Pages: 1 2 3 4 5 6 7 [8] 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Twenty-One
Algintal Core Gallente Federation
4
|
Posted - 2012.07.10 13:38:00 -
[211] - Quote
Customizable controls please?!
Or at least the option to swap L1/R1 with L2/R2 so we can actually use the triggers to aim/fire and also to throttle/brake in vehicles. |
Danfen Stark
Algintal Core Gallente Federation
93
|
Posted - 2012.07.10 14:07:00 -
[212] - Quote
Jin-roh Hayasaki wrote:The only problem I see in the long run is that people will then be saying flares are OP and need to be nerfed.
Can't please everybody There'll always be people crying for nerf or buff for their own agenda...as long as it works and it really 'is' balanced it should be fine. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.10 14:25:00 -
[213] - Quote
Jetpacks wouldn't be a problem if they were slow. Speed gives an advantage of invulnerability; if you're fast enough, no one can hit you. If jetpacks are made slow, people won't be able to run from a battle successfully (because its slow) by flying away, and thus it won't be cheap. Another way to balance jetpacks would be high CPU/PG requirements. Would be very useful for logistic dropsuits, they have the equipment slots to use it AND support equipment. They can fly past defenses and plant drop uplinks, or effectively get to downed enemies to revive them. There are genuine team applications for jetpacks. And there are ways to prevent abuse. Importantly, jetpacks are FUN (which is the goal of games in general).
I wasn't aware Halo was the only shooter with jetpacks, nor that Halo was the first ever to have it. I don't see anyone whining and saying "deployable spawn points make the game too much like Killzone 2 or Battlefied 3". "Halo did it" is NOT a valid counterargument. |
MrFancyMonocle
Osmon Surveillance Caldari State
6
|
Posted - 2012.07.10 14:54:00 -
[214] - Quote
Snipers. Snipers just friggun love to get on top of things. Right now, people are spawning huge ships to climb to the higher portions of the map. If climbing to the ceiling is going to be supported in release, I'd recommend a small, cheap, scout ship for this express purpose, a flying motorcycle. |
Danfen Stark
Algintal Core Gallente Federation
93
|
Posted - 2012.07.10 20:41:00 -
[215] - Quote
MrFancyMonocle wrote:Snipers. Snipers just friggun love to get on top of things. Right now, people are spawning huge ships to climb to the higher portions of the map. If climbing to the ceiling is going to be supported in release, I'd recommend a small, cheap, scout ship for this express purpose, a flying motorcycle.
Hoverbikes ?!
Eh, you never know...come lava planets etc they could be very useful. 'LAV' sized dropships, as it were. |
Ekull Zekariah
117
|
Posted - 2012.07.10 23:51:00 -
[216] - Quote
KAGEHOSHI Horned Wolf wrote:Jetpacks wouldn't be a problem if they were slow. Speed gives an advantage of invulnerability; if you're fast enough, no one can hit you. If jetpacks are made slow, people won't be able to run from a battle successfully (because its slow) by flying away, and thus it won't be cheap. Another way to balance jetpacks would be high CPU/PG requirements. Would be very useful for logistic dropsuits, they have the equipment slots to use it AND support equipment. They can fly past defenses and plant drop uplinks, or effectively get to downed enemies to revive them. There are genuine team applications for jetpacks. And there are ways to prevent abuse. Importantly, jetpacks are FUN (which is the goal of games in general).
I wasn't aware Halo was the only shooter with jetpacks, nor that Halo was the first ever to have it. I don't see anyone whining and saying "deployable spawn points make the game too much like Killzone 2 or Battlefied 3". "Halo did it" is NOT a valid counterargument.
Wasn't really an argument mate. I was joking around with Ludwig. There really IS NO argument with the suggestion of Jet Packs other than there are more important features to focus on.
If a Logi was given a Jet Pack option with a HUGE cpu cost that's alright by me. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.11 16:46:00 -
[217] - Quote
Ekull Zekariah wrote:KAGEHOSHI Horned Wolf wrote:Jetpacks wouldn't be a problem if they were slow. Speed gives an advantage of invulnerability; if you're fast enough, no one can hit you. If jetpacks are made slow, people won't be able to run from a battle successfully (because its slow) by flying away, and thus it won't be cheap. Another way to balance jetpacks would be high CPU/PG requirements. Would be very useful for logistic dropsuits, they have the equipment slots to use it AND support equipment. They can fly past defenses and plant drop uplinks, or effectively get to downed enemies to revive them. There are genuine team applications for jetpacks. And there are ways to prevent abuse. Importantly, jetpacks are FUN (which is the goal of games in general).
