn on the new drop uplinks (spent 12 seconds before picking a spawn point, 4 seconds waiting to spawn on the first drop uplink, this all totals to 16 seconds out of 20, leaving only 4 more seconds to wait). If after the first drop uplink was destroyed, you picked a CRU to spawn on (10 second time), you shouldn't have to wait at all to spawn since you already spent 16 seconds.
This idea has been suggested before by others besides me, but I noticed many a resistant to it, and I'm not sure why. I would appreciate it if someone who disagrees expresses their opinion about why this isn't wanted since I don't really know the argument against it. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 17:59:00 -
[44] - Quote
"To add meaning to the name "dropsuit", players should drop in from the MCC with the use of inertia dampeners at the intial spawn and spawning on lettered objective that your team controls (not talking about the CRUs). Doing so would add a little of the needed flair this game lacks. Could also be an area attack which would damage those wretched kitten eating spawn campers."
Copy/paste from a comment someone posted on my thread. I really would like this, the area damage isn't even necessary as long as i get to fall from the sky like an epic boss more. |
Yishai Raide
Crux Special Tasks Group Gallente Federation
33
|
Posted - 2012.07.03 18:02:00 -
[45] - Quote
KAGEHOSHI Horned Wolf wrote:KAGEHOSHI Horned Wolf wrote:The time you spend after death in the spawn selection screen should be deducted from the time needed to spawn on a CRU or drop uplink. If I spend 8 seconds in that screen, and select a CRU as my spawn point, I should only have to wait 2 seconds (meaning you wait 10 seconds total), and if that CRU becomes unavailable, you won't have to wait another 10 second when you pick another spawn point. Other example (just in case someone doesn't get it): You've been in the spawn screen for 12 seconds, you select to spawn on a drop uplink that requires a 20 second wait, because you already waited 12 seconds, you only have to wait 8 more seconds (12seconds + 8 seconds = 20 seconds total). If 4 seconds passes after you selected the drop uplink as a spawn point and the drop uplink is destroyed (which cancels your spawn), if you choose another drop uplink with a 20 second wait time, you should only have to wait 4 seconds to spawn on the new drop uplinks (spent 12 seconds before picking a spawn point, 4 seconds waiting to spawn on the first drop uplink, this all totals to 16 seconds out of 20, leaving only 4 more seconds to wait). If after the first drop uplink was destroyed, you picked a CRU to spawn on (10 second time), you shouldn't have to wait at all to spawn since you already spent 16 seconds. This idea has been suggested before by others besides me, but I noticed many a resistant to it, and I'm not sure why. I would appreciate it if someone who disagrees expresses their opinion about why this isn't wanted since I don't really know the argument against it.
This is probably my largest issue with the game right now. Games should never make you spend unnecessary downtime. |
HowDidThatTaste
461
|
Posted - 2012.07.03 18:03:00 -
[46] - Quote
Others have suggested this but the ability to fist fight in the war barge before the match to get our juices flowing.
Also this would be great for pre match planning sessions so you can punch the dumb a** with a stupid idea... |
Laz Ulian Sol
Pink Fluffy Bounty Hunterz RISE of LEGION
187
|
Posted - 2012.07.03 18:05:00 -
[47] - Quote
I would like to see visor dropsuit modules. (Possibly vehicles too)
EDIT: Just thinking about this some more, these should be activated modules that have cooldowns.
Essentially, since the maps will have different moods (lighting and visibility levels) I think it would be nice to have mods that alter the way we see information on the field.
So, how about visor mods that always remove some kind of hud element for an added hud element. Perhaps a nightvision view that when activated completely turns off radar, health, and weapon display.
Also, how about a zoom view mod that will turn off health and radar but leave ammo displayed on, it could be very useful for snipers wanting to spot before scoping in or even possibly be a way to increase the zoom level on the sniper rifles.
How about an enemy outline view that removes all hud elements for the ability to view the outlines of enemies at very close range(say 5m). Since this is basically a wall hack it would probably need to be extremely high CPU and/or PG costs to try and balance it out.
Another very interesting thought is a visor mod that shows you the direction a player is traveling in. so essentially it'll show an arrow from their person showing how they are moving. At first it seems a bit useless but it can be good at quickly lining up a sniper shot, or winning a gunfight by being able to predict their movements.
Last one I can think of off the top of my head is possibly a tracer view mode that shows the last trajectory of your shot. It can be very useful for seeing your shots visibly miss, it could even be color coded for hits and misses. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 18:06:00 -
[48] - Quote
In game tutorial that explains everything. Beside obvious things like fitting, the market, and controls, the tutorial should cover how non-militia items disappear when you die so its best to buy in bulk, the different security levels, the interaction/connection with EVE, and the persistent elements of the game. There should also be a brief explanation of EVE Online, the New Eden world. Making things more user friendly is an alternative, but complexity should not be sacrificed. |
John DaMarine
211
|
Posted - 2012.07.03 18:09:00 -
[49] - Quote
The screen when the match ends should show 'assists', 'vehicle's destroyed' and 'points hacked' and 'teammates revived' as well as k/d. |
Lucius Gabnar
Amarr Templars Amarr Empire
61
|
Posted - 2012.07.03 18:33:00 -
[50] - Quote
GR1NCH wrote:colour blind options !
Yeah when you cannot tell the difference between Green and Red ... you're squad pays for it in the end..
Not to mention the instances of being ganked by "Squad mates" |
|
Sersa
69
|
Posted - 2012.07.03 18:35:00 -
[51] - Quote
Possibility to take off helmets, and maybe those tight suits too, and change to something more comfortable when we're not on a battlefield. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 18:49:00 -
[52] - Quote
Vaulting, and sliding. Both tied to stamina More movement options just feel more fun, and if they are tied to stamina, then it won't be spammed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 18:52:00 -
[53] - Quote
Sersa wrote:Possibility to take off helmets, and maybe those tight suits too, and change to something more comfortable when we're not on a battlefield. Yes, this go well with EVE Online character creation and customization, which I want. http://www.youtube.com/watch?v=c3P7cu4ekuY |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 19:02:00 -
[54] - Quote
This is kind of a shallow request, but better looking animations. I was disappointed in Killzone 3 because they ditched many of the things that make Killzone 2 special, but damn... they really know how to make beautiful animations that make you get lost in the action. The way your guns move when you run, the way they respond when you shoot. This isn't really a priority, but it really adds to the visceral feel of combat, and Dust 514 could really benefit from learning from that. http://www.youtube.com/watch?v=EoOq6r_l1_Q |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
|
Posted - 2012.07.03 19:08:00 -
[55] - Quote
KAGEHOSHI Horned Wolf wrote: This idea has been suggested before by others besides me, but I noticed many a resistant to it, and I'm not sure why. I would appreciate it if someone who disagrees expresses their opinion about why this isn't wanted since I don't really know the argument against it.
Okay, you want examples? Here is one. Instant deployment would be an abuseable feature. Deployment by Spawn points would be faster than walking by foot. People would kill themselves (and hurt their team score) to get to "Point A" faster by simply suiciding with a grenade. Defenders get infinite respawn supplies, while attackers have a limited set. Someone spawn-tripping back and forth to points could easily force the Attackers to loose, not to mention if there were 4-5 doing that all at the same time.
Here's another: Say you're hacking an objective, and the enemy squad leader has people on standby in "spawn space" They could literally spawn in, the instant the hack started up, and kill the hacker before it completes. As well as "Sudden Swarming" could be performed at any point with instant spawns. I set a mobile CRU down in your base and within 4 seconds there are 7 people popping out of it?...
The whole purpose of the spawn timers is to make it more favorable to move around while Alive, and not waste spawn resources. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.03 19:10:00 -
[56] - Quote
Xaero 514 wrote:Battlefield 3/Halo: Reach/Killzone 3 style executions when we knife an enemy from behind.
No just no
I have shields and armor for a reason not so you can just run in a scout suit behind me and OHK me |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 19:30:00 -
[57] - Quote
Mo Gallas Gentralde wrote:KAGEHOSHI Horned Wolf wrote: This idea has been suggested before by others besides me, but I noticed many a resistant to it, and I'm not sure why. I would appreciate it if someone who disagrees expresses their opinion about why this isn't wanted since I don't really know the argument against it.
Okay, you want examples? Here is one. Instant deployment would be an abuseable feature. Deployment by Spawn points would be faster than walking by foot. People would kill themselves (and hurt their team score) to get to "Point A" faster by simply suiciding with a grenade. Defenders get infinite respawn supplies, while attackers have a limited set. Someone spawn-tripping back and forth to points could easily force the Attackers to loose, not to mention if there were 4-5 doing that all at the same time. Here's another: Say you're hacking an objective, and the enemy squad leader has people on standby in "spawn space" They could literally spawn in, the instant the hack started up, and kill the hacker before it completes. As well as "Sudden Swarming" could be performed at any point with instant spawns. I set a mobile CRU down in your base and within 4 seconds there are 7 people popping out of it?... The whole purpose of the spawn timers is to make it more favorable to move around while Alive, and not waste spawn resources.
Never thought of that before, and thank you for responding :) .I think the benefits would outweigh potential abuse, and I think it should at least be tested considering this is a beta. Perhaps another variation of this idea could eliviate those concerns; The time you spend just in that screen won't be deducted from time needed to spawn, but if you choose a spawn point and it gets cancelled by forces beyond your control (spawn point is destroyed, or hacked), then the time you waited for that spawn will be deducted from the time needed for your next spawn selection.
EDIT: Your first example doesn't really make sense though, people would still have to wait the exact amount of time it takes for a spawn to happen anyway, so suicide won't make you travel faster. 10 seconds to respawn = 5 seconds of doing nothing + 5 seconds of waiting for spawn (or 10 seconds of doing nothing + 0 seconds to spawn), either way it adds up to 10.
My alteration to the original idea covers the second problem. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 20:02:00 -
[58] - Quote
The option of turning off point pop ups for greater immersion. I don't need to see a +50 to know I got a kill. |
fred orpaul
Tritan-Industries Legacy Rising
212
|
Posted - 2012.07.03 20:38:00 -
[59] - Quote
HowDidThatTaste wrote:Others have suggested this but the ability to fist fight in the war barge before the match to get our juices flowing. Also this would be great for pre match planning sessions so you can punch the dumb a** with a stupid idea...
can we have chest bumbs and air guitars tooo?? ok maybe thats to much but some kind of interaction in the war room would be nice. |
Xaero 514
Villore Sec Ops Gallente Federation
324
|
Posted - 2012.07.03 20:52:00 -
[60] - Quote
fred orpaul wrote:HowDidThatTaste wrote:Others have suggested this but the ability to fist fight in the war barge before the match to get our juices flowing. Also this would be great for pre match planning sessions so you can punch the dumb a** with a stupid idea... can we have chest bumbs and air guitars tooo?? ok maybe thats to much but some kind of interaction in the war room would be nice.
A planet that we could visit like a hub would be good. Kinda like the DUST 514 Playstation Home space. Mercs could get a few beers, hookers and have some drunken punch-ups with Mercs from other Corps.
I think fighting in the War Barge would get annoying. It would be annoying like waiting for game of poker in Red Dead Redemption. There's always some spaz that starts punching someone. Then it just gets silly. |
|
Ryuyoshi Hanaya
Amarr Templars Amarr Empire
32
|
Posted - 2012.07.03 21:13:00 -
[61] - Quote
i think a grapple hook would be nice. latch onto the side of a building run up a bit turn to the side and shoot at stuff from a higher vantage. or even shoot to ceiling and sniper from up above (well you'd pretty much be sitting duck) i think being able to latch onto a enemy dropship from below climb up it latch a remote explosive and all would be kinda fun too..... or you could latch onto friendly dropship and be a third gunner? that might be a bit too hilarious... it would help us get to other snipers when we cant kill them with any weapons since they out of range quite often. theres lot of ways to use a grapple hook thoughso i think it could be a very fun addition. |
Chaz Lewis
71
|
Posted - 2012.07.03 21:56:00 -
[62] - Quote
*copy pasted from my feedback thread*
A tool that we can use to ask for ammo/medic etc. This could be very easily implemented. You even have an un-used button (Left D-pad) that would be perfect: hold down L. D-pad, wheel comes up, use the Right Stick to select a request, just as you would select a weapon. Then, an icon would appear over your head, and on your mini-map icon, indicating what you are asking for along with a voice (maybe?) The options would be:
-Need ammo!
-Need medic!
- Requesting vehicle pickup
-Need backup!
-Enter my vehicle
-Bail out!
or at least something to that extent.
Here's a visual example: the 'commo rose' from Battlefield 2
http://www.youtube.com/watch?v=VXuRAU6o2ro |
Yishai Raide
Crux Special Tasks Group Gallente Federation
33
|
Posted - 2012.07.03 22:04:00 -
[63] - Quote
Chaz Lewis wrote:*copy pasted from my feedback thread* A tool that we can use to ask for ammo/medic etc. This could be very easily implemented. You even have an un-used button (Left D-pad) that would be perfect: hold down L. D-pad, wheel comes up, use the Right Stick to select a request, just as you would select a weapon. Then, an icon would appear over your head, indicating what you are asking for along with a voice (maybe?) The options would be: -Need ammo! -Need medic! - Requesting vehicle pickup -Need backup! -Enter my vehicle -Bail out! or at least something to that extent. Here's a visual example: the 'commo rose' from Battlefield 2 http://www.youtube.com/watch?v=VXuRAU6o2ro
And make it so I can have Arnold Schwarzenegger yell "GET TO THE CHOPPER!" |
Carl Krieg
Circle of Huskarl Minmatar Republic
20
|
Posted - 2012.07.03 22:07:00 -
[64] - Quote
Dust needs LOVE! Let us make love in Dust |
Erestas Celvin
Royal Uhlans Amarr Empire
35
|
Posted - 2012.07.03 22:08:00 -
[65] - Quote
Solid voicecom to support the teamwork needed in some of scenarios hinted by the devs. - Meaning fast switch to speak to different channels (squad, team, corp, own) - Indictor who is speaking - Fade out of other players voices if squad/team leader speaks - additional push to talk option - possibility to create own voice com channels cross game (ie: key players from eve and dust can share a seperate channel in battle situtations for fleet updates, orbital strike requests, you name it) - if possible (controller seems pretty full already) quick key chat system with corresponding minimap icons like in tribes: ascend http://tribes.wikia.com/wiki/Voice_Game_System Granted opinions on tribes can differ and it oviously would'nt need to be as extensive as in tribes nor really be fully voiced, but simple things like spotting and marking enemys, confirming, denying, marking postions to higher ups (bsp: marking call in positions for installations), "hold that vehicle" comments and the like that frees up voice coms from such clutter.
last but not least: - remote chat/voice com capabilities via smartphone/tablet |
goatforce69
Sanmatar Kelkoons Minmatar Republic
74
|
Posted - 2012.07.03 22:10:00 -
[66] - Quote
A Medic system like MAG's, symbols above both medic and person who needs reviving. Oh and make bleed out time longer to give people with med kits a chance to get there. Make rewards high for reviving to encourage it. (more xp in MAG for reviving than killing) |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.03 22:10:00 -
[67] - Quote
Great ideas guys, I think we made history in the amount of likes in a single thread on these forums
That's sure to get the DEVS attention to some our most important feedback. |
Blind Omen Fyre
30
|
Posted - 2012.07.03 22:17:00 -
[68] - Quote
Xaero 514 wrote:I'd like to see something spectacular happen at the end of the match.
