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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ryuyoshi Hanaya
Amarr Templars Amarr Empire
32
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Posted - 2012.07.03 21:13:00 -
[61] - Quote
i think a grapple hook would be nice. latch onto the side of a building run up a bit turn to the side and shoot at stuff from a higher vantage. or even shoot to ceiling and sniper from up above (well you'd pretty much be sitting duck) i think being able to latch onto a enemy dropship from below climb up it latch a remote explosive and all would be kinda fun too..... or you could latch onto friendly dropship and be a third gunner? that might be a bit too hilarious... it would help us get to other snipers when we cant kill them with any weapons since they out of range quite often. theres lot of ways to use a grapple hook thoughso i think it could be a very fun addition. |
Chaz Lewis
71
|
Posted - 2012.07.03 21:56:00 -
[62] - Quote
*copy pasted from my feedback thread*
A tool that we can use to ask for ammo/medic etc. This could be very easily implemented. You even have an un-used button (Left D-pad) that would be perfect: hold down L. D-pad, wheel comes up, use the Right Stick to select a request, just as you would select a weapon. Then, an icon would appear over your head, and on your mini-map icon, indicating what you are asking for along with a voice (maybe?) The options would be:
-Need ammo!
-Need medic!
- Requesting vehicle pickup
-Need backup!
-Enter my vehicle
-Bail out!
or at least something to that extent.
Here's a visual example: the 'commo rose' from Battlefield 2
http://www.youtube.com/watch?v=VXuRAU6o2ro |
Yishai Raide
Crux Special Tasks Group Gallente Federation
33
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Posted - 2012.07.03 22:04:00 -
[63] - Quote
Chaz Lewis wrote:*copy pasted from my feedback thread* A tool that we can use to ask for ammo/medic etc. This could be very easily implemented. You even have an un-used button (Left D-pad) that would be perfect: hold down L. D-pad, wheel comes up, use the Right Stick to select a request, just as you would select a weapon. Then, an icon would appear over your head, indicating what you are asking for along with a voice (maybe?) The options would be: -Need ammo! -Need medic! - Requesting vehicle pickup -Need backup! -Enter my vehicle -Bail out! or at least something to that extent. Here's a visual example: the 'commo rose' from Battlefield 2 http://www.youtube.com/watch?v=VXuRAU6o2ro
And make it so I can have Arnold Schwarzenegger yell "GET TO THE CHOPPER!" |
Carl Krieg
Circle of Huskarl Minmatar Republic
20
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Posted - 2012.07.03 22:07:00 -
[64] - Quote
Dust needs LOVE! Let us make love in Dust |
Erestas Celvin
Royal Uhlans Amarr Empire
35
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Posted - 2012.07.03 22:08:00 -
[65] - Quote
Solid voicecom to support the teamwork needed in some of scenarios hinted by the devs. - Meaning fast switch to speak to different channels (squad, team, corp, own) - Indictor who is speaking - Fade out of other players voices if squad/team leader speaks - additional push to talk option - possibility to create own voice com channels cross game (ie: key players from eve and dust can share a seperate channel in battle situtations for fleet updates, orbital strike requests, you name it) - if possible (controller seems pretty full already) quick key chat system with corresponding minimap icons like in tribes: ascend http://tribes.wikia.com/wiki/Voice_Game_System Granted opinions on tribes can differ and it oviously would'nt need to be as extensive as in tribes nor really be fully voiced, but simple things like spotting and marking enemys, confirming, denying, marking postions to higher ups (bsp: marking call in positions for installations), "hold that vehicle" comments and the like that frees up voice coms from such clutter.
last but not least: - remote chat/voice com capabilities via smartphone/tablet |
goatforce69
Sanmatar Kelkoons Minmatar Republic
74
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Posted - 2012.07.03 22:10:00 -
[66] - Quote
A Medic system like MAG's, symbols above both medic and person who needs reviving. Oh and make bleed out time longer to give people with med kits a chance to get there. Make rewards high for reviving to encourage it. (more xp in MAG for reviving than killing) |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
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Posted - 2012.07.03 22:10:00 -
[67] - Quote
Great ideas guys, I think we made history in the amount of likes in a single thread on these forums
That's sure to get the DEVS attention to some our most important feedback. |
Blind Omen Fyre
30
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Posted - 2012.07.03 22:17:00 -
[68] - Quote
Xaero 514 wrote:I'd like to see something spectacular happen at the end of the match.
