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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.07.05 20:49:00 -
[121] - Quote
Larger maps that support dropships as mandatory for getting across some large area of water or something else like a long boring desert.
Point is a map with a long distance to travel over unless your in a buggy or a dropships. Then with this new area that promotes the use of dropships and fast ground cars, you'll see a new battlefield grow naturally. Instead of some scriptted fight, with two points before the next area opens up, you'll have a long battle before the attacking team can set up a beach front near the enemy base with drop uplinks and spawn points.
Make it so during beta a drop unlink and turrets are called down when you hack the main drop uplink on the enemy side. Once done the next area opens up and it become a brawl inside a A,B,C arena like in the last maps.
Also if you do add aircraft combat jets, this would be the best spot for them. People will put a lot of effort into taking down drop ships, so they get into combat jets, then we'll get in too, it'll be a large open air/ground combat zone. It would be awesome, come on, do it. |
SkIlL Sh0oTeR
The Exemplars
50
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Posted - 2012.07.05 21:14:00 -
[122] - Quote
Grenade indicator please |
Aiden Angel
Villore Sec Ops Gallente Federation
49
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Posted - 2012.07.05 23:02:00 -
[123] - Quote
It's already been posted, but when a match ends, I think we should either just queue up for another match(if you want to leave you can), or revert back to the pre lobby/hub area while still staying matched up.
This way, those who want to quit can quit, and those who want to keep playing with the same team can do so. Going back to the lobby/hub area would also give everyone time to buy items, restock their suits and upgrade skills.
Right now the match will end, then you wait to go back to your Merc Quarters, then you need to search for another match, wait in lobby, then match loads and starts. It's just kind of a long wait sometimes. |
Malcolm Melvin
BurgezzE.T.F
10
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Posted - 2012.07.05 23:16:00 -
[124] - Quote
It would be a good ideal to have evasive maneuvers in the game like jumping over fences like in BF3,For the 3 main classes they each get a different maneuver.
Enforcer GÇô Assault For Enforcer class they can slide like in the dust 514 trailer http://www.youtube.com/watch?v=gRyXDlZKwgA at exactly 1:13 the merc guy slides for cover.
Arbiter GÇô Scout For Arbiter they can roll over when close combat goes to them http://www.youtube.com/watch?v=3mBa0_19XqY at exactly 2:04 the heavy trooper rolls over for incoming rocket.
Sentinel GÇô Heavy
And for Sentinel class they are able to hide behind pillars and walls and switch to pistol to shoot at enemies http://www.youtube.com/watch?v=j4nw4u-KgHw at exactly 0:46 the soldier hides behind a pillar from incoming fire. |
BattleCry1791
70
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Posted - 2012.07.05 23:24:00 -
[125] - Quote
Aiden Angel wrote:It's already been posted, but when a match ends, I think we should either just queue up for another match(if you want to leave you can), or revert back to the pre lobby/hub area while still staying matched up.
This way, those who want to quit can quit, and those who want to keep playing with the same team can do so. Going back to the lobby/hub area would also give everyone time to buy items, restock their suits and upgrade skills.
Right now the match will end, then you wait to go back to your Merc Quarters, then you need to search for another match, wait in lobby, then match loads and starts. It's just kind of a long wait sometimes.
I looked for this suggestion but didn't see it.
I call it "Persistant Lobby". In otherwords, the stays the same. And you stay on the same team match after match after match, and can change your squad only.
I believe that CCP is heading towards this, because they put the market access in the war rooms. |
Mako LandSharkX
Goggles Inc.
48
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Posted - 2012.07.06 01:13:00 -
[126] - Quote
This may be in the works for when salvage is also implemented but...
The ability to pick up dead people's weapons (and maybe equipment) if you have the correct training/fit to swap it out...at the very least resupplying your current ammo if it is similar.
request thread |
Aiden Angel
Villore Sec Ops Gallente Federation
49
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Posted - 2012.07.06 01:27:00 -
[127] - Quote
BattleCry1791 wrote:Aiden Angel wrote:It's already been posted, but when a match ends, I think we should either just queue up for another match(if you want to leave you can), or revert back to the pre lobby/hub area while still staying matched up.
This way, those who want to quit can quit, and those who want to keep playing with the same team can do so. Going back to the lobby/hub area would also give everyone time to buy items, restock their suits and upgrade skills.