I wasn't aware Halo was the only shooter with jetpacks, nor that Halo was the first ever to have it. I don't see anyone whining and saying "deployable spawn points make the game too much like Killzone 2 or Battlefied 3". "Halo did it" is NOT a valid counterargument. Wasn't really an argument mate. I was joking around with Ludwig. There really IS NO argument with the suggestion of Jet Packs other than there are more important features to focus on. If a Logi was given a Jet Pack option with a HUGE cpu cost that's alright by me.
Oops lol, its just that I seen people seriously mention "it will make the game too much like Halo" before when people suggested it before. Sorry. |
Ludwig Van HeadShotin
118
|
Posted - 2012.07.12 03:02:00 -
[218] - Quote
Maybe CCP can add some different music like Beethovan mixed with some dubstep, I always love me some Beethovan. *jokes* |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.12 03:22:00 -
[219] - Quote
Ludwig Van HeadShotin wrote:Maybe CCP can add some different music like Beethovan mixed with some dubstep, I always love me some Beethovan. *jokes*
I heard someone said that there would be custom soundtracks, but I have no idea if this is true or not. If it isn't, I am requesting it now. I think custom soundtracks would be really awesome. I want to hear some NIN while playing. |
Ludwig Van HeadShotin
118
|
Posted - 2012.07.12 03:33:00 -
[220] - Quote
Omg I just thought of this, Would It be possible for us to bring In some combat drones, What I mean by this is to have them be dropped off like anyother vehicle, or another option is to have It deploy Itself from the warbarge and be sent down planetside for It to wreck havok. To keep It from being abused, It should be very expensive, require a very high skill set In order to be controlled, and In addition to being controlled have the player bring out some sort of remote or control system. This would make the player go Idle and in turn make the player become vunerable to enemy attack.
There could also be different types such as the dropsuits we all use, Stealth, Assault, Repair, and Defense.
And I'm not talking about little drones, I'm talking about LAV sized machines.
If I remember correctly warpoints are gained In battle from killing enemys, and taking objectives. And In doing so have the war points be the currency for bringing vehicles into battle. I think this was mentioned In 09 alpha footage, correct me If I'm wrong though. I mean what are war points currently used for??? nothing atm...
For those of you who need an example. Let's say you join a match and you manage to get 4 kills, and an objective captured. You now have 300 warpoints at your disposal, you can then bring In a vehicle... If your vehicle Is less than 300 war points of course.
This would prevent rich players from just spamming tanks and make players invest in something else instead of just vehicle skills. This would bring balance to the game.
Just an idea people, let me know what you think. |
|
Ludwig Van HeadShotin
118
|
Posted - 2012.07.12 03:34:00 -
[221] - Quote
KAGEHOSHI Horned Wolf wrote:Ludwig Van HeadShotin wrote:Maybe CCP can add some different music like Beethovan mixed with some dubstep, I always love me some Beethovan. *jokes* I heard someone said that there would be custom soundtracks, but I have no idea if this is true or not. If it isn't, I am requesting it now. I think custom soundtracks would be really awesome. I want to hear some NIN while playing.
aww yeah.
edit, and by NIN I hope you mean Nine Inch Nails. |
Septem Mortuus
Osmon Surveillance Caldari State
86
|
Posted - 2012.07.12 04:21:00 -
[222] - Quote
Ludwig Van HeadShotin wrote:Jet packs anyone?
I love the Jetpack and Thunderhammer combo in SM, but somehow I don't think it's going to fit in very well here..... |
ORI Clone 2631
4
|
Posted - 2012.07.12 04:55:00 -
[223] - Quote
1) I would like strafing speed to be reduced. As it is now, the combat is very Halo-ish. "Oh an enemy....left....right....left....right...etc. Being forced into a slow "walk" speed while firing would be nice.
2) The bunny hopping is very annoying. Jumping should be tied into stamina, possibly with a charge that allows greater heights to be reached. Jumping stays usefull, but isn't something that happens every 10 seconds.
Bascially I would like the combat to be tactical, brutal, and done intelligently. As opposed to people running and jumping in circles around each other.
