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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.12 21:17:00 -
[241] - Quote
[IMPORTANT] Make controls RESPONSIVE. I'm tired of automatic reloading delaying when I can switch weapons, or completing a reload animation delaying when I can aim down sight. I'm tired of any instance in which my controller input is ignored. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.12 21:20:00 -
[242] - Quote
For assault rifles, the sensitivity is way too high for the amount of zoom. Do no lower the zoom, just decrease the sensitivity while aiming down the scope, or better yet add sensitivity options for when aiming down sights. |
Carbon Hebonite
9
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Posted - 2012.07.12 21:35:00 -
[243] - Quote
Zekain Kade wrote:The Silver Phoenix wrote:Attachments for your weapons like different scopes, a grenade launcher, and maybe even different types of grips? Also the ability to take off your scope so you can just look down the top of your gun. No thanks. You can't edit your weapons in eve, so why should you be able to do it in this game? also, it would ruin some other weapons, like the mass driver. it wouldn't have a use if everyone put grenade launchers on their rifles.
This isn't EVE. This is an MMO FPS. Weapons are the main gaming aspect. Being able to customize is the right of any mercenary. |
Tolsty-Perez
Doomheim
3
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Posted - 2012.07.12 21:57:00 -
[244] - Quote
Wow itGÇÖs a really nice tread and some very nice ideas here, but I think we should focus our ideas in a different direction. I mean ideas like: make Dust like game GÇ£xyGÇ¥ (put any game title here) bring us nowhere, because the CCP developers know other games features and solutions. They know about the knife killing moves or weapons customization and if they donGÇÖt plan to implement it at a later game version they donGÇÖt like the idea.
But we can create new, innovative ideas, so that other people will say I want to have that Dust 514 feature in my GÇ£xyGÇ¥ game. So my first idea is:
Different environmental conditions that depend on the kind of planet (planet size, geological conditions like: lava, desert, swamps, and mountains). I mean not only the look or weather but also the gravity (how cool would it be to fight on a low gravity moon), movement speed (desert or swamp), sight distance, maybe some kind of electrical storms that disable the shields. The point is to bring some kind of tactical differences that depends on planet environment.
I know that some of the points are hard or impossible to insert in the game but itGÇÖs just an idea and IGÇÖm not one of game developers, fortunately. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.13 20:18:00 -
[245] - Quote
This is really REALLY important. Copy/paste from here https://forums.dust514.com/default.aspx?g=posts&t=26571&find=unread
TL;DR version: There should equipment restrictions based on security level, this will make the game tolerable for newbs as well as people without that much time on their hands to play; this would help them play the game without being constantantly massacred by those with superior weapons and equipment. Highsec should restrict advanced and prototype gear, lowsec show only restrict prototype gear, and nullsec should only restrict nothing. Dust 514 and EVE Online are already built around the idea of different areas of space have different security levels which affect what you can do there.
Many people feel that new players don't really have a chance against veteran players who have superior weapons, dropsuits, and other equipment. This is a major barrier to enjoyment for new players, and can really impede the growth of the game's playerbase; joining a battle with basic gear, and being steamrolled by experienced players with the added advantage of superior equipment can really turn someone away from a game. Players that don't have much time to play will also feel punished since they make enough skill points to be able to use the mre powerful equipment, and thus be at a severe disadvantage. Some would say that it is skill, and not expensive equipment that wins battles, but consider these scenarios: Two teams are overall equal in skill, and tactics, but one team has prototype gear while the other uses militia. Which team do you think will win? Obviously the one with the prototype gear. The same two teams again, but the team using militia equipment is slightly more skilled than the ones using prototype gear. Who do you think will win? It is more than conceivable that the team with prototype gear could still win despite being slightly less skilled than their militia-equipped counterparts; this is because the difference in skill might be less than the difference in quality of equipment.
This game however is an MMO, so it does make sense that you would get greatly superior equipment as they progress, that is how MMO's work generally. The answer to the problem of equipment disparity is NOT to nerf the higher grade equipment since nerfing would make leveling up skills and spending extra money no longer worth it, and equipment does need to get better as you progress because of the MMO nature of the game.
So what is the solution? Equipment restrictions based on security level. As many of you may know, EVE Online and Dust 514 are built to have different security levels reflecting how hardcore and risky certain areas of space are. The way security levels work can be altered a bit to limit what kind grades of dropsuits, guns, and other equiment can be used in each security level such that the lower levels become more friendly to newbs, and also to those who don't have much time to play. Example: High security battles should only allow militia and standard equipment. Low security battles should allow up to advanced equipment. Null security battles should have NO restrictions on what kind of gear you're allowed to use.
This would make the game actually enjoyable for those who are just starting, or don't have much time to play by allowing them to play in more regulated battle environments in which they aren't going against players with massive equipment advantages. Players who want to use advanced and prototype gear can go fight in lower security levels with other hardcore pros like themselves.