Currently if the MCC gets destroyed, you'll briefly see it exploding and we get kicked out to the results screen. I'd like to see a cinematic where you see it being destroyed in spectacular fashion, or see the other team deploy from it should it make it to the docking zone.
Expanding on this, I'd like to see it crash into the earth and explode, probably taking out a few unlucky clones in the process. |
Blind Omen Fyre
30
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Posted - 2012.07.03 22:18:00 -
[69] - Quote
Erestas Celvin wrote:Solid voicecom to support the teamwork needed in some of scenarios hinted by the devs. - Meaning fast switch to speak to different channels (squad, team, corp, own) - Indictor who is speaking - Fade out of other players voices if squad/team leader speaks - additional push to talk option - possibility to create own voice com channels cross game (ie: key players from eve and dust can share a seperate channel in battle situtations for fleet updates, orbital strike requests, you name it) - if possible (controller seems pretty full already) quick key chat system with corresponding minimap icons like in tribes: ascend http://tribes.wikia.com/wiki/Voice_Game_SystemGranted opinions on tribes can differ and it oviously would'nt need to be as extensive as in tribes nor really be fully voiced, but simple things like spotting and marking enemys, confirming, denying, marking postions to higher ups (bsp: marking call in positions for installations), "hold that vehicle" comments and the like that frees up voice coms from such clutter. last but not least: - remote chat/voice com capabilities via smartphone/tablet
Make that Left directional button change channels. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.03 22:27:00 -
[70] - Quote
A reason to burst fire. At the moment it's just hold r1, reload, hold r1 until everyone is dead. Give me recoil! Make the gun jump like it's actually being fired, instead of staying totally accurate while you dodge dip duck dive and dodge. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 22:33:00 -
[71] - Quote
I don't mind the lack of recoil, makes sense with the futuristic nature of the weapons, but I suppose it wouldn't bother me if there was a bit more kick. I'm more interested in the animations of when the gun when its firing. I want it to look like a raging beast spewing a barrage of death at my enemies; it should rattle and shake. |
HowDidThatTaste
461
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Posted - 2012.07.03 23:19:00 -
[72] - Quote
Great thread a lot of good ideas and some bad ones. But I hope the devs do look at this. |
Boxoffire
Lost-Legion
47
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Posted - 2012.07.04 00:55:00 -
[73] - Quote
Tony Calif wrote:A reason to burst fire. At the moment it's just hold r1, reload, hold r1 until everyone is dead. Give me recoil! Make the gun jump like it's actually being fired, instead of staying totally accurate while you dodge dip duck dive and dodge. I played this weekend, and it seems fine. Ye, you can hold the trigger and get a bunch of hits on the guy, but I find bursting makes the guy drop much faster, almost as if the first bullet to come out of the gun after everytime you release the trigger does slightly more damage. But that could just be me. |
ETEREX
Circle of Huskarl Minmatar Republic
27
|
Posted - 2012.07.04 01:07:00 -
[74] - Quote
I would like to see more indications of the civilian populations; possibly have hostage type missions where you would be able to capture EVE industrial players and hold them for ransom (if they don't pay they can be executed and sent to their next clone). |
Prole Zetter
34
|
Posted - 2012.07.04 01:42:00 -
[75] - Quote
<---- More forum pics. I'm sick of this guy. I don't know whether he wants to shoot me or iron my shirts. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.04 01:51:00 -
[76] - Quote
To be able to reset your skill points and reallocate. If it has been said I'm sorry I missed it. Point me in the direction so I can like it. |
Laz Ulian Sol
Pink Fluffy Bounty Hunterz RISE of LEGION
187
|
Posted - 2012.07.04 03:23:00 -
[77] - Quote
I had another idea.
How about meteorite storms.
They can damage anyone out in the open not underneath some structure. They do very small amounts of damage but can have the possibility of killing mercenaries. They will basically slowly erode shields and armor over time while out in it by a minimal amount.
I think that these kinds of storms should have alerts about 30 seconds before occurring and maybe last anywhere from a minute to three minutes.
Would really change up a battle and could be very funny to see in the kill feed killed by meteorite. |
Ludwig Van HeadShotin
118
|
Posted - 2012.07.04 04:24:00 -
[78] - Quote
How about some better music to listen to when in a battle.
Have differnet types of ambient music for different types of planets.
