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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Aiden McCallister
Royal Uhlans Amarr Empire
12
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Posted - 2012.07.06 18:05:00 -
[151] - Quote
Quantum Sensor disrupter (electronic ball drop). Drop one of these balls in an area and your enemies radar will show multiple enemy blips. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.06 18:11:00 -
[152] - Quote
Aighun wrote:This thread is a great start. How about making an entire section of the forum for Feedback and Requests?
Ok, I will play. One thing?
Different HUD for the different suit types.
For example, the logistics suit could have the ability to zoom out on the mini map and have icons for fallen comrades, etc.
And it would be great if the different HUDs really reflected their origins in feel, graphics, something like that.
I really would like to re-emphasize that this is a really awesome Idea. I hope different HUDs are implemented, it makes sense, different manufacturers and races. This is post #28 from page 2. |
Rukumin
o Nerd Herd o
15
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Posted - 2012.07.06 21:07:00 -
[153] - Quote
I would like mercs to have to meet the min. skills required to operate vehicles/turrets before they can use em.
Exa. I call in a custom tank and someone else jumps in first, he cant go in the pilots seat unless he has learned all the skills required to drive it. Same with any turrets positions on the vehicle or any turrets on the map. |
Jake Armatige
Tronhadar Free Guard Minmatar Republic
106
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Posted - 2012.07.06 21:10:00 -
[154] - Quote
@Adaris Manpher
Cool.
Also thanks for all the likes,bit surprised.Just wish I'd had more than two hours with the game last sunday Not really looked here since then,so i'll try find some time looking at some other ideas. |
Jake Armatige
Tronhadar Free Guard Minmatar Republic
106
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Posted - 2012.07.06 21:17:00 -
[155] - Quote
KAGEHOSHI Horned Wolf wrote:Aighun wrote:This thread is a great start. How about making an entire section of the forum for Feedback and Requests?
Ok, I will play. One thing?
Different HUD for the different suit types.
For example, the logistics suit could have the ability to zoom out on the mini map and have icons for fallen comrades, etc.
And it would be great if the different HUDs really reflected their origins in feel, graphics, something like that. I really would like to re-emphasize that this is a really awesome Idea. I hope different HUDs are implemented, it makes sense, different manufacturers and races. This is post #28 from page 2.
I mentioned something similar in a another topic about that.I do think it could be that the art isnt ready or something,starhawk had a similar issue early on. But I did mention one thing i'd like to see,that could just add a little bit.
"An example would be a XYZ bar graph on the sniper,that corresponds with were your pointing.That could add a tactical element.The sniper could call out troop/squad bearings and distances. It would probably never get used by most,but the best snipers and teams could use that info in cool ways,and attempt to give snipers a secondary role"
They need to add just little details that could help individualize classes a bit.
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Dasyu Asura
GunFall Mobilization Covert Intervention
57
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Posted - 2012.07.06 21:22:00 -
[156] - Quote
Lavender Fields wrote:Turn off the autoaim. Thank you kindly.
Tell me how to turn on the auto aim. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.06 21:29:00 -
[157] - Quote
Dasyu Asura wrote:Lavender Fields wrote:Turn off the autoaim. Thank you kindly. Tell me how to turn on the auto aim. It's currently permanently on, and can't be turned off, and is bugged so it doesn't work right, so it's annoying more often than it's helpful... if you notice it at all, which I usually don't. When I do it's because it's doing something stupid. |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
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Posted - 2012.07.06 21:56:00 -
[158] - Quote
GM Unicorn wrote:I really like this topic! +FAV I like* the ideas of magnetic grenades and the colorblind mode.