Right now the match will end, then you wait to go back to your Merc Quarters, then you need to search for another match, wait in lobby, then match loads and starts. It's just kind of a long wait sometimes. I looked for this suggestion but didn't see it. I call it "Persistant Lobby". In otherwords, the stays the same. And you stay on the same team match after match after match, and can change your squad only. I believe that CCP is heading towards this, because they put the market access in the war rooms.
Some people have mentioned something similar.
Yes, it would seem that way. I hope so. :) |
Cassa-Nova
29
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Posted - 2012.07.06 02:07:00 -
[128] - Quote
COMPLETELY REBINDABLE CONTROLS! Ala Skyrim.
I find the controls especially weapon and stance change quite clunky and unwieldy. |
Nova Knife
Seituoda Taskforce Command Caldari State
788
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Posted - 2012.07.06 02:59:00 -
[129] - Quote
My request :
Less epeen fueling "Like my post if XXX" threads. This thread is actually less constructive than you think. The idea is sound but you're not asking for feedback, you're asking for backpats. The point of making a new thread to request a feature is to actually provoke a discussion about it so that multiple perspectives on a feature or issue can be seen. The fact that people can only 'like' and no one can 'dislike' (Dislikes would be a horrible idea.) means that this thread is very one sided. When reading this someone has no idea how many people oppose a certain idea.
Just because an idea is cool enough to earn a 'like' doesn't mean it wouldn't break the game. If your idea is cool enough that you think it should be able to make it in the game, search the forums for it. If there is no thread about it, make a new one! |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.07.06 03:40:00 -
[130] - Quote
I would like to see a better variety of grenades.Right now all we have are anti personnel and anti vehicle.I would love to see smoke grenades,flash bangs,EMP grenades for stopping tanks dead in their tracks for a couple of seconds,and my favorite grenades of any game ever,caltrops!Those could not only work on troops,but also on LAVs by blowing out their tires.
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TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
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Posted - 2012.07.06 04:52:00 -
[131] - Quote
Nova Knife wrote:My request :
Less epeen fueling "Like my post if XXX" threads. This thread is actually less constructive than you think. The idea is sound but you're not asking for feedback, you're asking for backpats. The point of making a new thread to request a feature is to actually provoke a discussion about it so that multiple perspectives on a feature or issue can be seen. The fact that people can only 'like' and no one can 'dislike' (Dislikes would be a horrible idea.) means that this thread is very one sided. When reading this someone has no idea how many people oppose a certain idea.
Just because an idea is cool enough to earn a 'like' doesn't mean it wouldn't break the game. If your idea is cool enough that you think it should be able to make it in the game, search the forums for it. If there is no thread about it, make a new one! It's not about likes, it's simply a thread showing CCP what are the most popular ideas with out creating a million threads. |
Moejoe Omnipotent
66
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Posted - 2012.07.06 05:07:00 -
[132] - Quote
Some sort of reward system for accomplishing certain feats in a game. For example, you get a medal every time you get 30 kills or revive 15 people in a game and these medals add up over time. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.07.06 12:33:00 -
[133] - Quote
Nova Knife wrote:My request :
Less epeen fueling "Like my post if XXX" threads. This thread is actually less constructive than you think. The idea is sound but you're not asking for feedback, you're asking for backpats. The point of making a new thread to request a feature is to actually provoke a discussion about it so that multiple perspectives on a feature or issue can be seen. The fact that people can only 'like' and no one can 'dislike' (Dislikes would be a horrible idea.) means that this thread is very one sided. When reading this someone has no idea how many people oppose a certain idea.
Just because an idea is cool enough to earn a 'like' doesn't mean it wouldn't break the game. If your idea is cool enough that you think it should be able to make it in the game, search the forums for it. If there is no thread about it, make a new one!
