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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Chao Wolf
Imperfects Negative-Feedback
209
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Posted - 2012.07.09 06:17:00 -
[181] - Quote
Toric Hol wrote:KAGEHOSHI Horned Wolf wrote:KAGEHOSHI Horned Wolf wrote:The time you spend after death in the spawn selection screen should be deducted from the time needed to spawn on a CRU or drop uplink. If I spend 8 seconds in that screen, and select a CRU as my spawn point, I should only have to wait 2 seconds (meaning you wait 10 seconds total), and if that CRU becomes unavailable, you won't have to wait another 10 second when you pick another spawn point. Other example (just in case someone doesn't get it): You've been in the spawn screen for 12 seconds, you select to spawn on a drop uplink that requires a 20 second wait, because you already waited 12 seconds, you only have to wait 8 more seconds (12seconds + 8 seconds = 20 seconds total). If 4 seconds passes after you selected the drop uplink as a spawn point and the drop uplink is destroyed (which cancels your spawn), if you choose another drop uplink with a 20 second wait time, you should only have to wait 4 seconds to spawn on the new drop uplinks (spent 12 seconds before picking a spawn point, 4 seconds waiting to spawn on the first drop uplink, this all totals to 16 seconds out of 20, leaving only 4 more seconds to wait). If after the first drop uplink was destroyed, you picked a CRU to spawn on (10 second time), you shouldn't have to wait at all to spawn since you already spent 16 seconds. This idea has been suggested before by others besides me, but I noticed many a resistant to it, and I'm not sure why. I would appreciate it if someone who disagrees expresses their opinion about why this isn't wanted since I don't really know the argument against it. I think that when spawning to a CRU this should be the case, however drop uplinks should be hard to spawn to thus having a dedicated timer. That way someone can't react to changing battlefield conditions too fast. or speak in MCC and then use some type of teleport to go to drop uplink |
Ludwig Van HeadShotin
118
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Posted - 2012.07.09 07:19:00 -
[182] - Quote
In-game ranking system.
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Ekull Zekariah
117
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Posted - 2012.07.09 07:55:00 -
[183] - Quote
Impressive thread here, Breakage. I was going to start a similar thread actually. But can I suggest something since I was going to try this instead of the "like" button idea:
Your first post lists all the 'sensible' ideas put forward, people respond with a +1 or a -1 towards the ideas they have opinions of and a short argument for which way they lean and post whatever other idea/feature/fix they suggest.
Ideas continue to be edited into the "Master Post" (your first post) along with how many +1s and -1s they have received so far with a short summary on arguments on for and against, or even pros and cons if you like.
It's a lot of work for the thread creator, but would truly reflect the community's feelings on matters and give one CENTRAL post for people to go to to see the ideas put forward without going thru 100 pages of quotes, same/similar ideas or pointless comments. And they can comment immediately after reading the master post.
What's more CCP have enough threads to read, this could be a consolidation of opinions. And if they doubt the numbers reflected by the thread creator, they can easily count thru the following posts to check the numbers.
Let's see how many likes I get for this one :D
15 LIKES AND I'LL START THIS SUGGESTED THREAD |
Ekull Zekariah
117
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Posted - 2012.07.09 07:55:00 -
[184] - Quote
Customizable Controls |
Ekull Zekariah
117
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Posted - 2012.07.09 07:55:00 -
[185] - Quote
Sprinting Reload |
Ekull Zekariah
117
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Posted - 2012.07.09 07:56:00 -
[186] - Quote
Downed Team mate Icon |
Ekull Zekariah
117
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Posted - 2012.07.09 07:56:00 -
[187] - Quote
Visible Squad Member Name Tags (anywhere on the map) |
Ekull Zekariah
117
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Posted - 2012.07.09 07:57:00 -
[188] - Quote
Asia Pacific Servers |
Ekull Zekariah
117
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Posted - 2012.07.09 07:58:00 -
[189] - Quote
Random Spawn Points
(or I love the idea of "Drop In" spawn with auto Inertia Dampening) |
Jedd Brown
Villore Sec Ops Gallente Federation
20
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Posted - 2012.07.09 09:04:00 -
[190] - Quote
Some kind of noise/shock (ecm?) grenades and mines for temporary vision/sound stun |
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Jin-roh Hayasaki
38
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Posted - 2012.07.09 13:36:00 -
[191] - Quote
Currently in the Merc Quarters, there are two doors that are just there for decoration. I was thinking that one of those doors could lead to a bigger lobby that houses other players from your corporation. The other door could lead to a war room lobby for times you are in a group.
