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Thread Statistics | Show CCP posts - 1 post(s) |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
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Posted - 2012.07.03 14:38:00 -
[1] - Quote
My idea for creating this thread was to make a single source showing CCP what the players would like to see added to the game and what improvements they believe should be made. This would make it easier for everyone, both the developers, and the players to understand what we want to see in the game. This will substitute making a million threads about the same things.
All you have to do is post ONE idea of what you would like to see in the game, and then everybody who supports it will LIKE your post. You may or may not post an idea that's been brought up before. This will show CCP what the tester's favorite ideas are to give them a clue of what to implement based on the amount of likes the post has. We need EVERYBODY to participate to make this work. Let's limit discussion that will clunk up this thread and just post what you want implemented in the game, there will be no need to argue, the likes will do the talking.
*MAKE SURE TO CHECK EVERY POST ON THE THREAD SO YOU CAN LIKE THE THINGS YOU SUPPORT.
So under this paragraph I will post an idea, and if you support it, click the "Like" button.
Make it easier for dropship pilots to gain SP, due to the minuscule SP gained from gunner kill assists. Piloting is an expensive and dangerous job, and they should be better rewarded. |
Beta Phish
Crux Special Tasks Group Gallente Federation
28
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Posted - 2012.07.03 14:40:00 -
[2] - Quote
actually make the game a MMO First Person Shooter.
or don't call it an FPS.
your suggestion makes the game NOT a FPS
TotalBreakage wrote:
Make it easier for dropship pilots to gain SP, due to the minuscule SP gained from gunner kill assists. Piloting is an expensive and dangerous job, and they should be better rewarded.
they already is a Balance problem with Vehicles abusers earning more SP & ISK then the actually Skill needed to get Kills or Help the Objective being capped
its time to get rid of Splash Damage on ALL Vehicles vs Troops. Basically all the E3 patch proved was how UnBalanced Vehicles are. Just make some of the Tanks be Spawn points. i hope this will be tested in the Public Beta & by the paid QA team |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.03 14:53:00 -
[3] - Quote
Beta Phish wrote:actually make the game a MMO First Person Shooter. or don't call it an FPS. your suggestion makes the game NOT a FPS TotalBreakage wrote:
Make it easier for dropship pilots to gain SP, due to the minuscule SP gained from gunner kill assists. Piloting is an expensive and dangerous job, and they should be better rewarded.
they already is a Balance problem with Vehicles abusers earning more SP & ISK then the actually Skill needed to get Kills or Help the Objective being capped Like I said, we are not debating on this thread, just post your idea, and if people back it up, they will like it. We need ALL the people on the forum to take part in this to make it work. |
GR1NCH
Isuuaya Tactical Caldari State
199
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Posted - 2012.07.03 15:12:00 -
[4] - Quote
how about eve radio in your vehicles just an idea! |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.03 15:17:00 -
[5] - Quote
GR1NCH wrote:how about eve radio in your vehicles just an idea! Not bad, maybe in the future, but that would definately be awesome. Lets get more ideas people. |
Jake Armatige
Tronhadar Free Guard Minmatar Republic
106
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Posted - 2012.07.03 15:20:00 -
[6] - Quote
Not sure how workable it is,and I wouldn't just use it in dust,but I really liked MAG's buff system when being close to a squad leader.
Now I wouldn't necessarily use buffs,but always wanted a system that rewarded you for tactical play.
A squad leader would have a zone around them that had "formation" indicators.If you were assault class,you would be asked to take a forward position,and you'd get a exp % increase based on the time you spent in formation.
Possibly the squad leader could set aggressive/defensive states on the fly.Set patrol zones using the map screen,highlight objectives,request spawn points locations,calling for vehicle backup and so on. These would be shared on the map between the squads and players.
The main idea is not strictly tactical,it's also a communication tool among players,and could help push the idea that were doing this for each other and not just getting our own exp,but helping each other gain exp. |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.03 15:27:00 -
[7] - Quote
Jake Armatige wrote:Not sure how workable it is,and I wouldn't just use it in dust,but I really liked MAG's buff system when being close to a squad leader.
Now I wouldn't necessarily use buffs,but always wanted a system that rewarded you for tactical play.
A squad leader would have a zone around them that had "formation" indicators.If you were assault class,you would be asked to take a forward position,and you'd get a exp % increase based on the time you spent in formation.
Possibly the squad leader could set aggressive/defensive states on the fly.Set patrol zones,using the map screen,highlight objectives,putting spawn points,vehicle directions and calling for vehicle backup and so on. These would be shared on the map between the squads and players.