Ive read through this thread and ther are some pretty bad ideas but no dislike button
This thread is just full of opinions of what ppl want to see in this game to meake it more like other games they currently play or to just generally dumb the game down more so its easier for them to play
Tbh the title of the thread is a joke because half of this thread is NOT what i would want to see in DUST, i want DUST to be DUST |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
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Posted - 2012.07.06 13:07:00 -
[134] - Quote
Malcolm Melvin wrote:It would be a good ideal to have evasive maneuvers in the game like jumping over fences like in BF3,For the 3 main classes they each get a different maneuver. Enforcer GÇô Assault For Enforcer class they can slide like in the dust 514 trailer http://www.youtube.com/watch?v=gRyXDlZKwgA at exactly 1:13 the merc guy slides for cover. Arbiter GÇô Scout For Arbiter they can roll over when close combat goes to them http://www.youtube.com/watch?v=3mBa0_19XqY at exactly 2:04 the heavy trooper rolls over for incoming rocket. Sentinel GÇô Heavy And for Sentinel class they are able to hide behind pillars and walls and switch to pistol to shoot at enemies http://www.youtube.com/watch?v=j4nw4u-KgHw at exactly 0:46 the soldier hides behind a pillar from incoming fire. jumping over fences? Definitely not |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
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Posted - 2012.07.06 13:23:00 -
[135] - Quote
here are my ideas 1] while we are up in that merc lobby waiting for matches make it so we would have to walk to a transport ship that will fly us down to the planet we are fighting on and when we arrive on the planet I would love for us to have to eject out of the ship and landing on the ground using our air burst things or whatever they are
2] an addition to the merc quarters , we all know corps are coming sooner or later but when we do get them put our merc quarters in some Corp station , I noticed there's a door behind us that is closed , make it open so that when we are in that corp station we walk through that door to go meet up with other Corp members to hangout or for some R&R |
Nova Knife
Seituoda Taskforce Command Caldari State
788
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Posted - 2012.07.06 14:14:00 -
[136] - Quote
TotalBreakage wrote: It's not about likes, it's simply a thread showing CCP what are the most popular ideas with out creating a million threads.
Except that the thread is totally biased, and even if say 30 people like an idea (Which is a very small percentage of people in the beta btw)
There is no way to know if the other couple thousand people in the beta hate the idea. A thread like this is pointless for that simple reason. I think we'd all rather see a billion new threads for new ideas (As long as they searched forums first) So that they can be proeprly discussed, expanded on, or maybe even shot down for not being an idea what would work in Dust.
The entire 'like' system on the forum is silly and should not exist in the beta, IMO. (And this is coming from the person who had the most likes of anyone on the forums on the previous build)
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GM Unicorn
24th Imperial Crusade Amarr Empire
467
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Posted - 2012.07.06 15:34:00 -
[137] - Quote
I really like this topic! +FAV I like* the ideas of magnetic grenades and the colorblind mode.
* "I like" means "I like" not "It's on development and all the people in this thread will receive and unlimited supply of them and a PS Vita" (D4GJ) ;) |
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Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
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Posted - 2012.07.06 15:38:00 -
[138] - Quote
GM Unicorn wrote:I really like this topic! +FAV I like* the ideas of magnetic grenades and the colorblind mode.
* "I like" means "I like" not "It's on development and all the people in this thread will receive and unlimited supply of them and a PS Vita" (D4GJ) ;)
* CRY |
DUST Fiend
Immobile Infantry
1904
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Posted - 2012.07.06 15:39:00 -
[139] - Quote
GM Unicorn wrote:* "I like" means "I like" not "It's on development and all the people in this thread will receive and unlimited supply of them and a PS Vita" (D4GJ) ;)
No need to be modest, I won't complain if all you send me is the Vita ;) |
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
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Posted - 2012.07.06 15:45:00 -
[140] - Quote
Would to love to see some sort of targeted drop system.
Instead of just 'appearing' at a spawn point we drop from a imaginary LAT and slam into the ground with Inertial Dampners.
*plus would be awesome to SPLAT a camper |
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Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
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Posted - 2012.07.06 17:12:00 -
[141] - Quote
KAGEHOSHI Horned Wolf wrote:The time you spend after death in the spawn selection screen should be deducted from the time needed to spawn on a CRU or drop uplink. If I spend 8 seconds in that screen, and select a CRU as my spawn point, I should only have to wait 2 seconds (meaning you wait 10 seconds total), and if that CRU becomes unavailable, you won't have to wait another 10 second when you pick another spawn point. Other example (just in case someone doesn't get it): You've been in the spawn screen for 12 seconds, you select to spawn on a drop uplink that requires a 20 second wait, because you already waited 12 seconds, you only have to wait 8 more seconds (12seconds + 8 seconds = 20 seconds total). If 4 seconds passes after you selected the drop uplink as a spawn point and the drop uplink is destroyed (which cancels your spawn), if you choose another drop uplink with a 20 second wait time, you should only have to wait 4 seconds to spawn on the new drop uplinks (spent 12 seconds before picking a spawn point, 4 seconds waiting to spawn on the first drop uplink, this all totals to 16 seconds out of 20, leaving only 4 more seconds to wait). If after the first drop uplink was destroyed, you picked a CRU to spawn on (10 second time), you shouldn't have to wait at all to spawn since you already spent 16 seconds.