Idk, I would like to listen to something else other than the current track...every single battle. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.04 04:37:00 -
[79] - Quote
gangsta nachos wrote:To be able to reset your skill points and reallocate. If it has been said I'm sorry I missed it. Point me in the direction so I can like it. I support this if the skill reset is something you have to buy with ISK. |
Fat Axel
Sanmatar Kelkoons Minmatar Republic
21
|
Posted - 2012.07.04 04:44:00 -
[80] - Quote
Chaz Lewis wrote:*copy pasted from my feedback thread* A tool that we can use to ask for ammo/medic etc. This could be very easily implemented. You even have an un-used button (Left D-pad) that would be perfect: hold down L. D-pad, wheel comes up, use the Right Stick to select a request, just as you would select a weapon. Then, an icon would appear over your head, and on your mini-map icon, indicating what you are asking for along with a voice (maybe?) The options would be: -Need ammo! -Need medic! - Requesting vehicle pickup -Need backup! -Enter my vehicle -Bail out! or at least something to that extent. Here's a visual example: the 'commo rose' from Battlefield 2 http://www.youtube.com/watch?v=VXuRAU6o2ro
also add in the ablility to point out things like on battlefield would be nice... i.e. press it while aiming at a tank to yell tht theres a tank and mark it on the map |
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Fat Axel
Sanmatar Kelkoons Minmatar Republic
21
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Posted - 2012.07.04 04:46:00 -
[81] - Quote
Boxoffire wrote:Tony Calif wrote:A reason to burst fire. At the moment it's just hold r1, reload, hold r1 until everyone is dead. Give me recoil! Make the gun jump like it's actually being fired, instead of staying totally accurate while you dodge dip duck dive and dodge. I played this weekend, and it seems fine. Ye, you can hold the trigger and get a bunch of hits on the guy, but I find bursting makes the guy drop much faster, almost as if the first bullet to come out of the gun after everytime you release the trigger does slightly more damage. But that could just be me.
noted... but i still think full auto should have more recoil and climb than it does right now, especially on ARs |
Ludwig Van HeadShotin
118
|
Posted - 2012.07.04 05:07:00 -
[82] - Quote
I would like to see corp chests, and armorys, and even corp taxes believe it or not. Corp member could donate money to the corp chest/bank. And in doing so you can use that money to buy dust gear to put in the armoury. And maybe a corp fourm too. IDK just a thought.
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Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2012.07.04 05:21:00 -
[83] - Quote
Land mines: limit the amount the team can have deployed at any one time, though, and leave an explosive love gift for that unwary player just itching to cap the objective. |
HowDidThatTaste
461
|
Posted - 2012.07.04 05:45:00 -
[84] - Quote
Tap.... tap.
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Xaero 514
Villore Sec Ops Gallente Federation
324
|
Posted - 2012.07.04 10:31:00 -
[85] - Quote
I'd like to be able to use the currently redundant left on the d-pad to quick drop nanohives. |
Itchy Phox
Crux Special Tasks Group Gallente Federation
24
|
Posted - 2012.07.04 10:40:00 -
[86] - Quote
A 5 second window to use a nanite injector. |
Itchy Phox
Crux Special Tasks Group Gallente Federation
24
|
Posted - 2012.07.04 10:43:00 -
[87] - Quote
Carl Krieg wrote:Dust needs LOVE! Let us make love in Dust Lust in the DUST Oh wait theres no female chars yet! |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.04 10:44:00 -
[88] - Quote
Xaero 514 wrote:I'd like to be able to use the currently redundant left on the d-pad to quick drop nanohives. yes take it off the r2 shuffle and speed the swap also for sidearm |
Frank A
Royal Uhlans Amarr Empire
99
|
Posted - 2012.07.04 10:58:00 -
[89] - Quote
I'd like to see a shooting/firing range to check out/practice/test with weapons out of an actual battle |
Ruxven
ZionTCD Legacy Rising
53
|
Posted - 2012.07.04 12:32:00 -
[90] - Quote
EnglishSnake wrote:Xaero 514 wrote:Battlefield 3/Halo: Reach/Killzone 3 style executions when we knife an enemy from behind. No just no I have shields and armor for a reason not so you can just run in a scout suit behind me and OHK me
Think Dune: Shield-knife fighting isn't the same as regular knife fighting. They have to pass the blade into your shields slowly enough to bypass the field, then find a gap in the armor that they can sink it into.
Regardless, If your shields are down and your armor's weak, they should get an animatic (I loved Killzone 3's). |
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