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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ekull Zekariah
117
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Posted - 2012.07.09 07:55:00 -
[1] - Quote
Impressive thread here, Breakage. I was going to start a similar thread actually. But can I suggest something since I was going to try this instead of the "like" button idea:
Your first post lists all the 'sensible' ideas put forward, people respond with a +1 or a -1 towards the ideas they have opinions of and a short argument for which way they lean and post whatever other idea/feature/fix they suggest.
Ideas continue to be edited into the "Master Post" (your first post) along with how many +1s and -1s they have received so far with a short summary on arguments on for and against, or even pros and cons if you like.
It's a lot of work for the thread creator, but would truly reflect the community's feelings on matters and give one CENTRAL post for people to go to to see the ideas put forward without going thru 100 pages of quotes, same/similar ideas or pointless comments. And they can comment immediately after reading the master post.
What's more CCP have enough threads to read, this could be a consolidation of opinions. And if they doubt the numbers reflected by the thread creator, they can easily count thru the following posts to check the numbers.
Let's see how many likes I get for this one :D
15 LIKES AND I'LL START THIS SUGGESTED THREAD |
Ekull Zekariah
117
|
Posted - 2012.07.09 07:55:00 -
[2] - Quote
Customizable Controls |
Ekull Zekariah
117
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Posted - 2012.07.09 07:55:00 -
[3] - Quote
Sprinting Reload |
Ekull Zekariah
117
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Posted - 2012.07.09 07:56:00 -
[4] - Quote
Downed Team mate Icon |
Ekull Zekariah
117
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Posted - 2012.07.09 07:56:00 -
[5] - Quote
Visible Squad Member Name Tags (anywhere on the map) |
Ekull Zekariah
117
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Posted - 2012.07.09 07:57:00 -
[6] - Quote
Asia Pacific Servers |
Ekull Zekariah
117
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Posted - 2012.07.09 07:58:00 -
[7] - Quote
Random Spawn Points
(or I love the idea of "Drop In" spawn with auto Inertia Dampening) |
Ekull Zekariah
117
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Posted - 2012.07.10 02:55:00 -
[8] - Quote
Press To Spot with Audio Confirmation
(with points for spotting that leads to a kill)
(I'm not a big fan of this 'auto-spotting') |
Ekull Zekariah
117
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Posted - 2012.07.10 05:04:00 -
[9] - Quote
Ludwig Van HeadShotin wrote:when preping for battle we should have and interactive 3-D model to work with in the war room, What I mean by interactive is for the players to plan and set objective markers, or check for the best possible area for an instillation to be droped off before battle. I hope that is the purpose of the current 3-D hologram in the war room atm. I could see It as a use it or lose It item, meaning you can only benifit from using It, and you don't have to use It If you don't want to.
Love it. That's what it SHOULD be for! |
Ekull Zekariah
117
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Posted - 2012.07.10 05:33:00 -
[10] - Quote
Ludwig Van HeadShotin wrote:Make us have some sort of flare system for the dropships, because they seem to go down very quicky from swarm launchers, give us at least a chance to get away from them at least. Lol, because once they are coming at you they don't stop till they hit something.
I clicked like, but only if it is less frequently able to be used than say BF3. We don't want to COMPLETELY inhibit the Swarm Launchers use. |
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Ekull Zekariah
117
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Posted - 2012.07.10 06:07:00 -
[11] - Quote
Ludwig Van HeadShotin wrote:Jet packs anyone?
Hah! Just had a go at another bloke for too many Halo requests. Can't support this one sorry. |
Ekull Zekariah
117
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Posted - 2012.07.10 23:51:00 -
[12] - Quote
KAGEHOSHI Horned Wolf wrote:Jetpacks wouldn't be a problem if they were slow. Speed gives an advantage of invulnerability; if you're fast enough, no one can hit you. If jetpacks are made slow, people won't be able to run from a battle successfully (because its slow) by flying away, and thus it won't be cheap. Another way to balance jetpacks would be high CPU/PG requirements. Would be very useful for logistic dropsuits, they have the equipment slots to use it AND support equipment. They can fly past defenses and plant drop uplinks, or effectively get to downed enemies to revive them. There are genuine team applications for jetpacks. And there are ways to prevent abuse. Importantly, jetpacks are FUN (which is the goal of games in general).
I wasn't aware Halo was the only shooter with jetpacks, nor that Halo was the first ever to have it. I don't see anyone whining and saying "deployable spawn points make the game too much like Killzone 2 or Battlefied 3". "Halo did it" is NOT a valid counterargument.
Wasn't really an argument mate. I was joking around with Ludwig. There really IS NO argument with the suggestion of Jet Packs other than there are more important features to focus on.
If a Logi was given a Jet Pack option with a HUGE cpu cost that's alright by me. |
Ekull Zekariah
117
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Posted - 2012.07.12 05:10:00 -
[13] - Quote
Sandromin Hes wrote:Also, while in a vehicle in a non-driving or non-turret slot, you should be able to use your guns. Whenever I get into a dropship and the turrets and pilot slot are occupied, I feel useless and immediately bail out. They should at least let you use your gun, because that's what would happen in real life.
Absolutely. And for that matter: even Swarm Launchers should be able to be used from up there. That would open up some great combat opportunities and memories! |
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