The main idea is not strictly tactical,it's also a communication tool among players,and could help push the idea that were doing this for each other and not just getting our own exp,but helping each other gain exp. +1 |
Lavender Fields
65
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Posted - 2012.07.03 15:30:00 -
[8] - Quote
Turn off the autoaim. Thank you kindly. |
Stoofigus McGraw
Bragian Order Amarr Empire
152
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Posted - 2012.07.03 15:37:00 -
[9] - Quote
Customization.
Change color patterns, symbols, Corp Insignias, all that kind of thing, on all of your possessions (LAV, HAV, Dropship, Guns, Armor)
I mean, we're supposed to be Mercenaries right? What kind of Merc has anyone seen in any show, movie, game, real life, that doesn't customize their possessions? |
HowDidThatTaste
461
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Posted - 2012.07.03 16:10:00 -
[10] - Quote
I would like to see a larger name flash a little longer of the person who killed me . Or more important my opponent see my name flash large in their face once they died. Aren't all mercs a little vain..
Proximity chat with the enemy to allow a little taunting .
The ability to see out of the bottom of a drop ship. Or as Shaka_karm suggested. A red yellow green lite of where the pilot wants us to jump at. Or also suggested a button the pilot hits dropping us willing or not.. my favorite.
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TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.03 16:15:00 -
[11] - Quote
HowDidThatTaste wrote:I would like to see a larger name flash a little longer of the person who killed me . Or more important my opponent see my name flash large in their face once they died. Aren't all mercs a little vain.. Proximity chat with the enemy to allow a little taunting . The ability to see out of the bottom of a drop ship. Or as Shaka_karm suggested. A red yellow green lite of where the pilot wants us to jump at. Or also suggested a button the pilot hits dropping us willing or not.. my favorite. Lets limit your post to one idea at a time, to give other people a chance, but I definitely support the proxy chat. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.07.03 16:23:00 -
[12] - Quote
Racial vehicles, dropsuits, and weaponry.
All the shiny should belong to us |
Ire's thug
GunFall Mobilization Covert Intervention
272
|
Posted - 2012.07.03 16:24:00 -
[13] - Quote
An isk lost vs isk gain chart would be cool to see at the end of each battle |
Xaero 514
Villore Sec Ops Gallente Federation
324
|
Posted - 2012.07.03 16:30:00 -
[14] - Quote
I'd like to see something spectacular happen at the end of the match.
Currently if the MCC gets destroyed, you'll briefly see it exploding and we get kicked out to the results screen. I'd like to see a cinematic where you see it being destroyed in spectacular fashion, or see the other team deploy from it should it make it to the docking zone. |
Xaero 514
Villore Sec Ops Gallente Federation
324
|
Posted - 2012.07.03 16:31:00 -
[15] - Quote
Right now the end of the game seems rushed. Rather than getting kicked back to the Mercs Quarters, I'd like to go back to the War Room with my team and maybe chat with my team about the game we played and maybe view some in depth stats about the game. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 16:41:00 -
[16] - Quote
Improve the medic system: Medics should be able to see the position/distance of downed teammates on the HUD. Downed players should be able to see the location/distance of nearby medic teammates on the HUD. The time in which the player can be on the ground bleeding out before death should be extended: Currently the medic system is almost useless because medics don't know where their downed teammates are, teammates can't know if medics are nearby so they get impatient, and they can't last long before being sent to the respawn screen. Revived players should choose when to get up to avoid being revived in a line of fire.
It sucks having to pick only one. There are so many things I think would improve the game. made a thread about it: https://forums.dust514.com/default.aspx?g=posts&t=24431&find=unread
Also, I kind of agree with Xaero 514's suggestion. The end game scoreboard/ISK/SP menu ends to quickly, and you're just sent back to your claustrophobic tiny cell. It would really be cool if you could hang out in the war room and talk after the battle, or better yet, when a party/group system is implemented, the party should be a nice awesome 3D lobby like the war room; this way when the battle ends, you can stay and chat with your party members in a nice environment similar to the war room. |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.03 16:45:00 -
[17] - Quote
KAGEHOSHI Horned Wolf wrote:Improve the medic system: Medics should be able to see the position/distance of downed teammates on the HUD. Downed players should be able to see the location/distance of nearby medic teammates on the HUD. The time in which the player can be on the ground bleeding out before death should be extended: Currently the medic system is almost useless because medics don't know where their downed teammates are, teammates can't know if medics are nearby so they get impatient, and they can't last long before being sent to the respawn screen. Revived players should choose when to get up to avoid being revived in a line of fire. It sucks having to pick only one. There are so many things I think would improve the game. made a thread about it: https://forums.dust514.com/default.aspx?g=posts&t=24431&find=unreadAlso, I kind of agree with Xaero 514's suggestion. The end game scoreboard/ISK/SP menu ends to quickly, and you're just sent back to your claustrophobic tiny cell. It would really be cool if you could hang out in the war room and talk after the battle, or better yet, when a party/group system is implemented, the party should be a nice awesome 3D lobby like the war room; this way when the battle ends, you can stay and chat with your party members in a nice environment similar to the war room. You can add more later, no problem, it's just easier to make 1 idea limited to 1 post so people can see that it's that idea specifically receiving support. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 16:47:00 -
[18] - Quote
Ok, and I must say this is a great idea for a thread. EDIT: might as well add another idea to this thread.