the time it takes to spawn is the time necessary for your new clone to initialise.
also picking your spawn point 10 seconds before add a tactical level to the gameplay as you need to plan ahead.
so dislike |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.07.06 17:15:00 -
[142] - Quote
i want to see people killing each other with guns. or better yet last build. |
kyle ski
Aideron Robotics
12
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Posted - 2012.07.06 17:30:00 -
[143] - Quote
Ire's thug wrote:An isk lost vs isk gain chart would be cool to see at the end of each battle
THIS. K/D Ratio is too much like the "other games". |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
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Posted - 2012.07.06 17:37:00 -
[144] - Quote
gangsta nachos wrote:To be able to reset your skill points and reallocate. If it has been said I'm sorry I missed it. Point me in the direction so I can like it.
skill reset makes no sense, just earn some more skill points
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Sdfvnr
Immobile Infantry
1
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Posted - 2012.07.06 17:45:00 -
[145] - Quote
Hawk Von Draum wrote:gangsta nachos wrote:To be able to reset your skill points and reallocate. If it has been said I'm sorry I missed it. Point me in the direction so I can like it. skill reset makes no sense, just earn some more skill points
On the other hand, skill resets are something they could sell for aurum without being too pay to win. They've got to make money somehow, but they already have too many aurum items that are just like prototype but use less pg/cpu(i.e., just plain better, i.e., pay to win) |
Adaris Manpher
70
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Posted - 2012.07.06 17:46:00 -
[146] - Quote
Jake Armatige wrote:Not sure how workable it is,and I wouldn't just use it in dust,but I really liked MAG's buff system when being close to a squad leader.
Now I wouldn't necessarily use buffs,but always wanted a system that rewarded you for tactical play.
A squad leader would have a zone around them that had "formation" indicators.If you were assault class,you would be asked to take a forward position,and you'd get a exp % increase based on the time you spent in formation.
Possibly the squad leader could set aggressive/defensive states on the fly.Set patrol zones using the map screen,highlight objectives,request spawn points locations,calling for vehicle backup and so on. These would be shared on the map between the squads and players.
The main idea is not strictly tactical,it's also a communication tool among players,and could help push the idea that were doing this for each other and not just getting our own exp,but helping each other gain exp. I think they are gonna have somthing like that remember their is a commander drop suit its just SOON (TM) |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
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Posted - 2012.07.06 17:48:00 -
[147] - Quote
Zekain Kade wrote:introduce a skill set, and modules that can increase base player movement speed at the cost of armor.
are you freaking kidding me? just wear the recon suit for exactly the same effect! or won't you be happy until you can move faster than light? |
Aiden McCallister
Royal Uhlans Amarr Empire
12
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Posted - 2012.07.06 17:49:00 -
[148] - Quote
I want to see spray paint like in counter strike. A Customizable picture that we can drop on an enemy or area. You have to buy them of course and it would fill up a unit of your dropsuit. |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
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Posted - 2012.07.06 17:52:00 -
[149] - Quote
Moejoe Omnipotent wrote:Some sort of reward system for accomplishing certain feats in a game. For example, you get a medal every time you get 30 kills or revive 15 people in a game and these medals add up over time.
were Mercs not Soldiers we get money not medals :) |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
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Posted - 2012.07.06 17:56:00 -
[150] - Quote
Sdfvnr wrote:Hawk Von Draum wrote:gangsta nachos wrote:To be able to reset your skill points and reallocate. If it has been said I'm sorry I missed it. Point me in the direction so I can like it. skill reset makes no sense, just earn some more skill points On the other hand, skill resets are something they could sell for aurum without being too pay to win. They've got to make money somehow, but they already have too many aurum items that are just like prototype but use less pg/cpu(i.e., just plain better, i.e., pay to win)
yeah that'd work |
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