Currently if the MCC gets destroyed, you'll briefly see it exploding and we get kicked out to the results screen. I'd like to see a cinematic where you see it being destroyed in spectacular fashion, or see the other team deploy from it should it make it to the docking zone.
Expanding on this, I'd like to see it crash into the earth and explode, probably taking out a few unlucky clones in the process. |
Blind Omen Fyre
30
|
Posted - 2012.07.03 22:18:00 -
[69] - Quote
Erestas Celvin wrote:Solid voicecom to support the teamwork needed in some of scenarios hinted by the devs. - Meaning fast switch to speak to different channels (squad, team, corp, own) - Indictor who is speaking - Fade out of other players voices if squad/team leader speaks - additional push to talk option - possibility to create own voice com channels cross game (ie: key players from eve and dust can share a seperate channel in battle situtations for fleet updates, orbital strike requests, you name it) - if possible (controller seems pretty full already) quick key chat system with corresponding minimap icons like in tribes: ascend http://tribes.wikia.com/wiki/Voice_Game_SystemGranted opinions on tribes can differ and it oviously would'nt need to be as extensive as in tribes nor really be fully voiced, but simple things like spotting and marking enemys, confirming, denying, marking postions to higher ups (bsp: marking call in positions for installations), "hold that vehicle" comments and the like that frees up voice coms from such clutter. last but not least: - remote chat/voice com capabilities via smartphone/tablet
Make that Left directional button change channels. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.03 22:27:00 -
[70] - Quote
A reason to burst fire. At the moment it's just hold r1, reload, hold r1 until everyone is dead. Give me recoil! Make the gun jump like it's actually being fired, instead of staying totally accurate while you dodge dip duck dive and dodge. |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 22:33:00 -
[71] - Quote
I don't mind the lack of recoil, makes sense with the futuristic nature of the weapons, but I suppose it wouldn't bother me if there was a bit more kick. I'm more interested in the animations of when the gun when its firing. I want it to look like a raging beast spewing a barrage of death at my enemies; it should rattle and shake. |
HowDidThatTaste
461
|
Posted - 2012.07.03 23:19:00 -
[72] - Quote
Great thread a lot of good ideas and some bad ones. But I hope the devs do look at this. |
Boxoffire
Lost-Legion
47
|
Posted - 2012.07.04 00:55:00 -
[73] - Quote
Tony Calif wrote:A reason to burst fire. At the moment it's just hold r1, reload, hold r1 until everyone is dead. Give me recoil! Make the gun jump like it's actually being fired, instead of staying totally accurate while you dodge dip duck dive and dodge. I played this weekend, and it seems fine. Ye, you can hold the trigger and get a bunch of hits on the guy, but I find bursting makes the guy drop much faster, almost as if the first bullet to come out of the gun after everytime you release the trigger does slightly more damage. But that could just be me. |
ETEREX
Circle of Huskarl Minmatar Republic
27
|
Posted - 2012.07.04 01:07:00 -
[74] - Quote
I would like to see more indications of the civilian populations; possibly have hostage type missions where you would be able to capture EVE industrial players and hold them for ransom (if they don't pay they can be executed and sent to their next clone). |
Prole Zetter
34
|
Posted - 2012.07.04 01:42:00 -
[75] - Quote
<---- More forum pics. I'm sick of this guy. I don't know whether he wants to shoot me or iron my shirts. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.04 01:51:00 -
[76] - Quote
To be able to reset your skill points and reallocate. If it has been said I'm sorry I missed it. Point me in the direction so I can like it. |
Laz Ulian Sol
Pink Fluffy Bounty Hunterz RISE of LEGION
187
|
Posted - 2012.07.04 03:23:00 -
[77] - Quote
I had another idea.
How about meteorite storms.
They can damage anyone out in the open not underneath some structure. They do very small amounts of damage but can have the possibility of killing mercenaries. They will basically slowly erode shields and armor over time while out in it by a minimal amount.
I think that these kinds of storms should have alerts about 30 seconds before occurring and maybe last anywhere from a minute to three minutes.
Would really change up a battle and could be very funny to see in the kill feed killed by meteorite. |
Ludwig Van HeadShotin
118
|
Posted - 2012.07.04 04:24:00 -
[78] - Quote
How about some better music to listen to when in a battle.
Have differnet types of ambient music for different types of planets.
Idk, I would like to listen to something else other than the current track...every single battle. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.04 04:37:00 -
[79] - Quote
gangsta nachos wrote:To be able to reset your skill points and reallocate. If it has been said I'm sorry I missed it. Point me in the direction so I can like it. I support this if the skill reset is something you have to buy with ISK. |
Fat Axel
Sanmatar Kelkoons Minmatar Republic
21
|
Posted - 2012.07.04 04:44:00 -
[80] - Quote
Chaz Lewis wrote:*copy pasted from my feedback thread* A tool that we can use to ask for ammo/medic etc. This could be very easily implemented. You even have an un-used button (Left D-pad) that would be perfect: hold down L. D-pad, wheel comes up, use the Right Stick to select a request, just as you would select a weapon. Then, an icon would appear over your head, and on your mini-map icon, indicating what you are asking for along with a voice (maybe?) The options would be: -Need ammo! -Need medic! - Requesting vehicle pickup -Need backup! -Enter my vehicle -Bail out! or at least something to that extent. Here's a visual example: the 'commo rose' from Battlefield 2 http://www.youtube.com/watch?v=VXuRAU6o2ro
also add in the ablility to point out things like on battlefield would be nice... i.e. press it while aiming at a tank to yell tht theres a tank and mark it on the map |
|
Fat Axel
Sanmatar Kelkoons Minmatar Republic
21
|
Posted - 2012.07.04 04:46:00 -
[81] - Quote
Boxoffire wrote:Tony Calif wrote:A reason to burst fire. At the moment it's just hold r1, reload, hold r1 until everyone is dead. Give me recoil! Make the gun jump like it's actually being fired, instead of staying totally accurate while you dodge dip duck dive and dodge. I played this weekend, and it seems fine. Ye, you can hold the trigger and get a bunch of hits on the guy, but I find bursting makes the guy drop much faster, almost as if the first bullet to come out of the gun after everytime you release the trigger does slightly more damage. But that could just be me.
noted... but i still think full auto should have more recoil and climb than it does right now, especially on ARs |
Ludwig Van HeadShotin
118
|
Posted - 2012.07.04 05:07:00 -
[82] - Quote
I would like to see corp chests, and armorys, and even corp taxes believe it or not. Corp member could donate money to the corp chest/bank. And in doing so you can use that money to buy dust gear to put in the armoury. And maybe a corp fourm too. IDK just a thought.
|
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2012.07.04 05:21:00 -
[83] - Quote
Land mines: limit the amount the team can have deployed at any one time, though, and leave an explosive love gift for that unwary player just itching to cap the objective. |
HowDidThatTaste
461
|
Posted - 2012.07.04 05:45:00 -
[84] - Quote
Tap.... tap.
|
Xaero 514
Villore Sec Ops Gallente Federation
324
|
Posted - 2012.07.04 10:31:00 -
[85] - Quote
I'd like to be able to use the currently redundant left on the d-pad to quick drop nanohives. |
Itchy Phox
Crux Special Tasks Group Gallente Federation
24
|
Posted - 2012.07.04 10:40:00 -
[86] - Quote
A 5 second window to use a nanite injector. |
Itchy Phox
Crux Special Tasks Group Gallente Federation
24
|
Posted - 2012.07.04 10:43:00 -
[87] - Quote
Carl Krieg wrote:Dust needs LOVE! Let us make love in Dust Lust in the DUST Oh wait theres no female chars yet! |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.04 10:44:00 -
[88] - Quote
Xaero 514 wrote:I'd like to be able to use the currently redundant left on the d-pad to quick drop nanohives. yes take it off the r2 shuffle and speed the swap also for sidearm |
Frank A
Royal Uhlans Amarr Empire
99
|
Posted - 2012.07.04 10:58:00 -
[89] - Quote
I'd like to see a shooting/firing range to check out/practice/test with weapons out of an actual battle |
Ruxven
ZionTCD Legacy Rising
53
|
Posted - 2012.07.04 12:32:00 -
[90] - Quote
EnglishSnake wrote:Xaero 514 wrote:Battlefield 3/Halo: Reach/Killzone 3 style executions when we knife an enemy from behind. No just no I have shields and armor for a reason not so you can just run in a scout suit behind me and OHK me
Think Dune: Shield-knife fighting isn't the same as regular knife fighting. They have to pass the blade into your shields slowly enough to bypass the field, then find a gap in the armor that they can sink it into.
Regardless, If your shields are down and your armor's weak, they should get an animatic (I loved Killzone 3's). |
|
Ruxven
ZionTCD Legacy Rising
53
|
Posted - 2012.07.04 12:57:00 -
[91] - Quote
More weapon modes. IRL assault rifles have burst, semi, and full while Dust has them as three different items on the market. Or, have per-weapon fittings that allow you to add said modes as modules, scopes, and other tacticool things. Then you'd get a gun rack in your quarters for accessing the weapon fittings panel |
Xaero 514
Villore Sec Ops Gallente Federation
324
|
Posted - 2012.07.04 13:02:00 -
[92] - Quote
This is a really great thread. It's good to see how much people care about trying to make the game better and also how imaginative some people are. |
dejeffers
Anonymous Killers Mercenary Corporation
43
|
Posted - 2012.07.04 14:25:00 -
[93] - Quote
In the merc quarters, let our mercs to sit on the sofa and allow us to tune the big screen onto our favourite TV channel - the Dust Broadcasting Corporation - so we can watch other realtime battles raging (or past battles) while we chill, awaiting our next contract. |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.04 20:05:00 -
[94] - Quote
Bump, more people need to participate and CCP needs to see this. |
Laz Ulian Sol
Pink Fluffy Bounty Hunterz RISE of LEGION
187
|
Posted - 2012.07.04 20:40:00 -
[95] - Quote
Another thought:
I'd like to see sovereignty on the star map in game, I suspect it'll probably be in there though so I'll probably be fine. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.04 21:57:00 -
[96] - Quote
It would be nice to have a confirmation that CCP is paying attention.
I got an idea for Ambush. I use only standard and militia equipment right now, but I noticed Ambush is pretty easy for me, I'm not some beast killer with a great KDR, but I often find myself top of the scoreboard for my team. I think it would be better if things were more challenging, and if there was a new dimension to Ambush (team deathmatch)
My idea. The person with the highest killstreak in the Ambush battle should be marked on their enemies map and HUD with a special indicator as the priority target. This will add more challenge and fun. I know this idea might not really fit into a tactical shooter, but that's why I'm proposing it for Ambush only, its just a team deathmatch mode, not a tactical game mode. Also, it should only be for NPC hired battles, not battles where you are hired by real players. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.07.04 22:08:00 -
[97] - Quote
Add varieties of scopes and attachments to infantry weapons that we can customize with. This includes but not limited to Reflex Scopes, HOLO scopes, 3.4x, ACOG (4x), 8x sniper scopes foregrips, grenade launchers, bipods, etc. Fix hit detection to allow us to troubleshoot infantry weapon mechanics. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.05 06:27:00 -
[98] - Quote
People have been asking for some kind of weapon customization, but I think it would be kind of annoying to have to create a weapon fitting within dropsuit a fitting every time I make a new dropsuit fitting. A solution to this would be the ability to select weapon fittings we already made and equip that into a dropsuit fitting. Example: Create a new dropsuit fitting, equip a breach assault rifle, select and customize the assault rifle with some attachments. I go create a new dropsuit fitting, and the previously created assault rifle fitting will be available in the weapons list.
Weapon fitting options modules need to be something more creative and scifi then just things like grips and bipods. |
Aiden Angel
Villore Sec Ops Gallente Federation
49
|
Posted - 2012.07.05 06:41:00 -
[99] - Quote
Frank A wrote:I'd like to see a shooting/firing range to check out/practice/test with weapons out of an actual battle
I gave +1 to a LOT of the ideas in this topic but I really agree with this one here. (edit, I agreed with all the ones I voted up but I really support this idea)
It's been mentioned but I really want more medic options. Indicators for medics and downed players are a must.
I also think the nano hives should heal a bit faster. The nano hives should also have a limited number of ammo and health it can resupply and then it should disappear. I think there should be a variety of hives that perhaps heal faster but disappear quicker and have some hives that are available longer but heal slower. This way it'd be a bit more balanced.
I like being a medic and supporting my team. I love healing people, handing out ammo, and reviving others. Any option that will help me as a support class (so long as it's properly balanced) will be greatly appreciated. |
Itchy Phox
Crux Special Tasks Group Gallente Federation
24
|
Posted - 2012.07.05 12:04:00 -
[100] - Quote
dejeffers wrote:In the merc quarters, let our mercs to sit on the sofa and allow us to tune the big screen onto our favourite TV channel - the Dust Broadcasting Corporation - so we can watch other realtime battles raging (or past battles) while we chill, awaiting our next contract. Starship Trooper style info breaks.... Would you like to know more? Excellent idea. |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.05 15:55:00 -
[101] - Quote
Achievements view-able on character profile by other players. These could be ribbons that you earn per game, or something of that nature called something else. The number of each you earn should be visible for all to see so they can gauge where you excel at. These sorts of achievements should be attained by getting lots of kills per battle, getting kills with a certain weapon, getting kills with certain vehicles, assists, getting lots of revives, supplying people, hacking specific installation, etc. The next kind of achievement should be some like a medal, ornate, beautiful shiny. It should be earned by doing certain feats hundreds, or thousands of time. A medal can also be earned by receiving a specific ribbon certain amount of times. and maybe have some skillpoint rewards. These should also be visible for others to see your accomplishments.
These should really look beautiful. The best example of beautiful acheivements I can think of is KILLZONE 2's medals. http://image.jeuxvideo.com/images/p3/k/i/killzone-2-playstation-3-ps3-307.jpg |
Kisage
Crux Special Tasks Group Gallente Federation
5
|
Posted - 2012.07.05 15:56:00 -
[102] - Quote
Blind Omen Fyre wrote:Xaero 514 wrote:I'd like to see something spectacular happen at the end of the match.
Currently if the MCC gets destroyed, you'll briefly see it exploding and we get kicked out to the results screen. I'd like to see a cinematic where you see it being destroyed in spectacular fashion, or see the other team deploy from it should it make it to the docking zone. Expanding on this, I'd like to see it crash into the earth and explode, probably taking out a few unlucky clones in the process.
Or when in the end game menu we see a cinematic, like the MCC exploding in mid air if the attackers lose and we see the attacking team sprinting away from the shockwave. Add in a few dropships spinning out of control and it would be perfect. |
Awiergan Snowcash
Doomheim
40
|
Posted - 2012.07.05 16:00:00 -
[103] - Quote
Jake Armatige wrote:Not sure how workable it is,and I wouldn't just use it in dust,but I really liked MAG's buff system when being close to a squad leader.
Now I wouldn't necessarily use buffs,but always wanted a system that rewarded you for tactical play.
A squad leader would have a zone around them that had "formation" indicators.If you were assault class,you would be asked to take a forward position,and you'd get a exp % increase based on the time you spent in formation.
Possibly the squad leader could set aggressive/defensive states on the fly.Set patrol zones using the map screen,highlight objectives,request spawn points locations,calling for vehicle backup and so on. These would be shared on the map between the squads and players.