* "I like" means "I like" not "It's on development and all the people in this thread will receive and unlimited supply of them and a PS Vita" (D4GJ) ;) Thanks for recognizing this
@ Nova Knife: We are using the like system to show that some ideas/posts are more popular than others based on the amount of likes they have, if people dislike the ideas, they simply wont like them. Don't know what your concern is, no need to be a bummer, if you don't like the thread, dont pay attention to it. It's like going to a restaurant and telling them you don't like their food,. They'll tell you that if you don't like the food, then stay away. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.07.07 00:36:00 -
[159] - Quote
Another thing I would like to see is the total exclusion of K/R scoreboard at the end of matches and instead,rank players by a combo of SP and ISK earned.
Also,in addition to that,I would hope that once we are able to look at other players stats,that it does NOT show KDR,but instead,SP per match and SP per hour.Also do the same thing with ISK as well where is shows everyone your ISK per match and ISK per hour on your stats sheet.And to be clear,if you are looking at your own stats page,you can see your own KDR,but when you try to look at another person's KDR,it will not be displayed.
I just want less emphasis placed on KDR and more on SP and ISK,because it seems that they are much more important in the grand scheme of things.
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Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.07.07 05:12:00 -
[160] - Quote
I would like there to be a "complex" bleedout timer based on the amount of damage taken upon death.
makes no sense for a scout to jump up ten seconds after getting hit by my forge gun. on the other hand, if i die from a SMG, i should have a reasonable bleedout window. |
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Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.07.07 10:39:00 -
[161] - Quote
Didn't read through entire thread but have been thinking bout a personal droid.
And not just one type of droid, I would like to see one that can float by u or one that is rolling around with you.
Have them either defense, or offensive capable. U can set a Droid to protect a place or have it attack. Give some a healing quality or it gives out ammo. |
armedpoop
Tronhadar Free Guard Minmatar Republic
18
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Posted - 2012.07.07 15:05:00 -
[162] - Quote
Ludwig Van HeadShotin wrote:How about some better music to listen to when in a battle.
Have differnet types of ambient music for different types of planets.
Idk, I would like to listen to something else other than the current track...every single battle. theres custom soundtracks, you can play any song in your ps3. |
armedpoop
Tronhadar Free Guard Minmatar Republic
18
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Posted - 2012.07.07 15:29:00 -
[163] - Quote
Add charge up meters for any type of weapon that has a charge feature. I.E. the charge sniper, or tank main gun. Just maybe a small bar above or below the crosshair? |
Bootbaghandle
Algintal Core Gallente Federation
6
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Posted - 2012.07.07 22:42:00 -
[164] - Quote
i liked how easy it is to switch between weapons and equipment on MAG. using just R2 to cycle between everything just feels slow and clunky. |
ALM1GHTY STATIUS
138
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Posted - 2012.07.07 22:47:00 -
[165] - Quote
A regular ADS that is not 4x that doesn't slow you down so much (R2 to flip scope magnification while ADS'd) |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.07.08 02:23:00 -
[166] - Quote
Another thing I would like is to be able to move faster while strafing. I'm not saying I need to be able to fully sprint while running backwards or to the sides,but how about something in between you normal walking speed and your full sprint?
I find it very difficult to check you flanks while trying to get to an objective quickly,when it keeps breaking your sprint. |
slopes66
Algintal Core Gallente Federation
12
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Posted - 2012.07.08 02:54:00 -
[167] - Quote
Heavy wepon. Motor Tube. should be doployable and able to use map or line of sight to find targets to provide area of effect bombardment. |
slopes66
Algintal Core Gallente Federation
12
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Posted - 2012.07.08 04:30:00 -
[168] - Quote
I was reading another post and i thaught this is a great idea.
xprotoman23: Vehicles should be able to be disable similar to battlefield 3. Once they reach a certain HP threshold they should break down. Unless the driver is able to get to cover and manually get out of the vehicle and repair it.
A tanks main weekness is its tracks. why cant we exploit it ?