3) We should be able go from sprinting to shooting (pulling trigger stops the sprinting, with a small delay for bringing the gun up), and crouch to sprint practically instanly. |
Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2012.07.12 05:00:00 -
[224] - Quote
A virtual reality room that can place you into some generic combat scenarios (against) so you can better adapt yourself to gameplay. That would be nice to see, and of course, no rewards from it. However, I think you should be able to invite a few friends to it so that you could have a little fun against AI. Then, you should also have the option to increase AI difficulty.
Also, I heard they're adding a bar for socialization, so I think that the after-battle war room idea is already being taken care of. |
Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2012.07.12 05:05:00 -
[225] - Quote
Also, while in a vehicle in a non-driving or non-turret slot, you should be able to use your guns. Whenever I get into a dropship and the turrets and pilot slot are occupied, I feel useless and immediately bail out. They should at least let you use your gun, because that's what would happen in real life. |
Ekull Zekariah
117
|
Posted - 2012.07.12 05:10:00 -
[226] - Quote
Sandromin Hes wrote:Also, while in a vehicle in a non-driving or non-turret slot, you should be able to use your guns. Whenever I get into a dropship and the turrets and pilot slot are occupied, I feel useless and immediately bail out. They should at least let you use your gun, because that's what would happen in real life.
Absolutely. And for that matter: even Swarm Launchers should be able to be used from up there. That would open up some great combat opportunities and memories! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.12 06:04:00 -
[227] - Quote
Ludwig Van HeadShotin wrote:KAGEHOSHI Horned Wolf wrote:Ludwig Van HeadShotin wrote:Maybe CCP can add some different music like Beethovan mixed with some dubstep, I always love me some Beethovan. *jokes* I heard someone said that there would be custom soundtracks, but I have no idea if this is true or not. If it isn't, I am requesting it now. I think custom soundtracks would be really awesome. I want to hear some NIN while playing. aww yeah. edit, and by NIN I hope you mean Nine Inch Nails.
Yes
totally
I
do |
Randrii
Seituoda Taskforce Command Caldari State
121
|
Posted - 2012.07.12 06:14:00 -
[228] - Quote
ORI Clone 2631 wrote:1) I would like strafing speed to be reduced. As it is now, the combat is very Halo-ish. "Oh an enemy....left....right....left....right...etc. Being forced into a slow "walk" speed while firing would be nice.
2) The bunny hopping is very annoying. Jumping should be tied into stamina, possibly with a charge that allows greater heights to be reached. Jumping stays usefull, but isn't something that happens every 10 seconds.
Bascially I would like the combat to be tactical, brutal, and done intelligently. As opposed to people running and jumping in circles around each other.
3) We should be able go from sprinting to shooting (pulling trigger stops the sprinting, with a small delay for bringing the gun up), and crouch to sprint practically instanly.
NO to slow walk, this would Negate the advantage of being a scout.
Jumping IS tied to stamina
Agree |
Draigo Sovrentis
Zumari Force Projection Caldari State
1
|
Posted - 2012.07.12 07:25:00 -
[229] - Quote
i think the spawning should be changed to be randomly determined within an area around the spawn point.
so sick of being killed by remote explosives the second i spawn. |
Moejoe Omnipotent
66
|
Posted - 2012.07.12 07:35:00 -
[230] - Quote
Hawk Von Draum wrote:Moejoe Omnipotent wrote:Some sort of reward system for accomplishing certain feats in a game. For example, you get a medal every time you get 30 kills or revive 15 people in a game and these medals add up over time. were Mercs not Soldiers we get money not medals :)
Anything that you can collect and show off on your profile works. I think a collection of rewards on your character profile would look better than just SP ISK KDR statistics. |
|
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.12 14:48:00 -
[231] - Quote
KAGEHOSHI Horned Wolf wrote:Ludwig Van HeadShotin wrote:KAGEHOSHI Horned Wolf wrote:Ludwig Van HeadShotin wrote:Maybe CCP can add some different music like Beethovan mixed with some dubstep, I always love me some Beethovan. *jokes* I heard someone said that there would be custom soundtracks, but I have no idea if this is true or not. If it isn't, I am requesting it now. I think custom soundtracks would be really awesome. I want to hear some NIN while playing. aww yeah. edit, and by NIN I hope you mean Nine Inch Nails. YestotallyIdo
You guys know the PS3 does custom soundtracks natively right? |
Winscar Shinobi
50
|
Posted - 2012.07.12 14:55:00 -
[232] - Quote
Yea but the developer has to code it in. Most ps3 games do not support custom soundtracks. Very few do, and most of them are sports games like MLB, and GT5. |
Saucy ButtLove
3
|
Posted - 2012.07.12 15:44:00 -
[233] - Quote
KAGEHOSHI Horned Wolf wrote:Ok, and I must say this is a great idea for a thread. EDIT: might as well add another idea to this thread.