The main idea is not strictly tactical,it's also a communication tool among players,and could help push the idea that were doing this for each other and not just getting our own exp,but helping each other gain exp. Not sure if its been said already or not, but eve has a series of leadership skills you can train that do exactly this. I wouldnt be surprised if they were added to dust. |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
|
Posted - 2012.07.05 16:10:00 -
[104] - Quote
- Good clan support
- Have tutorials, even in-game ones with a small map and some things the player can interact with and targets to shoot. Make sure that they are also shown how squad leader functions work like setting orders and the benefits of following them.
- Solid clan battle system
- Better hit detection
- More servers
- More spawn points
- Better balance between high SP/low SP players, hopefully this will be seen with implementation of high/low/null sec.
- Better frame rate
- Make the radar less effective.
- Let players customize weapons.
- Increase rendering distance.
- Have a good match making system.
If these things happened I think it'd be better than any other FPS game on console. |
LoreChaser
Sanmatar Kelkoons Minmatar Republic
8
|
Posted - 2012.07.05 16:53:00 -
[105] - Quote
When I spend my Aurum on weapons or other gear, I think that it should be a blueprint so I don't to go wasting my hard earned real world money. This would give people more incentive to actually buy Aurum as it would give you things that would last. |
Ronin Odachi
38th Joint Tactical Command
127
|
Posted - 2012.07.05 16:58:00 -
[106] - Quote
How about NPC decorations? It's not often you get medals or ribbons in EVE, and I think such a mechanic would lend itself well to Dust. I'm thinking a la BF3, where you'll get one for getting so many kills with AR's, SR's, SMG's, etc. You already get achievements on the RPG side in skill points, I think these decorations would help on the FPS side. |
Axeclown
Algintal Core Gallente Federation
15
|
Posted - 2012.07.05 17:02:00 -
[107] - Quote
i know its been brought up already but fk da poleis we need beta rewards... and i mean something we can ALWAYS show regardless of suit or gun type or whatever.. i like the way starhawk did it by giving the beta people a weird glowy atom looking thing around their hand... i would like something like that, something cosmetic that would always show if u turned it on.... i know its a crazy long shot but i want a big ass cape with the greek beta symbol on it (dont hate) |
Tren Krom
7
|
Posted - 2012.07.05 17:14:00 -
[108] - Quote
KAGEHOSHI Horned Wolf wrote:Xaero 514 wrote:I'd like to see something spectacular happen at the end of the match.
Currently if the MCC gets destroyed, you'll briefly see it exploding and we get kicked out to the results screen. I'd like to see a cinematic where you see it being destroyed in spectacular fashion, or see the other team deploy from it should it make it to the docking zone. It should be like it looked in the end original trailer where the MCC explodes: http://www.youtube.com/watch?v=jzVjggarRns&feature=plcp
I think the game should look/play more like that trailer in general. I also would like to see more man-made battle areas (as seen in the trailer) and not just open wasstelands.
|
Ceerix MKII
An Eye For An Eye AN EYE F0R AN EYE
35
|
Posted - 2012.07.05 17:19:00 -
[109] - Quote
Added point values to things like stopping an enemy hacking a asset or point by killing them in the process. Or stopping an enemy's hack before it does complete. Things that reward a player for defending the points and assets not just running around trying to farm kills for points. |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.05 18:00:00 -
[110] - Quote
Pezz IsDank wrote:- Good clan support
- Have tutorials, even in-game ones with a small map and some things the player can interact with and targets to shoot. Make sure that they are also shown how squad leader functions work like setting orders and the benefits of following them.
- Solid clan battle system
- Better hit detection
- More servers
- More spawn points
- Better balance between high SP/low SP players, hopefully this will be seen with implementation of high/low/null sec.
- Better frame rate
- Make the radar less effective.
- Let players customize weapons.
- Increase rendering distance.
- Have a good match making system.
If these things happened I think it'd be better than any other FPS game on console. Limit it to one idea per post. |
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.07.05 20:17:00 -
[111] - Quote
gangsta nachos wrote:To be able to reset your skill points and reallocate. If it has been said I'm sorry I missed it. Point me in the direction so I can like it.
HELL NO!!!!! In case I was unclear. SCREW THAT.
Delete caracter if you want a respec. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.05 20:20:00 -
[112] - Quote
Tech Ohm Eaven wrote:gangsta nachos wrote:To be able to reset your skill points and reallocate. If it has been said I'm sorry I missed it. Point me in the direction so I can like it. HELL NO!!!!! In case I was unclear. SCREW THAT. Delete caracter if you want a respec. Agreed.
Respecs would defeat the purpose. |
Cikeo
Intara Direct Action Caldari State
20
|
Posted - 2012.07.05 20:36:00 -
[113] - Quote
Jake Armatige wrote:Not sure how workable it is,and I wouldn't just use it in dust,but I really liked MAG's buff system when being close to a squad leader.
Now I wouldn't necessarily use buffs,but always wanted a system that rewarded you for tactical play.
A squad leader would have a zone around them that had "formation" indicators.If you were assault class,you would be asked to take a forward position,and you'd get a exp % increase based on the time you spent in formation.
Possibly the squad leader could set aggressive/defensive states on the fly.Set patrol zones using the map screen,highlight objectives,request spawn points locations,calling for vehicle backup and so on. These would be shared on the map between the squads and players.
The main idea is not strictly tactical,it's also a communication tool among players,and could help push the idea that were doing this for each other and not just getting our own exp,but helping each other gain exp.
+1 |
Cikeo
Intara Direct Action Caldari State
20
|
Posted - 2012.07.05 20:37:00 -
[114] - Quote
Ceerix MKII wrote:Added point values to things like stopping an enemy hacking a asset or point by killing them in the process. Or stopping an enemy's hack before it does complete. Things that reward a player for defending the points and assets not just running around trying to farm kills for points.
+1 this also. It only seems logical |
Zekain Kade
BetaMax.
931
|
Posted - 2012.07.05 20:37:00 -
[115] - Quote
Xaero 514 wrote:Right now the end of the game seems rushed. Rather than getting kicked back to the Mercs Quarters, I'd like to go back to the War Room with my team and maybe chat with my team about the game we played and maybe view some in depth stats about the game. To add onto this idea, make it so we automatically enter a new game after a match if we don't quit out of it.
|
The Silver Phoenix
11
|
Posted - 2012.07.05 20:38:00 -
[116] - Quote
Attachments for your weapons like different scopes, a grenade launcher, and maybe even different types of grips? Also the ability to take off your scope so you can just look down the top of your gun. |
Cikeo
Intara Direct Action Caldari State
20
|
Posted - 2012.07.05 20:41:00 -
[117] - Quote
dejeffers wrote:In the merc quarters, let our mercs to sit on the sofa and allow us to tune the big screen onto our favourite TV channel - the Dust Broadcasting Corporation - so we can watch other realtime battles raging (or past battles) while we chill, awaiting our next contract.
I was going to say customizing our merc quarter would be epic but that's the MMO player coming out in me. At the very least let's do what he suggested. |
Zekain Kade
BetaMax.
931
|
Posted - 2012.07.05 20:42:00 -
[118] - Quote
The Silver Phoenix wrote:Attachments for your weapons like different scopes, a grenade launcher, and maybe even different types of grips? Also the ability to take off your scope so you can just look down the top of your gun. No thanks.
You can't edit your weapons in eve, so why should you be able to do it in this game? also, it would ruin some other weapons, like the mass driver. it wouldn't have a use if everyone put grenade launchers on their rifles.
|
Cikeo
Intara Direct Action Caldari State
20
|
Posted - 2012.07.05 20:43:00 -
[119] - Quote
goatforce69 wrote:A Medic system like MAG's, symbols above both medic and person who needs reviving. Oh and make bleed out time longer to give people with med kits a chance to get there. Make rewards high for reviving to encourage it. (more xp in MAG for reviving than killing)
+1 this too. I'm a big time medic so this appeals to me greatly.
this is a great thread. |
Zekain Kade
BetaMax.
931
|
Posted - 2012.07.05 20:47:00 -
[120] - Quote
introduce a skill set, and modules that can increase base player movement speed at the cost of armor. |
|
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.05 20:49:00 -
[121] - Quote
Larger maps that support dropships as mandatory for getting across some large area of water or something else like a long boring desert.
Point is a map with a long distance to travel over unless your in a buggy or a dropships. Then with this new area that promotes the use of dropships and fast ground cars, you'll see a new battlefield grow naturally. Instead of some scriptted fight, with two points before the next area opens up, you'll have a long battle before the attacking team can set up a beach front near the enemy base with drop uplinks and spawn points.
Make it so during beta a drop unlink and turrets are called down when you hack the main drop uplink on the enemy side. Once done the next area opens up and it become a brawl inside a A,B,C arena like in the last maps.
Also if you do add aircraft combat jets, this would be the best spot for them. People will put a lot of effort into taking down drop ships, so they get into combat jets, then we'll get in too, it'll be a large open air/ground combat zone. It would be awesome, come on, do it. |
SkIlL Sh0oTeR
The Exemplars
50
|
Posted - 2012.07.05 21:14:00 -
[122] - Quote
Grenade indicator please |
Aiden Angel
Villore Sec Ops Gallente Federation
49
|
Posted - 2012.07.05 23:02:00 -
[123] - Quote
It's already been posted, but when a match ends, I think we should either just queue up for another match(if you want to leave you can), or revert back to the pre lobby/hub area while still staying matched up.
This way, those who want to quit can quit, and those who want to keep playing with the same team can do so. Going back to the lobby/hub area would also give everyone time to buy items, restock their suits and upgrade skills.
Right now the match will end, then you wait to go back to your Merc Quarters, then you need to search for another match, wait in lobby, then match loads and starts. It's just kind of a long wait sometimes. |
Malcolm Melvin
BurgezzE.T.F
10
|
Posted - 2012.07.05 23:16:00 -
[124] - Quote
It would be a good ideal to have evasive maneuvers in the game like jumping over fences like in BF3,For the 3 main classes they each get a different maneuver.
Enforcer GÇô Assault For Enforcer class they can slide like in the dust 514 trailer http://www.youtube.com/watch?v=gRyXDlZKwgA at exactly 1:13 the merc guy slides for cover.
Arbiter GÇô Scout For Arbiter they can roll over when close combat goes to them http://www.youtube.com/watch?v=3mBa0_19XqY at exactly 2:04 the heavy trooper rolls over for incoming rocket.
Sentinel GÇô Heavy
And for Sentinel class they are able to hide behind pillars and walls and switch to pistol to shoot at enemies http://www.youtube.com/watch?v=j4nw4u-KgHw at exactly 0:46 the soldier hides behind a pillar from incoming fire. |
BattleCry1791
70
|
Posted - 2012.07.05 23:24:00 -
[125] - Quote
Aiden Angel wrote:It's already been posted, but when a match ends, I think we should either just queue up for another match(if you want to leave you can), or revert back to the pre lobby/hub area while still staying matched up.
This way, those who want to quit can quit, and those who want to keep playing with the same team can do so. Going back to the lobby/hub area would also give everyone time to buy items, restock their suits and upgrade skills.
Right now the match will end, then you wait to go back to your Merc Quarters, then you need to search for another match, wait in lobby, then match loads and starts. It's just kind of a long wait sometimes.
I looked for this suggestion but didn't see it.
I call it "Persistant Lobby". In otherwords, the stays the same. And you stay on the same team match after match after match, and can change your squad only.
I believe that CCP is heading towards this, because they put the market access in the war rooms. |
Mako LandSharkX
Goggles Inc.
48
|
Posted - 2012.07.06 01:13:00 -
[126] - Quote
This may be in the works for when salvage is also implemented but...
The ability to pick up dead people's weapons (and maybe equipment) if you have the correct training/fit to swap it out...at the very least resupplying your current ammo if it is similar.
request thread |
Aiden Angel
Villore Sec Ops Gallente Federation
49
|
Posted - 2012.07.06 01:27:00 -
[127] - Quote
BattleCry1791 wrote:Aiden Angel wrote:It's already been posted, but when a match ends, I think we should either just queue up for another match(if you want to leave you can), or revert back to the pre lobby/hub area while still staying matched up.
This way, those who want to quit can quit, and those who want to keep playing with the same team can do so. Going back to the lobby/hub area would also give everyone time to buy items, restock their suits and upgrade skills.
Right now the match will end, then you wait to go back to your Merc Quarters, then you need to search for another match, wait in lobby, then match loads and starts. It's just kind of a long wait sometimes. I looked for this suggestion but didn't see it. I call it "Persistant Lobby". In otherwords, the stays the same. And you stay on the same team match after match after match, and can change your squad only. I believe that CCP is heading towards this, because they put the market access in the war rooms.
Some people have mentioned something similar.
Yes, it would seem that way. I hope so. :) |
Cassa-Nova
29
|
Posted - 2012.07.06 02:07:00 -
[128] - Quote
COMPLETELY REBINDABLE CONTROLS! Ala Skyrim.
I find the controls especially weapon and stance change quite clunky and unwieldy. |
Nova Knife
Seituoda Taskforce Command Caldari State
788
|
Posted - 2012.07.06 02:59:00 -
[129] - Quote
My request :
Less epeen fueling "Like my post if XXX" threads. This thread is actually less constructive than you think. The idea is sound but you're not asking for feedback, you're asking for backpats. The point of making a new thread to request a feature is to actually provoke a discussion about it so that multiple perspectives on a feature or issue can be seen. The fact that people can only 'like' and no one can 'dislike' (Dislikes would be a horrible idea.) means that this thread is very one sided. When reading this someone has no idea how many people oppose a certain idea.
Just because an idea is cool enough to earn a 'like' doesn't mean it wouldn't break the game. If your idea is cool enough that you think it should be able to make it in the game, search the forums for it. If there is no thread about it, make a new one! |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.07.06 03:40:00 -
[130] - Quote
I would like to see a better variety of grenades.Right now all we have are anti personnel and anti vehicle.I would love to see smoke grenades,flash bangs,EMP grenades for stopping tanks dead in their tracks for a couple of seconds,and my favorite grenades of any game ever,caltrops!Those could not only work on troops,but also on LAVs by blowing out their tires.
|
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TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.06 04:52:00 -
[131] - Quote
Nova Knife wrote:My request :
Less epeen fueling "Like my post if XXX" threads. This thread is actually less constructive than you think. The idea is sound but you're not asking for feedback, you're asking for backpats. The point of making a new thread to request a feature is to actually provoke a discussion about it so that multiple perspectives on a feature or issue can be seen. The fact that people can only 'like' and no one can 'dislike' (Dislikes would be a horrible idea.) means that this thread is very one sided. When reading this someone has no idea how many people oppose a certain idea.
Just because an idea is cool enough to earn a 'like' doesn't mean it wouldn't break the game. If your idea is cool enough that you think it should be able to make it in the game, search the forums for it. If there is no thread about it, make a new one! It's not about likes, it's simply a thread showing CCP what are the most popular ideas with out creating a million threads. |
Moejoe Omnipotent
66
|
Posted - 2012.07.06 05:07:00 -
[132] - Quote
Some sort of reward system for accomplishing certain feats in a game. For example, you get a medal every time you get 30 kills or revive 15 people in a game and these medals add up over time. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.06 12:33:00 -
[133] - Quote
Nova Knife wrote:My request :
Less epeen fueling "Like my post if XXX" threads. This thread is actually less constructive than you think. The idea is sound but you're not asking for feedback, you're asking for backpats. The point of making a new thread to request a feature is to actually provoke a discussion about it so that multiple perspectives on a feature or issue can be seen. The fact that people can only 'like' and no one can 'dislike' (Dislikes would be a horrible idea.) means that this thread is very one sided. When reading this someone has no idea how many people oppose a certain idea.