CCP has made it know through countless interviews that they want this game to be accessible. They want this game to be something you can jump in and play for a quick battle without having to get deep into its MMO element. Nothing is accessible about joining a game with only militia items, and fighting a team with half their mercs using CreoDron Breach assault rifles, no one will want to just jump in and play. The more people this game manages to retain, then the more people will buy AUR to support CCP. You may not want your gear restricted, but you can always just go to nullsec and conquer planets and take contracts from EVE players without any gear restrictions, or you could go to lowsec with minimal restrictions.
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GiJCav WSG
Wraith Shadow Guards
15
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Posted - 2012.07.13 20:30:00 -
[246] - Quote
How about giving passangers the ablity to fire thier rifles out fo the drop ship when the doors open so they are not sitting ducks. Even in todays live combat the soldiers have the ability to shoot before getting out of the dropship... |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
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Posted - 2012.07.15 15:47:00 -
[247] - Quote
bump |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.15 19:31:00 -
[248] - Quote
Command system needs to improve. Here are some possible ways it could:
When using the command wheel (not the map), there needs to be some kind of line in your HUD that points to where you're aiming at, like an augmented reality feature.
Installations on the battlefield need to be highlighted in the HUD when you aim at them or close to them (targeting needs to be more forgiving like you said); this highlighting will tell you if the command is aimed close enough to the target to be valid, and will also help .
Targeting objective letters (A, B, and C) need to be much easier. Last time I tried to use the command wheel to put an order on objective B, I was literally a meter from B and it kept saying invalid target when I tried to put a defend order. An objective is definitely something you should be able to defend.
Placing a command from the map is always innacurate, and rally orders appears very far from where you actually placed them. It needs to improve.
I find the placement of the wheel pretty annoying, it took me a while to figure out how to bring up that wheel, or that I could even do it. Perhaps aiming in and pressing select should pick the target like how you tag with Battlefield, and after the target is select it, the wheel shows up to give you options to what kind of target you want it to be (something to attack, to defend, to destroy, to rally at). Perhaps it just needs its own dedicated button.
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Ludwig Van HeadShotin
118
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Posted - 2012.07.16 18:30:00 -
[249] - Quote
How about we get some damn woman in this game! It's getting a little Brokeback up in here, haha. |
Oryx Offerton
Doomheim
61
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Posted - 2012.07.16 18:39:00 -
[250] - Quote
KAGEHOSHI Horned Wolf wrote:KAGEHOSHI Horned Wolf wrote:The time you spend after death in the spawn selection screen should be deducted from the time needed to spawn on a CRU or drop uplink. If I spend 8 seconds in that screen, and select a CRU as my spawn point, I should only have to wait 2 seconds (meaning you wait 10 seconds total), and if that CRU becomes unavailable, you won't have to wait another 10 second when you pick another spawn point. Other example (just in case someone doesn't get it): You've been in the spawn screen for 12 seconds, you select to spawn on a drop uplink that requires a 20 second wait, because you already waited 12 seconds, you only have to wait 8 more seconds (12seconds + 8 seconds = 20 seconds total). If 4 seconds passes after you selected the drop uplink as a spawn point and the drop uplink is destroyed (which cancels your spawn), if you choose another drop uplink with a 20 second wait time, you should only have to wait 4 seconds to spawn on the new drop uplinks (spent 12 seconds before picking a spawn point, 4 seconds waiting to spawn on the first drop uplink, this all totals to 16 seconds out of 20, leaving only 4 more seconds to wait). If after the first drop uplink was destroyed, you picked a CRU to spawn on (10 second time), you shouldn't have to wait at all to spawn since you already spent 16 seconds. This idea has been suggested before by others besides me, but I noticed many a resistant to it, and I'm not sure why. I would appreciate it if someone who disagrees expresses their opinion about why this isn't wanted since I don't really know the argument against it. Why would anyone be against it????? I LOVE THAT IDEA! |
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BAD FURRY
Hellstorm Inc League of Infamy
247
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Posted - 2012.07.16 18:49:00 -
[251] - Quote
we need more things that go BOOM !!! like JETS !!! |
traug
Zumari Force Projection Caldari State
0
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Posted - 2012.07.16 21:43:00 -
[252] - Quote
I've noticed a serious lack of cans of Quafe Ultra in the ready room, and there doesn't appear to be any strewn around the floor of the vehicles... C'mon.. make it realistic!
