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1. [bug] slow animations - in Technical Support/Bugs [original thread]
Vexen Krios wrote: Noticed that when throwing grenades the animation is too slow. Guess a better way to describe it is reaction time. When I press the button I expect the animation to start. But it takes nearly a 1 to 3 second delay before it s...
- by Cikeo - at 2013.05.12 15:40:00
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2. [Uprising] "Your connection to the Host has been lost" - in Technical Support/Bugs [original thread]
mollerz wrote: EVERYONE! hehe.. now that I have your attention, I am pretty positive my buddy, aka THE-UGLY, figured it out. We can repeatedly get the black screen until it kicks us out. We can also cease it by leaving our squad and making a ...
- by Cikeo - at 2013.05.11 23:16:00
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3. [Uprising] "Your connection to the Host has been lost" - in Technical Support/Bugs [original thread]
Trevor K wrote: Now, when I do get in, the lag is horrible. Takes a good 2 seconds between pulling R2 & my toon actually throwing the grenade. Don't even want to try & cook one. I was going to make another thread about this. The gre...
- by Cikeo - at 2013.05.11 17:56:00
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4. [Uprising] "Your connection to the Host has been lost" - in Technical Support/Bugs [original thread]
I made a thread yesterday about this same issue. Glad to see there's one that is getting traction. I am also having this same issue. Mainly it's worth Ambush (with me). Currently my server settings are on Automatic. I'm switching to US now. I'm ...
- by Cikeo - at 2013.05.11 12:12:00
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5. You have been returned to your Mercenary Quaters - in Technical Support/Bugs [original thread]
I should probably add that I've seen this only with Ambush so far
- by Cikeo - at 2013.05.10 20:13:00
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6. You have been returned to your Mercenary Quaters - in Technical Support/Bugs [original thread]
I've tried joining 7 battles so far. 5 times the screen goes black like it's joining the battle and then I get this message "This battle you were fighting is no longer available. You have been returned to your Mercenary Quarters." I've never seen...
- by Cikeo - at 2013.05.10 20:12:00
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7. I Call for CPM Elections! - in General Discussions [original thread]
SoTa PoP wrote: Crash Monster wrote: If you wanted to call for an election you could have just done so... no need for a whiny diatribe. BACON BACON BACON. I can't give you more then 1 like or I would :( I helped out +2
- by Cikeo - at 2013.05.07 01:48:00
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8. hows uprising? - in General Discussions [original thread]
I couldn't be happier with it. For the people that complain about the skill UI, you can get to the old Skill tree in the menu. I actually think it makes more since the way it's laid out now. Also, the graphics have been given a boost and boy can...
- by Cikeo - at 2013.05.07 01:43:00
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9. Uprising is the good - in General Discussions [original thread]
I've seen a lot of complaints about Uprising but I think it's a fantastic patch. Everything seems more smooth and thought out. Good job CCP.
- by Cikeo - at 2013.05.07 01:40:00
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10. Results of CCP test of pager system. - in General Discussions [original thread]
KalOfTheRathi wrote: This is just me being snarky about the incredible lack of response by anybody related to CCP while their beloved Tranquility Server dumped Kitten Barf all over Dust and its Beta Testers. Too subtle for ya? How about this?...
- by Cikeo - at 2013.01.14 17:07:00
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11. max players - in General Discussions [original thread]
Just to through another log in the fire: Often times it took a while to get all 256 people into one game for MAG. When MAG first game out this wasn't really an issue, the wait was barely 5 minutes. However as time went by, and particularly now, t...
- by Cikeo - at 2012.07.18 15:56:00
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12. max players - in General Discussions [original thread]
Bones1182 wrote: ^^^ True they will push the limits as much as possible. I still think the PS3 itself might be one of the biggest factors in the limits of battle size. What is the current record on PS3 for largest FPS match? I would imagin...
- by Cikeo - at 2012.07.18 15:48:00
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13. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
goatforce69 wrote: A Medic system like MAG's, symbols above both medic and person who needs reviving. Oh and make bleed out time longer to give people with med kits a chance to get there. Make rewards high for reviving to encourage it. (more xp...
- by Cikeo - at 2012.07.05 20:43:00
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14. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
dejeffers wrote: In the merc quarters, let our mercs to sit on the sofa and allow us to tune the big screen onto our favourite TV channel - the Dust Broadcasting Corporation - so we can watch other realtime battles raging (or past battles) whil...
- by Cikeo - at 2012.07.05 20:41:00
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15. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
Ceerix MKII wrote: Added point values to things like stopping an enemy hacking a asset or point by killing them in the process. Or stopping an enemy's hack before it does complete. Things that reward a player for defending the points and assets...
- by Cikeo - at 2012.07.05 20:37:00
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16. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
Jake Armatige wrote: Not sure how workable it is,and I wouldn't just use it in dust,but I really liked MAG's buff system when being close to a squad leader. Now I wouldn't necessarily use buffs,but always wanted a system that rewarded you for ...
- by Cikeo - at 2012.07.05 20:36:00
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17. Sticky:DUST 514/EVE UNIVERSE GUIDE FOR NEWER/CONFUSED PLAYERS - in Rookie Training Grounds [original thread]
Great post. Learned quite a bit, thanks
- by Cikeo - at 2012.07.03 15:36:00
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