Just because an idea is cool enough to earn a 'like' doesn't mean it wouldn't break the game. If your idea is cool enough that you think it should be able to make it in the game, search the forums for it. If there is no thread about it, make a new one!
Ive read through this thread and ther are some pretty bad ideas but no dislike button
This thread is just full of opinions of what ppl want to see in this game to meake it more like other games they currently play or to just generally dumb the game down more so its easier for them to play
Tbh the title of the thread is a joke because half of this thread is NOT what i would want to see in DUST, i want DUST to be DUST |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.07.06 13:07:00 -
[134] - Quote
Malcolm Melvin wrote:It would be a good ideal to have evasive maneuvers in the game like jumping over fences like in BF3,For the 3 main classes they each get a different maneuver. Enforcer GÇô Assault For Enforcer class they can slide like in the dust 514 trailer http://www.youtube.com/watch?v=gRyXDlZKwgA at exactly 1:13 the merc guy slides for cover. Arbiter GÇô Scout For Arbiter they can roll over when close combat goes to them http://www.youtube.com/watch?v=3mBa0_19XqY at exactly 2:04 the heavy trooper rolls over for incoming rocket. Sentinel GÇô Heavy And for Sentinel class they are able to hide behind pillars and walls and switch to pistol to shoot at enemies http://www.youtube.com/watch?v=j4nw4u-KgHw at exactly 0:46 the soldier hides behind a pillar from incoming fire. jumping over fences? Definitely not |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.07.06 13:23:00 -
[135] - Quote
here are my ideas 1] while we are up in that merc lobby waiting for matches make it so we would have to walk to a transport ship that will fly us down to the planet we are fighting on and when we arrive on the planet I would love for us to have to eject out of the ship and landing on the ground using our air burst things or whatever they are
2] an addition to the merc quarters , we all know corps are coming sooner or later but when we do get them put our merc quarters in some Corp station , I noticed there's a door behind us that is closed , make it open so that when we are in that corp station we walk through that door to go meet up with other Corp members to hangout or for some R&R |
Nova Knife
Seituoda Taskforce Command Caldari State
788
|
Posted - 2012.07.06 14:14:00 -
[136] - Quote
TotalBreakage wrote: It's not about likes, it's simply a thread showing CCP what are the most popular ideas with out creating a million threads.
Except that the thread is totally biased, and even if say 30 people like an idea (Which is a very small percentage of people in the beta btw)
There is no way to know if the other couple thousand people in the beta hate the idea. A thread like this is pointless for that simple reason. I think we'd all rather see a billion new threads for new ideas (As long as they searched forums first) So that they can be proeprly discussed, expanded on, or maybe even shot down for not being an idea what would work in Dust.
The entire 'like' system on the forum is silly and should not exist in the beta, IMO. (And this is coming from the person who had the most likes of anyone on the forums on the previous build)
|
|
GM Unicorn
24th Imperial Crusade Amarr Empire
467
|
Posted - 2012.07.06 15:34:00 -
[137] - Quote
I really like this topic! +FAV I like* the ideas of magnetic grenades and the colorblind mode.
* "I like" means "I like" not "It's on development and all the people in this thread will receive and unlimited supply of them and a PS Vita" (D4GJ) ;) |
|
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
|
Posted - 2012.07.06 15:38:00 -
[138] - Quote
GM Unicorn wrote:I really like this topic! +FAV I like* the ideas of magnetic grenades and the colorblind mode.
* "I like" means "I like" not "It's on development and all the people in this thread will receive and unlimited supply of them and a PS Vita" (D4GJ) ;)
* CRY |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.07.06 15:39:00 -
[139] - Quote
GM Unicorn wrote:* "I like" means "I like" not "It's on development and all the people in this thread will receive and unlimited supply of them and a PS Vita" (D4GJ) ;)
No need to be modest, I won't complain if all you send me is the Vita ;) |
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
|
Posted - 2012.07.06 15:45:00 -
[140] - Quote
Would to love to see some sort of targeted drop system.
Instead of just 'appearing' at a spawn point we drop from a imaginary LAT and slam into the ground with Inertial Dampners.
*plus would be awesome to SPLAT a camper |
|
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
|
Posted - 2012.07.06 17:12:00 -
[141] - Quote
KAGEHOSHI Horned Wolf wrote:The time you spend after death in the spawn selection screen should be deducted from the time needed to spawn on a CRU or drop uplink. If I spend 8 seconds in that screen, and select a CRU as my spawn point, I should only have to wait 2 seconds (meaning you wait 10 seconds total), and if that CRU becomes unavailable, you won't have to wait another 10 second when you pick another spawn point. Other example (just in case someone doesn't get it): You've been in the spawn screen for 12 seconds, you select to spawn on a drop uplink that requires a 20 second wait, because you already waited 12 seconds, you only have to wait 8 more seconds (12seconds + 8 seconds = 20 seconds total). If 4 seconds passes after you selected the drop uplink as a spawn point and the drop uplink is destroyed (which cancels your spawn), if you choose another drop uplink with a 20 second wait time, you should only have to wait 4 seconds to spawn on the new drop uplinks (spent 12 seconds before picking a spawn point, 4 seconds waiting to spawn on the first drop uplink, this all totals to 16 seconds out of 20, leaving only 4 more seconds to wait). If after the first drop uplink was destroyed, you picked a CRU to spawn on (10 second time), you shouldn't have to wait at all to spawn since you already spent 16 seconds.
the time it takes to spawn is the time necessary for your new clone to initialise.
also picking your spawn point 10 seconds before add a tactical level to the gameplay as you need to plan ahead.
so dislike |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.06 17:15:00 -
[142] - Quote
i want to see people killing each other with guns. or better yet last build. |
kyle ski
Aideron Robotics
12
|
Posted - 2012.07.06 17:30:00 -
[143] - Quote
Ire's thug wrote:An isk lost vs isk gain chart would be cool to see at the end of each battle
THIS. K/D Ratio is too much like the "other games". |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
|
Posted - 2012.07.06 17:37:00 -
[144] - Quote
gangsta nachos wrote:To be able to reset your skill points and reallocate. If it has been said I'm sorry I missed it. Point me in the direction so I can like it.
skill reset makes no sense, just earn some more skill points
|
Sdfvnr
Immobile Infantry
1
|
Posted - 2012.07.06 17:45:00 -
[145] - Quote
Hawk Von Draum wrote:gangsta nachos wrote:To be able to reset your skill points and reallocate. If it has been said I'm sorry I missed it. Point me in the direction so I can like it. skill reset makes no sense, just earn some more skill points
On the other hand, skill resets are something they could sell for aurum without being too pay to win. They've got to make money somehow, but they already have too many aurum items that are just like prototype but use less pg/cpu(i.e., just plain better, i.e., pay to win) |
Adaris Manpher
70
|
Posted - 2012.07.06 17:46:00 -
[146] - Quote
Jake Armatige wrote:Not sure how workable it is,and I wouldn't just use it in dust,but I really liked MAG's buff system when being close to a squad leader.
Now I wouldn't necessarily use buffs,but always wanted a system that rewarded you for tactical play.
A squad leader would have a zone around them that had "formation" indicators.If you were assault class,you would be asked to take a forward position,and you'd get a exp % increase based on the time you spent in formation.
Possibly the squad leader could set aggressive/defensive states on the fly.Set patrol zones using the map screen,highlight objectives,request spawn points locations,calling for vehicle backup and so on. These would be shared on the map between the squads and players.
The main idea is not strictly tactical,it's also a communication tool among players,and could help push the idea that were doing this for each other and not just getting our own exp,but helping each other gain exp. I think they are gonna have somthing like that remember their is a commander drop suit its just SOON (TM) |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
|
Posted - 2012.07.06 17:48:00 -
[147] - Quote
Zekain Kade wrote:introduce a skill set, and modules that can increase base player movement speed at the cost of armor.
are you freaking kidding me? just wear the recon suit for exactly the same effect! or won't you be happy until you can move faster than light? |
Aiden McCallister
Royal Uhlans Amarr Empire
12
|
Posted - 2012.07.06 17:49:00 -
[148] - Quote
I want to see spray paint like in counter strike. A Customizable picture that we can drop on an enemy or area. You have to buy them of course and it would fill up a unit of your dropsuit. |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
|
Posted - 2012.07.06 17:52:00 -
[149] - Quote
Moejoe Omnipotent wrote:Some sort of reward system for accomplishing certain feats in a game. For example, you get a medal every time you get 30 kills or revive 15 people in a game and these medals add up over time.
were Mercs not Soldiers we get money not medals :) |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
|
Posted - 2012.07.06 17:56:00 -
[150] - Quote
Sdfvnr wrote:Hawk Von Draum wrote:gangsta nachos wrote:To be able to reset your skill points and reallocate. If it has been said I'm sorry I missed it. Point me in the direction so I can like it. skill reset makes no sense, just earn some more skill points On the other hand, skill resets are something they could sell for aurum without being too pay to win. They've got to make money somehow, but they already have too many aurum items that are just like prototype but use less pg/cpu(i.e., just plain better, i.e., pay to win)
yeah that'd work |
|
Aiden McCallister
Royal Uhlans Amarr Empire
12
|
Posted - 2012.07.06 18:05:00 -
[151] - Quote
Quantum Sensor disrupter (electronic ball drop). Drop one of these balls in an area and your enemies radar will show multiple enemy blips. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.06 18:11:00 -
[152] - Quote
Aighun wrote:This thread is a great start. How about making an entire section of the forum for Feedback and Requests?
Ok, I will play. One thing?
Different HUD for the different suit types.
For example, the logistics suit could have the ability to zoom out on the mini map and have icons for fallen comrades, etc.
And it would be great if the different HUDs really reflected their origins in feel, graphics, something like that.
I really would like to re-emphasize that this is a really awesome Idea. I hope different HUDs are implemented, it makes sense, different manufacturers and races. This is post #28 from page 2. |
Rukumin
o Nerd Herd o
15
|
Posted - 2012.07.06 21:07:00 -
[153] - Quote
I would like mercs to have to meet the min. skills required to operate vehicles/turrets before they can use em.
Exa. I call in a custom tank and someone else jumps in first, he cant go in the pilots seat unless he has learned all the skills required to drive it. Same with any turrets positions on the vehicle or any turrets on the map. |
Jake Armatige
Tronhadar Free Guard Minmatar Republic
106
|
Posted - 2012.07.06 21:10:00 -
[154] - Quote
@Adaris Manpher
Cool.
Also thanks for all the likes,bit surprised.Just wish I'd had more than two hours with the game last sunday Not really looked here since then,so i'll try find some time looking at some other ideas. |
Jake Armatige
Tronhadar Free Guard Minmatar Republic
106
|
Posted - 2012.07.06 21:17:00 -
[155] - Quote
KAGEHOSHI Horned Wolf wrote:Aighun wrote:This thread is a great start. How about making an entire section of the forum for Feedback and Requests?
Ok, I will play. One thing?
Different HUD for the different suit types.
For example, the logistics suit could have the ability to zoom out on the mini map and have icons for fallen comrades, etc.
And it would be great if the different HUDs really reflected their origins in feel, graphics, something like that. I really would like to re-emphasize that this is a really awesome Idea. I hope different HUDs are implemented, it makes sense, different manufacturers and races. This is post #28 from page 2.
I mentioned something similar in a another topic about that.I do think it could be that the art isnt ready or something,starhawk had a similar issue early on. But I did mention one thing i'd like to see,that could just add a little bit.
"An example would be a XYZ bar graph on the sniper,that corresponds with were your pointing.That could add a tactical element.The sniper could call out troop/squad bearings and distances. It would probably never get used by most,but the best snipers and teams could use that info in cool ways,and attempt to give snipers a secondary role"
They need to add just little details that could help individualize classes a bit.
|
Dasyu Asura
GunFall Mobilization Covert Intervention
57
|
Posted - 2012.07.06 21:22:00 -
[156] - Quote
Lavender Fields wrote:Turn off the autoaim. Thank you kindly.
Tell me how to turn on the auto aim. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.06 21:29:00 -
[157] - Quote
Dasyu Asura wrote:Lavender Fields wrote:Turn off the autoaim. Thank you kindly. Tell me how to turn on the auto aim. It's currently permanently on, and can't be turned off, and is bugged so it doesn't work right, so it's annoying more often than it's helpful... if you notice it at all, which I usually don't. When I do it's because it's doing something stupid. |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.06 21:56:00 -
[158] - Quote
GM Unicorn wrote:I really like this topic! +FAV I like* the ideas of magnetic grenades and the colorblind mode.
* "I like" means "I like" not "It's on development and all the people in this thread will receive and unlimited supply of them and a PS Vita" (D4GJ) ;) Thanks for recognizing this
@ Nova Knife: We are using the like system to show that some ideas/posts are more popular than others based on the amount of likes they have, if people dislike the ideas, they simply wont like them. Don't know what your concern is, no need to be a bummer, if you don't like the thread, dont pay attention to it. It's like going to a restaurant and telling them you don't like their food,. They'll tell you that if you don't like the food, then stay away. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.07.07 00:36:00 -
[159] - Quote
Another thing I would like to see is the total exclusion of K/R scoreboard at the end of matches and instead,rank players by a combo of SP and ISK earned.
Also,in addition to that,I would hope that once we are able to look at other players stats,that it does NOT show KDR,but instead,SP per match and SP per hour.Also do the same thing with ISK as well where is shows everyone your ISK per match and ISK per hour on your stats sheet.And to be clear,if you are looking at your own stats page,you can see your own KDR,but when you try to look at another person's KDR,it will not be displayed.
I just want less emphasis placed on KDR and more on SP and ISK,because it seems that they are much more important in the grand scheme of things.
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.07 05:12:00 -
[160] - Quote
I would like there to be a "complex" bleedout timer based on the amount of damage taken upon death.
makes no sense for a scout to jump up ten seconds after getting hit by my forge gun. on the other hand, if i die from a SMG, i should have a reasonable bleedout window. |
|
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.07.07 10:39:00 -
[161] - Quote
Didn't read through entire thread but have been thinking bout a personal droid.
And not just one type of droid, I would like to see one that can float by u or one that is rolling around with you.
Have them either defense, or offensive capable. U can set a Droid to protect a place or have it attack. Give some a healing quality or it gives out ammo. |
armedpoop
Tronhadar Free Guard Minmatar Republic
18
|
Posted - 2012.07.07 15:05:00 -
[162] - Quote
Ludwig Van HeadShotin wrote:How about some better music to listen to when in a battle.
Have differnet types of ambient music for different types of planets.