And the dropships need old-school vaga frills! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.18 22:42:00 -
[253] - Quote
Make racial choices have aesthetic effects:
-Different merc quarters reflecting the aesthetics of their race. -Different melee weapons. All of them would have the same stats, but they could look different. Minmatar could have a modified tribal weapon for example, Caldari keeps the nova knife since it is a Caldari weapon. |
Velvet Overkill
104
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Posted - 2012.07.18 23:54:00 -
[254] - Quote
Velvet Overkill would very much like planets with giant hostile native animals to fight in PVE. |
Velvet Overkill
104
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Posted - 2012.07.18 23:58:00 -
[255] - Quote
Velvet Overkill would very much like special music to play whenever you rack up a lot of points with one life. For example, if you get lots of points with an Amarr heavy suit, the song from the Immortal Clone trailer will play: http://www.youtube.com/watch?v=GI53ydJaus8 |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.07.19 00:15:00 -
[256] - Quote
I'm with limiting gear to sec stats. That's an amazing idea.
You were allready planning this for eve online weren't you? Having items that are going to be better, but in high security space you can get caught unless you traded face to face in WiS
WEll i didn't forgot that idea you had, and it makes a lot of sense in dust. the better stuff is black market goods. rename prototype to "Black market" Assault Suit. Make it only usable in null warfare and Factional warefare. FW will be a big part anyways. Also let the black market gear work in PvE.
BUT when it comes to the E-sports arenas and starting NPC corp contracts, you should limit older vet players back down to the advanced or under gear. They will still have a massive skill point and real skill advantage. But it will push players out of noob school, into the real meat of the game where you CAN use the best gear.
IT's sheer genious and you'd be mistaken not to go this route in my opinion CCP. trading goods on the black market still sounds like an amazing mechanic. |
Aijul
ZionTCD Legacy Rising
55
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Posted - 2012.07.19 00:32:00 -
[257] - Quote
Effective Communication for Players Without Microphones(This is a complitation of ideas in my thread here.)
While on the battlefield, effective communication with your team is crucial to forming any type of strategy or success. Currently, a problem with this is that text speakers have a disadvantage in communicating with the rest of the team. One must stop to pull up a screen in the NEOCOM, navigate to their squad, and then send a message. This is time consuming, and will most likely warrant you constant death.
I had an idea in where a "Quick Chat" prompt could be opened up immediately by pressing the Left D-Pad, immediately giving you access to the virtual keyboard to type your message to members of your squad. In addition, messages you type should appear on the game screen followed by your player name, and displayed to all members of the team along with the NEOCOM. This way, all players can simultaneously see and read what is being typed without stopping to check the NEOCOM each time.
Since typing via the virtual keyboard is time consuming in itself, a set of basic messages or commands could be selected via another prompt for fast communication. These would be general commands such as: - "Hello" - "Get to point (X) " - "Enemies ahead" - "Help!"
- This command prompt could be brought up by pressing and holding the SELECT button (Similar to how one pulls up the Weapon Select Menu). Simply pressing SELECT would bring you to the NEOCOM chat as normal.
- The messages could possibly be displayed underneath the kill log/messages, or marginally above the right side of the player HUD for clear visibility.
---
It might be best to solve this communication gap by establishing the option for both squad leader(s) and members to be able to see a hand signal or symbol (simplified, obviously, for the game) that can be selected quicker than opening up any typing interface...
This could be perhaps a handful of signals that appear visually to all members (or targetted to specific members) that would be something "roughly based on" typical "Arm-and-Hand Signals for Ground Forces" - a symbology which is used in over 80% military ground operations when speach is either impossible to understand or would be unwanted during a covert ambush.
An example would be from the U.S. Army Field Manual - (21-60) Visual Signs: ... "Arm-and-Hand Signals for Ground Forces"
Somehow simplifying/future-modernizing an implementation of some of the essential and basic symbols would help keep typing time down and allow better communication between everyone, regardless or whether they are shouting over a microphone, typing franticly, or simply feeling lost (and essentially not part of the game)...
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This is an excellent idea. I can think of several alternative ways -- alone or in combination -- to implement it. I'm sure there are others. When the player presses a key / button they get a signal list. When they pick one...
- the minimaps of their team show a transparent, colored field-of-view overlay of the signaling player with a symbol for the chosen hand signal in the cone.
- a separate window briefly pops up for their teammates showing the signaling player's character from the back with an over-the-shoulder view making the hand signal
- the player's character makes the hand signal
- there is an audible alert combined with a brief color change of the character's symbol on the minimap.
Or some combination of the above.
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TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
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Posted - 2012.08.03 18:56:00 -
[258] - Quote
Bump |
Jaggar Amotu
Bragian Order Amarr Empire
2
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Posted - 2012.08.03 20:25:00 -
[259] - Quote
I'd like to see the names of the guys which are together with me in a vehicle. Either as driver or gunner. Sometimes you meet a VERY*** good team and you fight the mother of all battles. Then the game ends or your tank explodes.. And that's it. So far I haven't found a chance to get my partner's names. I'd like to add them on my PS3 or in Dust. |
Milk Supreme
ZionTCD Legacy Rising
127
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Posted - 2012.08.03 20:37:00 -
[260] - Quote
Jump packs |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.08.03 23:02:00 -
[261] - Quote
Velvet Overkill wrote:Velvet Overkill would very much like planets with giant hostile native animals to fight in PVE.