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Jin-roh Hayasaki
38
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Posted - 2012.07.09 13:36:00 -
[192] - Quote
Being able to move around Merc Quarters/War Room a little faster would be nice |
Pajar Okill
Bragian Order Amarr Empire
4
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Posted - 2012.07.09 16:03:00 -
[193] - Quote
Maybe no one likes this idea because it seems pretty obvious to me but a limited cover system would be nice, and bunny hopping seems stupid. I say if you want to hop add a module to a low slot kinda like jump suit thrusters... Not flying just a decent hop, as far as getting around normal terrain I'd say the jump button should be more like a climb terrain button... Anyways this hopping around stuff looks so dumb. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.07.09 16:30:00 -
[194] - Quote
How about an option to keep loadouts stocked up constantly? Sort of like a market order on EvE, but it never runs out, and it only replenishes when you get back to merc quarter instead of everytime the stock drops one.
It'd be nice to not to have to worry about keeping it stocked up, or if you forget to stock up before going into a battle you realise that you can't use your favourite loadout because you stocked it twenty games ago for x amount, and didn't know it was being whittled away that quickly... |
Zekain Kade
BetaMax.
931
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Posted - 2012.07.09 16:49:00 -
[195] - Quote
GRENADE SOUND, AND A GRENADE INDICATOR. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
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Posted - 2012.07.09 18:58:00 -
[196] - Quote
Vehicles need target painters so drivers can designate targets to the gunners. |
HowDidThatTaste
461
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Posted - 2012.07.10 01:31:00 -
[197] - Quote
More sound period so my surround sound let's the neighbors know!
But seriously I hate being snuck up on by a vehicle give them more sound or let it be a skill to reduce sound on nicer vehicles. But all starter lavs, havs, and drop ships make more sound.
Someone said this not my quote "I think I'm being abducted." Thats about the only way you know something is around is the headlights. And by then its way to late. |
Ekull Zekariah
117
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Posted - 2012.07.10 02:55:00 -
[198] - Quote
Press To Spot with Audio Confirmation
(with points for spotting that leads to a kill)
(I'm not a big fan of this 'auto-spotting') |
Ludwig Van HeadShotin
118
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Posted - 2012.07.10 03:40:00 -
[199] - Quote
make It where we get more points for assists, I feel like I shoot a guy until he's almost dead and then my teammate comes around the corner, shoots him once and he got the full 50 points, while I get 25. And some times this happpens 2 or 3 times in a row, lol. |
Ludwig Van HeadShotin
118
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Posted - 2012.07.10 04:29:00 -
[200] - Quote
when preping for battle we should have and interactive 3-D model to work with in the war room, What I mean by interactive is for the players to plan and set objective markers, or check for the best possible area for an instillation to be droped off before battle. I hope that is the purpose of the current 3-D hologram in the war room atm. I could see It as a use it or lose It item, meaning you can only benifit from using It, and you don't have to use It If you don't want to. |
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Ekull Zekariah
117
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Posted - 2012.07.10 05:04:00 -
[201] - Quote
Ludwig Van HeadShotin wrote:when preping for battle we should have and interactive 3-D model to work with in the war room, What I mean by interactive is for the players to plan and set objective markers, or check for the best possible area for an instillation to be droped off before battle. I hope that is the purpose of the current 3-D hologram in the war room atm. I could see It as a use it or lose It item, meaning you can only benifit from using It, and you don't have to use It If you don't want to.