Idk, I would like to listen to something else other than the current track...every single battle. theres custom soundtracks, you can play any song in your ps3. |
armedpoop
Tronhadar Free Guard Minmatar Republic
18
|
Posted - 2012.07.07 15:29:00 -
[163] - Quote
Add charge up meters for any type of weapon that has a charge feature. I.E. the charge sniper, or tank main gun. Just maybe a small bar above or below the crosshair? |
Bootbaghandle
Algintal Core Gallente Federation
6
|
Posted - 2012.07.07 22:42:00 -
[164] - Quote
i liked how easy it is to switch between weapons and equipment on MAG. using just R2 to cycle between everything just feels slow and clunky. |
ALM1GHTY STATIUS
138
|
Posted - 2012.07.07 22:47:00 -
[165] - Quote
A regular ADS that is not 4x that doesn't slow you down so much (R2 to flip scope magnification while ADS'd) |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.07.08 02:23:00 -
[166] - Quote
Another thing I would like is to be able to move faster while strafing. I'm not saying I need to be able to fully sprint while running backwards or to the sides,but how about something in between you normal walking speed and your full sprint?
I find it very difficult to check you flanks while trying to get to an objective quickly,when it keeps breaking your sprint. |
slopes66
Algintal Core Gallente Federation
12
|
Posted - 2012.07.08 02:54:00 -
[167] - Quote
Heavy wepon. Motor Tube. should be doployable and able to use map or line of sight to find targets to provide area of effect bombardment. |
slopes66
Algintal Core Gallente Federation
12
|
Posted - 2012.07.08 04:30:00 -
[168] - Quote
I was reading another post and i thaught this is a great idea.
xprotoman23: Vehicles should be able to be disable similar to battlefield 3. Once they reach a certain HP threshold they should break down. Unless the driver is able to get to cover and manually get out of the vehicle and repair it.
A tanks main weekness is its tracks. why cant we exploit it ?
And before people start saying one man should not be able to take down a tank and that the game is all about teamwork, In real life tanks are supposed to be supported by infantary otherwise they get pasted by javalins and people with Explosives. All it takes is one IED to stop an A1 abrahams dead in its tracks. |
Chad Rash
Villore Sec Ops Gallente Federation
19
|
Posted - 2012.07.08 04:43:00 -
[169] - Quote
Lavender Fields wrote:Turn off the autoaim. Thank you kindly. Its made for console so deal with it. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.08 05:11:00 -
[170] - Quote
slopes66 wrote:I was reading another post and i thaught this is a great idea.
xprotoman23: Vehicles should be able to be disable similar to battlefield 3. Once they reach a certain HP threshold they should break down. Unless the driver is able to get to cover and manually get out of the vehicle and repair it.
A tanks main weekness is its tracks. why cant we exploit it ?
And before people start saying one man should not be able to take down a tank and that the game is all about teamwork, In real life tanks are supposed to be supported by infantary otherwise they get pasted by javalins and people with Explosives. All it takes is one IED to stop an A1 abrahams dead in its tracks.
QFT |
|
Furrow33
21
|
Posted - 2012.07.08 07:21:00 -
[171] - Quote
fred orpaul wrote:HowDidThatTaste wrote:Others have suggested this but the ability to fist fight in the war barge before the match to get our juices flowing. Also this would be great for pre match planning sessions so you can punch the dumb a** with a stupid idea... can we have chest bumbs and air guitars tooo?? ok maybe thats to much but some kind of interaction in the war room would be nice.
This all would be freaking annoying. |
Furrow33
21
|
Posted - 2012.07.08 07:46:00 -
[172] - Quote
Dusters need a very informative tutorial about eve. I want to know as much about it as i can. Been looking a bit on my own. |
Ludwig Van HeadShotin
118
|
Posted - 2012.07.09 04:01:00 -
[173] - Quote
How about the option to see all of your corp members on the starmap, and see what battles they are in and what they are doing when we get to make our own corps.
|
Ludwig Van HeadShotin
118
|
Posted - 2012.07.09 04:39:00 -
[174] - Quote
I know that this is already being done but I would like to see the MCC staging area, and the trophy room. They showed this in 09, and I was wondering if CCP could let us see what this looks like in the beta. I mean after almost 3 years It's gotta be finished right?
|
Psykosis KillStryke
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.07.09 04:43:00 -
[175] - Quote
I know ppl always complain about snipers camping and what not. But the sniping on here is pretty bad, even without taking into play that fact that there is terrible frame rates right at times. The zoom ability on what's supposed to be amazing technology, is pretty less than great. Some thing along the lines of Halo with the sniper shot trials would be nice though. Good stuff so far for the most part, I'm very excited to see how this game evolves! |
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2012.07.09 04:54:00 -
[176] - Quote
Furrow33 wrote:Dusters need a very informative tutorial about eve. I want to know as much about it as i can. Been looking a bit on my own.
If you want to know about EvE then simply go download it and play. There is plenty of information about the game online! No need for a tutorial about EvE in Dust514...what game on Earth gives tutorials about a completely separate game? It makes no sense.
Now for my suggestions:
The first one is to be able to either shoot while in sprint or auto stop sprint when the fire button is pushed. The way it is now there are 3 actions to shoot from sprint (sprint, stop sprint, fire) there should just be 2 (sprint, fire)
The 2nd suggestion is to be able to jump while sprinting. Right now we have to stop sprinting to be able to jump and, as in the last suggestion, it's just too many actions to get the desired effect.
the 3rd suggestion is to be able to sprint from crouch. Again with this....too many actions to get the desired effect. Right now we must stand from crouch first and then sprint. We should simply auto-stand when pushing sprint from crouch position.
I put all 3 suggestions in one post simply because they are all related. All 3 things are based on the fact that there are just too many actions to perform when you want to do anything while in a sprint. I don't think I've ever played any game that was designed this way.
|
Aurileus Storm
Osmon Surveillance Caldari State
4
|
Posted - 2012.07.09 04:58:00 -
[177] - Quote
Pay to play options outside of just buying some Aurum. An idea would be to have two options, silver for something like 15 dollars a month, gold for 25 with the inclusion of your EVE account. Include a moderate amount of AUR that is paid into your account as each month is renewed. Add the option to pay for dropsuits, vehicles, weapons, equipment, and modules that usually cost AUR with ISK or AUR. Have things such as skill point boosters still require AUR. Other ideas that would go well with this would be to add customized weapon and drop suit models as rewards for continued months of membership. |
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2012.07.09 05:20:00 -
[178] - Quote
Another thing I would like to see with this game is for the developers to remember that they are making a PS3 exclusive game. Dust is not a PC game and shouldn't be built like one. If I wanted to play a PC game I would simply go turn on my i5-2500k processed desktop and play a PC game.
I enjoy playing PC games equally as much as I enjoy playing my PS3 games but when I'm playing my PS3 games I am playing them because I want to kick back and relax with a single controller held in both hands (or occasionally a rifle with Move installed) I don't want to bring out the keyboard and mouse or my Razer Naga and Nostromo. When I want intense, serious and rigid gameplay I fire up the PC for some serious competitive play but when I'm playing my PS3 I simply want to relax and shoot people in the face.
Now, I don't mind a little thinking and strategic planning while playing my PS3. In fact it's quite enjoyable, but I just don't want my PS3 experience to be the same as my PC experience. If it comes to that I don't see the reason to have a PS3 at all in the first place.
These are my opinions and preferences and that's all. I'm not suggesting that PS3 games can't be competitive but when I play PS3 it just feels a little more relaxed than playing PC to me and that's the way I like it. I like PC gaming when I'm in the mood for PC games and I like PS3 gaming when I'm in the mood for PS3 games. I like the differences and I would like to keep differences between the two. I know the line between PC and console gaming is becoming more blurred all the time but when it become invisible I see no sense in having both and will not bother buying any more consoles. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.09 05:27:00 -
[179] - Quote
GM Unicorn wrote:It's on development and all the people in this thread will receive and unlimited supply of them and a PS Vita
Confirmed.
Haha |
Toric Hol
Villore Sec Ops Gallente Federation
10
|
Posted - 2012.07.09 06:07:00 -
[180] - Quote
KAGEHOSHI Horned Wolf wrote:KAGEHOSHI Horned Wolf wrote:The time you spend after death in the spawn selection screen should be deducted from the time needed to spawn on a CRU or drop uplink. If I spend 8 seconds in that screen, and select a CRU as my spawn point, I should only have to wait 2 seconds (meaning you wait 10 seconds total), and if that CRU becomes unavailable, you won't have to wait another 10 second when you pick another spawn point. Other example (just in case someone doesn't get it): You've been in the spawn screen for 12 seconds, you select to spawn on a drop uplink that requires a 20 second wait, because you already waited 12 seconds, you only have to wait 8 more seconds (12seconds + 8 seconds = 20 seconds total). If 4 seconds passes after you selected the drop uplink as a spawn point and the drop uplink is destroyed (which cancels your spawn), if you choose another drop uplink with a 20 second wait time, you should only have to wait 4 seconds to spawn on the new drop uplinks (spent 12 seconds before picking a spawn point, 4 seconds waiting to spawn on the first drop uplink, this all totals to 16 seconds out of 20, leaving only 4 more seconds to wait). If after the first drop uplink was destroyed, you picked a CRU to spawn on (10 second time), you shouldn't have to wait at all to spawn since you already spent 16 seconds. This idea has been suggested before by others besides me, but I noticed many a resistant to it, and I'm not sure why. I would appreciate it if someone who disagrees expresses their opinion about why this isn't wanted since I don't really know the argument against it.
I think that when spawning to a CRU this should be the case, however drop uplinks should be hard to spawn to thus having a dedicated timer. That way someone can't react to changing battlefield conditions too fast. |
|
Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.07.09 06:17:00 -
[181] - Quote
Toric Hol wrote:KAGEHOSHI Horned Wolf wrote:KAGEHOSHI Horned Wolf wrote:The time you spend after death in the spawn selection screen should be deducted from the time needed to spawn on a CRU or drop uplink. If I spend 8 seconds in that screen, and select a CRU as my spawn point, I should only have to wait 2 seconds (meaning you wait 10 seconds total), and if that CRU becomes unavailable, you won't have to wait another 10 second when you pick another spawn point. Other example (just in case someone doesn't get it): You've been in the spawn screen for 12 seconds, you select to spawn on a drop uplink that requires a 20 second wait, because you already waited 12 seconds, you only have to wait 8 more seconds (12seconds + 8 seconds = 20 seconds total). If 4 seconds passes after you selected the drop uplink as a spawn point and the drop uplink is destroyed (which cancels your spawn), if you choose another drop uplink with a 20 second wait time, you should only have to wait 4 seconds to spawn on the new drop uplinks (spent 12 seconds before picking a spawn point, 4 seconds waiting to spawn on the first drop uplink, this all totals to 16 seconds out of 20, leaving only 4 more seconds to wait). If after the first drop uplink was destroyed, you picked a CRU to spawn on (10 second time), you shouldn't have to wait at all to spawn since you already spent 16 seconds. This idea has been suggested before by others besides me, but I noticed many a resistant to it, and I'm not sure why. I would appreciate it if someone who disagrees expresses their opinion about why this isn't wanted since I don't really know the argument against it. I think that when spawning to a CRU this should be the case, however drop uplinks should be hard to spawn to thus having a dedicated timer. That way someone can't react to changing battlefield conditions too fast. or speak in MCC and then use some type of teleport to go to drop uplink |
Ludwig Van HeadShotin
118
|
Posted - 2012.07.09 07:19:00 -
[182] - Quote
In-game ranking system.
|
Ekull Zekariah
117
|
Posted - 2012.07.09 07:55:00 -
[183] - Quote
Impressive thread here, Breakage. I was going to start a similar thread actually. But can I suggest something since I was going to try this instead of the "like" button idea:
Your first post lists all the 'sensible' ideas put forward, people respond with a +1 or a -1 towards the ideas they have opinions of and a short argument for which way they lean and post whatever other idea/feature/fix they suggest.
Ideas continue to be edited into the "Master Post" (your first post) along with how many +1s and -1s they have received so far with a short summary on arguments on for and against, or even pros and cons if you like.
It's a lot of work for the thread creator, but would truly reflect the community's feelings on matters and give one CENTRAL post for people to go to to see the ideas put forward without going thru 100 pages of quotes, same/similar ideas or pointless comments. And they can comment immediately after reading the master post.
What's more CCP have enough threads to read, this could be a consolidation of opinions. And if they doubt the numbers reflected by the thread creator, they can easily count thru the following posts to check the numbers.
Let's see how many likes I get for this one :D
15 LIKES AND I'LL START THIS SUGGESTED THREAD |
Ekull Zekariah
117
|
Posted - 2012.07.09 07:55:00 -
[184] - Quote
Customizable Controls |
Ekull Zekariah
117
|
Posted - 2012.07.09 07:55:00 -
[185] - Quote
Sprinting Reload |
Ekull Zekariah
117
|
Posted - 2012.07.09 07:56:00 -
[186] - Quote
Downed Team mate Icon |
Ekull Zekariah
117
|
Posted - 2012.07.09 07:56:00 -
[187] - Quote
Visible Squad Member Name Tags (anywhere on the map) |
Ekull Zekariah
117
|
Posted - 2012.07.09 07:57:00 -
[188] - Quote
Asia Pacific Servers |
Ekull Zekariah
117
|
Posted - 2012.07.09 07:58:00 -
[189] - Quote
Random Spawn Points
(or I love the idea of "Drop In" spawn with auto Inertia Dampening) |
Jedd Brown
Villore Sec Ops Gallente Federation
20
|
Posted - 2012.07.09 09:04:00 -
[190] - Quote
Some kind of noise/shock (ecm?) grenades and mines for temporary vision/sound stun |
|
Jin-roh Hayasaki
38
|
Posted - 2012.07.09 13:36:00 -
[191] - Quote
Currently in the Merc Quarters, there are two doors that are just there for decoration. I was thinking that one of those doors could lead to a bigger lobby that houses other players from your corporation. The other door could lead to a war room lobby for times you are in a group.
|
Jin-roh Hayasaki
38
|
Posted - 2012.07.09 13:36:00 -
[192] - Quote
Being able to move around Merc Quarters/War Room a little faster would be nice |
Pajar Okill
Bragian Order Amarr Empire
4
|
Posted - 2012.07.09 16:03:00 -
[193] - Quote
Maybe no one likes this idea because it seems pretty obvious to me but a limited cover system would be nice, and bunny hopping seems stupid. I say if you want to hop add a module to a low slot kinda like jump suit thrusters... Not flying just a decent hop, as far as getting around normal terrain I'd say the jump button should be more like a climb terrain button... Anyways this hopping around stuff looks so dumb. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.09 16:30:00 -
[194] - Quote
How about an option to keep loadouts stocked up constantly? Sort of like a market order on EvE, but it never runs out, and it only replenishes when you get back to merc quarter instead of everytime the stock drops one.
It'd be nice to not to have to worry about keeping it stocked up, or if you forget to stock up before going into a battle you realise that you can't use your favourite loadout because you stocked it twenty games ago for x amount, and didn't know it was being whittled away that quickly... |
Zekain Kade
BetaMax.
931
|
Posted - 2012.07.09 16:49:00 -
[195] - Quote
GRENADE SOUND, AND A GRENADE INDICATOR. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.09 18:58:00 -
[196] - Quote
Vehicles need target painters so drivers can designate targets to the gunners. |
HowDidThatTaste
461
|
Posted - 2012.07.10 01:31:00 -
[197] - Quote
More sound period so my surround sound let's the neighbors know!
But seriously I hate being snuck up on by a vehicle give them more sound or let it be a skill to reduce sound on nicer vehicles. But all starter lavs, havs, and drop ships make more sound.