I want this too. Many people say there are no aliens or any sort of animal life in New Eden besides the slaver hounds, but... COPY PASTE: EVE Online aliens I've found online: http://community.eveonline.com/background/potw/default.asp?cid=may03 http://community.eveonline.com/background/potw/default.asp?cid=jan04 http://community.eveonline.com/background/potw/default.asp?cid=apr03 http://community.eveonline.com/background/potw/default.asp?cid=jun01 http://wiki.eveonline.com/en/wiki/Achuran_songbird http://wiki.eveonline.com/en/wiki/Colelian_Spider_Spruce http://wiki.eveonline.com/en/wiki/Dorga_Roes http://wiki.eveonline.com/en/wiki/Nidupadian_Yorak_Eggs
One of these articles mention "marshy jungles" as well as other animals that are amphibians, which could be a great setting for a PVE battle. We could be hired to secure a location or objective, and be attacked by wild predators. I have been asking for this for a long while. I really think we should have this in addition to drones. |
pjster long
Doomheim
28
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Posted - 2012.08.03 23:39:00 -
[262] - Quote
Lavender Fields wrote:Turn off the autoaim. Thank you kindly.
I dont think that there is autoaim... and if there is... please keep it! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.08.03 23:45:00 -
[263] - Quote
pjster long wrote:Lavender Fields wrote:Turn off the autoaim. Thank you kindly. I dont think that there is autoaim... and if there is... please keep it!
Its a bug, some people have way too much while others have like none. |
Trouble Man
Osmon Surveillance Caldari State
13
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Posted - 2012.08.03 23:51:00 -
[264] - Quote
Beta Phish wrote:actually make the game a MMO First Person Shooter. or don't call it an FPS. your suggestion makes the game NOT a FPS TotalBreakage wrote:
Make it easier for dropship pilots to gain SP, due to the minuscule SP gained from gunner kill assists. Piloting is an expensive and dangerous job, and they should be better rewarded.
they already is a Balance problem with Vehicles abusers earning more SP & ISK then the actually Skill needed to get Kills or Help the Objective being capped
its time to get rid of Splash Damage on ALL Vehicles vs Troops. Basically all the E3 patch proved was how UnBalanced Vehicles are. Just make some of the Tanks be Spawn points. i hope this will be tested in the Public Beta & by the paid QA team
Get rid of splash damage? Why? There's nothing wrong with it a missile is shot with the ground and blows up with a significant radius to anything near it. It's realistic and assist people gunning from a dropship, tank, or LAV. It sucks to get killed by one but that's part of the game. |
BluMage
18
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Posted - 2012.08.04 08:32:00 -
[265] - Quote
Stoofigus McGraw wrote:Customization.
Change color patterns, symbols, Corp Insignias, all that kind of thing, on all of your possessions (LAV, HAV, Dropship, Guns, Armor)
I mean, we're supposed to be Mercenaries right? What kind of Merc has anyone seen in any show, movie, game, real life, that doesn't customize their possessions?
Indeed, good sir. Maybe even Corporation made armour colour designs and markings?
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Vitoka
0
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Posted - 2012.08.12 21:24:00 -
[266] - Quote
There should be a request button.You know,for things like PICK ME UP or I NEED A GUNNER FOR MY WEHICLE.I think the command wheel could be an option.Ewen for things like I NEED REPAIR.This would make team play much easyer. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.12 21:29:00 -
[267] - Quote
Jake Armatige wrote:Not sure how workable it is,and I wouldn't just use it in dust,but I really liked MAG's buff system when being close to a squad leader.
Now I wouldn't necessarily use buffs,but always wanted a system that rewarded you for tactical play.
A squad leader would have a zone around them that had "formation" indicators.If you were assault class,you would be asked to take a forward position,and you'd get a exp % increase based on the time you spent in formation.
Possibly the squad leader could set aggressive/defensive states on the fly.Set patrol zones using the map screen,highlight objectives,request spawn points locations,calling for vehicle backup and so on. These would be shared on the map between the squads and players.
The main idea is not strictly tactical,it's also a communication tool among players,and could help push the idea that were doing this for each other and not just getting our own exp,but helping each other gain exp. Actually, if you look at the 2nd Dropsuit DevBlog, they mention that they Command Dropsuits will be able to do just that, as well as possible AoE de-buffs against enemies. |
STB-TedNugent EV
159
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Posted - 2012.08.12 21:39:00 -
[268] - Quote
deleted |
STB-TedNugent EV
159
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Posted - 2012.08.12 21:42:00 -
[269] - Quote
deleted |
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