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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ruxven
ZionTCD Legacy Rising
53
|
Posted - 2012.07.04 12:57:00 -
[91] - Quote
More weapon modes. IRL assault rifles have burst, semi, and full while Dust has them as three different items on the market. Or, have per-weapon fittings that allow you to add said modes as modules, scopes, and other tacticool things. Then you'd get a gun rack in your quarters for accessing the weapon fittings panel |
Xaero 514
Villore Sec Ops Gallente Federation
324
|
Posted - 2012.07.04 13:02:00 -
[92] - Quote
This is a really great thread. It's good to see how much people care about trying to make the game better and also how imaginative some people are. |
dejeffers
Anonymous Killers Mercenary Corporation
43
|
Posted - 2012.07.04 14:25:00 -
[93] - Quote
In the merc quarters, let our mercs to sit on the sofa and allow us to tune the big screen onto our favourite TV channel - the Dust Broadcasting Corporation - so we can watch other realtime battles raging (or past battles) while we chill, awaiting our next contract. |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.04 20:05:00 -
[94] - Quote
Bump, more people need to participate and CCP needs to see this. |
Laz Ulian Sol
Pink Fluffy Bounty Hunterz RISE of LEGION
187
|
Posted - 2012.07.04 20:40:00 -
[95] - Quote
Another thought:
I'd like to see sovereignty on the star map in game, I suspect it'll probably be in there though so I'll probably be fine. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.04 21:57:00 -
[96] - Quote
It would be nice to have a confirmation that CCP is paying attention.
I got an idea for Ambush. I use only standard and militia equipment right now, but I noticed Ambush is pretty easy for me, I'm not some beast killer with a great KDR, but I often find myself top of the scoreboard for my team. I think it would be better if things were more challenging, and if there was a new dimension to Ambush (team deathmatch)
My idea. The person with the highest killstreak in the Ambush battle should be marked on their enemies map and HUD with a special indicator as the priority target. This will add more challenge and fun. I know this idea might not really fit into a tactical shooter, but that's why I'm proposing it for Ambush only, its just a team deathmatch mode, not a tactical game mode. Also, it should only be for NPC hired battles, not battles where you are hired by real players. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.07.04 22:08:00 -
[97] - Quote
Add varieties of scopes and attachments to infantry weapons that we can customize with. This includes but not limited to Reflex Scopes, HOLO scopes, 3.4x, ACOG (4x), 8x sniper scopes foregrips, grenade launchers, bipods, etc. Fix hit detection to allow us to troubleshoot infantry weapon mechanics. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.05 06:27:00 -
[98] - Quote
People have been asking for some kind of weapon customization, but I think it would be kind of annoying to have to create a weapon fitting within dropsuit a fitting every time I make a new dropsuit fitting. A solution to this would be the ability to select weapon fittings we already made and equip that into a dropsuit fitting. Example: Create a new dropsuit fitting, equip a breach assault rifle, select and customize the assault rifle with some attachments. I go create a new dropsuit fitting, and the previously created assault rifle fitting will be available in the weapons list.
Weapon fitting options modules need to be something more creative and scifi then just things like grips and bipods. |
Aiden Angel
Villore Sec Ops Gallente Federation
49
|
Posted - 2012.07.05 06:41:00 -
[99] - Quote
Frank A wrote:I'd like to see a shooting/firing range to check out/practice/test with weapons out of an actual battle
I gave +1 to a LOT of the ideas in this topic but I really agree with this one here. (edit, I agreed with all the ones I voted up but I really support this idea)
It's been mentioned but I really want more medic options. Indicators for medics and downed players are a must.
I also think the nano hives should heal a bit faster. The nano hives should also have a limited number of ammo and health it can resupply and then it should disappear. I think there should be a variety of hives that perhaps heal faster but disappear quicker and have some hives that are available longer but heal slower. This way it'd be a bit more balanced.
I like being a medic and supporting my team. I love healing people, handing out ammo, and reviving others. Any option that will help me as a support class (so long as it's properly balanced) will be greatly appreciated. |
Itchy Phox
Crux Special Tasks Group Gallente Federation
24
|
Posted - 2012.07.05 12:04:00 -
[100] - Quote
dejeffers wrote:In the merc quarters, let our mercs to sit on the sofa and allow us to tune the big screen onto our favourite TV channel - the Dust Broadcasting Corporation - so we can watch other realtime battles raging (or past battles) while we chill, awaiting our next contract. Starship Trooper style info breaks.... Would you like to know more? Excellent idea. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.05 15:55:00 -
[101] - Quote
Achievements view-able on character profile by other players. These could be ribbons that you earn per game, or something of that nature called something else. The number of each you earn should be visible for all to see so they can gauge where you excel at. These sorts of achievements should be attained by getting lots of kills per battle, getting kills with a certain weapon, getting kills with certain vehicles, assists, getting lots of revives, supplying people, hacking specific installation, etc. The next kind of achievement should be some like a medal, ornate, beautiful shiny. It should be earned by doing certain feats hundreds, or thousands of time. A medal can also be earned by receiving a specific ribbon certain amount of times. and maybe have some skillpoint rewards. These should also be visible for others to see your accomplishments.