Love it. That's what it SHOULD be for! |
Ludwig Van HeadShotin
118
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Posted - 2012.07.10 05:19:00 -
[202] - Quote
Make us have some sort of flare system for the dropships, because they seem to go down very quicky from swarm launchers, give us at least a chance to get away from them at least. Lol, because once they are coming at you they don't stop till they hit something. |
Johnny Guilt
Algintal Core Gallente Federation
50
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Posted - 2012.07.10 05:28:00 -
[203] - Quote
dropships actally blowing up in mid air when their armor hits zero, instead of falling to the ground giving time for people to jump out. |
Ekull Zekariah
117
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Posted - 2012.07.10 05:33:00 -
[204] - Quote
Ludwig Van HeadShotin wrote:Make us have some sort of flare system for the dropships, because they seem to go down very quicky from swarm launchers, give us at least a chance to get away from them at least. Lol, because once they are coming at you they don't stop till they hit something.
I clicked like, but only if it is less frequently able to be used than say BF3. We don't want to COMPLETELY inhibit the Swarm Launchers use. |
Ludwig Van HeadShotin
118
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Posted - 2012.07.10 05:34:00 -
[205] - Quote
Ekull Zekariah wrote:Ludwig Van HeadShotin wrote:Make us have some sort of flare system for the dropships, because they seem to go down very quicky from swarm launchers, give us at least a chance to get away from them at least. Lol, because once they are coming at you they don't stop till they hit something. I clicked like, but only if it is less frequently able to be used than say BF3. We don't want to COMPLETELY inhibit the Swarm Launchers use.
I agree.
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Ludwig Van HeadShotin
118
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Posted - 2012.07.10 05:36:00 -
[206] - Quote
Jet packs anyone?
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Ekull Zekariah
117
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Posted - 2012.07.10 06:07:00 -
[207] - Quote
Ludwig Van HeadShotin wrote:Jet packs anyone?
Hah! Just had a go at another bloke for too many Halo requests. Can't support this one sorry. |
Ludwig Van HeadShotin
118
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Posted - 2012.07.10 12:11:00 -
[208] - Quote
haha, just an idea. ^
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Danfen Stark
Algintal Core Gallente Federation
93
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Posted - 2012.07.10 12:20:00 -
[209] - Quote
Ekull Zekariah wrote:Ludwig Van HeadShotin wrote:Make us have some sort of flare system for the dropships, because they seem to go down very quicky from swarm launchers, give us at least a chance to get away from them at least. Lol, because once they are coming at you they don't stop till they hit something. I clicked like, but only if it is less frequently able to be used than say BF3. We don't want to COMPLETELY inhibit the Swarm Launchers use.
Make it an 'equipment' type module on the dropships (and possibly all vehicles? ), like grenades etc. Militia may have 2 uses (enough for 2 SL shots), standard 3 and so on...
Also possibly not neccesserily 100% effective...the effectiveness increases with the 'level' of flare used, and/or possibly a skill could also affect this. |
Jin-roh Hayasaki
38
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Posted - 2012.07.10 12:58:00 -
[210] - Quote
Danfen Stark wrote:Ekull Zekariah wrote:Ludwig Van HeadShotin wrote:Make us have some sort of flare system for the dropships, because they seem to go down very quicky from swarm launchers, give us at least a chance to get away from them at least. Lol, because once they are coming at you they don't stop till they hit something. I clicked like, but only if it is less frequently able to be used than say BF3. We don't want to COMPLETELY inhibit the Swarm Launchers use. Make it an 'equipment' type module on the dropships (and possibly all vehicles? ), like grenades etc. Militia may have 2 uses (enough for 2 SL shots), standard 3 and so on... Also possibly not neccesserily 100% effective...the effectiveness increases with the 'level' of flare used, and/or possibly a skill could also affect this.
If they decided to lower the flight ceiling and add this, I would be okay with it. This way people who complain about dropships on towers would feel like they are being listened to but then dropships don't become every swarm launcher's easy kill since they have a defense mechanism. I think that the flare/skill level is a great idea as well. For example, lv. 2 swarm vs lv 2 flare have 50/50 chance but lv 2 swarm vs lv 5 flare seems unlikely.
The only problem I see in the long run is that people will then be saying flares are OP and need to be nerfed. |
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