Someone said this not my quote "I think I'm being abducted." Thats about the only way you know something is around is the headlights. And by then its way to late. |
Ekull Zekariah
117
|
Posted - 2012.07.10 02:55:00 -
[198] - Quote
Press To Spot with Audio Confirmation
(with points for spotting that leads to a kill)
(I'm not a big fan of this 'auto-spotting') |
Ludwig Van HeadShotin
118
|
Posted - 2012.07.10 03:40:00 -
[199] - Quote
make It where we get more points for assists, I feel like I shoot a guy until he's almost dead and then my teammate comes around the corner, shoots him once and he got the full 50 points, while I get 25. And some times this happpens 2 or 3 times in a row, lol. |
Ludwig Van HeadShotin
118
|
Posted - 2012.07.10 04:29:00 -
[200] - Quote
when preping for battle we should have and interactive 3-D model to work with in the war room, What I mean by interactive is for the players to plan and set objective markers, or check for the best possible area for an instillation to be droped off before battle. I hope that is the purpose of the current 3-D hologram in the war room atm. I could see It as a use it or lose It item, meaning you can only benifit from using It, and you don't have to use It If you don't want to. |
|
Ekull Zekariah
117
|
Posted - 2012.07.10 05:04:00 -
[201] - Quote
Ludwig Van HeadShotin wrote:when preping for battle we should have and interactive 3-D model to work with in the war room, What I mean by interactive is for the players to plan and set objective markers, or check for the best possible area for an instillation to be droped off before battle. I hope that is the purpose of the current 3-D hologram in the war room atm. I could see It as a use it or lose It item, meaning you can only benifit from using It, and you don't have to use It If you don't want to.
Love it. That's what it SHOULD be for! |
Ludwig Van HeadShotin
118
|
Posted - 2012.07.10 05:19:00 -
[202] - Quote
Make us have some sort of flare system for the dropships, because they seem to go down very quicky from swarm launchers, give us at least a chance to get away from them at least. Lol, because once they are coming at you they don't stop till they hit something. |
Johnny Guilt
Algintal Core Gallente Federation
50
|
Posted - 2012.07.10 05:28:00 -
[203] - Quote
dropships actally blowing up in mid air when their armor hits zero, instead of falling to the ground giving time for people to jump out. |
Ekull Zekariah
117
|
Posted - 2012.07.10 05:33:00 -
[204] - Quote
Ludwig Van HeadShotin wrote:Make us have some sort of flare system for the dropships, because they seem to go down very quicky from swarm launchers, give us at least a chance to get away from them at least. Lol, because once they are coming at you they don't stop till they hit something.
I clicked like, but only if it is less frequently able to be used than say BF3. We don't want to COMPLETELY inhibit the Swarm Launchers use. |
Ludwig Van HeadShotin
118
|
Posted - 2012.07.10 05:34:00 -
[205] - Quote
Ekull Zekariah wrote:Ludwig Van HeadShotin wrote:Make us have some sort of flare system for the dropships, because they seem to go down very quicky from swarm launchers, give us at least a chance to get away from them at least. Lol, because once they are coming at you they don't stop till they hit something. I clicked like, but only if it is less frequently able to be used than say BF3. We don't want to COMPLETELY inhibit the Swarm Launchers use.
I agree.
|
Ludwig Van HeadShotin
118
|
Posted - 2012.07.10 05:36:00 -
[206] - Quote
Jet packs anyone?
|
Ekull Zekariah
117
|
Posted - 2012.07.10 06:07:00 -
[207] - Quote
Ludwig Van HeadShotin wrote:Jet packs anyone?
Hah! Just had a go at another bloke for too many Halo requests. Can't support this one sorry. |
Ludwig Van HeadShotin
118
|
Posted - 2012.07.10 12:11:00 -
[208] - Quote
haha, just an idea. ^
|
Danfen Stark
Algintal Core Gallente Federation
93
|
Posted - 2012.07.10 12:20:00 -
[209] - Quote
Ekull Zekariah wrote:Ludwig Van HeadShotin wrote:Make us have some sort of flare system for the dropships, because they seem to go down very quicky from swarm launchers, give us at least a chance to get away from them at least. Lol, because once they are coming at you they don't stop till they hit something. I clicked like, but only if it is less frequently able to be used than say BF3. We don't want to COMPLETELY inhibit the Swarm Launchers use.
Make it an 'equipment' type module on the dropships (and possibly all vehicles? ), like grenades etc. Militia may have 2 uses (enough for 2 SL shots), standard 3 and so on...
Also possibly not neccesserily 100% effective...the effectiveness increases with the 'level' of flare used, and/or possibly a skill could also affect this. |
Jin-roh Hayasaki
38
|
Posted - 2012.07.10 12:58:00 -
[210] - Quote
Danfen Stark wrote:Ekull Zekariah wrote:Ludwig Van HeadShotin wrote:Make us have some sort of flare system for the dropships, because they seem to go down very quicky from swarm launchers, give us at least a chance to get away from them at least. Lol, because once they are coming at you they don't stop till they hit something. I clicked like, but only if it is less frequently able to be used than say BF3. We don't want to COMPLETELY inhibit the Swarm Launchers use. Make it an 'equipment' type module on the dropships (and possibly all vehicles? ), like grenades etc. Militia may have 2 uses (enough for 2 SL shots), standard 3 and so on... Also possibly not neccesserily 100% effective...the effectiveness increases with the 'level' of flare used, and/or possibly a skill could also affect this.
If they decided to lower the flight ceiling and add this, I would be okay with it. This way people who complain about dropships on towers would feel like they are being listened to but then dropships don't become every swarm launcher's easy kill since they have a defense mechanism. I think that the flare/skill level is a great idea as well. For example, lv. 2 swarm vs lv 2 flare have 50/50 chance but lv 2 swarm vs lv 5 flare seems unlikely.
The only problem I see in the long run is that people will then be saying flares are OP and need to be nerfed. |
|
Twenty-One
Algintal Core Gallente Federation
4
|
Posted - 2012.07.10 13:38:00 -
[211] - Quote
Customizable controls please?!
Or at least the option to swap L1/R1 with L2/R2 so we can actually use the triggers to aim/fire and also to throttle/brake in vehicles. |
Danfen Stark
Algintal Core Gallente Federation
93
|
Posted - 2012.07.10 14:07:00 -
[212] - Quote
Jin-roh Hayasaki wrote:The only problem I see in the long run is that people will then be saying flares are OP and need to be nerfed.
Can't please everybody There'll always be people crying for nerf or buff for their own agenda...as long as it works and it really 'is' balanced it should be fine. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.10 14:25:00 -
[213] - Quote
Jetpacks wouldn't be a problem if they were slow. Speed gives an advantage of invulnerability; if you're fast enough, no one can hit you. If jetpacks are made slow, people won't be able to run from a battle successfully (because its slow) by flying away, and thus it won't be cheap. Another way to balance jetpacks would be high CPU/PG requirements. Would be very useful for logistic dropsuits, they have the equipment slots to use it AND support equipment. They can fly past defenses and plant drop uplinks, or effectively get to downed enemies to revive them. There are genuine team applications for jetpacks. And there are ways to prevent abuse. Importantly, jetpacks are FUN (which is the goal of games in general).
I wasn't aware Halo was the only shooter with jetpacks, nor that Halo was the first ever to have it. I don't see anyone whining and saying "deployable spawn points make the game too much like Killzone 2 or Battlefied 3". "Halo did it" is NOT a valid counterargument. |
MrFancyMonocle
Osmon Surveillance Caldari State
6
|
Posted - 2012.07.10 14:54:00 -
[214] - Quote
Snipers. Snipers just friggun love to get on top of things. Right now, people are spawning huge ships to climb to the higher portions of the map. If climbing to the ceiling is going to be supported in release, I'd recommend a small, cheap, scout ship for this express purpose, a flying motorcycle. |
Danfen Stark
Algintal Core Gallente Federation
93
|
Posted - 2012.07.10 20:41:00 -
[215] - Quote
MrFancyMonocle wrote:Snipers. Snipers just friggun love to get on top of things. Right now, people are spawning huge ships to climb to the higher portions of the map. If climbing to the ceiling is going to be supported in release, I'd recommend a small, cheap, scout ship for this express purpose, a flying motorcycle.
Hoverbikes ?!
Eh, you never know...come lava planets etc they could be very useful. 'LAV' sized dropships, as it were. |
Ekull Zekariah
117
|
Posted - 2012.07.10 23:51:00 -
[216] - Quote
KAGEHOSHI Horned Wolf wrote:Jetpacks wouldn't be a problem if they were slow. Speed gives an advantage of invulnerability; if you're fast enough, no one can hit you. If jetpacks are made slow, people won't be able to run from a battle successfully (because its slow) by flying away, and thus it won't be cheap. Another way to balance jetpacks would be high CPU/PG requirements. Would be very useful for logistic dropsuits, they have the equipment slots to use it AND support equipment. They can fly past defenses and plant drop uplinks, or effectively get to downed enemies to revive them. There are genuine team applications for jetpacks. And there are ways to prevent abuse. Importantly, jetpacks are FUN (which is the goal of games in general).
I wasn't aware Halo was the only shooter with jetpacks, nor that Halo was the first ever to have it. I don't see anyone whining and saying "deployable spawn points make the game too much like Killzone 2 or Battlefied 3". "Halo did it" is NOT a valid counterargument.
Wasn't really an argument mate. I was joking around with Ludwig. There really IS NO argument with the suggestion of Jet Packs other than there are more important features to focus on.
If a Logi was given a Jet Pack option with a HUGE cpu cost that's alright by me. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.11 16:46:00 -
[217] - Quote
Ekull Zekariah wrote:KAGEHOSHI Horned Wolf wrote:Jetpacks wouldn't be a problem if they were slow. Speed gives an advantage of invulnerability; if you're fast enough, no one can hit you. If jetpacks are made slow, people won't be able to run from a battle successfully (because its slow) by flying away, and thus it won't be cheap. Another way to balance jetpacks would be high CPU/PG requirements. Would be very useful for logistic dropsuits, they have the equipment slots to use it AND support equipment. They can fly past defenses and plant drop uplinks, or effectively get to downed enemies to revive them. There are genuine team applications for jetpacks. And there are ways to prevent abuse. Importantly, jetpacks are FUN (which is the goal of games in general).
I wasn't aware Halo was the only shooter with jetpacks, nor that Halo was the first ever to have it. I don't see anyone whining and saying "deployable spawn points make the game too much like Killzone 2 or Battlefied 3". "Halo did it" is NOT a valid counterargument. Wasn't really an argument mate. I was joking around with Ludwig. There really IS NO argument with the suggestion of Jet Packs other than there are more important features to focus on. If a Logi was given a Jet Pack option with a HUGE cpu cost that's alright by me.
Oops lol, its just that I seen people seriously mention "it will make the game too much like Halo" before when people suggested it before. Sorry. |
Ludwig Van HeadShotin
118
|
Posted - 2012.07.12 03:02:00 -
[218] - Quote
Maybe CCP can add some different music like Beethovan mixed with some dubstep, I always love me some Beethovan. *jokes* |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.12 03:22:00 -
[219] - Quote
Ludwig Van HeadShotin wrote:Maybe CCP can add some different music like Beethovan mixed with some dubstep, I always love me some Beethovan. *jokes*
I heard someone said that there would be custom soundtracks, but I have no idea if this is true or not. If it isn't, I am requesting it now. I think custom soundtracks would be really awesome. I want to hear some NIN while playing. |
Ludwig Van HeadShotin
118
|
Posted - 2012.07.12 03:33:00 -
[220] - Quote
Omg I just thought of this, Would It be possible for us to bring In some combat drones, What I mean by this is to have them be dropped off like anyother vehicle, or another option is to have It deploy Itself from the warbarge and be sent down planetside for It to wreck havok. To keep It from being abused, It should be very expensive, require a very high skill set In order to be controlled, and In addition to being controlled have the player bring out some sort of remote or control system. This would make the player go Idle and in turn make the player become vunerable to enemy attack.
There could also be different types such as the dropsuits we all use, Stealth, Assault, Repair, and Defense.
And I'm not talking about little drones, I'm talking about LAV sized machines.
If I remember correctly warpoints are gained In battle from killing enemys, and taking objectives. And In doing so have the war points be the currency for bringing vehicles into battle. I think this was mentioned In 09 alpha footage, correct me If I'm wrong though. I mean what are war points currently used for??? nothing atm...
For those of you who need an example. Let's say you join a match and you manage to get 4 kills, and an objective captured. You now have 300 warpoints at your disposal, you can then bring In a vehicle... If your vehicle Is less than 300 war points of course.
This would prevent rich players from just spamming tanks and make players invest in something else instead of just vehicle skills. This would bring balance to the game.
Just an idea people, let me know what you think. |
|
Ludwig Van HeadShotin
118
|
Posted - 2012.07.12 03:34:00 -
[221] - Quote
KAGEHOSHI Horned Wolf wrote:Ludwig Van HeadShotin wrote:Maybe CCP can add some different music like Beethovan mixed with some dubstep, I always love me some Beethovan. *jokes* I heard someone said that there would be custom soundtracks, but I have no idea if this is true or not. If it isn't, I am requesting it now. I think custom soundtracks would be really awesome. I want to hear some NIN while playing.
aww yeah.
edit, and by NIN I hope you mean Nine Inch Nails. |
Septem Mortuus
Osmon Surveillance Caldari State
86
|
Posted - 2012.07.12 04:21:00 -
[222] - Quote
Ludwig Van HeadShotin wrote:Jet packs anyone?
I love the Jetpack and Thunderhammer combo in SM, but somehow I don't think it's going to fit in very well here..... |
ORI Clone 2631
4
|
Posted - 2012.07.12 04:55:00 -
[223] - Quote
1) I would like strafing speed to be reduced. As it is now, the combat is very Halo-ish. "Oh an enemy....left....right....left....right...etc. Being forced into a slow "walk" speed while firing would be nice.
2) The bunny hopping is very annoying. Jumping should be tied into stamina, possibly with a charge that allows greater heights to be reached. Jumping stays usefull, but isn't something that happens every 10 seconds.
Bascially I would like the combat to be tactical, brutal, and done intelligently. As opposed to people running and jumping in circles around each other.
3) We should be able go from sprinting to shooting (pulling trigger stops the sprinting, with a small delay for bringing the gun up), and crouch to sprint practically instanly. |
Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2012.07.12 05:00:00 -
[224] - Quote
A virtual reality room that can place you into some generic combat scenarios (against) so you can better adapt yourself to gameplay. That would be nice to see, and of course, no rewards from it. However, I think you should be able to invite a few friends to it so that you could have a little fun against AI. Then, you should also have the option to increase AI difficulty.
Also, I heard they're adding a bar for socialization, so I think that the after-battle war room idea is already being taken care of. |
Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2012.07.12 05:05:00 -
[225] - Quote
Also, while in a vehicle in a non-driving or non-turret slot, you should be able to use your guns. Whenever I get into a dropship and the turrets and pilot slot are occupied, I feel useless and immediately bail out. They should at least let you use your gun, because that's what would happen in real life. |
Ekull Zekariah
117
|
Posted - 2012.07.12 05:10:00 -
[226] - Quote
Sandromin Hes wrote:Also, while in a vehicle in a non-driving or non-turret slot, you should be able to use your guns. Whenever I get into a dropship and the turrets and pilot slot are occupied, I feel useless and immediately bail out. They should at least let you use your gun, because that's what would happen in real life.
