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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
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Posted - 2012.07.06 17:12:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:The time you spend after death in the spawn selection screen should be deducted from the time needed to spawn on a CRU or drop uplink. If I spend 8 seconds in that screen, and select a CRU as my spawn point, I should only have to wait 2 seconds (meaning you wait 10 seconds total), and if that CRU becomes unavailable, you won't have to wait another 10 second when you pick another spawn point. Other example (just in case someone doesn't get it): You've been in the spawn screen for 12 seconds, you select to spawn on a drop uplink that requires a 20 second wait, because you already waited 12 seconds, you only have to wait 8 more seconds (12seconds + 8 seconds = 20 seconds total). If 4 seconds passes after you selected the drop uplink as a spawn point and the drop uplink is destroyed (which cancels your spawn), if you choose another drop uplink with a 20 second wait time, you should only have to wait 4 seconds to spawn on the new drop uplinks (spent 12 seconds before picking a spawn point, 4 seconds waiting to spawn on the first drop uplink, this all totals to 16 seconds out of 20, leaving only 4 more seconds to wait). If after the first drop uplink was destroyed, you picked a CRU to spawn on (10 second time), you shouldn't have to wait at all to spawn since you already spent 16 seconds.
the time it takes to spawn is the time necessary for your new clone to initialise.
also picking your spawn point 10 seconds before add a tactical level to the gameplay as you need to plan ahead.
so dislike |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
|
Posted - 2012.07.06 17:37:00 -
[2] - Quote
gangsta nachos wrote:To be able to reset your skill points and reallocate. If it has been said I'm sorry I missed it. Point me in the direction so I can like it.
skill reset makes no sense, just earn some more skill points
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Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
|
Posted - 2012.07.06 17:48:00 -
[3] - Quote
Zekain Kade wrote:introduce a skill set, and modules that can increase base player movement speed at the cost of armor.
are you freaking kidding me? just wear the recon suit for exactly the same effect! or won't you be happy until you can move faster than light? |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
|
Posted - 2012.07.06 17:52:00 -
[4] - Quote
Moejoe Omnipotent wrote:Some sort of reward system for accomplishing certain feats in a game. For example, you get a medal every time you get 30 kills or revive 15 people in a game and these medals add up over time.
were Mercs not Soldiers we get money not medals :) |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
|
Posted - 2012.07.06 17:56:00 -
[5] - Quote
Sdfvnr wrote:Hawk Von Draum wrote:gangsta nachos wrote:To be able to reset your skill points and reallocate. If it has been said I'm sorry I missed it. Point me in the direction so I can like it. skill reset makes no sense, just earn some more skill points On the other hand, skill resets are something they could sell for aurum without being too pay to win. They've got to make money somehow, but they already have too many aurum items that are just like prototype but use less pg/cpu(i.e., just plain better, i.e., pay to win)
yeah that'd work |
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