These should really look beautiful. The best example of beautiful acheivements I can think of is KILLZONE 2's medals. http://image.jeuxvideo.com/images/p3/k/i/killzone-2-playstation-3-ps3-307.jpg |
Kisage
Crux Special Tasks Group Gallente Federation
5
|
Posted - 2012.07.05 15:56:00 -
[102] - Quote
Blind Omen Fyre wrote:Xaero 514 wrote:I'd like to see something spectacular happen at the end of the match.
Currently if the MCC gets destroyed, you'll briefly see it exploding and we get kicked out to the results screen. I'd like to see a cinematic where you see it being destroyed in spectacular fashion, or see the other team deploy from it should it make it to the docking zone. Expanding on this, I'd like to see it crash into the earth and explode, probably taking out a few unlucky clones in the process.
Or when in the end game menu we see a cinematic, like the MCC exploding in mid air if the attackers lose and we see the attacking team sprinting away from the shockwave. Add in a few dropships spinning out of control and it would be perfect. |
Awiergan Snowcash
Doomheim
40
|
Posted - 2012.07.05 16:00:00 -
[103] - Quote
Jake Armatige wrote:Not sure how workable it is,and I wouldn't just use it in dust,but I really liked MAG's buff system when being close to a squad leader.
Now I wouldn't necessarily use buffs,but always wanted a system that rewarded you for tactical play.
A squad leader would have a zone around them that had "formation" indicators.If you were assault class,you would be asked to take a forward position,and you'd get a exp % increase based on the time you spent in formation.
Possibly the squad leader could set aggressive/defensive states on the fly.Set patrol zones using the map screen,highlight objectives,request spawn points locations,calling for vehicle backup and so on. These would be shared on the map between the squads and players.
The main idea is not strictly tactical,it's also a communication tool among players,and could help push the idea that were doing this for each other and not just getting our own exp,but helping each other gain exp. Not sure if its been said already or not, but eve has a series of leadership skills you can train that do exactly this. I wouldnt be surprised if they were added to dust. |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
|
Posted - 2012.07.05 16:10:00 -
[104] - Quote
- Good clan support
- Have tutorials, even in-game ones with a small map and some things the player can interact with and targets to shoot. Make sure that they are also shown how squad leader functions work like setting orders and the benefits of following them.
- Solid clan battle system
- Better hit detection
- More servers
- More spawn points
- Better balance between high SP/low SP players, hopefully this will be seen with implementation of high/low/null sec.
- Better frame rate
- Make the radar less effective.
- Let players customize weapons.
- Increase rendering distance.
- Have a good match making system.
If these things happened I think it'd be better than any other FPS game on console. |
LoreChaser
Sanmatar Kelkoons Minmatar Republic
8
|
Posted - 2012.07.05 16:53:00 -
[105] - Quote
When I spend my Aurum on weapons or other gear, I think that it should be a blueprint so I don't to go wasting my hard earned real world money. This would give people more incentive to actually buy Aurum as it would give you things that would last. |
Ronin Odachi
38th Joint Tactical Command
127
|
Posted - 2012.07.05 16:58:00 -
[106] - Quote
How about NPC decorations? It's not often you get medals or ribbons in EVE, and I think such a mechanic would lend itself well to Dust. I'm thinking a la BF3, where you'll get one for getting so many kills with AR's, SR's, SMG's, etc. You already get achievements on the RPG side in skill points, I think these decorations would help on the FPS side. |
Axeclown
Algintal Core Gallente Federation
15
|
Posted - 2012.07.05 17:02:00 -
[107] - Quote
i know its been brought up already but fk da poleis we need beta rewards... and i mean something we can ALWAYS show regardless of suit or gun type or whatever.. i like the way starhawk did it by giving the beta people a weird glowy atom looking thing around their hand... i would like something like that, something cosmetic that would always show if u turned it on.... i know its a crazy long shot but i want a big ass cape with the greek beta symbol on it (dont hate) |
Tren Krom
7
|
Posted - 2012.07.05 17:14:00 -
[108] - Quote
KAGEHOSHI Horned Wolf wrote:Xaero 514 wrote:I'd like to see something spectacular happen at the end of the match.
Currently if the MCC gets destroyed, you'll briefly see it exploding and we get kicked out to the results screen. I'd like to see a cinematic where you see it being destroyed in spectacular fashion, or see the other team deploy from it should it make it to the docking zone. It should be like it looked in the end original trailer where the MCC explodes: http://www.youtube.com/watch?v=jzVjggarRns&feature=plcp
I think the game should look/play more like that trailer in general. I also would like to see more man-made battle areas (as seen in the trailer) and not just open wasstelands.
|
Ceerix MKII
An Eye For An Eye AN EYE F0R AN EYE
35
|
Posted - 2012.07.05 17:19:00 -
[109] - Quote
Added point values to things like stopping an enemy hacking a asset or point by killing them in the process. Or stopping an enemy's hack before it does complete. Things that reward a player for defending the points and assets not just running around trying to farm kills for points. |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.05 18:00:00 -
[110] - Quote
Pezz IsDank wrote:- Good clan support
- Have tutorials, even in-game ones with a small map and some things the player can interact with and targets to shoot. Make sure that they are also shown how squad leader functions work like setting orders and the benefits of following them.