Absolutely. And for that matter: even Swarm Launchers should be able to be used from up there. That would open up some great combat opportunities and memories! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.12 06:04:00 -
[227] - Quote
Ludwig Van HeadShotin wrote:KAGEHOSHI Horned Wolf wrote:Ludwig Van HeadShotin wrote:Maybe CCP can add some different music like Beethovan mixed with some dubstep, I always love me some Beethovan. *jokes* I heard someone said that there would be custom soundtracks, but I have no idea if this is true or not. If it isn't, I am requesting it now. I think custom soundtracks would be really awesome. I want to hear some NIN while playing. aww yeah. edit, and by NIN I hope you mean Nine Inch Nails.
Yes
totally
I
do |
Randrii
Seituoda Taskforce Command Caldari State
121
|
Posted - 2012.07.12 06:14:00 -
[228] - Quote
ORI Clone 2631 wrote:1) I would like strafing speed to be reduced. As it is now, the combat is very Halo-ish. "Oh an enemy....left....right....left....right...etc. Being forced into a slow "walk" speed while firing would be nice.
2) The bunny hopping is very annoying. Jumping should be tied into stamina, possibly with a charge that allows greater heights to be reached. Jumping stays usefull, but isn't something that happens every 10 seconds.
Bascially I would like the combat to be tactical, brutal, and done intelligently. As opposed to people running and jumping in circles around each other.
3) We should be able go from sprinting to shooting (pulling trigger stops the sprinting, with a small delay for bringing the gun up), and crouch to sprint practically instanly.
NO to slow walk, this would Negate the advantage of being a scout.
Jumping IS tied to stamina
Agree |
Draigo Sovrentis
Zumari Force Projection Caldari State
1
|
Posted - 2012.07.12 07:25:00 -
[229] - Quote
i think the spawning should be changed to be randomly determined within an area around the spawn point.
so sick of being killed by remote explosives the second i spawn. |
Moejoe Omnipotent
66
|
Posted - 2012.07.12 07:35:00 -
[230] - Quote
Hawk Von Draum wrote:Moejoe Omnipotent wrote:Some sort of reward system for accomplishing certain feats in a game. For example, you get a medal every time you get 30 kills or revive 15 people in a game and these medals add up over time. were Mercs not Soldiers we get money not medals :)
Anything that you can collect and show off on your profile works. I think a collection of rewards on your character profile would look better than just SP ISK KDR statistics. |
|
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.12 14:48:00 -
[231] - Quote
KAGEHOSHI Horned Wolf wrote:Ludwig Van HeadShotin wrote:KAGEHOSHI Horned Wolf wrote:Ludwig Van HeadShotin wrote:Maybe CCP can add some different music like Beethovan mixed with some dubstep, I always love me some Beethovan. *jokes* I heard someone said that there would be custom soundtracks, but I have no idea if this is true or not. If it isn't, I am requesting it now. I think custom soundtracks would be really awesome. I want to hear some NIN while playing. aww yeah. edit, and by NIN I hope you mean Nine Inch Nails. YestotallyIdo
You guys know the PS3 does custom soundtracks natively right? |
Winscar Shinobi
50
|
Posted - 2012.07.12 14:55:00 -
[232] - Quote
Yea but the developer has to code it in. Most ps3 games do not support custom soundtracks. Very few do, and most of them are sports games like MLB, and GT5. |
Saucy ButtLove
3
|
Posted - 2012.07.12 15:44:00 -
[233] - Quote
KAGEHOSHI Horned Wolf wrote:Ok, and I must say this is a great idea for a thread. EDIT: might as well add another idea to this thread.
-More exotic scifi weapons/equipment like the forge gun, not just scifi versions of regular weapons (like SMG, assault rifle). It would be nice to have something like a blue plasma flame thrower that does close range burning damage. Perhaps gravity gun made from scavenged Yan Jung (from EVE lore) technology. Perhaps bio-mechanical symbiotic dropsuits that regenerates, can be made from Takmahl technology (EVE lore). Mass Effect 3 does a great job in this department, for example, they have a shotgun that's like a powerful lightning flame thrower, but has to reload after each shot. They don't have to be crazy powerful in relation to the defense dropsuits offer, they just have to be more scifi, and interesting compared to the generic FPS weaponry.
More specific:
I want to say that I want new weapons that are not just a novelty, but are as genuinely useful as regular weapons like assault rifles and SMGs. Going to throw around some ideas.
_____________________________________________________ Amarr (lasers) -A mid to long range laser weapon firing multiple beams with low but continuous damage. Its advatange is that it doesn't fire one beam, but instead fires four beams lined up on a wide horizontal plane allowing for a wide field of damage to hit multiple targets at once. It could be similar to the line gun in the Dead Space series. -Please make the laser weapon that isn't currently in the beta as versatile as the assault rifle.
Caldari (missiles, railguns) -Antipersonnel stasis webifier: Reduces the maximum speed of an enemy merc by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. Would be actvated by aiming one's hand towards an enemy.
Gallente (drones, plasma blasters) -Plasma burner that does short/mid range continuous burning damage. It fires continuously for about 2 seconds before needing to reload. -A long range rifle that fires explosive drone disks that the shooter must remote control to drive them to the target. Has great damage, and great range, but remote controlling the disk into an enemy puts the user at risk since he's no longer observing his own surroundings because the shooter is viewing in the camera perspective of the disk. -A group of spherical flying drones that orbit the player and generate a slight shield. When the player designates a target by aiming a non-lethal laser at an enemy, the drones move towards and fly around the enemy to do some light contnuous damage, and distraction. -A lightning weapon that functions in short and mid range like an SMG, but does lower damage as a tradeoff. The main advantage of it would be that the lightning will have a chaining effect, and would damage multiple nearby enemies all at once (maybe Amarr since its also an energy weapon, but lightning is a form of plasma).
Minmatar (projectiles: autocannons, and artillery) -Artillery spear rifle: A mid range rifle with very slow (1 shot fired every 2 seconds) heavy explosive short spear rounds, it would have high damage. Should be more powerful than a breach assault rifle, but not as powerful as a mass driver. but only a 10 round magazine size.
Yan Jung (maybe made from reverse engineering scavenged technology from ruins) -A gravity gun that fires charged shots, and each shot will be a energy sphere that will pull in anyone that it hits directly (which traps them until the sphere disappears in 10 seconds), and slows the the movement of anyone moving away from it by pulling on them. It would be like the forge gun, but have the effect of trapping or slowing down enemy players. This weapon would be nonlethal. ____________________________________________________________
These are just examples of possible ways to go about adding more interesting weapons.
I like some of these maybe also have like in eve those long streams showing where some of the wepons are shooting like maybe an electrical charged destroyer that has an animation effect like tho's on eve "this makes it look even more si if" the electrical current could temperarely disable vehicles and maybe... Big maybe... Even things like terminal uplinks it would stop the ability of someone being able to hack temparealy of course. There are loads of things I'm sure CCP will save maybe to add at a later date to see how the game really plays first
|
ORI Clone 2631
4
|
Posted - 2012.07.12 15:54:00 -
[234] - Quote
Randrii wrote: NO to slow walk, this would Negate the advantage of being a scout.
Jumping IS tied to stamina
Agree
1) Not if the scouts used their melee to be, shocker here, stealthy. That would require the melee to become dangerous, but that's a different story. Scouts shouldn't be in gun fights in my opinon. They are intel and long range (hence no need to strafe).
2) Tied to the point that it's not a viable combat alternative to getting behind something.
|
Saucy ButtLove
3
|
Posted - 2012.07.12 16:18:00 -
[235] - Quote
I have posted this before but it didn't show up...
The idea is to stop spawn killing.
Attackers should be able to spawn from there MCC and drop down into the battle and defenders should be able to spawn from the clones reserve unit where the MCC will try to dock also so they can jump down into the field.
Now for example if your trying to get to A and your reserve unit is too far away or the MCC is over by C you can't jump that far over there, so...
The idea is that as your falling you should be able to glide a little almost like a parachute but a bit faster, over to the area you wish to land then activate your inurter dampner.. This is so:
Enemies can never predict where your going to land as you can controll it. It seems a lot more logical and looks better then just appearing from thin air. It's another awesome feature placed in awesome game. I could require another skill to upgrade to get more control over your glide as you progress, so you can drop into the battle or if your a sniper away and on the hills or buildings.
So instead of spawn Ahh I'm here oh there's an enemy Ahh I'm dead... Its Base jump, glide oh look an enemy by A, activate inurter dampner hello enemy.. Bang he's dead.. Rest of your team drop in behind you and you all take over A
You can have the choice to use glide.. You can simply just use inurter dampner to get down quicker but obviously your not as close to the action then. You would still need to use the dampner before you land as gliding doesn't make you slow down too much.. Just enough so that you can change direction and guide yourself over to an area then use dampner to land. It an altrnive respawn point not the only respawn point. You can still spawn at A B C or DEFGHIJKLMNOPQRSTUVWXYZ how ever many thay add or have on a level.
If you think this is a cool way of stopping spawn killing or simply just a cool way of respawning get it known by CCP if you have an other similar idea just quote and type :) thank you.
|
Saucy ButtLove
3
|
Posted - 2012.07.12 16:39:00 -
[236] - Quote
ORI Clone 2631 wrote:1) I would like strafing speed to be reduced. As it is now, the combat is very Halo-ish. "Oh an enemy....left....right....left....right...etc. Being forced into a slow "walk" speed while firing would be nice.
2) The bunny hopping is very annoying. Jumping should be tied into stamina, possibly with a charge that allows greater heights to be reached. Jumping stays usefull, but isn't something that happens every 10 seconds.
Bascially I would like the combat to be tactical, brutal, and done intelligently. As opposed to people running and jumping in circles around each other.
3) We should be able go from sprinting to shooting (pulling trigger stops the sprinting, with a small delay for bringing the gun up), and crouch to sprint practically instanly.
This is a perfect request!! Like like like like like like like !!! I would love it if this was tactical rather then cod and halo like. Probing should be added as well but no dropshoting ability maybe like black ops and socom where you can dive. Maybe have shooting while diving but just extremely inactuate so it's rather pointless but it's there for awesome featureness. Maybe also have staffing a little slower that's what helps it play like cod and halo a bit from time to time...
Some games people are "tactical ish" but most is just run like a ***** and free for all.. Maybe double xp when your entire squad is within 20m of each other. This would certainly help people play together. |
Oryx Offerton
Doomheim
61
|
Posted - 2012.07.12 16:41:00 -
[237] - Quote
TotalBreakage wrote:GR1NCH wrote:how about eve radio in your vehicles just an idea! Not bad, maybe in the future, but that would definately be awesome. Lets get more ideas people. Or an EVE radio in your house/quarters! |
Ludwig Van HeadShotin
118
|
Posted - 2012.07.12 17:51:00 -
[238] - Quote
KAGEHOSHI Horned Wolf wrote:Ludwig Van HeadShotin wrote:KAGEHOSHI Horned Wolf wrote:Ludwig Van HeadShotin wrote:Maybe CCP can add some different music like Beethovan mixed with some dubstep, I always love me some Beethovan. *jokes* I heard someone said that there would be custom soundtracks, but I have no idea if this is true or not. If it isn't, I am requesting it now. I think custom soundtracks would be really awesome. I want to hear some NIN while playing. aww yeah. edit, and by NIN I hope you mean Nine Inch Nails. YestotallyIdo
GET SUMMM! |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.12 18:15:00 -
[239] - Quote
Winscar Shinobi wrote:Yea but the developer has to code it in. Most ps3 games do not support custom soundtracks. Very few do, and most of them are sports games like MLB, and GT5.
Don't me, just listening to the EVE Online soundtrack and Skalmold while I play.
|
Carbon Hebonite
9
|
Posted - 2012.07.12 21:13:00 -
[240] - Quote
Ability to change weapons from Auto to Semi. Perhaps in game when choosing a weapon through the selection wheel you could push a button to change it. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.12 21:17:00 -
[241] - Quote
[IMPORTANT] Make controls RESPONSIVE. I'm tired of automatic reloading delaying when I can switch weapons, or completing a reload animation delaying when I can aim down sight. I'm tired of any instance in which my controller input is ignored. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.12 21:20:00 -
[242] - Quote
For assault rifles, the sensitivity is way too high for the amount of zoom. Do no lower the zoom, just decrease the sensitivity while aiming down the scope, or better yet add sensitivity options for when aiming down sights. |
Carbon Hebonite
9
|
Posted - 2012.07.12 21:35:00 -
[243] - Quote
Zekain Kade wrote:The Silver Phoenix wrote:Attachments for your weapons like different scopes, a grenade launcher, and maybe even different types of grips? Also the ability to take off your scope so you can just look down the top of your gun. No thanks. You can't edit your weapons in eve, so why should you be able to do it in this game? also, it would ruin some other weapons, like the mass driver. it wouldn't have a use if everyone put grenade launchers on their rifles.
This isn't EVE. This is an MMO FPS. Weapons are the main gaming aspect. Being able to customize is the right of any mercenary. |
Tolsty-Perez
Doomheim
3
|
Posted - 2012.07.12 21:57:00 -
[244] - Quote
Wow itGÇÖs a really nice tread and some very nice ideas here, but I think we should focus our ideas in a different direction. I mean ideas like: make Dust like game GÇ£xyGÇ¥ (put any game title here) bring us nowhere, because the CCP developers know other games features and solutions. They know about the knife killing moves or weapons customization and if they donGÇÖt plan to implement it at a later game version they donGÇÖt like the idea.
But we can create new, innovative ideas, so that other people will say I want to have that Dust 514 feature in my GÇ£xyGÇ¥ game. So my first idea is:
Different environmental conditions that depend on the kind of planet (planet size, geological conditions like: lava, desert, swamps, and mountains). I mean not only the look or weather but also the gravity (how cool would it be to fight on a low gravity moon), movement speed (desert or swamp), sight distance, maybe some kind of electrical storms that disable the shields. The point is to bring some kind of tactical differences that depends on planet environment.
I know that some of the points are hard or impossible to insert in the game but itGÇÖs just an idea and IGÇÖm not one of game developers, fortunately. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.13 20:18:00 -
[245] - Quote
This is really REALLY important. Copy/paste from here https://forums.dust514.com/default.aspx?g=posts&t=26571&find=unread
TL;DR version: There should equipment restrictions based on security level, this will make the game tolerable for newbs as well as people without that much time on their hands to play; this would help them play the game without being constantantly massacred by those with superior weapons and equipment. Highsec should restrict advanced and prototype gear, lowsec show only restrict prototype gear, and nullsec should only restrict nothing. Dust 514 and EVE Online are already built around the idea of different areas of space have different security levels which affect what you can do there.
Many people feel that new players don't really have a chance against veteran players who have superior weapons, dropsuits, and other equipment. This is a major barrier to enjoyment for new players, and can really impede the growth of the game's playerbase; joining a battle with basic gear, and being steamrolled by experienced players with the added advantage of superior equipment can really turn someone away from a game. Players that don't have much time to play will also feel punished since they make enough skill points to be able to use the mre powerful equipment, and thus be at a severe disadvantage. Some would say that it is skill, and not expensive equipment that wins battles, but consider these scenarios: Two teams are overall equal in skill, and tactics, but one team has prototype gear while the other uses militia. Which team do you think will win? Obviously the one with the prototype gear. The same two teams again, but the team using militia equipment is slightly more skilled than the ones using prototype gear. Who do you think will win? It is more than conceivable that the team with prototype gear could still win despite being slightly less skilled than their militia-equipped counterparts; this is because the difference in skill might be less than the difference in quality of equipment.