-More exotic scifi weapons/equipment like the forge gun, not just scifi versions of regular weapons (like SMG, assault rifle). It would be nice to have something like a blue plasma flame thrower that does close range burning damage. Perhaps gravity gun made from scavenged Yan Jung (from EVE lore) technology. Perhaps bio-mechanical symbiotic dropsuits that regenerates, can be made from Takmahl technology (EVE lore). Mass Effect 3 does a great job in this department, for example, they have a shotgun that's like a powerful lightning flame thrower, but has to reload after each shot. They don't have to be crazy powerful in relation to the defense dropsuits offer, they just have to be more scifi, and interesting compared to the generic FPS weaponry.
More specific:
I want to say that I want new weapons that are not just a novelty, but are as genuinely useful as regular weapons like assault rifles and SMGs. Going to throw around some ideas.
_____________________________________________________ Amarr (lasers) -A mid to long range laser weapon firing multiple beams with low but continuous damage. Its advatange is that it doesn't fire one beam, but instead fires four beams lined up on a wide horizontal plane allowing for a wide field of damage to hit multiple targets at once. It could be similar to the line gun in the Dead Space series. -Please make the laser weapon that isn't currently in the beta as versatile as the assault rifle.
Caldari (missiles, railguns) -Antipersonnel stasis webifier: Reduces the maximum speed of an enemy merc by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. Would be actvated by aiming one's hand towards an enemy.
Gallente (drones, plasma blasters) -Plasma burner that does short/mid range continuous burning damage. It fires continuously for about 2 seconds before needing to reload. -A long range rifle that fires explosive drone disks that the shooter must remote control to drive them to the target. Has great damage, and great range, but remote controlling the disk into an enemy puts the user at risk since he's no longer observing his own surroundings because the shooter is viewing in the camera perspective of the disk. -A group of spherical flying drones that orbit the player and generate a slight shield. When the player designates a target by aiming a non-lethal laser at an enemy, the drones move towards and fly around the enemy to do some light contnuous damage, and distraction. -A lightning weapon that functions in short and mid range like an SMG, but does lower damage as a tradeoff. The main advantage of it would be that the lightning will have a chaining effect, and would damage multiple nearby enemies all at once (maybe Amarr since its also an energy weapon, but lightning is a form of plasma).
Minmatar (projectiles: autocannons, and artillery) -Artillery spear rifle: A mid range rifle with very slow (1 shot fired every 2 seconds) heavy explosive short spear rounds, it would have high damage. Should be more powerful than a breach assault rifle, but not as powerful as a mass driver. but only a 10 round magazine size.
Yan Jung (maybe made from reverse engineering scavenged technology from ruins) -A gravity gun that fires charged shots, and each shot will be a energy sphere that will pull in anyone that it hits directly (which traps them until the sphere disappears in 10 seconds), and slows the the movement of anyone moving away from it by pulling on them. It would be like the forge gun, but have the effect of trapping or slowing down enemy players. This weapon would be nonlethal. ____________________________________________________________
These are just examples of possible ways to go about adding more interesting weapons.
I like some of these maybe also have like in eve those long streams showing where some of the wepons are shooting like maybe an electrical charged destroyer that has an animation effect like tho's on eve "this makes it look even more si if" the electrical current could temperarely disable vehicles and maybe... Big maybe... Even things like terminal uplinks it would stop the ability of someone being able to hack temparealy of course. There are loads of things I'm sure CCP will save maybe to add at a later date to see how the game really plays first
|
ORI Clone 2631
4
|
Posted - 2012.07.12 15:54:00 -
[234] - Quote
Randrii wrote: NO to slow walk, this would Negate the advantage of being a scout.
Jumping IS tied to stamina
Agree
1) Not if the scouts used their melee to be, shocker here, stealthy. That would require the melee to become dangerous, but that's a different story. Scouts shouldn't be in gun fights in my opinon. They are intel and long range (hence no need to strafe).
2) Tied to the point that it's not a viable combat alternative to getting behind something.
|
Saucy ButtLove
3
|
Posted - 2012.07.12 16:18:00 -
[235] - Quote
I have posted this before but it didn't show up...
The idea is to stop spawn killing.
