Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
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Posted - 2012.07.03 17:12:00 -
[1] - Quote
If anything at all, I would suggest the inclusion of Mutable Environments.
Things such as a massive crane, that when activated may roll across the map along preset rails potentially crushing anyone on the rail system (imagine trapping an expensive enemy tank on the rails when this thing comes trundling along.. BOOM), or providing a ride/mobile cover for people attacking from the crane. Such a thing would have to have a large cooldown and possibly require hacking a console before giving use of said crane (of which it would only roll from point A to B without stopping)
Other points would be bases with rooms that shift into combat positions, where "Taking Control" of a base literally means "Taking Control". -type 1- Rooms could shift to aid or hinder entry to the facility, and hallways between rooms would open and close as the rooms shift. People caught between the shifting rooms in closing hallways would obviously be crushed. -type 2- Automated friend-foe defense turrets deploy within the structure, they can be destroyed by enemy fire, but can also be repaired after being destroyed if an ally can reach the position of the auto turret to do so (this would make it so that changing ownership of the structure would be viable instead of the first team coming in, wiping out all the turrets, then abandoning it because it no longer offers added protection.)
Things like Drawbridges being able to open and close across chasms would make dropship assistance an obvious solution, where it would require a team to cross the chasm, enter the base and lower the bridge for other infantry/vehicles to cross.
Anyway I could list on and on and on about different points of Mutable Environments, but this is just an outline. |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
|
Posted - 2012.07.03 19:08:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote: This idea has been suggested before by others besides me, but I noticed many a resistant to it, and I'm not sure why. I would appreciate it if someone who disagrees expresses their opinion about why this isn't wanted since I don't really know the argument against it.
Okay, you want examples? Here is one. Instant deployment would be an abuseable feature. Deployment by Spawn points would be faster than walking by foot. People would kill themselves (and hurt their team score) to get to "Point A" faster by simply suiciding with a grenade. Defenders get infinite respawn supplies, while attackers have a limited set. Someone spawn-tripping back and forth to points could easily force the Attackers to loose, not to mention if there were 4-5 doing that all at the same time.
Here's another: Say you're hacking an objective, and the enemy squad leader has people on standby in "spawn space" They could literally spawn in, the instant the hack started up, and kill the hacker before it completes. As well as "Sudden Swarming" could be performed at any point with instant spawns. I set a mobile CRU down in your base and within 4 seconds there are 7 people popping out of it?...
The whole purpose of the spawn timers is to make it more favorable to move around while Alive, and not waste spawn resources. |