This game however is an MMO, so it does make sense that you would get greatly superior equipment as they progress, that is how MMO's work generally. The answer to the problem of equipment disparity is NOT to nerf the higher grade equipment since nerfing would make leveling up skills and spending extra money no longer worth it, and equipment does need to get better as you progress because of the MMO nature of the game.
So what is the solution? Equipment restrictions based on security level. As many of you may know, EVE Online and Dust 514 are built to have different security levels reflecting how hardcore and risky certain areas of space are. The way security levels work can be altered a bit to limit what kind grades of dropsuits, guns, and other equiment can be used in each security level such that the lower levels become more friendly to newbs, and also to those who don't have much time to play. Example: High security battles should only allow militia and standard equipment. Low security battles should allow up to advanced equipment. Null security battles should have NO restrictions on what kind of gear you're allowed to use.
This would make the game actually enjoyable for those who are just starting, or don't have much time to play by allowing them to play in more regulated battle environments in which they aren't going against players with massive equipment advantages. Players who want to use advanced and prototype gear can go fight in lower security levels with other hardcore pros like themselves.
CCP has made it know through countless interviews that they want this game to be accessible. They want this game to be something you can jump in and play for a quick battle without having to get deep into its MMO element. Nothing is accessible about joining a game with only militia items, and fighting a team with half their mercs using CreoDron Breach assault rifles, no one will want to just jump in and play. The more people this game manages to retain, then the more people will buy AUR to support CCP. You may not want your gear restricted, but you can always just go to nullsec and conquer planets and take contracts from EVE players without any gear restrictions, or you could go to lowsec with minimal restrictions.
|
GiJCav WSG
Wraith Shadow Guards
15
|
Posted - 2012.07.13 20:30:00 -
[246] - Quote
How about giving passangers the ablity to fire thier rifles out fo the drop ship when the doors open so they are not sitting ducks. Even in todays live combat the soldiers have the ability to shoot before getting out of the dropship... |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.15 15:47:00 -
[247] - Quote
bump |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.15 19:31:00 -
[248] - Quote
Command system needs to improve. Here are some possible ways it could:
When using the command wheel (not the map), there needs to be some kind of line in your HUD that points to where you're aiming at, like an augmented reality feature.
Installations on the battlefield need to be highlighted in the HUD when you aim at them or close to them (targeting needs to be more forgiving like you said); this highlighting will tell you if the command is aimed close enough to the target to be valid, and will also help .
Targeting objective letters (A, B, and C) need to be much easier. Last time I tried to use the command wheel to put an order on objective B, I was literally a meter from B and it kept saying invalid target when I tried to put a defend order. An objective is definitely something you should be able to defend.
Placing a command from the map is always innacurate, and rally orders appears very far from where you actually placed them. It needs to improve.
I find the placement of the wheel pretty annoying, it took me a while to figure out how to bring up that wheel, or that I could even do it. Perhaps aiming in and pressing select should pick the target like how you tag with Battlefield, and after the target is select it, the wheel shows up to give you options to what kind of target you want it to be (something to attack, to defend, to destroy, to rally at). Perhaps it just needs its own dedicated button.
|
Ludwig Van HeadShotin
118
|
Posted - 2012.07.16 18:30:00 -
[249] - Quote
How about we get some damn woman in this game! It's getting a little Brokeback up in here, haha. |
Oryx Offerton
Doomheim
61
|
Posted - 2012.07.16 18:39:00 -
[250] - Quote
KAGEHOSHI Horned Wolf wrote:KAGEHOSHI Horned Wolf wrote:The time you spend after death in the spawn selection screen should be deducted from the time needed to spawn on a CRU or drop uplink. If I spend 8 seconds in that screen, and select a CRU as my spawn point, I should only have to wait 2 seconds (meaning you wait 10 seconds total), and if that CRU becomes unavailable, you won't have to wait another 10 second when you pick another spawn point. Other example (just in case someone doesn't get it): You've been in the spawn screen for 12 seconds, you select to spawn on a drop uplink that requires a 20 second wait, because you already waited 12 seconds, you only have to wait 8 more seconds (12seconds + 8 seconds = 20 seconds total). If 4 seconds passes after you selected the drop uplink as a spawn point and the drop uplink is destroyed (which cancels your spawn), if you choose another drop uplink with a 20 second wait time, you should only have to wait 4 seconds to spawn on the new drop uplinks (spent 12 seconds before picking a spawn point, 4 seconds waiting to spawn on the first drop uplink, this all totals to 16 seconds out of 20, leaving only 4 more seconds to wait). If after the first drop uplink was destroyed, you picked a CRU to spawn on (10 second time), you shouldn't have to wait at all to spawn since you already spent 16 seconds. This idea has been suggested before by others besides me, but I noticed many a resistant to it, and I'm not sure why. I would appreciate it if someone who disagrees expresses their opinion about why this isn't wanted since I don't really know the argument against it. Why would anyone be against it????? I LOVE THAT IDEA! |
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BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.16 18:49:00 -
[251] - Quote
we need more things that go BOOM !!! like JETS !!! |
traug
Zumari Force Projection Caldari State
0
|
Posted - 2012.07.16 21:43:00 -
[252] - Quote
I've noticed a serious lack of cans of Quafe Ultra in the ready room, and there doesn't appear to be any strewn around the floor of the vehicles... C'mon.. make it realistic!
And the dropships need old-school vaga frills! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.18 22:42:00 -
[253] - Quote
Make racial choices have aesthetic effects:
-Different merc quarters reflecting the aesthetics of their race. -Different melee weapons. All of them would have the same stats, but they could look different. Minmatar could have a modified tribal weapon for example, Caldari keeps the nova knife since it is a Caldari weapon. |
Velvet Overkill
104
|
Posted - 2012.07.18 23:54:00 -
[254] - Quote
Velvet Overkill would very much like planets with giant hostile native animals to fight in PVE. |
Velvet Overkill
104
|
Posted - 2012.07.18 23:58:00 -
[255] - Quote
Velvet Overkill would very much like special music to play whenever you rack up a lot of points with one life. For example, if you get lots of points with an Amarr heavy suit, the song from the Immortal Clone trailer will play: http://www.youtube.com/watch?v=GI53ydJaus8 |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.19 00:15:00 -
[256] - Quote
I'm with limiting gear to sec stats. That's an amazing idea.
You were allready planning this for eve online weren't you? Having items that are going to be better, but in high security space you can get caught unless you traded face to face in WiS
WEll i didn't forgot that idea you had, and it makes a lot of sense in dust. the better stuff is black market goods. rename prototype to "Black market" Assault Suit. Make it only usable in null warfare and Factional warefare. FW will be a big part anyways. Also let the black market gear work in PvE.
BUT when it comes to the E-sports arenas and starting NPC corp contracts, you should limit older vet players back down to the advanced or under gear. They will still have a massive skill point and real skill advantage. But it will push players out of noob school, into the real meat of the game where you CAN use the best gear.
IT's sheer genious and you'd be mistaken not to go this route in my opinion CCP. trading goods on the black market still sounds like an amazing mechanic. |
Aijul
ZionTCD Legacy Rising
55
|
Posted - 2012.07.19 00:32:00 -
[257] - Quote
Effective Communication for Players Without Microphones(This is a complitation of ideas in my thread here.)
While on the battlefield, effective communication with your team is crucial to forming any type of strategy or success. Currently, a problem with this is that text speakers have a disadvantage in communicating with the rest of the team. One must stop to pull up a screen in the NEOCOM, navigate to their squad, and then send a message. This is time consuming, and will most likely warrant you constant death.
I had an idea in where a "Quick Chat" prompt could be opened up immediately by pressing the Left D-Pad, immediately giving you access to the virtual keyboard to type your message to members of your squad. In addition, messages you type should appear on the game screen followed by your player name, and displayed to all members of the team along with the NEOCOM. This way, all players can simultaneously see and read what is being typed without stopping to check the NEOCOM each time.
Since typing via the virtual keyboard is time consuming in itself, a set of basic messages or commands could be selected via another prompt for fast communication. These would be general commands such as: - "Hello" - "Get to point (X) " - "Enemies ahead" - "Help!"
- This command prompt could be brought up by pressing and holding the SELECT button (Similar to how one pulls up the Weapon Select Menu). Simply pressing SELECT would bring you to the NEOCOM chat as normal.
- The messages could possibly be displayed underneath the kill log/messages, or marginally above the right side of the player HUD for clear visibility.
---
It might be best to solve this communication gap by establishing the option for both squad leader(s) and members to be able to see a hand signal or symbol (simplified, obviously, for the game) that can be selected quicker than opening up any typing interface...
This could be perhaps a handful of signals that appear visually to all members (or targetted to specific members) that would be something "roughly based on" typical "Arm-and-Hand Signals for Ground Forces" - a symbology which is used in over 80% military ground operations when speach is either impossible to understand or would be unwanted during a covert ambush.
An example would be from the U.S. Army Field Manual - (21-60) Visual Signs: ... "Arm-and-Hand Signals for Ground Forces"
Somehow simplifying/future-modernizing an implementation of some of the essential and basic symbols would help keep typing time down and allow better communication between everyone, regardless or whether they are shouting over a microphone, typing franticly, or simply feeling lost (and essentially not part of the game)...
---
This is an excellent idea. I can think of several alternative ways -- alone or in combination -- to implement it. I'm sure there are others. When the player presses a key / button they get a signal list. When they pick one...
- the minimaps of their team show a transparent, colored field-of-view overlay of the signaling player with a symbol for the chosen hand signal in the cone.
- a separate window briefly pops up for their teammates showing the signaling player's character from the back with an over-the-shoulder view making the hand signal
- the player's character makes the hand signal
- there is an audible alert combined with a brief color change of the character's symbol on the minimap.
Or some combination of the above.
|
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.08.03 18:56:00 -
[258] - Quote
Bump |
Jaggar Amotu
Bragian Order Amarr Empire
2
|
Posted - 2012.08.03 20:25:00 -
[259] - Quote
I'd like to see the names of the guys which are together with me in a vehicle. Either as driver or gunner. Sometimes you meet a VERY*** good team and you fight the mother of all battles. Then the game ends or your tank explodes.. And that's it. So far I haven't found a chance to get my partner's names. I'd like to add them on my PS3 or in Dust. |
Milk Supreme
ZionTCD Legacy Rising
127
|
Posted - 2012.08.03 20:37:00 -
[260] - Quote
Jump packs |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.03 23:02:00 -
[261] - Quote
Velvet Overkill wrote:Velvet Overkill would very much like planets with giant hostile native animals to fight in PVE.
I want this too. Many people say there are no aliens or any sort of animal life in New Eden besides the slaver hounds, but... COPY PASTE: EVE Online aliens I've found online: http://community.eveonline.com/background/potw/default.asp?cid=may03 http://community.eveonline.com/background/potw/default.asp?cid=jan04 http://community.eveonline.com/background/potw/default.asp?cid=apr03 http://community.eveonline.com/background/potw/default.asp?cid=jun01 http://wiki.eveonline.com/en/wiki/Achuran_songbird http://wiki.eveonline.com/en/wiki/Colelian_Spider_Spruce http://wiki.eveonline.com/en/wiki/Dorga_Roes http://wiki.eveonline.com/en/wiki/Nidupadian_Yorak_Eggs
One of these articles mention "marshy jungles" as well as other animals that are amphibians, which could be a great setting for a PVE battle. We could be hired to secure a location or objective, and be attacked by wild predators. I have been asking for this for a long while. I really think we should have this in addition to drones. |
pjster long
Doomheim
28
|
Posted - 2012.08.03 23:39:00 -
[262] - Quote
Lavender Fields wrote:Turn off the autoaim. Thank you kindly.
I dont think that there is autoaim... and if there is... please keep it! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.03 23:45:00 -
[263] - Quote
pjster long wrote:Lavender Fields wrote:Turn off the autoaim. Thank you kindly. I dont think that there is autoaim... and if there is... please keep it!
Its a bug, some people have way too much while others have like none. |
Trouble Man
Osmon Surveillance Caldari State
13
|
Posted - 2012.08.03 23:51:00 -
[264] - Quote
Beta Phish wrote:actually make the game a MMO First Person Shooter. or don't call it an FPS. your suggestion makes the game NOT a FPS TotalBreakage wrote:
Make it easier for dropship pilots to gain SP, due to the minuscule SP gained from gunner kill assists. Piloting is an expensive and dangerous job, and they should be better rewarded.
they already is a Balance problem with Vehicles abusers earning more SP & ISK then the actually Skill needed to get Kills or Help the Objective being capped
its time to get rid of Splash Damage on ALL Vehicles vs Troops. Basically all the E3 patch proved was how UnBalanced Vehicles are. Just make some of the Tanks be Spawn points. i hope this will be tested in the Public Beta & by the paid QA team
Get rid of splash damage? Why? There's nothing wrong with it a missile is shot with the ground and blows up with a significant radius to anything near it. It's realistic and assist people gunning from a dropship, tank, or LAV. It sucks to get killed by one but that's part of the game. |
BluMage
18
|
Posted - 2012.08.04 08:32:00 -
[265] - Quote
Stoofigus McGraw wrote:Customization.
Change color patterns, symbols, Corp Insignias, all that kind of thing, on all of your possessions (LAV, HAV, Dropship, Guns, Armor)
I mean, we're supposed to be Mercenaries right? What kind of Merc has anyone seen in any show, movie, game, real life, that doesn't customize their possessions?
Indeed, good sir. Maybe even Corporation made armour colour designs and markings?
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Vitoka
0
|
Posted - 2012.08.12 21:24:00 -
[266] - Quote
There should be a request button.You know,for things like PICK ME UP or I NEED A GUNNER FOR MY WEHICLE.I think the command wheel could be an option.Ewen for things like I NEED REPAIR.This would make team play much easyer. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.12 21:29:00 -
[267] - Quote
Jake Armatige wrote:Not sure how workable it is,and I wouldn't just use it in dust,but I really liked MAG's buff system when being close to a squad leader.
Now I wouldn't necessarily use buffs,but always wanted a system that rewarded you for tactical play.
A squad leader would have a zone around them that had "formation" indicators.If you were assault class,you would be asked to take a forward position,and you'd get a exp % increase based on the time you spent in formation.
Possibly the squad leader could set aggressive/defensive states on the fly.Set patrol zones using the map screen,highlight objectives,request spawn points locations,calling for vehicle backup and so on. These would be shared on the map between the squads and players.
The main idea is not strictly tactical,it's also a communication tool among players,and could help push the idea that were doing this for each other and not just getting our own exp,but helping each other gain exp. Actually, if you look at the 2nd Dropsuit DevBlog, they mention that they Command Dropsuits will be able to do just that, as well as possible AoE de-buffs against enemies. |
STB-TedNugent EV
159
|
Posted - 2012.08.12 21:39:00 -
[268] - Quote
deleted |
STB-TedNugent EV
159
|
Posted - 2012.08.12 21:42:00 -
[269] - Quote
deleted |
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