And before people start saying one man should not be able to take down a tank and that the game is all about teamwork, In real life tanks are supposed to be supported by infantary otherwise they get pasted by javalins and people with Explosives. All it takes is one IED to stop an A1 abrahams dead in its tracks. |
Chad Rash
Villore Sec Ops Gallente Federation
19
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Posted - 2012.07.08 04:43:00 -
[169] - Quote
Lavender Fields wrote:Turn off the autoaim. Thank you kindly. Its made for console so deal with it. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.07.08 05:11:00 -
[170] - Quote
slopes66 wrote:I was reading another post and i thaught this is a great idea.
xprotoman23: Vehicles should be able to be disable similar to battlefield 3. Once they reach a certain HP threshold they should break down. Unless the driver is able to get to cover and manually get out of the vehicle and repair it.
A tanks main weekness is its tracks. why cant we exploit it ?
And before people start saying one man should not be able to take down a tank and that the game is all about teamwork, In real life tanks are supposed to be supported by infantary otherwise they get pasted by javalins and people with Explosives. All it takes is one IED to stop an A1 abrahams dead in its tracks.
QFT |
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Furrow33
21
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Posted - 2012.07.08 07:21:00 -
[171] - Quote
fred orpaul wrote:HowDidThatTaste wrote:Others have suggested this but the ability to fist fight in the war barge before the match to get our juices flowing. Also this would be great for pre match planning sessions so you can punch the dumb a** with a stupid idea... can we have chest bumbs and air guitars tooo?? ok maybe thats to much but some kind of interaction in the war room would be nice.
This all would be freaking annoying. |
Furrow33
21
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Posted - 2012.07.08 07:46:00 -
[172] - Quote
Dusters need a very informative tutorial about eve. I want to know as much about it as i can. Been looking a bit on my own. |
Ludwig Van HeadShotin
118
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Posted - 2012.07.09 04:01:00 -
[173] - Quote
How about the option to see all of your corp members on the starmap, and see what battles they are in and what they are doing when we get to make our own corps.
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Ludwig Van HeadShotin
118
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Posted - 2012.07.09 04:39:00 -
[174] - Quote
I know that this is already being done but I would like to see the MCC staging area, and the trophy room. They showed this in 09, and I was wondering if CCP could let us see what this looks like in the beta. I mean after almost 3 years It's gotta be finished right?
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Psykosis KillStryke
Seituoda Taskforce Command Caldari State
3
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Posted - 2012.07.09 04:43:00 -
[175] - Quote
I know ppl always complain about snipers camping and what not. But the sniping on here is pretty bad, even without taking into play that fact that there is terrible frame rates right at times. The zoom ability on what's supposed to be amazing technology, is pretty less than great. Some thing along the lines of Halo with the sniper shot trials would be nice though. Good stuff so far for the most part, I'm very excited to see how this game evolves! |
Major Assitch
Royal Uhlans Amarr Empire
103
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Posted - 2012.07.09 04:54:00 -
[176] - Quote
Furrow33 wrote:Dusters need a very informative tutorial about eve. I want to know as much about it as i can. Been looking a bit on my own.
If you want to know about EvE then simply go download it and play. There is plenty of information about the game online! No need for a tutorial about EvE in Dust514...what game on Earth gives tutorials about a completely separate game? It makes no sense.
Now for my suggestions:
The first one is to be able to either shoot while in sprint or auto stop sprint when the fire button is pushed. The way it is now there are 3 actions to shoot from sprint (sprint, stop sprint, fire) there should just be 2 (sprint, fire)
The 2nd suggestion is to be able to jump while sprinting. Right now we have to stop sprinting to be able to jump and, as in the last suggestion, it's just too many actions to get the desired effect.
the 3rd suggestion is to be able to sprint from crouch. Again with this....too many actions to get the desired effect. Right now we must stand from crouch first and then sprint. We should simply auto-stand when pushing sprint from crouch position.
I put all 3 suggestions in one post simply because they are all related. All 3 things are based on the fact that there are just too many actions to perform when you want to do anything while in a sprint. I don't think I've ever played any game that was designed this way.