Attackers should be able to spawn from there MCC and drop down into the battle and defenders should be able to spawn from the clones reserve unit where the MCC will try to dock also so they can jump down into the field.
Now for example if your trying to get to A and your reserve unit is too far away or the MCC is over by C you can't jump that far over there, so...
The idea is that as your falling you should be able to glide a little almost like a parachute but a bit faster, over to the area you wish to land then activate your inurter dampner.. This is so:
Enemies can never predict where your going to land as you can controll it. It seems a lot more logical and looks better then just appearing from thin air. It's another awesome feature placed in awesome game. I could require another skill to upgrade to get more control over your glide as you progress, so you can drop into the battle or if your a sniper away and on the hills or buildings.
So instead of spawn Ahh I'm here oh there's an enemy Ahh I'm dead... Its Base jump, glide oh look an enemy by A, activate inurter dampner hello enemy.. Bang he's dead.. Rest of your team drop in behind you and you all take over A
You can have the choice to use glide.. You can simply just use inurter dampner to get down quicker but obviously your not as close to the action then. You would still need to use the dampner before you land as gliding doesn't make you slow down too much.. Just enough so that you can change direction and guide yourself over to an area then use dampner to land. It an altrnive respawn point not the only respawn point. You can still spawn at A B C or DEFGHIJKLMNOPQRSTUVWXYZ how ever many thay add or have on a level.
If you think this is a cool way of stopping spawn killing or simply just a cool way of respawning get it known by CCP if you have an other similar idea just quote and type :) thank you.
|
Saucy ButtLove
3
|
Posted - 2012.07.12 16:39:00 -
[236] - Quote
ORI Clone 2631 wrote:1) I would like strafing speed to be reduced. As it is now, the combat is very Halo-ish. "Oh an enemy....left....right....left....right...etc. Being forced into a slow "walk" speed while firing would be nice.
2) The bunny hopping is very annoying. Jumping should be tied into stamina, possibly with a charge that allows greater heights to be reached. Jumping stays usefull, but isn't something that happens every 10 seconds.
Bascially I would like the combat to be tactical, brutal, and done intelligently. As opposed to people running and jumping in circles around each other.
3) We should be able go from sprinting to shooting (pulling trigger stops the sprinting, with a small delay for bringing the gun up), and crouch to sprint practically instanly.
This is a perfect request!! Like like like like like like like !!! I would love it if this was tactical rather then cod and halo like. Probing should be added as well but no dropshoting ability maybe like black ops and socom where you can dive. Maybe have shooting while diving but just extremely inactuate so it's rather pointless but it's there for awesome featureness. Maybe also have staffing a little slower that's what helps it play like cod and halo a bit from time to time...
Some games people are "tactical ish" but most is just run like a ***** and free for all.. Maybe double xp when your entire squad is within 20m of each other. This would certainly help people play together. |
Oryx Offerton
Doomheim
61
|
Posted - 2012.07.12 16:41:00 -
[237] - Quote
TotalBreakage wrote:GR1NCH wrote:how about eve radio in your vehicles just an idea! Not bad, maybe in the future, but that would definately be awesome. Lets get more ideas people. Or an EVE radio in your house/quarters! |
Ludwig Van HeadShotin
118
|
Posted - 2012.07.12 17:51:00 -
[238] - Quote
KAGEHOSHI Horned Wolf wrote:Ludwig Van HeadShotin wrote:KAGEHOSHI Horned Wolf wrote:Ludwig Van HeadShotin wrote:Maybe CCP can add some different music like Beethovan mixed with some dubstep, I always love me some Beethovan. *jokes* I heard someone said that there would be custom soundtracks, but I have no idea if this is true or not. If it isn't, I am requesting it now. I think custom soundtracks would be really awesome. I want to hear some NIN while playing. aww yeah. edit, and by NIN I hope you mean Nine Inch Nails. YestotallyIdo
GET SUMMM! |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.12 18:15:00 -
[239] - Quote
Winscar Shinobi wrote:Yea but the developer has to code it in. Most ps3 games do not support custom soundtracks. Very few do, and most of them are sports games like MLB, and GT5.
Don't me, just listening to the EVE Online soundtrack and Skalmold while I play.
|
Carbon Hebonite
9
|
Posted - 2012.07.12 21:13:00 -
[240] - Quote
Ability to change weapons from Auto to Semi. Perhaps in game when choosing a weapon through the selection wheel you could push a button to change it. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 :: one page |
First page | Previous page | Next page | Last page |