- Solid clan battle system
- Better hit detection
- More servers
- More spawn points
- Better balance between high SP/low SP players, hopefully this will be seen with implementation of high/low/null sec.
- Better frame rate
- Make the radar less effective.
- Let players customize weapons.
- Increase rendering distance.
- Have a good match making system.
If these things happened I think it'd be better than any other FPS game on console. Limit it to one idea per post. |
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.07.05 20:17:00 -
[111] - Quote
gangsta nachos wrote:To be able to reset your skill points and reallocate. If it has been said I'm sorry I missed it. Point me in the direction so I can like it.
HELL NO!!!!! In case I was unclear. SCREW THAT.
Delete caracter if you want a respec. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.05 20:20:00 -
[112] - Quote
Tech Ohm Eaven wrote:gangsta nachos wrote:To be able to reset your skill points and reallocate. If it has been said I'm sorry I missed it. Point me in the direction so I can like it. HELL NO!!!!! In case I was unclear. SCREW THAT. Delete caracter if you want a respec. Agreed.
Respecs would defeat the purpose. |
Cikeo
Intara Direct Action Caldari State
20
|
Posted - 2012.07.05 20:36:00 -
[113] - Quote
Jake Armatige wrote:Not sure how workable it is,and I wouldn't just use it in dust,but I really liked MAG's buff system when being close to a squad leader.
Now I wouldn't necessarily use buffs,but always wanted a system that rewarded you for tactical play.
A squad leader would have a zone around them that had "formation" indicators.If you were assault class,you would be asked to take a forward position,and you'd get a exp % increase based on the time you spent in formation.
Possibly the squad leader could set aggressive/defensive states on the fly.Set patrol zones using the map screen,highlight objectives,request spawn points locations,calling for vehicle backup and so on. These would be shared on the map between the squads and players.
The main idea is not strictly tactical,it's also a communication tool among players,and could help push the idea that were doing this for each other and not just getting our own exp,but helping each other gain exp.
+1 |
Cikeo
Intara Direct Action Caldari State
20
|
Posted - 2012.07.05 20:37:00 -
[114] - Quote
Ceerix MKII wrote:Added point values to things like stopping an enemy hacking a asset or point by killing them in the process. Or stopping an enemy's hack before it does complete. Things that reward a player for defending the points and assets not just running around trying to farm kills for points.
+1 this also. It only seems logical |
Zekain Kade
BetaMax.
931
|
Posted - 2012.07.05 20:37:00 -
[115] - Quote
Xaero 514 wrote:Right now the end of the game seems rushed. Rather than getting kicked back to the Mercs Quarters, I'd like to go back to the War Room with my team and maybe chat with my team about the game we played and maybe view some in depth stats about the game. To add onto this idea, make it so we automatically enter a new game after a match if we don't quit out of it.
|
The Silver Phoenix
11
|
Posted - 2012.07.05 20:38:00 -
[116] - Quote
Attachments for your weapons like different scopes, a grenade launcher, and maybe even different types of grips? Also the ability to take off your scope so you can just look down the top of your gun. |
Cikeo
Intara Direct Action Caldari State
20
|
Posted - 2012.07.05 20:41:00 -
[117] - Quote
dejeffers wrote:In the merc quarters, let our mercs to sit on the sofa and allow us to tune the big screen onto our favourite TV channel - the Dust Broadcasting Corporation - so we can watch other realtime battles raging (or past battles) while we chill, awaiting our next contract.
I was going to say customizing our merc quarter would be epic but that's the MMO player coming out in me. At the very least let's do what he suggested. |
Zekain Kade
BetaMax.
931
|
Posted - 2012.07.05 20:42:00 -
[118] - Quote
The Silver Phoenix wrote:Attachments for your weapons like different scopes, a grenade launcher, and maybe even different types of grips? Also the ability to take off your scope so you can just look down the top of your gun. No thanks.
You can't edit your weapons in eve, so why should you be able to do it in this game? also, it would ruin some other weapons, like the mass driver. it wouldn't have a use if everyone put grenade launchers on their rifles.
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Cikeo
Intara Direct Action Caldari State
20
|
Posted - 2012.07.05 20:43:00 -
[119] - Quote
goatforce69 wrote:A Medic system like MAG's, symbols above both medic and person who needs reviving. Oh and make bleed out time longer to give people with med kits a chance to get there. Make rewards high for reviving to encourage it. (more xp in MAG for reviving than killing)
+1 this too. I'm a big time medic so this appeals to me greatly.
this is a great thread. |
Zekain Kade
BetaMax.
931
|
Posted - 2012.07.05 20:47:00 -
[120] - Quote
introduce a skill set, and modules that can increase base player movement speed at the cost of armor. |
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