-More exotic scifi weapons/equipment like the forge gun, not just scifi versions of regular weapons (like SMG, assault rifle). It would be nice to have something like a blue plasma flame thrower that does close range burning damage. Perhaps gravity gun made from scavenged Yan Jung (from EVE lore) technology. Perhaps bio-mechanical symbiotic dropsuits that regenerates, can be made from Takmahl technology (EVE lore). Mass Effect 3 does a great job in this department, for example, they have a shotgun that's like a powerful lightning flame thrower, but has to reload after each shot. They don't have to be crazy powerful in relation to the defense dropsuits offer, they just have to be more scifi, and interesting compared to the generic FPS weaponry.
More specific:
I want to say that I want new weapons that are not just a novelty, but are as genuinely useful as regular weapons like assault rifles and SMGs. Going to throw around some ideas.
_____________________________________________________ Amarr (lasers) -A mid to long range laser weapon firing multiple beams with low but continuous damage. Its advatange is that it doesn't fire one beam, but instead fires four beams lined up on a wide horizontal plane allowing for a wide field of damage to hit multiple targets at once. It could be similar to the line gun in the Dead Space series. -Please make the laser weapon that isn't currently in the beta as versatile as the assault rifle.
Caldari (missiles, railguns) -Antipersonnel stasis webifier: Reduces the maximum speed of an enemy merc by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. Would be actvated by aiming one's hand towards an enemy.
Gallente (drones, plasma blasters) -Plasma burner that does short/mid range continuous burning damage. It fires continuously for about 2 seconds before needing to reload. -A long range rifle that fires explosive drone disks that the shooter must remote control to drive them to the target. Has great damage, and great range, but remote controlling the disk into an enemy puts the user at risk since he's no longer observing his own surroundings because the shooter is viewing in the camera perspective of the disk. -A group of spherical flying drones that orbit the player and generate a slight shield. When the player designates a target by aiming a non-lethal laser at an enemy, the drones move towards and fly around the enemy to do some light contnuous damage, and distraction. -A lightning weapon that functions in short and mid range like an SMG, but does lower damage as a tradeoff. The main advantage of it would be that the lightning will have a chaining effect, and would damage multiple nearby enemies all at once (maybe Amarr since its also an energy weapon, but lightning is a form of plasma).
Minmatar (projectiles: autocannons, and artillery) -Artillery spear rifle: A mid range rifle with very slow (1 shot fired every 2 seconds) heavy explosive short spear rounds, it would have high damage. Should be more powerful than a breach assault rifle, but not as powerful as a mass driver. but only a 10 round magazine size.
Yan Jung (maybe made from reverse engineering scavenged technology from ruins) -A gravity gun that fires charged shots, and each shot will be a energy sphere that will pull in anyone that it hits directly (which traps them until the sphere disappears in 10 seconds), and slows the the movement of anyone moving away from it by pulling on them. It would be like the forge gun, but have the effect of trapping or slowing down enemy players. This weapon would be nonlethal. ____________________________________________________________
These are just examples of possible ways to go about adding more interesting weapons. |
GR1NCH
Isuuaya Tactical Caldari State
199
|
Posted - 2012.07.03 16:52:00 -
[19] - Quote
how about a form of sticky grenades! maybe magnetic grenades and explosives , mines etc etc ! |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.03 16:53:00 -
[20] - Quote
GR1NCH wrote:how about a form of sticky grenades! maybe magnetic grenades and explosives , mines etc etc ! Magnetic AV grenades, nice. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 17:01:00 -
[21] - Quote
Xaero 514 wrote:I'd like to see something spectacular happen at the end of the match.
Currently if the MCC gets destroyed, you'll briefly see it exploding and we get kicked out to the results screen. I'd like to see a cinematic where you see it being destroyed in spectacular fashion, or see the other team deploy from it should it make it to the docking zone.