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Aurileus Storm
Osmon Surveillance Caldari State
4
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Posted - 2012.07.09 04:58:00 -
[177] - Quote
Pay to play options outside of just buying some Aurum. An idea would be to have two options, silver for something like 15 dollars a month, gold for 25 with the inclusion of your EVE account. Include a moderate amount of AUR that is paid into your account as each month is renewed. Add the option to pay for dropsuits, vehicles, weapons, equipment, and modules that usually cost AUR with ISK or AUR. Have things such as skill point boosters still require AUR. Other ideas that would go well with this would be to add customized weapon and drop suit models as rewards for continued months of membership. |
Major Assitch
Royal Uhlans Amarr Empire
103
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Posted - 2012.07.09 05:20:00 -
[178] - Quote
Another thing I would like to see with this game is for the developers to remember that they are making a PS3 exclusive game. Dust is not a PC game and shouldn't be built like one. If I wanted to play a PC game I would simply go turn on my i5-2500k processed desktop and play a PC game.
I enjoy playing PC games equally as much as I enjoy playing my PS3 games but when I'm playing my PS3 games I am playing them because I want to kick back and relax with a single controller held in both hands (or occasionally a rifle with Move installed) I don't want to bring out the keyboard and mouse or my Razer Naga and Nostromo. When I want intense, serious and rigid gameplay I fire up the PC for some serious competitive play but when I'm playing my PS3 I simply want to relax and shoot people in the face.
Now, I don't mind a little thinking and strategic planning while playing my PS3. In fact it's quite enjoyable, but I just don't want my PS3 experience to be the same as my PC experience. If it comes to that I don't see the reason to have a PS3 at all in the first place.
These are my opinions and preferences and that's all. I'm not suggesting that PS3 games can't be competitive but when I play PS3 it just feels a little more relaxed than playing PC to me and that's the way I like it. I like PC gaming when I'm in the mood for PC games and I like PS3 gaming when I'm in the mood for PS3 games. I like the differences and I would like to keep differences between the two. I know the line between PC and console gaming is becoming more blurred all the time but when it become invisible I see no sense in having both and will not bother buying any more consoles. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.07.09 05:27:00 -
[179] - Quote
GM Unicorn wrote:It's on development and all the people in this thread will receive and unlimited supply of them and a PS Vita
Confirmed.
Haha |
Toric Hol
Villore Sec Ops Gallente Federation
10
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Posted - 2012.07.09 06:07:00 -
[180] - Quote
KAGEHOSHI Horned Wolf wrote:KAGEHOSHI Horned Wolf wrote:The time you spend after death in the spawn selection screen should be deducted from the time needed to spawn on a CRU or drop uplink. If I spend 8 seconds in that screen, and select a CRU as my spawn point, I should only have to wait 2 seconds (meaning you wait 10 seconds total), and if that CRU becomes unavailable, you won't have to wait another 10 second when you pick another spawn point. Other example (just in case someone doesn't get it): You've been in the spawn screen for 12 seconds, you select to spawn on a drop uplink that requires a 20 second wait, because you already waited 12 seconds, you only have to wait 8 more seconds (12seconds + 8 seconds = 20 seconds total). If 4 seconds passes after you selected the drop uplink as a spawn point and the drop uplink is destroyed (which cancels your spawn), if you choose another drop uplink with a 20 second wait time, you should only have to wait 4 seconds to spawn on the new drop uplinks (spent 12 seconds before picking a spawn point, 4 seconds waiting to spawn on the first drop uplink, this all totals to 16 seconds out of 20, leaving only 4 more seconds to wait). If after the first drop uplink was destroyed, you picked a CRU to spawn on (10 second time), you shouldn't have to wait at all to spawn since you already spent 16 seconds. This idea has been suggested before by others besides me, but I noticed many a resistant to it, and I'm not sure why. I would appreciate it if someone who disagrees expresses their opinion about why this isn't wanted since I don't really know the argument against it.
I think that when spawning to a CRU this should be the case, however drop uplinks should be hard to spawn to thus having a dedicated timer. That way someone can't react to changing battlefield conditions too fast. |
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