It should be like it looked in the end original trailer where the MCC explodes: http://www.youtube.com/watch?v=jzVjggarRns&feature=plcp
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 17:07:00 -
[22] - Quote
More power for social gaming:
allow players to add friends to contact by typing their friends' names. Allow players the option to make their Dust 514 names public to those in their PSN friends list. There should be a system to allow players to form groups/parties together by invitation (invite by name, or by selecting from contacts, and corp lists), and join battles together (the group leader joins the whole group in a battle): This feature is absolutely necessary for playing with groups of friends, and also for player-created corps to deploy and fight as one. Preferably, this grouping system should appear as a 3D room full of group members similar to the war room. |
Mr Phili Chez
Bragian Order Amarr Empire
5
|
Posted - 2012.07.03 17:10:00 -
[23] - Quote
I have to say that i cant wait to put a great big laser cannon on my tank or maybe turn my tank into an artillery gun, it would look amazing. I really anticipate the implementation of the rest of the skills and weapons. OH what I really want is All the electronic warfare stuff. ya i would love to jam the swarm launcher locks. All the things e warfare would be cool. |
Xaero 514
Villore Sec Ops Gallente Federation
324
|
Posted - 2012.07.03 17:10:00 -
[24] - Quote
I'd like to see a little blood spatter. Maybe some on my screen when I'm being shot and the enemy when his shields are gone.
I think the lack of any feedback from the enemy on death is making killing dudes currently unsatisfying. |
Barack Ownbama
Subdreddit Test Alliance Please Ignore
159
|
Posted - 2012.07.03 17:10:00 -
[25] - Quote
I would really like to see some form of indication for who has different tier armor. As of right now it seems crazy to me that it's near impossible to tell someone with militia gear apart from someone decked out in prototype gear. Having some form of small indication will help allow new people to not only avoid these players with clearly superior gear but it would also allow teams to to work together to focus on a single threatening target. In EVE you can at least get an idea of what you're up against before a fight and hopefully warp out of there before you get blasted, but in Dust a proto gun can kill a new player so fast they never have a chance to react. |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
|
Posted - 2012.07.03 17:12:00 -
[26] - Quote
If anything at all, I would suggest the inclusion of Mutable Environments.
Things such as a massive crane, that when activated may roll across the map along preset rails potentially crushing anyone on the rail system (imagine trapping an expensive enemy tank on the rails when this thing comes trundling along.. BOOM), or providing a ride/mobile cover for people attacking from the crane. Such a thing would have to have a large cooldown and possibly require hacking a console before giving use of said crane (of which it would only roll from point A to B without stopping)
Other points would be bases with rooms that shift into combat positions, where "Taking Control" of a base literally means "Taking Control". -type 1- Rooms could shift to aid or hinder entry to the facility, and hallways between rooms would open and close as the rooms shift. People caught between the shifting rooms in closing hallways would obviously be crushed. -type 2- Automated friend-foe defense turrets deploy within the structure, they can be destroyed by enemy fire, but can also be repaired after being destroyed if an ally can reach the position of the auto turret to do so (this would make it so that changing ownership of the structure would be viable instead of the first team coming in, wiping out all the turrets, then abandoning it because it no longer offers added protection.)
Things like Drawbridges being able to open and close across chasms would make dropship assistance an obvious solution, where it would require a team to cross the chasm, enter the base and lower the bridge for other infantry/vehicles to cross.
Anyway I could list on and on and on about different points of Mutable Environments, but this is just an outline. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 17:13:00 -
[27] - Quote
Barack Ownbama wrote:I would really like to see some form of indication for who has different tier armor. As of right now it seems crazy to me that it's near impossible to tell someone with militia gear apart from someone decked out in prototype gear. Having some form of small indication will help allow new people to not only avoid these players with clearly superior gear but it would also allow teams to to work together to focus on a single threatening target. In EVE you can at least get an idea of what you're up against before a fight and hopefully warp out of there before you get blasted, but in Dust a proto gun can kill a new player so fast they never have a chance to react.
For assault dropsuitsat least, militia gear looks dull and darker then standard and up. But yes I agree with you, I think every grade of dropsuits needs some kind of different coloring or markings on them. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.07.03 17:15:00 -
[28] - Quote
This thread is a great start. How about making an entire section of the forum for Feedback and Requests?
Ok, I will play. One thing?
Different HUD for the different suit types.
For example, the logistics suit could have the ability to zoom out on the mini map and have icons for fallen comrades, etc.
And it would be great if the different HUDs really reflected their origins in feel, graphics, something like that. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 17:16:00 -
[29] - Quote
Dropsuit modules that deploys from a device on the hand or wrist. Would be activated by holding your hand forward, much like a "super power". It would definitely look more interesting then just throwing a grenade, or dropping a piece of equipment on the floor. These kinds of modules can be like a short range stasis or cryogenic blast to slow down enemies, or a deployable plasma shield manipulated into shape using an electromagnetic field. |
Xaero 514
Villore Sec Ops Gallente Federation
324
|
Posted - 2012.07.03 17:16:00 -
[30] - Quote
Battlefield 3/Halo: Reach/Killzone 3 style executions when we knife an enemy from behind. |
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